flickerstreak@25
|
1 local ReAction = ReAction
|
flickerstreak@25
|
2 local L = ReAction.L
|
flickerstreak@25
|
3 local _G = _G
|
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|
4 local CreateFrame = CreateFrame
|
flickerstreak@33
|
5 local InCombatLockdown = InCombatLockdown
|
flickerstreak@33
|
6 local floor = math.floor
|
flickerstreak@33
|
7 local min = math.min
|
flickerstreak@33
|
8 local format = string.format
|
flickerstreak@33
|
9 local GameTooltip = GameTooltip
|
flickerstreak@33
|
10
|
flickerstreak@33
|
11
|
flickerstreak@25
|
12
|
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|
13 -- update ReAction revision if this file is newer
|
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|
14 local revision = tonumber(("$Revision$"):match("%d+"))
|
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|
15 if revision > ReAction.revision then
|
flickerstreak@52
|
16 ReAction.revision = revision
|
flickerstreak@25
|
17 end
|
flickerstreak@25
|
18
|
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|
19 ------ BAR CLASS ------
|
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|
20 local Bar = { _classID = {} }
|
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|
21
|
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|
22 local function Constructor( self, name, config )
|
flickerstreak@25
|
23 self.name, self.config = name, config
|
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|
24
|
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|
25 if type(config) ~= "table" then
|
flickerstreak@28
|
26 error("ReAction.Bar: config table required")
|
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|
27 end
|
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|
28
|
flickerstreak@54
|
29 local parent = config.parent and (ReAction:GetBar(config.parent) or _G[config.parent]) or UIParent
|
flickerstreak@54
|
30 local f = CreateFrame("Frame",nil,parent,"SecureStateDriverTemplate")
|
flickerstreak@25
|
31 f:SetFrameStrata("MEDIUM")
|
flickerstreak@30
|
32 config.width = config.width or 480
|
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|
33 config.height = config.height or 40
|
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|
34 f:SetWidth(config.width)
|
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|
35 f:SetWidth(config.height)
|
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|
36
|
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|
37 self.frame = f
|
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|
38 self:RefreshLayout()
|
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|
39 self:ApplyAnchor()
|
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|
40 f:Show()
|
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|
41 end
|
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|
42
|
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|
43 function Bar:Destroy()
|
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|
44 local f = self.frame
|
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|
45 f:UnregisterAllEvents()
|
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|
46 f:Hide()
|
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|
47 f:SetParent(UIParent)
|
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|
48 f:ClearAllPoints()
|
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|
49 self.labelString = nil
|
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|
50 self.controlFrame = nil
|
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|
51 self.frame = nil
|
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|
52 self.config = nil
|
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|
53 end
|
flickerstreak@25
|
54
|
flickerstreak@25
|
55 function Bar:RefreshLayout()
|
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|
56 ReAction:CallMethodOnAllModules("RefreshBar", self)
|
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|
57 end
|
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|
58
|
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|
59 function Bar:ApplyAnchor()
|
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|
60 local f, config = self.frame, self.config
|
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|
61 f:SetWidth(config.width)
|
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|
62 f:SetHeight(config.height)
|
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|
63 local anchor = config.anchor
|
flickerstreak@51
|
64 f:ClearAllPoints()
|
flickerstreak@25
|
65 if anchor then
|
flickerstreak@52
|
66 local anchorTo = f:GetParent()
|
flickerstreak@25
|
67 if config.anchorTo then
|
flickerstreak@52
|
68 local bar = ReAction:GetBar(config.anchorTo)
|
flickerstreak@52
|
69 if bar then
|
flickerstreak@52
|
70 anchorTo = bar:GetFrame()
|
flickerstreak@52
|
71 else
|
flickerstreak@52
|
72 anchorTo = _G[config.anchorTo]
|
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|
73 end
|
flickerstreak@25
|
74 end
|
flickerstreak@52
|
75 f:SetPoint(anchor, anchorTo or f:GetParent(), config.relativePoint, config.x or 0, config.y or 0)
|
flickerstreak@25
|
76 else
|
flickerstreak@25
|
77 f:SetPoint("CENTER")
|
flickerstreak@25
|
78 end
|
flickerstreak@25
|
79 end
|
flickerstreak@25
|
80
|
flickerstreak@51
|
81 function Bar:SetAnchor(point, frame, relativePoint, x, y)
|
flickerstreak@51
|
82 local c = self.config
|
flickerstreak@51
|
83 c.anchor = point or c.anchor
|
flickerstreak@51
|
84 c.anchorTo = frame and frame:GetName() or c.anchorTo
|
flickerstreak@51
|
85 c.relativePoint = relativePoint or c.relativePoint
|
flickerstreak@51
|
86 c.x = x or c.x
|
flickerstreak@51
|
87 c.y = y or c.y
|
flickerstreak@51
|
88 self:ApplyAnchor()
|
flickerstreak@51
|
89 end
|
flickerstreak@51
|
90
|
flickerstreak@51
|
91 function Bar:GetAnchor()
|
flickerstreak@51
|
92 local c = self.config
|
flickerstreak@51
|
93 return (c.anchor or "CENTER"), (c.anchorTo or self.frame:GetParent():GetName()), (c.relativePoint or c.anchor or "CENTER"), (c.x or 0), (c.y or 0)
|
flickerstreak@51
|
94 end
|
flickerstreak@51
|
95
|
flickerstreak@25
|
96 function Bar:GetFrame()
|
flickerstreak@25
|
97 return self.frame
|
flickerstreak@25
|
98 end
|
flickerstreak@25
|
99
|
flickerstreak@25
|
100 function Bar:GetSize()
|
flickerstreak@25
|
101 return self.frame:GetWidth() or 200, self.frame:GetHeight() or 200
|
flickerstreak@25
|
102 end
|
flickerstreak@25
|
103
|
flickerstreak@25
|
104 function Bar:SetSize(w,h)
|
flickerstreak@25
|
105 self.config.width = w
|
flickerstreak@25
|
106 self.config.height = h
|
flickerstreak@25
|
107 end
|
flickerstreak@25
|
108
|
flickerstreak@25
|
109 function Bar:GetButtonSize()
|
flickerstreak@25
|
110 local w = self.config.btnWidth or 32
|
flickerstreak@25
|
111 local h = self.config.btnHeight or 32
|
flickerstreak@25
|
112 -- TODO: get from modules?
|
flickerstreak@25
|
113 return w,h
|
flickerstreak@25
|
114 end
|
flickerstreak@25
|
115
|
flickerstreak@25
|
116 function Bar:SetButtonSize(w,h)
|
flickerstreak@25
|
117 if w > 0 and h > 0 then
|
flickerstreak@25
|
118 self.config.btnWidth = w
|
flickerstreak@25
|
119 self.config.btnHeight = h
|
flickerstreak@25
|
120 end
|
flickerstreak@25
|
121 end
|
flickerstreak@25
|
122
|
flickerstreak@25
|
123 function Bar:GetButtonGrid()
|
flickerstreak@25
|
124 local cfg = self.config
|
flickerstreak@25
|
125 local r = cfg.btnRows or 1
|
flickerstreak@25
|
126 local c = cfg.btnColumns or 1
|
flickerstreak@25
|
127 local s = cfg.spacing or 4
|
flickerstreak@25
|
128 return r,c,s
|
flickerstreak@25
|
129 end
|
flickerstreak@25
|
130
|
flickerstreak@25
|
131 function Bar:SetButtonGrid(r,c,s)
|
flickerstreak@25
|
132 if r > 0 and c > 0 and s > 0 then
|
flickerstreak@25
|
133 local cfg = self.config
|
flickerstreak@25
|
134 cfg.btnRows = r
|
flickerstreak@25
|
135 cfg.btnColumns = c
|
flickerstreak@25
|
136 cfg.spacing = s
|
flickerstreak@25
|
137 end
|
flickerstreak@25
|
138 end
|
flickerstreak@25
|
139
|
flickerstreak@25
|
140 function Bar:GetName()
|
flickerstreak@25
|
141 return self.name
|
flickerstreak@25
|
142 end
|
flickerstreak@25
|
143
|
flickerstreak@33
|
144 function Bar:SetName(name)
|
flickerstreak@33
|
145 self.name = name
|
flickerstreak@33
|
146 if self.controlLabelString then
|
flickerstreak@33
|
147 self.controlLabelString:SetText(self.name)
|
flickerstreak@33
|
148 end
|
flickerstreak@33
|
149 end
|
flickerstreak@33
|
150
|
flickerstreak@25
|
151 function Bar:PlaceButton(f, idx, baseW, baseH)
|
flickerstreak@25
|
152 local r, c, s = self:GetButtonGrid()
|
flickerstreak@25
|
153 local bh, bw = self:GetButtonSize()
|
flickerstreak@25
|
154 local row, col = floor((idx-1)/c), mod((idx-1),c) -- zero-based
|
flickerstreak@25
|
155 local x, y = col*bw + (col+0.5)*s, row*bh + (row+0.5)*s
|
flickerstreak@25
|
156 local scale = bw/baseW
|
flickerstreak@25
|
157
|
flickerstreak@25
|
158 f:ClearAllPoints()
|
flickerstreak@25
|
159 f:SetPoint("TOPLEFT",x/scale,-y/scale)
|
flickerstreak@25
|
160 f:SetScale(scale)
|
flickerstreak@25
|
161 end
|
flickerstreak@25
|
162
|
flickerstreak@28
|
163
|
flickerstreak@28
|
164
|
flickerstreak@33
|
165
|
flickerstreak@33
|
166
|
flickerstreak@33
|
167
|
flickerstreak@33
|
168
|
flickerstreak@33
|
169 --
|
flickerstreak@33
|
170 -- Bar config overlay
|
flickerstreak@33
|
171 --
|
flickerstreak@52
|
172 local CreateControls
|
flickerstreak@33
|
173
|
flickerstreak@33
|
174 do
|
flickerstreak@33
|
175 -- upvalue some of these for small OnUpdate performance boost
|
flickerstreak@33
|
176 local GetSize = Bar.GetSize
|
flickerstreak@33
|
177 local GetButtonSize = Bar.GetButtonSize
|
flickerstreak@33
|
178 local GetButtonGrid = Bar.GetButtonGrid
|
flickerstreak@33
|
179 local SetSize = Bar.SetSize
|
flickerstreak@33
|
180 local SetButtonSize = Bar.SetButtonSize
|
flickerstreak@33
|
181 local SetButtonGrid = Bar.SetButtonGrid
|
flickerstreak@33
|
182 local ApplyAnchor = Bar.ApplyAnchor
|
flickerstreak@33
|
183
|
flickerstreak@52
|
184 local function StoreExtents(bar)
|
flickerstreak@33
|
185 local f = bar.frame
|
flickerstreak@33
|
186 local point, relativeTo, relativePoint, x, y = f:GetPoint(1)
|
flickerstreak@33
|
187 relativeTo = relativeTo or f:GetParent()
|
flickerstreak@33
|
188 local anchorTo
|
flickerstreak@33
|
189 for name, b in pairs(ReAction.bars) do
|
flickerstreak@52
|
190 if b and b:GetFrame() == relativeTo then
|
flickerstreak@52
|
191 anchorTo = name
|
flickerstreak@52
|
192 break
|
flickerstreak@33
|
193 end
|
flickerstreak@33
|
194 end
|
flickerstreak@33
|
195 anchorTo = anchorTo or relativeTo:GetName()
|
flickerstreak@33
|
196 local c = bar.config
|
flickerstreak@33
|
197 c.anchor = point
|
flickerstreak@33
|
198 c.anchorTo = anchorTo
|
flickerstreak@33
|
199 c.relativePoint = relativePoint
|
flickerstreak@33
|
200 c.x = x
|
flickerstreak@33
|
201 c.y = y
|
flickerstreak@33
|
202 c.width, c.height = f:GetWidth(), f:GetHeight()
|
flickerstreak@33
|
203 end
|
flickerstreak@33
|
204
|
flickerstreak@52
|
205 local function StoreSize(bar)
|
flickerstreak@52
|
206 local f = bar.frame
|
flickerstreak@52
|
207 local c = bar.config
|
flickerstreak@52
|
208 c.width, c.height = f:GetWidth(), f:GetHeight()
|
flickerstreak@52
|
209 end
|
flickerstreak@52
|
210
|
flickerstreak@52
|
211 local function RecomputeButtonSize(bar)
|
flickerstreak@33
|
212 local w, h = GetSize(bar)
|
flickerstreak@33
|
213 local bw, bh = GetButtonSize(bar)
|
flickerstreak@33
|
214 local r, c, s = GetButtonGrid(bar)
|
flickerstreak@33
|
215
|
flickerstreak@33
|
216 local scaleW = (floor(w/c) - s) / bw
|
flickerstreak@33
|
217 local scaleH = (floor(h/r) - s) / bh
|
flickerstreak@33
|
218 local scale = min(scaleW, scaleH)
|
flickerstreak@33
|
219
|
flickerstreak@33
|
220 SetButtonSize(bar, scale * bw, scale * bh, s)
|
flickerstreak@33
|
221 end
|
flickerstreak@33
|
222
|
flickerstreak@52
|
223 local function RecomputeButtonSpacing(bar)
|
flickerstreak@33
|
224 local w, h = GetSize(bar)
|
flickerstreak@33
|
225 local bw, bh = GetButtonSize(bar)
|
flickerstreak@33
|
226 local r, c, s = GetButtonGrid(bar)
|
flickerstreak@33
|
227
|
flickerstreak@33
|
228 SetButtonGrid(bar,r,c,min(floor(w/c) - bw, floor(h/r) - bh))
|
flickerstreak@33
|
229 end
|
flickerstreak@33
|
230
|
flickerstreak@52
|
231 local function RecomputeGrid(bar)
|
flickerstreak@33
|
232 local w, h = GetSize(bar)
|
flickerstreak@33
|
233 local bw, bh = GetButtonSize(bar)
|
flickerstreak@33
|
234 local r, c, s = GetButtonGrid(bar)
|
flickerstreak@33
|
235
|
flickerstreak@33
|
236 SetButtonGrid(bar, floor(h/(bh+s)), floor(w/(bw+s)), s)
|
flickerstreak@33
|
237 end
|
flickerstreak@33
|
238
|
flickerstreak@52
|
239 local function ClampToButtons(bar)
|
flickerstreak@33
|
240 local bw, bh = GetButtonSize(bar)
|
flickerstreak@33
|
241 local r, c, s = GetButtonGrid(bar)
|
flickerstreak@50
|
242 SetSize(bar, (bw+s)*c + 1, (bh+s)*r + 1)
|
flickerstreak@33
|
243 end
|
flickerstreak@33
|
244
|
flickerstreak@52
|
245 local function HideGameTooltip()
|
flickerstreak@33
|
246 GameTooltip:Hide()
|
flickerstreak@33
|
247 end
|
flickerstreak@33
|
248
|
flickerstreak@52
|
249 local anchorInside = { inside = true }
|
flickerstreak@52
|
250 local anchorOutside = { outside = true }
|
flickerstreak@52
|
251 local edges = { "BOTTOM", "TOP", "LEFT", "RIGHT" }
|
flickerstreak@52
|
252 local oppositeEdges = {
|
flickerstreak@52
|
253 TOP = "BOTTOM",
|
flickerstreak@52
|
254 BOTTOM = "TOP",
|
flickerstreak@52
|
255 LEFT = "RIGHT",
|
flickerstreak@52
|
256 RIGHT = "LEFT"
|
flickerstreak@52
|
257 }
|
flickerstreak@52
|
258 local pointsOnEdge = {
|
flickerstreak@52
|
259 BOTTOM = { "BOTTOM", "BOTTOMLEFT", "BOTTOMRIGHT", },
|
flickerstreak@52
|
260 TOP = { "TOP", "TOPLEFT", "TOPRIGHT", },
|
flickerstreak@52
|
261 RIGHT = { "RIGHT", "BOTTOMRIGHT", "TOPRIGHT", },
|
flickerstreak@52
|
262 LEFT = { "LEFT", "BOTTOMLEFT", "TOPLEFT", },
|
flickerstreak@52
|
263 }
|
flickerstreak@52
|
264 local edgeSelector = {
|
flickerstreak@52
|
265 BOTTOM = 1, -- select x of x,y
|
flickerstreak@52
|
266 TOP = 1, -- select x of x,y
|
flickerstreak@52
|
267 LEFT = 2, -- select y of x,y
|
flickerstreak@52
|
268 RIGHT = 2, -- select y of x,y
|
flickerstreak@52
|
269 }
|
flickerstreak@52
|
270 local snapPoints = {
|
flickerstreak@52
|
271 [anchorOutside] = {
|
flickerstreak@52
|
272 BOTTOMLEFT = {"BOTTOMRIGHT","TOPLEFT","TOPRIGHT"},
|
flickerstreak@52
|
273 BOTTOM = {"TOP"},
|
flickerstreak@52
|
274 BOTTOMRIGHT = {"BOTTOMLEFT","TOPRIGHT","TOPLEFT"},
|
flickerstreak@52
|
275 RIGHT = {"LEFT"},
|
flickerstreak@52
|
276 TOPRIGHT = {"TOPLEFT","BOTTOMRIGHT","BOTTOMLEFT"},
|
flickerstreak@52
|
277 TOP = {"BOTTOM"},
|
flickerstreak@52
|
278 TOPLEFT = {"TOPRIGHT","BOTTOMLEFT","BOTTOMRIGHT"},
|
flickerstreak@52
|
279 LEFT = {"RIGHT"},
|
flickerstreak@52
|
280 CENTER = {"CENTER"}
|
flickerstreak@52
|
281 },
|
flickerstreak@52
|
282 [anchorInside] = {
|
flickerstreak@52
|
283 BOTTOMLEFT = {"BOTTOMLEFT"},
|
flickerstreak@52
|
284 BOTTOM = {"BOTTOM"},
|
flickerstreak@52
|
285 BOTTOMRIGHT = {"BOTTOMRIGHT"},
|
flickerstreak@52
|
286 RIGHT = {"RIGHT"},
|
flickerstreak@52
|
287 TOPRIGHT = {"TOPRIGHT"},
|
flickerstreak@52
|
288 TOP = {"TOP"},
|
flickerstreak@52
|
289 TOPLEFT = {"TOPLEFT"},
|
flickerstreak@52
|
290 LEFT = {"LEFT"},
|
flickerstreak@52
|
291 CENTER = {"CENTER"}
|
flickerstreak@52
|
292 }
|
flickerstreak@52
|
293 }
|
flickerstreak@52
|
294 local insidePointOffsetFuncs = {
|
flickerstreak@52
|
295 BOTTOMLEFT = function(x, y) return x, y end,
|
flickerstreak@52
|
296 BOTTOM = function(x, y) return 0, y end,
|
flickerstreak@52
|
297 BOTTOMRIGHT = function(x, y) return -x, y end,
|
flickerstreak@52
|
298 RIGHT = function(x, y) return -x, 0 end,
|
flickerstreak@52
|
299 TOPRIGHT = function(x, y) return -x, -y end,
|
flickerstreak@52
|
300 TOP = function(x, y) return 0, -y end,
|
flickerstreak@52
|
301 TOPLEFT = function(x, y) return x, -y end,
|
flickerstreak@52
|
302 LEFT = function(x, y) return x, 0 end,
|
flickerstreak@52
|
303 CENTER = function(x, y) return 0, 0 end,
|
flickerstreak@52
|
304 }
|
flickerstreak@52
|
305 local pointCoordFuncs = {
|
flickerstreak@52
|
306 BOTTOMLEFT = function(f) return f:GetLeft(), f:GetBottom() end,
|
flickerstreak@52
|
307 BOTTOM = function(f) return nil, f:GetBottom() end,
|
flickerstreak@52
|
308 BOTTOMRIGHT = function(f) return f:GetRight(), f:GetBottom() end,
|
flickerstreak@52
|
309 RIGHT = function(f) return f:GetRight(), nil end,
|
flickerstreak@52
|
310 TOPRIGHT = function(f) return f:GetRight(), f:GetTop() end,
|
flickerstreak@52
|
311 TOP = function(f) return nil, f:GetTop() end,
|
flickerstreak@52
|
312 TOPLEFT = function(f) return f:GetLeft(), f:GetTop() end,
|
flickerstreak@52
|
313 LEFT = function(f) return f:GetLeft(), nil end,
|
flickerstreak@52
|
314 CENTER = function(f) return f:GetCenter() end,
|
flickerstreak@52
|
315 }
|
flickerstreak@52
|
316 local edgeBoundsFuncs = {
|
flickerstreak@52
|
317 BOTTOM = function(f) return f:GetLeft(), f:GetRight() end,
|
flickerstreak@52
|
318 LEFT = function(f) return f:GetBottom(), f:GetTop() end
|
flickerstreak@52
|
319 }
|
flickerstreak@52
|
320 edgeBoundsFuncs.TOP = edgeBoundsFuncs.BOTTOM
|
flickerstreak@52
|
321 edgeBoundsFuncs.RIGHT = edgeBoundsFuncs.LEFT
|
flickerstreak@52
|
322
|
flickerstreak@52
|
323
|
flickerstreak@52
|
324 -- Returns absolute coordinates x,y of the named point 'p' of frame 'f'
|
flickerstreak@52
|
325 local function GetPointCoords( f, p )
|
flickerstreak@52
|
326 local x, y = pointCoordFuncs[p](f)
|
flickerstreak@52
|
327 if not(x and y) then
|
flickerstreak@52
|
328 local cx, cy = f:GetCenter()
|
flickerstreak@52
|
329 x = x or cx
|
flickerstreak@52
|
330 y = y or cy
|
flickerstreak@52
|
331 end
|
flickerstreak@52
|
332 return x, y
|
flickerstreak@52
|
333 end
|
flickerstreak@52
|
334
|
flickerstreak@52
|
335
|
flickerstreak@52
|
336 -- Returns true if frame 'f1' can be anchored to frame 'f2'
|
flickerstreak@52
|
337 local function CheckAnchorable( f1, f2 )
|
flickerstreak@52
|
338 -- can't anchor a frame to itself or to nil
|
flickerstreak@52
|
339 if f1 == f2 or f2 == nil then
|
flickerstreak@52
|
340 return false
|
flickerstreak@52
|
341 end
|
flickerstreak@52
|
342
|
flickerstreak@52
|
343 -- can always anchor to UIParent
|
flickerstreak@52
|
344 if f2 == UIParent then
|
flickerstreak@52
|
345 return true
|
flickerstreak@52
|
346 end
|
flickerstreak@52
|
347
|
flickerstreak@52
|
348 -- also can't do circular anchoring of frames
|
flickerstreak@52
|
349 -- walk the anchor chain, which generally shouldn't be that expensive
|
flickerstreak@52
|
350 -- (who nests draggables that deep anyway?)
|
flickerstreak@52
|
351 for i = 1, f2:GetNumPoints() do
|
flickerstreak@52
|
352 local _, f = f2:GetPoint(i)
|
flickerstreak@52
|
353 if not f then f = f2:GetParent() end
|
flickerstreak@52
|
354 return CheckAnchorable(f1,f)
|
flickerstreak@52
|
355 end
|
flickerstreak@52
|
356
|
flickerstreak@52
|
357 return true
|
flickerstreak@52
|
358 end
|
flickerstreak@52
|
359
|
flickerstreak@52
|
360 -- Returns true if frames f1 and f2 specified edges overlap
|
flickerstreak@52
|
361 local function CheckEdgeOverlap( f1, f2, e )
|
flickerstreak@52
|
362 local l1, u1 = edgeBoundsFuncs[e](f1)
|
flickerstreak@52
|
363 local l2, u2 = edgeBoundsFuncs[e](f2)
|
flickerstreak@52
|
364 return l1 <= l2 and l2 <= u1 or l2 <= l1 and l1 <= u2
|
flickerstreak@52
|
365 end
|
flickerstreak@52
|
366
|
flickerstreak@52
|
367 -- Returns true if point p1 on frame f1 overlaps edge e2 on frame f2
|
flickerstreak@52
|
368 local function CheckPointEdgeOverlap( f1, p1, f2, e2 )
|
flickerstreak@52
|
369 local l, u = edgeBoundsFuncs[e2](f2)
|
flickerstreak@52
|
370 local x, y = GetPointCoords(f1,p1)
|
flickerstreak@52
|
371 x = select(edgeSelector[e2], x, y)
|
flickerstreak@52
|
372 return l <= x and x <= u
|
flickerstreak@52
|
373 end
|
flickerstreak@52
|
374
|
flickerstreak@52
|
375 -- Returns the distance between corresponding edges. It is
|
flickerstreak@52
|
376 -- assumed that the passed in edges e1 and e2 are the same or opposites
|
flickerstreak@52
|
377 local function GetEdgeDistance( f1, f2, e1, e2 )
|
flickerstreak@52
|
378 local x1, y1 = pointCoordFuncs[e1](f1)
|
flickerstreak@52
|
379 local x2, y2 = pointCoordFuncs[e2](f2)
|
flickerstreak@52
|
380 return math.abs((x1 or y1) - (x2 or y2))
|
flickerstreak@52
|
381 end
|
flickerstreak@52
|
382
|
flickerstreak@52
|
383 local globalSnapTargets = { [UIParent] = anchorInside }
|
flickerstreak@52
|
384
|
flickerstreak@52
|
385 local function GetClosestFrameEdge(f1,f2,a)
|
flickerstreak@52
|
386 local dist, edge, opp
|
flickerstreak@52
|
387 if f2:IsVisible() and CheckAnchorable(f1,f2) then
|
flickerstreak@52
|
388 for _, e in pairs(edges) do
|
flickerstreak@52
|
389 local o = a.inside and e or oppositeEdges[e]
|
flickerstreak@52
|
390 if CheckEdgeOverlap(f1,f2,e) then
|
flickerstreak@52
|
391 local d = GetEdgeDistance(f1, f2, e, o)
|
flickerstreak@52
|
392 if not dist or (d < dist) then
|
flickerstreak@52
|
393 dist, edge, opp = d, e, o
|
flickerstreak@52
|
394 end
|
flickerstreak@52
|
395 end
|
flickerstreak@52
|
396 end
|
flickerstreak@52
|
397 end
|
flickerstreak@52
|
398 return dist, edge, opp
|
flickerstreak@52
|
399 end
|
flickerstreak@52
|
400
|
flickerstreak@52
|
401 local function GetClosestVisibleEdge( f )
|
flickerstreak@52
|
402 local r, o, e1, e2
|
flickerstreak@52
|
403 local a = anchorOutside
|
flickerstreak@52
|
404 for _, b in pairs(ReAction.bars) do
|
flickerstreak@52
|
405 local d, e, opp = GetClosestFrameEdge(f,b:GetFrame(),a)
|
flickerstreak@52
|
406 if d and (not r or d < r) then
|
flickerstreak@52
|
407 r, o, e1, e2 = d, b:GetFrame(), e, opp
|
flickerstreak@52
|
408 end
|
flickerstreak@52
|
409 end
|
flickerstreak@52
|
410 for f2, a2 in pairs(globalSnapTargets) do
|
flickerstreak@52
|
411 local d, e, opp = GetClosestFrameEdge(f,f2,a2)
|
flickerstreak@52
|
412 if d and (not r or d < r) then
|
flickerstreak@52
|
413 r, o, e1, e2, a = d, f2, e, opp, a2
|
flickerstreak@52
|
414 end
|
flickerstreak@52
|
415 end
|
flickerstreak@52
|
416 return o, e1, e2, a
|
flickerstreak@52
|
417 end
|
flickerstreak@52
|
418
|
flickerstreak@52
|
419 local function GetClosestVisiblePoint(f1)
|
flickerstreak@52
|
420 local f2, e1, e2, a = GetClosestVisibleEdge(f1)
|
flickerstreak@52
|
421 if f2 then
|
flickerstreak@52
|
422 local rsq, p, rp, x, y
|
flickerstreak@52
|
423 -- iterate pointsOnEdge in order and use < to prefer edge centers to corners
|
flickerstreak@52
|
424 for _, p1 in ipairs(pointsOnEdge[e1]) do
|
flickerstreak@52
|
425 if CheckPointEdgeOverlap(f1,p1,f2,e2) then
|
flickerstreak@52
|
426 for _, p2 in pairs(snapPoints[a][p1]) do
|
flickerstreak@52
|
427 local x1, y1 = GetPointCoords(f1,p1)
|
flickerstreak@52
|
428 local x2, y2 = GetPointCoords(f2,p2)
|
flickerstreak@52
|
429 local dx = x1 - x2
|
flickerstreak@52
|
430 local dy = y1 - y2
|
flickerstreak@52
|
431 local rsq2 = dx*dx + dy*dy
|
flickerstreak@52
|
432 if not rsq or rsq2 < rsq then
|
flickerstreak@52
|
433 rsq, p, rp, x, y = rsq2, p1, p2, dx, dy
|
flickerstreak@52
|
434 end
|
flickerstreak@52
|
435 end
|
flickerstreak@52
|
436 end
|
flickerstreak@52
|
437 end
|
flickerstreak@52
|
438 return f2, p, rp, x, y
|
flickerstreak@52
|
439 end
|
flickerstreak@52
|
440 end
|
flickerstreak@52
|
441
|
flickerstreak@52
|
442 local function GetClosestPointSnapped(f1, rx, ry, xOff, yOff)
|
flickerstreak@52
|
443 local o, p, rp, x, y = GetClosestVisiblePoint(f1)
|
flickerstreak@52
|
444 local s = false
|
flickerstreak@52
|
445
|
flickerstreak@52
|
446 local sx, sy = insidePointOffsetFuncs[p](xOff or 0, yOff or 0)
|
flickerstreak@52
|
447 local xx, yy = pointCoordFuncs[p](f1)
|
flickerstreak@52
|
448 if xx and yy then
|
flickerstreak@52
|
449 if math.abs(x) <= rx then
|
flickerstreak@52
|
450 x = sx
|
flickerstreak@52
|
451 s = true
|
flickerstreak@52
|
452 end
|
flickerstreak@52
|
453 if math.abs(y) <= ry then
|
flickerstreak@52
|
454 y = sy
|
flickerstreak@52
|
455 s = true
|
flickerstreak@52
|
456 end
|
flickerstreak@52
|
457 elseif xx then
|
flickerstreak@52
|
458 if math.abs(x) <= rx then
|
flickerstreak@52
|
459 x = sx
|
flickerstreak@52
|
460 s = true
|
flickerstreak@52
|
461 if math.abs(y) <= ry then
|
flickerstreak@52
|
462 y = sy
|
flickerstreak@52
|
463 end
|
flickerstreak@52
|
464 end
|
flickerstreak@52
|
465 elseif yy then
|
flickerstreak@52
|
466 if math.abs(y) <= ry then
|
flickerstreak@52
|
467 y = sy
|
flickerstreak@52
|
468 s = true
|
flickerstreak@52
|
469 if math.abs(x) <= rx then
|
flickerstreak@52
|
470 x = sx
|
flickerstreak@52
|
471 end
|
flickerstreak@52
|
472 end
|
flickerstreak@52
|
473 end
|
flickerstreak@52
|
474
|
flickerstreak@52
|
475 if x == -0 then x = 0 end
|
flickerstreak@52
|
476 if y == -0 then y = 0 end
|
flickerstreak@52
|
477
|
flickerstreak@52
|
478 if s then
|
flickerstreak@52
|
479 return o, p, rp, math.floor(x), math.floor(y)
|
flickerstreak@52
|
480 end
|
flickerstreak@52
|
481 end
|
flickerstreak@52
|
482
|
flickerstreak@52
|
483 local function CreateSnapIndicator()
|
flickerstreak@52
|
484 local si = CreateFrame("Frame",nil,UIParent)
|
flickerstreak@52
|
485 si:SetFrameStrata("HIGH")
|
flickerstreak@52
|
486 si:SetHeight(8)
|
flickerstreak@52
|
487 si:SetWidth(8)
|
flickerstreak@52
|
488 local tex = si:CreateTexture()
|
flickerstreak@52
|
489 tex:SetAllPoints()
|
flickerstreak@52
|
490 tex:SetTexture(1.0, 0.82, 0, 0.8)
|
flickerstreak@52
|
491 tex:SetBlendMode("ADD")
|
flickerstreak@52
|
492 tex:SetDrawLayer("OVERLAY")
|
flickerstreak@52
|
493 return si
|
flickerstreak@52
|
494 end
|
flickerstreak@52
|
495
|
flickerstreak@52
|
496 local si1 = CreateSnapIndicator()
|
flickerstreak@52
|
497 local si2 = CreateSnapIndicator()
|
flickerstreak@52
|
498
|
flickerstreak@52
|
499 local function DisplaySnapIndicator( f, rx, ry, xOff, yOff )
|
flickerstreak@52
|
500 local o, p, rp, x, y, snap = GetClosestPointSnapped(f, rx, ry, xOff, yOff)
|
flickerstreak@52
|
501 if o then
|
flickerstreak@52
|
502 si1:ClearAllPoints()
|
flickerstreak@52
|
503 si2:ClearAllPoints()
|
flickerstreak@52
|
504 si1:SetPoint("CENTER", f, p, 0, 0)
|
flickerstreak@52
|
505 local xx, yy = pointCoordFuncs[rp](o)
|
flickerstreak@52
|
506 x = math.abs(x) <=rx and xx and 0 or x
|
flickerstreak@52
|
507 y = math.abs(y) <=ry and yy and 0 or y
|
flickerstreak@52
|
508 si2:SetPoint("CENTER", o, rp, x, y)
|
flickerstreak@52
|
509 si1:Show()
|
flickerstreak@52
|
510 si2:Show()
|
flickerstreak@52
|
511 else
|
flickerstreak@52
|
512 if si1:IsVisible() then
|
flickerstreak@52
|
513 si1:Hide()
|
flickerstreak@52
|
514 si2:Hide()
|
flickerstreak@52
|
515 end
|
flickerstreak@52
|
516 end
|
flickerstreak@52
|
517 end
|
flickerstreak@52
|
518
|
flickerstreak@52
|
519 local function HideSnapIndicator()
|
flickerstreak@52
|
520 if si1:IsVisible() then
|
flickerstreak@52
|
521 si1:Hide()
|
flickerstreak@52
|
522 si2:Hide()
|
flickerstreak@52
|
523 end
|
flickerstreak@52
|
524 end
|
flickerstreak@52
|
525
|
flickerstreak@52
|
526 local function RefreshLayoutEditor()
|
flickerstreak@52
|
527 ReAction:CallModuleMethod("ConfigUI","RefreshLayoutEditor")
|
flickerstreak@52
|
528 end
|
flickerstreak@52
|
529
|
flickerstreak@33
|
530 CreateControls = function(bar)
|
flickerstreak@33
|
531 local f = bar.frame
|
flickerstreak@33
|
532
|
flickerstreak@33
|
533 f:SetMovable(true)
|
flickerstreak@33
|
534 f:SetResizable(true)
|
flickerstreak@33
|
535 f:SetClampedToScreen(true)
|
flickerstreak@33
|
536
|
flickerstreak@33
|
537 -- buttons on the bar should be direct children of the bar frame.
|
flickerstreak@33
|
538 -- The control elements need to float on top of this, which we could
|
flickerstreak@33
|
539 -- do with SetFrameLevel() or Raise(), but it's more reliable to do it
|
flickerstreak@33
|
540 -- via frame nesting, hence good old foo's appearance here.
|
flickerstreak@33
|
541 local foo = CreateFrame("Frame",nil,f)
|
flickerstreak@33
|
542 foo:SetAllPoints()
|
flickerstreak@51
|
543 foo:SetClampedToScreen(true)
|
flickerstreak@33
|
544
|
flickerstreak@33
|
545 local control = CreateFrame("Button", nil, foo)
|
flickerstreak@33
|
546 control:EnableMouse(true)
|
flickerstreak@33
|
547 control:SetToplevel(true)
|
flickerstreak@33
|
548 control:SetPoint("TOPLEFT", -4, 4)
|
flickerstreak@33
|
549 control:SetPoint("BOTTOMRIGHT", 4, -4)
|
flickerstreak@33
|
550 control:SetBackdrop({
|
flickerstreak@33
|
551 edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
flickerstreak@33
|
552 tile = true,
|
flickerstreak@33
|
553 tileSize = 16,
|
flickerstreak@33
|
554 edgeSize = 16,
|
flickerstreak@33
|
555 insets = { left = 0, right = 0, top = 0, bottom = 0 },
|
flickerstreak@33
|
556 })
|
flickerstreak@33
|
557
|
flickerstreak@33
|
558 -- textures
|
flickerstreak@33
|
559 local bgTex = control:CreateTexture(nil,"BACKGROUND")
|
flickerstreak@33
|
560 bgTex:SetTexture(0.7,0.7,1.0,0.2)
|
flickerstreak@33
|
561 bgTex:SetPoint("TOPLEFT",4,-4)
|
flickerstreak@33
|
562 bgTex:SetPoint("BOTTOMRIGHT",-4,4)
|
flickerstreak@33
|
563 local hTex = control:CreateTexture(nil,"HIGHLIGHT")
|
flickerstreak@33
|
564 hTex:SetTexture(0.7,0.7,1.0,0.2)
|
flickerstreak@33
|
565 hTex:SetPoint("TOPLEFT",4,-4)
|
flickerstreak@33
|
566 hTex:SetPoint("BOTTOMRIGHT",-4,4)
|
flickerstreak@33
|
567 hTex:SetBlendMode("ADD")
|
flickerstreak@33
|
568
|
flickerstreak@33
|
569 -- label
|
flickerstreak@33
|
570 local label = control:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
|
flickerstreak@33
|
571 label:SetAllPoints()
|
flickerstreak@33
|
572 label:SetJustifyH("CENTER")
|
flickerstreak@33
|
573 label:SetShadowColor(0,0,0,1)
|
flickerstreak@33
|
574 label:SetShadowOffset(2,-2)
|
flickerstreak@33
|
575 label:SetTextColor(1,1,1,1)
|
flickerstreak@33
|
576 label:SetText(bar:GetName())
|
flickerstreak@33
|
577 label:Show()
|
flickerstreak@33
|
578 bar.controlLabelString = label -- so that bar:SetName() can update it
|
flickerstreak@33
|
579
|
flickerstreak@33
|
580 local StopResize = function()
|
flickerstreak@33
|
581 f:StopMovingOrSizing()
|
flickerstreak@33
|
582 f.isMoving = false
|
flickerstreak@33
|
583 f:SetScript("OnUpdate",nil)
|
flickerstreak@52
|
584 StoreSize(bar)
|
flickerstreak@33
|
585 ClampToButtons(bar)
|
flickerstreak@33
|
586 ApplyAnchor(bar)
|
flickerstreak@52
|
587 RefreshLayoutEditor()
|
flickerstreak@33
|
588 end
|
flickerstreak@33
|
589
|
flickerstreak@33
|
590 -- edge drag handles
|
flickerstreak@33
|
591 for _, point in pairs({"LEFT","TOP","RIGHT","BOTTOM"}) do
|
flickerstreak@33
|
592 local edge = CreateFrame("Frame",nil,control)
|
flickerstreak@33
|
593 edge:EnableMouse(true)
|
flickerstreak@33
|
594 edge:SetWidth(8)
|
flickerstreak@33
|
595 edge:SetHeight(8)
|
flickerstreak@33
|
596 if point == "TOP" or point == "BOTTOM" then
|
flickerstreak@33
|
597 edge:SetPoint(point.."LEFT")
|
flickerstreak@33
|
598 edge:SetPoint(point.."RIGHT")
|
flickerstreak@33
|
599 else
|
flickerstreak@33
|
600 edge:SetPoint("TOP"..point)
|
flickerstreak@33
|
601 edge:SetPoint("BOTTOM"..point)
|
flickerstreak@33
|
602 end
|
flickerstreak@33
|
603 local tex = edge:CreateTexture(nil,"HIGHLIGHT")
|
flickerstreak@33
|
604 tex:SetTexture(1.0,0.82,0,0.7)
|
flickerstreak@33
|
605 tex:SetBlendMode("ADD")
|
flickerstreak@33
|
606 tex:SetAllPoints()
|
flickerstreak@33
|
607 edge:RegisterForDrag("LeftButton")
|
flickerstreak@33
|
608 edge:SetScript("OnMouseDown",
|
flickerstreak@33
|
609 function()
|
flickerstreak@33
|
610 local bw, bh = GetButtonSize(bar)
|
flickerstreak@33
|
611 local r, c, s = GetButtonGrid(bar)
|
flickerstreak@33
|
612 f:SetMinResize( bw+s+1, bh+s+1 )
|
flickerstreak@33
|
613 f:StartSizing(point)
|
flickerstreak@33
|
614 f:SetScript("OnUpdate",
|
flickerstreak@33
|
615 function()
|
flickerstreak@33
|
616 RecomputeGrid(bar)
|
flickerstreak@33
|
617 bar:RefreshLayout()
|
flickerstreak@33
|
618 end
|
flickerstreak@33
|
619 )
|
flickerstreak@33
|
620 end
|
flickerstreak@33
|
621 )
|
flickerstreak@33
|
622 edge:SetScript("OnMouseUp", StopResize)
|
flickerstreak@33
|
623 edge:SetScript("OnEnter",
|
flickerstreak@33
|
624 function()
|
flickerstreak@33
|
625 GameTooltip:SetOwner(f, "ANCHOR_"..point)
|
flickerstreak@33
|
626 GameTooltip:AddLine(L["Drag to add/remove buttons"])
|
flickerstreak@33
|
627 GameTooltip:Show()
|
flickerstreak@33
|
628 end
|
flickerstreak@33
|
629 )
|
flickerstreak@33
|
630 edge:SetScript("OnLeave", HideGameTooltip)
|
flickerstreak@33
|
631 edge:Show()
|
flickerstreak@33
|
632 end
|
flickerstreak@33
|
633
|
flickerstreak@33
|
634 -- corner drag handles, again nested in an anonymous frame so that they are on top
|
flickerstreak@33
|
635 local foo2 = CreateFrame("Frame",nil,control)
|
flickerstreak@33
|
636 foo2:SetAllPoints(true)
|
flickerstreak@33
|
637 for _, point in pairs({"BOTTOMLEFT","TOPLEFT","BOTTOMRIGHT","TOPRIGHT"}) do
|
flickerstreak@33
|
638 local corner = CreateFrame("Frame",nil,foo2)
|
flickerstreak@33
|
639 corner:EnableMouse(true)
|
flickerstreak@33
|
640 corner:SetWidth(12)
|
flickerstreak@33
|
641 corner:SetHeight(12)
|
flickerstreak@33
|
642 corner:SetPoint(point)
|
flickerstreak@33
|
643 local tex = corner:CreateTexture(nil,"HIGHLIGHT")
|
flickerstreak@33
|
644 tex:SetTexture(1.0,0.82,0,0.7)
|
flickerstreak@33
|
645 tex:SetBlendMode("ADD")
|
flickerstreak@33
|
646 tex:SetAllPoints()
|
flickerstreak@33
|
647 corner:RegisterForDrag("LeftButton","RightButton")
|
flickerstreak@33
|
648 local updateTooltip = function()
|
flickerstreak@33
|
649 local size, size2 = bar:GetButtonSize()
|
flickerstreak@33
|
650 local rows, cols, spacing = bar:GetButtonGrid()
|
flickerstreak@33
|
651 size = (size == size2) and tostring(size) or format("%dx%d",size,size2)
|
flickerstreak@33
|
652 GameTooltipTextRight4:SetText(size)
|
flickerstreak@33
|
653 GameTooltipTextRight5:SetText(tostring(spacing))
|
flickerstreak@33
|
654 end
|
flickerstreak@33
|
655 corner:SetScript("OnMouseDown",
|
flickerstreak@33
|
656 function(_,btn)
|
flickerstreak@33
|
657 local bw, bh = GetButtonSize(bar)
|
flickerstreak@33
|
658 local r, c, s = GetButtonGrid(bar)
|
flickerstreak@33
|
659 if btn == "LeftButton" then -- button resize
|
flickerstreak@33
|
660 f:SetMinResize( (s+12)*c+1, (s+12)*r+1 )
|
flickerstreak@33
|
661 f:SetScript("OnUpdate",
|
flickerstreak@33
|
662 function()
|
flickerstreak@33
|
663 RecomputeButtonSize(bar)
|
flickerstreak@33
|
664 bar:RefreshLayout()
|
flickerstreak@33
|
665 updateTooltip()
|
flickerstreak@33
|
666 end
|
flickerstreak@33
|
667 )
|
flickerstreak@33
|
668 elseif btn == "RightButton" then -- spacing resize
|
flickerstreak@33
|
669 f:SetMinResize( bw*c, bh*r )
|
flickerstreak@33
|
670 f:SetScript("OnUpdate",
|
flickerstreak@33
|
671 function()
|
flickerstreak@33
|
672 RecomputeButtonSpacing(bar)
|
flickerstreak@33
|
673 bar:RefreshLayout()
|
flickerstreak@33
|
674 updateTooltip()
|
flickerstreak@33
|
675 end
|
flickerstreak@33
|
676 )
|
flickerstreak@33
|
677 end
|
flickerstreak@33
|
678 f:StartSizing(point)
|
flickerstreak@33
|
679 end
|
flickerstreak@33
|
680 )
|
flickerstreak@33
|
681 corner:SetScript("OnMouseUp",StopResize)
|
flickerstreak@33
|
682 corner:SetScript("OnEnter",
|
flickerstreak@33
|
683 function()
|
flickerstreak@33
|
684 GameTooltip:SetOwner(f, "ANCHOR_"..point)
|
flickerstreak@33
|
685 GameTooltip:AddLine(L["Drag to resize buttons"])
|
flickerstreak@33
|
686 GameTooltip:AddLine(L["Right-click-drag"])
|
flickerstreak@33
|
687 GameTooltip:AddLine(L["to change spacing"])
|
flickerstreak@33
|
688 local size, size2 = bar:GetButtonSize()
|
flickerstreak@33
|
689 local rows, cols, spacing = bar:GetButtonGrid()
|
flickerstreak@33
|
690 size = (size == size2) and tostring(size) or format("%dx%d",size,size2)
|
flickerstreak@33
|
691 GameTooltip:AddDoubleLine(L["Size:"], size)
|
flickerstreak@33
|
692 GameTooltip:AddDoubleLine(L["Spacing:"], tostring(spacing))
|
flickerstreak@33
|
693 GameTooltip:Show()
|
flickerstreak@33
|
694 end
|
flickerstreak@33
|
695 )
|
flickerstreak@33
|
696 corner:SetScript("OnLeave",
|
flickerstreak@33
|
697 function()
|
flickerstreak@33
|
698 GameTooltip:Hide()
|
flickerstreak@33
|
699 f:SetScript("OnUpdate",nil)
|
flickerstreak@33
|
700 end
|
flickerstreak@33
|
701 )
|
flickerstreak@33
|
702
|
flickerstreak@33
|
703 end
|
flickerstreak@33
|
704
|
flickerstreak@33
|
705 control:RegisterForDrag("LeftButton")
|
flickerstreak@33
|
706 control:RegisterForClicks("RightButtonDown")
|
flickerstreak@33
|
707
|
flickerstreak@33
|
708 control:SetScript("OnDragStart",
|
flickerstreak@33
|
709 function()
|
flickerstreak@33
|
710 f:StartMoving()
|
flickerstreak@33
|
711 f.isMoving = true
|
flickerstreak@52
|
712 local w,h = bar:GetButtonSize()
|
flickerstreak@52
|
713 f:ClearAllPoints()
|
flickerstreak@52
|
714 f:SetScript("OnUpdate", function()
|
flickerstreak@52
|
715 if IsShiftKeyDown() then
|
flickerstreak@52
|
716 DisplaySnapIndicator(f,w,h)
|
flickerstreak@52
|
717 else
|
flickerstreak@52
|
718 HideSnapIndicator()
|
flickerstreak@52
|
719 end
|
flickerstreak@52
|
720 end)
|
flickerstreak@33
|
721 end
|
flickerstreak@33
|
722 )
|
flickerstreak@33
|
723
|
flickerstreak@52
|
724 local function updateDragTooltip()
|
flickerstreak@52
|
725 GameTooltip:SetOwner(f, "ANCHOR_TOPRIGHT")
|
flickerstreak@52
|
726 GameTooltip:AddLine(bar.name)
|
flickerstreak@52
|
727 GameTooltip:AddLine(L["Drag to move"])
|
flickerstreak@52
|
728 GameTooltip:AddLine(("|cff00ff00%s|r %s"):format(L["Shift-drag"],L["to anchor to nearby frames"]))
|
flickerstreak@52
|
729 GameTooltip:AddLine(("|cff00cccc%s|r %s"):format(L["Right-click"],L["for options"]))
|
flickerstreak@52
|
730 local _, a = bar:GetAnchor()
|
flickerstreak@52
|
731 if a and a ~= "UIParent" then
|
flickerstreak@52
|
732 GameTooltip:AddLine(L["Currently anchored to <%s>"]:format(a))
|
flickerstreak@52
|
733 end
|
flickerstreak@52
|
734 GameTooltip:Show()
|
flickerstreak@52
|
735 end
|
flickerstreak@52
|
736
|
flickerstreak@33
|
737 control:SetScript("OnDragStop",
|
flickerstreak@33
|
738 function()
|
flickerstreak@33
|
739 f:StopMovingOrSizing()
|
flickerstreak@33
|
740 f.isMoving = false
|
flickerstreak@33
|
741 f:SetScript("OnUpdate",nil)
|
flickerstreak@52
|
742
|
flickerstreak@52
|
743 if IsShiftKeyDown() then
|
flickerstreak@52
|
744 local w, h = bar:GetButtonSize()
|
flickerstreak@52
|
745 local a, p, rp, x, y = GetClosestPointSnapped(f,w,h)
|
flickerstreak@52
|
746 if a then
|
flickerstreak@52
|
747 f:ClearAllPoints()
|
flickerstreak@52
|
748 f:SetPoint(p,a,rp,x,y)
|
flickerstreak@52
|
749 end
|
flickerstreak@52
|
750 HideSnapIndicator()
|
flickerstreak@52
|
751 end
|
flickerstreak@52
|
752
|
flickerstreak@33
|
753 StoreExtents(bar)
|
flickerstreak@52
|
754 RefreshLayoutEditor()
|
flickerstreak@52
|
755 updateDragTooltip()
|
flickerstreak@33
|
756 end
|
flickerstreak@33
|
757 )
|
flickerstreak@33
|
758
|
flickerstreak@33
|
759 control:SetScript("OnEnter",
|
flickerstreak@33
|
760 function()
|
flickerstreak@33
|
761 -- add bar type and status information to name
|
flickerstreak@33
|
762 local name = bar.name
|
flickerstreak@33
|
763 for _, m in ReAction:IterateModules() do
|
flickerstreak@33
|
764 --[[
|
flickerstreak@33
|
765 local suffix = safecall(m,"GetBarNameModifier",bar)
|
flickerstreak@33
|
766 if suffix then
|
flickerstreak@33
|
767 name = ("%s %s"):format(name,suffix)
|
flickerstreak@33
|
768 end
|
flickerstreak@33
|
769 --]]
|
flickerstreak@33
|
770 end
|
flickerstreak@52
|
771
|
flickerstreak@52
|
772 updateDragTooltip()
|
flickerstreak@33
|
773 end
|
flickerstreak@33
|
774 )
|
flickerstreak@33
|
775
|
flickerstreak@33
|
776 control:SetScript("OnLeave", HideGameTooltip)
|
flickerstreak@33
|
777
|
flickerstreak@33
|
778 control:SetScript("OnClick",
|
flickerstreak@33
|
779 function()
|
flickerstreak@33
|
780 bar:ShowMenu()
|
flickerstreak@33
|
781 end
|
flickerstreak@33
|
782 )
|
flickerstreak@33
|
783
|
flickerstreak@33
|
784 return control
|
flickerstreak@33
|
785 end
|
flickerstreak@33
|
786 end
|
flickerstreak@33
|
787
|
flickerstreak@33
|
788
|
flickerstreak@33
|
789 local OpenMenu, CloseMenu
|
flickerstreak@33
|
790 do
|
flickerstreak@33
|
791 -- Looking for a lightweight AceConfig3-struct-compatible
|
flickerstreak@33
|
792 -- replacement for Dewdrop, encapsulate here
|
flickerstreak@33
|
793 -- Considering Blizzard's EasyMenu/UIDropDownMenu, but that's
|
flickerstreak@33
|
794 -- a bit tricky to convert from AceConfig3-struct
|
flickerstreak@33
|
795 local Dewdrop = AceLibrary("Dewdrop-2.0")
|
flickerstreak@33
|
796 OpenMenu = function(frame, opts)
|
flickerstreak@33
|
797 Dewdrop:Open(frame, "children", opts, "cursorX", true, "cursorY", true)
|
flickerstreak@33
|
798 end
|
flickerstreak@33
|
799 CloseMenu = function(frame)
|
flickerstreak@33
|
800 if Dewdrop:GetOpenedParent() == frame then
|
flickerstreak@33
|
801 Dewdrop:Close()
|
flickerstreak@33
|
802 end
|
flickerstreak@33
|
803 end
|
flickerstreak@33
|
804 end
|
flickerstreak@33
|
805
|
flickerstreak@33
|
806
|
flickerstreak@33
|
807 function Bar:ShowControls(show)
|
flickerstreak@33
|
808 if show then
|
flickerstreak@33
|
809 if not self.controlFrame then
|
flickerstreak@33
|
810 self.controlFrame = CreateControls(self)
|
flickerstreak@33
|
811 end
|
flickerstreak@33
|
812 self.controlFrame:Show()
|
flickerstreak@33
|
813 elseif self.controlFrame then
|
flickerstreak@33
|
814 CloseMenu(self.controlFrame)
|
flickerstreak@33
|
815 self.controlFrame:Hide()
|
flickerstreak@33
|
816 end
|
flickerstreak@33
|
817 end
|
flickerstreak@33
|
818
|
flickerstreak@33
|
819 function Bar:ShowMenu()
|
flickerstreak@33
|
820 if not self.menuOpts then
|
flickerstreak@33
|
821 self.menuOpts = {
|
flickerstreak@33
|
822 type = "group",
|
flickerstreak@33
|
823 args = {
|
flickerstreak@33
|
824 openConfig = {
|
flickerstreak@33
|
825 type = "execute",
|
flickerstreak@50
|
826 name = L["Layout..."],
|
flickerstreak@50
|
827 desc = L["Open the layout editor for this bar"],
|
flickerstreak@50
|
828 func = function() CloseMenu(self.controlFrame); ReAction:CallModuleMethod("ConfigUI","LaunchLayoutEditor",self) end,
|
flickerstreak@33
|
829 disabled = InCombatLockdown,
|
flickerstreak@33
|
830 order = 1
|
flickerstreak@33
|
831 },
|
flickerstreak@33
|
832 delete = {
|
flickerstreak@33
|
833 type = "execute",
|
flickerstreak@33
|
834 name = L["Delete Bar"],
|
flickerstreak@33
|
835 desc = L["Remove the bar from the current profile"],
|
flickerstreak@50
|
836 confirm = L["Are you sure you want to remove this bar?"],
|
flickerstreak@33
|
837 func = function() ReAction:EraseBar(self) end,
|
flickerstreak@33
|
838 order = 2
|
flickerstreak@33
|
839 },
|
flickerstreak@33
|
840 }
|
flickerstreak@33
|
841 }
|
flickerstreak@33
|
842 end
|
flickerstreak@33
|
843 OpenMenu(self.controlFrame, self.menuOpts)
|
flickerstreak@33
|
844 end
|
flickerstreak@33
|
845
|
flickerstreak@33
|
846
|
flickerstreak@33
|
847
|
flickerstreak@28
|
848 ------ Export as a class-factory ------
|
flickerstreak@28
|
849 ReAction.Bar = {
|
flickerstreak@28
|
850 new = function(self, ...)
|
flickerstreak@28
|
851 local x = { }
|
flickerstreak@28
|
852 for k,v in pairs(Bar) do
|
flickerstreak@28
|
853 x[k] = v
|
flickerstreak@28
|
854 end
|
flickerstreak@28
|
855 Constructor(x, ...)
|
flickerstreak@28
|
856 return x
|
flickerstreak@28
|
857 end
|
flickerstreak@28
|
858 }
|