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1 --[[
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2 ReAction Pet Action button module
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3
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4 The button module implements standard action button functionality by wrapping Blizzard's
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5 PetActionButton frame and associated functions.
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6
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7 --]]
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8
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9 -- local imports
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10 local ReAction = ReAction
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11 local L = ReAction.L
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12 local _G = _G
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13 local CreateFrame = CreateFrame
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14
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15 ReAction:UpdateRevision("$Revision$")
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16
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17 -- module declaration
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18 local moduleID = "PetAction"
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19 local module = ReAction:NewModule( moduleID )
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20
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21 -- Button class declaration
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22 local Button = { }
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23
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24 -- module methods
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25 function module:OnInitialize()
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26 self.db = ReAction.db:RegisterNamespace( moduleID,
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27 {
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28 profile = {
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29 buttons = { }
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30 }
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31 }
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32 )
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33 self.buttons = { }
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34
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35 ReAction:RegisterBarOptionGenerator(self, "GetBarOptions")
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36
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37 ReAction.RegisterCallback(self, "OnCreateBar")
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38 ReAction.RegisterCallback(self, "OnDestroyBar")
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39 ReAction.RegisterCallback(self, "OnRefreshBar")
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40 ReAction.RegisterCallback(self, "OnEraseBar")
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41 ReAction.RegisterCallback(self, "OnRenameBar")
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42 ReAction.RegisterCallback(self, "OnConfigModeChanged")
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43 end
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44
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45 function module:OnEnable()
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46 ReAction:RegisterBarType(L["Pet Action Bar"],
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47 {
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48 type = moduleID ,
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49 defaultButtonSize = 30,
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50 defaultBarRows = 1,
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51 defaultBarCols = 10,
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52 defaultBarSpacing = 8
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53 })
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54 end
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55
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56 function module:OnDisable()
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57 ReAction:UnregisterBarType(L["Pet Action Bar"])
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58 end
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59
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60 function module:OnCreateBar(event, bar, name)
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61 if bar.config.type == moduleID then
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62 -- auto show/hide when pet exists
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63 bar:GetFrame():SetAttribute("unit","pet")
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64 RegisterUnitWatch(bar:GetFrame())
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65 self:OnRefreshBar(event, bar, name)
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66 end
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67 end
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68
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69 function module:OnRefreshBar(event, bar, name)
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70 if bar.config.type == moduleID then
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71 if self.buttons[bar] == nil then
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72 self.buttons[bar] = { }
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73 end
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74 local btns = self.buttons[bar]
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75 local profile = self.db.profile
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76 if profile.buttons[name] == nil then
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77 profile.buttons[name] = {}
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78 end
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79 local btnCfg = profile.buttons[name]
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80
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81 local r, c = bar:GetButtonGrid()
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82 local n = r*c
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83 for i = 1, n do
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84 if btnCfg[i] == nil then
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85 btnCfg[i] = {}
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86 end
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87 if btns[i] == nil then
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88 local b = Button:New(bar,i,btnCfg[i])
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89 btns[i] = b
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90 bar:AddButton(i,b)
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91 end
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92 btns[i]:Refresh()
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93 end
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94 for i = n+1, #btns do
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95 if btns[i] then
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96 bar:RemoveButton(btns[i])
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97 btns[i] = btns[i]:Destroy()
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98 if btnCfg[i] then
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99 btnCfg[i] = nil
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100 end
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101 end
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102 end
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103 end
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104 end
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105
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106 function module:OnDestroyBar(event, bar, name)
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107 if self.buttons[bar] then
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108 local btns = self.buttons[bar]
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109 for _,b in pairs(btns) do
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110 if b then
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111 b:Destroy()
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112 end
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113 end
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114 self.buttons[bar] = nil
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115 end
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116 end
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117
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118 function module:OnEraseBar(event, bar, name)
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119 self.db.profile.buttons[name] = nil
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120 end
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121
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122 function module:OnRenameBar(event, bar, oldname, newname)
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123 local b = self.db.profile.buttons
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124 b[newname], b[oldname] = b[oldname], nil
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125 end
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126
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127
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128 function module:OnConfigModeChanged(event, mode)
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129 for _, buttons in pairs(self.buttons) do
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130 for _, b in pairs(buttons) do
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131 b:ShowActionIDLabel(mode)
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132 end
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133 end
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134 for _, bar in ReAction:IterateBars() do
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135 if bar and self.buttons[bar] then
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136 local f = bar:GetFrame()
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137 if mode then
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138 UnregisterUnitWatch(f)
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139 f:Show()
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140 else
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141 RegisterUnitWatch(f)
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142 end
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143 end
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144 end
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145 end
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146
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147
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148 ---- Options ----
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149 function module:GetBarOptions(bar)
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150 return {
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151 type = "group",
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152 name = L["Pet Buttons"],
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153 hidden = function() return bar.config.type ~= moduleID end,
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154 args = {
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155 }
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156 }
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157 end
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158
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159
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160
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161 ------ Button class ------
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162
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163 -- use-count of action IDs
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164 local nActionIDs = NUM_PET_ACTION_SLOTS
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165 local ActionIDList = setmetatable( {}, {
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166 __index = function(self, idx)
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167 if idx == nil then
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168 for i = 1, nActionIDs do
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169 if rawget(self,i) == nil then
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170 rawset(self,i,1)
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171 return i
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172 end
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173 end
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174 error("ran out of pet action IDs")
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175 else
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176 local c = rawget(self,idx) or 0
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177 rawset(self,idx,c+1)
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178 return idx
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179 end
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180 end,
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181 __newindex = function(self,idx,value)
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182 if value == nil then
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183 value = rawget(self,idx)
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184 if value == 1 then
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185 value = nil
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186 elseif value then
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187 value = value - 1
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188 end
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189 end
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190 rawset(self,idx,value)
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191 end
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192 })
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193
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194 local frameRecycler = {}
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195
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196 function Button:New( bar, idx, config )
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197 -- create new self
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198 self = setmetatable( { }, { __index = Button } )
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199 self.bar, self.idx, self.config = bar, idx, config
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200
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201 local name = config.name or ("ReAction_%s_Pet_%d"):format(bar:GetName(),idx)
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202 config.name = name
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203 self.name = name
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204 config.actionID = ActionIDList[config.actionID] -- gets a free one if none configured
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205
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206 -- have to recycle frames with the same name:
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207 -- otherwise you either get references to old textures because named CreateFrame()
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208 -- doesn't overwrite existing globals (below)
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209 -- or, if you set them to nil in the global table, you get taint because of the
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210 -- crappy PetActionBar code.
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211 local parent = bar:GetButtonFrame()
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212 local f = frameRecycler[name]
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213 if f then
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214 f:SetParent(parent)
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215 else
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216 f = CreateFrame("CheckButton", name, parent, "PetActionButtonTemplate")
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217 end
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218 if config.actionID then
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219 f:SetID(config.actionID) -- PetActionButtonTemplate isn't a proper SecureActionButton
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220 end
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221 f:SetFrameStrata("MEDIUM")
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222 self.frame = f
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223 self.icon = _G[("%sIcon"):format(name)]
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224 self.acTex = _G[("%sAutoCastable"):format(name)]
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225 self.acModel = _G[("%sAutoCast"):format(name)]
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226 self.cooldown = _G[("%sCooldown"):format(name)]
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227 self.hotkey = _G[("%sHotKey"):format(name)]
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228
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229 f:HookScript("OnDragStart", function() self:Update() end)
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230 f:HookScript("OnReceiveDrag", function() self:Update() end)
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231
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232 f:RegisterEvent("PLAYER_CONTROL_LOST");
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233 f:RegisterEvent("PLAYER_CONTROL_GAINED");
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234 f:RegisterEvent("PLAYER_FARSIGHT_FOCUS_CHANGED");
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235 f:RegisterEvent("UNIT_PET");
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236 f:RegisterEvent("UNIT_FLAGS");
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237 f:RegisterEvent("UNIT_AURA");
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238 f:RegisterEvent("PET_BAR_UPDATE");
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239 f:RegisterEvent("PET_BAR_UPDATE_COOLDOWN");
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240
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241 f:SetScript("OnEvent",
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242 function(event,arg1)
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243 if event =="PET_BAR_UPDATE_COOLDOWN" then
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244 self:UpdateCooldown()
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245 elseif event == "UPDATE_BINDINGS" then
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246 self:UpdateHotkey()
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247 else
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248 self:Update()
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249 end
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250 end)
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251
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252 self:Refresh()
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253 return self
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254 end
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255
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256 function Button:Destroy()
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257 local f = self.frame
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258 f:UnregisterAllEvents()
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259 f:Hide()
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260 f:SetParent(UIParent)
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261 f:ClearAllPoints()
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262 if self.name then
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263 frameRecycler[self.name] = f
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264 _G[self.name] = nil
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265 end
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266 if self.config.actionID then
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267 ActionIDList[self.config.actionID] = nil
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268 end
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269 self.frame = nil
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270 self.config = nil
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271 self.bar = nil
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272 end
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273
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274 function Button:Refresh()
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275 self.bar:PlaceButton(self, 30, 30)
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276 self:Update()
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277 self:UpdateHotkey()
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278 end
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279
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280 function Button:GetFrame()
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281 return self.frame
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282 end
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283
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284 function Button:GetName()
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285 return self.name
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286 end
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287
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288 function Button:GetActionID()
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289 return self.config.actionID
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290 end
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291
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292 function Button:Update()
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293 local id = self.frame:GetID()
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294 local name, subtext, texture, isToken, isActive, autoCastAllowed, autoCastEnabled = GetPetActionInfo(id);
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295 local f = self.frame
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296 --ReAction:Print(("id %d: '%s', '%s', '%s', '%s', '%s', '%s', '%s'"):format(tostring(id), tostring(name),tostring(subtext),tostring(texture),tostring(isToken),tostring(isActive),tostring(autoCastAllowed),tostring(autoCastEnabled)))
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297
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298 if isToken then
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299 self.icon:SetTexture(_G[texture]);
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300 f.tooltipName = _G[name];
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301 else
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302 self.icon:SetTexture(texture);
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303 f.tooltipName = name;
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304 end
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305
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306 f.isToken = isToken;
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307 f.tooltipSubtext = subtext;
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308 f:SetChecked( isActive and 1 or 0);
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309
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310 if autoCastAllowed then
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311 self.acTex:Show();
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312 else
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313 self.acTex:Hide();
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314 end
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315
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316 if autoCastEnabled then
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317 self.acModel:Show();
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318 else
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319 self.acModel:Hide();
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320 end
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flickerstreak@53
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321
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322 if texture then
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323 if GetPetActionsUsable() then
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324 SetDesaturation(self.icon,nil)
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325 else
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326 SetDesaturation(self.icon,1)
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327 end
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flickerstreak@53
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328 self.icon:Show();
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329 f:SetNormalTexture("Interface\\Buttons\\UI-Quickslot2");
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330 else
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331 self.icon:Hide();
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flickerstreak@53
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332 f:SetNormalTexture("Interface\\Buttons\\UI-Quickslot");
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333 end
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flickerstreak@53
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334
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335 self:UpdateCooldown()
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flickerstreak@53
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336 end
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flickerstreak@53
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337
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flickerstreak@53
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338 function Button:UpdateCooldown()
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flickerstreak@53
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339 local start, duration, enable = GetPetActionCooldown(self.frame:GetID());
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flickerstreak@53
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340 CooldownFrame_SetTimer(self.cooldown, start, duration, enable);
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flickerstreak@53
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341 end
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flickerstreak@53
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342
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flickerstreak@53
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343 function Button:UpdateHotkey()
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flickerstreak@53
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344
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flickerstreak@53
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345 end
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flickerstreak@28
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346
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flickerstreak@77
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347 function Button:ShowActionIDLabel(show)
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flickerstreak@77
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348 if show then
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flickerstreak@77
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349 -- store the action ID label in the frame due to frame recycling
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flickerstreak@77
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350 if not self.actionIDLabel and self:GetActionID() then
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flickerstreak@77
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351 local label = self.frame:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
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flickerstreak@77
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352 label:SetAllPoints()
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flickerstreak@77
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353 label:SetJustifyH("CENTER")
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flickerstreak@77
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354 label:SetShadowColor(0,0,0,1)
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flickerstreak@77
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355 label:SetShadowOffset(2,-2)
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flickerstreak@77
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356 label:SetText(tostring(self:GetActionID()))
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flickerstreak@77
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357 self.actionIDLabel = label
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flickerstreak@28
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358 end
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flickerstreak@77
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359 self.actionIDLabel:Show()
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flickerstreak@77
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360 elseif self.actionIDLabel then
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flickerstreak@77
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361 self.actionIDLabel:Hide()
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flickerstreak@28
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362 end
|
flickerstreak@77
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363 end
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