Mercurial > wow > skeletonkey
diff SkeletonKey/ActionTypes.lua @ 19:67db6b712bf3
- option checkbutton literals are stored by enclosure
- detect and save any old keybindings when a slot is assigned (anything that begins with 'CLICK KeyBinder*' is ours)
- mouseover mode key input will stay active after leaving a button
- button border flashes when a non-modifier key is pressed
author | Nenue |
---|---|
date | Sat, 30 Jul 2016 19:08:11 -0400 |
parents | 500f9b2bd9ac |
children | 564015ef0317 |
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--- a/SkeletonKey/ActionTypes.lua Sat Jul 30 03:33:09 2016 -0400 +++ b/SkeletonKey/ActionTypes.lua Sat Jul 30 19:08:11 2016 -0400 @@ -21,42 +21,54 @@ [PET_MODE_ASSIST] = {SLASH_PET_ASSIST1, 'pet_assist'}, } +kb.ActionTypes = {} +kb.PetCache = {} +kb.TalentCache = {} +kb.ProfessionCache = {} + +local atype = kb.ActionTypes + --- Caps Lock -local ACTION_HANDLERS = {} -ACTION_HANDLERS['mount'] = function(id, name) +atype['mount'] = function(id, name) if id == SUMMON_RANDOM_FAVORITE_MOUNT_SPELL then return 'mount_random', "/script C_MountJournal.SummonByID(0)", CLICK_KEYBINDER_MACRO else return 'mount_'..id, "/script C_MountJournal.SummonByID("..id..")", CLICK_KEYBINDER_MACRO end end -ACTION_HANDLERS['macro'] = function(id, name) + +atype['macro'] = function(id, name) return CLICK_KEYBINDER_MACRO, 'macro_' .. tostring(name), id end -ACTION_HANDLERS['equipset'] = function(id, name) + +atype['equipset'] = function(id, name) return CLICK_KEYBINDER_MACRO, 'equipset_'..tostring(name), "/script UseEquipmentSet("..tostring(id)..")" end -ACTION_HANDLERS['spell'] = function(id, name) + +atype['spell'] = function(id, name) local attributeName = name if kb.ProfessionCache[id] then attributeName = "profession_".. kb.ProfessionCache[id].profOffset .. '_' .. kb.ProfessionCache[id].spellNum end return CLICK_KEYBINDER_KEY, attributeName, name end -ACTION_HANDLERS['petaction'] = function(_, name) + +atype['petaction'] = function(_, name) -- ID doesn't exist for basic commands, even though they can be picked up local attributeName, attributeValue = "petaction_" .. tostring(name), "/cast "..tostring(name) if PETACTION_SCRIPT[name] then attributeValue, attributeName = unpack(PETACTION_SCRIPT[name]) + elseif kb.PetCache.special[name] then + attributeName = "petaction_special" .. tonumber(kb.PetCache.special[name][2]) end - return CLICK_KEYBINDER_MACRO, attributeName, attributeValue end -ACTION_HANDLERS['battlepet'] = function(id, name) +atype['battlepet'] = function(id, name) return CLICK_KEYBINDER_MACRO, 'battlepet_' .. tostring(name), SLASH_SUMMON_BATTLE_PET1 .. " " .. tostring(name) end -ACTION_HANDLERS['item'] = function(id, name) + +atype['item'] = function(id, name) return CLICK_KEYBINDER_KEY, 'item_' .. tostring(name), id end @@ -64,8 +76,8 @@ --- Resolves the SecureActionButton attribute names used for the given action kb.RegisterAction = function(actionType, id, name) - assert(ACTION_HANDLERS[actionType], 'Missing actionType handler for `'..tostring(actionType)..'`') - local target, attributeName, attributeValue = ACTION_HANDLERS[actionType](id, name) + assert(atype[actionType], 'Missing actionType handler for `'..tostring(actionType)..'`') + local target, attributeName, attributeValue = atype[actionType](id, name) local command = target .. attributeName local baseName, iterative = attributeName, 1 @@ -89,7 +101,6 @@ -kb.inactiveTalentBindings = {} kb.ApplyTalentBinding = function(talentInfo, cache) for i = 5, #talentInfo do local command = CLICK_KEYBINDER_KEY.. talentInfo[2] @@ -101,9 +112,9 @@ kb.CacheTalentBinding = function(talentInfo, cache) local spellID = talentInfo[4] - kb.inactiveTalentBindings[spellID] = kb.inactiveTalentBindings[spellID] or {} - kb.inactiveTalentBindings[spellID] = {select(5,unpack(talentInfo)) } - --cprint(spellID, unpack(kb.inactiveTalentBindings[spellID])) + cache[spellID] = cache[spellID] or {} + cache[spellID] = {select(5,unpack(talentInfo)) } + --cprint(spellID, unpack(kb.TalentBindings[spellID])) end do @@ -150,7 +161,7 @@ for spellName, talentInfo in pairs(profile.talents) do local dummy = GetSpellInfo(spellName) local func = kb.CacheTalentBinding - local dest = kb.inactiveTalentBindings + local dest = kb.TalentBindings if dummy then cprint('|cFFBBFF00Active:|r', dummy) local macroName, spellName, actionType, actionID = unpack(talentInfo) @@ -168,7 +179,7 @@ end kb.ApplyAllBindings =function () - table.wipe(kb.inactiveTalentBindings) + table.wipe(kb.TalentBindings) -- reflect action key settings @@ -189,4 +200,180 @@ SaveBindings(GetCurrentBindingSet()) end +end + + +local PET_SPECIAL_SUBTEXT = 'Special Ability' +local SECONDARY_PROFESSIONS = { + [5] = 3, + [7] = 4, + [9] = 5, + [10] = 6 +} + +kb.TalentCache = {} +kb.ProfessionCache = {} +kb.PetCache = {} +kb.specInfo = {} +kb.UpdateSpecInfo = function() + kb.specInfo.id = GetSpecialization() + kb.specInfo.globalID, kb.specInfo.name, kb.specInfo.desc, kb.specInfo.texture = GetSpecializationInfo(kb.specInfo.id) + print('|cFF00FF00current spec:|r', kb.specInfo.id, 'of', GetNumSpecializations()) +end + +kb.UpdateTalentInfo = function() + if kb.talentsPushed then + return + end + table.wipe(kb.TalentCache) + for row =1, MAX_TALENT_TIERS do + for col = 1, NUM_TALENT_COLUMNS do + local talentID, talentName, icon, selected, available, spellID = GetTalentInfo(row, col, 1) + local talentInfo = kb.TalentCache[spellID] or {} + talentInfo.row = 1 + talentInfo.col = col + talentInfo.name = talentName + talentInfo.talentID = talentID + talentInfo.selected = selected + talentInfo.available = available + talentInfo.spellID = spellID + kb.TalentCache[spellID] = talentInfo + kb.TalentCache[talentName] = talentInfo + print('Talent ', row, col, spellID, talentName) + end + end + kb.talentsPushed = true + + kb.UpdateDynamicButtons('talent') +end + +kb.UpdateProfessionInfo = function() + table.wipe(kb.ProfessionCache) + local profs = {GetProfessions() } + local primaryNum = 0 + for i, index in ipairs(profs) do + local profName, texture, rank, maxRank, numSpells, spellOffset = GetProfessionInfo(index) + print(i, index, profName, numSpells, spellOffset) + if not SECONDARY_PROFESSIONS[index] then + primaryNum = primaryNum + 1 + end + local profNum = SECONDARY_PROFESSIONS[index] or primaryNum + + + kb.ProfessionCache[profNum] = kb.ProfessionCache[i] or {} + + for j = 1, numSpells do + local spellName, _, icon, _, _, _, spellID = GetSpellInfo(spellOffset+j, BOOKTYPE_PROFESSION) + + local profInfo = { + spellName = spellName, + spellID = spellID, + icon = icon, + profOffset = i, + profIndex = index, + spellOffset = (spellOffset+j), + spellNum = j + } + KeyBinderKey:SetAttribute("*type-profession_"..i .. '_' ..j, "spell") + KeyBinderKey:SetAttribute("*spell-profession_"..i .. '_' ..j, spellName) + + kb.ProfessionCache[i .. '_' .. j] = profInfo + kb.ProfessionCache[spellName] = profInfo + kb.ProfessionCache[spellID] = profInfo + print(' |cFF0088FF['..i..']|r|cFFFF44BB['..spellOffset+i..']|r', spellName, "profession_"..i .. '_' ..j) + end + + end + + kb.UpdateDynamicButtons('profession') +end + + + +kb.UpdatePetInfo = function() + kb.PetCache.spell = kb.PetCache.spell or {} + kb.PetCache.spellslot = kb.PetCache.spellslot or {} + kb.PetCache.action = kb.PetCache.action or {} + kb.PetCache.special = kb.PetCache.action or {} + local hasPetSpells, petType = HasPetSpells() + if PetHasSpellbook() then + print('PET SPELLBOOK') + local i = 1 + local specialNum = 0 + repeat + + local spellType, spellID = GetSpellBookItemInfo(i, BOOKTYPE_PET) + local spellName, subText = GetSpellBookItemName(i, BOOKTYPE_PET) + local isPassive = IsPassiveSpell(i, BOOKTYPE_PET) + if not isPassive then + if spellName then + kb.PetCache.spellslot[spellName] = {i, spellName, subText} + print('|cFF00FF88spellslot['..spellName..']|r', '=>', i, subText) + + if subText == PET_SPECIAL_SUBTEXT then + specialNum = specialNum + 1 + kb.PetCache.special[spellName] = {i, specialNum, spellID, subText } + print('|cFF00FFFFspecial['..spellName..']|r', '=>', i, specialNum, spellID, subText) + KeyBinderMacro:SetAttribute("*macrotext-pet_special_"..specialNum, "/cast "..spellName) + end + + if spellID then + kb.PetCache.spell[i] = {spellID, spellName, subText} + print('|cFF0088FFspell['..i..']|r', '=>', spellID, spellName, subText) + end + end + + + end + + i = i + 1 + until spellType == nil + else + print('NO PET SPELLBOOK') + table.wipe(kb.PetCache.spell) + table.wipe(kb.PetCache.spellslot) + end + + if PetHasActionBar() then + print('PET ACTION BAR') + for i = 1, 10 do + + + local name, subtext, texture, isToken, isActive = GetPetActionInfo(i) + if name then + kb.PetCache.action[i] = {name, subtext, texture, isToken, isActive } + + + end + print('|cFFFFFF00action['..i..']|r', name, subtext, texture) + end + else + print('NO PET ACTION BAR') + table.wipe(kb.PetCache.action) + end + + kb.UpdateDynamicButtons('petaction') + +end + +kb.UpdateSystemBinds = function() + table.wipe(kb.SystemBindings) + local n = GetNumBindings() + for i=1, n do + local command, key1, key2 = GetBinding(i) + if key1 then + kb.SystemBindings[key1] = command + end + if key2 then + kb.SystemBindings[key2] = command + end + end +end + +kb.UpdateDynamicButtons = function(dynamicType) + for i, button in ipairs(kb.buttons) do + if button.isDynamic == dynamicType then + kb.UpdateSlot(button, true) + end + end end \ No newline at end of file