annotate ReagentMaker.lua @ 53:e7112a55f478

Playing with .pkgmeta
author contrebasse
date Mon, 09 May 2011 23:00:24 +0200
parents 512660b07eda
children 60871b43531d
rev   line source
contrebasse@25 1 local addonName, A = ...
contrebasse@25 2
contrebasse@25 3 -- @todo clean the A table
contrebasse@25 4 -- @todo check local copy of globals functions
contrebasse@25 5 -- @todo add support for dez ?
contrebasse@41 6 -- @todo add support for hidden recipes, removing filtering
contrebasse@25 7 -- @todo add support for cross tradeskill, like mining + forge/ingé
contrebasse@49 8 -- @todo use milling and prospecting for chars that really know them
contrebasse@49 9 -- @todo show a #, * or ? for item makable by milling or prospecting (hard to know how many are craftables)
contrebasse@49 10 -- @todo when a reagent can not be crafted and the recipe has many reagents, do like ReverseEngeneering and go to this recipe (with a one step return button)
contrebasse@49 11 -- @todo scroll to the selected recipe on opening (usefull also for the previous todo)
contrebasse@49 12 -- @todo shift+clic on a reagent name while the serachbar is focused fills the serachbar with the reagent name (idem with the crafted item)
contrebasse@49 13 -- @todo add a button to clear search
contrebasse@25 14
contrebasse@25 15 ---------------------------------------------------
contrebasse@25 16 -- Variables
contrebasse@25 17 ---------------------------------------------------
contrebasse@25 18 -- Used by findglobals
contrebasse@25 19 -- GLOBALS: _G, CreateFrame, DEFAULT_CHAT_FRAME
contrebasse@25 20
contrebasse@25 21 -- Lua functions
contrebasse@25 22
contrebasse@25 23 -- Wow functions
contrebasse@25 24
contrebasse@25 25 -- constant vars
contrebasse@25 26
contrebasse@25 27 ---------------------------------------------------
contrebasse@25 28 -- Manage events
contrebasse@25 29 ---------------------------------------------------
contrebasse@25 30 A.EventsFrame = CreateFrame("Frame")
contrebasse@25 31
contrebasse@25 32 local SCAN_DELAY = 0.2
contrebasse@25 33 local t_throttle = SCAN_DELAY
contrebasse@25 34 local function throttleScan(self, t_elapsed)
contrebasse@25 35 t_throttle = t_throttle - t_elapsed
contrebasse@25 36 if t_throttle<0 then
contrebasse@25 37 self:SetScript("OnUpdate", nil)
contrebasse@25 38
contrebasse@25 39 -- Close the external window if the tradeskill changed
contrebasse@25 40 if A.currentTradeSkill ~= GetTradeSkillLine() then
contrebasse@25 41 A.MenuFrame:Hide()
contrebasse@25 42 end
contrebasse@25 43 if IsTradeSkillGuild() or IsTradeSkillLinked() then
contrebasse@25 44 A.MenuFrame:Hide()
contrebasse@25 45 return
contrebasse@25 46 end
contrebasse@25 47
contrebasse@25 48 -- Scan availabe recipes
contrebasse@27 49 -- Rescan in case of problem
contrebasse@27 50 if not A:ScanSimpleRecipes() then
contrebasse@27 51 t_throttle = SCAN_DELAY
contrebasse@27 52 self:SetScript("OnUpdate", throttleScan)
contrebasse@27 53 end
contrebasse@25 54
contrebasse@25 55 -- Show makables reagents
contrebasse@25 56 A.updateCounts(GetTradeSkillSelectionIndex())
contrebasse@25 57 end
contrebasse@25 58 end
contrebasse@25 59 A.EventsFrame:SetScript("OnEvent", function(self, event)
contrebasse@25 60 if event == "TRADE_SKILL_UPDATE" then
contrebasse@25 61 t_throttle = SCAN_DELAY
contrebasse@25 62 self:SetScript("OnUpdate", throttleScan)
contrebasse@25 63
contrebasse@25 64 elseif event == "TRADE_SKILL_SHOW" then
contrebasse@25 65 A:Initialize()
contrebasse@25 66 A.EventsFrame:UnregisterEvent("TRADE_SKILL_SHOW")
contrebasse@25 67 end -- if
contrebasse@25 68 end) -- function
contrebasse@25 69 A.EventsFrame:RegisterEvent("TRADE_SKILL_SHOW")
contrebasse@25 70 A.EventsFrame:RegisterEvent("TRADE_SKILL_UPDATE")
contrebasse@25 71
contrebasse@25 72 ---------------------------------------------------
contrebasse@25 73 -- Initialize
contrebasse@25 74 ---------------------------------------------------
contrebasse@25 75 function A:Initialize()
contrebasse@25 76
contrebasse@25 77 -- Register clics on reagent's buttons
contrebasse@25 78 for i=1,7 do
contrebasse@25 79 local btn = _G["TradeSkillReagent"..i]
contrebasse@25 80 btn:HookScript("OnDoubleClick", A.ProcessReagent)
contrebasse@25 81 btn:HookScript("OnEnter", A.btnEntered)
contrebasse@25 82 btn:HookScript("OnLeave", A.btnLeft)
contrebasse@25 83 btn.SplitStack = A.SplitStack
contrebasse@25 84
contrebasse@25 85 local textureHighlight = btn:CreateTexture()
contrebasse@25 86 textureHighlight:Hide()
contrebasse@25 87 textureHighlight:SetTexture("Interface\\BUTTONS\\CheckButtonHilight")
contrebasse@25 88 textureHighlight:SetBlendMode("ADD")
contrebasse@25 89 textureHighlight:SetAllPoints("TradeSkillReagent"..i.."IconTexture")
contrebasse@25 90 btn.textureHighlight = textureHighlight
contrebasse@25 91
contrebasse@25 92 local label = btn:CreateFontString(nil,"ARTWORK","GameFontHighlight")
contrebasse@25 93 label:SetSize(100,20)
contrebasse@25 94 label:SetPoint("TOPLEFT",btn,"TOPLEFT",4,-4)
contrebasse@25 95 label:SetJustifyH("LEFT")
contrebasse@25 96 label:SetJustifyV("TOP")
contrebasse@25 97 label:SetFont("Fonts\\FRIZQT__.TTF", 10, "OUTLINE")
contrebasse@25 98 btn.label = label
contrebasse@25 99 end -- for
contrebasse@25 100
contrebasse@25 101 A.tooltipRecipe = CreateFrame("GameTooltip", "ReagentMaker_tooltipRecipe",UIParent, "GameTooltipTemplate")
contrebasse@25 102 A.tooltipRecipe:SetFrameStrata("TOOLTIP")
contrebasse@25 103 A.tooltipRecipe:Hide()
contrebasse@25 104 end -- function
contrebasse@25 105
contrebasse@25 106 -- Function run after selecting a item in the tradeskill window
contrebasse@25 107 function A.ProcessReagent(btn, ...)
contrebasse@25 108
contrebasse@25 109 -- Do not manage guild tradeskill
contrebasse@25 110 if IsTradeSkillGuild() or IsTradeSkillLinked() then return end
contrebasse@25 111
contrebasse@25 112 -- We want no modifiers, or shift to choose the number of reagent to craft
contrebasse@25 113 if IsModifierKeyDown() and not IsShiftKeyDown() then return end
contrebasse@25 114 local chooseNumberToCraft = IsShiftKeyDown()
contrebasse@25 115
contrebasse@25 116 --A.SaveActiveFilters()
contrebasse@25 117
contrebasse@25 118 -- Index of the reagent in the recipe, taken from the button name
contrebasse@25 119 local reagentRecipeIndex = A.buttonNumber(btn)
contrebasse@25 120
contrebasse@25 121 -- ID of the reagent we want to craft
contrebasse@46 122 local recipeIndex = GetTradeSkillSelectionIndex()
contrebasse@46 123 local reagentID = A.link2ID(GetTradeSkillReagentItemLink(recipeIndex, reagentRecipeIndex))
contrebasse@25 124
contrebasse@25 125 -- Continue only if the reagent is known
contrebasse@25 126 if not reagentID or not A.data[reagentID] then return end
contrebasse@25 127
contrebasse@25 128 -- If only one recipe is known for the reagent, use it
contrebasse@25 129 if #(A.data[reagentID]) == 1 and not A.data[reagentID].spell then
contrebasse@25 130 local numMakable, reagentIndex = A.numMakable(reagentID)
contrebasse@25 131 if not numMakable then
contrebasse@38 132 A.Error("The recipe to make the reagent seems to be hidden, it is not makable.")
contrebasse@25 133 return
contrebasse@25 134 end
contrebasse@25 135 if numMakable>0 then
contrebasse@46 136 A.craft(recipeIndex,reagentRecipeIndex,reagentIndex,numMakable,chooseNumberToCraft)
contrebasse@25 137 return
contrebasse@25 138 end
contrebasse@33 139
contrebasse@25 140 -- If we can make the item needed to make the reagent, open a window to make it
contrebasse@25 141 -- one step recursion, enables to mill to create an ink
contrebasse@38 142 if (not A.data[reagentID].manyReagents) and A.data[A.data[reagentID][1][1]] then
contrebasse@33 143 A.externalCraftWindow(A.data[reagentID][1][1],reagentID)
contrebasse@25 144 else
contrebasse@38 145 A.Error("You do not have enough reagents to craft ["..(GetItemInfo(reagentID) or "item #"..reagentID).."]")
contrebasse@25 146 end
contrebasse@38 147 return
contrebasse@25 148 else
contrebasse@25 149 A.externalCraftWindow(reagentID)
contrebasse@25 150 end -- if
contrebasse@25 151 --A.RestoreActiveFilters()
contrebasse@25 152 end -- function
contrebasse@25 153
contrebasse@25 154
contrebasse@25 155 ---------------------------------------------------
contrebasse@25 156 -- Craft items
contrebasse@25 157 ---------------------------------------------------
contrebasse@25 158 -- function used after choosing the number of reagent to craft
contrebasse@25 159 function A.SplitStack(owner,split)
contrebasse@25 160 DoTradeSkill(owner.ReagentMaker_reagentIndex,tonumber(split))
contrebasse@25 161 owner.ReagentMaker_reagentIndex = nil
contrebasse@25 162 end
contrebasse@25 163
contrebasse@25 164 -- Craft the reagent of an item, given it's position in the recipe
contrebasse@46 165 function A.craft(recipeIndex,reagentRecipeIndex,reagentIndex,numReagentMakable,chooseNumber)
contrebasse@25 166 -- Look at how many we need to make one item for the selected recipe
contrebasse@25 167 local numToMake = 1
contrebasse@46 168 local _, _, reagentCount, playerReagentCount = GetTradeSkillReagentInfo(recipeIndex, reagentRecipeIndex)
contrebasse@28 169 -- make enough reagents to craft one more item
contrebasse@46 170 numToMake = math.min(math.floor(playerReagentCount/reagentCount+1)*reagentCount-playerReagentCount,numReagentMakable)
contrebasse@25 171
contrebasse@46 172 -- take into account that some recipe craft more than one item
contrebasse@46 173 -- use the mean between min and max, but make at least one...
contrebasse@46 174 local minMade, maxMade = GetTradeSkillNumMade(reagentIndex)
contrebasse@46 175 numToMake = math.max(math.floor(2*numToMake/(maxMade+minMade)),1)
contrebasse@46 176
contrebasse@25 177 -- Choose number or craft directly
contrebasse@46 178 if chooseNumber then
contrebasse@25 179 -- the dialog window is linked to the reagent button
contrebasse@25 180 local btn = _G["TradeSkillReagent"..reagentRecipeIndex]
contrebasse@25 181
contrebasse@25 182 -- Store info to be able to run the function later
contrebasse@25 183 btn.ReagentMaker_reagentIndex = reagentIndex
contrebasse@25 184
contrebasse@25 185 -- Open dialog
contrebasse@25 186 OpenStackSplitFrame(numReagentMakable, btn, "TOP", "BOTTOM")
contrebasse@25 187
contrebasse@25 188 -- Fill in the number to make
contrebasse@25 189 numToMake = tostring(numToMake)
contrebasse@25 190 for i = 1,numToMake:len() do
contrebasse@25 191 StackSplitFrame_OnChar(StackSplitFrame,numToMake:gsub(i,i))
contrebasse@25 192 end
contrebasse@25 193 StackSplitFrame.typing = 0 -- reinit the frame so tha the entered value will be erased on text entry
contrebasse@25 194 else
contrebasse@25 195 DoTradeSkill(reagentIndex,numToMake)
contrebasse@25 196 end -- if
contrebasse@25 197 end -- function
contrebasse@25 198
contrebasse@25 199
contrebasse@25 200 -- Button hovering
contrebasse@25 201 function A.btnEntered(btn)
contrebasse@25 202 -- Do not manage guild tradeskill
contrebasse@25 203 if IsTradeSkillGuild() or IsTradeSkillLinked() then return end
contrebasse@25 204
contrebasse@25 205 -- Index of the reagent in the recipe, taken from the button name
contrebasse@25 206 local reagentRecipeIndex = A.buttonNumber(btn)
contrebasse@25 207
contrebasse@25 208 -- ID of the reagent we want to craft
contrebasse@25 209 local reagentLink = GetTradeSkillReagentItemLink(GetTradeSkillSelectionIndex(), reagentRecipeIndex)
contrebasse@25 210 local reagentID = A.link2ID(reagentLink)
contrebasse@25 211
contrebasse@25 212 -- Continue only if the reagent is known
contrebasse@25 213 if not reagentID or not A.data[reagentID] then return end
contrebasse@25 214
contrebasse@25 215 btn.textureHighlight:Show()
contrebasse@25 216
contrebasse@25 217 -- Tooltips
contrebasse@43 218 local link = A.data[reagentID].spellLink
contrebasse@25 219 if link then
contrebasse@25 220 A.tooltipRecipe:SetOwner(btn)
contrebasse@25 221 A.tooltipRecipe:SetHyperlink(link)
contrebasse@25 222 A.tooltipRecipe:Show()
contrebasse@25 223 A.tooltipRecipe:ClearAllPoints()
contrebasse@25 224 A.tooltipRecipe:SetPoint("BOTTOMLEFT",GameTooltip,"BOTTOMRIGHT")
contrebasse@43 225 else
contrebasse@43 226 -- Shouldn't happend, but just in case...
contrebasse@43 227 A.Error("Recipe link not found for "..reagentID)
contrebasse@25 228 end
contrebasse@25 229 end
contrebasse@25 230
contrebasse@25 231 function A.btnLeft(btn)
contrebasse@25 232 btn.textureHighlight:Hide()
contrebasse@25 233 A.tooltipRecipe:Hide()
contrebasse@25 234 end -- function
contrebasse@25 235
contrebasse@25 236 function A.updateCounts(recipeIndex)
contrebasse@25 237 -- Needs an argument
contrebasse@25 238 if not recipeIndex then return end
contrebasse@25 239
contrebasse@25 240 -- Do not manage guild tradeskill
contrebasse@25 241 if IsTradeSkillGuild() or IsTradeSkillLinked() then
contrebasse@25 242 for reagentRecipeIndex = 1,GetTradeSkillNumReagents(recipeIndex) do
contrebasse@25 243 _G["TradeSkillReagent"..reagentRecipeIndex].label:Hide()
contrebasse@25 244 end
contrebasse@25 245 return
contrebasse@25 246 end
contrebasse@25 247
contrebasse@25 248 -- Count makable items and show it
contrebasse@25 249 for reagentRecipeIndex = 1,GetTradeSkillNumReagents(recipeIndex) do
contrebasse@25 250 -- ID of the reagent we want to craft
contrebasse@25 251 local reagentLink = GetTradeSkillReagentItemLink(recipeIndex, reagentRecipeIndex)
contrebasse@25 252 local reagentID = A.link2ID(reagentLink)
contrebasse@25 253
contrebasse@25 254 local label = _G["TradeSkillReagent"..reagentRecipeIndex].label
contrebasse@25 255 if not label then return end
contrebasse@25 256
contrebasse@25 257 -- Continue only if the reagent is known
contrebasse@25 258 if not reagentID or not A.data[reagentID] or #(A.data[reagentID]) ~= 1 or A.data[reagentID].spell then
contrebasse@25 259 label:Hide()
contrebasse@25 260 else
contrebasse@25 261 -- Count and show
contrebasse@25 262 local numMakable = A.numMakable(reagentID)
contrebasse@25 263 label:SetText(numMakable or "?")
contrebasse@25 264 if not numMakable or numMakable==0 then
contrebasse@25 265 label:SetTextColor(1, 0, 0, 1)
contrebasse@25 266 else
contrebasse@25 267 label:SetTextColor(0, 5, 0, 1)
contrebasse@25 268 end -- if
contrebasse@25 269 label:Show()
contrebasse@25 270 end -- if
contrebasse@25 271 end -- for
contrebasse@25 272 end -- function
contrebasse@25 273 hooksecurefunc("SelectTradeSkill",A.updateCounts)