diff ReagentMaker.lua @ 28:76414c6318ff

Remove useless comments
author contrebasse
date Thu, 28 Apr 2011 19:46:29 +0200
parents fb02770b8b5e
children fd76c8951b7d
line wrap: on
line diff
--- a/ReagentMaker.lua	Thu Apr 28 19:44:08 2011 +0200
+++ b/ReagentMaker.lua	Thu Apr 28 19:46:29 2011 +0200
@@ -2,7 +2,6 @@
 
 -- @todo clean the A table
 -- @todo check local copy of globals functions
--- @todo show number of craftable items
 -- @todo show owned items
 -- @todo add support for dez ?
 -- @todo add support for cross tradeskill, like mining + forge/ingé
@@ -96,11 +95,6 @@
 	A.tooltipRecipe = CreateFrame("GameTooltip", "ReagentMaker_tooltipRecipe",UIParent, "GameTooltipTemplate")
 	A.tooltipRecipe:SetFrameStrata("TOOLTIP")
 	A.tooltipRecipe:Hide()
-	--[[
-	A.tooltipReagent = CreateFrame("GameTooltip", "ReagentMaker_tooltipReagent",UIParent, "GameTooltipTemplate")
-	A.tooltipReagent:SetFrameStrata("TOOLTIP")
-	A.tooltipReagent:Hide()
-	--]]
 end -- function
 
 -- Function run after selecting a item in the tradeskill window
@@ -164,11 +158,9 @@
 	local numToMake = 1
 	local selectedIndex = GetTradeSkillSelectionIndex()
 	local skillName, skillType, numAvailable, isExpanded, serviceType, numSkillUps = GetTradeSkillInfo(selectedIndex)
-	--if numAvailable==0 then
-		local reagentName, reagentTexture, reagentCount, playerReagentCount = GetTradeSkillReagentInfo(selectedIndex, reagentRecipeIndex)
-		-- make enough reagents to craft one more item
-		numToMake = math.min(reagentCount*(1+numAvailable) - playerReagentCount,numReagentMakable)
-	--end -- if
+	local reagentName, reagentTexture, reagentCount, playerReagentCount = GetTradeSkillReagentInfo(selectedIndex, reagentRecipeIndex)
+	-- make enough reagents to craft one more item
+	numToMake = math.min(reagentCount*(1+numAvailable) - playerReagentCount,numReagentMakable)
 
 	-- Choose number or craft directly
 	if chooseNumber and numReagentMakable>1 then
@@ -201,8 +193,6 @@
 	-- Index of the reagent in the recipe, taken from the button name
 	local reagentRecipeIndex = A.buttonNumber(btn)
 
-	--A.SaveActiveFilters()
-
 	-- ID of the reagent we want to craft
 	local reagentLink = GetTradeSkillReagentItemLink(GetTradeSkillSelectionIndex(), reagentRecipeIndex)
 	local reagentID = A.link2ID(reagentLink)
@@ -223,8 +213,6 @@
 		end
 	end
 
-	--A.RestoreActiveFilters()
-
 	if link then
 		A.tooltipRecipe:SetOwner(btn)
 		A.tooltipRecipe:SetHyperlink(link)
@@ -237,7 +225,6 @@
 function A.btnLeft(btn)
 	btn.textureHighlight:Hide()
 	A.tooltipRecipe:Hide()
-	--A.tooltipReagent:Hide()
 end -- function
 
 function A.updateCounts(recipeIndex)