Mercurial > wow > skeletonkey
diff SkeletonKey/DynamicTypes.lua @ 19:67db6b712bf3
- option checkbutton literals are stored by enclosure
- detect and save any old keybindings when a slot is assigned (anything that begins with 'CLICK KeyBinder*' is ours)
- mouseover mode key input will stay active after leaving a button
- button border flashes when a non-modifier key is pressed
author | Nenue |
---|---|
date | Sat, 30 Jul 2016 19:08:11 -0400 |
parents | 500f9b2bd9ac |
children | 34a2e8d93448 |
line wrap: on
line diff
--- a/SkeletonKey/DynamicTypes.lua Sat Jul 30 03:33:09 2016 -0400 +++ b/SkeletonKey/DynamicTypes.lua Sat Jul 30 19:08:11 2016 -0400 @@ -4,179 +4,3 @@ -- %file-revision% -- Logic related to dynamic handlers local kb, print = LibStub('LibKraken').register(KeyBinder, 'PlayerInfo') - -local PET_SPECIAL_SUBTEXT = 'Special Ability' -local SECONDARY_PROFESSIONS = { - [5] = 3, - [7] = 4, - [9] = 5, - [10] = 6 -} - -kb.TalentCache = {} -kb.ProfessionCache = {} -kb.PetCache = {} -kb.specInfo = {} -kb.UpdateSpecInfo = function() - kb.specInfo.id = GetSpecialization() - kb.specInfo.globalID, kb.specInfo.name, kb.specInfo.desc, kb.specInfo.texture = GetSpecializationInfo(kb.specInfo.id) - print('|cFF00FF00current spec:|r', kb.specInfo.id, 'of', GetNumSpecializations()) -end - -kb.UpdateTalentInfo = function() - if kb.talentsPushed then - return - end - table.wipe(kb.TalentCache) - for row =1, MAX_TALENT_TIERS do - for col = 1, NUM_TALENT_COLUMNS do - local talentID, talentName, icon, selected, available, spellID = GetTalentInfo(row, col, 1) - local talentInfo = kb.TalentCache[spellID] or {} - talentInfo.row = 1 - talentInfo.col = col - talentInfo.name = talentName - talentInfo.talentID = talentID - talentInfo.selected = selected - talentInfo.available = available - talentInfo.spellID = spellID - kb.TalentCache[spellID] = talentInfo - kb.TalentCache[talentName] = talentInfo - print('Talent ', row, col, spellID, talentName) - end - end - kb.talentsPushed = true - - kb.UpdateDynamicButtons('talent') -end - -kb.UpdateProfessionInfo = function() - table.wipe(kb.ProfessionCache) - local profs = {GetProfessions() } - local primaryNum = 0 - for i, index in ipairs(profs) do - local profName, texture, rank, maxRank, numSpells, spellOffset = GetProfessionInfo(index) - print(i, index, profName, numSpells, spellOffset) - if not SECONDARY_PROFESSIONS[index] then - primaryNum = primaryNum + 1 - end - local profNum = SECONDARY_PROFESSIONS[index] or primaryNum - - - kb.ProfessionCache[profNum] = kb.ProfessionCache[i] or {} - - for j = 1, numSpells do - local spellName, _, icon, _, _, _, spellID = GetSpellInfo(spellOffset+j, BOOKTYPE_PROFESSION) - - local profInfo = { - spellName = spellName, - spellID = spellID, - icon = icon, - profOffset = i, - profIndex = index, - spellOffset = (spellOffset+j), - spellNum = j - } - KeyBinderKey:SetAttribute("*type-profession_"..i .. '_' ..j, "spell") - KeyBinderKey:SetAttribute("*spell-profession_"..i .. '_' ..j, spellName) - - kb.ProfessionCache[i .. '_' .. j] = profInfo - kb.ProfessionCache[spellName] = profInfo - kb.ProfessionCache[spellID] = profInfo - print(' |cFF0088FF['..i..']|r|cFFFF44BB['..spellOffset+i..']|r', spellName, "profession_"..i .. '_' ..j) - end - - end - - kb.UpdateDynamicButtons('profession') -end - - - -kb.UpdatePetInfo = function() - kb.PetCache.spell = kb.PetCache.spell or {} - kb.PetCache.spellslot = kb.PetCache.spellslot or {} - kb.PetCache.action = kb.PetCache.action or {} - kb.PetCache.special = kb.PetCache.action or {} - local hasPetSpells, petType = HasPetSpells() - if PetHasSpellbook() then - print('PET SPELLBOOK') - local i = 1 - local specialNum = 0 - repeat - - local spellType, spellID = GetSpellBookItemInfo(i, BOOKTYPE_PET) - local spellName, subText = GetSpellBookItemName(i, BOOKTYPE_PET) - local isPassive = IsPassiveSpell(i, BOOKTYPE_PET) - if not isPassive then - if spellName then - kb.PetCache.spellslot[spellName] = {i, spellName, subText} - print('|cFF00FF88spellslot['..spellName..']|r', '=>', i, subText) - - if subText == PET_SPECIAL_SUBTEXT then - specialNum = specialNum + 1 - kb.PetCache.special[spellName] = {i, specialNum, spellID, subText } - print('|cFF00FFFFspecial['..spellName..']|r', '=>', i, specialNum, spellID, subText) - end - - if spellID then - kb.PetCache.spell[i] = {spellID, spellName, subText} - print('|cFF0088FFspell['..i..']|r', '=>', spellID, spellName, subText) - end - end - - - end - - i = i + 1 - until spellType == nil - else - print('NO PET SPELLBOOK') - table.wipe(kb.PetCache.spell) - table.wipe(kb.PetCache.spellslot) - end - - if PetHasActionBar() then - print('PET ACTION BAR') - for i = 1, 10 do - - - local name, subtext, texture, isToken, isActive = GetPetActionInfo(i) - if name then - kb.PetCache.action[i] = {name, subtext, texture, isToken, isActive } - - - end - print('|cFFFFFF00action['..i..']|r', name, subtext, texture) - end - else - print('NO PET ACTION BAR') - table.wipe(kb.PetCache.action) - end - - kb.UpdateDynamicButtons('petaction') - -end - -kb.SystemBinds = {} -kb.UpdateSystemBinds = function() - table.wipe(kb.SystemBinds) - local n = GetNumBindings() - for i=1, n do - local command, key1, key2 = GetBinding(i) - if key1 then - kb.SystemBinds[key1] = command - end - if key2 then - kb.SystemBinds[key2] = command - end - end - -end - -kb.UpdateDynamicButtons = function(dynamicType) - for i, button in ipairs(kb.buttons) do - if button.isDynamic == dynamicType then - kb.UpdateSlot(button, true) - end - end -end \ No newline at end of file