annotate KBF.lua @ 2:cf6e612a1c7e

finish mergeing the bars with the secure buttons. Almost done! Just minor housekeeping to take care of at this point
author Chris Mellon <arkanes@gmai.com>
date Tue, 12 Oct 2010 16:52:47 -0500
parents 3d4128c79074
children bb1143608eb4
rev   line source
arkanes@0 1 local _, kbf = ...
arkanes@0 2
arkanes@0 3 KBF = kbf -- make global for debugging
arkanes@0 4
arkanes@0 5 local kbf = LibStub("AceAddon-3.0"):NewAddon(kbf, "KBF", "AceEvent-3.0", "AceConsole-3.0")
arkanes@0 6
arkanes@0 7
arkanes@0 8 function kbf:OnInitialize()
arkanes@0 9 self.options = {
arkanes@0 10 barWidth = 200 + 16 + 8,
arkanes@0 11 barHeight = 16 + 8
arkanes@0 12 }
arkanes@0 13 self.anchor = self:CreateAnchorFrame()
arkanes@2 14 self.buffBars = {}
arkanes@0 15 self.anchor:Show()
arkanes@0 16 self:RegisterEvent("UNIT_AURA")
arkanes@0 17 end
arkanes@1 18 -- naming convention
arkanes@1 19 -- "frame" is the secure aura button created by the group handler
arkanes@1 20 -- "bar" is the set of icon + status bars that we create to show the buff time
arkanes@0 21
arkanes@0 22 function kbf:UNIT_AURA(event, unit)
arkanes@2 23 if unit ~= self.secureFrame:GetAttribute("unit") then return end
arkanes@2 24 for idx=1,99 do
arkanes@0 25 local frame = self.secureFrame:GetAttribute("child"..idx)
arkanes@0 26 if not frame then break end
arkanes@2 27 self:BindBarToBuff(idx, frame, unit, "HELPFUL")
arkanes@0 28 end
arkanes@0 29 end
arkanes@0 30
arkanes@2 31 function kbf:BindBarToBuff(idx, parentFrame, unit, filter)
arkanes@0 32 local name, rank, icon, count, debuffType, duration, expirationTime,
arkanes@2 33 unitCaster, isStealable, shouldConsolidate, spellId = UnitAura(unit, idx, "HELPFUL")
arkanes@2 34 -- This shouldn't be neccesary as the bar is parented to the frame, which is
arkanes@2 35 -- hidden by the group handler
arkanes@2 36 if not parentFrame.icon then
arkanes@2 37 self:ConstructBar(parentFrame)
arkanes@0 38 end
arkanes@2 39 parentFrame.icon:SetNormalTexture(icon)
arkanes@0 40 if stacks and stacks > 0 then
arkanes@2 41 parentFrame.text:SetText(string.format("%s(%d)", name, stacks))
arkanes@0 42 else
arkanes@2 43 parentFrame.text:SetText(name)
arkanes@0 44 end
arkanes@0 45 end
arkanes@0 46
arkanes@1 47 -- creates a icon + statusbar bar
arkanes@1 48 function kbf:ConstructBar(frame)
arkanes@0 49 local texture = "Interface\\TargetingFrame\\UI-StatusBar"
arkanes@1 50 -- Because of secureframe suckiness, these height & width numbers
arkanes@1 51 -- have to be consistent with the stuff in KBF.xml
arkanes@0 52 local height = 16
arkanes@1 53 local width = 200 -- this is the width *without* the icon
arkanes@0 54 local font, _ style = GameFontHighlight:GetFont()
arkanes@0 55 local bgcolor = {1, 0, 0, 0.5}
arkanes@0 56 local color = {0, 1, 0, 1}
arkanes@0 57 local fontsize = 11
arkanes@0 58 local timertextwidth = fontsize * 3.6
arkanes@0 59 local textcolor = {1, 1, 1, 1}
arkanes@0 60 local timertextcolor = {1, 1, 1, 1}
arkanes@1 61 --local bar = CreateFrame("Button", nil, UIParent) -- the "top level" frame that represents the bar as a whole
arkanes@1 62 local bar = frame
arkanes@0 63 bar.icon = CreateFrame("Button", nil, bar) -- the icon
arkanes@0 64 bar.statusbarbg = CreateFrame("StatusBar", nil, bar) -- the bars background
arkanes@0 65 bar.statusbar = CreateFrame("StatusBar", nil, bar) -- and the bars foreground
arkanes@0 66 bar.text = bar.statusbar:CreateFontString(nil, "OVERLAY") -- the label text
arkanes@0 67 bar.timertext = bar.statusbar:CreateFontString(nil, "OVERLAY") -- and the timer text
arkanes@0 68
arkanes@0 69 -- the icon
arkanes@0 70 bar.icon:ClearAllPoints()
arkanes@0 71 bar.icon:SetPoint("LEFT", bar, "LEFT", 0, 0)
arkanes@0 72 -- icons are square
arkanes@0 73 bar.icon:SetWidth(height)
arkanes@0 74 bar.icon:SetHeight(height)
arkanes@2 75 --bar.icon:EnableMouse(false)
arkanes@0 76 -- the status bar background & foreground
arkanes@0 77 local function setupStatusBar(sb, color)
arkanes@0 78 sb:ClearAllPoints()
arkanes@0 79 sb:SetHeight(height)
arkanes@0 80 sb:SetWidth(width)
arkanes@0 81 -- offset the height of the frame on the x-axis for the icon.
arkanes@0 82 sb:SetPoint("TOPLEFT", bar, "TOPLEFT", height, 0)
arkanes@0 83 sb:SetStatusBarTexture(texture)
arkanes@0 84 sb:GetStatusBarTexture():SetVertTile(false)
arkanes@0 85 sb:GetStatusBarTexture():SetHorizTile(false)
arkanes@0 86 sb:SetStatusBarColor(unpack(color))
arkanes@0 87 sb:SetMinMaxValues(0,1)
arkanes@0 88 sb:SetValue(1)
arkanes@0 89 end
arkanes@0 90 setupStatusBar(bar.statusbarbg, bgcolor)
arkanes@0 91 setupStatusBar(bar.statusbar, color)
arkanes@0 92 bar.statusbarbg:SetFrameLevel(bar.statusbarbg:GetFrameLevel()-1) -- make sure the bg frame stays in the back
arkanes@0 93 -- timer text
arkanes@0 94 bar.timertext:SetFontObject(GameFontHighlight)
arkanes@0 95 bar.timertext:SetFont(GameFontHighlight:GetFont())
arkanes@0 96 bar.timertext:SetHeight(height)
arkanes@0 97 bar.timertext:SetWidth(timertextwidth)
arkanes@0 98 bar.timertext:SetPoint("LEFT", bar.statusbar, "LEFT", 0, 0)
arkanes@0 99 bar.timertext:SetJustifyH("RIGHT")
arkanes@0 100 bar.timertext:SetText("time")
arkanes@0 101 bar.timertext:SetTextColor(timertextcolor[1], timertextcolor[2], timertextcolor[3], timertextcolor[4])
arkanes@0 102
arkanes@0 103 -- and the label text
arkanes@0 104 bar.text:SetFontObject(GameFontHighlight)
arkanes@0 105 bar.text:SetFont(GameFontHighlight:GetFont())
arkanes@0 106 bar.text:SetHeight(height)
arkanes@0 107 bar.text:SetWidth((width - timertextwidth) *.9)
arkanes@0 108 bar.text:SetPoint("RIGHT", bar.statusbar, "RIGHT", 0, 0)
arkanes@0 109 bar.text:SetJustifyH("LEFT")
arkanes@0 110 bar.text:SetText("text")
arkanes@0 111 bar.text:SetTextColor(textcolor[1], textcolor[2], textcolor[3], textcolor[4])
arkanes@0 112
arkanes@0 113 bar:EnableMouse(true)
arkanes@0 114 return bar
arkanes@0 115 end
arkanes@0 116
arkanes@0 117 function kbf:CreateAnchorFrame()
arkanes@0 118 -- give it a name so it'll remember its position
arkanes@0 119 local anchor = CreateFrame("FRAME", "KBFAnchorFrame", UIParent)
arkanes@0 120 anchor:SetClampedToScreen(true)
arkanes@0 121 anchor:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
arkanes@0 122 edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
arkanes@0 123 tile = true, tileSize = 16, edgeSize = 16,
arkanes@0 124 insets = { left = 4, right = 4, top = 4, bottom = 4 },
arkanes@0 125 })
arkanes@0 126 local text = anchor:CreateFontString(nil, "OVERLAY") -- the label text
arkanes@0 127 text:SetFontObject(GameFontHighlight)
arkanes@0 128 text:SetFont(GameFontHighlight:GetFont())
arkanes@0 129 text:SetPoint("TOPLEFT", anchor, "TOPLEFT", 0, 0)
arkanes@0 130 text:SetPoint("BOTTOMRIGHT", anchor, "BOTTOMRIGHT", 0, 0)
arkanes@0 131 text:SetText("KBF ANCHOR")
arkanes@0 132 anchor:SetWidth(self.options.barWidth)
arkanes@0 133 anchor:SetHeight(self.options.barHeight)
arkanes@0 134 -- movability
arkanes@0 135 anchor:EnableMouse(true)
arkanes@0 136 anchor:SetMovable(true)
arkanes@0 137 anchor:RegisterForDrag("LeftButton")
arkanes@0 138 anchor:SetScript("OnDragStart", anchor.StartMoving)
arkanes@0 139 anchor:SetScript("OnDragStop", anchor.StopMovingOrSizing)
arkanes@0 140 anchor:ClearAllPoints()
arkanes@0 141 anchor:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
arkanes@0 142 anchor:Hide()
arkanes@0 143
arkanes@0 144 local frame = CreateFrame("FRAME", "KBFBuffFrame", anchor, "SecureAuraHeaderTemplate")
arkanes@0 145 --local frame = anchor
arkanes@0 146 frame:SetAttribute("filter", "HELPFUL")
arkanes@0 147 frame:SetAttribute("template", "KBFSecureUnitAuraTemplate")
arkanes@0 148 frame:SetAttribute("point", "CENTER")
arkanes@0 149 frame:SetAttribute("wrapAfter", 100) -- required due to bugs in secure header
arkanes@0 150 frame:SetAttribute("consolidateTo", nil)
arkanes@0 151 --frame:SetAttribute("wrapXOffset", 0)
arkanes@0 152 --frame:SetAttribute("wrapYOffset", -34)
arkanes@2 153 frame:SetAttribute("xOffset", 0)
arkanes@2 154 frame:SetAttribute("yOffset", 16)
arkanes@0 155 frame:SetAttribute("minWidth", 32)
arkanes@0 156 frame:SetAttribute("minHeight", 32)
arkanes@2 157 frame:SetAttribute("unit", "player") -- TODO: figure out the vehicle swapping stuff
arkanes@0 158 frame:SetPoint("BOTTOM", anchor, "TOP", 0, 0)
arkanes@0 159 frame:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
arkanes@0 160 edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
arkanes@0 161 tile = true, tileSize = 16, edgeSize = 16,
arkanes@0 162 insets = { left = 4, right = 4, top = 4, bottom = 4 },
arkanes@0 163 })
arkanes@0 164 frame:Show()
arkanes@0 165 self.secureFrame = frame
arkanes@0 166 return anchor
arkanes@0 167 end