annotate locale/enUS.lua @ 104:4bc50350f405

- Added LDB support - Updated readme - Pulled in LibStub and CallbackHandler instead of external
author Flick <flickerstreak@gmail.com>
date Fri, 07 Nov 2008 23:55:33 +0000
parents 890e4c4ab143
children d39cfbdde301
rev   line source
flickerstreak@28 1 local L = LibStub("AceLocale-3.0"):NewLocale("ReAction","enUS",true)
flickerstreak@45 2 if not L then return end
flickerstreak@23 3
flickerstreak@47 4 for _, string in pairs({
flickerstreak@28 5 -- bindings.lua
flickerstreak@47 6 "ReAction",
flickerstreak@47 7 "Toggle ReAction Bar Lock",
flickerstreak@47 8 "ReAction Keybinding Mode",
flickerstreak@28 9
flickerstreak@28 10 -- ReAction.lua
flickerstreak@47 11 "Bar ",
flickerstreak@47 12 "ReAction: name already in use",
flickerstreak@47 13 "ReAction config mode disabled during combat.",
flickerstreak@60 14 "Customizable replacement for Blizzard's Action Bars",
flickerstreak@60 15 "Global Settings",
flickerstreak@60 16 "Global configuration settings",
flickerstreak@60 17 "Unlock Bars",
flickerstreak@60 18 "Unlock bars for dragging and resizing with the mouse",
flickerstreak@60 19 "Module Settings",
flickerstreak@60 20 "Configuration settings for each module",
flickerstreak@44 21
flickerstreak@99 22 -- Overlay.lua
flickerstreak@99 23 "Hold Shift",
flickerstreak@99 24 "Hold Alt",
flickerstreak@99 25 "Right-click",
flickerstreak@99 26 "Drag",
flickerstreak@99 27 "to add/remove buttons:",
flickerstreak@99 28 "to resize buttons:",
flickerstreak@99 29 "to change spacing:",
flickerstreak@103 30 "to change scale:",
flickerstreak@99 31 "to move",
flickerstreak@52 32 "to anchor to nearby frames",
flickerstreak@99 33 "for options...",
flickerstreak@99 34 "Currently anchored to",
flickerstreak@103 35 "State",
flickerstreak@103 36 "State Scale Override",
flickerstreak@23 37
flickerstreak@69 38 -- State.lua
flickerstreak@98 39 "Hidden",
flickerstreak@64 40 "State named '%s' already exists",
flickerstreak@62 41 "Battle Stance",
flickerstreak@62 42 "Defensive Stance",
flickerstreak@62 43 "Berserker Stance",
flickerstreak@64 44 "Caster Form",
flickerstreak@64 45 "Bear Form",
flickerstreak@64 46 "Cat Form",
flickerstreak@75 47 "Tree of Life",
flickerstreak@75 48 "Moonkin Form",
flickerstreak@62 49 "Stealth",
flickerstreak@64 50 "No Stealth",
flickerstreak@62 51 "Shadowform",
flickerstreak@64 52 "No Shadowform",
flickerstreak@64 53 "With Pet",
flickerstreak@62 54 "Without Pet",
flickerstreak@62 55 "Hostile Target",
flickerstreak@62 56 "Friendly Target",
flickerstreak@64 57 "No Target",
flickerstreak@62 58 "Hostile Focus",
flickerstreak@62 59 "Friendly Focus",
flickerstreak@64 60 "No Focus",
flickerstreak@75 61 "Mind Control",
flickerstreak@64 62 "Raid",
flickerstreak@64 63 "Party",
flickerstreak@62 64 "Solo",
flickerstreak@62 65 "In Combat",
flickerstreak@62 66 "Out of Combat",
flickerstreak@64 67 "Warning: one or more incompatible rules were turned off",
flickerstreak@68 68 "Info",
flickerstreak@64 69 "Delete this State",
flickerstreak@64 70 "Name",
flickerstreak@64 71 "Evaluation Order",
flickerstreak@64 72 "State transitions are evaluated in the order listed:\nMove a state up or down to change the order",
flickerstreak@64 73 "Up",
flickerstreak@64 74 "Down",
flickerstreak@68 75 "Properties",
flickerstreak@68 76 "Set the properties for the bar when in this state",
flickerstreak@68 77 "Hide Bar",
flickerstreak@75 78 "(none)",
flickerstreak@68 79 "Override Keybinds",
flickerstreak@68 80 "Set this state to maintain its own set of keybinds which override the defaults when active",
flickerstreak@68 81 "Position",
flickerstreak@101 82 "Reposition",
flickerstreak@101 83 "Anchor Frame",
flickerstreak@68 84 "Point",
flickerstreak@68 85 "Relative Point",
flickerstreak@68 86 "X Offset",
flickerstreak@68 87 "Y Offset",
flickerstreak@68 88 "Scale",
flickerstreak@68 89 "Set New Scale",
flickerstreak@103 90 "Transparency",
flickerstreak@103 91 "Set Transparency",
flickerstreak@70 92 "Rule",
flickerstreak@64 93 "Select this state",
flickerstreak@64 94 "by default",
flickerstreak@64 95 "when ANY of these",
flickerstreak@64 96 "when ALL of these",
flickerstreak@64 97 "via custom rule",
flickerstreak@68 98 "via keybinding",
flickerstreak@64 99 "Clear All",
flickerstreak@68 100 "Conditions",
flickerstreak@64 101 "Custom Rule",
flickerstreak@64 102 "Syntax like macro rules: see preset rules for examples",
flickerstreak@64 103 "Invalid custom rule '%s': each clause must appear within [brackets]",
flickerstreak@68 104 "Keybinding",
flickerstreak@72 105 "Invoking a state keybind toggles an override of all other transition rules.",
flickerstreak@68 106 "State Hotkey",
flickerstreak@68 107 "Define an override toggle keybind",
flickerstreak@64 108 "Dynamic State",
flickerstreak@64 109 "States are evaluated in the order they are listed",
flickerstreak@62 110 "New State...",
flickerstreak@64 111 "State Name",
flickerstreak@62 112 "Set a name for the new state",
flickerstreak@64 113 "State names must be alphanumeric without spaces",
flickerstreak@62 114 "Create State",
flickerstreak@62 115 "State named '%s' already exists",
flickerstreak@64 116
flickerstreak@104 117 -- LDB.lua
flickerstreak@104 118 "ReAction: can't configure in combat",
flickerstreak@104 119 "Click",
flickerstreak@104 120 "Right-click",
flickerstreak@104 121 "Shift-click",
flickerstreak@104 122 "Alt-click",
flickerstreak@104 123 "for global configuration",
flickerstreak@104 124 "for bar editor dialog",
flickerstreak@104 125 "to unlock bars",
flickerstreak@104 126 "for keybind mode",
flickerstreak@104 127
flickerstreak@62 128
flickerstreak@69 129 -- modules/ReAction_HideBlizzard
flickerstreak@69 130 "Hide Blizzard Action Bars",
flickerstreak@69 131 "Hide the default main bar and extra action bars",
flickerstreak@69 132
flickerstreak@69 133 -- modules/ReAction_Action
flickerstreak@69 134 "Action Bar",
flickerstreak@69 135 "Action Bars",
flickerstreak@69 136 "Hide Empty Buttons",
flickerstreak@102 137 "Lock Buttons",
flickerstreak@102 138 "Prevents picking up/dragging actions.|nNOTE: This setting is overridden by the global setting in Blizzard's Action Buttons tab",
flickerstreak@102 139 "Only in Combat",
flickerstreak@102 140 "Only lock the buttons when in combat",
flickerstreak@87 141 "# Pages",
flickerstreak@87 142 "Use the Dynamic State tab to specify page transitions",
flickerstreak@87 143 "Edit Action IDs",
flickerstreak@87 144 "Assign",
flickerstreak@87 145 "Choose Method...",
flickerstreak@87 146 "Individually",
flickerstreak@87 147 "All at Once",
flickerstreak@87 148 "Row",
flickerstreak@87 149 "Rows are numbered top to bottom",
flickerstreak@87 150 "Col",
flickerstreak@87 151 "Columns are numbered left to right",
flickerstreak@87 152 "Page",
flickerstreak@87 153 "Action ID",
flickerstreak@87 154 "Specify ID 1-120",
flickerstreak@87 155 "ID List",
flickerstreak@87 156 "Specify a comma-separated list of IDs for each button in the bar (in order). Separate multiple pages with semicolons (;)",
flickerstreak@87 157 "Invalid action ID list string",
flickerstreak@87 158 "Mind Control Support",
flickerstreak@90 159 "When possessing a target (e.g. via Mind Control), map the first 12 buttons of this bar to the possessed target's actions.",
flickerstreak@87 160 "Show Page #",
flickerstreak@69 161 "Action Buttons",
flickerstreak@69 162
flickerstreak@69 163 -- modules/ReAction_PetAction
flickerstreak@69 164 "Pet Action Bar",
flickerstreak@69 165 "Pet Buttons",
flickerstreak@69 166
flickerstreak@69 167 -- modules/ReAction_PossessBar
flickerstreak@69 168 "Possess Bar",
flickerstreak@69 169 "Hide Empty Possess Bar Buttons",
flickerstreak@69 170 "Possess Buttons",
flickerstreak@69 171
flickerstreak@69 172 -- modules/ReAction_ConfigUI
flickerstreak@69 173 "Center",
flickerstreak@69 174 "Left",
flickerstreak@69 175 "Right",
flickerstreak@69 176 "Top",
flickerstreak@69 177 "Bottom",
flickerstreak@69 178 "Top Left",
flickerstreak@69 179 "Top Right",
flickerstreak@69 180 "Bottom Left",
flickerstreak@69 181 "Bottom Right",
flickerstreak@69 182 "Edit Bars...",
flickerstreak@69 183 "Show the ReAction Bar Editor dialogue",
flickerstreak@69 184 "Close on Launch",
flickerstreak@69 185 "Close the Interface Options window when launching the ReAction Bar Editor",
flickerstreak@88 186 "Key Bindings",
flickerstreak@88 187 "Show the keybinding dialogue",
flickerstreak@69 188 "Bar Editor",
flickerstreak@69 189 "Global Config",
flickerstreak@69 190 "Opens ReAction global configuration settings panel",
flickerstreak@69 191 "Close the Bar Editor when opening the ReAction global Interface Options",
flickerstreak@69 192 "New Bar...",
flickerstreak@69 193 "Choose a name, type, and initial grid for your new action bar:",
flickerstreak@69 194 "Bar Name",
flickerstreak@69 195 "Enter a name for your new action bar",
flickerstreak@69 196 "Button Type",
flickerstreak@69 197 "Create Bar",
flickerstreak@69 198 "General",
flickerstreak@69 199 "Rename Bar",
flickerstreak@69 200 "Delete Bar",
flickerstreak@69 201 "Anchor",
flickerstreak@69 202 "Frame",
flickerstreak@69 203 "The frame that the bar is anchored to",
flickerstreak@69 204 "Point",
flickerstreak@69 205 "Anchor point on the bar frame",
flickerstreak@69 206 "Relative Point",
flickerstreak@69 207 "Anchor point on the target frame",
flickerstreak@69 208 "X offset",
flickerstreak@69 209 "Y offset",
flickerstreak@103 210 "Transparency",
flickerstreak@69 211 "Button Grid",
flickerstreak@69 212 "Rows",
flickerstreak@69 213 "Columns",
flickerstreak@69 214 "Size",
flickerstreak@69 215 "Spacing",
flickerstreak@69 216 "Use the mouse to arrange and resize the bars on screen. Tooltips on bars indicate additional functionality.",
flickerstreak@69 217
flickerstreak@69 218
flickerstreak@47 219 }) do
flickerstreak@47 220 L[string] = true
flickerstreak@47 221 end