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1 -- KrakTool
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2 -- HotKey.lua
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3 -- Created: 7/22/2016 10:28 PM
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4 -- %file-revision%
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5 -- Module for fixing actionbar hotkey text
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6
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7 local kb, print, wrap = LibStub("LibKraken").register(KeyBinder, 'HotKey')
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8 local hotkey = {}
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9 local hotkeyText = {}
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10 local blizHotKey = {}
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11 local bindings
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12
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13 -- frames obtained via post-load hooks, created by addons like Dominos or BarTender4
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14 local loadedFrames = {}
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15 -- frames divided by update categories
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16 local categoryFrames = {}
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17 -- frames indexed by action slot ID (just the action bar, for... reasons)
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18 local actionFrames = {}
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19
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20 kb.wrap(hotkey)
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21
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22 --- Used to determine which groups of action buttons need updating
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23 local hotkeyEvents = {
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24 ["UPDATE_BONUS_ACTIONBAR"] = {"bonus"},
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25 ["UPDATE_VEHICLE_ACTIONBAR"] = {"vehicle"},
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26 ["UPDATE_OVERRIDE_ACTIONBAR"] = {"override"},
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27 ["ACTIONBAR_PAGE_CHANGED"] = {"actionbar"},
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28 ["PLAYER_ENTERING_WORLD"] = {"world","all"},
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29 ["PET_UI_UPDATE"] = {"pet"},
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30 }
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31
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32
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33 hotkey.wrapEvent = function(event, ...)
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34 kb:RegisterEvent(event)
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35 hotkeyEvents[event] = {...}
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36 hotkey[event] = hotkey.UpdateFromEvent
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37 end
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38
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39 hotkey.unwrapEvent = function(event)
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40 if not kb[event] then
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41 kb:UnregisterEvent(event)
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42 end
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43 hotkeyEvents[event] = nil
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44 hotkey[event] = nil
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45 end
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46
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47 hotkey.ActionButton_Update = function(frame)
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48 wrap(function()
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49 local actionType, actionID = GetActionInfo(frame.action)
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50 hotkey.UpdateSkeletonKeyText(frame, actionType, actionID, HasAction(frame.action))
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51 end)
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52 end
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53
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54
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55 hotkey.RegisterFrame = function(frame)
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56 --wrap(function()
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57 --print('ActionBarButtonEventsFrame_RegisterFrame(', frame:GetName(), frame.action, frame:IsVisible(), frame:IsShown())
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58 --end)
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59 blizHotKey[frame] = frame.HotKey
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60 loadedFrames[frame] = true
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61 end
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62
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63 hotkey.UpdateFromEvent = function(self, event, ...)
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64 if hotkeyEvents[event] then
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65 --print('call batch', event, ...)
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66 for i, func in ipairs(hotkeyEvents[event]) do
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67
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68 if hotkey[func] then
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69 --print(' ', func)
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70 hotkey[func](self, event, ...)
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71 end
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72 end
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73 end
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74 return true
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75 end
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76
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77 hotkey.variables = function()
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78 bindings = kb.GetBindings()
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79 for event, manifest in pairs(hotkeyEvents) do
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80 kb:RegisterEvent(event)
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81 hotkey[event] = hotkey.UpdateFromEvent
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82 end
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83 hotkey.wrapEvent('UNIT_PET', 'pet')
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84 end
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85
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86 hotkey.init = function()
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87 hooksecurefunc("ActionBarButtonEventsFrame_RegisterFrame", hotkey.RegisterFrame)
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88 end
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89
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90 hotkey.ui = function()
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91 hotkey.player()
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92 hotkey.pet()
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93 end
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94
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95 hotkey.world = function()
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96 hotkeyEvents["UPDATE_BINDINGS"] = {"actionbar"}
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97 hotkey.UPDATE_BINDINGS = hotkey.UpdateFromEvent
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98 kb:RegisterEvent("UPDATE_BINDINGS")
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99
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100 hotkey.player()
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101 hotkey.pet()
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102
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103 -- Set this after, since we already full-scanned buttons
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104 hooksecurefunc("ActionButton_Update", hotkey.ActionButton_Update)
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105 end
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106
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107 -- requires all these arguments since non-actionbar buttons don't have all of said methods
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108 hotkey.UpdateSkeletonKeyText = function(frame, actionType, actionID, hasAction)
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109 bindings = kb.GetBindings()
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110 print(frame, actionType, actionID, hasAction)
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111 if bindings[actionType] then
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112 --print('|cFFFFFF00'..frame:GetName(), actionType, actionID, hasAction)
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113 local binds = bindings[actionType][actionID]
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114 if binds then
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115 if hasAction and not frame.HotKey:IsVisible() then
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116 if not hotkeyText[frame] then
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117 hotkeyText[frame] = frame:CreateFontString('KeyBinderHotKeyText', 'OVERLAY')
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118 hotkeyText[frame]:SetFont(frame.HotKey:GetFont())
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119 hotkeyText[frame]:SetTextColor(frame.HotKey:GetTextColor())
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120 hotkeyText[frame]:SetPoint('TOPRIGHT', frame.HotKey, 'TOPRIGHT')
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121 end
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122
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123 hotkeyText[frame]:SetText(kb.BindingString(unpack(binds)))
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124 print('|cFF00FFFFUpdate text for', frame:GetName())
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125 print(unpack(binds))
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126 return
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127 end
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128 end
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129 end
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130
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131 if hotkeyText[frame] then
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132 hotkeyText[frame]:SetText(nil)
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133 --print('|cFFFF4400cleared text from', frame:GetName())
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134 end
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135 end
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136
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137 hotkey.actionbar = function()
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138 if ActionBarButtonEventsFrame.frames then
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139 for index, frame in ipairs(ActionBarButtonEventsFrame.frames) do
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140 local actionType, actionID = GetActionInfo(frame.action)
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141 hotkey.UpdateSkeletonKeyText(frame, actionType, actionID, HasAction(frame.action))
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142 end
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143 end
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144 end
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145
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146 hotkey.actionslot = function(self, event, slot)
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147 --print(event, slot)
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148 --print(GetActionButtonForID(slot))
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149 hotkey.UpdateSkeletonKeyText(GetActionButtonForID(slot))
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150 end
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151
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152 hotkey.player = function()
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153 hotkey.actionbar()
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154 end
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155
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156
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157 hotkey.pet = function(self, event, arg1)
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158 if event == 'UNIT_PET' and arg1 == 'player' then
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159 if PetHasActionBar() and UnitIsVisible("pet") then
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160 hotkey.wrapEvent('PET_UI_CLOSE', 'pet')
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161 hotkey.wrapEvent('PET_BAR_UPDATE', 'pet')
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162 else
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163 hotkey.unwrapEvent('PET_UI_CLOSE')
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164 hotkey.unwrapEvent('PET_BAR_UPDATE')
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165 return
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166 end
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167 end
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168
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169 for i=1, NUM_PET_ACTION_SLOTS, 1 do
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170 local button = _G['PetActionButton'.. i]
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171 --print(button:GetName())
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172 for k, v in pairs(button) do
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173 --print(' ', k, type(v))
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174 end
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175 end
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176 end
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177
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178
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