arkanes@0
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1 local _, kbf = ...
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arkanes@0
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2
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arkanes@0
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3 KBF = kbf -- make global for debugging
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arkanes@0
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4
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arkanes@0
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5 local kbf = LibStub("AceAddon-3.0"):NewAddon(kbf, "KBF", "AceEvent-3.0", "AceConsole-3.0")
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arkanes@0
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6
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arkanes@0
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7
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arkanes@0
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8 function kbf:OnInitialize()
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arkanes@67
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9 self.oocQueue = {}
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arkanes@67
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10 -- config settings - account wide shared profile by default
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arkanes@67
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11 self.db = LibStub("AceDB-3.0"):New("KBFSavedVars", self.defaultConfig, true)
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arkanes@67
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12 -- create frames here so that they will be correctly stored in location cache by
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arkanes@67
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13 -- the UI.
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arkanes@68
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14 self.anchor, self.secureHeader, self.consolidateHeader, self.consolidateProxy, self.vehicleHeader = self:CreateCoreFrames()
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arkanes@10
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15 self.debuffFrames = {}
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arkanes@0
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16 self:RegisterEvent("UNIT_AURA")
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arkanes@57
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17 LibStub("AceConfig-3.0"):RegisterOptionsTable("KBF", self.options);
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arkanes@57
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18 self.profilesFrame = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("KBF", "KBF");
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arkanes@38
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19 self:RegisterChatCommand("kbf", "ToggleAnchor")
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arkanes@45
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20
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arkanes@66
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21
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arkanes@38
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22 end
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arkanes@38
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23
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arkanes@38
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24 function kbf:OnEnable()
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arkanes@67
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25 -- set up the countdown timer
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arkanes@4
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26 -- TODO: Fancy enable/disable based on whether you have any timed buffs.
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arkanes@4
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27 -- Not a big deal, how often do you care about that
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arkanes@8
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28 -- also TODO: Maybe should bucket OnUpdates somehow
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arkanes@18
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29 -- AceTimer repeating events can only happen at 0.1 seconds, which is probably
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arkanes@18
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30 -- fast enough for updating, but makes the animation look jerky
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arkanes@27
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31 -- need to experiment with using animation groups
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arkanes@18
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32 self.update = CreateFrame("FRAME")
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arkanes@18
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33 self.update:SetScript("OnUpdate", function() self:OnUpdate() end)
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arkanes@7
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34 self.dirty = true -- force an immediate scan on login
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arkanes@14
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35 self:HideBlizzardBuffFrames()
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arkanes@0
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36 end
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arkanes@1
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37 -- naming convention
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arkanes@17
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38 -- a "frame" is the top-level button (secure button from the header, or one I make myself)
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arkanes@17
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39 -- that will contain the UI information about the buff
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arkanes@17
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40 -- a "bar" is a frame that has the icon, status bar, ect associated with it
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arkanes@0
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41
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arkanes@20
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42
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arkanes@8
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43 function kbf:HideBlizzardBuffFrames()
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arkanes@8
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44 local function HideBlizFrame(frame)
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arkanes@8
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45 if not frame then return end
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arkanes@8
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46 frame:UnregisterAllEvents()
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arkanes@8
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47 frame:SetScript("OnUpdate", nil)
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arkanes@8
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48 frame:Hide()
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arkanes@8
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49 frame.Show = function() end
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arkanes@8
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50 end
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arkanes@8
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51 HideBlizFrame(BuffFrame)
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arkanes@8
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52 HideBlizFrame(ConsolidatedBuffs)
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arkanes@18
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53 HideBlizFrame(TemporaryEnchantFrame)
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arkanes@8
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54
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arkanes@8
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55 end
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arkanes@8
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56
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arkanes@45
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57 -- enqueues a callable that will be run once in-combat lockdown is past
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arkanes@45
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58 -- all callables will be executed in a single run, in the order they were enqueued
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arkanes@45
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59 -- if called when OOC, the function will be called immediately, unless the alwaysQueue parameter is true,
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arkanes@45
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60 -- in which case it will be appended normally
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arkanes@45
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61 function kbf:QueueForOOC(func, alwaysQueue)
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arkanes@67
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62 if InCombatLockdown() or alwaysQueue then
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arkanes@67
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63 tinsert(self.oocQueue, func)
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arkanes@67
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64 else
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arkanes@67
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65 func()
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arkanes@67
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66 end
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arkanes@45
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67 end
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arkanes@45
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68
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arkanes@51
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69 function kbf:OnUpdate()
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arkanes@49
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70 -- TODO: only start this polling when we leave combat?
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arkanes@49
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71 while #self.oocQueue > 0 and not InCombatLockdown() do
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arkanes@67
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72 local func = table.remove(self.oocQueue)
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arkanes@67
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73 func()
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arkanes@45
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74 end
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arkanes@45
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75
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arkanes@38
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76 local unit = self.secureHeader:GetAttribute("unit")
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arkanes@10
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77 local buffCount = 0
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arkanes@4
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78 for idx=1,99 do
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arkanes@38
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79 local frame = self.secureHeader:GetAttribute("child"..idx)
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arkanes@10
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80 if not (frame and frame:IsShown()) then break end
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arkanes@65
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81 local boundIndex = frame:GetAttribute("index")
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arkanes@65
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82 if not boundIndex then
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arkanes@67
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83 break
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arkanes@65
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84 end
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arkanes@66
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85 if self.dirty then
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arkanes@67
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86 local hasbuff = UnitAura(unit, boundIndex)
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arkanes@67
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87 --self:Print(hasbuff, idx, boundIndex)
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arkanes@67
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88 if not hasbuff then
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arkanes@67
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89 if frame.icon then frame.icon:Hide() end
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arkanes@67
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90 if frame.statusbar then frame.statusbar:Hide() end
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arkanes@67
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91 if frame.statusbarbg then frame.statusbarbg:Hide() end
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arkanes@67
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92 if frame.text then frame.text:Hide() end
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arkanes@67
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93 if frame.timertext then frame.timertext:Hide() end
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arkanes@67
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94 break
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arkanes@67
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95 end
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arkanes@67
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96 buffCount = buffCount + 1
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arkanes@67
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97
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arkanes@67
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98 if self.dirty then
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arkanes@67
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99 if self:BindBarToBuff(frame, unit) then break end
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arkanes@67
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100 end
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arkanes@67
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101 frame.icon:Show()
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arkanes@67
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102 frame.statusbar:Show()
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arkanes@67
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103 frame.statusbarbg:Show()
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arkanes@67
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104 frame.text:Show()
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arkanes@67
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105 frame.timertext:Show()
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arkanes@67
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106 end
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arkanes@10
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107 self:UpdateBarExpirationTime(frame)
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arkanes@12
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108 -- Don't forget to refresh shown tooltips
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arkanes@45
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109 if (GameTooltip:IsOwned(frame)) then
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arkanes@15
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110 self:OnEnter(frame)
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arkanes@12
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111 end
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arkanes@10
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112 end
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arkanes@37
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113 -- consolidated buffs
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arkanes@37
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114 if self.consolidateProxy:IsShown() then
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arkanes@67
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115 for idx=1,99 do
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arkanes@67
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116 local frame = self.consolidateHeader:GetAttribute("child"..idx)
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arkanes@67
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117 if not (frame and frame:IsShown()) then break end
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arkanes@67
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118 if self.dirty then
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arkanes@67
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119 if self:BindBarToBuff(frame, unit) then break end
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arkanes@67
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120 end
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arkanes@67
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121 self:UpdateBarExpirationTime(frame)
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arkanes@67
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122 -- Don't forget to refresh shown tooltips
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arkanes@67
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123 if ( GameTooltip:IsOwned(frame) ) then
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arkanes@67
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124 self:OnEnter(frame)
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arkanes@67
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125 end
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arkanes@67
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126 end
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arkanes@67
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127 buffCount = buffCount+1
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arkanes@67
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128 end
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arkanes@68
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129
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arkanes@67
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130 -- SAH correctly binds the weapon enchant templates now, but when temp enchants
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arkanes@67
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131 -- are present and used, it seems that it doesn't correctly hide un-bound
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arkanes@67
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132 -- buff frames, which breaks all the layout and so forth.
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arkanes@67
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133 for weapon=3,1,-1 do
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arkanes@67
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134 local tempEnchant = self.secureHeader:GetAttribute("tempEnchant"..weapon)
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arkanes@67
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135 if tempEnchant and tempEnchant:IsShown() then
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arkanes@67
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136 self:BindBarToWeaponEnchant(tempEnchant)
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arkanes@67
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137 self:UpdateBarExpirationTime(tempEnchant)
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arkanes@67
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138 buffCount = buffCount + 1
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arkanes@67
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139 end
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arkanes@67
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140 end
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arkanes@67
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141
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arkanes@67
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142 -- debuffs
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arkanes@67
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143 -- Since debuffs aren't cancellable, don't need to use the secure header
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arkanes@67
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144 -- for them. This could be rewritten to support useful features like
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arkanes@67
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145 -- sorting & scaling and stuff. Honestly, should at least be alphabetical.
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arkanes@10
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146 for idx=1,99 do
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arkanes@10
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147 local frame = self.debuffFrames[idx]
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arkanes@10
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148 if self.dirty then
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arkanes@10
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149 local name, rank, icon, stacks, debuffType, duration, expirationTime = UnitAura(unit, idx, "HARMFUL")
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arkanes@10
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150 if not name then
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arkanes@10
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151 -- out of debuffs, hide all the rest of them
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arkanes@10
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152 for jdx = idx, 99 do
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arkanes@10
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153 local bar = self.debuffFrames[jdx]
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arkanes@10
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154 if bar then bar:Hide() else break end
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arkanes@10
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155 end
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arkanes@10
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156 break
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arkanes@10
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157 end
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arkanes@10
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158 if not frame then
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arkanes@68
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159 frame = self:ConstructBar(nil, 1, 0, 0, self.secureHeader)
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arkanes@10
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160 self.debuffFrames[idx] = frame
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arkanes@10
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161 end
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arkanes@10
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162 self:SetBarAppearance(frame, name, icon, stacks, duration, expirationTime)
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arkanes@10
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163 frame:ClearAllPoints()
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arkanes@10
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164 -- position it under all the buffs, with a half-bar spacing
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arkanes@41
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165 frame:SetPoint("TOP", self.secureHeader, "TOP", 0, (buffCount * -16) - 8)
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arkanes@10
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166 frame:Show()
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arkanes@13
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167 frame.filter = "HARMFUL"
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arkanes@13
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168 frame.unit = unit
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arkanes@16
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169 frame.index = idx
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arkanes@13
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170 frame:SetScript("OnEnter", function() kbf:OnEnter(frame) end)
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arkanes@13
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171 frame:SetScript("OnLeave", function() GameTooltip:Hide() end)
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arkanes@23
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172 frame:EnableMouse(true)
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arkanes@10
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173 buffCount = buffCount + 1
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arkanes@10
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174 else
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arkanes@10
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175 -- not dirty, so no frame means we're done
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arkanes@10
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176 if not frame then break end
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arkanes@6
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177 end
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arkanes@10
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178 self:UpdateBarExpirationTime(frame)
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arkanes@13
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179 if ( GameTooltip:IsOwned(frame) ) then
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arkanes@15
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180 self:OnEnter(frame)
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arkanes@13
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181 end
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arkanes@4
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182 end
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arkanes@6
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183 self.dirty = nil
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arkanes@4
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184 end
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arkanes@4
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185
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arkanes@0
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186 function kbf:UNIT_AURA(event, unit)
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arkanes@38
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187 if unit ~= self.secureHeader:GetAttribute("unit") then return end
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arkanes@6
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188 self.dirty = true
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arkanes@0
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189 end
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arkanes@0
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190
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arkanes@10
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191 function kbf:UpdateBarExpirationTime(frame)
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arkanes@10
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192 if frame.expirationTime then
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arkanes@10
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193 local remaining = frame.expirationTime - GetTime()
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arkanes@10
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194 remaining = math.max(0, remaining)
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arkanes@10
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195 local perc = remaining / frame.duration
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arkanes@10
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196 frame.timertext:SetText(self:FormatTimeText(remaining))
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arkanes@10
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197 frame.statusbar:SetValue(remaining)
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arkanes@10
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198 end
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arkanes@10
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199 end
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arkanes@10
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200
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arkanes@42
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201 local gratt = LibStub:GetLibrary("LibGratuity-3.0")
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arkanes@42
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202
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arkanes@17
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203 function kbf:BindBarToWeaponEnchant(parentFrame, slotOverride)
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arkanes@17
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204 -- allow passing of explicit slot in order to work around aura header bug
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arkanes@17
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205 local slot = slotOverride or parentFrame:GetAttribute("target-slot")
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arkanes@17
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206 local itemIndex = slot - 15 -- 1MH, 2OF
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arkanes@17
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207 local RETURNS_PER_ITEM = 3
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arkanes@17
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208 local hasEnchant, remaining, enchantCharges = select(RETURNS_PER_ITEM * (itemIndex - 1) + 1, GetWeaponEnchantInfo())
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arkanes@17
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209 -- remaining time is in milliseconds
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arkanes@26
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210 if not hasEnchant then return end -- this should never happen
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arkanes@17
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211 local remaining = remaining / 1000
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arkanes@42
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212
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arkanes@17
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213 local icon = GetInventoryItemTexture("player", slot)
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arkanes@42
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214 local maxDuration
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arkanes@42
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215 if select(2, UnitClass("player")) == "ROGUE" then
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arkanes@67
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216 -- Rogues are probably using poisons, which are an hour
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arkanes@67
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217 maxDuration = 60 * 60
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arkanes@42
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218 else
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arkanes@67
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219 -- everyone else is probably using something thats a half hour
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arkanes@67
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220 maxDuration = 30 * 60
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arkanes@42
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221 end
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arkanes@42
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222 local duration = max(maxDuration, remaining)
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arkanes@17
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223 local expirationTime = GetTime() + remaining
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arkanes@17
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224 local name = GetItemInfo(GetInventoryItemID("player", slot))
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arkanes@42
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225 -- try to figure out what the weapon enchant is
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arkanes@42
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226 -- tooltip string -> {spellid, duration}
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arkanes@42
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227 local knownEnchants = {
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arkanes@67
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228 ["Flametongue"] = {8024, 30*60},
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arkanes@67
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229 ["Frostbrand"] = {8033, 30*60},
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arkanes@67
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230 ["Earthliving"] = {51730, 30*60},
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arkanes@67
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231 ["Windfury"] = {8232, 30*60},
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arkanes@67
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232 ["Instant Poison"] = {8680, 60*60},
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arkanes@67
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233 ["Wound Poison"] = {13218, 60*60},
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arkanes@67
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234 ["Deadly Poison"] = {2823, 60*60},
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arkanes@67
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235 ["Crippling Poison"] = {3408, 60*60}
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arkanes@42
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236
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arkanes@42
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237 }
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arkanes@42
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238 local spellId = nil
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arkanes@67
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239 if gratt then
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arkanes@67
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240 gratt:SetInventoryItem("player", slot)
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arkanes@67
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241 for tag, info in pairs(knownEnchants) do
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arkanes@67
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242 if gratt:Find(tag) then
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arkanes@67
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243 spellId, duration = unpack(info)
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arkanes@67
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244 name, _, _ = GetSpellInfo(spellId)
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arkanes@67
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245 local slots = {[16] = "Main Hand", [17] = "Off Hand", [18] = "Thrown"}
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arkanes@67
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246 name = tag .. " (" .. slots[slot] .. ")"
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arkanes@67
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247 break
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arkanes@67
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248 end
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arkanes@67
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249 end
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arkanes@67
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250 end
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arkanes@42
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251 parentFrame.spellId = spellId
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arkanes@17
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252 if not parentFrame.icon then
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arkanes@17
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253 self:ConstructBar(parentFrame, 1, 0, 1)
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arkanes@17
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254 end
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arkanes@17
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255 self:SetBarAppearance(parentFrame, name, icon, enchantCharges, duration, expirationTime)
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arkanes@17
|
256 end
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arkanes@17
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257
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arkanes@3
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258 function kbf:BindBarToBuff(parentFrame, unit)
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arkanes@3
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259 local index = parentFrame:GetAttribute("index")
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arkanes@3
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260 local filter = parentFrame:GetAttribute("filter")
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arkanes@10
|
261 local name, rank, icon, stacks, debuffType, duration, expirationTime,
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arkanes@3
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262 unitCaster, isStealable, shouldConsolidate, spellId = UnitAura(unit, index, filter)
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arkanes@10
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263 if not name then return end
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arkanes@2
|
264 if not parentFrame.icon then
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arkanes@2
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265 self:ConstructBar(parentFrame)
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arkanes@0
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266 end
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arkanes@10
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267 self:SetBarAppearance(parentFrame, name, icon, stacks, duration, expirationTime)
|
arkanes@10
|
268 end
|
arkanes@10
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269
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arkanes@10
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270 function kbf:SetBarAppearance(parentFrame, name, icon, stacks, duration, expirationTime)
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arkanes@2
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271 parentFrame.icon:SetNormalTexture(icon)
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arkanes@0
|
272 if stacks and stacks > 0 then
|
arkanes@2
|
273 parentFrame.text:SetText(string.format("%s(%d)", name, stacks))
|
arkanes@0
|
274 else
|
arkanes@2
|
275 parentFrame.text:SetText(name)
|
arkanes@0
|
276 end
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arkanes@4
|
277 parentFrame.timertext:SetText(self:FormatTimeText(duration))
|
arkanes@4
|
278 -- store duration information
|
arkanes@6
|
279 if duration and duration > 0 then
|
arkanes@4
|
280 parentFrame.expirationTime = expirationTime
|
arkanes@4
|
281 parentFrame.duration = duration
|
arkanes@4
|
282 parentFrame.statusbar:SetMinMaxValues(0, duration)
|
arkanes@4
|
283 else
|
arkanes@4
|
284 parentFrame.expirationTime = nil
|
arkanes@4
|
285 parentFrame.duration = 0
|
arkanes@4
|
286 parentFrame.statusbar:SetMinMaxValues(0,1)
|
arkanes@4
|
287 parentFrame.statusbar:SetValue(1)
|
arkanes@4
|
288 end
|
arkanes@4
|
289 end
|
arkanes@4
|
290
|
arkanes@17
|
291 -- expects time seconds
|
arkanes@4
|
292 function kbf:FormatTimeText(time)
|
arkanes@4
|
293 if not time or time == 0 then return "" end
|
arkanes@4
|
294 local timetext
|
arkanes@4
|
295 local h = floor(time/3600)
|
arkanes@4
|
296 local m = time - (h*3600)
|
arkanes@4
|
297 m = floor(m/60)
|
arkanes@4
|
298 local s = time - ((h*3600) + (m*60))
|
arkanes@4
|
299 if h > 0 then
|
arkanes@4
|
300 timetext = ("%d:%02d"):format(h, m)
|
arkanes@4
|
301 elseif m > 0 then
|
arkanes@4
|
302 timetext = string.format("%d:%02d", m, floor(s))
|
arkanes@4
|
303 elseif s < 10 then
|
arkanes@4
|
304 timetext = string.format("%1.1f", s)
|
arkanes@4
|
305 else
|
arkanes@4
|
306 timetext = string.format("%.0f", floor(s))
|
arkanes@4
|
307 end
|
arkanes@4
|
308 return timetext
|
arkanes@0
|
309 end
|
arkanes@0
|
310
|
arkanes@12
|
311 function KBF:OnEnter(button, motion)
|
arkanes@12
|
312 -- this is for the secure buttons, so use the attributes
|
arkanes@26
|
313 local unit = SecureButton_GetModifiedUnit(button) or button.unit -- will perform vehicle toggle
|
arkanes@21
|
314 local filter = button:GetAttribute("filter") or button.filter
|
arkanes@15
|
315 local index = button:GetAttribute("index") or button.index
|
arkanes@17
|
316 if unit and filter and index then
|
arkanes@21
|
317 -- I'd like a better place to position this but it's funky for right now, handle it later
|
arkanes@17
|
318 GameTooltip:SetOwner(button, "ANCHOR_BOTTOMLEFT");
|
arkanes@17
|
319 GameTooltip:SetFrameLevel(button:GetFrameLevel() + 2);
|
arkanes@17
|
320 GameTooltip:SetUnitAura(unit, index, filter);
|
arkanes@17
|
321 return
|
arkanes@17
|
322 end
|
arkanes@17
|
323 local slot = button:GetAttribute("target-slot") -- temp enchant
|
arkanes@42
|
324 if slot then
|
arkanes@67
|
325 GameTooltip:SetOwner(button, "ANCHOR_BOTTOMLEFT");
|
arkanes@67
|
326 GameTooltip:SetFrameLevel(button:GetFrameLevel() + 2);
|
arkanes@67
|
327 if button.spellId then
|
arkanes@67
|
328 -- TODO: This might be too big of a tooltip to care about that much.
|
arkanes@67
|
329 -- Maybe I should just have a single line with the weapon name
|
arkanes@67
|
330 --GameTooltip:SetInventoryItem(unit, slot)
|
arkanes@67
|
331 local name = GetItemInfo(GetInventoryItemID("player", slot))
|
arkanes@67
|
332 local r, g, b = GetItemQualityColor(GetInventoryItemQuality("player", slot))
|
arkanes@67
|
333 GameTooltip:SetText(name, r, g, b)
|
arkanes@67
|
334 local slots = {[16] = "Main Hand", [17] = "Off Hand", [18] = "Thrown"}
|
arkanes@67
|
335 GameTooltip:AddLine(slots[slot])
|
arkanes@67
|
336 GameTooltip:AddLine(" ")
|
arkanes@67
|
337 GameTooltip:AddSpellByID(button.spellId)
|
arkanes@67
|
338 else
|
arkanes@67
|
339 GameTooltip:SetInventoryItem(unit, slot)
|
arkanes@67
|
340 end
|
arkanes@67
|
341 end
|
arkanes@12
|
342 end
|
arkanes@12
|
343
|
arkanes@1
|
344 -- creates a icon + statusbar bar
|
arkanes@68
|
345 function kbf:ConstructBar(frame, r, g, b, parent)
|
arkanes@0
|
346 local texture = "Interface\\TargetingFrame\\UI-StatusBar"
|
arkanes@1
|
347 -- Because of secureframe suckiness, these height & width numbers
|
arkanes@1
|
348 -- have to be consistent with the stuff in KBF.xml
|
arkanes@54
|
349 local height = self.staticConfig.BAR_HEIGHT
|
arkanes@54
|
350 local width = self.staticConfig.BAR_WIDTH -- this is the width *without* the icon
|
arkanes@22
|
351 local font, _, style = GameFontHighlight:GetFont()
|
arkanes@10
|
352 local r = r or 0
|
arkanes@10
|
353 local g = g or 1
|
arkanes@10
|
354 local b = b or 0
|
arkanes@10
|
355 local bgcolor = {r, g, b, 0.5}
|
arkanes@10
|
356 local color = {r, g, b, 1}
|
arkanes@0
|
357 local fontsize = 11
|
arkanes@0
|
358 local timertextwidth = fontsize * 3.6
|
arkanes@0
|
359 local textcolor = {1, 1, 1, 1}
|
arkanes@0
|
360 local timertextcolor = {1, 1, 1, 1}
|
arkanes@10
|
361 if not frame then
|
arkanes@68
|
362 parent = parent or UIParent
|
arkanes@68
|
363 frame = CreateFrame("Button", "ABC", parent) -- the "top level" frame that represents the bar as a whole
|
arkanes@54
|
364 frame:SetHeight(height)
|
arkanes@54
|
365 frame:SetWidth(width + height)
|
arkanes@10
|
366 end
|
arkanes@1
|
367 local bar = frame
|
arkanes@66
|
368 bar.icon = CreateFrame("Button", "ABC-Icon", bar) -- the icon
|
arkanes@66
|
369 bar.statusbarbg = CreateFrame("StatusBar", "ABC-BG", bar) -- the bars background
|
arkanes@66
|
370 bar.statusbar = CreateFrame("StatusBar", "ABC-status", bar) -- and the bars foreground
|
arkanes@0
|
371 bar.text = bar.statusbar:CreateFontString(nil, "OVERLAY") -- the label text
|
arkanes@0
|
372 bar.timertext = bar.statusbar:CreateFontString(nil, "OVERLAY") -- and the timer text
|
arkanes@67
|
373
|
arkanes@0
|
374
|
arkanes@0
|
375 -- the icon
|
arkanes@0
|
376 bar.icon:ClearAllPoints()
|
arkanes@0
|
377 bar.icon:SetPoint("LEFT", bar, "LEFT", 0, 0)
|
arkanes@0
|
378 -- icons are square
|
arkanes@0
|
379 bar.icon:SetWidth(height)
|
arkanes@0
|
380 bar.icon:SetHeight(height)
|
arkanes@2
|
381 --bar.icon:EnableMouse(false)
|
arkanes@0
|
382 -- the status bar background & foreground
|
arkanes@0
|
383 local function setupStatusBar(sb, color)
|
arkanes@0
|
384 sb:ClearAllPoints()
|
arkanes@0
|
385 sb:SetHeight(height)
|
arkanes@0
|
386 sb:SetWidth(width)
|
arkanes@0
|
387 -- offset the height of the frame on the x-axis for the icon.
|
arkanes@0
|
388 sb:SetPoint("TOPLEFT", bar, "TOPLEFT", height, 0)
|
arkanes@0
|
389 sb:SetStatusBarTexture(texture)
|
arkanes@0
|
390 sb:GetStatusBarTexture():SetVertTile(false)
|
arkanes@0
|
391 sb:GetStatusBarTexture():SetHorizTile(false)
|
arkanes@0
|
392 sb:SetStatusBarColor(unpack(color))
|
arkanes@0
|
393 sb:SetMinMaxValues(0,1)
|
arkanes@0
|
394 sb:SetValue(1)
|
arkanes@0
|
395 end
|
arkanes@0
|
396 setupStatusBar(bar.statusbarbg, bgcolor)
|
arkanes@0
|
397 setupStatusBar(bar.statusbar, color)
|
arkanes@66
|
398 bar.statusbarbg:SetFrameLevel(bar.statusbar:GetFrameLevel()-1) -- make sure the bg frame stays in the back
|
arkanes@0
|
399 -- timer text
|
arkanes@0
|
400 bar.timertext:SetFontObject(GameFontHighlight)
|
arkanes@0
|
401 bar.timertext:SetFont(GameFontHighlight:GetFont())
|
arkanes@0
|
402 bar.timertext:SetHeight(height)
|
arkanes@0
|
403 bar.timertext:SetWidth(timertextwidth)
|
arkanes@24
|
404 bar.timertext:SetPoint("LEFT", bar.statusbar, "LEFT", 2, 0)
|
arkanes@24
|
405 bar.timertext:SetJustifyH("LEFT")
|
arkanes@0
|
406 bar.timertext:SetText("time")
|
arkanes@0
|
407 bar.timertext:SetTextColor(timertextcolor[1], timertextcolor[2], timertextcolor[3], timertextcolor[4])
|
arkanes@0
|
408
|
arkanes@0
|
409 -- and the label text
|
arkanes@0
|
410 bar.text:SetFontObject(GameFontHighlight)
|
arkanes@0
|
411 bar.text:SetFont(GameFontHighlight:GetFont())
|
arkanes@0
|
412 bar.text:SetHeight(height)
|
arkanes@24
|
413 bar.text:SetPoint("LEFT", bar.timertext, "RIGHT", 0, 0)
|
arkanes@0
|
414 bar.text:SetPoint("RIGHT", bar.statusbar, "RIGHT", 0, 0)
|
arkanes@0
|
415 bar.text:SetJustifyH("LEFT")
|
arkanes@0
|
416 bar.text:SetText("text")
|
arkanes@0
|
417 bar.text:SetTextColor(textcolor[1], textcolor[2], textcolor[3], textcolor[4])
|
arkanes@0
|
418 return bar
|
arkanes@0
|
419 end
|
arkanes@0
|
420
|
arkanes@38
|
421 function kbf:CreateCoreFrames()
|
arkanes@67
|
422 -- this is the visible anchor frame that the user interacts with
|
arkanes@67
|
423 -- to move the buffs around
|
arkanes@67
|
424 local height = self.staticConfig.BAR_HEIGHT
|
arkanes@54
|
425 local width = self.staticConfig.BAR_WIDTH -- this is the width *without* the icon
|
arkanes@0
|
426 local anchor = CreateFrame("FRAME", "KBFAnchorFrame", UIParent)
|
arkanes@0
|
427 anchor:SetClampedToScreen(true)
|
arkanes@0
|
428 anchor:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
|
arkanes@0
|
429 edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
|
arkanes@54
|
430 tile = true, tileSize = height, edgeSize = 12,
|
arkanes@0
|
431 insets = { left = 4, right = 4, top = 4, bottom = 4 },
|
arkanes@0
|
432 })
|
arkanes@0
|
433 local text = anchor:CreateFontString(nil, "OVERLAY") -- the label text
|
arkanes@0
|
434 text:SetFontObject(GameFontHighlight)
|
arkanes@0
|
435 text:SetFont(GameFontHighlight:GetFont())
|
arkanes@0
|
436 text:SetPoint("TOPLEFT", anchor, "TOPLEFT", 0, 0)
|
arkanes@0
|
437 text:SetPoint("BOTTOMRIGHT", anchor, "BOTTOMRIGHT", 0, 0)
|
arkanes@0
|
438 text:SetText("KBF ANCHOR")
|
arkanes@54
|
439 anchor:SetWidth(height + width)
|
arkanes@54
|
440 anchor:SetHeight(height)
|
arkanes@0
|
441 -- movability
|
arkanes@0
|
442 anchor:EnableMouse(true)
|
arkanes@0
|
443 anchor:SetMovable(true)
|
arkanes@0
|
444 anchor:RegisterForDrag("LeftButton")
|
arkanes@0
|
445 anchor:SetScript("OnDragStart", anchor.StartMoving)
|
arkanes@0
|
446 anchor:SetScript("OnDragStop", anchor.StopMovingOrSizing)
|
arkanes@0
|
447 anchor:ClearAllPoints()
|
arkanes@22
|
448 anchor:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", 0, 0)
|
arkanes@0
|
449 anchor:Hide()
|
arkanes@38
|
450 -- this is the parent & host for the secure aura buttons.
|
arkanes@0
|
451
|
arkanes@67
|
452 local secureHeader = CreateFrame("FRAME", "KBFBuffFrame", UIParent, "SecureAuraHeaderTemplate")
|
arkanes@67
|
453 self:SetCommonSecureHeaderAttributes(secureHeader)
|
arkanes@67
|
454 if self.db.profile.consolidateBuffs then
|
arkanes@67
|
455 secureHeader:SetAttribute("consolidateTo", 99)
|
arkanes@67
|
456 secureHeader:SetAttribute("consolidateDuration", -1) -- put 0 duration buffs into consolidation
|
arkanes@67
|
457 end
|
arkanes@38
|
458 secureHeader:SetPoint("TOP", anchor, "TOP", 0, 0)
|
arkanes@38
|
459
|
arkanes@38
|
460 -- this is the "button" in the aura flow that represents the consolidated buffs.
|
arkanes@38
|
461 -- pre-creating it here in order to perform customization
|
arkanes@66
|
462 local consolidateProxy = CreateFrame("BUTTON", "KBFConsolidateProxy", UIParent, "SecureHandlerClickTemplate")
|
arkanes@66
|
463 consolidateProxy:SetFrameStrata("HIGH")
|
arkanes@39
|
464 consolidateProxy:SetNormalTexture("Interface\\TargetingFrame\\UI-StatusBar")
|
arkanes@39
|
465 consolidateProxy:SetWidth(200 +16)
|
arkanes@67
|
466 consolidateProxy:SetHeight(16)
|
arkanes@38
|
467 secureHeader:SetAttribute("consolidateProxy", consolidateProxy)
|
arkanes@40
|
468 --secureHeader:SetFrameRef("proxy", consolidateProxy)
|
arkanes@40
|
469
|
arkanes@40
|
470
|
arkanes@38
|
471 -- this is the equivilent of the secureHeader for the consolidated buffs
|
arkanes@38
|
472 -- pre-creating again, so we can customize/size/position it
|
arkanes@38
|
473 local consolidateHeader = CreateFrame("FRAME", "KBFConsolidatedAnchorFrame", consolidateProxy)
|
arkanes@38
|
474 self:SetCommonSecureHeaderAttributes(consolidateHeader)
|
arkanes@38
|
475 secureHeader:SetAttribute("consolidateHeader", consolidateHeader)
|
arkanes@67
|
476 consolidateProxy:SetAttribute("header", consolidateHeader);
|
arkanes@67
|
477 consolidateProxy:SetFrameRef("header", consolidateHeader)
|
arkanes@67
|
478
|
arkanes@67
|
479 consolidateProxy:SetAttribute("_onclick", [[
|
arkanes@67
|
480 local frame = self:GetFrameRef("header")
|
arkanes@67
|
481 if frame:IsShown() then frame:Hide() else frame:Show() end
|
arkanes@40
|
482 ]])
|
arkanes@40
|
483 consolidateProxy:EnableMouse(true)
|
arkanes@40
|
484 consolidateProxy:RegisterForClicks("AnyUp")
|
arkanes@67
|
485
|
arkanes@67
|
486 -- position it relative to the proxy, so it can appear where we want it
|
arkanes@40
|
487 consolidateHeader:SetPoint("TOPRIGHT", anchor, "TOPLEFT", 0, 0)
|
arkanes@67
|
488 consolidateHeader:SetWidth(height + width)
|
arkanes@67
|
489 consolidateHeader:SetHeight(height)
|
arkanes@67
|
490 consolidateHeader:Show()
|
arkanes@69
|
491
|
arkanes@68
|
492
|
arkanes@69
|
493 local vehicleSwapper = CreateFrame("FRAME", "KBFVehicleSwapper", UIParent, "SecureHandlerStateTemplate")
|
arkanes@69
|
494 vehicleSwapper:SetAttribute("unit", "vehicle")
|
arkanes@69
|
495 vehicleSwapper:SetFrameRef("secureHeader", secureHeader)
|
arkanes@69
|
496 vehicleSwapper:SetAttribute("_onstate-unitexists", [[
|
arkanes@69
|
497 local frame = self:GetFrameRef("secureHeader")
|
arkanes@69
|
498 if newstate then
|
arkanes@69
|
499 frame:SetAttribute("unit", "vehicle")
|
arkanes@69
|
500 else
|
arkanes@69
|
501 frame:SetAttribute("unit", "player")
|
arkanes@68
|
502 end
|
arkanes@68
|
503 ]])
|
arkanes@69
|
504 RegisterUnitWatch(vehicleSwapper, true)
|
arkanes@68
|
505
|
arkanes@68
|
506
|
arkanes@69
|
507 return anchor, secureHeader, consolidateHeader, consolidateProxy
|
arkanes@37
|
508 end
|
arkanes@37
|
509
|
arkanes@38
|
510 --- sets the attributes needed by all the headers
|
arkanes@38
|
511 function kbf:SetCommonSecureHeaderAttributes(frame)
|
arkanes@0
|
512 frame:SetAttribute("filter", "HELPFUL")
|
arkanes@20
|
513 frame:SetAttribute("toggleForVehicle", true) -- this doesn't actually work right now, but maybe it eventually will
|
arkanes@0
|
514 frame:SetAttribute("template", "KBFSecureUnitAuraTemplate")
|
arkanes@3
|
515 frame:SetAttribute("point", "TOP")
|
arkanes@2
|
516 frame:SetAttribute("xOffset", 0)
|
arkanes@3
|
517 frame:SetAttribute("yOffset", -16)
|
arkanes@3
|
518 frame:SetAttribute("minWidth", 216)
|
arkanes@3
|
519 frame:SetAttribute("minHeight", 16)
|
arkanes@25
|
520 frame:SetAttribute("unit", "player")
|
arkanes@3
|
521 frame:SetAttribute("sortMethod", "NAME")
|
arkanes@3
|
522 frame:SetAttribute("sortOrder", "-")
|
arkanes@65
|
523 frame:SetAttribute("weaponTemplate", "KBFSecureWeaponEnchantTemplate")
|
arkanes@67
|
524 -- TODO: 4.3 SAH has a bug that messes up buff binding when a consolidate proxy
|
arkanes@67
|
525 -- and/or weapon enchants are present, don't use them. Set up a standalone enchant window to be managed
|
arkanes@67
|
526 -- independently
|
arkanes@66
|
527 frame:SetAttribute("includeWeapons", 100)
|
arkanes@5
|
528 frame:Show() -- has to be shown, otherwise the child frames don't show
|
arkanes@37
|
529 return frame
|
arkanes@0
|
530 end
|
arkanes@18
|
531
|
arkanes@18
|
532 function kbf:ShowAnchor()
|
arkanes@38
|
533 self.secureHeader:ClearAllPoints()
|
arkanes@38
|
534 self.secureHeader:SetPoint("TOP", self.anchor, "BOTTOM", 0, 0)
|
arkanes@18
|
535 self.anchor:Show()
|
arkanes@18
|
536 end
|
arkanes@18
|
537
|
arkanes@18
|
538 function kbf:HideAnchor()
|
arkanes@38
|
539 self.secureHeader:ClearAllPoints()
|
arkanes@38
|
540 self.secureHeader:SetPoint("TOP", self.anchor, "TOP", 0, 0)
|
arkanes@18
|
541 self.anchor:Hide()
|
arkanes@18
|
542 end
|
arkanes@18
|
543
|
arkanes@18
|
544 function kbf:ToggleAnchor()
|
arkanes@18
|
545 if self.anchor:IsShown() then
|
arkanes@18
|
546 self:HideAnchor()
|
arkanes@18
|
547 else
|
arkanes@18
|
548 self:ShowAnchor()
|
arkanes@18
|
549 end
|
arkanes@18
|
550 end
|