Mercurial > wow > skeletonkey
view SkeletonKey/BindingsUI.lua @ 19:67db6b712bf3
- option checkbutton literals are stored by enclosure
- detect and save any old keybindings when a slot is assigned (anything that begins with 'CLICK KeyBinder*' is ours)
- mouseover mode key input will stay active after leaving a button
- button border flashes when a non-modifier key is pressed
author | Nenue |
---|---|
date | Sat, 30 Jul 2016 19:08:11 -0400 |
parents | 91398d284a99 |
children |
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-- KrakTool -- BindingsUI.lua -- Created: 7/28/2016 3:39 PM -- %file-revision% -- Code piecing the interface together local kb, print = LibStub("LibKraken").register(KeyBinder, 'KeySlot') local BINDS_PER_ROW = 2 local BINDING_TYPE_SPECIALIZATION = 3 local BINDING_TYPE_CHARACTER = 2 local BINDING_TYPE_GLOBAL = 1 local BUTTON_HSPACING = 128 local BUTTON_SPACING = 4 local BUTTON_PADDING = 12 local KEY_BUTTON_SIZE = 48 local NUM_KEY_SLOTS = BINDS_PER_ROW * 8 local TAB_HEIGHT = 40 local BINDING_SCHEME_COLOR = { [BINDING_TYPE_GLOBAL] = {0,.125,.5,.5}, [BINDING_TYPE_CHARACTER] = {0,0.25,0,0.5}, [BINDING_TYPE_SPECIALIZATION] = {.25,0,0,0.5}, } local BINDING_SCHEME_VERTEX = { [BINDING_TYPE_GLOBAL] = {0,.5,1,1}, [BINDING_TYPE_CHARACTER] = {0,1,0,1}, [BINDING_TYPE_SPECIALIZATION] = {1,1,1,1}, } local BINDING_SCHEME_TEXT = { [BINDING_TYPE_SPECIALIZATION] = {0, 1, 1}, [BINDING_TYPE_CHARACTER] = {0, 1, 0}, [BINDING_TYPE_GLOBAL] = {0, 1, 1} } local restingAlpha = 0.7 local fadeTime, fadeDelay = .30, 0.15 local saveButton local KeyButton_OnKeyDown = function(self, key) if key == 'ESCAPE' or key:match('[RL]SHIFT') or key:match('[RL]ALT') or key:match('[RL]CTRL') then return end kb.saveTarget.border:SetColorTexture(1,1,1,1) end local KeyButton_OnKeyUp = function(self, key) if key == 'ESCAPE' then kb.DeactivateSlot(kb.saveTarget) kb.ui() return end if key:match('[RL]SHIFT') or key:match('[RL]ALT') or key:match('[RL]CTRL') then return end if kb.SaveSlot(kb.saveTarget, key) then if not (kb.db.stickyMode or kb.db.hoverInput) then kb.DeactivateSlot(kb.saveTarget) end kb.ui() end end local KeyButton_OnClick = function(self, click) print(self:GetName(), 'OnMouseDown', click) local cursorType = GetCursorInfo() if click == 'LeftButton' then if cursorType then kb.DropToSlot(self) else if IsShiftKeyDown() then kb.db.stickyMode = true KeyBinderStickyMode:SetChecked(true) end kb.ActivateSlot(self) kb.ui() end elseif click == 'RightButton' then kb.ReleaseSlot(self) end end local KeyButton_OnDragStart = function(self) kb.PickupSlot(self) end local KeyButton_OnReceiveDrag = function(self, ...) kb.DropToSlot(self) end local KeyBinder_OnUpdate = function(self, elapsed) self.elapsed = self.elapsed + elapsed self.throttle = self.throttle + elapsed if (self.throttle >= 0.032) then self.throttle = 0 else return end local progress = 1 if self.elapsed > fadeTime then self.elapsed = 0 self.fadeStep = 0 --self.statustext:SetText(nil) --self.bindingstext:SetText(nil) self:SetScript('OnUpdate', nil) else if self.elapsed < fadeDelay then progress = 0 else self.fadeStep = self.fadeStep + 1 progress = (self.elapsed - fadeDelay) /(fadeTime - fadeDelay) end --print(self.fadeStep, format('%.02f/%.02f', (self.elapsed - fadeDelay) ,(fadeTime - fadeDelay)) , progress) end local alpha = 1 - progress * (1- restingAlpha) self.statustext:SetAlpha(alpha) self.bindingstext:SetAlpha(alpha) end local KeyButton_OnUpdate = function(self) if not self.command then return end if self:IsMouseOver() then kb.elapsed = 0 if not self.active then -- only set this handler when the button is activated/mouseOver self.active = true kb.statustext:SetText(self.statusText .. ': '..self.actionName) kb.bindingstext:SetText(self.bindingText) kb.fadeStep = 0 kb.throttle = 0 kb:SetScript('OnUpdate', KeyBinder_OnUpdate) if kb.db.hoverInput and kb.saveTarget ~= self then kb.ActivateSlot(self) kb.ui() end end else if self.active and kb.db.hoverInput then self.active = nil --kb.DeactivateSlot(self) --kb.ui() end end end local KeyBinder_OnMouseWheel = function(self, delta) print(self, delta, self.scrollOffset, (self.scrollOffset <= 0)) if IsControlKeyDown() then KEY_BUTTON_SIZE = KEY_BUTTON_SIZE - delta else if (delta > 0) and (self.scrollOffset <= 0) then return elseif delta < 0 and kb.scrollOffset >= 42 then return end kb.scrollOffset = ceil(kb.scrollOffset - (delta * BINDS_PER_ROW)) end for i = 1, #kb.buttons do kb.buttons[i]:SetSize(KEY_BUTTON_SIZE,KEY_BUTTON_SIZE) end kb.ui(true) end local KeyBinder_CheckButton = function(frame ,enableText, disableText, dbKey, tooltipText, callback) if kb.db[dbKey] then frame:SetChecked(true) end frame.label:SetText(kb.db[dbKey] and enableText or disableText) frame:SetWidth(frame.label:GetStringWidth()+8) frame:SetScript('OnClick', function(self) if callback then callback(self) end kb.db[dbKey] = self:GetChecked() if not kb.db[dbKey] then if kb.saveTarget then kb.DeactivateSlot(kb.saveTarget) end end self.label:SetText(kb.db[dbKey] and enableText or disableText) self:SetWidth(self.label:GetStringWidth()+8) kb.ui() end) frame:SetScript('OnEnter', function(self) if tooltipText then GameTooltip:SetOwner(self) GameTooltip:SetText(tooltipText) GameTooltip:Show() end end) frame:SetScript('OnLeave', function(self) if tooltipText and GameTooltip:GetOwner() == self then GameTooltip:Hide() end end) end local KeyBinder_OnHide = function() KeyBinderImportLog:Hide() end local CloseButton_OnClick = function() kb.db.showUI = false kb:Hide() end local CancelButton_OnClick = function() kb.RevertBindings() end local SaveButton_OnClick = function() kb.ConfirmBindings() end local KeyBinder_Initialize = function() do local leftSlot, upSlot for index = 1, NUM_KEY_SLOTS do local button = CreateFrame('CheckButton', 'KeyBinderSlot'..index, kb, 'KeyButton') button:SetScript('OnClick', KeyButton_OnClick) button:SetScript('OnUpdate', KeyButton_OnUpdate) button:SetScript('OnDragStart', KeyButton_OnDragStart) button:SetScript('OnReceiveDrag', KeyButton_OnReceiveDrag) button:RegisterForClicks('AnyUp') local newRow = (mod(index, BINDS_PER_ROW) == 1) if index == 1 then button:SetPoint('TOPLEFT', kb.bg, 'TOPLEFT', BUTTON_PADDING, - BUTTON_PADDING) upSlot = button elseif newRow then button:SetPoint('TOPLEFT', upSlot, 'BOTTOMLEFT', 0, -BUTTON_SPACING) upSlot = button else button:SetPoint('TOPLEFT', leftSlot, 'TOPRIGHT', BUTTON_HSPACING, 0) end button:SetSize(KEY_BUTTON_SIZE, KEY_BUTTON_SIZE) button:Show() kb.buttons[index] = button leftSlot = button end end kb.scrollOffset = 0 kb.tabAnchor = {'TOPLEFT', kb.profilebg, 'TOPLEFT', BUTTON_PADDING, -BUTTON_SPACING} kb.tabGrowth = {'TOPLEFT', nil,'TOPRIGHT', BUTTON_SPACING, 0} kb.tabSize = {TAB_HEIGHT, TAB_HEIGHT } kb.UIPanelAnchor = {'TOPLEFT', kb.sourcesbg, 'TOPLEFT', BUTTON_PADDING, -BUTTON_SPACING} kb.UIPanelGrowth = {'TOPLEFT', nil, 'BOTTOMLEFT', 0, -2 } kb.UIPanelSize = {84, 32 } kb.UIPanelIcon = {24, 32, 'LEFT', -12, 0} kb.controlsAnchor = {'BOTTOMRIGHT', kb.footer, -BUTTON_PADDING, BUTTON_PADDING } kb.controlsGrowth = {'BOTTOMRIGHT', nil, 'BOTTOMLEFT', -BUTTON_SPACING, 0} -- order of these is important kb:tab('KeyBinderGlobalTab', kb.configTitle[BINDING_TYPE_GLOBAL] .. '\n' .. kb.configDescription[BINDING_TYPE_GLOBAL], "Interface\\ICONS\\item_azereansphere", {0.15,.85,.15,.85}) kb:tab('KeyBinderCharacterTab', kb.configHeaders[BINDING_TYPE_CHARACTER] .. '\n' .. kb.configDescription[BINDING_TYPE_CHARACTER], nil) kb:tab('KeyBinderSpecTab', kb.configHeaders[BINDING_TYPE_SPECIALIZATION] .. '\n' .. kb.configDescription[BINDING_TYPE_SPECIALIZATION], kb.specInfo.texture) KeyBinderCharacterTab.icon:SetTexCoord(0.15,.85,.15,.85) --portraitLayers[1] = KeyBinderCharacterTab.icon -- todo: find some generic icons for refresh/key input,etc saveButton = kb:button('KeyBinderSaveButton', 'Update', 'Reload current bindings and refresh panel.', SaveButton_OnClick) --restoreButton = kb:button('KeyBinderRestoreButton', 'Discard', 'Revert all changes.', CancelButton_OnClick) --clearButton = kb:button('KeyBinderClearButton', 'Clear Page', 'Release all buttons.', ResetButton_OnClick) kb:uibutton( 'KeyBinderSpellBookButton', 'SpellBook', nil, function() ToggleSpellBook(BOOKTYPE_SPELL) end, "Interface\\BUTTONS\\UI-MicroButton-Spellbook-Up", {0, 1, .4, 1}) kb:uibutton( 'KeyBinderTalentFrameButton', TALENTS, SPECIALIZATION, function() ToggleTalentFrame() end, "Interface\\BUTTONS\\UI-MicroButton-Talents-Up", {0, 1, .4, 1}) kb:uibutton( 'KeyBinderMacroFrameButton', 'Macros', nil, function() if MacroFrame and MacroFrame:IsVisible() then HideUIPanel(MacroFrame) else ShowMacroFrame() end end, "Interface\\BUTTONS\\UI-MicroButton-Help-Up", {0, 1, .4, 1}) kb:uibutton( 'KeyBinderInventoryButton', 'Bags', nil, function() OpenAllBags() end, "Interface\\BUTTONS\\UI-MicroButtonCharacter-Up", {0, 1, .4, 1}) KeyBinder_CheckButton(KeyBinderStickyMode, 'Enabled', 'Disabled', 'stickyMode', 'Keep input active after receiving a key.') KeyBinder_CheckButton(KeyBinderHoverInput, 'MouseOver', 'Click', 'hoverInput', 'Enable key input when the cursor is over a binding slot.') KeyBinderUnbindButton:SetScript('OnClick', function() if kb.saveTarget then kb.UnbindSlot(kb.saveTarget) end kb.ui() end) kb.info:SetPoint('TOPLEFT', kb.UIPanels[1], 'BOTTOMLEFT', 0, -BUTTON_SPACING) HEADER_OFFSET = kb.UIPanels[1]:GetHeight() + BUTTON_PADDING + kb.info:GetHeight() FOOTER_OFFSET = saveButton:GetHeight() + BUTTON_PADDING kb:SetScript('OnHide', KeyBinder_OnHide) kb:SetScript('OnMouseWheel', KeyBinder_OnMouseWheel) kb.CloseButton:SetScript('OnClick', CloseButton_OnClick) end --- Retrieves button at index; creates said button and instates any stored parameters kb.ActivateSlot = function(button) kb.saveTarget = button kb:SetScript('OnKeyUp', KeyButton_OnKeyUp) kb:SetScript('OnKeyDown', KeyButton_OnKeyDown) kb.savingText:ClearAllPoints() kb.savingText:SetParent(button) kb.savingText:SetPoint('BOTTOMLEFT', button, 'TOPLEFT', 0, 0) end kb.DeactivateSlot = function(button) kb.saveTarget = nil kb:SetScript('OnKeyUp', nil) kb:SetScript('OnKeyDown', nil) end --- push current information into living UI kb.ui = function(force) for i, module in ipairs(kb.modules) do if module.ui then module.ui(force) end end if not kb.db.showUI then print('---end of refresh') return end if not kb.loaded then KeyBinder_Initialize() kb.loaded = true end for i, button in ipairs(kb.buttons) do button:SetID(i+kb.scrollOffset) kb.UpdateSlot(button, force) end --- Frame Sizing kb.profilebg:SetHeight(kb.tabSize[2] + BUTTON_PADDING * 2 + kb.profiletext:GetStringHeight()) kb.bg:SetWidth((KEY_BUTTON_SIZE + BUTTON_HSPACING + BUTTON_SPACING) * BINDS_PER_ROW + BUTTON_PADDING*2 - BUTTON_SPACING) local numRows = NUM_KEY_SLOTS/BINDS_PER_ROW kb.bg:SetHeight((KEY_BUTTON_SIZE + BUTTON_SPACING) * numRows + BUTTON_PADDING*2 - BUTTON_SPACING) kb:SetHeight(kb.headerbg:GetHeight() + kb.profilebg:GetHeight() + kb.bg:GetHeight() + kb.footer:GetHeight()) kb:SetWidth((kb.sourcesbg:GetWidth() +(BINDS_PER_ROW * (KEY_BUTTON_SIZE + BUTTON_HSPACING) + (BINDS_PER_ROW - 1) * BUTTON_SPACING + BUTTON_PADDING * 2) )) if kb.saveTarget then kb.bg:SetColorTexture(.2,.5, .2, .5) kb.savingText:Show() else kb.bg:SetColorTexture(unpack(BINDING_SCHEME_COLOR[kb.db.bindMode])) kb.savingText:Hide() end for i, tab in ipairs(kb.tabButtons) do local border = tab:GetNormalTexture() local tabTexture = "Interface\\Buttons\\UI-Quickslot2" local left, top, right, bottom = -12, 12, 13, -13 if i == kb.db.bindMode then tabTexture = "Interface\\Buttons\\CheckButtonGlow" left, top, right, bottom = -14, 14, 15, -15 tab.icon:SetDesaturated(false) if tab.icon2 then tab.icon2:SetDesaturated(false) end border:SetDesaturated(true) border:SetVertexColor(1,1,1, 1) else tab.icon:SetDesaturated(true) if tab.icon2 then tab.icon2:SetDesaturated(true) end border:SetDesaturated(false) border:SetVertexColor(1,1,1) end border:SetTexture(tabTexture) border:SetPoint('TOPLEFT', tab, 'TOPLEFT', left, top) border:SetPoint('BOTTOMRIGHT', tab, 'BOTTOMRIGHT', right, bottom) end KeyBinderSpecTab.icon:SetTexture(kb.specInfo.texture) SetPortraitTexture(KeyBinderCharacterTab.icon, 'player') kb.profiletext:SetText(kb.configHeaders[kb.db.bindMode]) print(kb.db.bindMode, kb.configHeaders[kb.db.bindMode], kb:GetSize()) print(kb:GetPoint(1)) kb:Show() if kb.saveTarget then KeyBinderUnbindButton:SetParent(kb.saveTarget) KeyBinderUnbindButton:SetPoint('TOPLEFT', kb.saveTarget, 'BOTTOMLEFT', 0, -1) KeyBinderUnbindButton:Show() else KeyBinderUnbindButton:Hide() end -- Reset this so talent cache can be rebuilt kb.talentsPushed = nil end kb.AcceptAssignment = function(self, ...) local popup = StaticPopupDialogs["SKELETONKEY_CONFIRM_ASSIGN_SLOT"] local source = loadedProfiles[popup.oldProfile] kb.SetSlot(popup.slot, unpack(popup.args)) kb.UpdateSlot(popup.slot) kb:SetScript('OnMouseWheel', KeyBinder_OnMouseWheel) -- re-enable scrolling ClearCursor() ResetCursor() end