annotate Bar.lua @ 51:c964fb84560c

added anchor controls
author Flick <flickerstreak@gmail.com>
date Tue, 22 Apr 2008 21:33:37 +0000
parents c3c64e2def50
children c9df7866ff31
rev   line source
flickerstreak@25 1 local ReAction = ReAction
flickerstreak@25 2 local L = ReAction.L
flickerstreak@25 3 local _G = _G
flickerstreak@25 4 local CreateFrame = CreateFrame
flickerstreak@33 5 local InCombatLockdown = InCombatLockdown
flickerstreak@33 6 local floor = math.floor
flickerstreak@33 7 local min = math.min
flickerstreak@33 8 local format = string.format
flickerstreak@33 9 local GameTooltip = GameTooltip
flickerstreak@33 10
flickerstreak@33 11
flickerstreak@25 12
flickerstreak@25 13 -- update ReAction revision if this file is newer
flickerstreak@33 14 local revision = tonumber(("$Revision$"):match("%d+"))
flickerstreak@25 15 if revision > ReAction.revision then
flickerstreak@25 16 Reaction.revision = revision
flickerstreak@25 17 end
flickerstreak@25 18
flickerstreak@28 19 ------ BAR CLASS ------
flickerstreak@28 20 local Bar = { _classID = {} }
flickerstreak@25 21
flickerstreak@28 22 local function Constructor( self, name, config )
flickerstreak@25 23 self.name, self.config = name, config
flickerstreak@25 24
flickerstreak@25 25 if type(config) ~= "table" then
flickerstreak@28 26 error("ReAction.Bar: config table required")
flickerstreak@25 27 end
flickerstreak@25 28
flickerstreak@25 29 local f = CreateFrame("Frame",nil,config.parent or UIParent,"SecureStateDriverTemplate")
flickerstreak@25 30 f:SetFrameStrata("MEDIUM")
flickerstreak@30 31 config.width = config.width or 480
flickerstreak@30 32 config.height = config.height or 40
flickerstreak@25 33 f:SetWidth(config.width)
flickerstreak@25 34 f:SetWidth(config.height)
flickerstreak@25 35
flickerstreak@25 36 self.frame = f
flickerstreak@25 37 self:RefreshLayout()
flickerstreak@25 38 self:ApplyAnchor()
flickerstreak@25 39 f:Show()
flickerstreak@25 40 end
flickerstreak@25 41
flickerstreak@25 42 function Bar:Destroy()
flickerstreak@25 43 local f = self.frame
flickerstreak@25 44 f:UnregisterAllEvents()
flickerstreak@25 45 f:Hide()
flickerstreak@25 46 f:SetParent(UIParent)
flickerstreak@25 47 f:ClearAllPoints()
flickerstreak@25 48 self.labelString = nil
flickerstreak@25 49 self.controlFrame = nil
flickerstreak@25 50 self.frame = nil
flickerstreak@25 51 self.config = nil
flickerstreak@25 52 end
flickerstreak@25 53
flickerstreak@25 54 function Bar:RefreshLayout()
flickerstreak@25 55 ReAction:CallMethodOnAllModules("RefreshBar", self)
flickerstreak@25 56 end
flickerstreak@25 57
flickerstreak@25 58 function Bar:ApplyAnchor()
flickerstreak@25 59 local f, config = self.frame, self.config
flickerstreak@25 60 f:SetWidth(config.width)
flickerstreak@25 61 f:SetHeight(config.height)
flickerstreak@25 62 local anchor = config.anchor
flickerstreak@51 63 f:ClearAllPoints()
flickerstreak@25 64 if anchor then
flickerstreak@25 65 local anchorTo
flickerstreak@25 66 if config.anchorTo then
flickerstreak@28 67 anchorTo = ReAction:GetBar(config.anchorTo) or _G[config.anchorTo]
flickerstreak@25 68 end
flickerstreak@25 69 f:SetPoint(anchor, anchorTo, config.relativePoint, config.x or 0, config.y or 0)
flickerstreak@25 70 else
flickerstreak@25 71 f:SetPoint("CENTER")
flickerstreak@25 72 end
flickerstreak@25 73 end
flickerstreak@25 74
flickerstreak@51 75 function Bar:SetAnchor(point, frame, relativePoint, x, y)
flickerstreak@51 76 local c = self.config
flickerstreak@51 77 c.anchor = point or c.anchor
flickerstreak@51 78 c.anchorTo = frame and frame:GetName() or c.anchorTo
flickerstreak@51 79 c.relativePoint = relativePoint or c.relativePoint
flickerstreak@51 80 c.x = x or c.x
flickerstreak@51 81 c.y = y or c.y
flickerstreak@51 82 self:ApplyAnchor()
flickerstreak@51 83 end
flickerstreak@51 84
flickerstreak@51 85 function Bar:GetAnchor()
flickerstreak@51 86 local c = self.config
flickerstreak@51 87 return (c.anchor or "CENTER"), (c.anchorTo or self.frame:GetParent():GetName()), (c.relativePoint or c.anchor or "CENTER"), (c.x or 0), (c.y or 0)
flickerstreak@51 88 end
flickerstreak@51 89
flickerstreak@25 90 function Bar:GetFrame()
flickerstreak@25 91 return self.frame
flickerstreak@25 92 end
flickerstreak@25 93
flickerstreak@25 94 function Bar:GetSize()
flickerstreak@25 95 return self.frame:GetWidth() or 200, self.frame:GetHeight() or 200
flickerstreak@25 96 end
flickerstreak@25 97
flickerstreak@25 98 function Bar:SetSize(w,h)
flickerstreak@25 99 self.config.width = w
flickerstreak@25 100 self.config.height = h
flickerstreak@25 101 end
flickerstreak@25 102
flickerstreak@25 103 function Bar:GetButtonSize()
flickerstreak@25 104 local w = self.config.btnWidth or 32
flickerstreak@25 105 local h = self.config.btnHeight or 32
flickerstreak@25 106 -- TODO: get from modules?
flickerstreak@25 107 return w,h
flickerstreak@25 108 end
flickerstreak@25 109
flickerstreak@25 110 function Bar:SetButtonSize(w,h)
flickerstreak@25 111 if w > 0 and h > 0 then
flickerstreak@25 112 self.config.btnWidth = w
flickerstreak@25 113 self.config.btnHeight = h
flickerstreak@25 114 end
flickerstreak@25 115 end
flickerstreak@25 116
flickerstreak@25 117 function Bar:GetButtonGrid()
flickerstreak@25 118 local cfg = self.config
flickerstreak@25 119 local r = cfg.btnRows or 1
flickerstreak@25 120 local c = cfg.btnColumns or 1
flickerstreak@25 121 local s = cfg.spacing or 4
flickerstreak@25 122 return r,c,s
flickerstreak@25 123 end
flickerstreak@25 124
flickerstreak@25 125 function Bar:SetButtonGrid(r,c,s)
flickerstreak@25 126 if r > 0 and c > 0 and s > 0 then
flickerstreak@25 127 local cfg = self.config
flickerstreak@25 128 cfg.btnRows = r
flickerstreak@25 129 cfg.btnColumns = c
flickerstreak@25 130 cfg.spacing = s
flickerstreak@25 131 end
flickerstreak@25 132 end
flickerstreak@25 133
flickerstreak@25 134 function Bar:GetName()
flickerstreak@25 135 return self.name
flickerstreak@25 136 end
flickerstreak@25 137
flickerstreak@33 138 function Bar:SetName(name)
flickerstreak@33 139 self.name = name
flickerstreak@33 140 if self.controlLabelString then
flickerstreak@33 141 self.controlLabelString:SetText(self.name)
flickerstreak@33 142 end
flickerstreak@33 143 end
flickerstreak@33 144
flickerstreak@25 145 function Bar:PlaceButton(f, idx, baseW, baseH)
flickerstreak@25 146 local r, c, s = self:GetButtonGrid()
flickerstreak@25 147 local bh, bw = self:GetButtonSize()
flickerstreak@25 148 local row, col = floor((idx-1)/c), mod((idx-1),c) -- zero-based
flickerstreak@25 149 local x, y = col*bw + (col+0.5)*s, row*bh + (row+0.5)*s
flickerstreak@25 150 local scale = bw/baseW
flickerstreak@25 151
flickerstreak@25 152 f:ClearAllPoints()
flickerstreak@25 153 f:SetPoint("TOPLEFT",x/scale,-y/scale)
flickerstreak@25 154 f:SetScale(scale)
flickerstreak@25 155 -- f:Show()
flickerstreak@25 156 end
flickerstreak@25 157
flickerstreak@28 158
flickerstreak@28 159
flickerstreak@33 160
flickerstreak@33 161
flickerstreak@33 162
flickerstreak@33 163
flickerstreak@33 164 --
flickerstreak@33 165 -- Bar config overlay
flickerstreak@33 166 --
flickerstreak@33 167 local StoreExtents, RecomputeButtonSize, RecomputeButtonSpacing, RecomputeGrid, ClampToButtons, HideGameTooltip, CreateControls
flickerstreak@33 168
flickerstreak@33 169 do
flickerstreak@33 170 -- upvalue some of these for small OnUpdate performance boost
flickerstreak@33 171 local GetSize = Bar.GetSize
flickerstreak@33 172 local GetButtonSize = Bar.GetButtonSize
flickerstreak@33 173 local GetButtonGrid = Bar.GetButtonGrid
flickerstreak@33 174 local SetSize = Bar.SetSize
flickerstreak@33 175 local SetButtonSize = Bar.SetButtonSize
flickerstreak@33 176 local SetButtonGrid = Bar.SetButtonGrid
flickerstreak@33 177 local ApplyAnchor = Bar.ApplyAnchor
flickerstreak@33 178
flickerstreak@33 179 StoreExtents = function(bar)
flickerstreak@33 180 local f = bar.frame
flickerstreak@33 181 local point, relativeTo, relativePoint, x, y = f:GetPoint(1)
flickerstreak@33 182 relativeTo = relativeTo or f:GetParent()
flickerstreak@33 183 local anchorTo
flickerstreak@33 184 for name, b in pairs(ReAction.bars) do
flickerstreak@33 185 if b then
flickerstreak@33 186 if b:GetFrame() == relativeTo then
flickerstreak@33 187 anchorTo = name
flickerstreak@33 188 break
flickerstreak@33 189 end
flickerstreak@33 190 end
flickerstreak@33 191 end
flickerstreak@33 192 anchorTo = anchorTo or relativeTo:GetName()
flickerstreak@33 193 local c = bar.config
flickerstreak@33 194 c.anchor = point
flickerstreak@33 195 c.anchorTo = anchorTo
flickerstreak@33 196 c.relativePoint = relativePoint
flickerstreak@33 197 c.x = x
flickerstreak@33 198 c.y = y
flickerstreak@33 199 c.width, c.height = f:GetWidth(), f:GetHeight()
flickerstreak@33 200 end
flickerstreak@33 201
flickerstreak@33 202 RecomputeButtonSize = function(bar)
flickerstreak@33 203 local w, h = GetSize(bar)
flickerstreak@33 204 local bw, bh = GetButtonSize(bar)
flickerstreak@33 205 local r, c, s = GetButtonGrid(bar)
flickerstreak@33 206
flickerstreak@33 207 local scaleW = (floor(w/c) - s) / bw
flickerstreak@33 208 local scaleH = (floor(h/r) - s) / bh
flickerstreak@33 209 local scale = min(scaleW, scaleH)
flickerstreak@33 210
flickerstreak@33 211 SetButtonSize(bar, scale * bw, scale * bh, s)
flickerstreak@33 212 end
flickerstreak@33 213
flickerstreak@33 214 RecomputeButtonSpacing = function(bar)
flickerstreak@33 215 local w, h = GetSize(bar)
flickerstreak@33 216 local bw, bh = GetButtonSize(bar)
flickerstreak@33 217 local r, c, s = GetButtonGrid(bar)
flickerstreak@33 218
flickerstreak@33 219 SetButtonGrid(bar,r,c,min(floor(w/c) - bw, floor(h/r) - bh))
flickerstreak@33 220 end
flickerstreak@33 221
flickerstreak@33 222 RecomputeGrid = function(bar)
flickerstreak@33 223 local w, h = GetSize(bar)
flickerstreak@33 224 local bw, bh = GetButtonSize(bar)
flickerstreak@33 225 local r, c, s = GetButtonGrid(bar)
flickerstreak@33 226
flickerstreak@33 227 SetButtonGrid(bar, floor(h/(bh+s)), floor(w/(bw+s)), s)
flickerstreak@33 228 end
flickerstreak@33 229
flickerstreak@33 230 ClampToButtons = function(bar)
flickerstreak@33 231 local bw, bh = GetButtonSize(bar)
flickerstreak@33 232 local r, c, s = GetButtonGrid(bar)
flickerstreak@50 233 SetSize(bar, (bw+s)*c + 1, (bh+s)*r + 1)
flickerstreak@33 234 end
flickerstreak@33 235
flickerstreak@33 236 HideGameTooltip = function()
flickerstreak@33 237 GameTooltip:Hide()
flickerstreak@33 238 end
flickerstreak@33 239
flickerstreak@33 240 CreateControls = function(bar)
flickerstreak@33 241 local f = bar.frame
flickerstreak@33 242
flickerstreak@33 243 f:SetMovable(true)
flickerstreak@33 244 f:SetResizable(true)
flickerstreak@33 245 f:SetClampedToScreen(true)
flickerstreak@33 246
flickerstreak@33 247 -- buttons on the bar should be direct children of the bar frame.
flickerstreak@33 248 -- The control elements need to float on top of this, which we could
flickerstreak@33 249 -- do with SetFrameLevel() or Raise(), but it's more reliable to do it
flickerstreak@33 250 -- via frame nesting, hence good old foo's appearance here.
flickerstreak@33 251 local foo = CreateFrame("Frame",nil,f)
flickerstreak@33 252 foo:SetAllPoints()
flickerstreak@51 253 foo:SetClampedToScreen(true)
flickerstreak@33 254
flickerstreak@33 255 local control = CreateFrame("Button", nil, foo)
flickerstreak@33 256 control:EnableMouse(true)
flickerstreak@33 257 control:SetToplevel(true)
flickerstreak@33 258 control:SetPoint("TOPLEFT", -4, 4)
flickerstreak@33 259 control:SetPoint("BOTTOMRIGHT", 4, -4)
flickerstreak@33 260 control:SetBackdrop({
flickerstreak@33 261 edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
flickerstreak@33 262 tile = true,
flickerstreak@33 263 tileSize = 16,
flickerstreak@33 264 edgeSize = 16,
flickerstreak@33 265 insets = { left = 0, right = 0, top = 0, bottom = 0 },
flickerstreak@33 266 })
flickerstreak@33 267
flickerstreak@33 268 -- textures
flickerstreak@33 269 local bgTex = control:CreateTexture(nil,"BACKGROUND")
flickerstreak@33 270 bgTex:SetTexture(0.7,0.7,1.0,0.2)
flickerstreak@33 271 bgTex:SetPoint("TOPLEFT",4,-4)
flickerstreak@33 272 bgTex:SetPoint("BOTTOMRIGHT",-4,4)
flickerstreak@33 273 local hTex = control:CreateTexture(nil,"HIGHLIGHT")
flickerstreak@33 274 hTex:SetTexture(0.7,0.7,1.0,0.2)
flickerstreak@33 275 hTex:SetPoint("TOPLEFT",4,-4)
flickerstreak@33 276 hTex:SetPoint("BOTTOMRIGHT",-4,4)
flickerstreak@33 277 hTex:SetBlendMode("ADD")
flickerstreak@33 278
flickerstreak@33 279 -- label
flickerstreak@33 280 local label = control:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
flickerstreak@33 281 label:SetAllPoints()
flickerstreak@33 282 label:SetJustifyH("CENTER")
flickerstreak@33 283 label:SetShadowColor(0,0,0,1)
flickerstreak@33 284 label:SetShadowOffset(2,-2)
flickerstreak@33 285 label:SetTextColor(1,1,1,1)
flickerstreak@33 286 label:SetText(bar:GetName())
flickerstreak@33 287 label:Show()
flickerstreak@33 288 bar.controlLabelString = label -- so that bar:SetName() can update it
flickerstreak@33 289
flickerstreak@33 290 local StopResize = function()
flickerstreak@33 291 f:StopMovingOrSizing()
flickerstreak@33 292 f.isMoving = false
flickerstreak@33 293 f:SetScript("OnUpdate",nil)
flickerstreak@33 294 StoreExtents(bar)
flickerstreak@33 295 ClampToButtons(bar)
flickerstreak@33 296 ApplyAnchor(bar)
flickerstreak@33 297 end
flickerstreak@33 298
flickerstreak@33 299 -- edge drag handles
flickerstreak@33 300 for _, point in pairs({"LEFT","TOP","RIGHT","BOTTOM"}) do
flickerstreak@33 301 local edge = CreateFrame("Frame",nil,control)
flickerstreak@33 302 edge:EnableMouse(true)
flickerstreak@33 303 edge:SetWidth(8)
flickerstreak@33 304 edge:SetHeight(8)
flickerstreak@33 305 if point == "TOP" or point == "BOTTOM" then
flickerstreak@33 306 edge:SetPoint(point.."LEFT")
flickerstreak@33 307 edge:SetPoint(point.."RIGHT")
flickerstreak@33 308 else
flickerstreak@33 309 edge:SetPoint("TOP"..point)
flickerstreak@33 310 edge:SetPoint("BOTTOM"..point)
flickerstreak@33 311 end
flickerstreak@33 312 local tex = edge:CreateTexture(nil,"HIGHLIGHT")
flickerstreak@33 313 tex:SetTexture(1.0,0.82,0,0.7)
flickerstreak@33 314 tex:SetBlendMode("ADD")
flickerstreak@33 315 tex:SetAllPoints()
flickerstreak@33 316 edge:RegisterForDrag("LeftButton")
flickerstreak@33 317 edge:SetScript("OnMouseDown",
flickerstreak@33 318 function()
flickerstreak@33 319 local bw, bh = GetButtonSize(bar)
flickerstreak@33 320 local r, c, s = GetButtonGrid(bar)
flickerstreak@33 321 f:SetMinResize( bw+s+1, bh+s+1 )
flickerstreak@33 322 f:StartSizing(point)
flickerstreak@33 323 f:SetScript("OnUpdate",
flickerstreak@33 324 function()
flickerstreak@33 325 RecomputeGrid(bar)
flickerstreak@33 326 bar:RefreshLayout()
flickerstreak@33 327 end
flickerstreak@33 328 )
flickerstreak@33 329 end
flickerstreak@33 330 )
flickerstreak@33 331 edge:SetScript("OnMouseUp", StopResize)
flickerstreak@33 332 edge:SetScript("OnEnter",
flickerstreak@33 333 function()
flickerstreak@33 334 GameTooltip:SetOwner(f, "ANCHOR_"..point)
flickerstreak@33 335 GameTooltip:AddLine(L["Drag to add/remove buttons"])
flickerstreak@33 336 GameTooltip:Show()
flickerstreak@33 337 end
flickerstreak@33 338 )
flickerstreak@33 339 edge:SetScript("OnLeave", HideGameTooltip)
flickerstreak@33 340 edge:Show()
flickerstreak@33 341 end
flickerstreak@33 342
flickerstreak@33 343 -- corner drag handles, again nested in an anonymous frame so that they are on top
flickerstreak@33 344 local foo2 = CreateFrame("Frame",nil,control)
flickerstreak@33 345 foo2:SetAllPoints(true)
flickerstreak@33 346 for _, point in pairs({"BOTTOMLEFT","TOPLEFT","BOTTOMRIGHT","TOPRIGHT"}) do
flickerstreak@33 347 local corner = CreateFrame("Frame",nil,foo2)
flickerstreak@33 348 corner:EnableMouse(true)
flickerstreak@33 349 corner:SetWidth(12)
flickerstreak@33 350 corner:SetHeight(12)
flickerstreak@33 351 corner:SetPoint(point)
flickerstreak@33 352 local tex = corner:CreateTexture(nil,"HIGHLIGHT")
flickerstreak@33 353 tex:SetTexture(1.0,0.82,0,0.7)
flickerstreak@33 354 tex:SetBlendMode("ADD")
flickerstreak@33 355 tex:SetAllPoints()
flickerstreak@33 356 corner:RegisterForDrag("LeftButton","RightButton")
flickerstreak@33 357 local updateTooltip = function()
flickerstreak@33 358 local size, size2 = bar:GetButtonSize()
flickerstreak@33 359 local rows, cols, spacing = bar:GetButtonGrid()
flickerstreak@33 360 size = (size == size2) and tostring(size) or format("%dx%d",size,size2)
flickerstreak@33 361 GameTooltipTextRight4:SetText(size)
flickerstreak@33 362 GameTooltipTextRight5:SetText(tostring(spacing))
flickerstreak@33 363 end
flickerstreak@33 364 corner:SetScript("OnMouseDown",
flickerstreak@33 365 function(_,btn)
flickerstreak@33 366 local bw, bh = GetButtonSize(bar)
flickerstreak@33 367 local r, c, s = GetButtonGrid(bar)
flickerstreak@33 368 if btn == "LeftButton" then -- button resize
flickerstreak@33 369 f:SetMinResize( (s+12)*c+1, (s+12)*r+1 )
flickerstreak@33 370 f:SetScript("OnUpdate",
flickerstreak@33 371 function()
flickerstreak@33 372 RecomputeButtonSize(bar)
flickerstreak@33 373 bar:RefreshLayout()
flickerstreak@33 374 updateTooltip()
flickerstreak@33 375 end
flickerstreak@33 376 )
flickerstreak@33 377 elseif btn == "RightButton" then -- spacing resize
flickerstreak@33 378 f:SetMinResize( bw*c, bh*r )
flickerstreak@33 379 f:SetScript("OnUpdate",
flickerstreak@33 380 function()
flickerstreak@33 381 RecomputeButtonSpacing(bar)
flickerstreak@33 382 bar:RefreshLayout()
flickerstreak@33 383 updateTooltip()
flickerstreak@33 384 end
flickerstreak@33 385 )
flickerstreak@33 386 end
flickerstreak@33 387 f:StartSizing(point)
flickerstreak@33 388 end
flickerstreak@33 389 )
flickerstreak@33 390 corner:SetScript("OnMouseUp",StopResize)
flickerstreak@33 391 corner:SetScript("OnEnter",
flickerstreak@33 392 function()
flickerstreak@33 393 GameTooltip:SetOwner(f, "ANCHOR_"..point)
flickerstreak@33 394 GameTooltip:AddLine(L["Drag to resize buttons"])
flickerstreak@33 395 GameTooltip:AddLine(L["Right-click-drag"])
flickerstreak@33 396 GameTooltip:AddLine(L["to change spacing"])
flickerstreak@33 397 local size, size2 = bar:GetButtonSize()
flickerstreak@33 398 local rows, cols, spacing = bar:GetButtonGrid()
flickerstreak@33 399 size = (size == size2) and tostring(size) or format("%dx%d",size,size2)
flickerstreak@33 400 GameTooltip:AddDoubleLine(L["Size:"], size)
flickerstreak@33 401 GameTooltip:AddDoubleLine(L["Spacing:"], tostring(spacing))
flickerstreak@33 402 GameTooltip:Show()
flickerstreak@33 403 end
flickerstreak@33 404 )
flickerstreak@33 405 corner:SetScript("OnLeave",
flickerstreak@33 406 function()
flickerstreak@33 407 GameTooltip:Hide()
flickerstreak@33 408 f:SetScript("OnUpdate",nil)
flickerstreak@33 409 end
flickerstreak@33 410 )
flickerstreak@33 411
flickerstreak@33 412 end
flickerstreak@33 413
flickerstreak@33 414 control:RegisterForDrag("LeftButton")
flickerstreak@33 415 control:RegisterForClicks("RightButtonDown")
flickerstreak@33 416
flickerstreak@33 417 control:SetScript("OnDragStart",
flickerstreak@33 418 function()
flickerstreak@33 419 f:StartMoving()
flickerstreak@33 420 f.isMoving = true
flickerstreak@33 421 -- TODO: snap indicator update install
flickerstreak@33 422 end
flickerstreak@33 423 )
flickerstreak@33 424
flickerstreak@33 425 control:SetScript("OnDragStop",
flickerstreak@33 426 function()
flickerstreak@33 427 f:StopMovingOrSizing()
flickerstreak@33 428 f.isMoving = false
flickerstreak@33 429 f:SetScript("OnUpdate",nil)
flickerstreak@33 430 -- TODO: snap frame here
flickerstreak@33 431 StoreExtents(bar)
flickerstreak@33 432 end
flickerstreak@33 433 )
flickerstreak@33 434
flickerstreak@33 435 control:SetScript("OnEnter",
flickerstreak@33 436 function()
flickerstreak@33 437 -- add bar type and status information to name
flickerstreak@33 438 local name = bar.name
flickerstreak@33 439 for _, m in ReAction:IterateModules() do
flickerstreak@33 440 --[[
flickerstreak@33 441 local suffix = safecall(m,"GetBarNameModifier",bar)
flickerstreak@33 442 if suffix then
flickerstreak@33 443 name = ("%s %s"):format(name,suffix)
flickerstreak@33 444 end
flickerstreak@33 445 --]]
flickerstreak@33 446 end
flickerstreak@33 447
flickerstreak@33 448 GameTooltip:SetOwner(f, "ANCHOR_TOPRIGHT")
flickerstreak@33 449 GameTooltip:AddLine(name)
flickerstreak@33 450 GameTooltip:AddLine(L["Drag to move"])
flickerstreak@33 451 --GameTooltip:AddLine(L["Shift-drag for sticky mode"])
flickerstreak@33 452 GameTooltip:AddLine(L["Right-click for options"])
flickerstreak@33 453 GameTooltip:Show()
flickerstreak@33 454 end
flickerstreak@33 455 )
flickerstreak@33 456
flickerstreak@33 457 control:SetScript("OnLeave", HideGameTooltip)
flickerstreak@33 458
flickerstreak@33 459 control:SetScript("OnClick",
flickerstreak@33 460 function()
flickerstreak@33 461 bar:ShowMenu()
flickerstreak@33 462 end
flickerstreak@33 463 )
flickerstreak@33 464
flickerstreak@33 465 return control
flickerstreak@33 466 end
flickerstreak@33 467 end
flickerstreak@33 468
flickerstreak@33 469
flickerstreak@33 470 local OpenMenu, CloseMenu
flickerstreak@33 471 do
flickerstreak@33 472 -- Looking for a lightweight AceConfig3-struct-compatible
flickerstreak@33 473 -- replacement for Dewdrop, encapsulate here
flickerstreak@33 474 -- Considering Blizzard's EasyMenu/UIDropDownMenu, but that's
flickerstreak@33 475 -- a bit tricky to convert from AceConfig3-struct
flickerstreak@33 476 local Dewdrop = AceLibrary("Dewdrop-2.0")
flickerstreak@33 477 OpenMenu = function(frame, opts)
flickerstreak@33 478 Dewdrop:Open(frame, "children", opts, "cursorX", true, "cursorY", true)
flickerstreak@33 479 end
flickerstreak@33 480 CloseMenu = function(frame)
flickerstreak@33 481 if Dewdrop:GetOpenedParent() == frame then
flickerstreak@33 482 Dewdrop:Close()
flickerstreak@33 483 end
flickerstreak@33 484 end
flickerstreak@33 485 end
flickerstreak@33 486
flickerstreak@33 487
flickerstreak@33 488 function Bar:ShowControls(show)
flickerstreak@33 489 if show then
flickerstreak@33 490 if not self.controlFrame then
flickerstreak@33 491 self.controlFrame = CreateControls(self)
flickerstreak@33 492 end
flickerstreak@33 493 self.controlFrame:Show()
flickerstreak@33 494 elseif self.controlFrame then
flickerstreak@33 495 CloseMenu(self.controlFrame)
flickerstreak@33 496 self.controlFrame:Hide()
flickerstreak@33 497 end
flickerstreak@33 498 end
flickerstreak@33 499
flickerstreak@33 500 function Bar:ShowMenu()
flickerstreak@33 501 if not self.menuOpts then
flickerstreak@33 502 self.menuOpts = {
flickerstreak@33 503 type = "group",
flickerstreak@33 504 args = {
flickerstreak@33 505 openConfig = {
flickerstreak@33 506 type = "execute",
flickerstreak@50 507 name = L["Layout..."],
flickerstreak@50 508 desc = L["Open the layout editor for this bar"],
flickerstreak@50 509 func = function() CloseMenu(self.controlFrame); ReAction:CallModuleMethod("ConfigUI","LaunchLayoutEditor",self) end,
flickerstreak@33 510 disabled = InCombatLockdown,
flickerstreak@33 511 order = 1
flickerstreak@33 512 },
flickerstreak@33 513 delete = {
flickerstreak@33 514 type = "execute",
flickerstreak@33 515 name = L["Delete Bar"],
flickerstreak@33 516 desc = L["Remove the bar from the current profile"],
flickerstreak@50 517 confirm = L["Are you sure you want to remove this bar?"],
flickerstreak@33 518 func = function() ReAction:EraseBar(self) end,
flickerstreak@33 519 order = 2
flickerstreak@33 520 },
flickerstreak@33 521 }
flickerstreak@33 522 }
flickerstreak@33 523 end
flickerstreak@33 524 OpenMenu(self.controlFrame, self.menuOpts)
flickerstreak@33 525 end
flickerstreak@33 526
flickerstreak@33 527
flickerstreak@33 528
flickerstreak@28 529 ------ Export as a class-factory ------
flickerstreak@28 530 ReAction.Bar = {
flickerstreak@28 531 new = function(self, ...)
flickerstreak@28 532 local x = { }
flickerstreak@28 533 for k,v in pairs(Bar) do
flickerstreak@28 534 x[k] = v
flickerstreak@28 535 end
flickerstreak@28 536 Constructor(x, ...)
flickerstreak@28 537 return x
flickerstreak@28 538 end
flickerstreak@28 539 }