annotate ReagentMaker.lua @ 74:e837f5681fbb

Update todos
author contrebasse
date Sat, 14 May 2011 20:59:30 +0200
parents a77fd9d06ba4
children 9d487333bf10
rev   line source
contrebasse@25 1 local addonName, A = ...
contrebasse@25 2
contrebasse@25 3 -- @todo clean the A table
contrebasse@25 4 -- @todo check local copy of globals functions
contrebasse@25 5 -- @todo add support for dez ?
contrebasse@41 6 -- @todo add support for hidden recipes, removing filtering
contrebasse@25 7 -- @todo add support for cross tradeskill, like mining + forge/ingé
contrebasse@49 8 -- @todo when a reagent can not be crafted and the recipe has many reagents, do like ReverseEngeneering and go to this recipe (with a one step return button)
contrebasse@49 9 -- @todo scroll to the selected recipe on opening (usefull also for the previous todo)
contrebasse@49 10 -- @todo shift+clic on a reagent name while the serachbar is focused fills the serachbar with the reagent name (idem with the crafted item)
contrebasse@49 11 -- @todo add a button to clear search
contrebasse@25 12
contrebasse@25 13 ---------------------------------------------------
contrebasse@25 14 -- Variables
contrebasse@25 15 ---------------------------------------------------
contrebasse@25 16 -- Used by findglobals
contrebasse@25 17 -- GLOBALS: _G, CreateFrame, DEFAULT_CHAT_FRAME
contrebasse@25 18
contrebasse@25 19 -- Lua functions
contrebasse@25 20
contrebasse@25 21 -- Wow functions
contrebasse@25 22
contrebasse@25 23 -- constant vars
contrebasse@25 24
contrebasse@25 25 ---------------------------------------------------
contrebasse@25 26 -- Manage events
contrebasse@25 27 ---------------------------------------------------
contrebasse@25 28 A.EventsFrame = CreateFrame("Frame")
contrebasse@25 29
contrebasse@25 30 local SCAN_DELAY = 0.2
contrebasse@25 31 local t_throttle = SCAN_DELAY
contrebasse@25 32 local function throttleScan(self, t_elapsed)
contrebasse@25 33 t_throttle = t_throttle - t_elapsed
contrebasse@25 34 if t_throttle<0 then
contrebasse@25 35 self:SetScript("OnUpdate", nil)
contrebasse@25 36
contrebasse@25 37 -- Close the external window if the tradeskill changed
contrebasse@25 38 if A.currentTradeSkill ~= GetTradeSkillLine() then
contrebasse@25 39 A.MenuFrame:Hide()
contrebasse@25 40 end
contrebasse@25 41 if IsTradeSkillGuild() or IsTradeSkillLinked() then
contrebasse@25 42 A.MenuFrame:Hide()
contrebasse@25 43 return
contrebasse@25 44 end
contrebasse@25 45
contrebasse@25 46 -- Scan availabe recipes
contrebasse@27 47 -- Rescan in case of problem
contrebasse@27 48 if not A:ScanSimpleRecipes() then
contrebasse@27 49 t_throttle = SCAN_DELAY
contrebasse@27 50 self:SetScript("OnUpdate", throttleScan)
contrebasse@27 51 end
contrebasse@25 52
contrebasse@25 53 -- Show makables reagents
contrebasse@25 54 A.updateCounts(GetTradeSkillSelectionIndex())
contrebasse@25 55 end
contrebasse@25 56 end
contrebasse@25 57 A.EventsFrame:SetScript("OnEvent", function(self, event)
contrebasse@25 58 if event == "TRADE_SKILL_UPDATE" then
contrebasse@25 59 t_throttle = SCAN_DELAY
contrebasse@25 60 self:SetScript("OnUpdate", throttleScan)
contrebasse@25 61
contrebasse@25 62 elseif event == "TRADE_SKILL_SHOW" then
contrebasse@25 63 A:Initialize()
contrebasse@25 64 A.EventsFrame:UnregisterEvent("TRADE_SKILL_SHOW")
contrebasse@25 65 end -- if
contrebasse@25 66 end) -- function
contrebasse@25 67 A.EventsFrame:RegisterEvent("TRADE_SKILL_SHOW")
contrebasse@25 68 A.EventsFrame:RegisterEvent("TRADE_SKILL_UPDATE")
contrebasse@25 69
contrebasse@25 70 ---------------------------------------------------
contrebasse@25 71 -- Initialize
contrebasse@25 72 ---------------------------------------------------
contrebasse@25 73 function A:Initialize()
contrebasse@25 74
contrebasse@25 75 -- Register clics on reagent's buttons
contrebasse@25 76 for i=1,7 do
contrebasse@25 77 local btn = _G["TradeSkillReagent"..i]
contrebasse@25 78 btn:HookScript("OnDoubleClick", A.ProcessReagent)
contrebasse@25 79 btn:HookScript("OnEnter", A.btnEntered)
contrebasse@25 80 btn:HookScript("OnLeave", A.btnLeft)
contrebasse@25 81 btn.SplitStack = A.SplitStack
contrebasse@25 82
contrebasse@25 83 local textureHighlight = btn:CreateTexture()
contrebasse@25 84 textureHighlight:Hide()
contrebasse@25 85 textureHighlight:SetTexture("Interface\\BUTTONS\\CheckButtonHilight")
contrebasse@25 86 textureHighlight:SetBlendMode("ADD")
contrebasse@25 87 textureHighlight:SetAllPoints("TradeSkillReagent"..i.."IconTexture")
contrebasse@25 88 btn.textureHighlight = textureHighlight
contrebasse@25 89
contrebasse@25 90 local label = btn:CreateFontString(nil,"ARTWORK","GameFontHighlight")
contrebasse@25 91 label:SetSize(100,20)
contrebasse@25 92 label:SetPoint("TOPLEFT",btn,"TOPLEFT",4,-4)
contrebasse@25 93 label:SetJustifyH("LEFT")
contrebasse@25 94 label:SetJustifyV("TOP")
contrebasse@25 95 label:SetFont("Fonts\\FRIZQT__.TTF", 10, "OUTLINE")
contrebasse@25 96 btn.label = label
contrebasse@25 97 end -- for
contrebasse@25 98
contrebasse@25 99 A.tooltipRecipe = CreateFrame("GameTooltip", "ReagentMaker_tooltipRecipe",UIParent, "GameTooltipTemplate")
contrebasse@25 100 A.tooltipRecipe:SetFrameStrata("TOOLTIP")
contrebasse@25 101 A.tooltipRecipe:Hide()
contrebasse@25 102 end -- function
contrebasse@25 103
contrebasse@25 104 -- Function run after selecting a item in the tradeskill window
contrebasse@25 105 function A.ProcessReagent(btn, ...)
contrebasse@25 106
contrebasse@25 107 -- Do not manage guild tradeskill
contrebasse@25 108 if IsTradeSkillGuild() or IsTradeSkillLinked() then return end
contrebasse@25 109
contrebasse@25 110 -- We want no modifiers, or shift to choose the number of reagent to craft
contrebasse@25 111 if IsModifierKeyDown() and not IsShiftKeyDown() then return end
contrebasse@25 112 local chooseNumberToCraft = IsShiftKeyDown()
contrebasse@25 113
contrebasse@25 114 --A.SaveActiveFilters()
contrebasse@25 115
contrebasse@25 116 -- Index of the reagent in the recipe, taken from the button name
contrebasse@25 117 local reagentRecipeIndex = A.buttonNumber(btn)
contrebasse@25 118
contrebasse@25 119 -- ID of the reagent we want to craft
contrebasse@46 120 local recipeIndex = GetTradeSkillSelectionIndex()
contrebasse@46 121 local reagentID = A.link2ID(GetTradeSkillReagentItemLink(recipeIndex, reagentRecipeIndex))
contrebasse@25 122
contrebasse@25 123 -- Continue only if the reagent is known
contrebasse@25 124 if not reagentID or not A.data[reagentID] then return end
contrebasse@25 125
contrebasse@25 126 -- If only one recipe is known for the reagent, use it
contrebasse@70 127 if #(A.data[reagentID]) == 1 and not A.data[reagentID][1].macro then
contrebasse@25 128 local numMakable, reagentIndex = A.numMakable(reagentID)
contrebasse@25 129 if not numMakable then
contrebasse@72 130 A.Error(A.L["The recipe to make the reagent seems to be hidden, it is not makable."])
contrebasse@25 131 return
contrebasse@25 132 end
contrebasse@25 133 if numMakable>0 then
contrebasse@46 134 A.craft(recipeIndex,reagentRecipeIndex,reagentIndex,numMakable,chooseNumberToCraft)
contrebasse@25 135 return
contrebasse@25 136 end
contrebasse@33 137
contrebasse@25 138 -- If we can make the item needed to make the reagent, open a window to make it
contrebasse@25 139 -- one step recursion, enables to mill to create an ink
contrebasse@70 140 if (not A.data[reagentID][1].manyReagents) and A.data[A.data[reagentID][1][1]] then
contrebasse@33 141 A.externalCraftWindow(A.data[reagentID][1][1],reagentID)
contrebasse@25 142 else
contrebasse@72 143 A.Error(A.L["You do not have enough reagents to craft [%s]"]:format(GetItemInfo(reagentID) or "item #"..reagentID))
contrebasse@25 144 end
contrebasse@38 145 return
contrebasse@25 146 else
contrebasse@25 147 A.externalCraftWindow(reagentID)
contrebasse@25 148 end -- if
contrebasse@25 149 --A.RestoreActiveFilters()
contrebasse@25 150 end -- function
contrebasse@25 151
contrebasse@25 152
contrebasse@25 153 ---------------------------------------------------
contrebasse@25 154 -- Craft items
contrebasse@25 155 ---------------------------------------------------
contrebasse@25 156 -- function used after choosing the number of reagent to craft
contrebasse@25 157 function A.SplitStack(owner,split)
contrebasse@25 158 DoTradeSkill(owner.ReagentMaker_reagentIndex,tonumber(split))
contrebasse@25 159 owner.ReagentMaker_reagentIndex = nil
contrebasse@25 160 end
contrebasse@25 161
contrebasse@25 162 -- Craft the reagent of an item, given it's position in the recipe
contrebasse@46 163 function A.craft(recipeIndex,reagentRecipeIndex,reagentIndex,numReagentMakable,chooseNumber)
contrebasse@25 164 -- Look at how many we need to make one item for the selected recipe
contrebasse@25 165 local numToMake = 1
contrebasse@46 166 local _, _, reagentCount, playerReagentCount = GetTradeSkillReagentInfo(recipeIndex, reagentRecipeIndex)
contrebasse@28 167 -- make enough reagents to craft one more item
contrebasse@46 168 numToMake = math.min(math.floor(playerReagentCount/reagentCount+1)*reagentCount-playerReagentCount,numReagentMakable)
contrebasse@25 169
contrebasse@46 170 -- take into account that some recipe craft more than one item
contrebasse@46 171 -- use the mean between min and max, but make at least one...
contrebasse@46 172 local minMade, maxMade = GetTradeSkillNumMade(reagentIndex)
contrebasse@46 173 numToMake = math.max(math.floor(2*numToMake/(maxMade+minMade)),1)
contrebasse@46 174
contrebasse@25 175 -- Choose number or craft directly
contrebasse@46 176 if chooseNumber then
contrebasse@25 177 -- the dialog window is linked to the reagent button
contrebasse@25 178 local btn = _G["TradeSkillReagent"..reagentRecipeIndex]
contrebasse@25 179
contrebasse@25 180 -- Store info to be able to run the function later
contrebasse@25 181 btn.ReagentMaker_reagentIndex = reagentIndex
contrebasse@25 182
contrebasse@25 183 -- Open dialog
contrebasse@25 184 OpenStackSplitFrame(numReagentMakable, btn, "TOP", "BOTTOM")
contrebasse@25 185
contrebasse@25 186 -- Fill in the number to make
contrebasse@25 187 numToMake = tostring(numToMake)
contrebasse@25 188 for i = 1,numToMake:len() do
contrebasse@25 189 StackSplitFrame_OnChar(StackSplitFrame,numToMake:gsub(i,i))
contrebasse@25 190 end
contrebasse@25 191 StackSplitFrame.typing = 0 -- reinit the frame so tha the entered value will be erased on text entry
contrebasse@25 192 else
contrebasse@25 193 DoTradeSkill(reagentIndex,numToMake)
contrebasse@25 194 end -- if
contrebasse@25 195 end -- function
contrebasse@25 196
contrebasse@25 197
contrebasse@25 198 -- Button hovering
contrebasse@25 199 function A.btnEntered(btn)
contrebasse@25 200 -- Do not manage guild tradeskill
contrebasse@25 201 if IsTradeSkillGuild() or IsTradeSkillLinked() then return end
contrebasse@25 202
contrebasse@25 203 -- Index of the reagent in the recipe, taken from the button name
contrebasse@25 204 local reagentRecipeIndex = A.buttonNumber(btn)
contrebasse@25 205
contrebasse@25 206 -- ID of the reagent we want to craft
contrebasse@25 207 local reagentLink = GetTradeSkillReagentItemLink(GetTradeSkillSelectionIndex(), reagentRecipeIndex)
contrebasse@25 208 local reagentID = A.link2ID(reagentLink)
contrebasse@25 209
contrebasse@25 210 -- Continue only if the reagent is known
contrebasse@25 211 if not reagentID or not A.data[reagentID] then return end
contrebasse@25 212
contrebasse@25 213 btn.textureHighlight:Show()
contrebasse@25 214
contrebasse@70 215 -- Check if the item is made by only one recipe. If not, return
contrebasse@73 216 if not A.isRecipeUnique(A.data[reagentID]) then return end
contrebasse@70 217
contrebasse@25 218 -- Tooltips
contrebasse@70 219 local link = A.data[reagentID][1].spellLink
contrebasse@25 220 if link then
contrebasse@25 221 A.tooltipRecipe:SetOwner(btn)
contrebasse@25 222 A.tooltipRecipe:SetHyperlink(link)
contrebasse@25 223 A.tooltipRecipe:Show()
contrebasse@25 224 A.tooltipRecipe:ClearAllPoints()
contrebasse@25 225 A.tooltipRecipe:SetPoint("BOTTOMLEFT",GameTooltip,"BOTTOMRIGHT")
contrebasse@25 226 end
contrebasse@25 227 end
contrebasse@25 228
contrebasse@25 229 function A.btnLeft(btn)
contrebasse@25 230 btn.textureHighlight:Hide()
contrebasse@25 231 A.tooltipRecipe:Hide()
contrebasse@25 232 end -- function
contrebasse@25 233
contrebasse@25 234 function A.updateCounts(recipeIndex)
contrebasse@25 235 -- Needs an argument
contrebasse@25 236 if not recipeIndex then return end
contrebasse@25 237
contrebasse@25 238 -- Do not manage guild tradeskill
contrebasse@25 239 if IsTradeSkillGuild() or IsTradeSkillLinked() then
contrebasse@25 240 for reagentRecipeIndex = 1,GetTradeSkillNumReagents(recipeIndex) do
contrebasse@70 241 -- If the normal tradeskill hasn't been opened yet, the field 'label' doesn't exists yet
contrebasse@70 242 local label = _G["TradeSkillReagent"..reagentRecipeIndex].label
contrebasse@70 243 if label then
contrebasse@70 244 label:Hide()
contrebasse@70 245 end
contrebasse@25 246 end
contrebasse@25 247 return
contrebasse@25 248 end
contrebasse@25 249
contrebasse@25 250 -- Count makable items and show it
contrebasse@25 251 for reagentRecipeIndex = 1,GetTradeSkillNumReagents(recipeIndex) do
contrebasse@25 252 -- ID of the reagent we want to craft
contrebasse@25 253 local reagentLink = GetTradeSkillReagentItemLink(recipeIndex, reagentRecipeIndex)
contrebasse@25 254 local reagentID = A.link2ID(reagentLink)
contrebasse@25 255
contrebasse@25 256 local label = _G["TradeSkillReagent"..reagentRecipeIndex].label
contrebasse@70 257 if not label then break end -- Shouldn't happen...
contrebasse@25 258
contrebasse@25 259 -- Continue only if the reagent is known
contrebasse@70 260 if not reagentID or not A.data[reagentID] then
contrebasse@25 261 label:Hide()
contrebasse@25 262 else
contrebasse@25 263 -- Count and show
contrebasse@25 264 local numMakable = A.numMakable(reagentID)
contrebasse@70 265 if not numMakable or #(A.data[reagentID]) ~= 1 or A.data[reagentID][1].macro then
contrebasse@70 266 label:SetText("?")
contrebasse@70 267 label:SetTextColor(0, 0.5, 1, 1) -- blue
contrebasse@25 268 else
contrebasse@70 269 label:SetText(numMakable)
contrebasse@70 270 if numMakable==0 then
contrebasse@70 271 label:SetTextColor(1, 0, 0, 1) -- red
contrebasse@70 272 else
contrebasse@70 273 label:SetTextColor(0, 1, 0, 1) -- green
contrebasse@70 274 end
contrebasse@25 275 end -- if
contrebasse@25 276 label:Show()
contrebasse@25 277 end -- if
contrebasse@25 278 end -- for
contrebasse@25 279 end -- function
contrebasse@25 280 hooksecurefunc("SelectTradeSkill",A.updateCounts)