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1 local ReAction = ReAction
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2 local L = ReAction.L
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3 local _G = _G
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4 local CreateFrame = CreateFrame
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5 local GetBindingKey = GetBindingKey
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6 local format = string.format
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7 local IsUsableAction = IsUsableAction
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8 local IsEquippedAction = IsEquippedAction
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9 local IsConsumableAction = IsConsumableAction
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10 local IsStackableAction = IsStackableAction
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11 local GetActionText = GetActionText
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12 local GetCVar = GetCVar
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flickerstreak@122
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13 local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor
|
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14 local IsCurrentAction = IsCurrentAction
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flickerstreak@122
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15 local IsAutoRepeatAction = IsAutoRepeatAction
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flickerstreak@122
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16 local IsUsableAction = IsUsableAction
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flickerstreak@122
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17 local IsAttackAction = IsAttackAction
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flickerstreak@122
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18 local CooldownFrame_SetTimer = CooldownFrame_SetTimer
|
flickerstreak@122
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19 local GetActionCooldown = GetActionCooldown
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20 local GetActionTexture = GetActionTexture
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21 local ATTACK_BUTTON_FLASH_TIME = ATTACK_BUTTON_FLASH_TIME
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22 local TOOLTIP_UPDATE_TIME = TOOLTIP_UPDATE_TIME
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23 local IsActionInRange = IsActionInRange
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24 local InCombatLockdown = InCombatLockdown
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25 local HasAction = HasAction
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26
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27 ReAction:UpdateRevision("$Revision: 154 $")
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28
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29 --
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30 -- Secure snippets
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31 -- These are run within the context of the bar's sandbox, as the
|
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32 -- buttons themselves do not have their own sandbox.
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33 --
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34 local _onstate_mc = -- function(self, stateid, newstate)
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35 [[
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36 local oldMcVehicleState = mcVehicleState
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37 mcVehicleState = newstate
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38 control:ChildUpdate()
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39 if oldMcVehicleState == "vehicle" or mcVehicleState == "vehicle" then
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40 control:ChildUpdate("vehicle")
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41 end
|
flickerstreak@122
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42 ]]
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43
|
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44 local _childupdate = -- function(self, snippetid, message)
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45 [[
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46 local action = nil
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47 if (doVehicle and mcVehicleState == "vehicle") or
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48 (doMindControl and mcVehicleState == "mc") then
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49 local idx = self:GetAttribute("bar-idx")
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50 if idx and idx <= 12 then
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51 action = 120 + idx
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52 else
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53 action = 0
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54 end
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flickerstreak@122
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55 elseif page and state and page[state] then
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56 action = self:GetAttribute("action-page"..page[state])
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57 else
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58 action = self:GetAttribute("default-action")
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59 end
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60
|
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61 self:SetAttribute("action",action)
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62 local hasaction = (action > 120) or self:GetAttribute("hasaction-"..action)
|
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63
|
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64 if (self:GetAttribute("showgrid") + self:GetAttribute("showgrid-temp") == 0) and not hasaction then
|
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65 self:Hide()
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66 else
|
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67 self:Show()
|
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68 end
|
flickerstreak@122
|
69 ]]
|
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70
|
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71 local _childupdate_vehicleExit = -- function(self, snippetid, message)
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72 [[
|
flickerstreak@122
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73 local show = (mcVehicleState == "vehicle")
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74 if show and doVehicle then
|
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75 self:SetAttribute("type","macro")
|
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76 self:SetAttribute("macrotext","/run VehicleExit()")
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77 self:Show()
|
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78 else
|
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79 self:SetAttribute("type","action")
|
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80 end
|
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|
81 control:CallMethod("ShowVehicleExit",show)
|
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|
82 ]]
|
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|
83
|
flickerstreak@122
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84 local _childupdate_showgrid = -- function(self, snippetid, message)
|
flickerstreak@122
|
85 [[
|
flickerstreak@122
|
86 self:SetAttribute("showgrid-temp",message or 0)
|
flickerstreak@122
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87 local count = (message or 0) + (self:GetAttribute("showgrid") or 0)
|
flickerstreak@122
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88 if count == 0 then
|
flickerstreak@122
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89 local action = self:GetAttribute("action")
|
flickerstreak@122
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90 local hasaction = (action > 120) or self:GetAttribute("hasaction-"..action)
|
flickerstreak@122
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91 if hasaction then
|
flickerstreak@122
|
92 self:Show()
|
flickerstreak@122
|
93 else
|
flickerstreak@122
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94 self:Hide()
|
flickerstreak@122
|
95 end
|
flickerstreak@122
|
96 else
|
flickerstreak@122
|
97 self:Show()
|
flickerstreak@122
|
98 end
|
flickerstreak@122
|
99 ]]
|
flickerstreak@122
|
100
|
flickerstreak@122
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101 local _onDragStart = -- function(self, button, kind, value, ...)
|
flickerstreak@122
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102 [[
|
flickerstreak@122
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103 if lockButtons and (PlayerInCombat() or not lockButtonsCombat) and not IsModifiedClick("PICKUPACTION") then
|
flickerstreak@122
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104 return kind, value, ...
|
flickerstreak@122
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105 else
|
flickerstreak@122
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106 -- don't make any assumptions about hiding on grid show here, as we don't know if the
|
flickerstreak@122
|
107 -- drag gets cancelled later.
|
flickerstreak@122
|
108 return "action", self:GetAttribute("action")
|
flickerstreak@122
|
109 end
|
flickerstreak@122
|
110 ]]
|
flickerstreak@122
|
111
|
flickerstreak@122
|
112 local _onReceiveDrag = -- function(self, button, kind, value, ...)
|
flickerstreak@122
|
113 [[
|
flickerstreak@122
|
114 if lockButtons and (PlayerInCombat() or not lockButtonsCombat) and not IsModifiedClick("PICKUPACTION") then
|
flickerstreak@122
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115 return kind, value, ...
|
flickerstreak@122
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116 else
|
flickerstreak@122
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117 if kind == "spell" or kind == "item" or kind == "macro" then
|
flickerstreak@122
|
118 -- assume it's a valid action
|
flickerstreak@122
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119 self:SetAttribute("hasaction-"..self:GetAttribute("action"),true)
|
flickerstreak@122
|
120 end
|
flickerstreak@122
|
121 return "action", self:GetAttribute("action")
|
flickerstreak@122
|
122 end
|
flickerstreak@122
|
123 ]]
|
flickerstreak@122
|
124
|
flickerstreak@122
|
125 --
|
flickerstreak@122
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126 -- private
|
flickerstreak@122
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127 --
|
flickerstreak@122
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128 local eventList = {
|
flickerstreak@122
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129 "PLAYER_REGEN_ENABLED",
|
flickerstreak@122
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130 "PLAYER_ENTERING_WORLD",
|
flickerstreak@122
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131 "ACTIONBAR_PAGE_CHANGED",
|
flickerstreak@122
|
132 "ACTIONBAR_SLOT_CHANGED",
|
flickerstreak@122
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133 "UPDATE_BINDINGS",
|
flickerstreak@122
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134 "ACTIONBAR_UPDATE_STATE",
|
flickerstreak@122
|
135 "ACTIONBAR_UPDATE_USABLE",
|
flickerstreak@122
|
136 "ACTIONBAR_UPDATE_COOLDOWN",
|
flickerstreak@122
|
137 "UPDATE_INVENTORY_ALERTS",
|
flickerstreak@122
|
138 "PLAYER_TARGET_CHANGED",
|
flickerstreak@122
|
139 "TRADE_SKILL_SHOW",
|
flickerstreak@122
|
140 "TRADE_SKILL_CLOSE",
|
flickerstreak@122
|
141 "PLAYER_ENTER_COMBAT",
|
flickerstreak@122
|
142 "PLAYER_LEAVE_COMBAT",
|
flickerstreak@122
|
143 "START_AUTOREPEAT_SPELL",
|
flickerstreak@122
|
144 "STOP_AUTOREPEAT_SPELL",
|
flickerstreak@122
|
145 "UNIT_ENTERED_VEHICLE",
|
flickerstreak@122
|
146 "UNIT_EXITED_VEHICLE",
|
flickerstreak@122
|
147 "COMPANION_UPDATE",
|
flickerstreak@122
|
148 }
|
flickerstreak@122
|
149
|
flickerstreak@122
|
150 --
|
flickerstreak@122
|
151 -- Action Button class
|
flickerstreak@122
|
152 --
|
flickerstreak@122
|
153 local Super = ReAction.Button
|
flickerstreak@122
|
154 local Action = setmetatable( { }, { __index = Super } )
|
flickerstreak@122
|
155 ReAction.Button.Action = Action
|
flickerstreak@122
|
156
|
flickerstreak@122
|
157 function Action:New( idx, config, bar, idHint )
|
flickerstreak@123
|
158 local name = format("ReAction_%s_Action_%d",bar:GetName(),idx)
|
flickerstreak@123
|
159
|
flickerstreak@124
|
160 self = Super.New(self, name, config, bar, idx, "SecureActionButtonTemplate, ActionButtonTemplate" )
|
flickerstreak@122
|
161
|
flickerstreak@122
|
162 local f = self:GetFrame()
|
flickerstreak@122
|
163 local barFrame = bar:GetFrame()
|
flickerstreak@122
|
164
|
flickerstreak@122
|
165 local frames = { }
|
flickerstreak@122
|
166 self.frames = frames
|
flickerstreak@122
|
167 frames.icon = _G[name.."Icon"]
|
flickerstreak@122
|
168 frames.flash = _G[name.."Flash"]
|
flickerstreak@122
|
169 frames.hotkey = _G[name.."HotKey"]
|
flickerstreak@122
|
170 frames.count = _G[name.."Count"]
|
flickerstreak@122
|
171 frames.name = _G[name.."Name"]
|
flickerstreak@122
|
172 frames.border = _G[name.."Border"]
|
flickerstreak@122
|
173 frames.cooldown = _G[name.."Cooldown"]
|
flickerstreak@122
|
174 frames.normalTexture = _G[name.."NormalTexture"]
|
flickerstreak@122
|
175
|
flickerstreak@122
|
176 self.hotkey = frames.hotkey -- alias for Button methods
|
flickerstreak@122
|
177 self.border = frames.border -- alias for Button methods
|
flickerstreak@122
|
178
|
flickerstreak@122
|
179 self.rangeTimer = TOOLTIP_UPDATE_TIME
|
flickerstreak@122
|
180
|
flickerstreak@122
|
181 -- set up the base action ID
|
flickerstreak@122
|
182 self:SetActionIDPool("action",120)
|
flickerstreak@122
|
183 config.actionID = self:AcquireActionID(config.actionID, idHint)
|
flickerstreak@122
|
184 self.nPages = 1
|
flickerstreak@122
|
185
|
flickerstreak@122
|
186 -- attribute setup
|
flickerstreak@122
|
187 f:SetAttribute("type","action")
|
flickerstreak@122
|
188 f:SetAttribute("checkselfcast", true)
|
flickerstreak@122
|
189 f:SetAttribute("checkfocuscast", true)
|
flickerstreak@122
|
190 f:SetAttribute("useparent-unit", true)
|
flickerstreak@122
|
191 f:SetAttribute("action", config.actionID)
|
flickerstreak@122
|
192 f:SetAttribute("default-action", config.actionID)
|
flickerstreak@122
|
193 f:SetAttribute("showgrid",0)
|
flickerstreak@122
|
194 f:SetAttribute("showgrid-temp",0)
|
flickerstreak@122
|
195 f:SetAttribute("bar-idx",idx)
|
flickerstreak@122
|
196
|
flickerstreak@122
|
197 -- non secure scripts
|
flickerstreak@122
|
198 f:SetScript("OnEvent", function(frame, ...) self:OnEvent(...) end)
|
flickerstreak@122
|
199 f:SetScript("OnEnter", function(frame) self:OnEnter() end)
|
flickerstreak@122
|
200 f:SetScript("OnLeave", function(frame) self:OnLeave() end)
|
flickerstreak@122
|
201 f:SetScript("OnAttributeChanged", function(frame, attr, value) self:OnAttributeChanged(attr, value) end)
|
flickerstreak@122
|
202 f:SetScript("PostClick", function(frame, ...) self:PostClick(...) end)
|
flickerstreak@122
|
203 f:SetScript("OnUpdate", function(frame, elapsed) self:OnUpdate(elapsed) end)
|
flickerstreak@122
|
204 f:SetScript("OnDragStart", function(frame) self:OnDragStart() end)
|
flickerstreak@123
|
205 f:SetScript("OnReceiveDrag", function(frame) self:OnReceiveDrag() end)
|
flickerstreak@122
|
206
|
flickerstreak@122
|
207 -- secure handlers
|
flickerstreak@122
|
208 f:SetAttribute("_childupate", _childupdate)
|
flickerstreak@122
|
209 f:SetAttribute("_childupdate-showgrid",_childupdate_showgrid)
|
flickerstreak@122
|
210 barFrame:WrapScript(f, "OnDragStart", _onDragStart)
|
flickerstreak@122
|
211 barFrame:WrapScript(f, "OnReceiveDrag", _onReceiveDrag)
|
flickerstreak@122
|
212
|
flickerstreak@122
|
213 -- event registration
|
flickerstreak@124
|
214 f:EnableMouse(true)
|
flickerstreak@122
|
215 f:RegisterForDrag("LeftButton", "RightButton")
|
flickerstreak@122
|
216 f:RegisterForClicks("AnyUp")
|
flickerstreak@122
|
217 for _, evt in pairs(eventList) do
|
flickerstreak@122
|
218 f:RegisterEvent(evt)
|
flickerstreak@122
|
219 end
|
flickerstreak@122
|
220
|
flickerstreak@122
|
221 -- attach to skinner
|
flickerstreak@122
|
222 bar:SkinButton(self)
|
flickerstreak@122
|
223
|
flickerstreak@122
|
224 -- initial display
|
flickerstreak@123
|
225 self:ShowGrid(not bar:GetConfig().hideEmpty)
|
flickerstreak@122
|
226 if ReAction:GetConfigMode() then
|
flickerstreak@122
|
227 self:ShowGrid(true)
|
flickerstreak@122
|
228 end
|
flickerstreak@122
|
229
|
flickerstreak@123
|
230 f:Show()
|
flickerstreak@123
|
231
|
flickerstreak@122
|
232 self:Refresh()
|
flickerstreak@123
|
233
|
flickerstreak@123
|
234 return self
|
flickerstreak@122
|
235 end
|
flickerstreak@122
|
236
|
flickerstreak@122
|
237 function Action:Destroy()
|
flickerstreak@122
|
238 local f = self:GetFrame()
|
flickerstreak@122
|
239
|
flickerstreak@122
|
240 f:UnregisterAllEvents()
|
flickerstreak@122
|
241
|
flickerstreak@122
|
242 f:SetAttribute("_childupdate-vehicle",nil)
|
flickerstreak@122
|
243
|
flickerstreak@122
|
244 self:ReleaseActionID(config.actionID)
|
flickerstreak@122
|
245 if self.config.pageactions then
|
flickerstreak@122
|
246 for _, id in ipairs(self.config.pageactions) do
|
flickerstreak@122
|
247 self:ReleaseActionID(id)
|
flickerstreak@122
|
248 end
|
flickerstreak@122
|
249 end
|
flickerstreak@122
|
250
|
flickerstreak@122
|
251 Super:Destroy()
|
flickerstreak@122
|
252 end
|
flickerstreak@122
|
253
|
flickerstreak@122
|
254 function Action:Refresh()
|
flickerstreak@122
|
255 self.bar:PlaceButton(self, 36, 36)
|
flickerstreak@122
|
256 self:RefreshPages()
|
flickerstreak@124
|
257 self:InstallVehicle()
|
flickerstreak@122
|
258 self:UpdateAction()
|
flickerstreak@122
|
259 end
|
flickerstreak@122
|
260
|
flickerstreak@124
|
261 function Action:InstallVehicle()
|
flickerstreak@124
|
262 if self.idx == 7 and self.bar:GetConfig().vehicle then
|
flickerstreak@124
|
263 -- install vehicle-exit button on 7th button (only)
|
flickerstreak@124
|
264 f:SetAttribute("_childupdate-vehicle", _childupdate_vehicleExit)
|
flickerstreak@124
|
265 barFrame.ShowVehicleExit = function(bar,show)
|
flickerstreak@124
|
266 self:ShowVehicleExit(show)
|
flickerstreak@124
|
267 end
|
flickerstreak@124
|
268 else
|
flickerstreak@124
|
269 f:SetAttribute("_childupdate-vehicle",nil)
|
flickerstreak@124
|
270 end
|
flickerstreak@124
|
271 end
|
flickerstreak@124
|
272
|
flickerstreak@122
|
273 function Action:UpdateAll()
|
flickerstreak@122
|
274 self:UpdateActionIDLabel(ReAction:GetConfigMode())
|
flickerstreak@122
|
275 self:UpdateHotkey()
|
flickerstreak@122
|
276 self:UpdateShowGrid()
|
flickerstreak@122
|
277 self:UpdateIcon()
|
flickerstreak@122
|
278 self:UpdateBorder()
|
flickerstreak@122
|
279 self:UpdateMacroText()
|
flickerstreak@122
|
280 self:UpdateCount()
|
flickerstreak@122
|
281 self:UpdateTooltip()
|
flickerstreak@122
|
282 self:UpdateCheckedState()
|
flickerstreak@122
|
283 self:UpdateUsable()
|
flickerstreak@122
|
284 self:UpdateCooldown()
|
flickerstreak@122
|
285 self:UpdateFlash()
|
flickerstreak@122
|
286 end
|
flickerstreak@122
|
287
|
flickerstreak@122
|
288 function Action:UpdateAction()
|
flickerstreak@122
|
289 local action = self:GetActionID()
|
flickerstreak@122
|
290 if action ~= self.actionID then
|
flickerstreak@122
|
291 self.actionID = action
|
flickerstreak@122
|
292 self:UpdateAll()
|
flickerstreak@122
|
293 end
|
flickerstreak@122
|
294 end
|
flickerstreak@122
|
295
|
flickerstreak@122
|
296 function Action:UpdateShowGrid()
|
flickerstreak@122
|
297 -- this is a little bit complicated because there's no
|
flickerstreak@122
|
298 -- secure driver to handle show/hide grid events.
|
flickerstreak@122
|
299 if InCombatLockdown() then
|
flickerstreak@122
|
300 self.showgridPending = true -- handle after combat
|
flickerstreak@122
|
301 else
|
flickerstreak@122
|
302 self.showgridPending = false
|
flickerstreak@122
|
303 -- check if each action has an action or not, and flag an attribute
|
flickerstreak@122
|
304 -- so that the showgrid secure handler can make decisions accordingly
|
flickerstreak@122
|
305 local f = self:GetFrame()
|
flickerstreak@122
|
306 f:SetAttribute("hasaction-"..self.config.actionID, HasAction(self.config.actionID))
|
flickerstreak@123
|
307 if self.config.pageactions then
|
flickerstreak@123
|
308 for i = 1, self.nPages do
|
flickerstreak@123
|
309 f:SetAttribute("hasaction-"..self.config.pageactions[i], HasAction(self.config.pageactions[i]))
|
flickerstreak@123
|
310 end
|
flickerstreak@122
|
311 end
|
flickerstreak@122
|
312 -- the following is an out-of-combat show/hide to supplement the secure
|
flickerstreak@122
|
313 -- handling and clean up after it when it guesses
|
flickerstreak@122
|
314 if HasAction(self.actionID) then
|
flickerstreak@122
|
315 f:Show()
|
flickerstreak@122
|
316 else
|
flickerstreak@122
|
317 f:Hide()
|
flickerstreak@122
|
318 end
|
flickerstreak@122
|
319 end
|
flickerstreak@122
|
320 end
|
flickerstreak@122
|
321
|
flickerstreak@122
|
322 function Action:UpdateIcon()
|
flickerstreak@122
|
323 local action = self.actionID
|
flickerstreak@122
|
324 local texture = GetActionTexture(action)
|
flickerstreak@122
|
325 local icon = self.frames.icon
|
flickerstreak@122
|
326 local hotkey = self.frames.hotkey
|
flickerstreak@122
|
327 local f = self:GetFrame()
|
flickerstreak@122
|
328 if texture then
|
flickerstreak@122
|
329 icon:SetTexture(texture)
|
flickerstreak@122
|
330 icon:Show()
|
flickerstreak@122
|
331 self.rangeTimer = -1
|
flickerstreak@122
|
332 f:SetNormalTexture("Interface\\Buttons\\UI-Quickslot2")
|
flickerstreak@122
|
333 hotkey:SetVertexColor(1.0, 1.0, 1.0)
|
flickerstreak@122
|
334 else
|
flickerstreak@122
|
335 icon:Hide()
|
flickerstreak@122
|
336 self.frames.cooldown:Hide()
|
flickerstreak@122
|
337 self.rangeTimer = nil
|
flickerstreak@122
|
338 f:SetNormalTexture("Interface\\Buttons\\UI-Quickslot")
|
flickerstreak@122
|
339 hotkey:SetVertexColor(0.6, 0.6, 0.6)
|
flickerstreak@122
|
340 end
|
flickerstreak@122
|
341 end
|
flickerstreak@122
|
342
|
flickerstreak@122
|
343 function Action:UpdateBorder()
|
flickerstreak@122
|
344 local action = self.actionID
|
flickerstreak@122
|
345 if ReAction:GetKeybindMode() then
|
flickerstreak@122
|
346 self:UpdateKeybindModeDisplay(true)
|
flickerstreak@122
|
347 elseif IsEquippedAction(action) then
|
flickerstreak@122
|
348 self.frames.border:SetVertexColor(0, 1.0, 0, 0.35)
|
flickerstreak@122
|
349 self.frames.border:Show()
|
flickerstreak@122
|
350 else
|
flickerstreak@122
|
351 self.frames.border:Hide()
|
flickerstreak@122
|
352 end
|
flickerstreak@122
|
353 end
|
flickerstreak@122
|
354
|
flickerstreak@122
|
355 function Action:UpdateMacroText()
|
flickerstreak@122
|
356 local action = self.actionID
|
flickerstreak@122
|
357 if not IsConsumableAction(action) and not IsStackableAction(action) then
|
flickerstreak@122
|
358 self.frames.name:SetText(GetActionText(action))
|
flickerstreak@122
|
359 else
|
flickerstreak@122
|
360 self.frames.name:SetText("")
|
flickerstreak@122
|
361 end
|
flickerstreak@122
|
362 end
|
flickerstreak@122
|
363
|
flickerstreak@122
|
364 function Action:UpdateCount()
|
flickerstreak@122
|
365 local action = self.actionID
|
flickerstreak@122
|
366 if IsConsumableAction(action) or IsStackableAction(action) then
|
flickerstreak@122
|
367 self.frames.count:SetText(GetActionCount(action))
|
flickerstreak@122
|
368 else
|
flickerstreak@122
|
369 self.frames.count:SetText("")
|
flickerstreak@122
|
370 end
|
flickerstreak@122
|
371 end
|
flickerstreak@122
|
372
|
flickerstreak@122
|
373 function Action:UpdateTooltip()
|
flickerstreak@122
|
374 local f = self:GetFrame()
|
flickerstreak@122
|
375 if GameTooltip:GetOwner() == f then
|
flickerstreak@122
|
376 self:SetTooltip()
|
flickerstreak@122
|
377 end
|
flickerstreak@122
|
378 end
|
flickerstreak@122
|
379
|
flickerstreak@122
|
380 function Action:SetTooltip()
|
flickerstreak@122
|
381 local f = self:GetFrame()
|
flickerstreak@122
|
382 if GetCVar("UberTooltips") == "1" then
|
flickerstreak@122
|
383 GameTooltip_SetDefaultAnchor(GameTooltip, f)
|
flickerstreak@122
|
384 else
|
flickerstreak@122
|
385 GameTooltip:SetOwner(f)
|
flickerstreak@122
|
386 end
|
flickerstreak@122
|
387 GameTooltip:SetAction(self.actionID)
|
flickerstreak@122
|
388 end
|
flickerstreak@122
|
389
|
flickerstreak@122
|
390 function Action:UpdateCheckedState()
|
flickerstreak@122
|
391 local action = self.actionID
|
flickerstreak@122
|
392 if IsCurrentAction(action) or IsAutoRepeatAction(action) then
|
flickerstreak@122
|
393 self:GetFrame():SetChecked(1)
|
flickerstreak@122
|
394 else
|
flickerstreak@122
|
395 self:GetFrame():SetChecked(0)
|
flickerstreak@122
|
396 end
|
flickerstreak@122
|
397 end
|
flickerstreak@122
|
398
|
flickerstreak@122
|
399 function Action:UpdateUsable()
|
flickerstreak@122
|
400 local isUsable, notEnoughMana = IsUsableAction(self.actionID)
|
flickerstreak@122
|
401 if isUsable then
|
flickerstreak@122
|
402 self.frames.icon:SetVertexColor(1.0, 1.0, 1.0)
|
flickerstreak@122
|
403 self.frames.normalTexture:SetVertexColor(1.0, 1.0, 1.0)
|
flickerstreak@122
|
404 elseif notEnoughMana then
|
flickerstreak@122
|
405 self.frames.icon:SetVertexColor(0.5, 0.5, 1.0)
|
flickerstreak@122
|
406 self.frames.normalTexture:SetVertexColor(0.5, 0.5, 1.0)
|
flickerstreak@122
|
407 else
|
flickerstreak@122
|
408 self.frames.icon:SetVertexColor(0.4, 0.4, 0.4)
|
flickerstreak@122
|
409 self.frames.normalTexture:SetVertexColor(1.0, 1.0, 1.0)
|
flickerstreak@122
|
410 end
|
flickerstreak@122
|
411 end
|
flickerstreak@122
|
412
|
flickerstreak@122
|
413 function Action:UpdateCooldown()
|
flickerstreak@122
|
414 CooldownFrame_SetTimer(self.frames.cooldown, GetActionCooldown(self.actionID))
|
flickerstreak@122
|
415 end
|
flickerstreak@122
|
416
|
flickerstreak@122
|
417 function Action:UpdateFlash()
|
flickerstreak@122
|
418 local action = self.actionID
|
flickerstreak@122
|
419 self:SetFlash( (IsAttackAction(action) and IsCurrentAction(action)) or IsAutoRepeatAction(action) )
|
flickerstreak@122
|
420 end
|
flickerstreak@122
|
421
|
flickerstreak@122
|
422 function Action:SetFlash(flash)
|
flickerstreak@122
|
423 if self.flashing ~= flash then
|
flickerstreak@122
|
424 self.flashing = flash
|
flickerstreak@122
|
425 self.flashtime = 0
|
flickerstreak@122
|
426 if not flash then
|
flickerstreak@122
|
427 self.frames.flash:Hide()
|
flickerstreak@122
|
428 end
|
flickerstreak@122
|
429 self:UpdateCheckedState()
|
flickerstreak@122
|
430 end
|
flickerstreak@122
|
431 end
|
flickerstreak@122
|
432
|
flickerstreak@122
|
433 function Action:RunFlash(elapsed)
|
flickerstreak@122
|
434 if self.flashing then
|
flickerstreak@122
|
435 local flashtime = self.flashtime - elapsed
|
flickerstreak@122
|
436 self.flashtime = flashtime
|
flickerstreak@122
|
437 if flashtime <= 0 then
|
flickerstreak@122
|
438 local overtime = -flashtime
|
flickerstreak@122
|
439 if overtime >= ATTACK_BUTTON_FLASH_TIME then
|
flickerstreak@122
|
440 overtime = 0
|
flickerstreak@122
|
441 end
|
flickerstreak@122
|
442 flashtime = ATTACK_BUTTON_FLASH_TIME - overtime
|
flickerstreak@122
|
443 local flash = self.frames.flash
|
flickerstreak@122
|
444 if flash:IsShown() then
|
flickerstreak@122
|
445 flash:Hide()
|
flickerstreak@122
|
446 else
|
flickerstreak@122
|
447 flash:Show()
|
flickerstreak@122
|
448 end
|
flickerstreak@122
|
449 end
|
flickerstreak@122
|
450 end
|
flickerstreak@122
|
451 end
|
flickerstreak@122
|
452
|
flickerstreak@122
|
453 function Action:RunRangeFinder(elapsed)
|
flickerstreak@122
|
454 local rangeTimer = self.rangeTimer
|
flickerstreak@122
|
455 if rangeTimer then
|
flickerstreak@122
|
456 rangeTimer = rangeTimer - elapsed
|
flickerstreak@122
|
457 self.rangeTimer = rangeTimer
|
flickerstreak@122
|
458 if rangeTimer <= 0 then
|
flickerstreak@122
|
459 if IsActionInRange(self.actionID) == 0 then
|
flickerstreak@122
|
460 self.frames.icon:SetVertexColor(1.0,0.1,0.1)
|
flickerstreak@122
|
461 else
|
flickerstreak@122
|
462 self:UpdateUsable()
|
flickerstreak@122
|
463 end
|
flickerstreak@123
|
464 self.rangeTimer = TOOLTIP_UPDATE_TIME
|
flickerstreak@122
|
465 end
|
flickerstreak@122
|
466 end
|
flickerstreak@122
|
467 end
|
flickerstreak@122
|
468
|
flickerstreak@122
|
469 function Action:GetActionID(page)
|
flickerstreak@122
|
470 if page == nil then
|
flickerstreak@122
|
471 -- get the effective ID
|
flickerstreak@122
|
472 return self:GetFrame():GetAttribute("action")
|
flickerstreak@122
|
473 else
|
flickerstreak@122
|
474 if page == 1 then
|
flickerstreak@122
|
475 return self.config.actionID
|
flickerstreak@122
|
476 else
|
flickerstreak@122
|
477 return self.config.pageactions and self.config.pageactions[page] or self.config.actionID
|
flickerstreak@122
|
478 end
|
flickerstreak@122
|
479 end
|
flickerstreak@122
|
480 end
|
flickerstreak@122
|
481
|
flickerstreak@122
|
482 function Action:SetActionID( id, page )
|
flickerstreak@122
|
483 id = tonumber(id)
|
flickerstreak@122
|
484 page = tonumber(page)
|
flickerstreak@122
|
485 if id == nil or id < 1 or id > 120 then
|
flickerstreak@122
|
486 error("Action:SetActionID - invalid action ID")
|
flickerstreak@122
|
487 end
|
flickerstreak@122
|
488 if page and page ~= 1 then
|
flickerstreak@122
|
489 if not self.config.pageactions then
|
flickerstreak@122
|
490 self.config.pageactions = { }
|
flickerstreak@122
|
491 end
|
flickerstreak@122
|
492 self:ReleaseActionID(self.config.pageactions[page])
|
flickerstreak@122
|
493 self.config.pageactions[page] = id
|
flickerstreak@122
|
494 self:AcquireActionID(self.config.pageactions[page])
|
flickerstreak@122
|
495 self.frame:SetAttribute("action-page"..page,id)
|
flickerstreak@122
|
496 else
|
flickerstreak@122
|
497 self:ReleaseActionID(self.config.actionID)
|
flickerstreak@122
|
498 self.config.actionID = id
|
flickerstreak@122
|
499 self:AcquireActionID(self.config.actionID)
|
flickerstreak@122
|
500 self.frame:SetAttribute("action",id)
|
flickerstreak@122
|
501 self.frame:SetAttribute("default-action",id)
|
flickerstreak@122
|
502 if self.config.pageactions then
|
flickerstreak@122
|
503 self.config.pageactions[1] = id
|
flickerstreak@122
|
504 self.frame:SetAttribute("action-page1",id)
|
flickerstreak@122
|
505 end
|
flickerstreak@122
|
506 end
|
flickerstreak@122
|
507 end
|
flickerstreak@122
|
508
|
flickerstreak@122
|
509 function Action:RefreshPages( force )
|
flickerstreak@122
|
510 local nPages = self.bar:GetConfig().nPages
|
flickerstreak@122
|
511 if nPages and (nPages ~= self.nPages or force) then
|
flickerstreak@122
|
512 local f = self:GetFrame()
|
flickerstreak@122
|
513 local c = self.config.pageactions
|
flickerstreak@122
|
514 if nPages > 1 and not c then
|
flickerstreak@122
|
515 c = { }
|
flickerstreak@122
|
516 self.config.pageactions = c
|
flickerstreak@122
|
517 end
|
flickerstreak@122
|
518 for i = 1, nPages do
|
flickerstreak@122
|
519 if i > 1 then
|
flickerstreak@122
|
520 c[i] = self:AcquireActionID(c[i], self.config.actionID + (i-1)*self.bar:GetNumButtons())
|
flickerstreak@122
|
521 else
|
flickerstreak@122
|
522 c[i] = self.config.actionID -- page 1 is the same as the base actionID
|
flickerstreak@122
|
523 end
|
flickerstreak@122
|
524 f:SetAttribute(("action-page%d"):format(i),c[i])
|
flickerstreak@122
|
525 end
|
flickerstreak@122
|
526 for i = nPages+1, #c do
|
flickerstreak@122
|
527 self:ReleaseActionID(c[i])
|
flickerstreak@122
|
528 c[i] = nil
|
flickerstreak@122
|
529 f:SetAttribute(("action-page%d"):format(i),nil)
|
flickerstreak@122
|
530 end
|
flickerstreak@122
|
531 self.nPages = nPages
|
flickerstreak@122
|
532 end
|
flickerstreak@122
|
533 end
|
flickerstreak@122
|
534
|
flickerstreak@123
|
535 function Action.SetupBarHeader( bar ) -- call this as a static method
|
flickerstreak@122
|
536 local f = bar:GetFrame()
|
flickerstreak@122
|
537 local c = bar:GetConfig()
|
flickerstreak@122
|
538 f:SetAttribute("mindcontrol",c.mindcontrol)
|
flickerstreak@122
|
539 f:SetAttribute("vehicle",c.vehicle)
|
flickerstreak@122
|
540 f:Execute(
|
flickerstreak@122
|
541 [[
|
flickerstreak@122
|
542 doMindControl = self:GetAttribute("mindcontrol")
|
flickerstreak@122
|
543 doVehicle = self:GetAttribute("vehicle")
|
flickerstreak@122
|
544 control:ChildUpdate()
|
flickerstreak@122
|
545 ]])
|
flickerstreak@122
|
546
|
flickerstreak@122
|
547 f:SetAttribute("_onstate-mc", _onstate_mc)
|
flickerstreak@122
|
548 RegisterStateDriver(f, "mc", "[target=vehicle,exists] vehicle; [bonusbar:5] mc; none")
|
flickerstreak@122
|
549
|
flickerstreak@122
|
550 f:SetAttribute("lockbuttons",c.lockButtons)
|
flickerstreak@122
|
551 f:SetAttribute("lockbuttonscombat",c.lockButtonsCombat)
|
flickerstreak@122
|
552 f:Execute(
|
flickerstreak@122
|
553 [[
|
flickerstreak@122
|
554 lockButtons = self:GetAttribute("lockbuttons")
|
flickerstreak@122
|
555 lockButtonsCombat = self:GetAttribute("lockbuttonscombat")
|
flickerstreak@122
|
556 ]])
|
flickerstreak@122
|
557 end
|
flickerstreak@122
|
558
|
flickerstreak@122
|
559
|
flickerstreak@123
|
560 function Action.SetButtonLock( bar, lock, lockCombat ) -- call this as a static method
|
flickerstreak@123
|
561 local f = bar:GetFrame()
|
flickerstreak@123
|
562 f:SetAttribute("lockbuttons",lock)
|
flickerstreak@123
|
563 f:SetAttribute("lockbuttonscombat",lockCombat)
|
flickerstreak@123
|
564 f:Execute(
|
flickerstreak@123
|
565 [[
|
flickerstreak@123
|
566 lockButtons = self:GetAttribute("lockbuttons")
|
flickerstreak@123
|
567 lockButtonsCombat = self:GetAttribute("lockbuttonscombat")
|
flickerstreak@123
|
568 ]])
|
flickerstreak@123
|
569 end
|
flickerstreak@123
|
570
|
flickerstreak@123
|
571
|
flickerstreak@122
|
572 function Action:ShowVehicleExit(show)
|
flickerstreak@122
|
573 local f = self:GetFrame()
|
flickerstreak@122
|
574 local tx = f.vehicleExitTexture
|
flickerstreak@124
|
575 if show and self.bar:GetConfig().vehicle then
|
flickerstreak@122
|
576 if not tx then
|
flickerstreak@122
|
577 tx = f:CreateTexture(nil,"ARTWORK")
|
flickerstreak@122
|
578 tx:SetAllPoints()
|
flickerstreak@122
|
579 -- copied from Blizzard/VehicleMenuBar.lua SkinsData
|
flickerstreak@122
|
580 tx:SetTexture("Interface\\Vehicles\\UI-Vehicles-Button-Exit-Up")
|
flickerstreak@122
|
581 tx:SetTexCoord(0.140625, 0.859375, 0.140625, 0.859375)
|
flickerstreak@122
|
582 f.vehicleExitTexture = tx
|
flickerstreak@122
|
583 end
|
flickerstreak@122
|
584 tx:Show()
|
flickerstreak@122
|
585 f.vehicleExitMode = true
|
flickerstreak@122
|
586 elseif tx then
|
flickerstreak@122
|
587 tx:SetTexCoord(0,1,0,1)
|
flickerstreak@122
|
588 tx:Hide()
|
flickerstreak@122
|
589 f.vehicleExitMode = false
|
flickerstreak@122
|
590 end
|
flickerstreak@122
|
591 end
|
flickerstreak@122
|
592
|
flickerstreak@122
|
593 function Action:OnEnter( )
|
flickerstreak@122
|
594 self:SetTooltip()
|
flickerstreak@122
|
595 end
|
flickerstreak@122
|
596
|
flickerstreak@122
|
597 function Action:OnLeave( )
|
flickerstreak@122
|
598 GameTooltip:Hide()
|
flickerstreak@122
|
599 end
|
flickerstreak@122
|
600
|
flickerstreak@122
|
601 function Action:OnAttributeChanged( attr, value )
|
flickerstreak@122
|
602 self:UpdateAction()
|
flickerstreak@122
|
603 end
|
flickerstreak@122
|
604
|
flickerstreak@122
|
605 function Action:PostClick( )
|
flickerstreak@122
|
606 self:UpdateCheckedState()
|
flickerstreak@122
|
607 end
|
flickerstreak@122
|
608
|
flickerstreak@122
|
609 function Action:OnUpdate( elapsed )
|
flickerstreak@122
|
610 self:RunFlash(elapsed)
|
flickerstreak@122
|
611 self:RunRangeFinder(elapsed)
|
flickerstreak@122
|
612 end
|
flickerstreak@122
|
613
|
flickerstreak@122
|
614 function Action:OnDragStart()
|
flickerstreak@122
|
615 self:UpdateCheckedState()
|
flickerstreak@122
|
616 self:UpdateFlash()
|
flickerstreak@122
|
617 end
|
flickerstreak@122
|
618
|
flickerstreak@122
|
619 function Action:OnReceiveDrag()
|
flickerstreak@122
|
620 self:UpdateCheckedState()
|
flickerstreak@122
|
621 self:UpdateFlash()
|
flickerstreak@122
|
622 end
|
flickerstreak@122
|
623
|
flickerstreak@122
|
624 function Action:OnEvent(event, ...)
|
flickerstreak@122
|
625 if self[event] then
|
flickerstreak@122
|
626 self[event](self, event, ...)
|
flickerstreak@122
|
627 end
|
flickerstreak@122
|
628 end
|
flickerstreak@122
|
629
|
flickerstreak@122
|
630 function Action:ACTIONBAR_SLOT_CHANGED(event, action)
|
flickerstreak@122
|
631 if action == 0 or action == self.actionID then
|
flickerstreak@122
|
632 self:UpdateAction()
|
flickerstreak@122
|
633 end
|
flickerstreak@122
|
634 end
|
flickerstreak@122
|
635
|
flickerstreak@122
|
636 function Action:PLAYER_ENTERING_WORLD()
|
flickerstreak@122
|
637 self:UpdateAction()
|
flickerstreak@122
|
638 end
|
flickerstreak@122
|
639
|
flickerstreak@122
|
640 function Action:ACTIONBAR_PAGE_CHANGED()
|
flickerstreak@122
|
641 self:UpdateAction()
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flickerstreak@122
|
642 end
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flickerstreak@122
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643
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flickerstreak@122
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644 function Action:UPDATE_BONUS_ACTIONBAR()
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flickerstreak@122
|
645 self:UpdateAction()
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flickerstreak@122
|
646 end
|
flickerstreak@122
|
647
|
flickerstreak@122
|
648 function Action:UPDATE_BINDINGS()
|
flickerstreak@122
|
649 self:UpdateHotkey()
|
flickerstreak@122
|
650 end
|
flickerstreak@122
|
651
|
flickerstreak@122
|
652 function Action:PLAYER_TARGET_CHANGED()
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flickerstreak@122
|
653 self.rangeTimer = -1
|
flickerstreak@122
|
654 end
|
flickerstreak@122
|
655
|
flickerstreak@122
|
656 function Action:ACTIONBAR_UPDATE_STATE()
|
flickerstreak@122
|
657 self:UpdateCheckedState()
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flickerstreak@122
|
658 end
|
flickerstreak@124
|
659
|
flickerstreak@124
|
660 function Action:TRADE_SKILL_SHOW()
|
flickerstreak@124
|
661 self:UpdateCheckedState()
|
flickerstreak@124
|
662 end
|
flickerstreak@124
|
663 Action.TRADE_SKILL_CLOSE = Action.TRADE_SKILL_CLOSE
|
flickerstreak@122
|
664
|
flickerstreak@122
|
665 function Action:UNIT_ENTERED_VEHICLE(event,unit)
|
flickerstreak@122
|
666 if unit == "player" then
|
flickerstreak@122
|
667 self:UpdateCheckedState()
|
flickerstreak@122
|
668 end
|
flickerstreak@122
|
669 end
|
flickerstreak@122
|
670 Action.UNIT_EXITED_VEHICLE = Action.UNIT_ENTERED_VEHICLE
|
flickerstreak@122
|
671
|
flickerstreak@122
|
672 function Action:COMPANION_UPDATE(event,unit)
|
flickerstreak@122
|
673 if unit == "mount" then
|
flickerstreak@122
|
674 self:UpdateCheckedState()
|
flickerstreak@122
|
675 end
|
flickerstreak@122
|
676 end
|
flickerstreak@122
|
677
|
flickerstreak@122
|
678 function Action:ACTIONBAR_UPDATE_USABLE()
|
flickerstreak@122
|
679 self:UpdateUsable()
|
flickerstreak@122
|
680 end
|
flickerstreak@122
|
681
|
flickerstreak@122
|
682 function Action:ACTIONBAR_UPDATE_COOLDOWN()
|
flickerstreak@122
|
683 self:UpdateCooldown()
|
flickerstreak@122
|
684 end
|
flickerstreak@122
|
685
|
flickerstreak@122
|
686 function Action:PLAYER_ENTER_COMBAT()
|
flickerstreak@122
|
687 if IsAttackAction(self.actionID) then
|
flickerstreak@122
|
688 self:SetFlash(true)
|
flickerstreak@122
|
689 end
|
flickerstreak@122
|
690 end
|
flickerstreak@122
|
691
|
flickerstreak@122
|
692 function Action:PLAYER_LEAVE_COMBAT()
|
flickerstreak@122
|
693 if IsAttackAction(self.actionID) then
|
flickerstreak@122
|
694 self:SetFlash(false)
|
flickerstreak@122
|
695 end
|
flickerstreak@122
|
696 end
|
flickerstreak@122
|
697
|
flickerstreak@122
|
698 function Action:START_AUTOREPEAT_SPELL()
|
flickerstreak@122
|
699 if IsAutoRepeatAction(self.actionID) then
|
flickerstreak@122
|
700 self:SetFlash(true)
|
flickerstreak@122
|
701 end
|
flickerstreak@122
|
702 end
|
flickerstreak@122
|
703
|
flickerstreak@122
|
704 function Action:STOP_AUTOREPEAT_SPELL()
|
flickerstreak@122
|
705 if not IsAttackAction(self.actionID) then
|
flickerstreak@122
|
706 self:SetFlash(false)
|
flickerstreak@122
|
707 end
|
flickerstreak@122
|
708 end
|
flickerstreak@122
|
709
|
flickerstreak@122
|
710 function Action:PLAYER_REGEN_ENABLED()
|
flickerstreak@122
|
711 if self.showgridPending then
|
flickerstreak@122
|
712 self:UpdateShowGrid()
|
flickerstreak@122
|
713 end
|
flickerstreak@122
|
714 end
|