annotate KBF.lua @ 68:f5bd73181349

true in-combat vehicle swapping hooray!
author Chris Mellon <arkanes@gmail.com>
date Sat, 30 Jun 2012 18:18:18 -0500
parents 673fd9893f1e
children b467bba0224d
rev   line source
arkanes@0 1 local _, kbf = ...
arkanes@0 2
arkanes@0 3 KBF = kbf -- make global for debugging
arkanes@0 4
arkanes@0 5 local kbf = LibStub("AceAddon-3.0"):NewAddon(kbf, "KBF", "AceEvent-3.0", "AceConsole-3.0")
arkanes@0 6
arkanes@0 7
arkanes@0 8 function kbf:OnInitialize()
arkanes@67 9 self.oocQueue = {}
arkanes@67 10 -- config settings - account wide shared profile by default
arkanes@67 11 self.db = LibStub("AceDB-3.0"):New("KBFSavedVars", self.defaultConfig, true)
arkanes@67 12 -- create frames here so that they will be correctly stored in location cache by
arkanes@67 13 -- the UI.
arkanes@68 14 self.anchor, self.secureHeader, self.consolidateHeader, self.consolidateProxy, self.vehicleHeader = self:CreateCoreFrames()
arkanes@10 15 self.debuffFrames = {}
arkanes@0 16 self:RegisterEvent("UNIT_AURA")
arkanes@57 17 LibStub("AceConfig-3.0"):RegisterOptionsTable("KBF", self.options);
arkanes@57 18 self.profilesFrame = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("KBF", "KBF");
arkanes@38 19 self:RegisterChatCommand("kbf", "ToggleAnchor")
arkanes@45 20
arkanes@66 21
arkanes@38 22 end
arkanes@38 23
arkanes@38 24 function kbf:OnEnable()
arkanes@67 25 -- set up the countdown timer
arkanes@4 26 -- TODO: Fancy enable/disable based on whether you have any timed buffs.
arkanes@4 27 -- Not a big deal, how often do you care about that
arkanes@8 28 -- also TODO: Maybe should bucket OnUpdates somehow
arkanes@18 29 -- AceTimer repeating events can only happen at 0.1 seconds, which is probably
arkanes@18 30 -- fast enough for updating, but makes the animation look jerky
arkanes@27 31 -- need to experiment with using animation groups
arkanes@18 32 self.update = CreateFrame("FRAME")
arkanes@18 33 self.update:SetScript("OnUpdate", function() self:OnUpdate() end)
arkanes@7 34 self.dirty = true -- force an immediate scan on login
arkanes@14 35 self:HideBlizzardBuffFrames()
arkanes@0 36 end
arkanes@1 37 -- naming convention
arkanes@17 38 -- a "frame" is the top-level button (secure button from the header, or one I make myself)
arkanes@17 39 -- that will contain the UI information about the buff
arkanes@17 40 -- a "bar" is a frame that has the icon, status bar, ect associated with it
arkanes@0 41
arkanes@20 42
arkanes@8 43 function kbf:HideBlizzardBuffFrames()
arkanes@8 44 local function HideBlizFrame(frame)
arkanes@8 45 if not frame then return end
arkanes@8 46 frame:UnregisterAllEvents()
arkanes@8 47 frame:SetScript("OnUpdate", nil)
arkanes@8 48 frame:Hide()
arkanes@8 49 frame.Show = function() end
arkanes@8 50 end
arkanes@8 51 HideBlizFrame(BuffFrame)
arkanes@8 52 HideBlizFrame(ConsolidatedBuffs)
arkanes@18 53 HideBlizFrame(TemporaryEnchantFrame)
arkanes@8 54
arkanes@8 55 end
arkanes@8 56
arkanes@45 57 -- enqueues a callable that will be run once in-combat lockdown is past
arkanes@45 58 -- all callables will be executed in a single run, in the order they were enqueued
arkanes@45 59 -- if called when OOC, the function will be called immediately, unless the alwaysQueue parameter is true,
arkanes@45 60 -- in which case it will be appended normally
arkanes@45 61 function kbf:QueueForOOC(func, alwaysQueue)
arkanes@67 62 if InCombatLockdown() or alwaysQueue then
arkanes@67 63 tinsert(self.oocQueue, func)
arkanes@67 64 else
arkanes@67 65 func()
arkanes@67 66 end
arkanes@45 67 end
arkanes@45 68
arkanes@51 69 function kbf:OnUpdate()
arkanes@49 70 -- TODO: only start this polling when we leave combat?
arkanes@49 71 while #self.oocQueue > 0 and not InCombatLockdown() do
arkanes@67 72 local func = table.remove(self.oocQueue)
arkanes@67 73 func()
arkanes@45 74 end
arkanes@45 75
arkanes@38 76 local unit = self.secureHeader:GetAttribute("unit")
arkanes@10 77 local buffCount = 0
arkanes@4 78 for idx=1,99 do
arkanes@38 79 local frame = self.secureHeader:GetAttribute("child"..idx)
arkanes@10 80 if not (frame and frame:IsShown()) then break end
arkanes@65 81 local boundIndex = frame:GetAttribute("index")
arkanes@65 82 if not boundIndex then
arkanes@67 83 break
arkanes@65 84 end
arkanes@66 85 if self.dirty then
arkanes@67 86 local hasbuff = UnitAura(unit, boundIndex)
arkanes@67 87 --self:Print(hasbuff, idx, boundIndex)
arkanes@67 88 if not hasbuff then
arkanes@67 89 if frame.icon then frame.icon:Hide() end
arkanes@67 90 if frame.statusbar then frame.statusbar:Hide() end
arkanes@67 91 if frame.statusbarbg then frame.statusbarbg:Hide() end
arkanes@67 92 if frame.text then frame.text:Hide() end
arkanes@67 93 if frame.timertext then frame.timertext:Hide() end
arkanes@67 94 break
arkanes@67 95 end
arkanes@67 96 buffCount = buffCount + 1
arkanes@67 97
arkanes@67 98 if self.dirty then
arkanes@67 99 if self:BindBarToBuff(frame, unit) then break end
arkanes@67 100 end
arkanes@67 101 frame.icon:Show()
arkanes@67 102 frame.statusbar:Show()
arkanes@67 103 frame.statusbarbg:Show()
arkanes@67 104 frame.text:Show()
arkanes@67 105 frame.timertext:Show()
arkanes@67 106 end
arkanes@10 107 self:UpdateBarExpirationTime(frame)
arkanes@12 108 -- Don't forget to refresh shown tooltips
arkanes@45 109 if (GameTooltip:IsOwned(frame)) then
arkanes@15 110 self:OnEnter(frame)
arkanes@12 111 end
arkanes@10 112 end
arkanes@37 113 -- consolidated buffs
arkanes@37 114 if self.consolidateProxy:IsShown() then
arkanes@67 115 for idx=1,99 do
arkanes@67 116 local frame = self.consolidateHeader:GetAttribute("child"..idx)
arkanes@67 117 if not (frame and frame:IsShown()) then break end
arkanes@67 118 if self.dirty then
arkanes@67 119 if self:BindBarToBuff(frame, unit) then break end
arkanes@67 120 end
arkanes@67 121 self:UpdateBarExpirationTime(frame)
arkanes@67 122 -- Don't forget to refresh shown tooltips
arkanes@67 123 if ( GameTooltip:IsOwned(frame) ) then
arkanes@67 124 self:OnEnter(frame)
arkanes@67 125 end
arkanes@67 126 end
arkanes@67 127 buffCount = buffCount+1
arkanes@67 128 end
arkanes@68 129
arkanes@68 130 if self.vehicleHeader:IsShown() then
arkanes@68 131 local unit = "vehicle"
arkanes@68 132 for idx=1,99 do
arkanes@68 133 local frame = self.vehicleHeader:GetAttribute("child"..idx)
arkanes@68 134 if not (frame and frame:IsShown()) then break end
arkanes@68 135 if true then
arkanes@68 136 if self:BindBarToBuff(frame, unit) then break end
arkanes@68 137 end
arkanes@68 138 self:UpdateBarExpirationTime(frame)
arkanes@68 139 -- Don't forget to refresh shown tooltips
arkanes@68 140 if ( GameTooltip:IsOwned(frame) ) then
arkanes@68 141 self:OnEnter(frame)
arkanes@68 142 end
arkanes@68 143 end
arkanes@68 144 end
arkanes@68 145
arkanes@67 146 -- SAH correctly binds the weapon enchant templates now, but when temp enchants
arkanes@67 147 -- are present and used, it seems that it doesn't correctly hide un-bound
arkanes@67 148 -- buff frames, which breaks all the layout and so forth.
arkanes@67 149 for weapon=3,1,-1 do
arkanes@67 150 local tempEnchant = self.secureHeader:GetAttribute("tempEnchant"..weapon)
arkanes@67 151 if tempEnchant and tempEnchant:IsShown() then
arkanes@67 152 self:BindBarToWeaponEnchant(tempEnchant)
arkanes@67 153 self:UpdateBarExpirationTime(tempEnchant)
arkanes@67 154 buffCount = buffCount + 1
arkanes@67 155 end
arkanes@67 156 end
arkanes@67 157
arkanes@67 158 -- debuffs
arkanes@67 159 -- Since debuffs aren't cancellable, don't need to use the secure header
arkanes@67 160 -- for them. This could be rewritten to support useful features like
arkanes@67 161 -- sorting & scaling and stuff. Honestly, should at least be alphabetical.
arkanes@10 162 for idx=1,99 do
arkanes@10 163 local frame = self.debuffFrames[idx]
arkanes@10 164 if self.dirty then
arkanes@10 165 local name, rank, icon, stacks, debuffType, duration, expirationTime = UnitAura(unit, idx, "HARMFUL")
arkanes@10 166 if not name then
arkanes@10 167 -- out of debuffs, hide all the rest of them
arkanes@10 168 for jdx = idx, 99 do
arkanes@10 169 local bar = self.debuffFrames[jdx]
arkanes@10 170 if bar then bar:Hide() else break end
arkanes@10 171 end
arkanes@10 172 break
arkanes@10 173 end
arkanes@10 174 if not frame then
arkanes@68 175 frame = self:ConstructBar(nil, 1, 0, 0, self.secureHeader)
arkanes@10 176 self.debuffFrames[idx] = frame
arkanes@10 177 end
arkanes@10 178 self:SetBarAppearance(frame, name, icon, stacks, duration, expirationTime)
arkanes@10 179 frame:ClearAllPoints()
arkanes@10 180 -- position it under all the buffs, with a half-bar spacing
arkanes@41 181 frame:SetPoint("TOP", self.secureHeader, "TOP", 0, (buffCount * -16) - 8)
arkanes@10 182 frame:Show()
arkanes@13 183 frame.filter = "HARMFUL"
arkanes@13 184 frame.unit = unit
arkanes@16 185 frame.index = idx
arkanes@13 186 frame:SetScript("OnEnter", function() kbf:OnEnter(frame) end)
arkanes@13 187 frame:SetScript("OnLeave", function() GameTooltip:Hide() end)
arkanes@23 188 frame:EnableMouse(true)
arkanes@10 189 buffCount = buffCount + 1
arkanes@10 190 else
arkanes@10 191 -- not dirty, so no frame means we're done
arkanes@10 192 if not frame then break end
arkanes@6 193 end
arkanes@10 194 self:UpdateBarExpirationTime(frame)
arkanes@13 195 if ( GameTooltip:IsOwned(frame) ) then
arkanes@15 196 self:OnEnter(frame)
arkanes@13 197 end
arkanes@4 198 end
arkanes@6 199 self.dirty = nil
arkanes@4 200 end
arkanes@4 201
arkanes@0 202 function kbf:UNIT_AURA(event, unit)
arkanes@38 203 if unit ~= self.secureHeader:GetAttribute("unit") then return end
arkanes@6 204 self.dirty = true
arkanes@0 205 end
arkanes@0 206
arkanes@10 207 function kbf:UpdateBarExpirationTime(frame)
arkanes@10 208 if frame.expirationTime then
arkanes@10 209 local remaining = frame.expirationTime - GetTime()
arkanes@10 210 remaining = math.max(0, remaining)
arkanes@10 211 local perc = remaining / frame.duration
arkanes@10 212 frame.timertext:SetText(self:FormatTimeText(remaining))
arkanes@10 213 frame.statusbar:SetValue(remaining)
arkanes@10 214 end
arkanes@10 215 end
arkanes@10 216
arkanes@42 217 local gratt = LibStub:GetLibrary("LibGratuity-3.0")
arkanes@42 218
arkanes@17 219 function kbf:BindBarToWeaponEnchant(parentFrame, slotOverride)
arkanes@17 220 -- allow passing of explicit slot in order to work around aura header bug
arkanes@17 221 local slot = slotOverride or parentFrame:GetAttribute("target-slot")
arkanes@17 222 local itemIndex = slot - 15 -- 1MH, 2OF
arkanes@17 223 local RETURNS_PER_ITEM = 3
arkanes@17 224 local hasEnchant, remaining, enchantCharges = select(RETURNS_PER_ITEM * (itemIndex - 1) + 1, GetWeaponEnchantInfo())
arkanes@17 225 -- remaining time is in milliseconds
arkanes@26 226 if not hasEnchant then return end -- this should never happen
arkanes@17 227 local remaining = remaining / 1000
arkanes@42 228
arkanes@17 229 local icon = GetInventoryItemTexture("player", slot)
arkanes@42 230 local maxDuration
arkanes@42 231 if select(2, UnitClass("player")) == "ROGUE" then
arkanes@67 232 -- Rogues are probably using poisons, which are an hour
arkanes@67 233 maxDuration = 60 * 60
arkanes@42 234 else
arkanes@67 235 -- everyone else is probably using something thats a half hour
arkanes@67 236 maxDuration = 30 * 60
arkanes@42 237 end
arkanes@42 238 local duration = max(maxDuration, remaining)
arkanes@17 239 local expirationTime = GetTime() + remaining
arkanes@17 240 local name = GetItemInfo(GetInventoryItemID("player", slot))
arkanes@42 241 -- try to figure out what the weapon enchant is
arkanes@42 242 -- tooltip string -> {spellid, duration}
arkanes@42 243 local knownEnchants = {
arkanes@67 244 ["Flametongue"] = {8024, 30*60},
arkanes@67 245 ["Frostbrand"] = {8033, 30*60},
arkanes@67 246 ["Earthliving"] = {51730, 30*60},
arkanes@67 247 ["Windfury"] = {8232, 30*60},
arkanes@67 248 ["Instant Poison"] = {8680, 60*60},
arkanes@67 249 ["Wound Poison"] = {13218, 60*60},
arkanes@67 250 ["Deadly Poison"] = {2823, 60*60},
arkanes@67 251 ["Crippling Poison"] = {3408, 60*60}
arkanes@42 252
arkanes@42 253 }
arkanes@42 254 local spellId = nil
arkanes@67 255 if gratt then
arkanes@67 256 gratt:SetInventoryItem("player", slot)
arkanes@67 257 for tag, info in pairs(knownEnchants) do
arkanes@67 258 if gratt:Find(tag) then
arkanes@67 259 spellId, duration = unpack(info)
arkanes@67 260 name, _, _ = GetSpellInfo(spellId)
arkanes@67 261 local slots = {[16] = "Main Hand", [17] = "Off Hand", [18] = "Thrown"}
arkanes@67 262 name = tag .. " (" .. slots[slot] .. ")"
arkanes@67 263 break
arkanes@67 264 end
arkanes@67 265 end
arkanes@67 266 end
arkanes@42 267 parentFrame.spellId = spellId
arkanes@17 268 if not parentFrame.icon then
arkanes@17 269 self:ConstructBar(parentFrame, 1, 0, 1)
arkanes@17 270 end
arkanes@17 271 self:SetBarAppearance(parentFrame, name, icon, enchantCharges, duration, expirationTime)
arkanes@17 272 end
arkanes@17 273
arkanes@3 274 function kbf:BindBarToBuff(parentFrame, unit)
arkanes@3 275 local index = parentFrame:GetAttribute("index")
arkanes@3 276 local filter = parentFrame:GetAttribute("filter")
arkanes@10 277 local name, rank, icon, stacks, debuffType, duration, expirationTime,
arkanes@3 278 unitCaster, isStealable, shouldConsolidate, spellId = UnitAura(unit, index, filter)
arkanes@10 279 if not name then return end
arkanes@2 280 if not parentFrame.icon then
arkanes@2 281 self:ConstructBar(parentFrame)
arkanes@0 282 end
arkanes@10 283 self:SetBarAppearance(parentFrame, name, icon, stacks, duration, expirationTime)
arkanes@10 284 end
arkanes@10 285
arkanes@10 286 function kbf:SetBarAppearance(parentFrame, name, icon, stacks, duration, expirationTime)
arkanes@2 287 parentFrame.icon:SetNormalTexture(icon)
arkanes@0 288 if stacks and stacks > 0 then
arkanes@2 289 parentFrame.text:SetText(string.format("%s(%d)", name, stacks))
arkanes@0 290 else
arkanes@2 291 parentFrame.text:SetText(name)
arkanes@0 292 end
arkanes@4 293 parentFrame.timertext:SetText(self:FormatTimeText(duration))
arkanes@4 294 -- store duration information
arkanes@6 295 if duration and duration > 0 then
arkanes@4 296 parentFrame.expirationTime = expirationTime
arkanes@4 297 parentFrame.duration = duration
arkanes@4 298 parentFrame.statusbar:SetMinMaxValues(0, duration)
arkanes@4 299 else
arkanes@4 300 parentFrame.expirationTime = nil
arkanes@4 301 parentFrame.duration = 0
arkanes@4 302 parentFrame.statusbar:SetMinMaxValues(0,1)
arkanes@4 303 parentFrame.statusbar:SetValue(1)
arkanes@4 304 end
arkanes@4 305 end
arkanes@4 306
arkanes@17 307 -- expects time seconds
arkanes@4 308 function kbf:FormatTimeText(time)
arkanes@4 309 if not time or time == 0 then return "" end
arkanes@4 310 local timetext
arkanes@4 311 local h = floor(time/3600)
arkanes@4 312 local m = time - (h*3600)
arkanes@4 313 m = floor(m/60)
arkanes@4 314 local s = time - ((h*3600) + (m*60))
arkanes@4 315 if h > 0 then
arkanes@4 316 timetext = ("%d:%02d"):format(h, m)
arkanes@4 317 elseif m > 0 then
arkanes@4 318 timetext = string.format("%d:%02d", m, floor(s))
arkanes@4 319 elseif s < 10 then
arkanes@4 320 timetext = string.format("%1.1f", s)
arkanes@4 321 else
arkanes@4 322 timetext = string.format("%.0f", floor(s))
arkanes@4 323 end
arkanes@4 324 return timetext
arkanes@0 325 end
arkanes@0 326
arkanes@12 327 function KBF:OnEnter(button, motion)
arkanes@12 328 -- this is for the secure buttons, so use the attributes
arkanes@26 329 local unit = SecureButton_GetModifiedUnit(button) or button.unit -- will perform vehicle toggle
arkanes@21 330 local filter = button:GetAttribute("filter") or button.filter
arkanes@15 331 local index = button:GetAttribute("index") or button.index
arkanes@17 332 if unit and filter and index then
arkanes@21 333 -- I'd like a better place to position this but it's funky for right now, handle it later
arkanes@17 334 GameTooltip:SetOwner(button, "ANCHOR_BOTTOMLEFT");
arkanes@17 335 GameTooltip:SetFrameLevel(button:GetFrameLevel() + 2);
arkanes@17 336 GameTooltip:SetUnitAura(unit, index, filter);
arkanes@17 337 return
arkanes@17 338 end
arkanes@17 339 local slot = button:GetAttribute("target-slot") -- temp enchant
arkanes@42 340 if slot then
arkanes@67 341 GameTooltip:SetOwner(button, "ANCHOR_BOTTOMLEFT");
arkanes@67 342 GameTooltip:SetFrameLevel(button:GetFrameLevel() + 2);
arkanes@67 343 if button.spellId then
arkanes@67 344 -- TODO: This might be too big of a tooltip to care about that much.
arkanes@67 345 -- Maybe I should just have a single line with the weapon name
arkanes@67 346 --GameTooltip:SetInventoryItem(unit, slot)
arkanes@67 347 local name = GetItemInfo(GetInventoryItemID("player", slot))
arkanes@67 348 local r, g, b = GetItemQualityColor(GetInventoryItemQuality("player", slot))
arkanes@67 349 GameTooltip:SetText(name, r, g, b)
arkanes@67 350 local slots = {[16] = "Main Hand", [17] = "Off Hand", [18] = "Thrown"}
arkanes@67 351 GameTooltip:AddLine(slots[slot])
arkanes@67 352 GameTooltip:AddLine(" ")
arkanes@67 353 GameTooltip:AddSpellByID(button.spellId)
arkanes@67 354 else
arkanes@67 355 GameTooltip:SetInventoryItem(unit, slot)
arkanes@67 356 end
arkanes@67 357 end
arkanes@12 358 end
arkanes@12 359
arkanes@1 360 -- creates a icon + statusbar bar
arkanes@68 361 function kbf:ConstructBar(frame, r, g, b, parent)
arkanes@0 362 local texture = "Interface\\TargetingFrame\\UI-StatusBar"
arkanes@1 363 -- Because of secureframe suckiness, these height & width numbers
arkanes@1 364 -- have to be consistent with the stuff in KBF.xml
arkanes@54 365 local height = self.staticConfig.BAR_HEIGHT
arkanes@54 366 local width = self.staticConfig.BAR_WIDTH -- this is the width *without* the icon
arkanes@22 367 local font, _, style = GameFontHighlight:GetFont()
arkanes@10 368 local r = r or 0
arkanes@10 369 local g = g or 1
arkanes@10 370 local b = b or 0
arkanes@10 371 local bgcolor = {r, g, b, 0.5}
arkanes@10 372 local color = {r, g, b, 1}
arkanes@0 373 local fontsize = 11
arkanes@0 374 local timertextwidth = fontsize * 3.6
arkanes@0 375 local textcolor = {1, 1, 1, 1}
arkanes@0 376 local timertextcolor = {1, 1, 1, 1}
arkanes@10 377 if not frame then
arkanes@68 378 parent = parent or UIParent
arkanes@68 379 frame = CreateFrame("Button", "ABC", parent) -- the "top level" frame that represents the bar as a whole
arkanes@54 380 frame:SetHeight(height)
arkanes@54 381 frame:SetWidth(width + height)
arkanes@10 382 end
arkanes@1 383 local bar = frame
arkanes@66 384 bar.icon = CreateFrame("Button", "ABC-Icon", bar) -- the icon
arkanes@66 385 bar.statusbarbg = CreateFrame("StatusBar", "ABC-BG", bar) -- the bars background
arkanes@66 386 bar.statusbar = CreateFrame("StatusBar", "ABC-status", bar) -- and the bars foreground
arkanes@0 387 bar.text = bar.statusbar:CreateFontString(nil, "OVERLAY") -- the label text
arkanes@0 388 bar.timertext = bar.statusbar:CreateFontString(nil, "OVERLAY") -- and the timer text
arkanes@67 389
arkanes@0 390
arkanes@0 391 -- the icon
arkanes@0 392 bar.icon:ClearAllPoints()
arkanes@0 393 bar.icon:SetPoint("LEFT", bar, "LEFT", 0, 0)
arkanes@0 394 -- icons are square
arkanes@0 395 bar.icon:SetWidth(height)
arkanes@0 396 bar.icon:SetHeight(height)
arkanes@2 397 --bar.icon:EnableMouse(false)
arkanes@0 398 -- the status bar background & foreground
arkanes@0 399 local function setupStatusBar(sb, color)
arkanes@0 400 sb:ClearAllPoints()
arkanes@0 401 sb:SetHeight(height)
arkanes@0 402 sb:SetWidth(width)
arkanes@0 403 -- offset the height of the frame on the x-axis for the icon.
arkanes@0 404 sb:SetPoint("TOPLEFT", bar, "TOPLEFT", height, 0)
arkanes@0 405 sb:SetStatusBarTexture(texture)
arkanes@0 406 sb:GetStatusBarTexture():SetVertTile(false)
arkanes@0 407 sb:GetStatusBarTexture():SetHorizTile(false)
arkanes@0 408 sb:SetStatusBarColor(unpack(color))
arkanes@0 409 sb:SetMinMaxValues(0,1)
arkanes@0 410 sb:SetValue(1)
arkanes@0 411 end
arkanes@0 412 setupStatusBar(bar.statusbarbg, bgcolor)
arkanes@0 413 setupStatusBar(bar.statusbar, color)
arkanes@66 414 bar.statusbarbg:SetFrameLevel(bar.statusbar:GetFrameLevel()-1) -- make sure the bg frame stays in the back
arkanes@0 415 -- timer text
arkanes@0 416 bar.timertext:SetFontObject(GameFontHighlight)
arkanes@0 417 bar.timertext:SetFont(GameFontHighlight:GetFont())
arkanes@0 418 bar.timertext:SetHeight(height)
arkanes@0 419 bar.timertext:SetWidth(timertextwidth)
arkanes@24 420 bar.timertext:SetPoint("LEFT", bar.statusbar, "LEFT", 2, 0)
arkanes@24 421 bar.timertext:SetJustifyH("LEFT")
arkanes@0 422 bar.timertext:SetText("time")
arkanes@0 423 bar.timertext:SetTextColor(timertextcolor[1], timertextcolor[2], timertextcolor[3], timertextcolor[4])
arkanes@0 424
arkanes@0 425 -- and the label text
arkanes@0 426 bar.text:SetFontObject(GameFontHighlight)
arkanes@0 427 bar.text:SetFont(GameFontHighlight:GetFont())
arkanes@0 428 bar.text:SetHeight(height)
arkanes@24 429 bar.text:SetPoint("LEFT", bar.timertext, "RIGHT", 0, 0)
arkanes@0 430 bar.text:SetPoint("RIGHT", bar.statusbar, "RIGHT", 0, 0)
arkanes@0 431 bar.text:SetJustifyH("LEFT")
arkanes@0 432 bar.text:SetText("text")
arkanes@0 433 bar.text:SetTextColor(textcolor[1], textcolor[2], textcolor[3], textcolor[4])
arkanes@0 434 return bar
arkanes@0 435 end
arkanes@0 436
arkanes@38 437 function kbf:CreateCoreFrames()
arkanes@67 438 -- this is the visible anchor frame that the user interacts with
arkanes@67 439 -- to move the buffs around
arkanes@67 440 local height = self.staticConfig.BAR_HEIGHT
arkanes@54 441 local width = self.staticConfig.BAR_WIDTH -- this is the width *without* the icon
arkanes@0 442 local anchor = CreateFrame("FRAME", "KBFAnchorFrame", UIParent)
arkanes@0 443 anchor:SetClampedToScreen(true)
arkanes@0 444 anchor:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
arkanes@0 445 edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
arkanes@54 446 tile = true, tileSize = height, edgeSize = 12,
arkanes@0 447 insets = { left = 4, right = 4, top = 4, bottom = 4 },
arkanes@0 448 })
arkanes@0 449 local text = anchor:CreateFontString(nil, "OVERLAY") -- the label text
arkanes@0 450 text:SetFontObject(GameFontHighlight)
arkanes@0 451 text:SetFont(GameFontHighlight:GetFont())
arkanes@0 452 text:SetPoint("TOPLEFT", anchor, "TOPLEFT", 0, 0)
arkanes@0 453 text:SetPoint("BOTTOMRIGHT", anchor, "BOTTOMRIGHT", 0, 0)
arkanes@0 454 text:SetText("KBF ANCHOR")
arkanes@54 455 anchor:SetWidth(height + width)
arkanes@54 456 anchor:SetHeight(height)
arkanes@0 457 -- movability
arkanes@0 458 anchor:EnableMouse(true)
arkanes@0 459 anchor:SetMovable(true)
arkanes@0 460 anchor:RegisterForDrag("LeftButton")
arkanes@0 461 anchor:SetScript("OnDragStart", anchor.StartMoving)
arkanes@0 462 anchor:SetScript("OnDragStop", anchor.StopMovingOrSizing)
arkanes@0 463 anchor:ClearAllPoints()
arkanes@22 464 anchor:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", 0, 0)
arkanes@0 465 anchor:Hide()
arkanes@38 466 -- this is the parent & host for the secure aura buttons.
arkanes@0 467
arkanes@67 468 local secureHeader = CreateFrame("FRAME", "KBFBuffFrame", UIParent, "SecureAuraHeaderTemplate")
arkanes@67 469 self:SetCommonSecureHeaderAttributes(secureHeader)
arkanes@67 470 if self.db.profile.consolidateBuffs then
arkanes@67 471 secureHeader:SetAttribute("consolidateTo", 99)
arkanes@67 472 secureHeader:SetAttribute("consolidateDuration", -1) -- put 0 duration buffs into consolidation
arkanes@67 473 end
arkanes@38 474 secureHeader:SetPoint("TOP", anchor, "TOP", 0, 0)
arkanes@38 475
arkanes@38 476 -- this is the "button" in the aura flow that represents the consolidated buffs.
arkanes@38 477 -- pre-creating it here in order to perform customization
arkanes@66 478 local consolidateProxy = CreateFrame("BUTTON", "KBFConsolidateProxy", UIParent, "SecureHandlerClickTemplate")
arkanes@66 479 consolidateProxy:SetFrameStrata("HIGH")
arkanes@39 480 consolidateProxy:SetNormalTexture("Interface\\TargetingFrame\\UI-StatusBar")
arkanes@39 481 consolidateProxy:SetWidth(200 +16)
arkanes@67 482 consolidateProxy:SetHeight(16)
arkanes@38 483 secureHeader:SetAttribute("consolidateProxy", consolidateProxy)
arkanes@40 484 --secureHeader:SetFrameRef("proxy", consolidateProxy)
arkanes@40 485
arkanes@40 486
arkanes@38 487 -- this is the equivilent of the secureHeader for the consolidated buffs
arkanes@38 488 -- pre-creating again, so we can customize/size/position it
arkanes@38 489 local consolidateHeader = CreateFrame("FRAME", "KBFConsolidatedAnchorFrame", consolidateProxy)
arkanes@38 490 self:SetCommonSecureHeaderAttributes(consolidateHeader)
arkanes@38 491 secureHeader:SetAttribute("consolidateHeader", consolidateHeader)
arkanes@67 492 consolidateProxy:SetAttribute("header", consolidateHeader);
arkanes@67 493 consolidateProxy:SetFrameRef("header", consolidateHeader)
arkanes@67 494
arkanes@67 495 consolidateProxy:SetAttribute("_onclick", [[
arkanes@67 496 local frame = self:GetFrameRef("header")
arkanes@67 497 if frame:IsShown() then frame:Hide() else frame:Show() end
arkanes@40 498 ]])
arkanes@40 499 consolidateProxy:EnableMouse(true)
arkanes@40 500 consolidateProxy:RegisterForClicks("AnyUp")
arkanes@67 501
arkanes@67 502 -- position it relative to the proxy, so it can appear where we want it
arkanes@40 503 consolidateHeader:SetPoint("TOPRIGHT", anchor, "TOPLEFT", 0, 0)
arkanes@67 504 consolidateHeader:SetWidth(height + width)
arkanes@67 505 consolidateHeader:SetHeight(height)
arkanes@67 506 consolidateHeader:Show()
arkanes@67 507
arkanes@68 508 local vehicleHeader = CreateFrame("FRAME", "KBFBuffFrame", UIParent, "SecureAuraHeaderTemplate")
arkanes@68 509 self:SetCommonSecureHeaderAttributes(vehicleHeader)
arkanes@68 510 vehicleHeader:SetAttribute("unit", "vehicle")
arkanes@68 511 vehicleHeader:SetPoint("TOP", anchor, "TOP", 0, 0)
arkanes@68 512 vehicleHeader:SetWidth(height + width)
arkanes@68 513 vehicleHeader:SetHeight(height)
arkanes@68 514 RegisterUnitWatch(vehicleHeader)
arkanes@68 515
arkanes@68 516
arkanes@68 517 local frameHider = CreateFrame("FRAME", "KBFFrameHider", UIParent, "SecureHandlerStateTemplate")
arkanes@68 518 frameHider:SetAttribute("unit", "vehicle")
arkanes@68 519 frameHider:SetFrameRef("frame1", secureHeader)
arkanes@68 520 frameHider:SetFrameRef("frame2", consolidateHeader)
arkanes@68 521 frameHider:SetFrameRef("frame3", consolidateProxy)
arkanes@68 522 frameHider:SetAttribute("_onstate-unitexists", [[
arkanes@68 523 for idx=1,99 do
arkanes@68 524 local frame = self:GetFrameRef("frame"..idx)
arkanes@68 525 if frame then
arkanes@68 526 if newstate then
arkanes@68 527 frame:Hide()
arkanes@68 528 else
arkanes@68 529 frame:Show()
arkanes@68 530 end
arkanes@68 531 end
arkanes@68 532 end
arkanes@68 533 ]])
arkanes@68 534 RegisterUnitWatch(frameHider, true)
arkanes@68 535
arkanes@68 536
arkanes@68 537 return anchor, secureHeader, consolidateHeader, consolidateProxy, vehicleHeader
arkanes@37 538 end
arkanes@37 539
arkanes@38 540 --- sets the attributes needed by all the headers
arkanes@38 541 function kbf:SetCommonSecureHeaderAttributes(frame)
arkanes@0 542 frame:SetAttribute("filter", "HELPFUL")
arkanes@20 543 frame:SetAttribute("toggleForVehicle", true) -- this doesn't actually work right now, but maybe it eventually will
arkanes@0 544 frame:SetAttribute("template", "KBFSecureUnitAuraTemplate")
arkanes@3 545 frame:SetAttribute("point", "TOP")
arkanes@2 546 frame:SetAttribute("xOffset", 0)
arkanes@3 547 frame:SetAttribute("yOffset", -16)
arkanes@3 548 frame:SetAttribute("minWidth", 216)
arkanes@3 549 frame:SetAttribute("minHeight", 16)
arkanes@25 550 frame:SetAttribute("unit", "player")
arkanes@3 551 frame:SetAttribute("sortMethod", "NAME")
arkanes@3 552 frame:SetAttribute("sortOrder", "-")
arkanes@65 553 frame:SetAttribute("weaponTemplate", "KBFSecureWeaponEnchantTemplate")
arkanes@67 554 -- TODO: 4.3 SAH has a bug that messes up buff binding when a consolidate proxy
arkanes@67 555 -- and/or weapon enchants are present, don't use them. Set up a standalone enchant window to be managed
arkanes@67 556 -- independently
arkanes@66 557 frame:SetAttribute("includeWeapons", 100)
arkanes@5 558 frame:Show() -- has to be shown, otherwise the child frames don't show
arkanes@37 559 return frame
arkanes@0 560 end
arkanes@18 561
arkanes@18 562 function kbf:ShowAnchor()
arkanes@38 563 self.secureHeader:ClearAllPoints()
arkanes@38 564 self.secureHeader:SetPoint("TOP", self.anchor, "BOTTOM", 0, 0)
arkanes@18 565 self.anchor:Show()
arkanes@18 566 end
arkanes@18 567
arkanes@18 568 function kbf:HideAnchor()
arkanes@38 569 self.secureHeader:ClearAllPoints()
arkanes@38 570 self.secureHeader:SetPoint("TOP", self.anchor, "TOP", 0, 0)
arkanes@18 571 self.anchor:Hide()
arkanes@18 572 end
arkanes@18 573
arkanes@18 574 function kbf:ToggleAnchor()
arkanes@18 575 if self.anchor:IsShown() then
arkanes@18 576 self:HideAnchor()
arkanes@18 577 else
arkanes@18 578 self:ShowAnchor()
arkanes@18 579 end
arkanes@18 580 end