annotate SkeletonKey/Events.lua @ 6:f6d1c192afc6
Refactored file layout:
- frame display logic in UI.lua
- player data in Cache.lua
- event responses in Events.lua
a lot of local tables are now stored members of KeyBinder for that to work
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Thu, 28 Jul 2016 16:45:56 -0400 |
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8f8917d111c9 |
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1 -- KrakTool
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2 -- Events.lua
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3 -- Created: 7/24/2016 11:10 PM
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4 -- %file-revision%
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5 -- Event handlers, and the init block that sets them up; nothing else should be here
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6
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7 local kb = LibStub("LibKraken").register(KeyBinder)
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8
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9 kb.init = function()
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10 kb:RegisterEvent('PLAYER_ENTERING_WORLD')
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11 kb:RegisterEvent('UPDATE_MACROS')
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12 kb:RegisterUnitEvent('PLAYER_SPECIALIZATION_CHANGED', 'player', 'pet')
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13 kb:RegisterUnitEvent('UNIT_PORTRAIT_UPDATE', 'player', 'pet')
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14 kb:RegisterUnitEvent('TALENT_UPDATE', 'player', 'pet')
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15 kb:RegisterEvent('PLAYER_REGEN_DISABLED')
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16 kb:RegisterEvent('PLAYER_REGEN_ENABLED')
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17 end
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18
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19 kb.event = function(event, ...)
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20 if kb[event] then
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21 kb[event](kb, event, ...)
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22 end
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23 end
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24
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25 kb.PLAYER_REGEN_DISABLED = function()
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26 kb.ui()
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27 end
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28
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29 kb.UNIT_PORTRAIT_UPDATE = function()
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30 SetPortraitTexture(KeyBinderCharacterTab.icon, 'player')
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31 end
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32
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33 kb.PLAYER_REGEN_ENABLED = function()
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34 kb.ui()
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35 end
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36
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37 kb.PLAYER_SPECIALIZATION_CHANGED = function()
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38 kb.UpdateSpecInfo()
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39 kb.UpdateTalentInfo()
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40 kb.ApplyAllBindings()
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41 kb.ui(true)
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42 end
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43 kb.PLAYER_TALENT_UPDATE = function()
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44 kb.UpdateTalentInfo()
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45 kb.ApplyAllBindings()
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46 kb.ui()
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47 end
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48 kb.ACTIONBAR_SLOT_CHANGED = function(self, event, slot)
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49 kb.HotKeyText(slot)
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50 return true
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51 end
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52
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53 kb.UNIT_PET = function(self, event, unit)
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54 if unit ~= 'player' then
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55 return
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56 end
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57
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58 kb.UpdatePetInfo()
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59 end |