comparison SkeletonKey/ActionTemplates.lua @ 49:9a9d7f2a7c07

- handle mouse input with string.upper - process input for the whole bindings frame region when a slot is activated - fix various errors arising from handler inconsistencies
author Nenue
date Thu, 18 Aug 2016 01:34:22 -0400
parents daff39af0c6d
children 1aba8a6fd4a9
comparison
equal deleted inserted replaced
48:83b941c7e260 49:9a9d7f2a7c07
406 406
407 kb.pendingAttributes = {} 407 kb.pendingAttributes = {}
408 kb.SecureAttribute = function(target, name, value) 408 kb.SecureAttribute = function(target, name, value)
409 if InCombatLockdown() then 409 if InCombatLockdown() then
410 if #kb.pendingAttributes == 0 then 410 if #kb.pendingAttributes == 0 then
411 kb:Print(kb.L('Key bindings will be applied when you exit combat.')) 411 kb:print(kb.L('Key bindings will be applied when you exit combat.'))
412 end 412 end
413 413
414 tinsert(kb.pendingAttributes, {target, name, value}) 414 tinsert(kb.pendingAttributes, {target, name, value})
415 kb:RegisterEvent('PLAYER_REGEN_ENABLED') 415 kb:RegisterEvent('PLAYER_REGEN_ENABLED')
416 416