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1 --[[
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2 ReAction Configuration UI module
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3
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4 This modules creates and manages ReAction configuration
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5 elements, including:
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6
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7 - waterfall config menu system
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8 - bar dragging and resizing control overlays
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9 - contextual menus
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10
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11 Individual modules are responsible for populating these
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12 configuration elements via the following functions:
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13
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14 module:GetGlobalOptions( configModule )
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15 module:GetGlobalBarOptions( configModule )
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16 module:GetModuleOptions( configModule )
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17 module:GetBarConfigOptions( bar, configModule )
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18 module:GetBarMenuOptions( bar, configModule )
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19
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20 the ReAction_ConfigUI module is passed in as a parameter so that
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21 option handlers can refresh the config UI.
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22
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23 --]]
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24
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25 -- local imports
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26 local ReAction = ReAction
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27 local L = ReAction.L
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28 local _G = _G
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29 local Waterfall = AceLibrary("Waterfall-1.0")
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30 local Dewdrop = AceLibrary("Dewdrop-2.0")
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31 local print = ReAction.print
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32 local InCombatLockdown = InCombatLockdown
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33
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34 -- module declaration
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35 local moduleID = "ConfigUI"
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36 local module = ReAction:NewModule( moduleID,
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37 "AceEvent-3.0"
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38 -- mixins go here
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39 )
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40
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41 module.globalOptions = {
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42 type = "group",
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43 args = {
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44 unlock = {
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45 type = "toggle",
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46 handler = module,
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47 name = L["unlock"],
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48 guiName = L["Unlock Bars"],
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49 desc = L["Unlock bars for dragging and resizing with the mouse"],
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50 get = function() return module.configMode end,
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51 set = "SetConfigMode",
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52 disabled = InCombatLockdown,
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53 order = 1
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54 },
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55 config = {
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56 type = "execute",
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57 handler = module,
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58 name = L["config"],
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59 guiName = L["Configure..."],
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60 desc = L["Open the configuration dialogue"],
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61 func = "OpenConfig",
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62 disabled = InCombatLockdown,
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63 wfHidden = true, -- don't show this in the waterfall config
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64 order = 2
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65 },
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66 }
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67 }
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68
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69 module.configOptions = {
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70 type = "group",
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71 args = {
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72 global = {
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73 type = "group",
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74 name = L["Global Settings"],
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75 desc = L["Global configuration settings"],
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76 args = { },
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77 order = 1,
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78 },
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79 module = {
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80 type = "group",
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81 name = L["Module Settings"],
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82 desc = L["Configuration settings for each module"],
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83 args = { },
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84 order = 2,
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85 },
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86 bar = {
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87 type = "group",
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88 name = L["Bars"],
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89 desc = L["Configuration settings for bars"],
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90 args = { },
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91 order = 3,
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92 },
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93 }
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94 }
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95
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96 -- module methods
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97 function module:OnInitialize()
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98 self.db = ReAction.db:RegisterNamespace( moduleID,
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99 {
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100 profile = { }
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101 }
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102 )
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103 end
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104
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105 function module:OnEnable()
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106 self:RegisterEvent("PLAYER_REGEN_DISABLED")
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107 Waterfall:Register("ReAction",
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108 "aceOptions", self.configOptions,
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109 "treeLevels", nil, -- infinite
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110 "colorR", 0.8,
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111 "colorG", 0.65,
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112 "colorB", 0,
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113 "defaultPane", "global" )
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114 end
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115
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116 function module:OnDisable()
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117 self:UnregisterEvent("PLAYER_REGEN_DISABLED")
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118 self:SetConfigMode(false)
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119 Waterfall:UnRegister("ReAction")
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120 end
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121
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122 function module:PLAYER_REGEN_DISABLED()
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123 if self.configMode == true then
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124 UIErrorsFrame:AddMessage(L["ReAction config mode disabled during combat."])
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125 self:SetConfigMode(false)
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126 Waterfall:Close("ReAction")
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127 end
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128 end
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129
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130 function module:SetConfigMode( mode )
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131 ReAction:CallMethodOnAllBars("ShowControls",mode)
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132 ReAction:CallMethodOnAllModules("ApplyConfigMode",mode,ReAction.bars)
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133 self.configMode = mode
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134 end
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135
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136 function module:ApplyConfigMode( mode, bars )
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137 if not(mode) then
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138 -- close open dewdrop menu
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139 local p = Dewdrop:GetOpenedParent()
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140 if p then
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141 for _, bar in pairs(bars) do
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142 if bar then
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143 if p == bar.controlFrame then
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144 Dewdrop:Close()
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145 end
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146 end
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147 end
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148 end
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149 end
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150 end
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151
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152 local function refreshWaterfall()
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153 module:RefreshConfig()
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154 end
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155
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156 local function SafeCall(module, method, ...)
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157 if module and type(module[method]) == "function" then
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158 return module[method](...)
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159 end
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160 end
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161
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162 function module:RefreshOptions()
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163 local opts = self.configOptions.args
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164
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165 for _, m in ReAction:IterateModules() do
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166 local o = SafeCall(m,"GetGlobalOptions",self)
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167 if o then
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168 for k, v in pairs(o) do
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169 opts.global.args[k] = v
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170 end
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171 end
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172 end
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173
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174 for _, m in ReAction:IterateModules() do
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175 local o = SafeCall(m,"GetGlobalBarOptions",self)
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176 if o then
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177 for k, v in pairs(o) do
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178 opts.bar.args[k] = v
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179 end
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180 end
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181 end
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182
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183 for _, m in ReAction:IterateModules() do
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184 local o = SafeCall(m,"GetModuleOptions",self)
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185 if o then
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186 for k, v in pairs(o) do
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187 opts.module.args[k] = v
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188 end
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189 end
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190 end
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191
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192 local barOpts = opts.bar.args
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193 for name, bar in pairs(ReAction.bars) do
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194 if bar then
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195 if barOpts[name] == nil then
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196 barOpts[name] = {
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197 type = "group",
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198 name = name,
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199 desc = name,
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200 handler = bar,
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201 args = {
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202 delete = {
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203 type = "execute",
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204 name = L["Delete Bar"],
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205 desc = L["Remove the bar from the current profile"],
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206 func = function() ReAction:EraseBar(bar); self:RefreshConfig() end
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207 },
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208 rename = {
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209 type = "text",
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210 name = L["Rename Bar"],
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211 desc = L["Set a name for the bar"],
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212 get = "GetName",
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213 set = function(name) ReAction:RenameBar(bar,name); self:RefreshConfig() end
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214 }
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215 }
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216 }
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217 end
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218 if bar.modConfigOpts == nil then
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219 bar.modConfigOpts = { }
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220 end
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221 for _, m in ReAction:IterateModules() do
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222 local o = SafeCall(m,"GetBarConfigOptions",bar,self)
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223 if o then
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224 for k, v in pairs(o) do
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225 barOpts[name].args[k] = v
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226 end
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227 end
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228 end
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229 end
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230 end
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231 -- remove obsolete bar tables
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232 for name, opt in pairs(barOpts) do
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233 if opt.type == "group" and ReAction.bars[name] == nil then
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234 barOpts[name] = nil
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235 end
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236 end
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237 end
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238
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239 function module:OpenConfig(bar)
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240 self:RefreshOptions()
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241 Dewdrop:Close()
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242 Waterfall:Open("ReAction",bar and "bar."..bar:GetName())
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243 end
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244
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245 function module:RefreshConfig()
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246 self:RefreshOptions()
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247 Waterfall:Refresh("ReAction")
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248 end
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249
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250 function module:ApplyToBar(bar)
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251 if self.configMode then
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252 bar:ShowControls(true)
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253 end
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254 end
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255
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256 function module:RemoveFromBar(bar)
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257 if bar.controlFrame then
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258 bar.controlFrame:SetParent(UIParent)
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259 bar.controlFrame:ClearAllPoints()
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260 bar.controlFrame:Hide()
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261 bar.controlFrame = nil
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262 end
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263 end
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264
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265 function module:GetGlobalOptions()
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266 return self.globalOptions.args
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267 end
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268
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269
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270
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271
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272
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273 --
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274 -- Bar config overlay
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275 --
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276 -- import some of these for small OnUpdate performance boost
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277 local Bar = ReAction.Bar.prototype
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278 local GetSize = Bar.GetSize
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279 local GetButtonSize = Bar.GetButtonSize
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280 local GetButtonGrid = Bar.GetButtonGrid
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281 local SetSize = Bar.SetSize
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282 local SetButtonSize = Bar.SetButtonSize
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283 local SetButtonGrid = Bar.SetButtonGrid
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284 local ApplyAnchor = Bar.ApplyAnchor
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285 local floor = math.floor
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286 local min = math.min
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287 local format = string.format
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288 local GameTooltip = GameTooltip
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289
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290 local function StoreExtents(bar)
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291 local f = bar.frame
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292 local point, relativeTo, relativePoint, x, y = f:GetPoint(1)
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293 relativeTo = relativeTo or f:GetParent()
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294 local anchorTo
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295 for name, b in pairs(ReAction.bars) do
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296 if b then
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297 if b:GetFrame() == relativeTo then
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298 anchorTo = name
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299 break
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300 end
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301 end
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302 end
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303 anchorTo = anchorTo or relativeTo:GetName()
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304 local c = bar.config
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305 c.anchor = point
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306 c.anchorTo = anchorTo
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307 c.relativePoint = relativePoint
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308 c.x = x
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309 c.y = y
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310 c.width, c.height = f:GetWidth(), f:GetHeight()
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311 end
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312
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313 local function RecomputeButtonSize(bar)
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314 local w, h = GetSize(bar)
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315 local bw, bh = GetButtonSize(bar)
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316 local r, c, s = GetButtonGrid(bar)
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317
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318 local scaleW = (floor(w/c) - s) / bw
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319 local scaleH = (floor(h/r) - s) / bh
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320 local scale = min(scaleW, scaleH)
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321
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322 SetButtonSize(bar, scale * bw, scale * bh, s)
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323 end
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324
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325 local function RecomputeButtonSpacing(bar)
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326 local w, h = GetSize(bar)
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327 local bw, bh = GetButtonSize(bar)
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328 local r, c, s = GetButtonGrid(bar)
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329
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330 SetButtonGrid(bar,r,c,min(floor(w/c) - bw, floor(h/r) - bh))
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331 end
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332
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333 local function RecomputeGrid(bar)
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334 local w, h = GetSize(bar)
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335 local bw, bh = GetButtonSize(bar)
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336 local r, c, s = GetButtonGrid(bar)
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337
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338 SetButtonGrid(bar, floor(h/(bh+s)), floor(w/(bw+s)), s)
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339 end
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340
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341 local function ClampToButtons(bar)
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342 local bw, bh = GetButtonSize(bar)
|
flickerstreak@25
|
343 local r, c, s = GetButtonGrid(bar)
|
flickerstreak@25
|
344 SetSize(bar, (bw+s)*c, (bh+s)*r )
|
flickerstreak@25
|
345 end
|
flickerstreak@25
|
346
|
flickerstreak@25
|
347 local function HideGameTooltip()
|
flickerstreak@25
|
348 GameTooltip:Hide()
|
flickerstreak@25
|
349 end
|
flickerstreak@25
|
350
|
flickerstreak@25
|
351 local function CreateControls(bar)
|
flickerstreak@25
|
352 local f = bar.frame
|
flickerstreak@25
|
353
|
flickerstreak@25
|
354 f:SetMovable(true)
|
flickerstreak@25
|
355 f:SetResizable(true)
|
flickerstreak@25
|
356 f:SetClampedToScreen(true)
|
flickerstreak@25
|
357
|
flickerstreak@25
|
358 -- buttons on the bar should be direct children of the bar frame.
|
flickerstreak@25
|
359 -- The control elements need to float on top of this, which we could
|
flickerstreak@25
|
360 -- do with SetFrameLevel() or Raise(), but it's more reliable to do it
|
flickerstreak@25
|
361 -- via frame nesting, hence good old foo's appearance here.
|
flickerstreak@25
|
362 local foo = CreateFrame("Frame",nil,f)
|
flickerstreak@25
|
363 foo:SetAllPoints()
|
flickerstreak@25
|
364
|
flickerstreak@25
|
365 local control = CreateFrame("Button", nil, foo)
|
flickerstreak@25
|
366 control:EnableMouse(true)
|
flickerstreak@25
|
367 control:SetToplevel(true)
|
flickerstreak@25
|
368 control:SetPoint("TOPLEFT", -4, 4)
|
flickerstreak@25
|
369 control:SetPoint("BOTTOMRIGHT", 4, -4)
|
flickerstreak@25
|
370 control:SetBackdrop({
|
flickerstreak@25
|
371 edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
flickerstreak@25
|
372 tile = true,
|
flickerstreak@25
|
373 tileSize = 16,
|
flickerstreak@25
|
374 edgeSize = 16,
|
flickerstreak@25
|
375 insets = { left = 0, right = 0, top = 0, bottom = 0 },
|
flickerstreak@25
|
376 })
|
flickerstreak@25
|
377
|
flickerstreak@25
|
378 -- textures
|
flickerstreak@25
|
379 local bgTex = control:CreateTexture(nil,"BACKGROUND")
|
flickerstreak@25
|
380 bgTex:SetTexture(0.7,0.7,1.0,0.2)
|
flickerstreak@25
|
381 bgTex:SetPoint("TOPLEFT",4,-4)
|
flickerstreak@25
|
382 bgTex:SetPoint("BOTTOMRIGHT",-4,4)
|
flickerstreak@25
|
383 local hTex = control:CreateTexture(nil,"HIGHLIGHT")
|
flickerstreak@25
|
384 hTex:SetTexture(0.7,0.7,1.0,0.2)
|
flickerstreak@25
|
385 hTex:SetPoint("TOPLEFT",4,-4)
|
flickerstreak@25
|
386 hTex:SetPoint("BOTTOMRIGHT",-4,4)
|
flickerstreak@25
|
387 hTex:SetBlendMode("ADD")
|
flickerstreak@25
|
388
|
flickerstreak@25
|
389 -- label
|
flickerstreak@25
|
390 local label = control:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
|
flickerstreak@25
|
391 label:SetAllPoints()
|
flickerstreak@25
|
392 label:SetJustifyH("CENTER")
|
flickerstreak@25
|
393 label:SetShadowColor(0,0,0,1)
|
flickerstreak@25
|
394 label:SetShadowOffset(2,-2)
|
flickerstreak@25
|
395 label:SetTextColor(1,1,1,1)
|
flickerstreak@25
|
396 label:SetText(bar:GetName())
|
flickerstreak@25
|
397 label:Show()
|
flickerstreak@25
|
398 bar.controlLabelString = label -- so that bar:SetName() can update it
|
flickerstreak@25
|
399
|
flickerstreak@25
|
400 local StopResize = function()
|
flickerstreak@25
|
401 f:StopMovingOrSizing()
|
flickerstreak@25
|
402 f.isMoving = false
|
flickerstreak@25
|
403 f:SetScript("OnUpdate",nil)
|
flickerstreak@25
|
404 StoreExtents(bar)
|
flickerstreak@25
|
405 ClampToButtons(bar)
|
flickerstreak@25
|
406 ApplyAnchor(bar)
|
flickerstreak@25
|
407 end
|
flickerstreak@25
|
408
|
flickerstreak@25
|
409 -- edge drag handles
|
flickerstreak@25
|
410 for _, point in pairs({"LEFT","TOP","RIGHT","BOTTOM"}) do
|
flickerstreak@25
|
411 local edge = CreateFrame("Frame",nil,control)
|
flickerstreak@25
|
412 edge:EnableMouse(true)
|
flickerstreak@25
|
413 edge:SetWidth(8)
|
flickerstreak@25
|
414 edge:SetHeight(8)
|
flickerstreak@25
|
415 if point == "TOP" or point == "BOTTOM" then
|
flickerstreak@25
|
416 edge:SetPoint(point.."LEFT")
|
flickerstreak@25
|
417 edge:SetPoint(point.."RIGHT")
|
flickerstreak@25
|
418 else
|
flickerstreak@25
|
419 edge:SetPoint("TOP"..point)
|
flickerstreak@25
|
420 edge:SetPoint("BOTTOM"..point)
|
flickerstreak@25
|
421 end
|
flickerstreak@25
|
422 local tex = edge:CreateTexture(nil,"HIGHLIGHT")
|
flickerstreak@25
|
423 tex:SetTexture(1.0,0.82,0,0.7)
|
flickerstreak@25
|
424 tex:SetBlendMode("ADD")
|
flickerstreak@25
|
425 tex:SetAllPoints()
|
flickerstreak@25
|
426 edge:RegisterForDrag("LeftButton")
|
flickerstreak@25
|
427 edge:SetScript("OnMouseDown",
|
flickerstreak@25
|
428 function()
|
flickerstreak@25
|
429 local bw, bh = GetButtonSize(bar)
|
flickerstreak@25
|
430 local r, c, s = GetButtonGrid(bar)
|
flickerstreak@25
|
431 f:SetMinResize( bw+s+1, bh+s+1 )
|
flickerstreak@25
|
432 f:StartSizing(point)
|
flickerstreak@25
|
433 f:SetScript("OnUpdate",
|
flickerstreak@25
|
434 function()
|
flickerstreak@25
|
435 RecomputeGrid(bar)
|
flickerstreak@25
|
436 bar:RefreshLayout()
|
flickerstreak@25
|
437 end
|
flickerstreak@25
|
438 )
|
flickerstreak@25
|
439 end
|
flickerstreak@25
|
440 )
|
flickerstreak@25
|
441 edge:SetScript("OnMouseUp", StopResize)
|
flickerstreak@25
|
442 edge:SetScript("OnEnter",
|
flickerstreak@25
|
443 function()
|
flickerstreak@25
|
444 GameTooltip:SetOwner(f, "ANCHOR_"..point)
|
flickerstreak@25
|
445 GameTooltip:AddLine(L["Drag to add/remove buttons"])
|
flickerstreak@25
|
446 GameTooltip:Show()
|
flickerstreak@25
|
447 end
|
flickerstreak@25
|
448 )
|
flickerstreak@25
|
449 edge:SetScript("OnLeave", HideGameTooltip)
|
flickerstreak@25
|
450 edge:Show()
|
flickerstreak@25
|
451 end
|
flickerstreak@25
|
452
|
flickerstreak@25
|
453 -- corner drag handles, again nested in an anonymous frame so that they are on top
|
flickerstreak@25
|
454 local foo2 = CreateFrame("Frame",nil,control)
|
flickerstreak@25
|
455 foo2:SetAllPoints(true)
|
flickerstreak@25
|
456 for _, point in pairs({"BOTTOMLEFT","TOPLEFT","BOTTOMRIGHT","TOPRIGHT"}) do
|
flickerstreak@25
|
457 local corner = CreateFrame("Frame",nil,foo2)
|
flickerstreak@25
|
458 corner:EnableMouse(true)
|
flickerstreak@25
|
459 corner:SetWidth(12)
|
flickerstreak@25
|
460 corner:SetHeight(12)
|
flickerstreak@25
|
461 corner:SetPoint(point)
|
flickerstreak@25
|
462 local tex = corner:CreateTexture(nil,"HIGHLIGHT")
|
flickerstreak@25
|
463 tex:SetTexture(1.0,0.82,0,0.7)
|
flickerstreak@25
|
464 tex:SetBlendMode("ADD")
|
flickerstreak@25
|
465 tex:SetAllPoints()
|
flickerstreak@25
|
466 corner:RegisterForDrag("LeftButton","RightButton")
|
flickerstreak@25
|
467 local updateTooltip = function()
|
flickerstreak@25
|
468 local size, size2 = bar:GetButtonSize()
|
flickerstreak@25
|
469 local rows, cols, spacing = bar:GetButtonGrid()
|
flickerstreak@25
|
470 size = (size == size2) and tostring(size) or format("%dx%d",size,size2)
|
flickerstreak@25
|
471 GameTooltipTextRight4:SetText(size)
|
flickerstreak@25
|
472 GameTooltipTextRight5:SetText(tostring(spacing))
|
flickerstreak@25
|
473 end
|
flickerstreak@25
|
474 corner:SetScript("OnMouseDown",
|
flickerstreak@25
|
475 function(_,btn)
|
flickerstreak@25
|
476 local bw, bh = GetButtonSize(bar)
|
flickerstreak@25
|
477 local r, c, s = GetButtonGrid(bar)
|
flickerstreak@25
|
478 if btn == "LeftButton" then -- button resize
|
flickerstreak@25
|
479 f:SetMinResize( (s+12)*c+1, (s+12)*r+1 )
|
flickerstreak@25
|
480 f:SetScript("OnUpdate",
|
flickerstreak@25
|
481 function()
|
flickerstreak@25
|
482 RecomputeButtonSize(bar)
|
flickerstreak@25
|
483 bar:RefreshLayout()
|
flickerstreak@25
|
484 updateTooltip()
|
flickerstreak@25
|
485 end
|
flickerstreak@25
|
486 )
|
flickerstreak@25
|
487 elseif btn == "RightButton" then -- spacing resize
|
flickerstreak@25
|
488 f:SetMinResize( bw*c, bh*r )
|
flickerstreak@25
|
489 f:SetScript("OnUpdate",
|
flickerstreak@25
|
490 function()
|
flickerstreak@25
|
491 RecomputeButtonSpacing(bar)
|
flickerstreak@25
|
492 bar:RefreshLayout()
|
flickerstreak@25
|
493 updateTooltip()
|
flickerstreak@25
|
494 end
|
flickerstreak@25
|
495 )
|
flickerstreak@25
|
496 end
|
flickerstreak@25
|
497 f:StartSizing(point)
|
flickerstreak@25
|
498 end
|
flickerstreak@25
|
499 )
|
flickerstreak@25
|
500 corner:SetScript("OnMouseUp",StopResize)
|
flickerstreak@25
|
501 corner:SetScript("OnEnter",
|
flickerstreak@25
|
502 function()
|
flickerstreak@25
|
503 GameTooltip:SetOwner(f, "ANCHOR_"..point)
|
flickerstreak@25
|
504 GameTooltip:AddLine(L["Drag to resize buttons"])
|
flickerstreak@25
|
505 GameTooltip:AddLine(L["Right-click-drag"])
|
flickerstreak@25
|
506 GameTooltip:AddLine(L["to change spacing"])
|
flickerstreak@25
|
507 local size, size2 = bar:GetButtonSize()
|
flickerstreak@25
|
508 local rows, cols, spacing = bar:GetButtonGrid()
|
flickerstreak@25
|
509 size = (size == size2) and tostring(size) or format("%dx%d",size,size2)
|
flickerstreak@25
|
510 GameTooltip:AddDoubleLine(L["Size:"], size)
|
flickerstreak@25
|
511 GameTooltip:AddDoubleLine(L["Spacing:"], tostring(spacing))
|
flickerstreak@25
|
512 GameTooltip:Show()
|
flickerstreak@25
|
513 end
|
flickerstreak@25
|
514 )
|
flickerstreak@25
|
515 corner:SetScript("OnLeave",
|
flickerstreak@25
|
516 function()
|
flickerstreak@25
|
517 GameTooltip:Hide()
|
flickerstreak@25
|
518 f:SetScript("OnUpdate",nil)
|
flickerstreak@25
|
519 end
|
flickerstreak@25
|
520 )
|
flickerstreak@25
|
521
|
flickerstreak@25
|
522 end
|
flickerstreak@25
|
523
|
flickerstreak@25
|
524 control:RegisterForDrag("LeftButton")
|
flickerstreak@25
|
525 control:RegisterForClicks("RightButtonDown")
|
flickerstreak@25
|
526
|
flickerstreak@25
|
527 control:SetScript("OnDragStart",
|
flickerstreak@25
|
528 function()
|
flickerstreak@25
|
529 f:StartMoving()
|
flickerstreak@25
|
530 f.isMoving = true
|
flickerstreak@25
|
531 -- TODO: snap indicator update install
|
flickerstreak@25
|
532 end
|
flickerstreak@25
|
533 )
|
flickerstreak@25
|
534
|
flickerstreak@25
|
535 control:SetScript("OnDragStop",
|
flickerstreak@25
|
536 function()
|
flickerstreak@25
|
537 f:StopMovingOrSizing()
|
flickerstreak@25
|
538 f.isMoving = false
|
flickerstreak@25
|
539 f:SetScript("OnUpdate",nil)
|
flickerstreak@25
|
540 -- TODO: snap frame here
|
flickerstreak@25
|
541 StoreExtents(bar)
|
flickerstreak@25
|
542 end
|
flickerstreak@25
|
543 )
|
flickerstreak@25
|
544
|
flickerstreak@25
|
545 control:SetScript("OnEnter",
|
flickerstreak@25
|
546 function()
|
flickerstreak@25
|
547 -- add bar type and status information to name
|
flickerstreak@25
|
548 local name = bar.name
|
flickerstreak@28
|
549 for _, m in ReAction:IterateModules() do
|
flickerstreak@28
|
550 local suffix = SafeCall(m,"GetBarNameModifier",bar)
|
flickerstreak@25
|
551 if suffix then
|
flickerstreak@25
|
552 name = format("%s %s",name,suffix)
|
flickerstreak@25
|
553 end
|
flickerstreak@25
|
554 end
|
flickerstreak@25
|
555
|
flickerstreak@25
|
556 GameTooltip:SetOwner(f, "ANCHOR_TOPRIGHT")
|
flickerstreak@25
|
557 GameTooltip:AddLine(name)
|
flickerstreak@25
|
558 GameTooltip:AddLine(L["Drag to move"])
|
flickerstreak@25
|
559 --GameTooltip:AddLine(L["Shift-drag for sticky mode"])
|
flickerstreak@25
|
560 GameTooltip:AddLine(L["Right-click for options"])
|
flickerstreak@25
|
561 GameTooltip:Show()
|
flickerstreak@25
|
562 end
|
flickerstreak@25
|
563 )
|
flickerstreak@25
|
564
|
flickerstreak@25
|
565 control:SetScript("OnLeave", HideGameTooltip)
|
flickerstreak@25
|
566
|
flickerstreak@25
|
567 control:SetScript("OnClick",
|
flickerstreak@25
|
568 function()
|
flickerstreak@25
|
569 bar:ShowMenu()
|
flickerstreak@25
|
570 end
|
flickerstreak@25
|
571 )
|
flickerstreak@25
|
572
|
flickerstreak@25
|
573 return control
|
flickerstreak@25
|
574 end
|
flickerstreak@25
|
575
|
flickerstreak@25
|
576 function Bar:ShowControls(show)
|
flickerstreak@25
|
577 if show then
|
flickerstreak@25
|
578 if not self.controlFrame then
|
flickerstreak@25
|
579 self.controlFrame = CreateControls(self)
|
flickerstreak@25
|
580 end
|
flickerstreak@25
|
581 self.controlFrame:Show()
|
flickerstreak@25
|
582 elseif self.controlFrame then
|
flickerstreak@25
|
583 self.controlFrame:Hide()
|
flickerstreak@25
|
584 end
|
flickerstreak@25
|
585 end
|
flickerstreak@25
|
586
|
flickerstreak@25
|
587 function Bar:ShowMenu()
|
flickerstreak@25
|
588 if not self.menuOpts then
|
flickerstreak@25
|
589 self.menuOpts = {
|
flickerstreak@25
|
590 type = "group",
|
flickerstreak@25
|
591 args = {
|
flickerstreak@25
|
592 openConfig = {
|
flickerstreak@25
|
593 type = "execute",
|
flickerstreak@25
|
594 name = L["Configure..."],
|
flickerstreak@25
|
595 desc = L["Open the configuration dialogue for this bar"],
|
flickerstreak@25
|
596 func = function() module:OpenConfig(self) end,
|
flickerstreak@25
|
597 disabled = InCombatLockdown,
|
flickerstreak@25
|
598 order = 1
|
flickerstreak@28
|
599 },
|
flickerstreak@28
|
600 delete = {
|
flickerstreak@28
|
601 type = "execute",
|
flickerstreak@28
|
602 name = L["Delete Bar"],
|
flickerstreak@28
|
603 desc = L["Remove the bar from the current profile"],
|
flickerstreak@28
|
604 func = function() ReAction:EraseBar(self) end,
|
flickerstreak@28
|
605 order = 2
|
flickerstreak@28
|
606 },
|
flickerstreak@25
|
607 }
|
flickerstreak@25
|
608 }
|
flickerstreak@25
|
609 end
|
flickerstreak@25
|
610 if self.modMenuOpts == nil then
|
flickerstreak@25
|
611 self.modMenuOpts = { }
|
flickerstreak@25
|
612 end
|
flickerstreak@28
|
613 for _, m in ReAction:IterateModules() do
|
flickerstreak@28
|
614 local opts = SafeCall(m,"GetBarMenuOptions",self,module)
|
flickerstreak@28
|
615 if opts then
|
flickerstreak@28
|
616 for k, v in pairs(opts) do
|
flickerstreak@28
|
617 self.menuOpts.args[k] = v
|
flickerstreak@28
|
618 end
|
flickerstreak@25
|
619 end
|
flickerstreak@25
|
620 end
|
flickerstreak@25
|
621 Dewdrop:Open(self.controlFrame, "children", self.menuOpts, "cursorX", true, "cursorY", true)
|
flickerstreak@25
|
622 end
|
flickerstreak@25
|
623
|
flickerstreak@25
|
624 local Bar_SuperSetName = Bar.SetName
|
flickerstreak@25
|
625 function Bar:SetName(name)
|
flickerstreak@25
|
626 Bar_SuperSetName(self,name)
|
flickerstreak@25
|
627 if self.controlLabelString then
|
flickerstreak@25
|
628 self.controlLabelString:SetText(self.name)
|
flickerstreak@25
|
629 end
|
flickerstreak@25
|
630 end
|