arkanes@0
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1 local _, kbf = ...
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arkanes@0
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2
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arkanes@0
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3 KBF = kbf -- make global for debugging
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arkanes@0
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4
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arkanes@0
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5 local kbf = LibStub("AceAddon-3.0"):NewAddon(kbf, "KBF", "AceEvent-3.0", "AceConsole-3.0")
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arkanes@0
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6
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arkanes@0
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7
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arkanes@0
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8 function kbf:OnInitialize()
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arkanes@0
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9 self.options = {
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arkanes@0
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10 barWidth = 200 + 16 + 8,
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arkanes@0
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11 barHeight = 16 + 8
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arkanes@0
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12 }
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arkanes@0
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13 self.anchor = self:CreateAnchorFrame()
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arkanes@2
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14 self.buffBars = {}
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arkanes@0
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15 self.anchor:Show()
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arkanes@0
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16 self:RegisterEvent("UNIT_AURA")
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arkanes@4
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17 -- set up the countdown timer
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arkanes@4
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18 -- TODO: Fancy enable/disable based on whether you have any timed buffs.
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arkanes@4
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19 -- Not a big deal, how often do you care about that
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arkanes@8
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20 -- also TODO: Maybe should bucket OnUpdates somehow
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arkanes@4
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21 self.anchor:SetScript("OnUpdate", function() self:OnUpdate() end)
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arkanes@7
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22 self.dirty = true -- force an immediate scan on login
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arkanes@8
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23 --self:HideBlizzardBuffFrames()
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arkanes@0
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24 end
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arkanes@1
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25 -- naming convention
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arkanes@1
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26 -- "frame" is the secure aura button created by the group handler
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arkanes@1
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27 -- "bar" is the set of icon + status bars that we create to show the buff time
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arkanes@0
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28
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arkanes@8
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29 function kbf:HideBlizzardBuffFrames()
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arkanes@8
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30 local function HideBlizFrame(frame)
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arkanes@8
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31 if not frame then return end
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arkanes@8
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32 frame:UnregisterAllEvents()
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arkanes@8
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33 frame:SetScript("OnUpdate", nil)
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arkanes@8
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34 frame:Hide()
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arkanes@8
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35 frame.Show = function() end
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arkanes@8
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36 end
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arkanes@8
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37 HideBlizFrame(BuffFrame)
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arkanes@8
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38 HideBlizFrame(ConsolidatedBuffs)
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arkanes@8
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39 HideBlizFrame(TemporaryEnchantFrame)
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arkanes@8
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40
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arkanes@8
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41 end
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arkanes@8
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42
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arkanes@4
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43 function kbf:OnUpdate()
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arkanes@4
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44 for idx=1,99 do
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arkanes@4
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45 local frame = self.secureFrame:GetAttribute("child"..idx)
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arkanes@6
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46 if not frame then break end
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arkanes@6
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47 if self.dirty then
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arkanes@6
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48 local unit = self.secureFrame:GetAttribute("unit")
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arkanes@6
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49 self:BindBarToBuff(frame, unit)
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arkanes@6
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50 elseif frame.expirationTime then
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arkanes@6
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51 local remaining = frame.expirationTime - GetTime()
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arkanes@6
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52 remaining = math.max(0, remaining)
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arkanes@6
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53 local perc = remaining / frame.duration
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arkanes@6
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54 frame.timertext:SetText(self:FormatTimeText(remaining))
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arkanes@6
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55 frame.statusbar:SetValue(remaining)
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arkanes@6
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56 end
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arkanes@4
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57 end
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arkanes@6
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58 self.dirty = nil
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arkanes@4
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59 end
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arkanes@4
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60
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arkanes@0
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61 function kbf:UNIT_AURA(event, unit)
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arkanes@2
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62 if unit ~= self.secureFrame:GetAttribute("unit") then return end
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arkanes@6
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63 self.dirty = true
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arkanes@0
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64 end
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arkanes@0
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65
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arkanes@3
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66 function kbf:BindBarToBuff(parentFrame, unit)
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arkanes@3
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67 local index = parentFrame:GetAttribute("index")
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arkanes@3
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68 local filter = parentFrame:GetAttribute("filter")
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arkanes@0
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69 local name, rank, icon, count, debuffType, duration, expirationTime,
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arkanes@3
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70 unitCaster, isStealable, shouldConsolidate, spellId = UnitAura(unit, index, filter)
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arkanes@2
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71 if not parentFrame.icon then
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arkanes@2
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72 self:ConstructBar(parentFrame)
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arkanes@0
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73 end
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arkanes@2
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74 parentFrame.icon:SetNormalTexture(icon)
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arkanes@0
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75 if stacks and stacks > 0 then
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arkanes@2
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76 parentFrame.text:SetText(string.format("%s(%d)", name, stacks))
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arkanes@0
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77 else
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arkanes@2
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78 parentFrame.text:SetText(name)
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arkanes@0
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79 end
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arkanes@4
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80 parentFrame.timertext:SetText(self:FormatTimeText(duration))
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arkanes@4
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81 -- store duration information
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arkanes@6
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82 if duration and duration > 0 then
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arkanes@4
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83 parentFrame.expirationTime = expirationTime
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arkanes@4
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84 parentFrame.duration = duration
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arkanes@4
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85 parentFrame.statusbar:SetMinMaxValues(0, duration)
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arkanes@4
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86 parentFrame.statusbar:SetValue(duration)
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arkanes@4
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87 else
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arkanes@4
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88 parentFrame.expirationTime = nil
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arkanes@4
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89 parentFrame.duration = 0
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arkanes@4
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90 parentFrame.statusbar:SetMinMaxValues(0,1)
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arkanes@4
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91 parentFrame.statusbar:SetValue(1)
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arkanes@4
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92 end
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arkanes@4
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93 end
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arkanes@4
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94
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arkanes@4
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95 function kbf:FormatTimeText(time)
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arkanes@4
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96 if not time or time == 0 then return "" end
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arkanes@4
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97 local timetext
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arkanes@4
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98 local h = floor(time/3600)
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arkanes@4
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99 local m = time - (h*3600)
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arkanes@4
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100 m = floor(m/60)
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arkanes@4
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101 local s = time - ((h*3600) + (m*60))
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arkanes@4
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102 if h > 0 then
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arkanes@4
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103 timetext = ("%d:%02d"):format(h, m)
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arkanes@4
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104 elseif m > 0 then
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arkanes@4
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105 timetext = string.format("%d:%02d", m, floor(s))
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arkanes@4
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106 elseif s < 10 then
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arkanes@4
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107 timetext = string.format("%1.1f", s)
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arkanes@4
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108 else
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arkanes@4
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109 timetext = string.format("%.0f", floor(s))
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arkanes@4
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110 end
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arkanes@4
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111 return timetext
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arkanes@0
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112 end
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arkanes@0
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113
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arkanes@1
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114 -- creates a icon + statusbar bar
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arkanes@1
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115 function kbf:ConstructBar(frame)
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arkanes@0
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116 local texture = "Interface\\TargetingFrame\\UI-StatusBar"
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arkanes@1
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117 -- Because of secureframe suckiness, these height & width numbers
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arkanes@1
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118 -- have to be consistent with the stuff in KBF.xml
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arkanes@0
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119 local height = 16
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arkanes@1
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120 local width = 200 -- this is the width *without* the icon
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arkanes@0
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121 local font, _ style = GameFontHighlight:GetFont()
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arkanes@0
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122 local bgcolor = {1, 0, 0, 0.5}
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arkanes@0
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123 local color = {0, 1, 0, 1}
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arkanes@0
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124 local fontsize = 11
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arkanes@0
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125 local timertextwidth = fontsize * 3.6
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arkanes@0
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126 local textcolor = {1, 1, 1, 1}
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arkanes@0
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127 local timertextcolor = {1, 1, 1, 1}
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arkanes@1
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128 --local bar = CreateFrame("Button", nil, UIParent) -- the "top level" frame that represents the bar as a whole
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arkanes@1
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129 local bar = frame
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arkanes@0
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130 bar.icon = CreateFrame("Button", nil, bar) -- the icon
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arkanes@0
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131 bar.statusbarbg = CreateFrame("StatusBar", nil, bar) -- the bars background
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arkanes@0
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132 bar.statusbar = CreateFrame("StatusBar", nil, bar) -- and the bars foreground
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arkanes@0
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133 bar.text = bar.statusbar:CreateFontString(nil, "OVERLAY") -- the label text
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arkanes@0
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134 bar.timertext = bar.statusbar:CreateFontString(nil, "OVERLAY") -- and the timer text
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arkanes@0
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135
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arkanes@0
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136 -- the icon
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arkanes@0
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137 bar.icon:ClearAllPoints()
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arkanes@0
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138 bar.icon:SetPoint("LEFT", bar, "LEFT", 0, 0)
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arkanes@0
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139 -- icons are square
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arkanes@0
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140 bar.icon:SetWidth(height)
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arkanes@0
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141 bar.icon:SetHeight(height)
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arkanes@2
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142 --bar.icon:EnableMouse(false)
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arkanes@0
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143 -- the status bar background & foreground
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arkanes@0
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144 local function setupStatusBar(sb, color)
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arkanes@0
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145 sb:ClearAllPoints()
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arkanes@0
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146 sb:SetHeight(height)
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arkanes@0
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147 sb:SetWidth(width)
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arkanes@0
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148 -- offset the height of the frame on the x-axis for the icon.
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arkanes@0
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149 sb:SetPoint("TOPLEFT", bar, "TOPLEFT", height, 0)
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arkanes@0
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150 sb:SetStatusBarTexture(texture)
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arkanes@0
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151 sb:GetStatusBarTexture():SetVertTile(false)
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arkanes@0
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152 sb:GetStatusBarTexture():SetHorizTile(false)
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arkanes@0
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153 sb:SetStatusBarColor(unpack(color))
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arkanes@0
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154 sb:SetMinMaxValues(0,1)
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arkanes@0
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155 sb:SetValue(1)
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arkanes@0
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156 end
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arkanes@0
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157 setupStatusBar(bar.statusbarbg, bgcolor)
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arkanes@0
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158 setupStatusBar(bar.statusbar, color)
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arkanes@0
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159 bar.statusbarbg:SetFrameLevel(bar.statusbarbg:GetFrameLevel()-1) -- make sure the bg frame stays in the back
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arkanes@0
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160 -- timer text
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arkanes@0
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161 bar.timertext:SetFontObject(GameFontHighlight)
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arkanes@0
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162 bar.timertext:SetFont(GameFontHighlight:GetFont())
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arkanes@0
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163 bar.timertext:SetHeight(height)
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arkanes@0
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164 bar.timertext:SetWidth(timertextwidth)
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arkanes@0
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165 bar.timertext:SetPoint("LEFT", bar.statusbar, "LEFT", 0, 0)
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arkanes@0
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166 bar.timertext:SetJustifyH("RIGHT")
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arkanes@0
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167 bar.timertext:SetText("time")
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arkanes@0
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168 bar.timertext:SetTextColor(timertextcolor[1], timertextcolor[2], timertextcolor[3], timertextcolor[4])
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arkanes@0
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169
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arkanes@0
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170 -- and the label text
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arkanes@0
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171 bar.text:SetFontObject(GameFontHighlight)
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arkanes@0
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172 bar.text:SetFont(GameFontHighlight:GetFont())
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arkanes@0
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173 bar.text:SetHeight(height)
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arkanes@0
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174 bar.text:SetWidth((width - timertextwidth) *.9)
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arkanes@0
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175 bar.text:SetPoint("RIGHT", bar.statusbar, "RIGHT", 0, 0)
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arkanes@0
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176 bar.text:SetJustifyH("LEFT")
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arkanes@0
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177 bar.text:SetText("text")
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arkanes@0
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178 bar.text:SetTextColor(textcolor[1], textcolor[2], textcolor[3], textcolor[4])
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arkanes@0
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179
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arkanes@0
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180 bar:EnableMouse(true)
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arkanes@0
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181 return bar
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arkanes@0
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182 end
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arkanes@0
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183
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arkanes@0
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184 function kbf:CreateAnchorFrame()
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arkanes@0
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185 -- give it a name so it'll remember its position
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arkanes@0
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186 local anchor = CreateFrame("FRAME", "KBFAnchorFrame", UIParent)
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arkanes@0
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187 anchor:SetClampedToScreen(true)
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arkanes@0
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188 anchor:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
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arkanes@0
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189 edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
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arkanes@0
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190 tile = true, tileSize = 16, edgeSize = 16,
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arkanes@0
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191 insets = { left = 4, right = 4, top = 4, bottom = 4 },
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arkanes@0
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192 })
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arkanes@0
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193 local text = anchor:CreateFontString(nil, "OVERLAY") -- the label text
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arkanes@0
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194 text:SetFontObject(GameFontHighlight)
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arkanes@0
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195 text:SetFont(GameFontHighlight:GetFont())
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arkanes@0
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196 text:SetPoint("TOPLEFT", anchor, "TOPLEFT", 0, 0)
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arkanes@0
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197 text:SetPoint("BOTTOMRIGHT", anchor, "BOTTOMRIGHT", 0, 0)
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arkanes@0
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198 text:SetText("KBF ANCHOR")
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arkanes@0
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199 anchor:SetWidth(self.options.barWidth)
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arkanes@0
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200 anchor:SetHeight(self.options.barHeight)
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arkanes@0
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201 -- movability
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arkanes@0
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202 anchor:EnableMouse(true)
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arkanes@0
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203 anchor:SetMovable(true)
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arkanes@0
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204 anchor:RegisterForDrag("LeftButton")
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arkanes@0
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205 anchor:SetScript("OnDragStart", anchor.StartMoving)
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arkanes@0
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206 anchor:SetScript("OnDragStop", anchor.StopMovingOrSizing)
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arkanes@0
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207 anchor:ClearAllPoints()
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arkanes@0
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208 anchor:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
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arkanes@0
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209 anchor:Hide()
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arkanes@0
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210
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arkanes@0
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211 local frame = CreateFrame("FRAME", "KBFBuffFrame", anchor, "SecureAuraHeaderTemplate")
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arkanes@0
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212 --local frame = anchor
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arkanes@0
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213 frame:SetAttribute("filter", "HELPFUL")
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arkanes@0
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214 frame:SetAttribute("template", "KBFSecureUnitAuraTemplate")
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arkanes@3
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215 frame:SetAttribute("point", "TOP")
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arkanes@0
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216 frame:SetAttribute("wrapAfter", 100) -- required due to bugs in secure header
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arkanes@0
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217 frame:SetAttribute("consolidateTo", nil)
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arkanes@0
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218 --frame:SetAttribute("wrapXOffset", 0)
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arkanes@0
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219 --frame:SetAttribute("wrapYOffset", -34)
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arkanes@2
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220 frame:SetAttribute("xOffset", 0)
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arkanes@3
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221 frame:SetAttribute("yOffset", -16)
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arkanes@3
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222 frame:SetAttribute("minWidth", 216)
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arkanes@3
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223 frame:SetAttribute("minHeight", 16)
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arkanes@2
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224 frame:SetAttribute("unit", "player") -- TODO: figure out the vehicle swapping stuff
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arkanes@3
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225 frame:SetAttribute("sortMethod", "NAME")
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arkanes@3
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226 frame:SetAttribute("sortOrder", "-")
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arkanes@7
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227 frame:SetAttribute("includeWeapons", 1)
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arkanes@3
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228 frame:SetPoint("TOP", anchor, "BOTTOM", 0, 0)
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arkanes@5
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229 -- frame:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
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arkanes@5
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230 -- edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
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arkanes@5
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231 -- tile = true, tileSize = 16, edgeSize = 16,
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arkanes@5
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232 -- insets = { left = 4, right = 4, top = 4, bottom = 4 },
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arkanes@5
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233 -- })
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arkanes@5
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234 frame:Show() -- has to be shown, otherwise the child frames don't show
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arkanes@0
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235 self.secureFrame = frame
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arkanes@0
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236 return anchor
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arkanes@0
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237 end
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