annotate classes/ActionButton.lua @ 177:5c01c0d3bf79

updated LibShowGrid reference
author Flick <flickerstreak@gmail.com>
date Wed, 20 Oct 2010 18:30:24 +0000
parents df68b5a40490
children 77858d975df6
rev   line source
flickerstreak@175 1 local addonName, addonTable = ...
flickerstreak@175 2 local ReAction = addonTable.ReAction
flickerstreak@122 3 local L = ReAction.L
flickerstreak@122 4 local _G = _G
flickerstreak@122 5 local CreateFrame = CreateFrame
flickerstreak@122 6 local format = string.format
flickerstreak@122 7 local IsUsableAction = IsUsableAction
flickerstreak@122 8 local IsEquippedAction = IsEquippedAction
flickerstreak@122 9 local IsConsumableAction = IsConsumableAction
flickerstreak@122 10 local IsStackableAction = IsStackableAction
flickerstreak@122 11 local GetActionText = GetActionText
flickerstreak@122 12 local GetCVar = GetCVar
flickerstreak@122 13 local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor
flickerstreak@122 14 local IsCurrentAction = IsCurrentAction
flickerstreak@122 15 local IsAutoRepeatAction = IsAutoRepeatAction
flickerstreak@122 16 local IsUsableAction = IsUsableAction
flickerstreak@122 17 local IsAttackAction = IsAttackAction
flickerstreak@122 18 local CooldownFrame_SetTimer = CooldownFrame_SetTimer
flickerstreak@122 19 local GetActionCooldown = GetActionCooldown
flickerstreak@122 20 local GetActionTexture = GetActionTexture
flickerstreak@122 21 local ATTACK_BUTTON_FLASH_TIME = ATTACK_BUTTON_FLASH_TIME
flickerstreak@122 22 local TOOLTIP_UPDATE_TIME = TOOLTIP_UPDATE_TIME
flickerstreak@122 23 local IsActionInRange = IsActionInRange
flickerstreak@122 24 local InCombatLockdown = InCombatLockdown
flickerstreak@122 25 local HasAction = HasAction
flickerstreak@122 26
flickerstreak@122 27 --
flickerstreak@122 28 -- Secure snippets
flickerstreak@122 29 -- These are run within the context of the bar's sandbox, as the
flickerstreak@122 30 -- buttons themselves do not have their own sandbox.
flickerstreak@122 31 --
flickerstreak@122 32 local _onstate_mc = -- function(self, stateid, newstate)
flickerstreak@122 33 [[
flickerstreak@122 34 local oldMcVehicleState = mcVehicleState
flickerstreak@122 35 mcVehicleState = newstate
flickerstreak@122 36 control:ChildUpdate()
flickerstreak@122 37 if oldMcVehicleState == "vehicle" or mcVehicleState == "vehicle" then
flickerstreak@122 38 control:ChildUpdate("vehicle")
flickerstreak@122 39 end
flickerstreak@122 40 ]]
flickerstreak@122 41
flickerstreak@122 42 local _childupdate = -- function(self, snippetid, message)
flickerstreak@122 43 [[
flickerstreak@122 44 local action = nil
flickerstreak@122 45 if (doVehicle and mcVehicleState == "vehicle") or
flickerstreak@122 46 (doMindControl and mcVehicleState == "mc") then
flickerstreak@122 47 local idx = self:GetAttribute("bar-idx")
flickerstreak@145 48 local maxN = (doVehicle and mcVehicleState == "vehicle") and 7 or 12
flickerstreak@145 49 if idx and idx <= maxN then
flickerstreak@122 50 action = 120 + idx
flickerstreak@122 51 else
flickerstreak@122 52 action = 0
flickerstreak@122 53 end
flickerstreak@155 54 elseif state and settings[state] and settings[state].page then
flickerstreak@155 55 action = self:GetAttribute("action-"..settings[state].page)
flickerstreak@138 56 end
flickerstreak@138 57 if action == nil then
flickerstreak@122 58 action = self:GetAttribute("default-action")
flickerstreak@122 59 end
flickerstreak@122 60
flickerstreak@122 61 self:SetAttribute("action",action)
flickerstreak@122 62
flickerstreak@128 63 if not self:GetAttribute("showgrid") then
flickerstreak@128 64 local tempShow = self:GetAttribute("showgrid-temp")
flickerstreak@128 65 local evtShow = self:GetAttribute("showgrid-event")
flickerstreak@128 66 if tempShow then tempShow = (tempShow > 0) end
flickerstreak@128 67 if evtShow then evtShow = (evtShow > 0) end
flickerstreak@128 68
flickerstreak@170 69 if tempShow or evtShow or HasAction(action) then
flickerstreak@128 70 self:Show()
flickerstreak@128 71 else
flickerstreak@128 72 self:Hide()
flickerstreak@128 73 end
flickerstreak@122 74 end
flickerstreak@122 75 ]]
flickerstreak@122 76
flickerstreak@122 77 local _childupdate_vehicleExit = -- function(self, snippetid, message)
flickerstreak@122 78 [[
flickerstreak@122 79 local show = (mcVehicleState == "vehicle")
flickerstreak@124 80 if show and doVehicle then
flickerstreak@122 81 self:SetAttribute("type","macro")
flickerstreak@122 82 self:Show()
flickerstreak@122 83 else
flickerstreak@122 84 self:SetAttribute("type","action")
flickerstreak@122 85 end
flickerstreak@122 86 control:CallMethod("ShowVehicleExit",show)
flickerstreak@122 87 ]]
flickerstreak@122 88
flickerstreak@122 89 local _childupdate_showgrid = -- function(self, snippetid, message)
flickerstreak@122 90 [[
flickerstreak@128 91 self:SetAttribute("showgrid-event",message)
flickerstreak@128 92 if not self:GetAttribute("showgrid") then
flickerstreak@128 93 local count = message + (self:GetAttribute("showgrid-temp") or 0)
flickerstreak@128 94 if count <= 0 then
flickerstreak@128 95 local action = self:GetAttribute("action")
flickerstreak@170 96 if HasAction(action) then
flickerstreak@128 97 self:Show()
flickerstreak@128 98 else
flickerstreak@128 99 self:Hide()
flickerstreak@128 100 end
flickerstreak@128 101 else
flickerstreak@122 102 self:Show()
flickerstreak@122 103 end
flickerstreak@122 104 end
flickerstreak@122 105 ]]
flickerstreak@122 106
flickerstreak@122 107 local _onDragStart = -- function(self, button, kind, value, ...)
flickerstreak@122 108 [[
flickerstreak@122 109 if lockButtons and (PlayerInCombat() or not lockButtonsCombat) and not IsModifiedClick("PICKUPACTION") then
flickerstreak@122 110 return kind, value, ...
flickerstreak@122 111 else
flickerstreak@122 112 return "action", self:GetAttribute("action")
flickerstreak@122 113 end
flickerstreak@122 114 ]]
flickerstreak@122 115
flickerstreak@122 116 local _onReceiveDrag = -- function(self, button, kind, value, ...)
flickerstreak@122 117 [[
flickerstreak@129 118 if kind ~= "spell" and kind ~= "item" and kind ~= "macro" then
flickerstreak@129 119 return kind, value, ...
flickerstreak@170 120 else
flickerstreak@170 121 return "action", self:GetAttribute("action")
flickerstreak@122 122 end
flickerstreak@122 123 ]]
flickerstreak@122 124
flickerstreak@122 125 --
flickerstreak@122 126 -- private
flickerstreak@122 127 --
flickerstreak@122 128 local eventList = {
flickerstreak@122 129 "PLAYER_ENTERING_WORLD",
flickerstreak@122 130 "ACTIONBAR_PAGE_CHANGED",
flickerstreak@122 131 "ACTIONBAR_SLOT_CHANGED",
flickerstreak@122 132 "UPDATE_BINDINGS",
flickerstreak@122 133 "ACTIONBAR_UPDATE_STATE",
flickerstreak@122 134 "ACTIONBAR_UPDATE_USABLE",
flickerstreak@122 135 "ACTIONBAR_UPDATE_COOLDOWN",
flickerstreak@165 136 "UNIT_INVENTORY_CHANGED",
flickerstreak@165 137 "LEARNED_SPELL_IN_TAB",
flickerstreak@122 138 "UPDATE_INVENTORY_ALERTS",
flickerstreak@122 139 "PLAYER_TARGET_CHANGED",
flickerstreak@122 140 "TRADE_SKILL_SHOW",
flickerstreak@122 141 "TRADE_SKILL_CLOSE",
flickerstreak@122 142 "PLAYER_ENTER_COMBAT",
flickerstreak@122 143 "PLAYER_LEAVE_COMBAT",
flickerstreak@122 144 "START_AUTOREPEAT_SPELL",
flickerstreak@122 145 "STOP_AUTOREPEAT_SPELL",
flickerstreak@122 146 "UNIT_ENTERED_VEHICLE",
flickerstreak@122 147 "UNIT_EXITED_VEHICLE",
flickerstreak@122 148 "COMPANION_UPDATE",
flickerstreak@122 149 }
flickerstreak@122 150
flickerstreak@122 151 --
flickerstreak@122 152 -- Action Button class
flickerstreak@122 153 --
flickerstreak@122 154 local Super = ReAction.Button
flickerstreak@122 155 local Action = setmetatable( { }, { __index = Super } )
flickerstreak@122 156 ReAction.Button.Action = Action
flickerstreak@122 157
flickerstreak@128 158 function Action:New( idx, barConfig, bar, idHint )
flickerstreak@123 159 local name = format("ReAction_%s_Action_%d",bar:GetName(),idx)
flickerstreak@123 160
flickerstreak@129 161 self = Super.New(self, name, barConfig.buttons[idx], bar, idx, "SecureActionButtonTemplate, ActionButtonTemplate" )
flickerstreak@129 162 self.barConfig = barConfig
flickerstreak@122 163
flickerstreak@122 164 local f = self:GetFrame()
flickerstreak@122 165 local barFrame = bar:GetFrame()
flickerstreak@128 166 local config = self:GetConfig()
flickerstreak@122 167
flickerstreak@122 168 self.rangeTimer = TOOLTIP_UPDATE_TIME
flickerstreak@122 169
flickerstreak@122 170 -- set up the base action ID
flickerstreak@122 171 self:SetActionIDPool("action",120)
flickerstreak@122 172 config.actionID = self:AcquireActionID(config.actionID, idHint)
flickerstreak@122 173 self.nPages = 1
flickerstreak@122 174
flickerstreak@122 175 -- attribute setup
flickerstreak@122 176 f:SetAttribute("type","action")
flickerstreak@122 177 f:SetAttribute("checkselfcast", true)
flickerstreak@122 178 f:SetAttribute("checkfocuscast", true)
flickerstreak@122 179 f:SetAttribute("action", config.actionID)
flickerstreak@122 180 f:SetAttribute("default-action", config.actionID)
flickerstreak@128 181 f:SetAttribute("bar-idx",idx)
flickerstreak@122 182 f:SetAttribute("showgrid-temp",0)
flickerstreak@128 183 f:SetAttribute("showgrid-event",0)
flickerstreak@128 184 f:SetAttribute("showgrid",not self:GetBarConfig().hideEmpty)
flickerstreak@128 185
flickerstreak@122 186 -- non secure scripts
flickerstreak@122 187 f:SetScript("OnEvent", function(frame, ...) self:OnEvent(...) end)
flickerstreak@122 188 f:SetScript("OnEnter", function(frame) self:OnEnter() end)
flickerstreak@122 189 f:SetScript("OnLeave", function(frame) self:OnLeave() end)
flickerstreak@122 190 f:SetScript("OnAttributeChanged", function(frame, attr, value) self:OnAttributeChanged(attr, value) end)
flickerstreak@122 191 f:SetScript("PostClick", function(frame, ...) self:PostClick(...) end)
flickerstreak@122 192 f:SetScript("OnUpdate", function(frame, elapsed) self:OnUpdate(elapsed) end)
flickerstreak@122 193 f:SetScript("OnDragStart", function(frame) self:OnDragStart() end)
flickerstreak@123 194 f:SetScript("OnReceiveDrag", function(frame) self:OnReceiveDrag() end)
flickerstreak@122 195
flickerstreak@122 196 -- event registration
flickerstreak@124 197 f:EnableMouse(true)
flickerstreak@122 198 f:RegisterForDrag("LeftButton", "RightButton")
flickerstreak@122 199 f:RegisterForClicks("AnyUp")
flickerstreak@122 200 for _, evt in pairs(eventList) do
flickerstreak@122 201 f:RegisterEvent(evt)
flickerstreak@122 202 end
flickerstreak@122 203
flickerstreak@138 204 -- secure handlers
flickerstreak@138 205 f:SetAttribute("_childupdate", _childupdate)
flickerstreak@138 206 f:SetAttribute("_childupdate-showgrid",_childupdate_showgrid)
flickerstreak@138 207 barFrame:WrapScript(f, "OnDragStart", _onDragStart)
flickerstreak@138 208 barFrame:WrapScript(f, "OnReceiveDrag", _onReceiveDrag)
flickerstreak@123 209
flickerstreak@140 210 -- attach to skinner
flickerstreak@140 211 bar:SkinButton(self)
flickerstreak@140 212
flickerstreak@140 213 -- initial display
flickerstreak@140 214 if ReAction:GetConfigMode() then
flickerstreak@140 215 self:ShowGridTemp(true)
flickerstreak@140 216 end
flickerstreak@140 217
flickerstreak@140 218 self:Refresh()
flickerstreak@140 219
flickerstreak@123 220 return self
flickerstreak@122 221 end
flickerstreak@122 222
flickerstreak@122 223 function Action:Destroy()
flickerstreak@122 224 local f = self:GetFrame()
flickerstreak@128 225 local c = self:GetConfig()
flickerstreak@122 226
flickerstreak@132 227 f:SetAttribute("_childupdate-vehicle",nil)
flickerstreak@145 228 f:SetAttribute("action",c.actionID) -- so that Super.Destroy releases the right one
flickerstreak@122 229
flickerstreak@139 230 if c.pageactions and #c.pageactions > 1 then
flickerstreak@139 231 for i = 2, #c.pageactions do
flickerstreak@132 232 self:ReleaseActionID(c.pageactions[i])
flickerstreak@122 233 self:ReleaseActionID(id)
flickerstreak@122 234 end
flickerstreak@122 235 end
flickerstreak@122 236
flickerstreak@128 237 Super.Destroy(self)
flickerstreak@122 238 end
flickerstreak@122 239
flickerstreak@129 240 function Action:GetBarConfig()
flickerstreak@129 241 -- this is the per-bar Action module config structure,
flickerstreak@129 242 -- not the config structure of the bar itself
flickerstreak@129 243 return self.barConfig
flickerstreak@129 244 end
flickerstreak@129 245
flickerstreak@122 246 function Action:Refresh()
flickerstreak@129 247 Super.Refresh(self)
flickerstreak@122 248 self:RefreshPages()
flickerstreak@124 249 self:InstallVehicle()
flickerstreak@128 250 self:ShowGrid(not self:GetBarConfig().hideEmpty)
flickerstreak@122 251 self:UpdateAction()
flickerstreak@122 252 end
flickerstreak@122 253
flickerstreak@124 254 function Action:InstallVehicle()
flickerstreak@145 255 local f = self:GetFrame()
flickerstreak@128 256 if self.idx == 7 and self:GetBarConfig().vehicle then
flickerstreak@159 257 if not self.vehicleInstalled then
flickerstreak@159 258 self.vehicleInstalled = true
flickerstreak@159 259 -- install vehicle-exit button on 7th button (only)
flickerstreak@159 260 f:SetAttribute("_childupdate-vehicle", _childupdate_vehicleExit)
flickerstreak@159 261 f:SetAttribute("macrotext","/run VehicleExit()")
flickerstreak@159 262 self:GetBar():GetFrame().ShowVehicleExit = function(bar,show)
flickerstreak@159 263 self:ShowVehicleExit(show)
flickerstreak@159 264 end
flickerstreak@124 265 end
flickerstreak@159 266 -- setscale blows away tex coords
flickerstreak@159 267 self:UpdateIcon()
flickerstreak@159 268 elseif self.vehicleInstalled then
flickerstreak@159 269 self.vehicleInstalled = false
flickerstreak@145 270 f:SetAttribute("_childupdate-vehicle",nil)
flickerstreak@145 271 f:SetAttribute("macrotext",nil)
flickerstreak@128 272 end
flickerstreak@128 273 end
flickerstreak@128 274
flickerstreak@128 275 function Action:ShowGrid( show )
flickerstreak@128 276 if not InCombatLockdown() then
flickerstreak@128 277 self.frame:SetAttribute("showgrid", show)
flickerstreak@128 278 self:UpdateShowGrid()
flickerstreak@128 279 end
flickerstreak@128 280 end
flickerstreak@128 281
flickerstreak@128 282 function Action:ShowGridTemp( show )
flickerstreak@128 283 -- This function only modifies the show-grid when out
flickerstreak@128 284 -- of combat, and is ignored by the secure handler. Use
flickerstreak@128 285 -- it for configuration modes.
flickerstreak@128 286 if not InCombatLockdown() then
flickerstreak@128 287 local count = self.showGridTempCount or 0
flickerstreak@128 288 if show then
flickerstreak@128 289 count = count + 1
flickerstreak@128 290 else
flickerstreak@128 291 count = count - 1
flickerstreak@128 292 end
flickerstreak@128 293 if count < 0 then count = 0 end
flickerstreak@128 294 self.showGridTempCount = count
flickerstreak@128 295 self:GetFrame():SetAttribute("showgrid-temp",count)
flickerstreak@128 296 self:UpdateShowGrid()
flickerstreak@124 297 end
flickerstreak@124 298 end
flickerstreak@124 299
flickerstreak@122 300 function Action:UpdateAll()
flickerstreak@122 301 self:UpdateActionIDLabel(ReAction:GetConfigMode())
flickerstreak@122 302 self:UpdateHotkey()
flickerstreak@122 303 self:UpdateShowGrid()
flickerstreak@122 304 self:UpdateIcon()
flickerstreak@122 305 self:UpdateBorder()
flickerstreak@122 306 self:UpdateMacroText()
flickerstreak@122 307 self:UpdateCount()
flickerstreak@122 308 self:UpdateTooltip()
flickerstreak@122 309 self:UpdateCheckedState()
flickerstreak@122 310 self:UpdateUsable()
flickerstreak@122 311 self:UpdateCooldown()
flickerstreak@122 312 self:UpdateFlash()
flickerstreak@122 313 end
flickerstreak@122 314
flickerstreak@122 315 function Action:UpdateAction()
flickerstreak@122 316 local action = self:GetActionID()
flickerstreak@122 317 if action ~= self.actionID then
flickerstreak@122 318 self.actionID = action
flickerstreak@122 319 self:UpdateAll()
flickerstreak@122 320 end
flickerstreak@122 321 end
flickerstreak@122 322
flickerstreak@122 323 function Action:UpdateShowGrid()
flickerstreak@170 324 if not InCombatLockdown() then
flickerstreak@128 325 local f = self:GetFrame()
flickerstreak@128 326 local count = (f:GetAttribute("showgrid-event") or 0) +
flickerstreak@128 327 (self.showGridTempCount or 0) +
flickerstreak@128 328 (f:GetAttribute("showgrid") and 1 or 0)
flickerstreak@128 329
flickerstreak@128 330 if count <= 0 and not HasAction(self.actionID) then
flickerstreak@128 331 if f:IsShown() then
flickerstreak@128 332 f:Hide()
flickerstreak@128 333 end
flickerstreak@128 334 elseif not f:IsShown() then
flickerstreak@122 335 f:Show()
flickerstreak@122 336 end
flickerstreak@122 337 end
flickerstreak@122 338 end
flickerstreak@122 339
flickerstreak@122 340 function Action:UpdateIcon()
flickerstreak@161 341 local texture, tLeft, tRight, tTop, tBottom = self:GetIconTexture()
flickerstreak@122 342 local icon = self.frames.icon
flickerstreak@122 343 local hotkey = self.frames.hotkey
flickerstreak@122 344 local f = self:GetFrame()
flickerstreak@145 345
flickerstreak@145 346 if self.vehicleExitMode then
flickerstreak@145 347 texture = "Interface\\Vehicles\\UI-Vehicles-Button-Exit-Up"
flickerstreak@145 348 icon:SetTexCoord(0.140625, 0.859375, 0.140625, 0.859375)
flickerstreak@159 349 icon:SetVertexColor(1,1,1)
flickerstreak@145 350 else
flickerstreak@145 351 icon:SetTexCoord(0,1,0,1)
flickerstreak@145 352 end
flickerstreak@145 353
flickerstreak@122 354 if texture then
flickerstreak@122 355 icon:SetTexture(texture)
flickerstreak@161 356 if tLeft then
flickerstreak@161 357 icon:SetTexCoord(tLeft,tRight,tTop,tBottom)
flickerstreak@161 358 end
flickerstreak@122 359 icon:Show()
flickerstreak@122 360 self.rangeTimer = -1
flickerstreak@122 361 f:SetNormalTexture("Interface\\Buttons\\UI-Quickslot2")
flickerstreak@122 362 else
flickerstreak@122 363 icon:Hide()
flickerstreak@122 364 self.frames.cooldown:Hide()
flickerstreak@122 365 self.rangeTimer = nil
flickerstreak@159 366 f:SetNormalTexture("Interface\\Buttons\\UI-Quickslot")
flickerstreak@122 367 end
flickerstreak@122 368 end
flickerstreak@122 369
flickerstreak@161 370 function Action:GetIconTexture()
flickerstreak@161 371 return GetActionTexture(self.actionID)
flickerstreak@161 372 end
flickerstreak@161 373
flickerstreak@122 374 function Action:UpdateBorder()
flickerstreak@122 375 local action = self.actionID
flickerstreak@122 376 if ReAction:GetKeybindMode() then
flickerstreak@122 377 self:UpdateKeybindModeDisplay(true)
flickerstreak@122 378 elseif IsEquippedAction(action) then
flickerstreak@122 379 self.frames.border:SetVertexColor(0, 1.0, 0, 0.35)
flickerstreak@122 380 self.frames.border:Show()
flickerstreak@122 381 else
flickerstreak@122 382 self.frames.border:Hide()
flickerstreak@122 383 end
flickerstreak@122 384 end
flickerstreak@122 385
flickerstreak@122 386 function Action:UpdateMacroText()
flickerstreak@122 387 local action = self.actionID
flickerstreak@122 388 if not IsConsumableAction(action) and not IsStackableAction(action) then
flickerstreak@122 389 self.frames.name:SetText(GetActionText(action))
flickerstreak@122 390 else
flickerstreak@122 391 self.frames.name:SetText("")
flickerstreak@122 392 end
flickerstreak@122 393 end
flickerstreak@122 394
flickerstreak@122 395 function Action:UpdateCount()
flickerstreak@122 396 local action = self.actionID
flickerstreak@122 397 if IsConsumableAction(action) or IsStackableAction(action) then
flickerstreak@122 398 self.frames.count:SetText(GetActionCount(action))
flickerstreak@122 399 else
flickerstreak@122 400 self.frames.count:SetText("")
flickerstreak@122 401 end
flickerstreak@122 402 end
flickerstreak@122 403
flickerstreak@122 404 function Action:UpdateTooltip()
flickerstreak@122 405 local f = self:GetFrame()
flickerstreak@122 406 if GameTooltip:GetOwner() == f then
flickerstreak@122 407 self:SetTooltip()
flickerstreak@122 408 end
flickerstreak@122 409 end
flickerstreak@122 410
flickerstreak@122 411 function Action:SetTooltip()
flickerstreak@122 412 local f = self:GetFrame()
flickerstreak@122 413 if GetCVar("UberTooltips") == "1" then
flickerstreak@122 414 GameTooltip_SetDefaultAnchor(GameTooltip, f)
flickerstreak@122 415 else
flickerstreak@165 416 GameTooltip:SetOwner(f,"ANCHOR_RIGHT")
flickerstreak@122 417 end
flickerstreak@122 418 GameTooltip:SetAction(self.actionID)
flickerstreak@122 419 end
flickerstreak@122 420
flickerstreak@122 421 function Action:UpdateCheckedState()
flickerstreak@122 422 local action = self.actionID
flickerstreak@122 423 if IsCurrentAction(action) or IsAutoRepeatAction(action) then
flickerstreak@122 424 self:GetFrame():SetChecked(1)
flickerstreak@122 425 else
flickerstreak@122 426 self:GetFrame():SetChecked(0)
flickerstreak@122 427 end
flickerstreak@122 428 end
flickerstreak@122 429
flickerstreak@122 430 function Action:UpdateUsable()
flickerstreak@161 431 local isUsable, notEnoughMana = self:GetUsable()
flickerstreak@161 432 local noRange = self:GetInRange()
flickerstreak@159 433
flickerstreak@159 434 isUsable = self.vehicleExitMode or (isUsable and not noRange)
flickerstreak@159 435
flickerstreak@159 436 if isUsable then
flickerstreak@159 437 if self.usableStatus ~= "usable" then
flickerstreak@159 438 self.frames.icon:SetVertexColor(1.0, 1.0, 1.0)
flickerstreak@159 439 self.frames.normalTexture:SetVertexColor(1.0, 1.0, 1.0)
flickerstreak@159 440 self.usableStatus = "usable"
flickerstreak@159 441 end
flickerstreak@159 442 elseif noRange then
flickerstreak@159 443 if self.usableStatus ~= "norange" then
flickerstreak@159 444 self.frames.icon:SetVertexColor(1.0,0.1,0.1)
flickerstreak@159 445 self.frames.normalTexture:SetVertexColor(1.0, 1.0, 1.0)
flickerstreak@159 446 self.usableStatus = "norange"
flickerstreak@159 447 end
flickerstreak@122 448 elseif notEnoughMana then
flickerstreak@159 449 if self.usableStatus ~= "oom" then
flickerstreak@159 450 self.frames.icon:SetVertexColor(0.5, 0.5, 1.0)
flickerstreak@159 451 self.frames.normalTexture:SetVertexColor(0.5, 0.5, 1.0)
flickerstreak@159 452 self.usableStatus = "oom"
flickerstreak@159 453 end
flickerstreak@122 454 else
flickerstreak@159 455 if self.usableStatus ~= "unusable" then
flickerstreak@159 456 self.frames.icon:SetVertexColor(0.4, 0.4, 0.4)
flickerstreak@159 457 self.frames.normalTexture:SetVertexColor(1.0, 1.0, 1.0)
flickerstreak@159 458 self.usableStatus = "unusable"
flickerstreak@159 459 end
flickerstreak@122 460 end
flickerstreak@122 461 end
flickerstreak@122 462
flickerstreak@161 463 function Action:GetUsable()
flickerstreak@161 464 return IsUsableAction(self.actionID)
flickerstreak@161 465 end
flickerstreak@161 466
flickerstreak@161 467 function Action:GetInRange()
flickerstreak@161 468 return IsActionInRange(self.actionID) == 0
flickerstreak@161 469 end
flickerstreak@161 470
flickerstreak@122 471 function Action:UpdateCooldown()
flickerstreak@161 472 CooldownFrame_SetTimer(self.frames.cooldown, self:GetCooldown())
flickerstreak@161 473 end
flickerstreak@161 474
flickerstreak@161 475 function Action:GetCooldown()
flickerstreak@161 476 return GetActionCooldown(self.actionID)
flickerstreak@122 477 end
flickerstreak@122 478
flickerstreak@122 479 function Action:UpdateFlash()
flickerstreak@122 480 local action = self.actionID
flickerstreak@122 481 self:SetFlash( (IsAttackAction(action) and IsCurrentAction(action)) or IsAutoRepeatAction(action) )
flickerstreak@122 482 end
flickerstreak@122 483
flickerstreak@122 484 function Action:SetFlash(flash)
flickerstreak@122 485 if self.flashing ~= flash then
flickerstreak@122 486 self.flashing = flash
flickerstreak@122 487 self.flashtime = 0
flickerstreak@122 488 if not flash then
flickerstreak@122 489 self.frames.flash:Hide()
flickerstreak@122 490 end
flickerstreak@122 491 self:UpdateCheckedState()
flickerstreak@122 492 end
flickerstreak@122 493 end
flickerstreak@122 494
flickerstreak@122 495 function Action:RunFlash(elapsed)
flickerstreak@122 496 if self.flashing then
flickerstreak@122 497 local flashtime = self.flashtime - elapsed
flickerstreak@122 498 self.flashtime = flashtime
flickerstreak@122 499 if flashtime <= 0 then
flickerstreak@122 500 local overtime = -flashtime
flickerstreak@122 501 if overtime >= ATTACK_BUTTON_FLASH_TIME then
flickerstreak@122 502 overtime = 0
flickerstreak@122 503 end
flickerstreak@122 504 flashtime = ATTACK_BUTTON_FLASH_TIME - overtime
flickerstreak@122 505 local flash = self.frames.flash
flickerstreak@122 506 if flash:IsShown() then
flickerstreak@122 507 flash:Hide()
flickerstreak@122 508 else
flickerstreak@122 509 flash:Show()
flickerstreak@122 510 end
flickerstreak@122 511 end
flickerstreak@122 512 end
flickerstreak@122 513 end
flickerstreak@122 514
flickerstreak@122 515 function Action:RunRangeFinder(elapsed)
flickerstreak@122 516 local rangeTimer = self.rangeTimer
flickerstreak@122 517 if rangeTimer then
flickerstreak@122 518 rangeTimer = rangeTimer - elapsed
flickerstreak@122 519 self.rangeTimer = rangeTimer
flickerstreak@122 520 if rangeTimer <= 0 then
flickerstreak@159 521 self:UpdateUsable()
flickerstreak@123 522 self.rangeTimer = TOOLTIP_UPDATE_TIME
flickerstreak@122 523 end
flickerstreak@122 524 end
flickerstreak@122 525 end
flickerstreak@122 526
flickerstreak@122 527 function Action:GetActionID(page)
flickerstreak@122 528 if page == nil then
flickerstreak@122 529 -- get the effective ID
flickerstreak@122 530 return self:GetFrame():GetAttribute("action")
flickerstreak@122 531 else
flickerstreak@122 532 if page == 1 then
flickerstreak@122 533 return self.config.actionID
flickerstreak@122 534 else
flickerstreak@122 535 return self.config.pageactions and self.config.pageactions[page] or self.config.actionID
flickerstreak@122 536 end
flickerstreak@122 537 end
flickerstreak@122 538 end
flickerstreak@122 539
flickerstreak@122 540 function Action:SetActionID( id, page )
flickerstreak@122 541 id = tonumber(id)
flickerstreak@122 542 page = tonumber(page)
flickerstreak@122 543 if id == nil or id < 1 or id > 120 then
flickerstreak@129 544 ReAction:UserError(L["Action ID range is 1-120"])
flickerstreak@129 545 return
flickerstreak@122 546 end
flickerstreak@122 547 if page and page ~= 1 then
flickerstreak@122 548 if not self.config.pageactions then
flickerstreak@122 549 self.config.pageactions = { }
flickerstreak@122 550 end
flickerstreak@122 551 self:ReleaseActionID(self.config.pageactions[page])
flickerstreak@122 552 self.config.pageactions[page] = id
flickerstreak@122 553 self:AcquireActionID(self.config.pageactions[page])
flickerstreak@122 554 self.frame:SetAttribute("action-page"..page,id)
flickerstreak@122 555 else
flickerstreak@122 556 self:ReleaseActionID(self.config.actionID)
flickerstreak@122 557 self.config.actionID = id
flickerstreak@122 558 self:AcquireActionID(self.config.actionID)
flickerstreak@122 559 self.frame:SetAttribute("action",id)
flickerstreak@122 560 self.frame:SetAttribute("default-action",id)
flickerstreak@122 561 if self.config.pageactions then
flickerstreak@122 562 self.config.pageactions[1] = id
flickerstreak@122 563 self.frame:SetAttribute("action-page1",id)
flickerstreak@122 564 end
flickerstreak@122 565 end
flickerstreak@122 566 end
flickerstreak@122 567
flickerstreak@122 568 function Action:RefreshPages( force )
flickerstreak@128 569 local nPages = self:GetBarConfig().nPages
flickerstreak@122 570 if nPages and (nPages ~= self.nPages or force) then
flickerstreak@122 571 local f = self:GetFrame()
flickerstreak@122 572 local c = self.config.pageactions
flickerstreak@122 573 if nPages > 1 and not c then
flickerstreak@122 574 c = { }
flickerstreak@122 575 self.config.pageactions = c
flickerstreak@122 576 end
flickerstreak@122 577 for i = 1, nPages do
flickerstreak@122 578 if i > 1 then
flickerstreak@122 579 c[i] = self:AcquireActionID(c[i], self.config.actionID + (i-1)*self.bar:GetNumButtons())
flickerstreak@122 580 else
flickerstreak@122 581 c[i] = self.config.actionID -- page 1 is the same as the base actionID
flickerstreak@122 582 end
flickerstreak@129 583 f:SetAttribute("action-page"..i,c[i])
flickerstreak@122 584 end
flickerstreak@122 585 for i = nPages+1, #c do
flickerstreak@122 586 self:ReleaseActionID(c[i])
flickerstreak@122 587 c[i] = nil
flickerstreak@129 588 f:SetAttribute("action-page"..i,nil)
flickerstreak@122 589 end
flickerstreak@122 590 self.nPages = nPages
flickerstreak@122 591 end
flickerstreak@122 592 end
flickerstreak@122 593
flickerstreak@128 594 function Action.SetupBarHeader( bar, config ) -- call this as a static method
flickerstreak@122 595 local f = bar:GetFrame()
flickerstreak@128 596 f:SetAttribute("mindcontrol",config.mindcontrol)
flickerstreak@128 597 f:SetAttribute("vehicle",config.vehicle)
flickerstreak@122 598 f:Execute(
flickerstreak@122 599 [[
flickerstreak@122 600 doMindControl = self:GetAttribute("mindcontrol")
flickerstreak@122 601 doVehicle = self:GetAttribute("vehicle")
flickerstreak@122 602 control:ChildUpdate()
flickerstreak@122 603 ]])
flickerstreak@122 604
flickerstreak@122 605 f:SetAttribute("_onstate-mc", _onstate_mc)
flickerstreak@165 606 RegisterStateDriver(f, "mc", "[vehicleui] vehicle; [bonusbar:5] mc; none")
flickerstreak@122 607
flickerstreak@128 608 f:SetAttribute("lockbuttons",config.lockButtons)
flickerstreak@128 609 f:SetAttribute("lockbuttonscombat",config.lockButtonsCombat)
flickerstreak@122 610 f:Execute(
flickerstreak@122 611 [[
flickerstreak@122 612 lockButtons = self:GetAttribute("lockbuttons")
flickerstreak@122 613 lockButtonsCombat = self:GetAttribute("lockbuttonscombat")
flickerstreak@122 614 ]])
flickerstreak@122 615 end
flickerstreak@122 616
flickerstreak@122 617
flickerstreak@123 618 function Action.SetButtonLock( bar, lock, lockCombat ) -- call this as a static method
flickerstreak@123 619 local f = bar:GetFrame()
flickerstreak@123 620 f:SetAttribute("lockbuttons",lock)
flickerstreak@123 621 f:SetAttribute("lockbuttonscombat",lockCombat)
flickerstreak@123 622 f:Execute(
flickerstreak@123 623 [[
flickerstreak@123 624 lockButtons = self:GetAttribute("lockbuttons")
flickerstreak@123 625 lockButtonsCombat = self:GetAttribute("lockbuttonscombat")
flickerstreak@123 626 ]])
flickerstreak@123 627 end
flickerstreak@123 628
flickerstreak@123 629
flickerstreak@122 630 function Action:ShowVehicleExit(show)
flickerstreak@145 631 self.vehicleExitMode = show and self:GetBarConfig().vehicle
flickerstreak@145 632 self:UpdateIcon()
flickerstreak@122 633 end
flickerstreak@122 634
flickerstreak@122 635 function Action:OnEnter( )
flickerstreak@122 636 self:SetTooltip()
flickerstreak@122 637 end
flickerstreak@122 638
flickerstreak@122 639 function Action:OnLeave( )
flickerstreak@122 640 GameTooltip:Hide()
flickerstreak@122 641 end
flickerstreak@122 642
flickerstreak@122 643 function Action:OnAttributeChanged( attr, value )
flickerstreak@161 644 if attr ~= "statehidden" then
flickerstreak@161 645 self:UpdateAction()
flickerstreak@161 646 end
flickerstreak@122 647 end
flickerstreak@122 648
flickerstreak@122 649 function Action:PostClick( )
flickerstreak@122 650 self:UpdateCheckedState()
flickerstreak@122 651 end
flickerstreak@122 652
flickerstreak@122 653 function Action:OnUpdate( elapsed )
flickerstreak@122 654 self:RunFlash(elapsed)
flickerstreak@122 655 self:RunRangeFinder(elapsed)
flickerstreak@122 656 end
flickerstreak@122 657
flickerstreak@122 658 function Action:OnDragStart()
flickerstreak@122 659 self:UpdateCheckedState()
flickerstreak@122 660 self:UpdateFlash()
flickerstreak@122 661 end
flickerstreak@122 662
flickerstreak@122 663 function Action:OnReceiveDrag()
flickerstreak@122 664 self:UpdateCheckedState()
flickerstreak@122 665 self:UpdateFlash()
flickerstreak@122 666 end
flickerstreak@122 667
flickerstreak@122 668 function Action:OnEvent(event, ...)
flickerstreak@122 669 if self[event] then
flickerstreak@122 670 self[event](self, event, ...)
flickerstreak@122 671 end
flickerstreak@122 672 end
flickerstreak@122 673
flickerstreak@122 674 function Action:ACTIONBAR_SLOT_CHANGED(event, action)
flickerstreak@122 675 if action == 0 or action == self.actionID then
flickerstreak@128 676 self:UpdateAll()
flickerstreak@122 677 end
flickerstreak@122 678 end
flickerstreak@122 679
flickerstreak@122 680 function Action:PLAYER_ENTERING_WORLD()
flickerstreak@122 681 self:UpdateAction()
flickerstreak@122 682 end
flickerstreak@122 683
flickerstreak@122 684 function Action:ACTIONBAR_PAGE_CHANGED()
flickerstreak@122 685 self:UpdateAction()
flickerstreak@122 686 end
flickerstreak@122 687
flickerstreak@122 688 function Action:UPDATE_BONUS_ACTIONBAR()
flickerstreak@122 689 self:UpdateAction()
flickerstreak@122 690 end
flickerstreak@122 691
flickerstreak@122 692 function Action:UPDATE_BINDINGS()
flickerstreak@122 693 self:UpdateHotkey()
flickerstreak@122 694 end
flickerstreak@122 695
flickerstreak@122 696 function Action:PLAYER_TARGET_CHANGED()
flickerstreak@122 697 self.rangeTimer = -1
flickerstreak@122 698 end
flickerstreak@122 699
flickerstreak@122 700 function Action:ACTIONBAR_UPDATE_STATE()
flickerstreak@122 701 self:UpdateCheckedState()
flickerstreak@122 702 end
flickerstreak@124 703
flickerstreak@124 704 function Action:TRADE_SKILL_SHOW()
flickerstreak@124 705 self:UpdateCheckedState()
flickerstreak@124 706 end
flickerstreak@124 707 Action.TRADE_SKILL_CLOSE = Action.TRADE_SKILL_CLOSE
flickerstreak@122 708
flickerstreak@122 709 function Action:UNIT_ENTERED_VEHICLE(event,unit)
flickerstreak@122 710 if unit == "player" then
flickerstreak@122 711 self:UpdateCheckedState()
flickerstreak@122 712 end
flickerstreak@122 713 end
flickerstreak@122 714 Action.UNIT_EXITED_VEHICLE = Action.UNIT_ENTERED_VEHICLE
flickerstreak@122 715
flickerstreak@122 716 function Action:COMPANION_UPDATE(event,unit)
flickerstreak@122 717 if unit == "mount" then
flickerstreak@122 718 self:UpdateCheckedState()
flickerstreak@122 719 end
flickerstreak@122 720 end
flickerstreak@122 721
flickerstreak@122 722 function Action:ACTIONBAR_UPDATE_USABLE()
flickerstreak@122 723 self:UpdateUsable()
flickerstreak@122 724 end
flickerstreak@122 725
flickerstreak@122 726 function Action:ACTIONBAR_UPDATE_COOLDOWN()
flickerstreak@122 727 self:UpdateCooldown()
flickerstreak@122 728 end
flickerstreak@122 729
flickerstreak@122 730 function Action:PLAYER_ENTER_COMBAT()
flickerstreak@122 731 if IsAttackAction(self.actionID) then
flickerstreak@122 732 self:SetFlash(true)
flickerstreak@122 733 end
flickerstreak@122 734 end
flickerstreak@122 735
flickerstreak@122 736 function Action:PLAYER_LEAVE_COMBAT()
flickerstreak@122 737 if IsAttackAction(self.actionID) then
flickerstreak@122 738 self:SetFlash(false)
flickerstreak@122 739 end
flickerstreak@122 740 end
flickerstreak@122 741
flickerstreak@122 742 function Action:START_AUTOREPEAT_SPELL()
flickerstreak@122 743 if IsAutoRepeatAction(self.actionID) then
flickerstreak@122 744 self:SetFlash(true)
flickerstreak@122 745 end
flickerstreak@122 746 end
flickerstreak@122 747
flickerstreak@122 748 function Action:STOP_AUTOREPEAT_SPELL()
flickerstreak@122 749 if not IsAttackAction(self.actionID) then
flickerstreak@122 750 self:SetFlash(false)
flickerstreak@122 751 end
flickerstreak@122 752 end
flickerstreak@122 753
flickerstreak@165 754 function Action:UNIT_INVENTORY_CHANGED(unit)
flickerstreak@165 755 if unit == "player" then
flickerstreak@165 756 self:UpdateTooltip()
flickerstreak@165 757 end
flickerstreak@165 758 end
flickerstreak@165 759
flickerstreak@165 760 function Action:LEARNED_SPELL_IN_TAB()
flickerstreak@165 761 self:UpdateTooltip()
flickerstreak@165 762 end