Mercurial > wow > skeletonkey
view SkeletonKey/UI.lua @ 6:f6d1c192afc6
Refactored file layout:
- frame display logic in UI.lua
- player data in Cache.lua
- event responses in Events.lua
a lot of local tables are now stored members of KeyBinder for that to work
author | Nenue |
---|---|
date | Thu, 28 Jul 2016 16:45:56 -0400 |
parents | |
children | a2fc77fa4c73 |
line wrap: on
line source
-- KrakTool -- UI.lua -- Created: 7/28/2016 3:39 PM -- %file-revision% -- local kb, print = LibStub("LibKraken").register(KeyBinder, 'KeySlot') local BINDS_PER_ROW = 2 local BUTTON_HSPACING = 128 local BUTTON_SPACING = 4 local BUTTON_PADDING = 12 local BINDING_TYPE_SPECIALIZATION = 3 local BINDING_TYPE_CHARACTER = 2 local BINDING_TYPE_GLOBAL = 1 local KEY_BUTTON_SIZE = 48 local MIN_BIND_SLOTS = 32 local TAB_OFFSET = 12 local TAB_HEIGHT = 40 local TAB_SPACING = 2 local BORDER_UNASSIGNED = {0.2,0.2,0.2,1 } local BORDER_ASSIGNED = {0.5,0.5,0.5,1 } local BORDER_DYNAMIC = {1,1,0,1} local BORDER_PENDING = {1,0.5,0,1 } local BUTTON_HEADERS = { ['spell'] = SPELLS, ['macro'] = MACRO, ['petaction'] = PET, ['mount'] = MOUNT, ['battlepet'] = BATTLEPET, [5] = PROFESSIONS_FIRST_AID, [7] = PROFESSIONS_COOKING, [9] = PROFESSIONS_FISHING, [10] = PROFESSIONS_ARCHAEOLOGY, } local BINDING_SCHEME_COLOR = { [BINDING_TYPE_GLOBAL] = {0,.125,.5,.5}, [BINDING_TYPE_CHARACTER] = {0,0.25,0,0.5}, [BINDING_TYPE_SPECIALIZATION] = {.25,0,0,0.5}, } local BINDING_SCHEME_VERTEX = { [BINDING_TYPE_GLOBAL] = {0,.5,1,1}, [BINDING_TYPE_CHARACTER] = {0,1,0,1}, [BINDING_TYPE_SPECIALIZATION] = {1,1,1,1}, } local BINDING_SCHEME_TEXT = { [BINDING_TYPE_SPECIALIZATION] = {0, 1, 1}, [BINDING_TYPE_CHARACTER] = {0, 1, 0}, [BINDING_TYPE_GLOBAL] = {0, 1, 1} } local restingAlpha = 0.7 local fadeTime, fadeDelay = .30, 0.15 local numButtons = BINDS_PER_ROW * 8 local saveButton local KeyButton_OnKeyDown = function(self, key) kb.StoreBinding(self, key) end local KeyButton_OnClick = function(self, click) print(self:GetName(), 'OnMouseDown', click) if click == 'LeftButton' then kb.DropToSlot(self) elseif click == 'RightButton' then kb.ReleaseSlot(self) else kb.StoreBinding(self, click:upper()) end end local KeyButton_OnDragStart = function(self) kb.PickupSlot(self) end local KeyButton_OnReceiveDrag = function(self, ...) kb.DropToSlot(self) end local KeyBinder_OnUpdate = function(self, elapsed) self.elapsed = self.elapsed + elapsed self.throttle = self.throttle + elapsed if (self.throttle >= 0.032) then self.throttle = 0 else return end local progress = 1 if self.elapsed > fadeTime then self.elapsed = 0 self.fadeStep = 0 --self.statustext:SetText(nil) --self.bindingstext:SetText(nil) self:SetScript('OnUpdate', nil) else if self.elapsed < fadeDelay then progress = 0 else self.fadeStep = self.fadeStep + 1 progress = (self.elapsed - fadeDelay) /(fadeTime - fadeDelay) end --print(self.fadeStep, format('%.02f/%.02f', (self.elapsed - fadeDelay) ,(fadeTime - fadeDelay)) , progress) end local alpha = 1 - progress * (1- restingAlpha) self.statustext:SetAlpha(alpha) self.bindingstext:SetAlpha(alpha) end local KeyButton_OnUpdate = function(self) if not self.command then return end if self:IsMouseOver() then kb.elapsed = 0 if not self.active then -- only set this handler when the button is activated/mouseOver self.active = true self:SetScript('OnKeyDown', KeyButton_OnKeyDown) kb.statustext:SetText(self.statusText .. ': '..self.actionName) kb.bindingstext:SetText(self.bindingText) kb.fadeStep = 0 kb.throttle = 0 kb:SetScript('OnUpdate', KeyBinder_OnUpdate) end else if self.active then self.active = nil self:SetScript('OnKeyDown', nil) end end end local KeyBinder_OnMouseWheel = function(self, delta) print(self, delta, self.scrollOffset, (self.scrollOffset <= 0)) if IsControlKeyDown() then KEY_BUTTON_SIZE = KEY_BUTTON_SIZE - delta else if (delta > 0) and (self.scrollOffset <= 0) then return elseif delta < 0 and kb.scrollOffset >= 42 then return end kb.scrollOffset = ceil(kb.scrollOffset - (delta * BINDS_PER_ROW)) end kb.ui(true) end local KeyBinder_OnHide = function() KeyBinderImportLog:Hide() end local CloseButton_OnClick = function() db.showUI = false kb:Hide() end local CancelButton_OnClick = function() kb.RevertBindings() end local SaveButton_OnClick = function() kb.ConfirmBindings() end local KeyBinder_Initialize = function() kb.scrollOffset = 0 kb.tabAnchor = {'TOPLEFT', kb.profilebg, 'TOPLEFT', BUTTON_PADDING, -BUTTON_SPACING} kb.tabGrowth = {'TOPLEFT', nil,'TOPRIGHT', BUTTON_SPACING, 0} kb.tabSize = {TAB_HEIGHT, TAB_HEIGHT } kb.UIPanelAnchor = {'TOPLEFT', kb.sourcesbg, 'TOPLEFT', BUTTON_PADDING, -BUTTON_SPACING} kb.UIPanelGrowth = {'TOPLEFT', nil, 'BOTTOMLEFT', 0, -2 } kb.UIPanelSize = {84, 32 } kb.UIPanelIcon = {24, 32, 'LEFT', -12, 0} kb.controlsAnchor = {'BOTTOMLEFT', kb.footer, BUTTON_PADDING, BUTTON_PADDING } kb.controlsGrowth = {'BOTTOMLEFT', nil, 'BOTTOMRIGHT', BUTTON_SPACING, 0} -- order of these is important kb:tab('KeyBinderGlobalTab', kb.configTitle[BINDING_TYPE_GLOBAL] .. '\n' .. kb.configDescription[BINDING_TYPE_GLOBAL], "Interface\\ICONS\\item_azereansphere", {0.15,.85,.15,.85}) kb:tab('KeyBinderCharacterTab', kb.configHeaders[BINDING_TYPE_CHARACTER] .. '\n' .. kb.configDescription[BINDING_TYPE_CHARACTER], nil) kb:tab('KeyBinderSpecTab', kb.configHeaders[BINDING_TYPE_SPECIALIZATION] .. '\n' .. kb.configDescription[BINDING_TYPE_SPECIALIZATION], kb.specInfo.texture) KeyBinderCharacterTab.icon:SetTexCoord(0.15,.85,.15,.85) --portraitLayers[1] = KeyBinderCharacterTab.icon saveButton = kb:button('KeyBinderSaveButton', 'Save', 'Commit all changes.', SaveButton_OnClick) --restoreButton = kb:button('KeyBinderRestoreButton', 'Discard', 'Revert all changes.', CancelButton_OnClick) --clearButton = kb:button('KeyBinderClearButton', 'Clear Page', 'Release all buttons.', ResetButton_OnClick) kb:uibutton( 'KeyBinderSpellBookButton', 'SpellBook', nil, function() ToggleSpellBook(BOOKTYPE_SPELL) end, "Interface\\BUTTONS\\UI-MicroButton-Spellbook-Up", {0, 1, .4, 1}) kb:uibutton( 'KeyBinderTalentFrameButton', TALENTS, SPECIALIZATION, function() ToggleTalentFrame() end, "Interface\\BUTTONS\\UI-MicroButton-Talents-Up", {0, 1, .4, 1}) kb:uibutton( 'KeyBinderMacroFrameButton', 'Macros', nil, function() if MacroFrame and MacroFrame:IsVisible() then HideUIPanel(MacroFrame) else ShowMacroFrame() end end, "Interface\\BUTTONS\\UI-MicroButton-Help-Up", {0, 1, .4, 1}) kb:uibutton( 'KeyBinderInventoryButton', 'Bags', nil, function() OpenAllBags() end, "Interface\\BUTTONS\\UI-MicroButtonCharacter-Up", {0, 1, .4, 1}) kb.info:SetPoint('TOPLEFT', kb.UIPanels[1], 'BOTTOMLEFT', 0, -BUTTON_SPACING) HEADER_OFFSET = kb.UIPanels[1]:GetHeight() + BUTTON_PADDING + kb.info:GetHeight() FOOTER_OFFSET = saveButton:GetHeight() + BUTTON_PADDING kb:SetScript('OnHide', KeyBinder_OnHide) kb:SetScript('OnMouseWheel', KeyBinder_OnMouseWheel) kb.CloseButton:SetScript('OnClick', CloseButton_OnClick) end --- Resets button command kb.ReleaseSlot = function(self) local slot = self:GetID() if kb.currentProfile.buttons[slot] then kb.currentProfile.buttons[slot] = nil end if self.command then kb.currentProfile.commands[self.command] = nil end if self.actionType == 'spell' and IsTalentSpell(self.actionName) then if kb.currentProfile.talents[self.actionID] then kb.currentProfile.talents[self.actionID] = nil end end local droppedKeys = {} -- doing removal in second loop to avoid possible iterator shenanigans for k,v in pairs(kb.currentProfile.bindings) do if v == self.command then tinsert(droppedKeys, k) end end if #droppedKeys >=1 then for i, k in ipairs(droppedKeys) do kb.currentProfile.bindings[k] = nil end end self.isAvailable = nil self.isDynamic = nil self.bindingText = nil self.statusText = nil self.command = nil self.actionType = nil self.actionID = nil self.actionName = nil self.pickupSlot = nil self.pickupBook = nil self.macroName = nil self.profile = nil self.icon:SetTexture(nil) self.border:SetColorTexture(unpack(BORDER_UNASSIGNED)) self:EnableKeyboard(false) self:SetScript('OnKeyDown', nil) end kb.SetSlot = function(self, command, name, icon, actionType, actionID, macroName, macroText, pickupSlot, pickupBook) local slot = self:GetID() local isDynamic, isAvailable print('|cFFFFFF00SetSlot|r:', self:GetID()) if command then if actionType == 'spell' then local professionNum, spellNum = command:match("profession_(%d)_(%d)") if (professionNum and spellNum) then isDynamic = 'profession' local cacheInfo = kb.ProfessionCache[professionNum..'_'..spellNum] if cacheInfo then isAvailable = true name = cacheInfo.spellName icon = cacheInfo.icon actionID = cacheInfo.spellID self.profIndex = cacheInfo.profIndex self.spellOffset = cacheInfo.spellOffset end print(' Special slot: |cFF00FFFFProfession|r', professionNum, spellNum, isDynamic, isAvailable) self.professionNum = tonumber(professionNum) self.spellNum = tonumber(spellNum) else if kb.TalentCache[actionID] then isDynamic = 'talent' print(' Special slot: |cFFBBFF00talent|r', name, isAvailable) end isAvailable = GetSpellInfo(name) end actionID = name elseif actionType == 'macro' then if not actionID then actionID = GetMacroIndexByName(name) end isAvailable = true else --- Journal selections -- todo: consider using the deep end of blizzard action bar instead if not actionID then actionID = command:match("^KeyBinderMacro:(.+)") end isAvailable = true end if isAvailable then local oldCommand = command macroName, macroText, command = kb.RegisterAction(actionType, actionID) if oldCommand ~= command then print('|cFFFF4400fixing command string', actionType, actionID, name) kb.currentProfile.bound[oldCommand] = nil kb.currentProfile.bound[command] = slot for k,v in pairs(kb.currentProfile.bindings) do if v == oldCommand then kb.currentProfile.bindings[k] = command end end end kb.LoadBinding(command, name, icon, actionType, actionID, macroName, macroText) end if actionType == 'petaction' then self.pickupSlot = pickupSlot self.pickupBook = pickupBook else self.pickupSlot = nil self.pickupBook = nil end actionID = actionID or 0 self:EnableKeyboard(true) print(' |cFF00FF00kb.currentProfile.buttons['..slot..'] |cFF00FFFF=|r |cFF00FFFF"'.. command.. '"|r |cFF00FF00"'.. name, '"|r |cFFFFFF00icon:'.. icon .. '|r |cFFFF8800"'.. actionType, '"|r |cFFFF0088id:'.. actionID ..'|r |cFF00FF00"'.. macroName .. '"|r') kb.currentProfile.buttons[slot] = {command, name, icon, actionType, actionID, macroName, macroText, pickupSlot, pickupBook} -- Clean up conflicting entries for loaded button local previous = kb.currentProfile.commands[command] if previous ~= slot and kb.buttons[previous] then kb.ReleaseSlot(kb.buttons[previous]) end kb.currentProfile.commands[command] = slot end self.isAvailable = isAvailable self.isDynamic = isDynamic self.macroText = macroText self.macroName = macroName self.actionType = actionType self.actionID = actionID self.actionName = name self.command = command self.icon:SetTexture(icon) self.profile = kb.db.bindMode self:RegisterForDrag('LeftButton') end --- Retrieves button at index; creates said button and instates any stored parameters local leftSlot, upSlot local buttonsDepth = 0 kb.GetSlot = function(index) local slot = index + kb.scrollOffset if not kb.buttons[index] then local button = CreateFrame('CheckButton', 'KeyBinderSlot'..index, kb, 'KeyButton') button:SetScript('OnClick', KeyButton_OnClick) button:SetScript('OnUpdate', KeyButton_OnUpdate) button:SetScript('OnDragStart', KeyButton_OnDragStart) button:SetScript('OnReceiveDrag', KeyButton_OnReceiveDrag) button:RegisterForClicks('AnyUp') local newRow = (mod(index, BINDS_PER_ROW) == 1) if index == 1 then button:SetPoint('TOPLEFT', kb.bg, 'TOPLEFT', BUTTON_PADDING, - BUTTON_PADDING) upSlot = button buttonsDepth = KEY_BUTTON_SIZE + BUTTON_PADDING * 2 elseif newRow then button:SetPoint('TOPLEFT', upSlot, 'BOTTOMLEFT', 0, -BUTTON_SPACING) upSlot = button buttonsDepth = buttonsDepth + KEY_BUTTON_SIZE + BUTTON_SPACING else button:SetPoint('TOPLEFT', leftSlot, 'TOPRIGHT', BUTTON_HSPACING, 0) end button:SetSize(KEY_BUTTON_SIZE, KEY_BUTTON_SIZE) button:Show() kb.buttons[index] = button leftSlot = button end return kb.buttons[index] end --- Updates profile assignment and button contents kb.UpdateSlot = function(self, force) local slot = self:GetID() if force then if kb.currentProfile.buttons[slot] then kb.SetSlot(self, unpack(kb.currentProfile.buttons[slot])) else kb.ReleaseSlot(self) end end if self.command then print('['..slot..'] =', self.command, GetBindingKey(self.command)) if self.pending then self.border:SetColorTexture(unpack(BORDER_PENDING)) elseif self.isDynamic then self.border:SetColorTexture(unpack(BORDER_DYNAMIC)) else self.border:SetColorTexture(unpack(BORDER_ASSIGNED)) end if self.actionType == 'macro' then self.macro:Show() else self.macro:Hide() if self.actionType == 'spell' then local dummy = GetSpellInfo(self.actionName) if not dummy then self.icon:SetDesaturated(true) else self.icon:SetDesaturated(false) end end end if self.isDynamic then print('|cFFFFBB00UpdateSlot|r: ', self.isDynamic, self.isAvailable, self.actionID) end if self.isDynamic == 'profession' then local profText = (self.spellNum == 1) and TRADE_SKILLS or (BUTTON_HEADERS[self.profIndex] or GetProfessionInfo(self.profIndex)) if self.isAvailable then print(self.profIndex, 'spnum', type(self.spellNum), (self.spellNum == 1)) self.statusText = '|cFFFFFF00'..profText..'|r' self.bindingText = kb.BindingString(GetBindingKey(self.command)) else self.statusText = '|cFFFF4400'..profText..'|r' self.actionName = '(need to train profession #'..self.profNum..')' self.bindingText ='?' end elseif self.isDynamic == 'talent' then self.statusText = '|cFF00FFFF'.. TALENT .. '|r' if self.isAvailable then self.bindingText = kb.BindingString(GetBindingKey(self.command)) else if kb.inactiveTalentBindings[self.actionID] then print(self.actionID, #kb.inactiveTalentBindings[self.actionID]) self.bindingText= kb.BindingString(unpack(kb.inactiveTalentBindings[self.actionID])) end end else self.statusText = '|cFF00FF00'.. (BUTTON_HEADERS[self.actionType] and BUTTON_HEADERS[self.actionType] or self.actionType) .. '|r' self.bindingText = kb.BindingString(GetBindingKey(self.command)) end local locked, layer = kb.IsCommandBound(self) if locked then self.icon:SetAlpha(0.5) else self.icon:SetAlpha(1) end if self.actionType == 'spell' then self.icon:SetTexture(GetSpellTexture(self.actionID)) end end if not self.isAvailable then self.bind:SetTextColor(0.7,0.7,0.7,1) else self.bind:SetTextColor(1,1,1,1) end self.header:SetText(self.statusText) self.bind:SetText(self.bindingText) self.macro:SetText(self.macroName) self.details:SetText(self.actionName) end --- push current information into living UI kb.ui = function(force) for i, module in ipairs(kb.modules) do if module.ui then module.ui(force) end end if not kb.db.showUI then print('---end of refresh') return end if not kb.loaded then KeyBinder_Initialize() kb.loaded = true end for i = 1, numButtons do local button = kb.GetSlot(i) button:SetID(i+kb.scrollOffset) kb.UpdateSlot(button, force) end if kb.bindsCommitted then KeyBinderSaveButton:Disable() --KeyBinderRestoreButton:Disable() else KeyBinderSaveButton:Enable() --KeyBinderRestoreButton:Enable() end --- Frame Sizing kb.profilebg:SetHeight(kb.tabSize[2] + BUTTON_PADDING * 2 + kb.profiletext:GetStringHeight()) kb.bg:SetWidth((KEY_BUTTON_SIZE + BUTTON_HSPACING + BUTTON_SPACING) * BINDS_PER_ROW + BUTTON_PADDING*2 - BUTTON_SPACING) local numRows = numButtons/BINDS_PER_ROW kb.bg:SetHeight((KEY_BUTTON_SIZE + BUTTON_SPACING) * numRows + BUTTON_PADDING*2 - BUTTON_SPACING) kb:SetHeight(kb.headerbg:GetHeight() + kb.profilebg:GetHeight() + kb.bg:GetHeight() + kb.footer:GetHeight()) kb:SetWidth((kb.sourcesbg:GetWidth() +(BINDS_PER_ROW * (KEY_BUTTON_SIZE + BUTTON_HSPACING) + (BINDS_PER_ROW - 1) * BUTTON_SPACING + BUTTON_PADDING * 2) )) kb.bg:SetColorTexture(unpack(BINDING_SCHEME_COLOR[kb.db.bindMode])) for i, tab in ipairs(kb.tabButtons) do local border = tab:GetNormalTexture() local tabTexture = "Interface\\Buttons\\UI-Quickslot2" local left, top, right, bottom = -12, 12, 13, -13 if i == kb.db.bindMode then tabTexture = "Interface\\Buttons\\CheckButtonGlow" left, top, right, bottom = -14, 14, 15, -15 tab.icon:SetDesaturated(false) if tab.icon2 then tab.icon2:SetDesaturated(false) end border:SetDesaturated(true) border:SetVertexColor(1,1,1, 1) else tab.icon:SetDesaturated(true) if tab.icon2 then tab.icon2:SetDesaturated(true) end border:SetDesaturated(false) border:SetVertexColor(1,1,1) end border:SetTexture(tabTexture) border:SetPoint('TOPLEFT', tab, 'TOPLEFT', left, top) border:SetPoint('BOTTOMRIGHT', tab, 'BOTTOMRIGHT', right, bottom) end KeyBinderSpecTab.icon:SetTexture(kb.specInfo.texture) kb.profiletext:SetText(kb.configHeaders[kb.db.bindMode]) print(kb.db.bindMode, kb.configHeaders[kb.db.bindMode], kb:GetSize()) print(kb:GetPoint(1)) kb:Show() -- Reset this so talent cache can be rebuilt kb.talentsPushed = nil end kb.AcceptAssignment = function(self, ...) local popup = StaticPopupDialogs["SKELETONKEY_CONFIRM_ASSIGN_SLOT"] local source = loadedProfiles[popup.oldProfile] kb.SetSlot(popup.slot, unpack(popup.args)) kb.UpdateSlot(popup.slot) kb:SetScript('OnMouseWheel', KeyBinder_OnMouseWheel) -- re-enable scrolling ClearCursor() ResetCursor() end --- Add to blizzard interfaces StaticPopupDialogs["SKELETONKEY_CONFIRM_ASSIGN_SLOT"] = { text = "Confirm moving an assigned command.", button1 = OKAY, button2 = CANCEL, timeout = 0, whileDead = 1, showAlert = 1, OnAccept = kb.AcceptAssignment, OnCancel = function() kb:SetScript('OnMouseWheel', KeyBinder_OnMouseWheel) end }