diff SkeletonKey/ActionTemplates.lua @ 49:9a9d7f2a7c07

- handle mouse input with string.upper - process input for the whole bindings frame region when a slot is activated - fix various errors arising from handler inconsistencies
author Nenue
date Thu, 18 Aug 2016 01:34:22 -0400
parents daff39af0c6d
children 1aba8a6fd4a9
line wrap: on
line diff
--- a/SkeletonKey/ActionTemplates.lua	Tue Aug 16 11:59:24 2016 -0400
+++ b/SkeletonKey/ActionTemplates.lua	Thu Aug 18 01:34:22 2016 -0400
@@ -408,7 +408,7 @@
 kb.SecureAttribute = function(target, name, value)
   if InCombatLockdown() then
     if #kb.pendingAttributes == 0 then
-      kb:Print(kb.L('Key bindings will be applied when you exit combat.'))
+      kb:print(kb.L('Key bindings will be applied when you exit combat.'))
     end
 
     tinsert(kb.pendingAttributes, {target, name, value})