changeset 19:67db6b712bf3

- option checkbutton literals are stored by enclosure - detect and save any old keybindings when a slot is assigned (anything that begins with 'CLICK KeyBinder*' is ours) - mouseover mode key input will stay active after leaving a button - button border flashes when a non-modifier key is pressed
author Nenue
date Sat, 30 Jul 2016 19:08:11 -0400
parents 91398d284a99
children 5250877895ae
files .pkgmeta LibKraken/LibKraken-1.0.xml SkeletonKey/ActionTypes.lua SkeletonKey/BindingsUI.lua SkeletonKey/DynamicTypes.lua SkeletonKey/KeySlot.lua SkeletonKey/SkeletonKey.lua SkeletonKey/SkeletonKey.toc SkeletonKey/SkeletonKey.xml
diffstat 9 files changed, 363 insertions(+), 300 deletions(-) [+]
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/.pkgmeta	Sat Jul 30 19:08:11 2016 -0400
@@ -0,0 +1,12 @@
+externals:
+    libs/LibStub:
+        url: svn://svn.wowace.com/wow/libstub/mainline/trunk
+        tag: latest
+move-folders:
+    LibKraken: libs/LibKraken-1.0
+ignore:
+    .idea
+    SkeletonKey.iml
+
+package-as: SkeletonKey
+enable-nolib-creation: no
\ No newline at end of file
--- a/LibKraken/LibKraken-1.0.xml	Sat Jul 30 03:33:09 2016 -0400
+++ b/LibKraken/LibKraken-1.0.xml	Sat Jul 30 19:08:11 2016 -0400
@@ -7,7 +7,7 @@
     <Color a="1" r="1" g="1" b="1" />
   </Font>
 
-  <Font name="KTHeaderFont" height="18" justifyH="LEFT" justifyV="TOP" virtual="true" inherits="NumberFont_Outline_Huge" />
+  <Font name="KTHeaderFont" height="18" font="Fonts\skurri.ttf" outline="NORMAL" justifyH="LEFT" justifyV="TOP" virtual="true" inherits="NumberFont_Outline_Huge" />
   <Font name="KTHeader2Font" height="14" font="Fonts\skurri.ttf" outline="NORMAL" justifyH="LEFT" justifyV="TOP" virtual="true" />
   <Font name="KTUIPanelFont" justifyH="LEFT" virtual="true"  inherits="NumberFontNormal"  />
   <Font name="KTMacroButtonFont" height="12" font="Fonts\ARIALN.TTF" justifyH="LEFT" virtual="true" >
--- a/SkeletonKey/ActionTypes.lua	Sat Jul 30 03:33:09 2016 -0400
+++ b/SkeletonKey/ActionTypes.lua	Sat Jul 30 19:08:11 2016 -0400
@@ -21,42 +21,54 @@
   [PET_MODE_ASSIST] = {SLASH_PET_ASSIST1, 'pet_assist'},
 }
 
+kb.ActionTypes = {}
+kb.PetCache = {}
+kb.TalentCache = {}
+kb.ProfessionCache = {}
+
+local atype = kb.ActionTypes
+
 --- Caps Lock
-local ACTION_HANDLERS = {}
-ACTION_HANDLERS['mount'] = function(id, name)
+atype['mount'] = function(id, name)
   if id == SUMMON_RANDOM_FAVORITE_MOUNT_SPELL then
     return 'mount_random', "/script C_MountJournal.SummonByID(0)", CLICK_KEYBINDER_MACRO
   else
     return 'mount_'..id, "/script C_MountJournal.SummonByID("..id..")", CLICK_KEYBINDER_MACRO
   end
 end
-ACTION_HANDLERS['macro'] = function(id, name)
+
+atype['macro'] = function(id, name)
   return CLICK_KEYBINDER_MACRO, 'macro_' .. tostring(name), id
 end
-ACTION_HANDLERS['equipset'] = function(id, name)
+
+atype['equipset'] = function(id, name)
     return CLICK_KEYBINDER_MACRO, 'equipset_'..tostring(name), "/script UseEquipmentSet("..tostring(id)..")"
 end
-ACTION_HANDLERS['spell'] = function(id, name)
+
+atype['spell'] = function(id, name)
   local attributeName = name
   if kb.ProfessionCache[id] then
     attributeName = "profession_".. kb.ProfessionCache[id].profOffset .. '_' .. kb.ProfessionCache[id].spellNum
   end
   return CLICK_KEYBINDER_KEY, attributeName, name
 end
-ACTION_HANDLERS['petaction'] = function(_, name)
+
+atype['petaction'] = function(_, name)
   -- ID doesn't exist for basic commands, even though they can be picked up
   local attributeName, attributeValue = "petaction_" .. tostring(name), "/cast "..tostring(name)
   if PETACTION_SCRIPT[name] then
     attributeValue, attributeName = unpack(PETACTION_SCRIPT[name])
+  elseif kb.PetCache.special[name] then
+    attributeName = "petaction_special" .. tonumber(kb.PetCache.special[name][2])
   end
-
   return CLICK_KEYBINDER_MACRO, attributeName, attributeValue
 end
 
-ACTION_HANDLERS['battlepet'] = function(id, name)
+atype['battlepet'] = function(id, name)
   return CLICK_KEYBINDER_MACRO, 'battlepet_' .. tostring(name), SLASH_SUMMON_BATTLE_PET1 .. " " .. tostring(name)
 end
-ACTION_HANDLERS['item'] = function(id, name)
+
+atype['item'] = function(id, name)
   return CLICK_KEYBINDER_KEY, 'item_' .. tostring(name), id
 end
 
@@ -64,8 +76,8 @@
 --- Resolves the SecureActionButton attribute names used for the given action
 kb.RegisterAction = function(actionType, id, name)
 
-  assert(ACTION_HANDLERS[actionType], 'Missing actionType handler for `'..tostring(actionType)..'`')
-  local target, attributeName, attributeValue  = ACTION_HANDLERS[actionType](id, name)
+  assert(atype[actionType], 'Missing actionType handler for `'..tostring(actionType)..'`')
+  local target, attributeName, attributeValue  = atype[actionType](id, name)
 
   local command = target .. attributeName
   local baseName, iterative = attributeName, 1
@@ -89,7 +101,6 @@
 
 
 
-kb.inactiveTalentBindings = {}
 kb.ApplyTalentBinding = function(talentInfo, cache)
   for i = 5, #talentInfo do
     local command = CLICK_KEYBINDER_KEY.. talentInfo[2]
@@ -101,9 +112,9 @@
 kb.CacheTalentBinding = function(talentInfo, cache)
 
   local spellID = talentInfo[4]
-  kb.inactiveTalentBindings[spellID] = kb.inactiveTalentBindings[spellID] or {}
-  kb.inactiveTalentBindings[spellID] = {select(5,unpack(talentInfo)) }
-  --cprint(spellID, unpack(kb.inactiveTalentBindings[spellID]))
+  cache[spellID] = cache[spellID] or {}
+  cache[spellID] = {select(5,unpack(talentInfo)) }
+  --cprint(spellID, unpack(kb.TalentBindings[spellID]))
 end
 
 do
@@ -150,7 +161,7 @@
     for spellName, talentInfo in pairs(profile.talents) do
       local dummy = GetSpellInfo(spellName)
       local func = kb.CacheTalentBinding
-      local dest = kb.inactiveTalentBindings
+      local dest = kb.TalentBindings
       if dummy then
         cprint('|cFFBBFF00Active:|r', dummy)
         local macroName, spellName, actionType, actionID = unpack(talentInfo)
@@ -168,7 +179,7 @@
   end
 
   kb.ApplyAllBindings =function ()
-    table.wipe(kb.inactiveTalentBindings)
+    table.wipe(kb.TalentBindings)
 
 
     -- reflect action key settings
@@ -189,4 +200,180 @@
 
     SaveBindings(GetCurrentBindingSet())
   end
+end
+
+
+local PET_SPECIAL_SUBTEXT = 'Special Ability'
+local SECONDARY_PROFESSIONS = {
+  [5] = 3,
+  [7] = 4,
+  [9] = 5,
+  [10] = 6
+}
+
+kb.TalentCache = {}
+kb.ProfessionCache = {}
+kb.PetCache = {}
+kb.specInfo = {}
+kb.UpdateSpecInfo = function()
+  kb.specInfo.id = GetSpecialization()
+  kb.specInfo.globalID, kb.specInfo.name, kb.specInfo.desc, kb.specInfo.texture = GetSpecializationInfo(kb.specInfo.id)
+  print('|cFF00FF00current spec:|r', kb.specInfo.id, 'of', GetNumSpecializations())
+end
+
+kb.UpdateTalentInfo = function()
+  if kb.talentsPushed then
+    return
+  end
+  table.wipe(kb.TalentCache)
+  for row =1, MAX_TALENT_TIERS do
+    for col = 1, NUM_TALENT_COLUMNS do
+      local talentID, talentName, icon, selected, available, spellID = GetTalentInfo(row, col, 1)
+      local talentInfo = kb.TalentCache[spellID] or {}
+      talentInfo.row = 1
+      talentInfo.col = col
+      talentInfo.name = talentName
+      talentInfo.talentID = talentID
+      talentInfo.selected = selected
+      talentInfo.available = available
+      talentInfo.spellID = spellID
+      kb.TalentCache[spellID] = talentInfo
+      kb.TalentCache[talentName] = talentInfo
+      print('Talent ', row, col, spellID, talentName)
+    end
+  end
+  kb.talentsPushed = true
+
+  kb.UpdateDynamicButtons('talent')
+end
+
+kb.UpdateProfessionInfo = function()
+  table.wipe(kb.ProfessionCache)
+  local profs = {GetProfessions() }
+  local primaryNum = 0
+  for i, index in ipairs(profs) do
+    local profName, texture, rank, maxRank, numSpells, spellOffset = GetProfessionInfo(index)
+    print(i, index, profName, numSpells, spellOffset)
+    if not SECONDARY_PROFESSIONS[index] then
+      primaryNum = primaryNum + 1
+    end
+    local profNum = SECONDARY_PROFESSIONS[index] or primaryNum
+
+
+    kb.ProfessionCache[profNum] = kb.ProfessionCache[i] or {}
+
+    for j = 1, numSpells do
+      local spellName, _, icon, _, _, _, spellID = GetSpellInfo(spellOffset+j, BOOKTYPE_PROFESSION)
+
+      local profInfo = {
+        spellName = spellName,
+        spellID = spellID,
+        icon = icon,
+        profOffset = i,
+        profIndex = index,
+        spellOffset = (spellOffset+j),
+        spellNum = j
+      }
+      KeyBinderKey:SetAttribute("*type-profession_"..i .. '_' ..j, "spell")
+      KeyBinderKey:SetAttribute("*spell-profession_"..i .. '_' ..j, spellName)
+
+      kb.ProfessionCache[i .. '_' .. j] = profInfo
+      kb.ProfessionCache[spellName] = profInfo
+      kb.ProfessionCache[spellID] = profInfo
+      print('  |cFF0088FF['..i..']|r|cFFFF44BB['..spellOffset+i..']|r', spellName, "profession_"..i .. '_' ..j)
+    end
+
+  end
+
+  kb.UpdateDynamicButtons('profession')
+end
+
+
+
+kb.UpdatePetInfo = function()
+  kb.PetCache.spell = kb.PetCache.spell or {}
+  kb.PetCache.spellslot = kb.PetCache.spellslot or {}
+  kb.PetCache.action = kb.PetCache.action or {}
+  kb.PetCache.special = kb.PetCache.action or {}
+  local hasPetSpells, petType = HasPetSpells()
+  if PetHasSpellbook() then
+    print('PET SPELLBOOK')
+    local i = 1
+    local specialNum = 0
+    repeat
+
+      local spellType, spellID = GetSpellBookItemInfo(i, BOOKTYPE_PET)
+      local spellName, subText = GetSpellBookItemName(i, BOOKTYPE_PET)
+      local isPassive = IsPassiveSpell(i, BOOKTYPE_PET)
+      if not isPassive then
+        if spellName then
+          kb.PetCache.spellslot[spellName] = {i, spellName, subText}
+          print('|cFF00FF88spellslot['..spellName..']|r', '=>', i, subText)
+
+          if subText == PET_SPECIAL_SUBTEXT then
+            specialNum = specialNum + 1
+            kb.PetCache.special[spellName] = {i, specialNum, spellID, subText }
+            print('|cFF00FFFFspecial['..spellName..']|r', '=>', i, specialNum, spellID, subText)
+            KeyBinderMacro:SetAttribute("*macrotext-pet_special_"..specialNum, "/cast "..spellName)
+          end
+
+          if spellID then
+            kb.PetCache.spell[i] = {spellID, spellName, subText}
+            print('|cFF0088FFspell['..i..']|r', '=>', spellID, spellName, subText)
+          end
+        end
+
+
+      end
+
+      i = i + 1
+    until spellType == nil
+  else
+    print('NO PET SPELLBOOK')
+    table.wipe(kb.PetCache.spell)
+    table.wipe(kb.PetCache.spellslot)
+  end
+
+  if PetHasActionBar() then
+    print('PET ACTION BAR')
+    for i = 1, 10 do
+
+
+      local name, subtext, texture, isToken, isActive = GetPetActionInfo(i)
+      if name then
+        kb.PetCache.action[i] = {name, subtext, texture, isToken, isActive }
+
+
+      end
+      print('|cFFFFFF00action['..i..']|r', name, subtext, texture)
+    end
+  else
+    print('NO PET ACTION BAR')
+    table.wipe(kb.PetCache.action)
+  end
+
+  kb.UpdateDynamicButtons('petaction')
+
+end
+
+kb.UpdateSystemBinds = function()
+  table.wipe(kb.SystemBindings)
+  local n = GetNumBindings()
+  for i=1, n do
+    local command, key1, key2 = GetBinding(i)
+    if key1 then
+      kb.SystemBindings[key1] = command
+    end
+    if key2 then
+      kb.SystemBindings[key2] = command
+    end
+  end
+end
+
+kb.UpdateDynamicButtons = function(dynamicType)
+  for i, button in ipairs(kb.buttons) do
+    if button.isDynamic == dynamicType then
+      kb.UpdateSlot(button, true)
+    end
+  end
 end
\ No newline at end of file
--- a/SkeletonKey/BindingsUI.lua	Sat Jul 30 03:33:09 2016 -0400
+++ b/SkeletonKey/BindingsUI.lua	Sat Jul 30 19:08:11 2016 -0400
@@ -37,24 +37,29 @@
 local saveButton
 
 local KeyButton_OnKeyDown = function(self, key)
+  if key == 'ESCAPE' or key:match('[RL]SHIFT') or key:match('[RL]ALT') or key:match('[RL]CTRL') then
+    return
+  end
+  kb.saveTarget.border:SetColorTexture(1,1,1,1)
 end
 local KeyButton_OnKeyUp = function(self, key)
   if key == 'ESCAPE' then
     kb.DeactivateSlot(kb.saveTarget)
-  else
+    kb.ui()
+    return
+  end
 
-    if key:match('[RL]SHIFT') or key:match('[RL]ALT') or key:match('[RL]CTRL') then
-      return
+  if key:match('[RL]SHIFT') or key:match('[RL]ALT') or key:match('[RL]CTRL') then
+    return
+  end
+
+  if kb.SaveSlot(kb.saveTarget, key) then
+    if not (kb.db.stickyMode or kb.db.hoverInput) then
+
+      kb.DeactivateSlot(kb.saveTarget)
     end
-    kb.SaveSlot(kb.saveTarget, key)
-
-    if not kb.stickyMode then
-      kb:SetScript('OnKeyUp', nil)
-      kb:SetScript('OnKeyDown', nil)
-      kb.saveTarget = nil
-    end
+    kb.ui()
   end
-  kb.ui()
 end
 
 local KeyButton_OnClick = function(self, click)
@@ -65,12 +70,8 @@
       kb.DropToSlot(self)
     else
       if IsShiftKeyDown() then
-        kb.stickyMode = true
+        kb.db.stickyMode = true
         KeyBinderStickyMode:SetChecked(true)
-
-        kb.saveTarget = button
-        kb:SetScript('OnKeyUp', KeyButton_OnKeyUp)
-        kb:SetScript('OnKeyDown', KeyButton_OnKeyDown)
       end
 
       kb.ActivateSlot(self)
@@ -145,10 +146,10 @@
 
     end
   else
-    if self.active then
+    if self.active and kb.db.hoverInput then
       self.active = nil
-      kb.DeactivateSlot(self)
-      kb.ui()
+      --kb.DeactivateSlot(self)
+      --kb.ui()
     end
   end
 end
@@ -177,18 +178,41 @@
   kb.ui(true)
 end
 
-local CheckButton_OnEnter = function(self)
-  if self.tooltip then
-    GameTooltip:SetOwner(self)
-    GameTooltip:SetText(self.tooltip)
-    GameTooltip:Show()
+local KeyBinder_CheckButton = function(frame ,enableText, disableText, dbKey, tooltipText, callback)
+  if kb.db[dbKey] then
+    frame:SetChecked(true)
   end
-end
-local CheckButton_OnLeave = function(self)
-  if self.tooltip and GameTooltip:GetOwner() == self then
-    GameTooltip:Hide()
-  end
+  frame.label:SetText(kb.db[dbKey] and enableText or disableText)
+  frame:SetWidth(frame.label:GetStringWidth()+8)
 
+  frame:SetScript('OnClick', function(self)
+    if callback then
+      callback(self)
+    end
+    kb.db[dbKey] = self:GetChecked()
+    if not kb.db[dbKey] then
+      if kb.saveTarget then
+        kb.DeactivateSlot(kb.saveTarget)
+      end
+    end
+    self.label:SetText(kb.db[dbKey] and enableText or disableText)
+    self:SetWidth(self.label:GetStringWidth()+8)
+    kb.ui()
+  end)
+
+  frame:SetScript('OnEnter', function(self)
+    if tooltipText then
+      GameTooltip:SetOwner(self)
+      GameTooltip:SetText(tooltipText)
+      GameTooltip:Show()
+    end
+  end)
+
+  frame:SetScript('OnLeave', function(self)
+    if tooltipText and GameTooltip:GetOwner() == self then
+      GameTooltip:Hide()
+    end
+  end)
 end
 
 local KeyBinder_OnHide = function()
@@ -292,28 +316,8 @@
     function() OpenAllBags() end,
     "Interface\\BUTTONS\\UI-MicroButtonCharacter-Up", {0, 1, .4, 1})
 
-  KeyBinderStickyMode.tooltip = 'Keep input active after receiving a key.'
-  KeyBinderStickyMode:SetScript('OnClick', function(self)
-    kb.db.stickyMode = self:GetChecked()
-    if not kb.db.stickyMode then
-      if kb.saveTarget then
-        kb.DeactivateSlot(kb.saveTarget)
-      end
-    end
-    kb.ui()
-  end)
-  if kb.db.stickyMode then
-    KeyBinderStickyMode:SetChecked(true)
-  end
-
-  KeyBinderHoverInput.tooltip = 'Enable key input when the cursor is over a binding slot.'
-  KeyBinderHoverInput:SetScript('OnClick', function(self)
-    kb.db.hoverInput = self:GetChecked()
-    kb.ui()
-  end)
-  if kb.db.hoverInput then
-    KeyBinderHoverInput:SetChecked(true)
-  end
+  KeyBinder_CheckButton(KeyBinderStickyMode, 'Enabled', 'Disabled', 'stickyMode', 'Keep input active after receiving a key.')
+  KeyBinder_CheckButton(KeyBinderHoverInput, 'MouseOver', 'Click', 'hoverInput', 'Enable key input when the cursor is over a binding slot.')
 
 
   KeyBinderUnbindButton:SetScript('OnClick', function()
@@ -323,10 +327,6 @@
     kb.ui()
   end)
 
-  KeyBinderStickyMode:SetScript('OnEnter', CheckButton_OnEnter)
-  KeyBinderHoverInput:SetScript('OnEnter', CheckButton_OnEnter)
-  KeyBinderStickyMode:SetScript('OnLeave', CheckButton_OnLeave)
-  KeyBinderHoverInput:SetScript('OnLeave', CheckButton_OnLeave)
 
   kb.info:SetPoint('TOPLEFT', kb.UIPanels[1], 'BOTTOMLEFT', 0, -BUTTON_SPACING)
   HEADER_OFFSET = kb.UIPanels[1]:GetHeight() + BUTTON_PADDING
@@ -434,15 +434,12 @@
 
   if kb.saveTarget then
     KeyBinderUnbindButton:SetParent(kb.saveTarget)
-    KeyBinderUnbindButton:SetPoint('TOPRIGHT', kb.saveTarget, 'TOPLEFT', -2,0)
+    KeyBinderUnbindButton:SetPoint('TOPLEFT', kb.saveTarget, 'BOTTOMLEFT', 0, -1)
     KeyBinderUnbindButton:Show()
   else
     KeyBinderUnbindButton:Hide()
   end
 
-  KeyBinderStickyMode.label:SetText(kb.db.stickyMode and 'Sticky' or 'Normal')
-  KeyBinderHoverInput.label:SetText(kb.db.hoverInput and 'MouseOver' or 'Manual')
-
   -- Reset this so talent cache can be rebuilt
   kb.talentsPushed = nil
 end
--- a/SkeletonKey/DynamicTypes.lua	Sat Jul 30 03:33:09 2016 -0400
+++ b/SkeletonKey/DynamicTypes.lua	Sat Jul 30 19:08:11 2016 -0400
@@ -4,179 +4,3 @@
 -- %file-revision%
 -- Logic related to dynamic handlers
 local kb, print = LibStub('LibKraken').register(KeyBinder, 'PlayerInfo')
-
-local PET_SPECIAL_SUBTEXT = 'Special Ability'
-local SECONDARY_PROFESSIONS = {
-  [5] = 3,
-  [7] = 4,
-  [9] = 5,
-  [10] = 6
-}
-
-kb.TalentCache = {}
-kb.ProfessionCache = {}
-kb.PetCache = {}
-kb.specInfo = {}
-kb.UpdateSpecInfo = function()
-  kb.specInfo.id = GetSpecialization()
-  kb.specInfo.globalID, kb.specInfo.name, kb.specInfo.desc, kb.specInfo.texture = GetSpecializationInfo(kb.specInfo.id)
-  print('|cFF00FF00current spec:|r', kb.specInfo.id, 'of', GetNumSpecializations())
-end
-
-kb.UpdateTalentInfo = function()
-  if kb.talentsPushed then
-    return
-  end
-  table.wipe(kb.TalentCache)
-  for row =1, MAX_TALENT_TIERS do
-    for col = 1, NUM_TALENT_COLUMNS do
-      local talentID, talentName, icon, selected, available, spellID = GetTalentInfo(row, col, 1)
-      local talentInfo = kb.TalentCache[spellID] or {}
-      talentInfo.row = 1
-      talentInfo.col = col
-      talentInfo.name = talentName
-      talentInfo.talentID = talentID
-      talentInfo.selected = selected
-      talentInfo.available = available
-      talentInfo.spellID = spellID
-      kb.TalentCache[spellID] = talentInfo
-      kb.TalentCache[talentName] = talentInfo
-      print('Talent ', row, col, spellID, talentName)
-    end
-  end
-  kb.talentsPushed = true
-
-  kb.UpdateDynamicButtons('talent')
-end
-
-kb.UpdateProfessionInfo = function()
-  table.wipe(kb.ProfessionCache)
-  local profs = {GetProfessions() }
-  local primaryNum = 0
-  for i, index in ipairs(profs) do
-    local profName, texture, rank, maxRank, numSpells, spellOffset = GetProfessionInfo(index)
-    print(i, index, profName, numSpells, spellOffset)
-    if not SECONDARY_PROFESSIONS[index] then
-      primaryNum = primaryNum + 1
-    end
-    local profNum = SECONDARY_PROFESSIONS[index] or primaryNum
-
-
-    kb.ProfessionCache[profNum] = kb.ProfessionCache[i] or {}
-
-    for j = 1, numSpells do
-      local spellName, _, icon, _, _, _, spellID = GetSpellInfo(spellOffset+j, BOOKTYPE_PROFESSION)
-
-      local profInfo = {
-        spellName = spellName,
-        spellID = spellID,
-        icon = icon,
-        profOffset = i,
-        profIndex = index,
-        spellOffset = (spellOffset+j),
-        spellNum = j
-      }
-      KeyBinderKey:SetAttribute("*type-profession_"..i .. '_' ..j, "spell")
-      KeyBinderKey:SetAttribute("*spell-profession_"..i .. '_' ..j, spellName)
-
-      kb.ProfessionCache[i .. '_' .. j] = profInfo
-      kb.ProfessionCache[spellName] = profInfo
-      kb.ProfessionCache[spellID] = profInfo
-      print('  |cFF0088FF['..i..']|r|cFFFF44BB['..spellOffset+i..']|r', spellName, "profession_"..i .. '_' ..j)
-    end
-
-  end
-
-  kb.UpdateDynamicButtons('profession')
-end
-
-
-
-kb.UpdatePetInfo = function()
-  kb.PetCache.spell = kb.PetCache.spell or {}
-  kb.PetCache.spellslot = kb.PetCache.spellslot or {}
-  kb.PetCache.action = kb.PetCache.action or {}
-  kb.PetCache.special = kb.PetCache.action or {}
-  local hasPetSpells, petType = HasPetSpells()
-  if PetHasSpellbook() then
-    print('PET SPELLBOOK')
-    local i = 1
-    local specialNum = 0
-    repeat
-
-      local spellType, spellID = GetSpellBookItemInfo(i, BOOKTYPE_PET)
-      local spellName, subText = GetSpellBookItemName(i, BOOKTYPE_PET)
-      local isPassive = IsPassiveSpell(i, BOOKTYPE_PET)
-      if not isPassive then
-        if spellName then
-          kb.PetCache.spellslot[spellName] = {i, spellName, subText}
-          print('|cFF00FF88spellslot['..spellName..']|r', '=>', i, subText)
-
-          if subText == PET_SPECIAL_SUBTEXT then
-            specialNum = specialNum + 1
-            kb.PetCache.special[spellName] = {i, specialNum, spellID, subText }
-            print('|cFF00FFFFspecial['..spellName..']|r', '=>', i, specialNum, spellID, subText)
-          end
-
-          if spellID then
-            kb.PetCache.spell[i] = {spellID, spellName, subText}
-            print('|cFF0088FFspell['..i..']|r', '=>', spellID, spellName, subText)
-          end
-        end
-
-
-      end
-
-      i = i + 1
-    until spellType == nil
-  else
-    print('NO PET SPELLBOOK')
-    table.wipe(kb.PetCache.spell)
-    table.wipe(kb.PetCache.spellslot)
-  end
-
-  if PetHasActionBar() then
-    print('PET ACTION BAR')
-    for i = 1, 10 do
-
-
-      local name, subtext, texture, isToken, isActive = GetPetActionInfo(i)
-      if name then
-        kb.PetCache.action[i] = {name, subtext, texture, isToken, isActive }
-
-
-      end
-      print('|cFFFFFF00action['..i..']|r', name, subtext, texture)
-    end
-  else
-    print('NO PET ACTION BAR')
-    table.wipe(kb.PetCache.action)
-  end
-
-  kb.UpdateDynamicButtons('petaction')
-
-end
-
-kb.SystemBinds = {}
-kb.UpdateSystemBinds = function()
-  table.wipe(kb.SystemBinds)
-  local n = GetNumBindings()
-  for i=1, n do
-    local command, key1, key2 = GetBinding(i)
-    if key1 then
-      kb.SystemBinds[key1] = command
-    end
-    if key2 then
-      kb.SystemBinds[key2] = command
-    end
-  end
-
-end
-
-kb.UpdateDynamicButtons = function(dynamicType)
-  for i, button in ipairs(kb.buttons) do
-    if button.isDynamic == dynamicType then
-      kb.UpdateSlot(button, true)
-    end
-  end
-end
\ No newline at end of file
--- a/SkeletonKey/KeySlot.lua	Sat Jul 30 03:33:09 2016 -0400
+++ b/SkeletonKey/KeySlot.lua	Sat Jul 30 19:08:11 2016 -0400
@@ -236,24 +236,21 @@
 
   if key == 'ESCAPE' then
   else
-    if kb.SystemBinds[binding] then
-      kb.statustext:SetText(L('BINDING_FAILED_PROTECTED', binding, kb.SystemBinds[binding]))
+    if kb.SystemBindings[binding] then
+      kb.statustext:SetText(L('BINDING_FAILED_PROTECTED', binding, kb.SystemBindings[binding]))
       return
     end
 
 
     if self.command then
 
-      local previousKeys
       local previousAction = GetBindingAction(binding)
-      local binding1, binding2, new1, new2
-      print(type(previousAction), previousAction)
       if previousAction ~= "" and previousAction ~= self.command then
         if kb.SystemBindings[binding] then
           -- bounce out if trying to use a protected key
           kb.statustext:SetText(L('BINDING_FAILED_PROTECTED', key, GetBindingAction(binding)))
           kb.bindingstext:SetText(nil)
-          return
+          return false
         else
           kb:print('Discarding keybind for', previousAction)
           -- todo: sort out retcon'd talent spells
@@ -298,6 +295,7 @@
     end
   end
   kb.UpdateSlot(self, true)
+  return true
 end
 
 
@@ -369,14 +367,19 @@
       if self.isAvailable then
         self.bindingText = kb.BindingString(GetBindingKey(self.command))
       else
-        if kb.inactiveTalentBindings[self.actionID] then
-          print(self.actionID, #kb.inactiveTalentBindings[self.actionID])
-          self.bindingText= kb.BindingString(unpack(kb.inactiveTalentBindings[self.actionID]))
+        if kb.TalentBindings[self.actionID] then
+          print(self.actionID, #kb.TalentBindings[self.actionID])
+          self.bindingText= kb.BindingString(unpack(kb.TalentBindings[self.actionID]))
         end
 
       end
-    elseif self.isDynamic == 'petaction' and self.command:match("special") then
-      self.statusText = '|cFF00FF00Pet Special|r'
+    elseif self.isDynamic == 'petaction' then
+      local specialNum =  self.command:match("special(%d)")
+      if specialNum then
+        self.statusText = L('Pet Special %%d'):format(specialNum)
+      else
+        self.statusText = L('Pet Action')
+      end
       self.bindingText = kb.BindingString(GetBindingKey(self.command))
     else
       self.statusText = '|cFF00FF00'.. (BUTTON_HEADERS[self.actionType] and BUTTON_HEADERS[self.actionType] or self.actionType) .. '|r'
@@ -535,14 +538,30 @@
     actionID = actionID or 0
     self:EnableKeyboard(true)
     print(' |cFF00FF00kb.currentProfile.buttons['..slot..'] |cFF00FFFF=|r |cFF00FFFF"'.. command.. '"|r |cFF00FF00"'.. name.. '"|r |cFFFFFF00icon:'.. tostring(icon) .. '|r |cFFFF8800"'.. actionType, '"|r |cFFFF0088id:'.. actionID ..'|r |cFF00FF00"'.. macroName .. '"|r')
-    kb.currentProfile.buttons[slot] = {command, name, icon, actionType, actionID, macroName, macroText, pickupSlot, pickupBook}
+    kb.currentProfile.buttons[slot] = {command, name, icon, actionType, actionID, macroName, macroText, pickupSlot, pickupBook }
+
 
     -- Clean up conflicting entries for loaded button
     local previous = kb.currentProfile.commands[command]
     if previous ~= slot and kb.buttons[previous] then
       kb.ReleaseSlot(kb.buttons[previous])
     end
+
+    if not (kb.IsCommandBound(self, command) or kb.currentProfile.bound[command]) then
+
+      local binds = {GetBindingKey(command) }
+        if #binds >= 1 then
+        kb:print('Recovered key binding for', name)
+        for i, key in ipairs(binds) do
+          kb.currentProfile.bindings[key] = command
+          kb.currentProfile.bound[command] = true
+        end
+      end
+    end
+
+
     kb.currentProfile.commands[command] = slot
+
   end
 
   self.isAvailable = isAvailable
--- a/SkeletonKey/SkeletonKey.lua	Sat Jul 30 03:33:09 2016 -0400
+++ b/SkeletonKey/SkeletonKey.lua	Sat Jul 30 19:08:11 2016 -0400
@@ -43,8 +43,10 @@
 }
 
 
+kb.SystemBindings = {}
+kb.ActionTypes = {}
+kb.TalentBindings = {}
 
-kb.inactiveTalentBindings = {}
 kb.configHeaders = {}
 kb.loadedProfiles = {}
 kb.orderedProfiles = {}
--- a/SkeletonKey/SkeletonKey.toc	Sat Jul 30 03:33:09 2016 -0400
+++ b/SkeletonKey/SkeletonKey.toc	Sat Jul 30 19:08:11 2016 -0400
@@ -7,10 +7,10 @@
 ## X-Category: Interface Enhancements
 ## DefaultState: Enabled
 ## LoadOnDemand: 0
-## OptionalDeps: LibStub, libKT
+## OptionalDeps: LibStub, LibKraken, Devian
 
-LibStub\LibStub.lua
-libKT-1.0\libKT-1.0.xml
+libs\LibStub\LibStub.lua
+libs\LibKraken-1.0\LibKraken-1.0.xml
 SkeletonKey.xml
 SkeletonKey.lua
 ActionTypes.lua
--- a/SkeletonKey/SkeletonKey.xml	Sat Jul 30 03:33:09 2016 -0400
+++ b/SkeletonKey/SkeletonKey.xml	Sat Jul 30 19:08:11 2016 -0400
@@ -69,11 +69,12 @@
         </Texture>
       </Layer>
     </Layers>
-    <HighlightTexture file="Interface\BUTTONS\UI-Button-Outline" alphaMode="ADD">
+    <HighlightTexture alphaMode="ADD">
       <Anchors>
-        <Anchor point="TOPLEFT" x="-13" y="13" />
-        <Anchor point="BOTTOMRIGHT" x="13" y="-13" />
+        <Anchor point="TOPLEFT" x="2" y="-2" />
+        <Anchor point="BOTTOMRIGHT" x="-2" y="2" />
       </Anchors>
+      <Color a="1" r="0.15" g="0.15" b="0.15" />
     </HighlightTexture>
   </CheckButton>
 
@@ -203,37 +204,37 @@
       </Button>
 
       <Button name="$parentUnbindButton" hidden="true">
-        <Size x="50" y="20" />
-        <NormalTexture>
-          <Color a="1" r="1" g="0.4" b="0" />
-        </NormalTexture>
-        <HighlightTexture>
-
-          <Color a="1" r="1" g="0.6" b=".1" />
-        </HighlightTexture>
-        <NormalFont style="KTUIPanelFont" />
+        <Size x="60" y="24" />
+        <Anchors>
+          <Anchor point="CENTER" />
+        </Anchors>
         <Layers>
           <Layer level="OVERLAY">
             <FontString inherits="KTUIPanelFont" text="Unbind" />
           </Layer>
         </Layers>
+        <NormalTexture>
+          <Color a="1" r="1" g="0.4" b="0" />
+        </NormalTexture>
+        <HighlightTexture alphaMode="ADD">
+
+          <Color a="1" r=".15" g="0.15" b=".15" />
+        </HighlightTexture>
       </Button>
 
 
       <CheckButton name="KeyBinderStickyMode" text="Receiving">
-        <Size  y="28" />
+        <Size  y="28" x="72" />
         <Anchors>
-          <Anchor point="BOTTOMLEFT" x="0" y="12" />
-          <Anchor point="RIGHT" relativeKey="$parent.sourcesbg" />
+          <Anchor point="TOPRIGHT" x="-4" y="-48" relativeKey="$parent.headerbg" />
         </Anchors>
-        <NormalTexture>
-          <Color a=".5" r=".3" g="0.5" b="0.2" />
-        </NormalTexture>
-        <CheckedTexture>
-          <Color a="1" r=".3" g="0.9" b=".2" />
-        </CheckedTexture>
         <Layers>
           <Layer level="OVERLAY">
+            <FontString inherits="KTLogString" text="Sticky Mode:">
+              <Anchors>
+                <Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT" x="4" y="4" />
+              </Anchors>
+            </FontString>
             <FontString parentKey="label" inherits="KTUIPanelFont" text="STICKY_MODE">
               <Anchors>
                 <Anchor point="LEFT" x="4" />
@@ -241,20 +242,22 @@
             </FontString>
           </Layer>
         </Layers>
+        <NormalTexture>
+          <Color a=".5" r=".3" g="0.5" b="0.2" />
+        </NormalTexture>
+        <CheckedTexture>
+          <Color a="1" r=".3" g="0.9" b=".2" />
+        </CheckedTexture>
+        <HighlightTexture alphaMode="ADD">
+          <Color a="1" r="0.2" g="0.2" b="0.2" />
+        </HighlightTexture>
       </CheckButton>
 
       <CheckButton name="KeyBinderHoverInput">
-        <Size  y="28" />
+        <Size  y="28" x="72" />
         <Anchors>
-          <Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT" x="0" y="12" relativeTo="$parentStickyMode" />
-          <Anchor point="RIGHT" relativeKey="$parent.sourcesbg" />
+          <Anchor point="TOPRIGHT" relativePoint="TOPLEFT" x="-4" y="0" relativeTo="KeyBinderStickyMode" />
         </Anchors>
-        <NormalTexture>
-          <Color a=".7" r=".5" g=".15" b=".1" />
-        </NormalTexture>
-        <CheckedTexture>
-          <Color a="1" r="1" g=".3" b=".2" />
-        </CheckedTexture>
 
         <Layers>
           <Layer level="OVERLAY">
@@ -262,9 +265,28 @@
               <Anchors>
                 <Anchor point="LEFT" x="4" />
               </Anchors>
-                </FontString>
+            </FontString>
+            <FontString inherits="KTLogString" text="Bind on:">
+              <Anchors>
+                <Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT" x="4" y="4" />
+              </Anchors>
+            </FontString>
+            <FontString inherits="KTHeaderFont" text="Options">
+              <Anchors>
+                <Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT" x="4" y="24" />
+              </Anchors>
+            </FontString>
           </Layer>
         </Layers>
+        <NormalTexture>
+          <Color a=".7" r=".5" g=".15" b=".1" />
+        </NormalTexture>
+        <CheckedTexture>
+          <Color a="1" r="1" g=".3" b=".2" />
+        </CheckedTexture>
+        <HighlightTexture alphaMode="ADD">
+          <Color a="1" r="0.2" g="0.2" b="0.2" />
+        </HighlightTexture>
       </CheckButton>
     </Frames>
   </Frame>