Flick@276
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1 local _, ns = ...
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Flick@276
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2 local ReAction = ns.ReAction
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flickerstreak@134
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3 local L = ReAction.L
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flickerstreak@134
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4 local _G = _G
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flickerstreak@134
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5 local CreateFrame = CreateFrame
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flickerstreak@134
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6 local format = string.format
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flickerstreak@134
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7 local GetCVar = GetCVar
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flickerstreak@134
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8 local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor
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flickerstreak@134
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9 local CooldownFrame_SetTimer = CooldownFrame_SetTimer
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flickerstreak@134
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10 local InCombatLockdown = InCombatLockdown
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flickerstreak@134
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11 local GetNumShapeshiftForms = GetNumShapeshiftForms
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12 local GetShapeshiftFormInfo = GetShapeshiftFormInfo
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13 local IsUsableSpell = IsUsableSpell
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14 local GetSpellInfo = GetSpellInfo
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15
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16 --
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flickerstreak@134
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17 -- private
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18 --
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19 local playerClass = select(2,UnitClass("player"))
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20
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21 local eventList = {
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22 "PLAYER_REGEN_ENABLED",
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23 "PLAYER_ENTERING_WORLD",
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24 "UPDATE_SHAPESHIFT_FORM",
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flickerstreak@134
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25 "UPDATE_SHAPESHIFT_FORMS",
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flickerstreak@134
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26 "UPDATE_SHAPESHIFT_USABLE",
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flickerstreak@134
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27 "UPDATE_SHAPESHIFT_COOLDOWN",
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flickerstreak@137
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28 "UPDATE_BINDINGS",
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flickerstreak@134
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29 }
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30
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31 --
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flickerstreak@134
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32 -- Stance Button class
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33 --
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flickerstreak@218
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34 local buttonTypeID = "Stance"
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35 local Super = ReAction.Button
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flickerstreak@218
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36 local Stance = setmetatable(
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flickerstreak@218
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37 {
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Flick@248
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38 defaultBarConfig = {
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flickerstreak@218
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39 type = buttonTypeID,
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flickerstreak@218
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40 btnHeight = 36,
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flickerstreak@218
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41 btnWidth = 36,
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flickerstreak@218
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42 btnRows = 1,
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flickerstreak@218
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43 btnColumns = 6,
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flickerstreak@218
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44 spacing = 3
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flickerstreak@218
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45 },
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flickerstreak@218
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46
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flickerstreak@218
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47 barType = L["Stance Bar"],
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Flick@231
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48 buttonTypeID = buttonTypeID
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flickerstreak@218
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49 },
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flickerstreak@218
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50 { __index = Super } )
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flickerstreak@223
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51
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flickerstreak@134
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52 ReAction.Button.Stance = Stance
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flickerstreak@223
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53 ReAction:RegisterBarType(Stance)
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54
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Flick@234
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55 function Stance:New( config, bar, idx, idHint )
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Flick@277
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56 self = Super.New(self, config, bar, idx, "SecureActionButtonTemplate, ActionButtonTemplate" )
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flickerstreak@134
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57
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flickerstreak@134
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58 local f = self:GetFrame()
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flickerstreak@134
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59 local barFrame = bar:GetFrame()
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flickerstreak@134
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60 local config = self:GetConfig()
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flickerstreak@134
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61
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Flick@249
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62 -- set up the stance ID
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Flick@249
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63 config.stanceID = config.stanceID or idx
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flickerstreak@134
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64
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65 -- attribute setup
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66 f:SetAttribute("type","spell")
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67
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68 -- non secure scripts
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69 f:SetScript("OnEvent", function(frame, ...) self:OnEvent(...) end)
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flickerstreak@134
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70 f:SetScript("OnEnter", function(frame) self:OnEnter() end)
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flickerstreak@134
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71 f:SetScript("OnLeave", function(frame) self:OnLeave() end)
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flickerstreak@134
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72 f:SetScript("PreClick", function(frame, ...) self:PreClick(...) end)
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flickerstreak@134
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73
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flickerstreak@134
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74 -- secure handlers
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flickerstreak@134
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75 -- (none)
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flickerstreak@134
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76
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flickerstreak@134
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77 -- event registration
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flickerstreak@134
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78 for _, evt in pairs(eventList) do
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flickerstreak@134
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79 f:RegisterEvent(evt)
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flickerstreak@134
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80 end
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flickerstreak@134
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81
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flickerstreak@134
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82 -- attach to skinner
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flickerstreak@134
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83 bar:SkinButton(self)
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flickerstreak@134
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84
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flickerstreak@134
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85 -- initial display
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flickerstreak@134
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86 if ReAction:GetConfigMode() then
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flickerstreak@134
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87 self:GetFrame():Show()
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flickerstreak@134
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88 end
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flickerstreak@134
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89
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flickerstreak@134
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90 self:Refresh()
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91
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flickerstreak@134
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92 return self
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flickerstreak@134
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93 end
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flickerstreak@134
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94
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flickerstreak@134
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95 function Stance:GetActionID()
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flickerstreak@134
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96 return self.config.stanceID
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flickerstreak@134
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97 end
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flickerstreak@134
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98
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Flick@249
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99 function Stance:AcquireActionID()
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Flick@249
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100 -- don't use pool
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Flick@249
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101 end
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Flick@249
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102
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Flick@249
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103 function Stance:ReleaseActionID()
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Flick@249
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104 -- don't use pool
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Flick@249
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105 end
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Flick@249
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106
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flickerstreak@134
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107 function Stance:UpdateAction()
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flickerstreak@134
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108 if InCombatLockdown() then
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flickerstreak@134
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109 self.updatePending = true
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flickerstreak@134
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110 else
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flickerstreak@134
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111 self.updatePending = false
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flickerstreak@134
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112 local idx = self:GetActionID()
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flickerstreak@134
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113 local f = self:GetFrame()
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Flick@279
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114 if idx > GetNumShapeshiftForms() and not ReAction:GetConfigMode() then
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flickerstreak@134
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115 f:Hide()
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flickerstreak@134
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116 else
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117 f:SetAttribute("spell", select(2,GetShapeshiftFormInfo(idx)))
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118 f:Show()
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flickerstreak@134
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119 self:Update()
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flickerstreak@134
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120 end
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flickerstreak@134
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121 end
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flickerstreak@134
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122 end
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flickerstreak@134
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123
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flickerstreak@134
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124 function Stance:Refresh()
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flickerstreak@134
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125 Super.Refresh(self)
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flickerstreak@137
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126 self:UpdateHotkey()
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flickerstreak@136
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127 self:UpdateAction()
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flickerstreak@134
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128 end
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flickerstreak@134
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129
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flickerstreak@134
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130 function Stance:Update()
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flickerstreak@179
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131 local texture, _, isActive, isCastable = GetShapeshiftFormInfo(self:GetActionID())
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flickerstreak@134
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132
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flickerstreak@134
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133 local icon = self.frames.icon
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flickerstreak@134
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134 icon:SetTexture(texture)
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flickerstreak@134
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135 self:GetFrame():SetChecked( isActive and 1 or 0 )
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flickerstreak@134
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136 if isCastable then
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flickerstreak@137
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137 self.frames.hotkey:Show()
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flickerstreak@134
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138 icon:SetVertexColor(1.0, 1.0, 1.0)
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flickerstreak@134
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139 else
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flickerstreak@134
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140 icon:SetVertexColor(0.4, 0.4, 0.4)
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flickerstreak@134
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141 end
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flickerstreak@134
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142
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flickerstreak@134
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143 self:UpdateCooldown()
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flickerstreak@134
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144 end
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flickerstreak@134
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145
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flickerstreak@134
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146 function Stance:UpdateCooldown()
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flickerstreak@179
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147 local start, duration, enabled = GetShapeshiftFormCooldown(self:GetActionID())
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flickerstreak@134
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148 if start then
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flickerstreak@134
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149 CooldownFrame_SetTimer(self.frames.cooldown, start, duration, enabled)
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flickerstreak@134
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150 end
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flickerstreak@134
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151 end
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flickerstreak@134
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152
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flickerstreak@134
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153 function Stance:SetTooltip()
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flickerstreak@134
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154 if GetCVar("UberTooltips") == "1" then
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flickerstreak@134
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155 GameTooltip_SetDefaultAnchor(GameTooltip, self:GetFrame())
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flickerstreak@134
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156 else
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flickerstreak@134
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157 GameTooltip:SetOwner(self:GetFrame(), "ANCHOR_RIGHT")
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flickerstreak@134
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158 end
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flickerstreak@179
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159 GameTooltip:SetShapeshift(self:GetActionID())
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flickerstreak@134
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160 end
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flickerstreak@134
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161
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flickerstreak@134
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162 function Stance:OnEnter()
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flickerstreak@134
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163 self:SetTooltip()
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flickerstreak@134
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164 end
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flickerstreak@134
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165
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flickerstreak@134
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166 function Stance:OnLeave()
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flickerstreak@134
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167 GameTooltip:Hide()
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flickerstreak@134
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168 end
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flickerstreak@134
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169
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flickerstreak@134
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170 function Stance:PreClick()
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flickerstreak@134
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171 local f = self:GetFrame()
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flickerstreak@134
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172 f:SetChecked( not f:GetChecked() )
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flickerstreak@134
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173 end
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flickerstreak@134
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174
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flickerstreak@134
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175 function Stance:OnEvent(event, arg)
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flickerstreak@134
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176 if event == "PLAYER_REGEN_ENABLED" then
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flickerstreak@134
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177 if self.updatePending then
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flickerstreak@134
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178 self:UpdateAction()
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flickerstreak@134
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179 end
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flickerstreak@134
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180 elseif event == "UPDATE_SHAPESHIFT_COOLDOWN" then
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flickerstreak@134
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181 self:UpdateCooldown()
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flickerstreak@179
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182 elseif event == "UPDATE_SHAPESHIFT_FORMS" then
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flickerstreak@134
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183 self:UpdateAction()
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flickerstreak@134
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184 elseif event == "UNIT_AURA" then
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flickerstreak@134
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185 if arg == "player" then
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flickerstreak@134
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186 self:Update()
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flickerstreak@134
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187 end
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flickerstreak@137
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188 elseif event == "UPDATE_BINDINGS" then
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flickerstreak@137
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189 self:UpdateHotkey()
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flickerstreak@134
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190 else
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flickerstreak@134
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191 self:Update()
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flickerstreak@134
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192 end
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flickerstreak@134
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193 end
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flickerstreak@134
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194
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flickerstreak@134
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195 function Stance:ShowGridTemp(show)
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flickerstreak@134
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196 if show then
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flickerstreak@134
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197 self:GetFrame():Show()
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flickerstreak@134
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198 else
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flickerstreak@134
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199 self:UpdateAction()
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flickerstreak@134
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200 end
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flickerstreak@134
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201 end
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