Asa@63
|
1 local ItemAuditor = select(2, ...)
|
Asa@63
|
2 local Crafting = ItemAuditor:NewModule("Crafting")
|
Asa@59
|
3
|
Asa@59
|
4 local AceGUI = LibStub("AceGUI-3.0")
|
Asa@59
|
5 local ScrollingTable = LibStub("ScrollingTable")
|
Asa@59
|
6
|
Asa@59
|
7 local validateMoney = ItemAuditor.validateMoney
|
Asa@59
|
8 local parseMoney = ItemAuditor.parseMoney
|
Asa@59
|
9
|
Asa@59
|
10 local realData = {}
|
Asa@59
|
11
|
Asa@67
|
12
|
Asa@68
|
13 local queueDestinations = {}
|
Asa@70
|
14 local displayCraftingDestinations = {}
|
Asa@68
|
15 function Crafting.RegisterQueueDestination(name, destination)
|
Asa@68
|
16 queueDestinations[name] = destination
|
Asa@70
|
17 displayCraftingDestinations[name] = name
|
Asa@70
|
18 end
|
Asa@70
|
19
|
Asa@70
|
20 function Crafting.UnRegisterQueueDestination(name)
|
Asa@70
|
21 queueDestinations[name] = nil
|
Asa@70
|
22 displayCraftingDestinations[name] = nil
|
Asa@70
|
23 end
|
Asa@70
|
24
|
Asa@70
|
25 function Crafting.GetQueueDestination()
|
Asa@70
|
26 local dest = ItemAuditor.db.profile.queue_destination
|
Asa@70
|
27 if dest and queueDestinations[dest] then
|
Asa@70
|
28 return queueDestinations[dest], dest
|
Asa@70
|
29 end
|
Asa@70
|
30 -- If there is none selected or the selected option has
|
Asa@70
|
31 -- dissapeared, choose the first one in the list
|
Asa@70
|
32 for name, func in pairs(queueDestinations) do
|
Asa@70
|
33 if dest then
|
Asa@70
|
34 ItemAuditor:Print("%s is no longer available as a queue destination. %s is the new default", dest, name)
|
Asa@70
|
35 end
|
Asa@70
|
36 ItemAuditor.db.profile.queue_destination = name
|
Asa@70
|
37 return func, name
|
Asa@70
|
38 end
|
Asa@70
|
39
|
Asa@70
|
40 error('Unable to determine queue destination.')
|
Asa@68
|
41 end
|
Asa@68
|
42
|
Asa@67
|
43 -- TODO: Convert this to a text field.
|
Asa@67
|
44 local craftingThresholds = {5000, 10000, 50000}
|
Asa@67
|
45 local craftingThresholdsDisplay = {}
|
Asa@67
|
46
|
Asa@67
|
47 for key, value in pairs(craftingThresholds) do
|
Asa@67
|
48 craftingThresholdsDisplay[key] = ItemAuditor:FormatMoney(value, '', true)
|
Asa@67
|
49 -- craftingThresholdsDisplay[key] = value
|
Asa@67
|
50 end
|
Asa@67
|
51
|
Asa@68
|
52 function ItemAuditor:GetCraftingThreshold()
|
Asa@68
|
53 local key = ItemAuditor.db.char.crafting_threshold
|
Asa@68
|
54 return craftingThresholds[key]
|
Asa@68
|
55 end
|
Asa@68
|
56
|
Asa@67
|
57 ItemAuditor.Options.args.crafting_options = {
|
Asa@70
|
58 name = "Crafting",
|
Asa@67
|
59 type = 'group',
|
Asa@67
|
60 args = {
|
Asa@67
|
61 crafting_threshold = {
|
Asa@67
|
62 type = "select",
|
Asa@67
|
63 name = "Crafting Threshold",
|
Asa@67
|
64 desc = "Don't create items that will make less than this amount of profit",
|
Asa@67
|
65 values = craftingThresholdsDisplay,
|
Asa@67
|
66 get = function() return ItemAuditor.db.char.crafting_threshold end,
|
Asa@67
|
67 set = function(info, value) ItemAuditor.db.char.crafting_threshold = value end,
|
Asa@67
|
68 order = 11,
|
Asa@67
|
69 },
|
Asa@70
|
70 queue_destination = {
|
Asa@70
|
71 type = "select",
|
Asa@70
|
72 name = "Queue Destination",
|
Asa@70
|
73 desc = "Select the addon who's queue you would like ItemAuditor to post to.",
|
Asa@70
|
74 values = displayCraftingDestinations,
|
Asa@70
|
75 get = function() return select(2, Crafting.GetQueueDestination()) end,
|
Asa@70
|
76 set = function(info, value) ItemAuditor.db.profile.queue_destination = value end,
|
Asa@70
|
77 order = 11,
|
Asa@70
|
78 },
|
Asa@67
|
79 },
|
Asa@67
|
80 }
|
Asa@67
|
81
|
Asa@59
|
82 local function displayMoney(rowFrame, cellFrame, data, cols, row, realrow, column, fShow, table, ...)
|
Asa@59
|
83 if fShow == true then
|
Asa@59
|
84 local money = data[realrow][column]
|
Asa@59
|
85 if money then
|
Asa@59
|
86 cellFrame.text:SetText(ItemAuditor:FormatMoney(tonumber(money)))
|
Asa@59
|
87 else
|
Asa@59
|
88 cellFrame.text:SetText("")
|
Asa@59
|
89 end
|
Asa@59
|
90
|
Asa@59
|
91 end
|
Asa@59
|
92 end
|
Asa@59
|
93
|
Asa@59
|
94 local craftingCols = {
|
Asa@59
|
95 { name= "Item", width = 200, defaultsort = "desc",
|
Asa@59
|
96 ['DoCellUpdate'] = function(rowFrame, cellFrame, data, cols, row, realrow, column, fShow, table, ...)
|
Asa@59
|
97 if fShow == true then
|
Asa@59
|
98 local data = realData[realrow]
|
Asa@59
|
99 cellFrame.text:SetText(data.link)
|
Asa@59
|
100 end
|
Asa@59
|
101 end,
|
Asa@59
|
102 },
|
Asa@59
|
103 { name= "Cost Each", width = 100, align = "RIGHT",
|
Asa@59
|
104 ['DoCellUpdate'] = displayMoney,
|
Asa@59
|
105 },
|
Asa@59
|
106 { name= "Est Sale Each", width = 100, align = "RIGHT",
|
Asa@59
|
107 ['DoCellUpdate'] = displayMoney,
|
Asa@59
|
108 },
|
Asa@59
|
109 { name= "Decided By", width = 100, align = "RIGHT",
|
Asa@59
|
110
|
Asa@59
|
111 },
|
Asa@59
|
112 { name= "craft", width = 50, align = "RIGHT",
|
Asa@59
|
113
|
Asa@59
|
114 },
|
Asa@59
|
115 { name= "Total Profit", width = 100, align = "RIGHT",
|
Asa@59
|
116 ['DoCellUpdate'] = displayMoney,
|
Asa@59
|
117 },
|
Asa@59
|
118 }
|
Asa@59
|
119
|
Asa@68
|
120 function Crafting.ExportToSkillet(data)
|
Asa@68
|
121 local skillString = select(3, string.find(data.recipeLink, "^|%x+|H(.+)|h%[.+%]"))
|
Asa@68
|
122 local _, skillId = strsplit(":", skillString)
|
Asa@68
|
123
|
Asa@68
|
124 ItemAuditor:AddToQueue(skillId,tradeSkillIndex, data.queue)
|
Asa@68
|
125 end
|
Asa@68
|
126
|
Asa@68
|
127 Crafting.RegisterQueueDestination('Skillet', Crafting.ExportToSkillet)
|
Asa@68
|
128
|
Asa@68
|
129
|
Asa@68
|
130
|
Asa@68
|
131 function Crafting.Export(destination)
|
Asa@68
|
132 if type(destination) == 'function' then
|
Asa@68
|
133 -- do nothing
|
Asa@68
|
134 elseif destination == nil then
|
Asa@70
|
135 destination = Crafting.GetQueueDestination()
|
Asa@68
|
136 elseif type(destination) == 'string' then
|
Asa@68
|
137 destination = queueDestinations[destination]
|
Asa@68
|
138 else
|
Asa@68
|
139 error('destination must be a function or a string')
|
Asa@68
|
140 end
|
Asa@68
|
141
|
Asa@59
|
142 local index = 1
|
Asa@59
|
143 local data = ItemAuditor:GetCraftingRow(index)
|
Asa@59
|
144 while data do
|
Asa@68
|
145 if data.queue > 0 then
|
Asa@68
|
146 destination(data)
|
Asa@68
|
147 end
|
Asa@61
|
148 index = index + 1
|
Asa@61
|
149 data = ItemAuditor:GetCraftingRow(index)
|
Asa@59
|
150
|
Asa@59
|
151 end
|
Asa@59
|
152 end
|
Asa@59
|
153
|
Asa@59
|
154 local craftingContent = false
|
Asa@59
|
155 local craftingTable = false
|
Asa@60
|
156 local btnProcess = false
|
Asa@59
|
157 local function ShowCrafting(container)
|
Asa@59
|
158 if craftingContent == false then
|
Asa@59
|
159 local window = container.frame
|
Asa@59
|
160 craftingContent = CreateFrame("Frame",nil,window)
|
Asa@59
|
161 craftingContent:SetBackdropColor(0, 0, 1, 0.5)
|
Asa@59
|
162 craftingContent:SetBackdropBorderColor(1, 0, 0, 1)
|
Asa@59
|
163
|
Asa@59
|
164 craftingContent:SetPoint("TOPLEFT", window, 10, -50)
|
Asa@59
|
165 craftingContent:SetPoint("BOTTOMRIGHT",window, -10, 10)
|
Asa@59
|
166
|
Asa@59
|
167 craftingTable = ScrollingTable:CreateST(craftingCols, 22, nil, nil, craftingContent )
|
Asa@59
|
168
|
Asa@59
|
169 IAcc = craftingContent
|
Asa@59
|
170 IAccWindow = window
|
Asa@59
|
171 craftingTable.frame:SetPoint("TOPLEFT",craftingContent, 0,0)
|
Asa@59
|
172 craftingTable.frame:SetPoint("BOTTOMRIGHT", craftingContent, 0, 30)
|
Asa@59
|
173
|
Asa@59
|
174 craftingTable:RegisterEvents({
|
Asa@59
|
175 ["OnEnter"] = function (rowFrame, cellFrame, data, cols, row, realrow, column, scrollingTable, ...)
|
Asa@59
|
176 if realrow then
|
Asa@59
|
177 local data = realData[realrow]
|
Asa@59
|
178
|
Asa@59
|
179 GameTooltip:SetOwner(rowFrame, "ANCHOR_CURSOR")
|
Asa@59
|
180 GameTooltip:SetHyperlink(data.link)
|
Asa@59
|
181 GameTooltip:Show()
|
Asa@59
|
182 end
|
Asa@59
|
183 end,
|
Asa@59
|
184 ["OnLeave"] = function (rowFrame, cellFrame, data, cols, row, realrow, column, scrollingTable, ...)
|
Asa@59
|
185 GameTooltip:Hide()
|
Asa@59
|
186 end,
|
Asa@59
|
187 });
|
Asa@59
|
188
|
Asa@59
|
189
|
Asa@59
|
190 btnProcess = CreateFrame("Button", nil, craftingContent, "UIPanelButtonTemplate")
|
Asa@59
|
191 btnProcess:SetText("Process")
|
Asa@59
|
192 btnProcess:SetSize(100, 25)
|
Asa@59
|
193 btnProcess:SetPoint("BOTTOMRIGHT", craftingContent, 0, 0)
|
Asa@59
|
194 btnProcess:RegisterForClicks("LeftButtonUp");
|
Asa@59
|
195
|
Asa@60
|
196 local function UpdateProcessTooltip(btn)
|
Asa@59
|
197 local data = ItemAuditor:GetCraftingRow(1)
|
Asa@59
|
198 if data then
|
Asa@59
|
199 GameTooltip:SetOwner(this, "ANCHOR_CURSOR")
|
Asa@59
|
200 GameTooltip:SetText(format('Create %sx%s', data.link, data.queue))
|
Asa@59
|
201 GameTooltip:Show()
|
Asa@59
|
202 end
|
Asa@60
|
203 end
|
Asa@60
|
204 btnProcess:SetScript("OnClick", function (self, button, down)
|
Asa@60
|
205 local data = ItemAuditor:GetCraftingRow(1)
|
Asa@60
|
206 if data then
|
Asa@60
|
207 ItemAuditor:Print('Crafting %sx%s', data.link, data.queue)
|
Asa@60
|
208 DoTradeSkill(data.tradeSkillIndex, data.queue)
|
Asa@60
|
209 data.queue = 0
|
Asa@60
|
210 ItemAuditor:RefreshCraftingTable()
|
Asa@60
|
211 UpdateProcessTooltip()
|
Asa@60
|
212 end
|
Asa@59
|
213 end)
|
Asa@59
|
214
|
Asa@60
|
215 btnProcess:SetScript("OnEnter", UpdateProcessTooltip)
|
Asa@60
|
216
|
Asa@59
|
217 btnProcess:SetScript("OnLeave", function()
|
Asa@59
|
218 GameTooltip:Hide()
|
Asa@59
|
219 end)
|
Asa@59
|
220
|
Asa@59
|
221 btnSkillet = CreateFrame("Button", nil, craftingContent, "UIPanelButtonTemplate")
|
Asa@70
|
222
|
Asa@70
|
223
|
Asa@59
|
224 btnSkillet:SetSize(125, 25)
|
Asa@59
|
225 btnSkillet:SetPoint("BOTTOMRIGHT", btnProcess, 'BOTTOMLEFT', 0, 0)
|
Asa@59
|
226 btnSkillet:RegisterForClicks("LeftButtonUp");
|
Asa@59
|
227 btnSkillet:SetScript("OnClick", function (self, button, down)
|
Asa@70
|
228 Crafting.Export()
|
Asa@59
|
229 end)
|
Asa@59
|
230
|
Asa@59
|
231 end
|
Asa@70
|
232 local destination = select(2, Crafting.GetQueueDestination())
|
Asa@70
|
233 btnSkillet:SetText("Export to "..destination)
|
Asa@70
|
234
|
Asa@59
|
235 craftingContent:Show()
|
Asa@59
|
236
|
Asa@59
|
237 if container.parent then
|
Asa@59
|
238 local width = 80
|
Asa@59
|
239 for i, data in pairs(craftingCols) do
|
Asa@59
|
240 width = width + data.width
|
Asa@59
|
241 end
|
Asa@59
|
242 container.parent:SetWidth(width);
|
Asa@59
|
243 end
|
Asa@59
|
244
|
Asa@59
|
245 ItemAuditor:RegisterEvent("TRADE_SKILL_SHOW", function()
|
Asa@59
|
246 if craftingContent and craftingContent:IsVisible() then
|
Asa@59
|
247 ItemAuditor:UpdateCraftingTable()
|
Asa@59
|
248 end
|
Asa@59
|
249 end)
|
Asa@59
|
250 ItemAuditor:UpdateCraftingTable()
|
Asa@59
|
251
|
Asa@59
|
252 return craftingContent
|
Asa@59
|
253 end
|
Asa@59
|
254
|
Asa@59
|
255
|
Asa@59
|
256
|
Asa@59
|
257 ItemAuditor:RegisterTab('Crafting', 'tab_crafting', ShowCrafting)
|
Asa@59
|
258 function ItemAuditor:DisplayCrafting()
|
Asa@59
|
259 self:CreateFrame('tab_crafting')
|
Asa@59
|
260 end
|
Asa@59
|
261
|
Asa@59
|
262 local craftingDeciders = {}
|
Asa@59
|
263
|
Asa@64
|
264 function Crafting.RegisterCraftingDecider(name, decider)
|
Asa@59
|
265 craftingDeciders[name] = decider
|
Asa@59
|
266 end
|
Asa@59
|
267
|
Asa@59
|
268 local lastWinnder = ""
|
Asa@59
|
269 local function Decide(data)
|
Asa@59
|
270 local newDecision = 0
|
Asa@59
|
271 for name, decider in pairs(craftingDeciders) do
|
Asa@59
|
272 if name ~= lastWinner then
|
Asa@59
|
273 newDecision = decider(data)
|
Asa@59
|
274 if newDecision > data.queue then
|
Asa@59
|
275 data.queue = newDecision
|
Asa@59
|
276 lastWinner = name
|
Asa@59
|
277 return Decide(data)
|
Asa@59
|
278 elseif newDecision < 0 then
|
Asa@59
|
279 lastWinner = ""
|
Asa@59
|
280 return 'VETO: '..name, 0
|
Asa@59
|
281 end
|
Asa@59
|
282 end
|
Asa@59
|
283 end
|
Asa@59
|
284
|
Asa@59
|
285 winner = lastWinner
|
Asa@59
|
286 lastWinner = ""
|
Asa@59
|
287
|
Asa@59
|
288 return winner, data.queue
|
Asa@59
|
289 end
|
Asa@59
|
290
|
Asa@59
|
291 local function isProfitable(data)
|
Asa@59
|
292 if data.profit > 0 and data.profit > ItemAuditor:GetCraftingThreshold() then
|
Asa@59
|
293 return 1
|
Asa@59
|
294 end
|
Asa@59
|
295 return -1
|
Asa@59
|
296 end
|
Asa@64
|
297 Crafting.RegisterCraftingDecider('Is Profitable', isProfitable)
|
Asa@59
|
298
|
Asa@59
|
299 local function tableFilter(self, row, ...)
|
Asa@59
|
300 -- column 5 is how many should be crafted
|
Asa@59
|
301 return row[5] > 0
|
Asa@59
|
302 end
|
Asa@59
|
303
|
Asa@59
|
304 local tableData = {}
|
Asa@59
|
305 function ItemAuditor:UpdateCraftingTable()
|
Asa@59
|
306 if LSW == nil then
|
Asa@59
|
307 self:Print("This feature requires LilSparky's Workshop.")
|
Asa@59
|
308 return
|
Asa@59
|
309 end
|
Asa@59
|
310 if Skillet == nil then
|
Asa@59
|
311 self:Print("This feature requires Skillet.")
|
Asa@59
|
312 return
|
Asa@59
|
313 end
|
Asa@59
|
314 if GetAuctionBuyout ~= nil then
|
Asa@59
|
315 elseif AucAdvanced and AucAdvanced.Version then
|
Asa@59
|
316 else
|
Asa@59
|
317 self:Print("This feature requires Auctionator, Auctioneer, AuctionLite, or AuctionMaster.")
|
Asa@59
|
318 return
|
Asa@59
|
319 end
|
Asa@59
|
320 wipe(realData)
|
Asa@59
|
321 wipe(tableData)
|
Asa@59
|
322
|
Asa@59
|
323 local profitableItems = {}
|
Asa@59
|
324 local profitableIndex = 1
|
Asa@59
|
325 local numChecked = 0
|
Asa@59
|
326 local row = 1
|
Asa@59
|
327
|
Asa@59
|
328 for i = 1, GetNumTradeSkills() do
|
Asa@59
|
329 local itemLink = GetTradeSkillItemLink(i)
|
Asa@59
|
330 local itemId = Skillet:GetItemIDFromLink(itemLink)
|
Asa@59
|
331
|
Asa@59
|
332 --Figure out if its an enchant or not
|
Asa@59
|
333 _, _, _, _, altVerb = GetTradeSkillInfo(i)
|
Asa@59
|
334 if LSW.scrollData[itemId] ~= nil and altVerb == 'Enchant' then
|
Asa@59
|
335 -- Ask LSW for the correct scroll
|
Asa@59
|
336 itemId = LSW.scrollData[itemId]["scrollID"]
|
Asa@59
|
337 end
|
Asa@59
|
338
|
Asa@59
|
339 local recipeLink = GetTradeSkillRecipeLink(i)
|
Asa@59
|
340 local stackSize = 1
|
Asa@59
|
341 if recipeLink ~= nil and itemId ~= nil then
|
Asa@59
|
342 local skillName, skillType, numAvailable, isExpanded, altVerb = GetTradeSkillInfo(i)
|
Asa@59
|
343 local itemName, itemLink= GetItemInfo(itemId)
|
Asa@59
|
344
|
Asa@59
|
345 local count = Altoholic:GetItemCount(itemId)
|
Asa@59
|
346 local reagents = {}
|
Asa@59
|
347 local totalCost = 0
|
Asa@59
|
348 for reagentId = 1, GetTradeSkillNumReagents(i) do
|
Asa@59
|
349 local reagentName, _, reagentCount = GetTradeSkillReagentInfo(i, reagentId);
|
Asa@59
|
350 local reagentLink = GetTradeSkillReagentItemLink(i, reagentId)
|
Asa@59
|
351
|
Asa@59
|
352 reagents[reagentId] = {
|
Asa@59
|
353 name = reagentName,
|
Asa@59
|
354 count = reagentCount,
|
Asa@59
|
355 price = self:GetReagentCost(reagentLink, reagentCount),
|
Asa@59
|
356 }
|
Asa@59
|
357 totalCost = totalCost + self:GetReagentCost(reagentLink, reagentCount)
|
Asa@59
|
358 end
|
Asa@59
|
359
|
Asa@59
|
360 local data = {
|
Asa@59
|
361 recipeLink = recipeLink,
|
Asa@59
|
362 link = itemLink,
|
Asa@59
|
363 name = itemName,
|
Asa@59
|
364 count = count,
|
Asa@59
|
365 price = (self:GetAuctionPrice(itemLink) or 0),
|
Asa@59
|
366 cost = totalCost,
|
Asa@59
|
367 profit = (self:GetAuctionPrice(itemLink) or 0) - totalCost,
|
Asa@59
|
368 reagents = reagents,
|
Asa@59
|
369 count = count,
|
Asa@59
|
370 tradeSkillIndex = i,
|
Asa@59
|
371 queue = 0,
|
Asa@59
|
372 winner = "",
|
Asa@59
|
373 }
|
Asa@59
|
374
|
Asa@59
|
375 data.winner, data.queue = Decide(data)
|
Asa@59
|
376 data.queue = data.queue - count
|
Asa@59
|
377
|
Asa@59
|
378 -- If a tradeskill makes 5 at a time and something asks for 9, we should only
|
Asa@59
|
379 -- craft twice to get 10.
|
Asa@59
|
380 data.queue = ceil(data.queue / GetTradeSkillNumMade(i))
|
Asa@59
|
381
|
Asa@59
|
382 realData[row] = data
|
Asa@59
|
383 row = row + 1
|
Asa@59
|
384 end
|
Asa@59
|
385 end
|
Asa@59
|
386 table.sort(realData, function(a, b) return a.profit*a.queue > b.profit*b.queue end)
|
Asa@68
|
387 if craftingTable then
|
Asa@68
|
388 craftingTable:SetFilter(tableFilter)
|
Asa@68
|
389 self:RefreshCraftingTable()
|
Asa@68
|
390 end
|
Asa@60
|
391 end
|
Asa@60
|
392
|
Asa@60
|
393 function ItemAuditor:RefreshCraftingTable()
|
Asa@59
|
394 for key, data in pairs(realData) do
|
Asa@59
|
395 tableData[key] = {
|
Asa@59
|
396 data.name,
|
Asa@59
|
397 data.cost,
|
Asa@59
|
398 data.price,
|
Asa@59
|
399 data.winner,
|
Asa@59
|
400 data.queue,
|
Asa@59
|
401 data.profit*data.queue,
|
Asa@59
|
402 }
|
Asa@59
|
403 end
|
Asa@60
|
404 craftingTable:SetData(tableData, true)
|
Asa@59
|
405
|
Asa@60
|
406 if self:GetCraftingRow(1) then
|
Asa@60
|
407 btnProcess:Enable()
|
Asa@60
|
408 else
|
Asa@60
|
409 btnProcess:Disable()
|
Asa@60
|
410 end
|
Asa@59
|
411 end
|
Asa@59
|
412
|
Asa@59
|
413 function ItemAuditor:GetCraftingRow(row)
|
Asa@59
|
414 if craftingTable then
|
Asa@59
|
415 for _, index in pairs(craftingTable.sorttable) do
|
Asa@59
|
416 local tableRow = tableData[index]
|
Asa@59
|
417 if tableFilter(nil, tableRow) then
|
Asa@59
|
418 row = row - 1
|
Asa@59
|
419 if row == 0 then
|
Asa@59
|
420 return realData[index]
|
Asa@59
|
421 end
|
Asa@59
|
422 end
|
Asa@59
|
423 end
|
Asa@59
|
424 elseif realData then
|
Asa@59
|
425 return realData[row]
|
Asa@59
|
426 end
|
Asa@59
|
427 return nil
|
Asa@59
|
428 end
|
Asa@67
|
429 ItemAuditor.Options.args.crafting = {
|
Asa@67
|
430 type = "execute",
|
Asa@67
|
431 name = "crafting",
|
Asa@67
|
432 desc = "This opens a window to configure a crafting queue.",
|
Asa@67
|
433 func = "DisplayCrafting",
|
Asa@67
|
434 guiHidden = false,
|
Asa@67
|
435 }
|