annotate KBF.lua @ 8:d0b83b70c7f8

add code to hide the blizz frames. Currently commented
author Chris Mellon <arkanes@gmai.com>
date Tue, 12 Oct 2010 18:58:24 -0500
parents 31048236391d
children ede17cc71b66
rev   line source
arkanes@0 1 local _, kbf = ...
arkanes@0 2
arkanes@0 3 KBF = kbf -- make global for debugging
arkanes@0 4
arkanes@0 5 local kbf = LibStub("AceAddon-3.0"):NewAddon(kbf, "KBF", "AceEvent-3.0", "AceConsole-3.0")
arkanes@0 6
arkanes@0 7
arkanes@0 8 function kbf:OnInitialize()
arkanes@0 9 self.options = {
arkanes@0 10 barWidth = 200 + 16 + 8,
arkanes@0 11 barHeight = 16 + 8
arkanes@0 12 }
arkanes@0 13 self.anchor = self:CreateAnchorFrame()
arkanes@2 14 self.buffBars = {}
arkanes@0 15 self.anchor:Show()
arkanes@0 16 self:RegisterEvent("UNIT_AURA")
arkanes@4 17 -- set up the countdown timer
arkanes@4 18 -- TODO: Fancy enable/disable based on whether you have any timed buffs.
arkanes@4 19 -- Not a big deal, how often do you care about that
arkanes@8 20 -- also TODO: Maybe should bucket OnUpdates somehow
arkanes@4 21 self.anchor:SetScript("OnUpdate", function() self:OnUpdate() end)
arkanes@7 22 self.dirty = true -- force an immediate scan on login
arkanes@8 23 --self:HideBlizzardBuffFrames()
arkanes@0 24 end
arkanes@1 25 -- naming convention
arkanes@1 26 -- "frame" is the secure aura button created by the group handler
arkanes@1 27 -- "bar" is the set of icon + status bars that we create to show the buff time
arkanes@0 28
arkanes@8 29 function kbf:HideBlizzardBuffFrames()
arkanes@8 30 local function HideBlizFrame(frame)
arkanes@8 31 if not frame then return end
arkanes@8 32 frame:UnregisterAllEvents()
arkanes@8 33 frame:SetScript("OnUpdate", nil)
arkanes@8 34 frame:Hide()
arkanes@8 35 frame.Show = function() end
arkanes@8 36 end
arkanes@8 37 HideBlizFrame(BuffFrame)
arkanes@8 38 HideBlizFrame(ConsolidatedBuffs)
arkanes@8 39 HideBlizFrame(TemporaryEnchantFrame)
arkanes@8 40
arkanes@8 41 end
arkanes@8 42
arkanes@4 43 function kbf:OnUpdate()
arkanes@4 44 for idx=1,99 do
arkanes@4 45 local frame = self.secureFrame:GetAttribute("child"..idx)
arkanes@6 46 if not frame then break end
arkanes@6 47 if self.dirty then
arkanes@6 48 local unit = self.secureFrame:GetAttribute("unit")
arkanes@6 49 self:BindBarToBuff(frame, unit)
arkanes@6 50 elseif frame.expirationTime then
arkanes@6 51 local remaining = frame.expirationTime - GetTime()
arkanes@6 52 remaining = math.max(0, remaining)
arkanes@6 53 local perc = remaining / frame.duration
arkanes@6 54 frame.timertext:SetText(self:FormatTimeText(remaining))
arkanes@6 55 frame.statusbar:SetValue(remaining)
arkanes@6 56 end
arkanes@4 57 end
arkanes@6 58 self.dirty = nil
arkanes@4 59 end
arkanes@4 60
arkanes@0 61 function kbf:UNIT_AURA(event, unit)
arkanes@2 62 if unit ~= self.secureFrame:GetAttribute("unit") then return end
arkanes@6 63 self.dirty = true
arkanes@0 64 end
arkanes@0 65
arkanes@3 66 function kbf:BindBarToBuff(parentFrame, unit)
arkanes@3 67 local index = parentFrame:GetAttribute("index")
arkanes@3 68 local filter = parentFrame:GetAttribute("filter")
arkanes@0 69 local name, rank, icon, count, debuffType, duration, expirationTime,
arkanes@3 70 unitCaster, isStealable, shouldConsolidate, spellId = UnitAura(unit, index, filter)
arkanes@2 71 if not parentFrame.icon then
arkanes@2 72 self:ConstructBar(parentFrame)
arkanes@0 73 end
arkanes@2 74 parentFrame.icon:SetNormalTexture(icon)
arkanes@0 75 if stacks and stacks > 0 then
arkanes@2 76 parentFrame.text:SetText(string.format("%s(%d)", name, stacks))
arkanes@0 77 else
arkanes@2 78 parentFrame.text:SetText(name)
arkanes@0 79 end
arkanes@4 80 parentFrame.timertext:SetText(self:FormatTimeText(duration))
arkanes@4 81 -- store duration information
arkanes@6 82 if duration and duration > 0 then
arkanes@4 83 parentFrame.expirationTime = expirationTime
arkanes@4 84 parentFrame.duration = duration
arkanes@4 85 parentFrame.statusbar:SetMinMaxValues(0, duration)
arkanes@4 86 parentFrame.statusbar:SetValue(duration)
arkanes@4 87 else
arkanes@4 88 parentFrame.expirationTime = nil
arkanes@4 89 parentFrame.duration = 0
arkanes@4 90 parentFrame.statusbar:SetMinMaxValues(0,1)
arkanes@4 91 parentFrame.statusbar:SetValue(1)
arkanes@4 92 end
arkanes@4 93 end
arkanes@4 94
arkanes@4 95 function kbf:FormatTimeText(time)
arkanes@4 96 if not time or time == 0 then return "" end
arkanes@4 97 local timetext
arkanes@4 98 local h = floor(time/3600)
arkanes@4 99 local m = time - (h*3600)
arkanes@4 100 m = floor(m/60)
arkanes@4 101 local s = time - ((h*3600) + (m*60))
arkanes@4 102 if h > 0 then
arkanes@4 103 timetext = ("%d:%02d"):format(h, m)
arkanes@4 104 elseif m > 0 then
arkanes@4 105 timetext = string.format("%d:%02d", m, floor(s))
arkanes@4 106 elseif s < 10 then
arkanes@4 107 timetext = string.format("%1.1f", s)
arkanes@4 108 else
arkanes@4 109 timetext = string.format("%.0f", floor(s))
arkanes@4 110 end
arkanes@4 111 return timetext
arkanes@0 112 end
arkanes@0 113
arkanes@1 114 -- creates a icon + statusbar bar
arkanes@1 115 function kbf:ConstructBar(frame)
arkanes@0 116 local texture = "Interface\\TargetingFrame\\UI-StatusBar"
arkanes@1 117 -- Because of secureframe suckiness, these height & width numbers
arkanes@1 118 -- have to be consistent with the stuff in KBF.xml
arkanes@0 119 local height = 16
arkanes@1 120 local width = 200 -- this is the width *without* the icon
arkanes@0 121 local font, _ style = GameFontHighlight:GetFont()
arkanes@0 122 local bgcolor = {1, 0, 0, 0.5}
arkanes@0 123 local color = {0, 1, 0, 1}
arkanes@0 124 local fontsize = 11
arkanes@0 125 local timertextwidth = fontsize * 3.6
arkanes@0 126 local textcolor = {1, 1, 1, 1}
arkanes@0 127 local timertextcolor = {1, 1, 1, 1}
arkanes@1 128 --local bar = CreateFrame("Button", nil, UIParent) -- the "top level" frame that represents the bar as a whole
arkanes@1 129 local bar = frame
arkanes@0 130 bar.icon = CreateFrame("Button", nil, bar) -- the icon
arkanes@0 131 bar.statusbarbg = CreateFrame("StatusBar", nil, bar) -- the bars background
arkanes@0 132 bar.statusbar = CreateFrame("StatusBar", nil, bar) -- and the bars foreground
arkanes@0 133 bar.text = bar.statusbar:CreateFontString(nil, "OVERLAY") -- the label text
arkanes@0 134 bar.timertext = bar.statusbar:CreateFontString(nil, "OVERLAY") -- and the timer text
arkanes@0 135
arkanes@0 136 -- the icon
arkanes@0 137 bar.icon:ClearAllPoints()
arkanes@0 138 bar.icon:SetPoint("LEFT", bar, "LEFT", 0, 0)
arkanes@0 139 -- icons are square
arkanes@0 140 bar.icon:SetWidth(height)
arkanes@0 141 bar.icon:SetHeight(height)
arkanes@2 142 --bar.icon:EnableMouse(false)
arkanes@0 143 -- the status bar background & foreground
arkanes@0 144 local function setupStatusBar(sb, color)
arkanes@0 145 sb:ClearAllPoints()
arkanes@0 146 sb:SetHeight(height)
arkanes@0 147 sb:SetWidth(width)
arkanes@0 148 -- offset the height of the frame on the x-axis for the icon.
arkanes@0 149 sb:SetPoint("TOPLEFT", bar, "TOPLEFT", height, 0)
arkanes@0 150 sb:SetStatusBarTexture(texture)
arkanes@0 151 sb:GetStatusBarTexture():SetVertTile(false)
arkanes@0 152 sb:GetStatusBarTexture():SetHorizTile(false)
arkanes@0 153 sb:SetStatusBarColor(unpack(color))
arkanes@0 154 sb:SetMinMaxValues(0,1)
arkanes@0 155 sb:SetValue(1)
arkanes@0 156 end
arkanes@0 157 setupStatusBar(bar.statusbarbg, bgcolor)
arkanes@0 158 setupStatusBar(bar.statusbar, color)
arkanes@0 159 bar.statusbarbg:SetFrameLevel(bar.statusbarbg:GetFrameLevel()-1) -- make sure the bg frame stays in the back
arkanes@0 160 -- timer text
arkanes@0 161 bar.timertext:SetFontObject(GameFontHighlight)
arkanes@0 162 bar.timertext:SetFont(GameFontHighlight:GetFont())
arkanes@0 163 bar.timertext:SetHeight(height)
arkanes@0 164 bar.timertext:SetWidth(timertextwidth)
arkanes@0 165 bar.timertext:SetPoint("LEFT", bar.statusbar, "LEFT", 0, 0)
arkanes@0 166 bar.timertext:SetJustifyH("RIGHT")
arkanes@0 167 bar.timertext:SetText("time")
arkanes@0 168 bar.timertext:SetTextColor(timertextcolor[1], timertextcolor[2], timertextcolor[3], timertextcolor[4])
arkanes@0 169
arkanes@0 170 -- and the label text
arkanes@0 171 bar.text:SetFontObject(GameFontHighlight)
arkanes@0 172 bar.text:SetFont(GameFontHighlight:GetFont())
arkanes@0 173 bar.text:SetHeight(height)
arkanes@0 174 bar.text:SetWidth((width - timertextwidth) *.9)
arkanes@0 175 bar.text:SetPoint("RIGHT", bar.statusbar, "RIGHT", 0, 0)
arkanes@0 176 bar.text:SetJustifyH("LEFT")
arkanes@0 177 bar.text:SetText("text")
arkanes@0 178 bar.text:SetTextColor(textcolor[1], textcolor[2], textcolor[3], textcolor[4])
arkanes@0 179
arkanes@0 180 bar:EnableMouse(true)
arkanes@0 181 return bar
arkanes@0 182 end
arkanes@0 183
arkanes@0 184 function kbf:CreateAnchorFrame()
arkanes@0 185 -- give it a name so it'll remember its position
arkanes@0 186 local anchor = CreateFrame("FRAME", "KBFAnchorFrame", UIParent)
arkanes@0 187 anchor:SetClampedToScreen(true)
arkanes@0 188 anchor:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
arkanes@0 189 edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
arkanes@0 190 tile = true, tileSize = 16, edgeSize = 16,
arkanes@0 191 insets = { left = 4, right = 4, top = 4, bottom = 4 },
arkanes@0 192 })
arkanes@0 193 local text = anchor:CreateFontString(nil, "OVERLAY") -- the label text
arkanes@0 194 text:SetFontObject(GameFontHighlight)
arkanes@0 195 text:SetFont(GameFontHighlight:GetFont())
arkanes@0 196 text:SetPoint("TOPLEFT", anchor, "TOPLEFT", 0, 0)
arkanes@0 197 text:SetPoint("BOTTOMRIGHT", anchor, "BOTTOMRIGHT", 0, 0)
arkanes@0 198 text:SetText("KBF ANCHOR")
arkanes@0 199 anchor:SetWidth(self.options.barWidth)
arkanes@0 200 anchor:SetHeight(self.options.barHeight)
arkanes@0 201 -- movability
arkanes@0 202 anchor:EnableMouse(true)
arkanes@0 203 anchor:SetMovable(true)
arkanes@0 204 anchor:RegisterForDrag("LeftButton")
arkanes@0 205 anchor:SetScript("OnDragStart", anchor.StartMoving)
arkanes@0 206 anchor:SetScript("OnDragStop", anchor.StopMovingOrSizing)
arkanes@0 207 anchor:ClearAllPoints()
arkanes@0 208 anchor:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
arkanes@0 209 anchor:Hide()
arkanes@0 210
arkanes@0 211 local frame = CreateFrame("FRAME", "KBFBuffFrame", anchor, "SecureAuraHeaderTemplate")
arkanes@0 212 --local frame = anchor
arkanes@0 213 frame:SetAttribute("filter", "HELPFUL")
arkanes@0 214 frame:SetAttribute("template", "KBFSecureUnitAuraTemplate")
arkanes@3 215 frame:SetAttribute("point", "TOP")
arkanes@0 216 frame:SetAttribute("wrapAfter", 100) -- required due to bugs in secure header
arkanes@0 217 frame:SetAttribute("consolidateTo", nil)
arkanes@0 218 --frame:SetAttribute("wrapXOffset", 0)
arkanes@0 219 --frame:SetAttribute("wrapYOffset", -34)
arkanes@2 220 frame:SetAttribute("xOffset", 0)
arkanes@3 221 frame:SetAttribute("yOffset", -16)
arkanes@3 222 frame:SetAttribute("minWidth", 216)
arkanes@3 223 frame:SetAttribute("minHeight", 16)
arkanes@2 224 frame:SetAttribute("unit", "player") -- TODO: figure out the vehicle swapping stuff
arkanes@3 225 frame:SetAttribute("sortMethod", "NAME")
arkanes@3 226 frame:SetAttribute("sortOrder", "-")
arkanes@7 227 frame:SetAttribute("includeWeapons", 1)
arkanes@3 228 frame:SetPoint("TOP", anchor, "BOTTOM", 0, 0)
arkanes@5 229 -- frame:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
arkanes@5 230 -- edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
arkanes@5 231 -- tile = true, tileSize = 16, edgeSize = 16,
arkanes@5 232 -- insets = { left = 4, right = 4, top = 4, bottom = 4 },
arkanes@5 233 -- })
arkanes@5 234 frame:Show() -- has to be shown, otherwise the child frames don't show
arkanes@0 235 self.secureFrame = frame
arkanes@0 236 return anchor
arkanes@0 237 end