diff SkeletonKey/UI.lua @ 6:f6d1c192afc6

Refactored file layout: - frame display logic in UI.lua - player data in Cache.lua - event responses in Events.lua a lot of local tables are now stored members of KeyBinder for that to work
author Nenue
date Thu, 28 Jul 2016 16:45:56 -0400
parents
children a2fc77fa4c73
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/SkeletonKey/UI.lua	Thu Jul 28 16:45:56 2016 -0400
@@ -0,0 +1,622 @@
+-- KrakTool
+-- UI.lua
+-- Created: 7/28/2016 3:39 PM
+-- %file-revision%
+--
+
+local kb, print = LibStub("LibKraken").register(KeyBinder, 'KeySlot')
+local BINDS_PER_ROW = 2
+local BUTTON_HSPACING = 128
+local BUTTON_SPACING = 4
+local BUTTON_PADDING = 12
+local BINDING_TYPE_SPECIALIZATION = 3
+local BINDING_TYPE_CHARACTER = 2
+local BINDING_TYPE_GLOBAL = 1
+local KEY_BUTTON_SIZE = 48
+local MIN_BIND_SLOTS = 32
+local TAB_OFFSET = 12
+local TAB_HEIGHT = 40
+local TAB_SPACING = 2
+local BORDER_UNASSIGNED = {0.2,0.2,0.2,1 }
+local BORDER_ASSIGNED = {0.5,0.5,0.5,1 }
+local BORDER_DYNAMIC = {1,1,0,1}
+local BORDER_PENDING = {1,0.5,0,1 }
+
+local BUTTON_HEADERS = {
+  ['spell'] = SPELLS,
+  ['macro'] = MACRO,
+  ['petaction'] = PET,
+  ['mount'] = MOUNT,
+  ['battlepet'] = BATTLEPET,
+
+
+  [5] = PROFESSIONS_FIRST_AID,
+  [7] = PROFESSIONS_COOKING,
+  [9] = PROFESSIONS_FISHING,
+  [10] = PROFESSIONS_ARCHAEOLOGY,
+
+}
+
+local BINDING_SCHEME_COLOR = {
+  [BINDING_TYPE_GLOBAL] = {0,.125,.5,.5},
+  [BINDING_TYPE_CHARACTER] = {0,0.25,0,0.5},
+  [BINDING_TYPE_SPECIALIZATION] = {.25,0,0,0.5},
+}
+local BINDING_SCHEME_VERTEX = {
+  [BINDING_TYPE_GLOBAL] = {0,.5,1,1},
+  [BINDING_TYPE_CHARACTER] = {0,1,0,1},
+  [BINDING_TYPE_SPECIALIZATION] = {1,1,1,1},
+}
+local BINDING_SCHEME_TEXT = {
+  [BINDING_TYPE_SPECIALIZATION] = {0, 1, 1},
+  [BINDING_TYPE_CHARACTER] = {0, 1, 0},
+  [BINDING_TYPE_GLOBAL] = {0, 1, 1}
+}
+
+local restingAlpha = 0.7
+local fadeTime, fadeDelay = .30, 0.15
+local numButtons = BINDS_PER_ROW * 8
+local saveButton
+local KeyButton_OnKeyDown = function(self, key)
+  kb.StoreBinding(self, key)
+end
+local KeyButton_OnClick = function(self, click)
+  print(self:GetName(), 'OnMouseDown', click)
+  if click == 'LeftButton' then
+    kb.DropToSlot(self)
+  elseif click == 'RightButton' then
+    kb.ReleaseSlot(self)
+  else
+    kb.StoreBinding(self, click:upper())
+  end
+end
+
+local KeyButton_OnDragStart = function(self)
+  kb.PickupSlot(self)
+end
+
+local KeyButton_OnReceiveDrag = function(self, ...)
+  kb.DropToSlot(self)
+end
+
+
+local KeyBinder_OnUpdate = function(self, elapsed)
+  self.elapsed = self.elapsed + elapsed
+  self.throttle = self.throttle + elapsed
+
+  if (self.throttle >= 0.032) then
+    self.throttle = 0
+  else
+    return
+  end
+
+  local progress = 1
+  if self.elapsed > fadeTime then
+    self.elapsed = 0
+    self.fadeStep = 0
+    --self.statustext:SetText(nil)
+    --self.bindingstext:SetText(nil)
+    self:SetScript('OnUpdate', nil)
+  else
+    if self.elapsed < fadeDelay then
+      progress = 0
+    else
+      self.fadeStep = self.fadeStep + 1
+      progress = (self.elapsed - fadeDelay) /(fadeTime - fadeDelay)
+    end
+    --print(self.fadeStep, format('%.02f/%.02f', (self.elapsed - fadeDelay) ,(fadeTime - fadeDelay)) , progress)
+  end
+
+  local alpha = 1 - progress * (1- restingAlpha)
+  self.statustext:SetAlpha(alpha)
+  self.bindingstext:SetAlpha(alpha)
+end
+
+local KeyButton_OnUpdate = function(self)
+  if not self.command then
+    return
+  end
+
+  if self:IsMouseOver() then
+    kb.elapsed = 0
+    if not self.active then
+      -- only set this handler when the button is activated/mouseOver
+      self.active = true
+      self:SetScript('OnKeyDown', KeyButton_OnKeyDown)
+
+      kb.statustext:SetText(self.statusText .. ': '..self.actionName)
+      kb.bindingstext:SetText(self.bindingText)
+      kb.fadeStep = 0
+      kb.throttle = 0
+      kb:SetScript('OnUpdate', KeyBinder_OnUpdate)
+
+    end
+  else
+    if self.active then
+      self.active = nil
+      self:SetScript('OnKeyDown', nil)
+    end
+  end
+end
+
+local KeyBinder_OnMouseWheel = function(self, delta)
+  print(self, delta, self.scrollOffset, (self.scrollOffset <= 0))
+
+
+  if IsControlKeyDown() then
+    KEY_BUTTON_SIZE = KEY_BUTTON_SIZE - delta
+  else
+
+
+    if (delta > 0) and (self.scrollOffset <= 0) then
+      return
+    elseif delta < 0 and kb.scrollOffset >= 42 then
+      return
+    end
+    kb.scrollOffset = ceil(kb.scrollOffset - (delta * BINDS_PER_ROW))
+  end
+
+  kb.ui(true)
+end
+
+local KeyBinder_OnHide = function()
+  KeyBinderImportLog:Hide()
+end
+
+local CloseButton_OnClick = function()
+  db.showUI = false
+  kb:Hide()
+end
+local CancelButton_OnClick = function()
+  kb.RevertBindings()
+end
+local SaveButton_OnClick = function()
+  kb.ConfirmBindings()
+end
+
+local KeyBinder_Initialize = function()
+
+
+  kb.scrollOffset = 0
+  kb.tabAnchor = {'TOPLEFT', kb.profilebg, 'TOPLEFT', BUTTON_PADDING, -BUTTON_SPACING}
+  kb.tabGrowth = {'TOPLEFT', nil,'TOPRIGHT', BUTTON_SPACING, 0}
+  kb.tabSize = {TAB_HEIGHT, TAB_HEIGHT }
+  kb.UIPanelAnchor = {'TOPLEFT', kb.sourcesbg, 'TOPLEFT', BUTTON_PADDING, -BUTTON_SPACING}
+  kb.UIPanelGrowth = {'TOPLEFT', nil, 'BOTTOMLEFT', 0, -2 }
+  kb.UIPanelSize = {84, 32 }
+  kb.UIPanelIcon = {24, 32, 'LEFT', -12, 0}
+  kb.controlsAnchor = {'BOTTOMLEFT', kb.footer, BUTTON_PADDING, BUTTON_PADDING }
+  kb.controlsGrowth = {'BOTTOMLEFT', nil, 'BOTTOMRIGHT', BUTTON_SPACING, 0}
+
+  -- order of these is important
+  kb:tab('KeyBinderGlobalTab',
+    kb.configTitle[BINDING_TYPE_GLOBAL] .. '\n' .. kb.configDescription[BINDING_TYPE_GLOBAL], "Interface\\ICONS\\item_azereansphere", {0.15,.85,.15,.85})
+  kb:tab('KeyBinderCharacterTab',
+    kb.configHeaders[BINDING_TYPE_CHARACTER] .. '\n' .. kb.configDescription[BINDING_TYPE_CHARACTER], nil)
+  kb:tab('KeyBinderSpecTab',
+    kb.configHeaders[BINDING_TYPE_SPECIALIZATION] .. '\n' .. kb.configDescription[BINDING_TYPE_SPECIALIZATION], kb.specInfo.texture)
+  KeyBinderCharacterTab.icon:SetTexCoord(0.15,.85,.15,.85)
+
+
+
+  --portraitLayers[1] = KeyBinderCharacterTab.icon
+
+  saveButton = kb:button('KeyBinderSaveButton', 'Save', 'Commit all changes.', SaveButton_OnClick)
+  --restoreButton = kb:button('KeyBinderRestoreButton', 'Discard', 'Revert all changes.', CancelButton_OnClick)
+  --clearButton = kb:button('KeyBinderClearButton', 'Clear Page', 'Release all buttons.', ResetButton_OnClick)
+
+  kb:uibutton(
+    'KeyBinderSpellBookButton', 'SpellBook', nil,
+    function() ToggleSpellBook(BOOKTYPE_SPELL) end,
+    "Interface\\BUTTONS\\UI-MicroButton-Spellbook-Up", {0, 1, .4, 1})
+  kb:uibutton(
+    'KeyBinderTalentFrameButton', TALENTS, SPECIALIZATION,
+    function() ToggleTalentFrame() end,
+    "Interface\\BUTTONS\\UI-MicroButton-Talents-Up", {0, 1, .4, 1})
+
+  kb:uibutton(
+    'KeyBinderMacroFrameButton', 'Macros', nil,
+    function() if MacroFrame and MacroFrame:IsVisible() then
+      HideUIPanel(MacroFrame)
+    else
+      ShowMacroFrame() end
+    end,
+    "Interface\\BUTTONS\\UI-MicroButton-Help-Up", {0, 1, .4, 1})
+
+  kb:uibutton(
+    'KeyBinderInventoryButton', 'Bags', nil,
+    function() OpenAllBags() end,
+    "Interface\\BUTTONS\\UI-MicroButtonCharacter-Up", {0, 1, .4, 1})
+
+
+
+  kb.info:SetPoint('TOPLEFT', kb.UIPanels[1], 'BOTTOMLEFT', 0, -BUTTON_SPACING)
+  HEADER_OFFSET = kb.UIPanels[1]:GetHeight() + BUTTON_PADDING
+      + kb.info:GetHeight()
+  FOOTER_OFFSET = saveButton:GetHeight() + BUTTON_PADDING
+
+  kb:SetScript('OnHide', KeyBinder_OnHide)
+  kb:SetScript('OnMouseWheel', KeyBinder_OnMouseWheel)
+  kb.CloseButton:SetScript('OnClick', CloseButton_OnClick)
+
+end
+
+--- Resets button command
+kb.ReleaseSlot = function(self)
+  local slot = self:GetID()
+
+
+  if kb.currentProfile.buttons[slot] then
+    kb.currentProfile.buttons[slot] = nil
+  end
+  if self.command then
+    kb.currentProfile.commands[self.command] = nil
+  end
+  if self.actionType == 'spell' and IsTalentSpell(self.actionName) then
+    if kb.currentProfile.talents[self.actionID] then
+      kb.currentProfile.talents[self.actionID] = nil
+    end
+  end
+  local droppedKeys = {}
+
+  -- doing removal in second loop to avoid possible iterator shenanigans
+  for k,v in pairs(kb.currentProfile.bindings) do
+    if v == self.command then
+      tinsert(droppedKeys, k)
+    end
+  end
+  if #droppedKeys >=1 then
+    for i, k in ipairs(droppedKeys) do
+      kb.currentProfile.bindings[k] = nil
+    end
+  end
+
+  self.isAvailable = nil
+  self.isDynamic = nil
+  self.bindingText = nil
+  self.statusText = nil
+  self.command = nil
+  self.actionType = nil
+  self.actionID = nil
+  self.actionName = nil
+  self.pickupSlot = nil
+  self.pickupBook = nil
+  self.macroName = nil
+  self.profile = nil
+  self.icon:SetTexture(nil)
+  self.border:SetColorTexture(unpack(BORDER_UNASSIGNED))
+  self:EnableKeyboard(false)
+  self:SetScript('OnKeyDown', nil)
+end
+
+kb.SetSlot = function(self, command, name, icon, actionType, actionID, macroName, macroText, pickupSlot, pickupBook)
+  local slot = self:GetID()
+  local isDynamic, isAvailable
+
+  print('|cFFFFFF00SetSlot|r:', self:GetID())
+  if command then
+
+    if actionType == 'spell' then
+      local professionNum, spellNum = command:match("profession_(%d)_(%d)")
+
+      if (professionNum and spellNum) then
+        isDynamic = 'profession'
+        local cacheInfo = kb.ProfessionCache[professionNum..'_'..spellNum]
+        if cacheInfo then
+          isAvailable = true
+          name = cacheInfo.spellName
+          icon = cacheInfo.icon
+          actionID = cacheInfo.spellID
+          self.profIndex = cacheInfo.profIndex
+          self.spellOffset = cacheInfo.spellOffset
+        end
+        print(' Special slot: |cFF00FFFFProfession|r', professionNum, spellNum, isDynamic, isAvailable)
+
+        self.professionNum = tonumber(professionNum)
+        self.spellNum = tonumber(spellNum)
+
+      else
+        if kb.TalentCache[actionID] then
+          isDynamic = 'talent'
+          print(' Special slot: |cFFBBFF00talent|r', name, isAvailable)
+        end
+
+        isAvailable = GetSpellInfo(name)
+      end
+      actionID = name
+    elseif actionType == 'macro' then
+      if not actionID then
+        actionID = GetMacroIndexByName(name)
+      end
+      isAvailable = true
+    else
+      --- Journal selections
+      -- todo: consider using the deep end of blizzard action bar instead
+      if not actionID then
+        actionID = command:match("^KeyBinderMacro:(.+)")
+      end
+      isAvailable = true
+    end
+
+    if isAvailable then
+      local oldCommand = command
+      macroName, macroText, command = kb.RegisterAction(actionType, actionID)
+      if oldCommand ~= command then
+        print('|cFFFF4400fixing command string', actionType, actionID, name)
+        kb.currentProfile.bound[oldCommand] = nil
+        kb.currentProfile.bound[command] = slot
+        for k,v in pairs(kb.currentProfile.bindings) do
+          if v == oldCommand then
+            kb.currentProfile.bindings[k] = command
+          end
+        end
+      end
+      kb.LoadBinding(command, name, icon, actionType, actionID, macroName, macroText)
+    end
+
+    if actionType == 'petaction' then
+      self.pickupSlot = pickupSlot
+      self.pickupBook = pickupBook
+    else
+      self.pickupSlot = nil
+      self.pickupBook = nil
+    end
+
+    actionID = actionID or 0
+    self:EnableKeyboard(true)
+    print(' |cFF00FF00kb.currentProfile.buttons['..slot..'] |cFF00FFFF=|r |cFF00FFFF"'.. command.. '"|r |cFF00FF00"'.. name, '"|r |cFFFFFF00icon:'.. icon .. '|r |cFFFF8800"'.. actionType, '"|r |cFFFF0088id:'.. actionID ..'|r |cFF00FF00"'.. macroName .. '"|r')
+    kb.currentProfile.buttons[slot] = {command, name, icon, actionType, actionID, macroName, macroText, pickupSlot, pickupBook}
+
+    -- Clean up conflicting entries for loaded button
+    local previous = kb.currentProfile.commands[command]
+    if previous ~= slot and kb.buttons[previous] then
+      kb.ReleaseSlot(kb.buttons[previous])
+    end
+    kb.currentProfile.commands[command] = slot
+  end
+
+  self.isAvailable = isAvailable
+  self.isDynamic = isDynamic
+
+  self.macroText = macroText
+  self.macroName = macroName
+  self.actionType = actionType
+  self.actionID = actionID
+  self.actionName = name
+  self.command = command
+  self.icon:SetTexture(icon)
+  self.profile = kb.db.bindMode
+  self:RegisterForDrag('LeftButton')
+end
+
+--- Retrieves button at index; creates said button and instates any stored parameters
+local leftSlot, upSlot
+local buttonsDepth = 0
+kb.GetSlot = function(index)
+
+  local slot  = index + kb.scrollOffset
+
+  if not kb.buttons[index] then
+    local button = CreateFrame('CheckButton', 'KeyBinderSlot'..index, kb, 'KeyButton')
+    button:SetScript('OnClick', KeyButton_OnClick)
+    button:SetScript('OnUpdate', KeyButton_OnUpdate)
+    button:SetScript('OnDragStart', KeyButton_OnDragStart)
+    button:SetScript('OnReceiveDrag', KeyButton_OnReceiveDrag)
+    button:RegisterForClicks('AnyUp')
+
+
+    local newRow = (mod(index, BINDS_PER_ROW) == 1)
+
+    if index == 1 then
+      button:SetPoint('TOPLEFT', kb.bg, 'TOPLEFT', BUTTON_PADDING, - BUTTON_PADDING)
+      upSlot = button
+      buttonsDepth = KEY_BUTTON_SIZE + BUTTON_PADDING * 2
+    elseif newRow then
+      button:SetPoint('TOPLEFT', upSlot, 'BOTTOMLEFT', 0, -BUTTON_SPACING)
+      upSlot = button
+      buttonsDepth = buttonsDepth + KEY_BUTTON_SIZE + BUTTON_SPACING
+    else
+      button:SetPoint('TOPLEFT', leftSlot, 'TOPRIGHT', BUTTON_HSPACING, 0)
+    end
+
+    button:SetSize(KEY_BUTTON_SIZE, KEY_BUTTON_SIZE)
+    button:Show()
+    kb.buttons[index] = button
+    leftSlot = button
+  end
+  return kb.buttons[index]
+end
+
+--- Updates profile assignment and button contents
+kb.UpdateSlot = function(self, force)
+  local slot = self:GetID()
+
+  if force then
+    if kb.currentProfile.buttons[slot] then
+      kb.SetSlot(self, unpack(kb.currentProfile.buttons[slot]))
+    else
+      kb.ReleaseSlot(self)
+    end
+  end
+
+  if self.command then
+    print('['..slot..'] =', self.command, GetBindingKey(self.command))
+
+    if self.pending then
+      self.border:SetColorTexture(unpack(BORDER_PENDING))
+    elseif self.isDynamic then
+      self.border:SetColorTexture(unpack(BORDER_DYNAMIC))
+    else
+      self.border:SetColorTexture(unpack(BORDER_ASSIGNED))
+    end
+
+    if self.actionType == 'macro' then
+      self.macro:Show()
+    else
+      self.macro:Hide()
+      if self.actionType == 'spell' then
+        local dummy = GetSpellInfo(self.actionName)
+        if not dummy then
+          self.icon:SetDesaturated(true)
+        else
+          self.icon:SetDesaturated(false)
+        end
+
+      end
+    end
+
+    if self.isDynamic then
+      print('|cFFFFBB00UpdateSlot|r: ', self.isDynamic, self.isAvailable, self.actionID)
+    end
+
+    if self.isDynamic == 'profession'  then
+      local profText = (self.spellNum == 1) and TRADE_SKILLS or (BUTTON_HEADERS[self.profIndex] or GetProfessionInfo(self.profIndex))
+      if self.isAvailable then
+        print(self.profIndex, 'spnum', type(self.spellNum), (self.spellNum == 1))
+
+        self.statusText = '|cFFFFFF00'..profText..'|r'
+        self.bindingText = kb.BindingString(GetBindingKey(self.command))
+      else
+        self.statusText = '|cFFFF4400'..profText..'|r'
+        self.actionName = '(need to train profession #'..self.profNum..')'
+        self.bindingText ='?'
+      end
+    elseif self.isDynamic == 'talent' then
+
+      self.statusText = '|cFF00FFFF'.. TALENT .. '|r'
+      if self.isAvailable then
+        self.bindingText = kb.BindingString(GetBindingKey(self.command))
+      else
+        if kb.inactiveTalentBindings[self.actionID] then
+          print(self.actionID, #kb.inactiveTalentBindings[self.actionID])
+          self.bindingText= kb.BindingString(unpack(kb.inactiveTalentBindings[self.actionID]))
+        end
+
+      end
+    else
+      self.statusText = '|cFF00FF00'.. (BUTTON_HEADERS[self.actionType] and BUTTON_HEADERS[self.actionType] or self.actionType) .. '|r'
+      self.bindingText = kb.BindingString(GetBindingKey(self.command))
+    end
+
+    local locked, layer = kb.IsCommandBound(self)
+    if locked then
+      self.icon:SetAlpha(0.5)
+    else
+      self.icon:SetAlpha(1)
+    end
+
+    if self.actionType == 'spell' then
+      self.icon:SetTexture(GetSpellTexture(self.actionID))
+    end
+  end
+
+  if not self.isAvailable then
+    self.bind:SetTextColor(0.7,0.7,0.7,1)
+  else
+    self.bind:SetTextColor(1,1,1,1)
+  end
+
+  self.header:SetText(self.statusText)
+  self.bind:SetText(self.bindingText)
+  self.macro:SetText(self.macroName)
+  self.details:SetText(self.actionName)
+end
+
+--- push current information into living UI
+kb.ui = function(force)
+  for i, module in ipairs(kb.modules) do
+    if module.ui then
+      module.ui(force)
+    end
+  end
+
+  if not kb.db.showUI then
+    print('---end of refresh')
+    return
+  end
+  if not kb.loaded then
+    KeyBinder_Initialize()
+    kb.loaded = true
+  end
+  for i = 1, numButtons do
+    local button = kb.GetSlot(i)
+    button:SetID(i+kb.scrollOffset)
+    kb.UpdateSlot(button, force)
+  end
+
+  if kb.bindsCommitted then
+    KeyBinderSaveButton:Disable()
+    --KeyBinderRestoreButton:Disable()
+  else
+    KeyBinderSaveButton:Enable()
+    --KeyBinderRestoreButton:Enable()
+  end
+
+  --- Frame Sizing
+  kb.profilebg:SetHeight(kb.tabSize[2] + BUTTON_PADDING * 2 + kb.profiletext:GetStringHeight())
+
+  kb.bg:SetWidth((KEY_BUTTON_SIZE + BUTTON_HSPACING + BUTTON_SPACING) * BINDS_PER_ROW + BUTTON_PADDING*2 - BUTTON_SPACING)
+  local numRows = numButtons/BINDS_PER_ROW
+
+  kb.bg:SetHeight((KEY_BUTTON_SIZE + BUTTON_SPACING) * numRows + BUTTON_PADDING*2 - BUTTON_SPACING)
+
+  kb:SetHeight(kb.headerbg:GetHeight() + kb.profilebg:GetHeight() + kb.bg:GetHeight() + kb.footer:GetHeight())
+  kb:SetWidth((kb.sourcesbg:GetWidth() +(BINDS_PER_ROW * (KEY_BUTTON_SIZE + BUTTON_HSPACING) + (BINDS_PER_ROW - 1) * BUTTON_SPACING + BUTTON_PADDING * 2) ))
+
+  kb.bg:SetColorTexture(unpack(BINDING_SCHEME_COLOR[kb.db.bindMode]))
+  for i, tab in ipairs(kb.tabButtons) do
+    local border = tab:GetNormalTexture()
+    local tabTexture = "Interface\\Buttons\\UI-Quickslot2"
+    local left, top, right, bottom = -12, 12, 13, -13
+    if i == kb.db.bindMode then
+      tabTexture = "Interface\\Buttons\\CheckButtonGlow"
+      left, top, right, bottom = -14, 14, 15, -15
+      tab.icon:SetDesaturated(false)
+      if tab.icon2 then tab.icon2:SetDesaturated(false) end
+      border:SetDesaturated(true)
+      border:SetVertexColor(1,1,1, 1)
+    else
+      tab.icon:SetDesaturated(true)
+      if tab.icon2 then tab.icon2:SetDesaturated(true) end
+      border:SetDesaturated(false)
+      border:SetVertexColor(1,1,1)
+    end
+    border:SetTexture(tabTexture)
+    border:SetPoint('TOPLEFT', tab, 'TOPLEFT', left, top)
+    border:SetPoint('BOTTOMRIGHT', tab, 'BOTTOMRIGHT', right, bottom)
+  end
+
+  KeyBinderSpecTab.icon:SetTexture(kb.specInfo.texture)
+
+  kb.profiletext:SetText(kb.configHeaders[kb.db.bindMode])
+  print(kb.db.bindMode, kb.configHeaders[kb.db.bindMode], kb:GetSize())
+  print(kb:GetPoint(1))
+
+  kb:Show()
+
+  -- Reset this so talent cache can be rebuilt
+  kb.talentsPushed = nil
+end
+
+kb.AcceptAssignment = function(self, ...)
+  local popup = StaticPopupDialogs["SKELETONKEY_CONFIRM_ASSIGN_SLOT"]
+  local source = loadedProfiles[popup.oldProfile]
+  kb.SetSlot(popup.slot, unpack(popup.args))
+  kb.UpdateSlot(popup.slot)
+  kb:SetScript('OnMouseWheel', KeyBinder_OnMouseWheel) -- re-enable scrolling
+  ClearCursor()
+  ResetCursor()
+end
+
+
+--- Add to blizzard interfaces
+StaticPopupDialogs["SKELETONKEY_CONFIRM_ASSIGN_SLOT"] = {
+  text = "Confirm moving an assigned command.",
+  button1 = OKAY,
+  button2 = CANCEL,
+  timeout = 0,
+  whileDead = 1,
+  showAlert = 1,
+  OnAccept = kb.AcceptAssignment,
+  OnCancel = function() kb:SetScript('OnMouseWheel', KeyBinder_OnMouseWheel) end
+}
\ No newline at end of file