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1 -- KrakTool
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2 -- BindingsFrame.lua
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3 -- Created: 7/28/2016 3:39 PM
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4 -- %file-revision%
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5 -- Handles the arrangement of and interaction with the SkeletonKey frame
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6 --[=[
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7 -- some useful texture paths
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8 [[Interface\PaperDollInfoFrame\UI-GearManager-Undo]]
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9 [[Interface\PetPaperDollFrame\UI-PetHappiness]]
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10 [[Interface\RAIDFRAME\ReadyCheck-Waiting]]
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11 [[Interface\RAIDFRAME\ReadyCheck-Read]]
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12 [[Interface\RAIDFRAME\ReadyCheck-NotReady]]
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13 [[Interface\TradeSkillFrame\UI-TradeSkill-LinkButton]]
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14 [[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]]
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15 [[Interface\UI-TutorialFrame-QuestGiver\UI-TutorialFrame-QuestGray]]
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16 --]=]
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17
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18 SkeletonKeyButtonMixin = {}
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19 local _, kb = ...
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20 local print = (DEVIAN_PNAME == 'SkeletonKey') and function(...) _G.print('SKUI', ...) end or nop
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21 local gprint = (DEVIAN_PNAME == 'SkeletonKey') and function(...) _G.print('SK', ...) end or nop
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22 local L = kb.L
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23 local BINDS_PER_ROW = 2
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24 local BINDING_TYPE_SPECIALIZATION = 3
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25 local BINDING_TYPE_CHARACTER = 2
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26 local BINDING_TYPE_GLOBAL = 1
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27 local BUTTON_HSPACING = 128
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28 local BUTTON_SPACING = 4
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29 local BUTTON_PADDING = 12
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30 local TAB_HEIGHT = 24
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31 local KEY_BUTTON_SIZE = 48
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32 local NUM_KEY_SLOTS = BINDS_PER_ROW * 8
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33 local TAB_HEIGHT = 40
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34 local BG_INSET = 4
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35
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36 local BINDING_SCHEME_COLOR = {
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37 [BINDING_TYPE_GLOBAL] = {0,.125,.5,.8},
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38 [BINDING_TYPE_CHARACTER] = {0,0.25,0,0.8},
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39 [BINDING_TYPE_SPECIALIZATION] = {.25,0,0,0.8},
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40 }
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41 local BINDING_SCHEME_VERTEX = {
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42 [BINDING_TYPE_GLOBAL] = {0,.5,1,1},
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43 [BINDING_TYPE_CHARACTER] = {0,1,0,1},
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44 [BINDING_TYPE_SPECIALIZATION] = {1,1,1,1},
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45 }
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46 local BINDING_SCHEME_TEXT = {
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47 [BINDING_TYPE_SPECIALIZATION] = {0, 1, 1},
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48 [BINDING_TYPE_CHARACTER] = {0, 1, 0},
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49 [BINDING_TYPE_GLOBAL] = {0, 1, 1}
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50 }
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51
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52 local match, strupper = string.match, string.upper
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53 local tremove, tinsert, ipairs, pairs, unpack = table.remove, table.insert, ipairs, pairs, unpack
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54 local tonumber, tostring = tonumber, tostring
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55 local GetCursorInfo, ClearCursor, ResetCursor = GetCursorInfo, ClearCursor, ResetCursor
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56 local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
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57 local GetBindingAction, GetBindingKey, GetCurrentBindingSet = GetBindingAction, GetBindingKey, GetCurrentBindingSet
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58 local SetBinding, SaveBindings = SetBinding, SaveBindings
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59 local GetSpellInfo, InCombatLockdown = GetSpellInfo, InCombatLockdown
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60
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61
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62 local ActionListPanel = {
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63 tabButtons = {
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64 [BINDING_TYPE_GLOBAL] = {
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65 icon = "Interface\\WORLDMAP\\WorldMap-Icon",
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66 label = "Global",
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67 },
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68 [BINDING_TYPE_CHARACTER] ={
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69 func = function(self, index)
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70 SetPortraitTexture(self.Icon, 'player')
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71 self.Label:SetText(kb.configHeaders[index])
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72 self.tooltipText = kb.configHeaders[index]
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73 end
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74 },
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75 [BINDING_TYPE_SPECIALIZATION] = {
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76 func = function(self, index)
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77 self.Icon:SetTexture(kb.specInfo.texture)
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78 self.Label:SetText(kb.configHeaders[index])
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79 self.tooltipText = kb.configHeaders[index]
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80 end
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81 },
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82 }
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83 }
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84 local SystemBindingsPanel = {
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85 tabButtons = {
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86 {label = "Global"},
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87 {label = "Character"}
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88 }
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89 }
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90 function SkeletonKeyMixin:ProcessInput (key)
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91 if self.currentPanel then
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92 if self.currentPanel:OnInput(key) then
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93 self:Update(true)
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94 end
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95 end
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96 end
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97
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98 local lastFolder
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99 local restingAlpha = 0.7
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100 local fadeTime, fadeDelay = .30, 0.15
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101 local saveButton
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102
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103
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104
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105 local frameCount = 0
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106 local lastCheckFrame
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107 local KeyBinder_CheckButton = function(frame ,enableText, disableText, dbKey, tooltipText, callback, header)
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108 if kb.db[dbKey] then
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109 frame:SetChecked(true)
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110 end
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111
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112 frame.header:SetText(header)
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113
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114 frame:SetScript('OnClick', function(self)
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115 kb.db[dbKey] = self:GetChecked()
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116 if callback then
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117 callback(self)
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118 end
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119 kb.ui()
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120 end)
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121
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122 frame:SetScript('OnEnter', function(self)
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123 if tooltipText then
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124 GameTooltip:SetOwner(self)
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125 GameTooltip:SetText(tooltipText)
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126 GameTooltip:Show()
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127 end
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128 end)
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129
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130 frame:SetScript('OnLeave', function(self)
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131 if tooltipText and GameTooltip:GetOwner() == self then
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132 GameTooltip:Hide()
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133 end
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134 end)
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135
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136 if frame:GetID() == 0 then
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137 frameCount = frameCount + 1
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138 frame:SetID(frameCount)
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139 print('checkbutton #', frameCount)
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140 if frameCount == 1 then
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141 frame:ClearAllPoints()
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142 frame:SetPoint('TOP', KeyBinderInventoryButton, 'BOTTOM', 0, -22)
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143 frame:SetPoint('LEFT', SkeletonKey 'LEFT', 2, 0)
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144 else
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145 frame:ClearAllPoints()
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146 frame:SetPoint('TOPLEFT', lastCheckFrame, 'BOTTOMLEFT', 0, -2)
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147 end
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148
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149 frame.header:ClearAllPoints()
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150 frame.header:SetPoint('LEFT', frame, 'RIGHT', 2, 0)
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151
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152 lastCheckFrame = frame
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153 end
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154 end
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155
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156
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157
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158 function SkeletonKeyMixin:OnMouseWheel(delta)
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159
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160 -- let the updaters handle range
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161 if IsControlKeyDown() then
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162 self.zoomScale = self.zoomScale - (delta/10)
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163 else
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164 self.scrollOffset = ceil(self.scrollOffset - delta)
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165 end
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166
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167 self:Update(true)
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168 print(self.zoomScale, self.scrollOffset)
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169 end
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170
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171 function SkeletonKeyMixin:OnShow()
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172 self:Update()
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173 end
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174 function SkeletonKeyMixin:OnHide()
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175
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176 end
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177
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178
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179 local tabID = 0
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180 local prevTab
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181
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182 function SkeletonKeyMixin:SetupTabButton (index, text, icon, func)
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183 print('|cFF00FFFF'..self:GetName()..':SetupTabButton()', index, text, icon, func)
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184 local tabName = 'SkeletonKeyProfileTab'..index
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185 local tab = _G[tabName]
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186
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187 if not tab then
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188 tab = CreateFrame('Button', tabName, self, 'SkeletonKeyTabTemplate')
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189 self.numTabs = self.numTabs + 1
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190 tab:SetID(self.numTabs)
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191 TAB_HEIGHT = tab:GetHeight()
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192
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193 if self.numTabs == 1 then
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194 tab:SetPoint('TOPLEFT', self.profilebg, 'TOPLEFT', BUTTON_PADDING, -BUTTON_SPACING)
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195 else
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196 tab:SetPoint('TOPLEFT', self.lastTab,'TOPRIGHT', BUTTON_SPACING, 0)
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197 end
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198
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199 tab.tooltipText = text
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200 tab:SetScript('OnEnter', function(button)
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201 if button.tooltipText then
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202 GameTooltip:SetOwner(button)
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203 GameTooltip:SetText(button.tooltipText)
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204 GameTooltip:Show()
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205 end
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206 end)
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207
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208 tab:SetScript('OnLeave', function(button)
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209 if GameTooltip:IsOwned(button) then
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210 GameTooltip:Hide()
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211 end
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212 end)
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213
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214 tab:SetScript('OnClick', function(button)
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215 self.selectedTabIndex = button:GetID()
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216 self:Update(true)
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217 end)
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218 self.lastTab = tab
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219 end
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220 if text then
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221
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222 tab.Label:SetText(text)
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223 end
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224
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225 if icon then
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226 tab.Icon:SetTexture(icon)
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227 end
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228 if func then
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229 func(tab, index, text)
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230 end
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231
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232 local selected = (index == self.selectedTabIndex)
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233 if selected then
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234 tab.Icon:SetDesaturated(false)
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235 tab.Label:SetTextColor(0,1,0, 1)
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236 else
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237
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238 tab.Icon:SetDesaturated(true)
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239 tab.Label:SetTextColor(1,1,1,0.7)
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240 end
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241
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242 tab.used = true
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243
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244 tab:SetSize(tab.Icon:GetWidth()+tab.Label:GetStringWidth()+3, tab.Icon:GetHeight())
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245 tab:Show()
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246 print(tab:GetPoint(1))
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247 print(tab:GetSize())
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248
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249 return tab
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250 end
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251
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252
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253
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254 --- push current information into living UI
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255 function SkeletonKeyMixin:Update(force)
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256 gprint('|cFFFF8800'..self:GetName()..':Update()|r', InCombatLockdown() and 'combat', self:IsShown())
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257 for index, frame in ipairs(self.Plugins) do
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258 if frame.Update then
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259 frame:Update(force)
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260 end
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261 end
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262
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263 self.currentPanel = self.currentPanel or self.Panels[1]
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264 if InCombatLockdown() or not self:IsShown() then
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265 return
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266 end
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267
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268 self.numTabs = 0
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269 for index, tab in ipairs(self.tabButtons) do
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270 tab.used = nil
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271 tab:Hide()
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272 end
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273
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274 for index, panel in ipairs(self.Panels) do
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275 print(panel:GetName())
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276 if panel == self.currentPanel then
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277 print('Updating panel:', panel:GetName())
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278 panel:SetAllPoints(self.bg)
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279 self.selectedTabIndex, self.scrollOffset = panel:Update(force)
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280 panel:Show()
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281
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282 for tabIndex, info in ipairs(panel.tabButtons) do
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283 self:SetupTabButton(tabIndex, info.label, info.icon, info.func)
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284 end
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285
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286 else
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287 panel:Hide()
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288 end
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289 end
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290
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291
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292
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293 --- Frame Sizing
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294 self.profilebg:SetHeight(TAB_HEIGHT + BUTTON_PADDING * 2 + self.profiletext:GetStringHeight())
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295
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296 self.bg:SetWidth((KEY_BUTTON_SIZE + BUTTON_HSPACING + BUTTON_SPACING) * BINDS_PER_ROW + BUTTON_PADDING*2 - BUTTON_SPACING - BG_INSET*2)
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297 local numRows = NUM_KEY_SLOTS/BINDS_PER_ROW
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298
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299 self.bg:SetHeight((KEY_BUTTON_SIZE + BUTTON_SPACING) * numRows + BUTTON_PADDING*2 - BUTTON_SPACING - BG_INSET*2)
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300
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301
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302 self:SetHeight(self.headerbg:GetHeight() + self.profilebg:GetHeight() + self.bg:GetHeight() + self.footer:GetHeight()+BG_INSET*2)
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303 self:SetWidth(((BINDS_PER_ROW * (KEY_BUTTON_SIZE + BUTTON_HSPACING) + (BINDS_PER_ROW - 1) * BUTTON_SPACING + BUTTON_PADDING * 2) ))
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304
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305
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306 self.backdrop.insets.left = BG_INSET
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307 self.backdrop.insets.right = BG_INSET
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308 self.backdrop.insets.top = BG_INSET
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309 self.backdrop.insets.bottom = BG_INSET
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310 self:SetBackdrop(self.backdrop)
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311 self:SetBackdropColor(unpack(self.backdropColor))
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312 self:SetBackdropBorderColor(unpack(self.backdropBorder))
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313
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314 self:SetScale(self.zoomScale)
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315
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316 self.profiletext:SetText(kb.configHeaders[kb.db.bindMode])
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317 print(kb.db.bindMode, kb.configHeaders[kb.db.bindMode], self:GetSize())
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318 print(self:GetPoint(1))
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319
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320
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321 self:EnableKeyboard((kb.saveTarget and true) or false)
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322 print('keyboard input:', (kb.saveTarget and true) or false)
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323
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324 -- Reset this so talent cache can be rebuilt
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325 kb.talentsPushed = nil
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326 end
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327
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328 local SkeletonKeyPanel = {}
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329 function SkeletonKeyPanel:OnShow()
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330 print('|cFFFFFF00'..self:GetName()..':OnShow()|r')
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331 end
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332
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333 function ActionListPanel:OnLoad()
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334
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335
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336 self.UnbindButton:SetScript('OnClick', function()
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337 self:UnbindSlot(kb.saveTarget)
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338 SkeletonKey:Update()
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339 end)
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340 end
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341
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342 function ActionListPanel:Update(force)
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343 local parent = self:GetParent()
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344 local tabID = parent.selectedTabIndex
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345 local scrollOffset = parent.scrollOffset
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346 if not tabID then
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347 tabID = kb.db.bindMode or BINDING_TYPE_GLOBAL
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348 end
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349 print('|cFF0088FF'..self:GetName()..':Update()|r', 'tab', parent.selectedTabIndex, 'scroll', parent.scrollOffset)
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350
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351 local selectedProfile = kb.loadedProfiles[tabID]
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Nenue@70
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352 if selectedProfile then
|
Nenue@70
|
353 kb.currentProfile = selectedProfile
|
Nenue@70
|
354 kb.db.bindMode = tabID
|
Nenue@70
|
355 else
|
Nenue@70
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356 tabID = BINDING_TYPE_GLOBAL
|
Nenue@70
|
357 end
|
Nenue@74
|
358 print(selectedProfile)
|
Nenue@70
|
359 scrollOffset = scrollOffset or 0
|
Nenue@70
|
360
|
Nenue@70
|
361 local leftSlot, upSlot
|
Nenue@70
|
362 local buttonTable = self.buttons or {}
|
Nenue@70
|
363 for index = 1, NUM_KEY_SLOTS do
|
Nenue@70
|
364 if not buttonTable[index] then
|
Nenue@70
|
365 local button = CreateFrame('CheckButton', 'KeyBinderSlot'..index, self, 'KeyButton')
|
Nenue@70
|
366 local newRow = (mod(index, BINDS_PER_ROW) == 1)
|
Nenue@70
|
367
|
Nenue@70
|
368 if index == 1 then
|
Nenue@70
|
369 button:SetPoint('TOPLEFT', self, 'TOPLEFT', BUTTON_PADDING, - BUTTON_PADDING)
|
Nenue@70
|
370 upSlot = button
|
Nenue@70
|
371 elseif newRow then
|
Nenue@70
|
372 button:SetPoint('TOPLEFT', upSlot, 'BOTTOMLEFT', 0, -BUTTON_SPACING)
|
Nenue@70
|
373 upSlot = button
|
Nenue@70
|
374 else
|
Nenue@70
|
375 button:SetPoint('TOPLEFT', leftSlot, 'TOPRIGHT', BUTTON_HSPACING, 0)
|
Nenue@70
|
376 end
|
Nenue@70
|
377
|
Nenue@70
|
378 button:SetSize(KEY_BUTTON_SIZE, KEY_BUTTON_SIZE)
|
Nenue@70
|
379 button:Show()
|
Nenue@70
|
380 buttonTable[index] = button
|
Nenue@70
|
381 leftSlot = button
|
Nenue@70
|
382 end
|
Nenue@70
|
383 end
|
Nenue@70
|
384 self.buttons = buttonTable
|
Nenue@70
|
385
|
Nenue@70
|
386 local startIndex = scrollOffset * BINDS_PER_ROW
|
Nenue@70
|
387 for i, button in ipairs(self.buttons) do
|
Nenue@70
|
388 button:SetID(startIndex+i)
|
Nenue@70
|
389 button:UpdateSlot(force)
|
Nenue@70
|
390 button:SetFrameLevel(50 + i + (button.isActive and #self.buttons or 0))
|
Nenue@70
|
391 end
|
Nenue@70
|
392
|
Nenue@70
|
393
|
Nenue@70
|
394 local r,g,b,a = unpack(BINDING_SCHEME_COLOR[kb.db.bindMode])
|
Nenue@70
|
395 self.profileStripe:SetColorTexture(r,g,b)
|
Nenue@70
|
396 if kb.saveTarget then
|
Nenue@70
|
397 self.bg:SetColorTexture(.2,.5, .2, .5)
|
Nenue@70
|
398 self.UnbindButton:SetFrameLevel(kb.saveTarget:GetFrameLevel()-1)
|
Nenue@70
|
399 self.UnbindButton:SetPoint('TOPLEFT', kb.saveTarget, 'BOTTOMLEFT', 0, -1)
|
Nenue@70
|
400 self.UnbindButton:Show()
|
Nenue@70
|
401
|
Nenue@70
|
402 else
|
Nenue@70
|
403 self.bg:SetColorTexture(.2,.2,.2,1)
|
Nenue@70
|
404 self.UnbindButton:Hide()
|
Nenue@70
|
405 end
|
Nenue@70
|
406
|
Nenue@70
|
407 return tabID, scrollOffset
|
Nenue@70
|
408 end
|
Nenue@70
|
409
|
Nenue@70
|
410
|
Nenue@70
|
411 function ActionListPanel:ActivateSlot (button)
|
Nenue@70
|
412 if kb.saveTarget then
|
Nenue@70
|
413 kb.saveTarget.isActive = nil
|
Nenue@70
|
414 end
|
Nenue@70
|
415 button.isActive = true
|
Nenue@70
|
416 kb.saveTarget = button
|
Nenue@70
|
417 return true
|
Nenue@70
|
418 end
|
Nenue@70
|
419
|
Nenue@70
|
420 function ActionListPanel:DeactivateSlot (button)
|
Nenue@70
|
421 button.isActive = nil
|
Nenue@70
|
422 kb.saveTarget = nil
|
Nenue@70
|
423 return true
|
Nenue@70
|
424 end
|
Nenue@70
|
425
|
Nenue@70
|
426 function ActionListPanel:OnInput(key)
|
Nenue@70
|
427
|
Nenue@70
|
428 if key == 'ESCAPE' then
|
Nenue@70
|
429 return self:DeactivateSlot(kb.saveTarget)
|
Nenue@70
|
430 end
|
Nenue@70
|
431
|
Nenue@70
|
432 if (match(key, '[RL]SHIFT') or match(key, '[RL]ALT') or match(key, '[RL]CTRL')) then
|
Nenue@70
|
433 return
|
Nenue@70
|
434 end
|
Nenue@70
|
435
|
Nenue@70
|
436 if kb.saveTarget then
|
Nenue@70
|
437 if kb.saveTarget:SaveSlot(key) then
|
Nenue@70
|
438 if not (kb.db.stickyMode or kb.db.hoverInput) then
|
Nenue@70
|
439 return self:DeactivateSlot(kb.saveTarget)
|
Nenue@70
|
440 end
|
Nenue@70
|
441 return true
|
Nenue@70
|
442 end
|
Nenue@70
|
443 end
|
Nenue@70
|
444 end
|
Nenue@70
|
445
|
Nenue@70
|
446
|
Nenue@70
|
447 function SystemBindingsPanel:Update(force)
|
Nenue@70
|
448 end
|
Nenue@70
|
449
|
Nenue@70
|
450 --- Associate processed input with the given slot's metadata
|
Nenue@70
|
451 function SkeletonKeyButtonMixin:SaveSlot (key)
|
Nenue@70
|
452
|
Nenue@70
|
453 if not self.command then
|
Nenue@70
|
454 return
|
Nenue@70
|
455 end
|
Nenue@70
|
456 if InCombatLockdown() then
|
Nenue@70
|
457 kb:print(L('Bindings cannot be changed during combat.'))
|
Nenue@70
|
458 return
|
Nenue@70
|
459 end
|
Nenue@70
|
460
|
Nenue@70
|
461 local spellName = self.actionName
|
Nenue@70
|
462
|
Nenue@70
|
463 print('|cFFFFFF00received|cFFFFFF00', self:GetID(), '|cFF00FFFF', key)
|
Nenue@70
|
464
|
Nenue@70
|
465 local modifier = ''
|
Nenue@70
|
466 if IsAltKeyDown() then
|
Nenue@70
|
467 modifier = 'ALT-'
|
Nenue@70
|
468 end
|
Nenue@70
|
469 if IsControlKeyDown() then
|
Nenue@70
|
470 modifier = modifier.. 'CTRL-'
|
Nenue@70
|
471 end
|
Nenue@70
|
472 if IsShiftKeyDown() then
|
Nenue@70
|
473 modifier = modifier..'SHIFT-'
|
Nenue@70
|
474 end
|
Nenue@70
|
475 local binding = modifier..key
|
Nenue@70
|
476
|
Nenue@70
|
477 -- check for system bindings
|
Nenue@70
|
478 --bprint('|cFFFFFF00SaveBind|r', 'protectKeys', kb.db.protectBlizKeys)
|
Nenue@70
|
479 if kb.db.protectBlizKeys and kb.SystemBindings[binding] then
|
Nenue@70
|
480 kb:print(L('BINDING_FAILED_PROTECTED', binding, kb.SystemBindings[binding]))
|
Nenue@70
|
481 return false
|
Nenue@70
|
482 end
|
Nenue@70
|
483
|
Nenue@70
|
484 -- check for other keys
|
Nenue@70
|
485 local previousCommand = GetBindingAction(binding)
|
Nenue@70
|
486 if previousCommand ~= "" and previousCommand ~= self.command then
|
Nenue@70
|
487 local actionType, actionID, name = kb.GetCommandAction(previousCommand)
|
Nenue@70
|
488 if actionType then
|
Nenue@70
|
489 local keys = {GetBindingKey(previousCommand) }
|
Nenue@70
|
490 local i = 1
|
Nenue@70
|
491 while keys[i] do
|
Nenue@70
|
492 if keys[i] == binding then
|
Nenue@70
|
493 tremove(keys, i)
|
Nenue@70
|
494 kb.UpdateBindingsCache(actionType, actionID, keys)
|
Nenue@70
|
495 break
|
Nenue@70
|
496 end
|
Nenue@70
|
497 i = i + 1
|
Nenue@70
|
498 end
|
Nenue@70
|
499 end
|
Nenue@70
|
500 end
|
Nenue@70
|
501
|
Nenue@70
|
502
|
Nenue@70
|
503 if self.isAvailable then
|
Nenue@70
|
504 print('Binding available spell', binding, self.command)
|
Nenue@70
|
505 SetBinding(binding, self.command)
|
Nenue@70
|
506 SaveBindings(GetCurrentBindingSet())
|
Nenue@70
|
507 self.assignedKeys = {GetBindingKey(self.command) }
|
Nenue@70
|
508
|
Nenue@70
|
509 kb:print(L('BINDING_ASSIGNED', binding, self.actionName, kb.currentHeader))
|
Nenue@70
|
510 else
|
Nenue@70
|
511 kb:print(L('UNSELECTED_TALENT_ASSIGNED', binding, self.actionName, kb.currentHeader))
|
Nenue@70
|
512 end
|
Nenue@70
|
513
|
Nenue@70
|
514 if not tContains(self.assignedKeys, binding) then
|
Nenue@70
|
515 tinsert(self.assignedKeys, 1, binding)
|
Nenue@70
|
516 end
|
Nenue@70
|
517
|
Nenue@70
|
518
|
Nenue@70
|
519 for _, key in ipairs(self.assignedKeys) do
|
Nenue@70
|
520 if not kb.currentProfile.bindings[key] then
|
Nenue@70
|
521 kb.currentProfile.bindings[key] = self.command
|
Nenue@70
|
522 end
|
Nenue@70
|
523 end
|
Nenue@70
|
524
|
Nenue@70
|
525 for level, profile in ipairs(kb.orderedProfiles) do
|
Nenue@70
|
526 if (level > kb.db.bindMode) then
|
Nenue@70
|
527 profile.bindings[binding] = nil
|
Nenue@70
|
528 profile.commands[self.command] = nil
|
Nenue@70
|
529 profile.bound[self.command] = nil
|
Nenue@70
|
530 end
|
Nenue@70
|
531 end
|
Nenue@70
|
532
|
Nenue@70
|
533 kb.UpdateBindingsCache(self.actionType, self.actionID, self.assignedKeys)
|
Nenue@70
|
534
|
Nenue@70
|
535 self.binding = binding
|
Nenue@70
|
536
|
Nenue@70
|
537 return true
|
Nenue@70
|
538 end
|
Nenue@70
|
539
|
Nenue@70
|
540 function SkeletonKeyMixin:OnKeyDown(key)
|
Nenue@70
|
541 self:ProcessInput(key)
|
Nenue@70
|
542 end
|
Nenue@70
|
543 function SkeletonKeyMixin:OnKeyUp(key)
|
Nenue@70
|
544 end
|
Nenue@70
|
545
|
Nenue@70
|
546 function SkeletonKeyMixin:OnDragStart()
|
Nenue@70
|
547 self:StartMoving()
|
Nenue@70
|
548 end
|
Nenue@70
|
549 function SkeletonKeyMixin:OnDragStop()
|
Nenue@70
|
550 self:StopMovingOrSizing()
|
Nenue@70
|
551 end
|
Nenue@70
|
552
|
Nenue@70
|
553 function ActionListPanel:UnbindSlot (button)
|
Nenue@70
|
554
|
Nenue@76
|
555 local configTable = kb.currentProfile.buttons[button:GetID()]
|
Nenue@70
|
556 local button = button or kb.saveTarget
|
Nenue@70
|
557 if not button then
|
Nenue@70
|
558 return
|
Nenue@70
|
559 end
|
Nenue@70
|
560
|
Nenue@70
|
561 local command = button.command
|
Nenue@70
|
562 local actionType = button.actionType
|
Nenue@70
|
563 local actionID = button.actionID
|
Nenue@70
|
564
|
Nenue@70
|
565
|
Nenue@70
|
566 local talentName = button.actionName
|
Nenue@70
|
567 if actionType == 'macro' then
|
Nenue@70
|
568 local spellName, _, spellID = GetMacroSpell(actionID)
|
Nenue@70
|
569 talentName = spellName
|
Nenue@70
|
570 end
|
Nenue@70
|
571
|
Nenue@76
|
572 local keys = {GetBindingKey(command) }
|
Nenue@76
|
573 if configTable and configTable.assignedKeys then
|
Nenue@76
|
574 for _, key in ipairs(configTable.assignedKeys) do
|
Nenue@76
|
575 if not tContains(keys, key) then
|
Nenue@76
|
576 tinsert(keys, key)
|
Nenue@76
|
577 end
|
Nenue@76
|
578 end
|
Nenue@76
|
579 end
|
Nenue@70
|
580
|
Nenue@76
|
581 -- only manipulate bindings if its an available ability
|
Nenue@76
|
582 if button.isAvailable then
|
Nenue@76
|
583 --print('detected', #keys, 'bindings')
|
Nenue@76
|
584
|
Nenue@76
|
585 if #keys >= 1 then
|
Nenue@76
|
586 kb.UpdateBindingsCache(actionType, actionID, {})
|
Nenue@70
|
587 end
|
Nenue@70
|
588
|
Nenue@76
|
589 for i, key in pairs(keys) do
|
Nenue@76
|
590 --print('clearing', key)
|
Nenue@76
|
591 SetBinding(key, nil)
|
Nenue@76
|
592 kb.bindings[tostring(actionType)..'_'..tostring(actionID)] = nil
|
Nenue@76
|
593 end
|
Nenue@76
|
594 SaveBindings(GetCurrentBindingSet())
|
Nenue@70
|
595 end
|
Nenue@76
|
596
|
Nenue@76
|
597
|
Nenue@76
|
598 if configTable and configTable.assignedKeys then
|
Nenue@76
|
599 table.wipe(configTable.assignedKeys)
|
Nenue@76
|
600 end
|
Nenue@76
|
601
|
Nenue@70
|
602 if kb.currentProfile.bound[command] then
|
Nenue@70
|
603 kb.currentProfile.bound[command] = nil
|
Nenue@70
|
604 --kb:print(BINDING_REMOVED:format(self.actionName, configHeaders[db.bindMode]))
|
Nenue@70
|
605 end
|
Nenue@70
|
606 kb.saveTarget = nil
|
Nenue@76
|
607 button:UpdateSlot(true)
|
Nenue@70
|
608 return true
|
Nenue@70
|
609 end
|
Nenue@70
|
610
|
Nenue@70
|
611 kb.AcceptAssignment = function(self, ...)
|
Nenue@70
|
612 local popup = StaticPopupDialogs["SKELETONKEY_CONFIRM_ASSIGN_SLOT"]
|
Nenue@70
|
613 local source = kb. loadedProfiles[popup.oldProfile]
|
Nenue@70
|
614 popup.slot:SetSlot(unpack(popup.args))
|
Nenue@70
|
615 popup.slot:UpdateSlot()
|
Nenue@70
|
616 --kb:SetScript('OnMouseWheel', KeyBinder_OnMouseWheel) -- re-enable scrolling
|
Nenue@70
|
617 ClearCursor()
|
Nenue@70
|
618 ResetCursor()
|
Nenue@70
|
619 end
|
Nenue@70
|
620
|
Nenue@70
|
621 --- Add to blizzard interfaces
|
Nenue@70
|
622 StaticPopupDialogs["SKELETONKEY_CONFIRM_ASSIGN_SLOT"] = {
|
Nenue@70
|
623 text = "Confirm moving an assigned command.",
|
Nenue@70
|
624 button1 = OKAY,
|
Nenue@70
|
625 button2 = CANCEL,
|
Nenue@70
|
626 timeout = 0,
|
Nenue@70
|
627 whileDead = 1,
|
Nenue@70
|
628 showAlert = 1,
|
Nenue@70
|
629 OnAccept = kb.AcceptAssignment,
|
Nenue@70
|
630 --OnCancel = function() kb:SetScript('OnMouseWheel', KeyBinder_OnMouseWheel) end
|
Nenue@70
|
631 }
|
Nenue@70
|
632
|
Nenue@70
|
633
|
Nenue@70
|
634
|
Nenue@70
|
635
|
Nenue@70
|
636 SkeletonKeyActionListMixin = Mixin(ActionListPanel, SkeletonKeyPanel)
|
Nenue@70
|
637 SkeletonKeySystemBindingsMixin = Mixin(SystemBindingsPanel, SkeletonKeyPanel) |