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1 local ReAction = ReAction
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2 local L = ReAction.L
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3 local CreateFrame = CreateFrame
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4 local InCombatLockdown = InCombatLockdown
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flickerstreak@73
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5 local floor = math.floor
|
flickerstreak@73
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6 local min = math.min
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7 local format = string.format
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8 local GameTooltip = GameTooltip
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flickerstreak@73
|
9
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flickerstreak@77
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10 ReAction:UpdateRevision("$Revision: 103 $")
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flickerstreak@77
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11
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flickerstreak@73
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12 -- Looking for a lightweight AceConfig3-struct-compatible
|
flickerstreak@73
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13 -- replacement for Dewdrop (e.g. forthcoming AceConfigDropdown-3.0?).
|
flickerstreak@73
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14 -- Considering Blizzard's EasyMenu/UIDropDownMenu, but that's
|
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15 -- a bit tricky to convert from AceConfig3-struct
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16 local Dewdrop = AceLibrary("Dewdrop-2.0")
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17
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18 local function OpenMenu (frame, opts)
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19 Dewdrop:Open(frame, "children", opts, "cursorX", true, "cursorY", true)
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20 end
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21
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22 local function CloseMenu(frame)
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23 if Dewdrop:GetOpenedParent() == frame then
|
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24 Dewdrop:Close()
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25 end
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flickerstreak@73
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26 end
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flickerstreak@73
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27
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28 local function ShowMenu(bar)
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29 if not bar.menuOpts then
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30 bar.menuOpts = {
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31 type = "group",
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32 args = {
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33 openConfig = {
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34 type = "execute",
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35 name = L["Settings..."],
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36 desc = L["Open the editor for this bar"],
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37 func = function() CloseMenu(bar.controlFrame); ReAction:ShowEditor(bar) end,
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38 disabled = InCombatLockdown,
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39 order = 1
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40 },
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41 delete = {
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42 type = "execute",
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43 name = L["Delete Bar"],
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44 desc = L["Remove the bar from the current profile"],
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45 confirm = L["Are you sure you want to remove this bar?"],
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46 func = function() ReAction:EraseBar(bar) end,
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47 order = 2
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48 },
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49 }
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flickerstreak@73
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50 }
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flickerstreak@73
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51 end
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flickerstreak@73
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52 OpenMenu(bar.controlFrame, bar.menuOpts)
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53 end
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flickerstreak@73
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54
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55
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56 --
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flickerstreak@73
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57 -- Bar config overlay
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58 --
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59 -- localize some of these for small OnUpdate performance boost
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flickerstreak@77
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60 local Bar = ReAction.Bar
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61 local GetSize = Bar.GetSize
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62 local GetButtonSize = Bar.GetButtonSize
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63 local GetButtonGrid = Bar.GetButtonGrid
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64 local SetSize = Bar.SetSize
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65 local SetButtonSize = Bar.SetButtonSize
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flickerstreak@73
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66 local SetButtonGrid = Bar.SetButtonGrid
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flickerstreak@73
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67 local ApplyAnchor = Bar.ApplyAnchor
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68
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69 local function StoreExtents(bar)
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flickerstreak@75
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70 local f = bar:GetFrame()
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71 local point, relativeTo, relativePoint, x, y = f:GetPoint(1)
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72 relativeTo = relativeTo or f:GetParent()
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flickerstreak@73
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73 local anchorTo
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flickerstreak@73
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74 for name, b in ReAction:IterateBars() do
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flickerstreak@73
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75 if b and b:GetFrame() == relativeTo then
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76 anchorTo = name
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77 break
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flickerstreak@73
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78 end
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flickerstreak@73
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79 end
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flickerstreak@73
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80 anchorTo = anchorTo or relativeTo:GetName()
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flickerstreak@73
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81 local c = bar.config
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82 c.anchor = point
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83 c.anchorTo = anchorTo
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flickerstreak@73
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84 c.relativePoint = relativePoint
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flickerstreak@73
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85 c.x = x
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flickerstreak@73
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86 c.y = y
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flickerstreak@73
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87 c.width, c.height = f:GetWidth(), f:GetHeight()
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flickerstreak@73
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88 end
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flickerstreak@73
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89
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flickerstreak@73
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90 local function StoreSize(bar)
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flickerstreak@75
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91 local f = bar:GetFrame()
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flickerstreak@73
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92 local c = bar.config
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flickerstreak@73
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93 c.width, c.height = f:GetWidth(), f:GetHeight()
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flickerstreak@73
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94 end
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flickerstreak@73
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95
|
flickerstreak@73
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96 local function RecomputeButtonSize(bar)
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flickerstreak@73
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97 local w, h = GetSize(bar)
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flickerstreak@73
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98 local bw, bh = GetButtonSize(bar)
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flickerstreak@73
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99 local r, c, s = GetButtonGrid(bar)
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100
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flickerstreak@73
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101 local scaleW = (floor(w/c) - s) / bw
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flickerstreak@73
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102 local scaleH = (floor(h/r) - s) / bh
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flickerstreak@73
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103 local scale = min(scaleW, scaleH)
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flickerstreak@73
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104
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flickerstreak@73
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105 SetButtonSize(bar, scale * bw, scale * bh, s)
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flickerstreak@73
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106 end
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flickerstreak@73
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107
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flickerstreak@73
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108 local function RecomputeButtonSpacing(bar)
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flickerstreak@73
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109 local w, h = GetSize(bar)
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flickerstreak@73
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110 local bw, bh = GetButtonSize(bar)
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flickerstreak@73
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111 local r, c, s = GetButtonGrid(bar)
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112
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113 SetButtonGrid(bar,r,c,min(floor(w/c) - bw, floor(h/r) - bh))
|
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114 end
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flickerstreak@73
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115
|
flickerstreak@73
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116 local function RecomputeGrid(bar)
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117 local w, h = GetSize(bar)
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flickerstreak@73
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118 local bw, bh = GetButtonSize(bar)
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flickerstreak@73
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119 local r, c, s = GetButtonGrid(bar)
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120
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121 SetButtonGrid(bar, floor(h/(bh+s)), floor(w/(bw+s)), s)
|
flickerstreak@73
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122 end
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flickerstreak@73
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123
|
flickerstreak@73
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124 local function ClampToButtons(bar)
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125 local bw, bh = GetButtonSize(bar)
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126 local r, c, s = GetButtonGrid(bar)
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flickerstreak@73
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127 SetSize(bar, (bw+s)*c + 1, (bh+s)*r + 1)
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flickerstreak@73
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128 end
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flickerstreak@73
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129
|
flickerstreak@73
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130 local function HideGameTooltip()
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flickerstreak@73
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131 GameTooltip:Hide()
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132 end
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flickerstreak@73
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133
|
flickerstreak@73
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134 local anchorInside = { inside = true }
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flickerstreak@73
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135 local anchorOutside = { outside = true }
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flickerstreak@73
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136 local edges = { "BOTTOM", "TOP", "LEFT", "RIGHT" }
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flickerstreak@73
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137 local oppositeEdges = {
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flickerstreak@73
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138 TOP = "BOTTOM",
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flickerstreak@73
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139 BOTTOM = "TOP",
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flickerstreak@73
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140 LEFT = "RIGHT",
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flickerstreak@73
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141 RIGHT = "LEFT"
|
flickerstreak@73
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142 }
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flickerstreak@73
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143 local pointsOnEdge = {
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flickerstreak@73
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144 BOTTOM = { "BOTTOM", "BOTTOMLEFT", "BOTTOMRIGHT", },
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flickerstreak@73
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145 TOP = { "TOP", "TOPLEFT", "TOPRIGHT", },
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flickerstreak@73
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146 RIGHT = { "RIGHT", "BOTTOMRIGHT", "TOPRIGHT", },
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flickerstreak@73
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147 LEFT = { "LEFT", "BOTTOMLEFT", "TOPLEFT", },
|
flickerstreak@73
|
148 }
|
flickerstreak@73
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149 local edgeSelector = {
|
flickerstreak@73
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150 BOTTOM = 1, -- select x of x,y
|
flickerstreak@73
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151 TOP = 1, -- select x of x,y
|
flickerstreak@73
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152 LEFT = 2, -- select y of x,y
|
flickerstreak@73
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153 RIGHT = 2, -- select y of x,y
|
flickerstreak@73
|
154 }
|
flickerstreak@73
|
155 local snapPoints = {
|
flickerstreak@73
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156 [anchorOutside] = {
|
flickerstreak@73
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157 BOTTOMLEFT = {"BOTTOMRIGHT","TOPLEFT","TOPRIGHT"},
|
flickerstreak@73
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158 BOTTOM = {"TOP"},
|
flickerstreak@73
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159 BOTTOMRIGHT = {"BOTTOMLEFT","TOPRIGHT","TOPLEFT"},
|
flickerstreak@73
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160 RIGHT = {"LEFT"},
|
flickerstreak@73
|
161 TOPRIGHT = {"TOPLEFT","BOTTOMRIGHT","BOTTOMLEFT"},
|
flickerstreak@73
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162 TOP = {"BOTTOM"},
|
flickerstreak@73
|
163 TOPLEFT = {"TOPRIGHT","BOTTOMLEFT","BOTTOMRIGHT"},
|
flickerstreak@73
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164 LEFT = {"RIGHT"},
|
flickerstreak@73
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165 CENTER = {"CENTER"}
|
flickerstreak@73
|
166 },
|
flickerstreak@73
|
167 [anchorInside] = {
|
flickerstreak@73
|
168 BOTTOMLEFT = {"BOTTOMLEFT"},
|
flickerstreak@73
|
169 BOTTOM = {"BOTTOM"},
|
flickerstreak@73
|
170 BOTTOMRIGHT = {"BOTTOMRIGHT"},
|
flickerstreak@73
|
171 RIGHT = {"RIGHT"},
|
flickerstreak@73
|
172 TOPRIGHT = {"TOPRIGHT"},
|
flickerstreak@73
|
173 TOP = {"TOP"},
|
flickerstreak@73
|
174 TOPLEFT = {"TOPLEFT"},
|
flickerstreak@73
|
175 LEFT = {"LEFT"},
|
flickerstreak@73
|
176 CENTER = {"CENTER"}
|
flickerstreak@73
|
177 }
|
flickerstreak@73
|
178 }
|
flickerstreak@73
|
179 local insidePointOffsetFuncs = {
|
flickerstreak@73
|
180 BOTTOMLEFT = function(x, y) return x, y end,
|
flickerstreak@73
|
181 BOTTOM = function(x, y) return 0, y end,
|
flickerstreak@73
|
182 BOTTOMRIGHT = function(x, y) return -x, y end,
|
flickerstreak@73
|
183 RIGHT = function(x, y) return -x, 0 end,
|
flickerstreak@73
|
184 TOPRIGHT = function(x, y) return -x, -y end,
|
flickerstreak@73
|
185 TOP = function(x, y) return 0, -y end,
|
flickerstreak@73
|
186 TOPLEFT = function(x, y) return x, -y end,
|
flickerstreak@73
|
187 LEFT = function(x, y) return x, 0 end,
|
flickerstreak@73
|
188 CENTER = function(x, y) return 0, 0 end,
|
flickerstreak@73
|
189 }
|
flickerstreak@73
|
190 local pointCoordFuncs = {
|
flickerstreak@73
|
191 BOTTOMLEFT = function(f) return f:GetLeft(), f:GetBottom() end,
|
flickerstreak@73
|
192 BOTTOM = function(f) return nil, f:GetBottom() end,
|
flickerstreak@73
|
193 BOTTOMRIGHT = function(f) return f:GetRight(), f:GetBottom() end,
|
flickerstreak@73
|
194 RIGHT = function(f) return f:GetRight(), nil end,
|
flickerstreak@73
|
195 TOPRIGHT = function(f) return f:GetRight(), f:GetTop() end,
|
flickerstreak@73
|
196 TOP = function(f) return nil, f:GetTop() end,
|
flickerstreak@73
|
197 TOPLEFT = function(f) return f:GetLeft(), f:GetTop() end,
|
flickerstreak@73
|
198 LEFT = function(f) return f:GetLeft(), nil end,
|
flickerstreak@73
|
199 CENTER = function(f) return f:GetCenter() end,
|
flickerstreak@73
|
200 }
|
flickerstreak@73
|
201 local edgeBoundsFuncs = {
|
flickerstreak@73
|
202 BOTTOM = function(f) return f:GetLeft(), f:GetRight() end,
|
flickerstreak@73
|
203 LEFT = function(f) return f:GetBottom(), f:GetTop() end
|
flickerstreak@73
|
204 }
|
flickerstreak@73
|
205 edgeBoundsFuncs.TOP = edgeBoundsFuncs.BOTTOM
|
flickerstreak@73
|
206 edgeBoundsFuncs.RIGHT = edgeBoundsFuncs.LEFT
|
flickerstreak@73
|
207
|
flickerstreak@73
|
208
|
flickerstreak@73
|
209 -- Returns absolute coordinates x,y of the named point 'p' of frame 'f'
|
flickerstreak@73
|
210 local function GetPointCoords( f, p )
|
flickerstreak@73
|
211 local x, y = pointCoordFuncs[p](f)
|
flickerstreak@73
|
212 if not(x and y) then
|
flickerstreak@73
|
213 local cx, cy = f:GetCenter()
|
flickerstreak@73
|
214 x = x or cx
|
flickerstreak@73
|
215 y = y or cy
|
flickerstreak@73
|
216 end
|
flickerstreak@73
|
217 return x, y
|
flickerstreak@73
|
218 end
|
flickerstreak@73
|
219
|
flickerstreak@73
|
220
|
flickerstreak@73
|
221 -- Returns true if frame 'f1' can be anchored to frame 'f2'
|
flickerstreak@73
|
222 local function CheckAnchorable( f1, f2 )
|
flickerstreak@73
|
223 -- can't anchor a frame to itself or to nil
|
flickerstreak@73
|
224 if f1 == f2 or f2 == nil then
|
flickerstreak@73
|
225 return false
|
flickerstreak@73
|
226 end
|
flickerstreak@73
|
227
|
flickerstreak@73
|
228 -- can always anchor to UIParent
|
flickerstreak@73
|
229 if f2 == UIParent then
|
flickerstreak@73
|
230 return true
|
flickerstreak@73
|
231 end
|
flickerstreak@73
|
232
|
flickerstreak@73
|
233 -- also can't do circular anchoring of frames
|
flickerstreak@73
|
234 -- walk the anchor chain, which generally shouldn't be that expensive
|
flickerstreak@73
|
235 -- (who nests draggables that deep anyway?)
|
flickerstreak@73
|
236 for i = 1, f2:GetNumPoints() do
|
flickerstreak@73
|
237 local _, f = f2:GetPoint(i)
|
flickerstreak@73
|
238 if not f then f = f2:GetParent() end
|
flickerstreak@73
|
239 return CheckAnchorable(f1,f)
|
flickerstreak@73
|
240 end
|
flickerstreak@73
|
241
|
flickerstreak@73
|
242 return true
|
flickerstreak@73
|
243 end
|
flickerstreak@73
|
244
|
flickerstreak@73
|
245 -- Returns true if frames f1 and f2 specified edges overlap
|
flickerstreak@73
|
246 local function CheckEdgeOverlap( f1, f2, e )
|
flickerstreak@73
|
247 local l1, u1 = edgeBoundsFuncs[e](f1)
|
flickerstreak@73
|
248 local l2, u2 = edgeBoundsFuncs[e](f2)
|
flickerstreak@73
|
249 return l1 <= l2 and l2 <= u1 or l2 <= l1 and l1 <= u2
|
flickerstreak@73
|
250 end
|
flickerstreak@73
|
251
|
flickerstreak@73
|
252 -- Returns true if point p1 on frame f1 overlaps edge e2 on frame f2
|
flickerstreak@73
|
253 local function CheckPointEdgeOverlap( f1, p1, f2, e2 )
|
flickerstreak@73
|
254 local l, u = edgeBoundsFuncs[e2](f2)
|
flickerstreak@73
|
255 local x, y = GetPointCoords(f1,p1)
|
flickerstreak@73
|
256 x = select(edgeSelector[e2], x, y)
|
flickerstreak@73
|
257 return l <= x and x <= u
|
flickerstreak@73
|
258 end
|
flickerstreak@73
|
259
|
flickerstreak@73
|
260 -- Returns the distance between corresponding edges. It is
|
flickerstreak@73
|
261 -- assumed that the passed in edges e1 and e2 are the same or opposites
|
flickerstreak@73
|
262 local function GetEdgeDistance( f1, f2, e1, e2 )
|
flickerstreak@73
|
263 local x1, y1 = pointCoordFuncs[e1](f1)
|
flickerstreak@73
|
264 local x2, y2 = pointCoordFuncs[e2](f2)
|
flickerstreak@73
|
265 return math.abs((x1 or y1) - (x2 or y2))
|
flickerstreak@73
|
266 end
|
flickerstreak@73
|
267
|
flickerstreak@73
|
268 local globalSnapTargets = { [UIParent] = anchorInside }
|
flickerstreak@73
|
269
|
flickerstreak@73
|
270 local function GetClosestFrameEdge(f1,f2,a)
|
flickerstreak@73
|
271 local dist, edge, opp
|
flickerstreak@73
|
272 if f2:IsVisible() and CheckAnchorable(f1,f2) then
|
flickerstreak@73
|
273 for _, e in pairs(edges) do
|
flickerstreak@73
|
274 local o = a.inside and e or oppositeEdges[e]
|
flickerstreak@73
|
275 if CheckEdgeOverlap(f1,f2,e) then
|
flickerstreak@73
|
276 local d = GetEdgeDistance(f1, f2, e, o)
|
flickerstreak@73
|
277 if not dist or (d < dist) then
|
flickerstreak@73
|
278 dist, edge, opp = d, e, o
|
flickerstreak@73
|
279 end
|
flickerstreak@73
|
280 end
|
flickerstreak@73
|
281 end
|
flickerstreak@73
|
282 end
|
flickerstreak@73
|
283 return dist, edge, opp
|
flickerstreak@73
|
284 end
|
flickerstreak@73
|
285
|
flickerstreak@73
|
286 local function GetClosestVisibleEdge( f )
|
flickerstreak@73
|
287 local r, o, e1, e2
|
flickerstreak@73
|
288 local a = anchorOutside
|
flickerstreak@73
|
289 for _, b in ReAction:IterateBars() do
|
flickerstreak@73
|
290 local d, e, opp = GetClosestFrameEdge(f,b:GetFrame(),a)
|
flickerstreak@73
|
291 if d and (not r or d < r) then
|
flickerstreak@73
|
292 r, o, e1, e2 = d, b:GetFrame(), e, opp
|
flickerstreak@73
|
293 end
|
flickerstreak@73
|
294 end
|
flickerstreak@73
|
295 for f2, a2 in pairs(globalSnapTargets) do
|
flickerstreak@73
|
296 local d, e, opp = GetClosestFrameEdge(f,f2,a2)
|
flickerstreak@73
|
297 if d and (not r or d < r) then
|
flickerstreak@73
|
298 r, o, e1, e2, a = d, f2, e, opp, a2
|
flickerstreak@73
|
299 end
|
flickerstreak@73
|
300 end
|
flickerstreak@73
|
301 return o, e1, e2, a
|
flickerstreak@73
|
302 end
|
flickerstreak@73
|
303
|
flickerstreak@73
|
304 local function GetClosestVisiblePoint(f1)
|
flickerstreak@73
|
305 local f2, e1, e2, a = GetClosestVisibleEdge(f1)
|
flickerstreak@73
|
306 if f2 then
|
flickerstreak@73
|
307 local rsq, p, rp, x, y
|
flickerstreak@73
|
308 -- iterate pointsOnEdge in order and use < to prefer edge centers to corners
|
flickerstreak@73
|
309 for _, p1 in ipairs(pointsOnEdge[e1]) do
|
flickerstreak@73
|
310 if CheckPointEdgeOverlap(f1,p1,f2,e2) then
|
flickerstreak@73
|
311 for _, p2 in pairs(snapPoints[a][p1]) do
|
flickerstreak@73
|
312 local x1, y1 = GetPointCoords(f1,p1)
|
flickerstreak@73
|
313 local x2, y2 = GetPointCoords(f2,p2)
|
flickerstreak@73
|
314 local dx = x1 - x2
|
flickerstreak@73
|
315 local dy = y1 - y2
|
flickerstreak@73
|
316 local rsq2 = dx*dx + dy*dy
|
flickerstreak@73
|
317 if not rsq or rsq2 < rsq then
|
flickerstreak@73
|
318 rsq, p, rp, x, y = rsq2, p1, p2, dx, dy
|
flickerstreak@73
|
319 end
|
flickerstreak@73
|
320 end
|
flickerstreak@73
|
321 end
|
flickerstreak@73
|
322 end
|
flickerstreak@73
|
323 return f2, p, rp, x, y
|
flickerstreak@73
|
324 end
|
flickerstreak@73
|
325 end
|
flickerstreak@73
|
326
|
flickerstreak@73
|
327 local function GetClosestPointSnapped(f1, rx, ry, xOff, yOff)
|
flickerstreak@73
|
328 local o, p, rp, x, y = GetClosestVisiblePoint(f1)
|
flickerstreak@73
|
329 local s = false
|
flickerstreak@73
|
330
|
flickerstreak@73
|
331 local sx, sy = insidePointOffsetFuncs[p](xOff or 0, yOff or 0)
|
flickerstreak@73
|
332 local xx, yy = pointCoordFuncs[p](f1)
|
flickerstreak@73
|
333 if xx and yy then
|
flickerstreak@73
|
334 if math.abs(x) <= rx then
|
flickerstreak@73
|
335 x = sx
|
flickerstreak@73
|
336 s = true
|
flickerstreak@73
|
337 end
|
flickerstreak@73
|
338 if math.abs(y) <= ry then
|
flickerstreak@73
|
339 y = sy
|
flickerstreak@73
|
340 s = true
|
flickerstreak@73
|
341 end
|
flickerstreak@73
|
342 elseif xx then
|
flickerstreak@73
|
343 if math.abs(x) <= rx then
|
flickerstreak@73
|
344 x = sx
|
flickerstreak@73
|
345 s = true
|
flickerstreak@73
|
346 if math.abs(y) <= ry then
|
flickerstreak@73
|
347 y = sy
|
flickerstreak@73
|
348 end
|
flickerstreak@73
|
349 end
|
flickerstreak@73
|
350 elseif yy then
|
flickerstreak@73
|
351 if math.abs(y) <= ry then
|
flickerstreak@73
|
352 y = sy
|
flickerstreak@73
|
353 s = true
|
flickerstreak@73
|
354 if math.abs(x) <= rx then
|
flickerstreak@73
|
355 x = sx
|
flickerstreak@73
|
356 end
|
flickerstreak@73
|
357 end
|
flickerstreak@73
|
358 end
|
flickerstreak@73
|
359
|
flickerstreak@73
|
360 if x == -0 then x = 0 end
|
flickerstreak@73
|
361 if y == -0 then y = 0 end
|
flickerstreak@73
|
362
|
flickerstreak@73
|
363 if s then
|
flickerstreak@73
|
364 return o, p, rp, math.floor(x), math.floor(y)
|
flickerstreak@73
|
365 end
|
flickerstreak@73
|
366 end
|
flickerstreak@73
|
367
|
flickerstreak@73
|
368 local function CreateSnapIndicator()
|
flickerstreak@73
|
369 local si = CreateFrame("Frame",nil,UIParent)
|
flickerstreak@73
|
370 si:SetFrameStrata("HIGH")
|
flickerstreak@73
|
371 si:SetHeight(8)
|
flickerstreak@73
|
372 si:SetWidth(8)
|
flickerstreak@73
|
373 local tex = si:CreateTexture()
|
flickerstreak@73
|
374 tex:SetAllPoints()
|
flickerstreak@73
|
375 tex:SetTexture(1.0, 0.82, 0, 0.8)
|
flickerstreak@73
|
376 tex:SetBlendMode("ADD")
|
flickerstreak@73
|
377 tex:SetDrawLayer("OVERLAY")
|
flickerstreak@73
|
378 return si
|
flickerstreak@73
|
379 end
|
flickerstreak@73
|
380
|
flickerstreak@73
|
381 local si1 = CreateSnapIndicator()
|
flickerstreak@73
|
382 local si2 = CreateSnapIndicator()
|
flickerstreak@73
|
383
|
flickerstreak@73
|
384 local function DisplaySnapIndicator( f, rx, ry, xOff, yOff )
|
flickerstreak@73
|
385 local o, p, rp, x, y, snap = GetClosestPointSnapped(f, rx, ry, xOff, yOff)
|
flickerstreak@73
|
386 if o then
|
flickerstreak@73
|
387 si1:ClearAllPoints()
|
flickerstreak@73
|
388 si2:ClearAllPoints()
|
flickerstreak@73
|
389 si1:SetPoint("CENTER", f, p, 0, 0)
|
flickerstreak@73
|
390 local xx, yy = pointCoordFuncs[rp](o)
|
flickerstreak@73
|
391 x = math.abs(x) <=rx and xx and 0 or x
|
flickerstreak@73
|
392 y = math.abs(y) <=ry and yy and 0 or y
|
flickerstreak@73
|
393 si2:SetPoint("CENTER", o, rp, x, y)
|
flickerstreak@73
|
394 si1:Show()
|
flickerstreak@73
|
395 si2:Show()
|
flickerstreak@73
|
396 else
|
flickerstreak@73
|
397 if si1:IsVisible() then
|
flickerstreak@73
|
398 si1:Hide()
|
flickerstreak@73
|
399 si2:Hide()
|
flickerstreak@73
|
400 end
|
flickerstreak@73
|
401 end
|
flickerstreak@73
|
402 end
|
flickerstreak@73
|
403
|
flickerstreak@73
|
404 local function HideSnapIndicator()
|
flickerstreak@73
|
405 if si1:IsVisible() then
|
flickerstreak@73
|
406 si1:Hide()
|
flickerstreak@73
|
407 si2:Hide()
|
flickerstreak@73
|
408 end
|
flickerstreak@73
|
409 end
|
flickerstreak@73
|
410
|
flickerstreak@73
|
411 local function CreateControls(bar)
|
flickerstreak@75
|
412 local f = bar:GetFrame()
|
flickerstreak@73
|
413
|
flickerstreak@73
|
414 f:SetMovable(true)
|
flickerstreak@73
|
415 f:SetResizable(true)
|
flickerstreak@73
|
416 f:SetClampedToScreen(true)
|
flickerstreak@73
|
417
|
flickerstreak@77
|
418 local control = CreateFrame("Button", nil, f)
|
flickerstreak@73
|
419 control:EnableMouse(true)
|
flickerstreak@73
|
420 control:SetToplevel(true)
|
flickerstreak@73
|
421 control:SetPoint("TOPLEFT", -4, 4)
|
flickerstreak@73
|
422 control:SetPoint("BOTTOMRIGHT", 4, -4)
|
flickerstreak@73
|
423 control:SetBackdrop({
|
flickerstreak@73
|
424 edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
flickerstreak@73
|
425 tile = true,
|
flickerstreak@73
|
426 tileSize = 16,
|
flickerstreak@73
|
427 edgeSize = 16,
|
flickerstreak@73
|
428 insets = { left = 0, right = 0, top = 0, bottom = 0 },
|
flickerstreak@73
|
429 })
|
flickerstreak@77
|
430 control:SetClampedToScreen(true)
|
flickerstreak@73
|
431
|
flickerstreak@73
|
432 -- textures
|
flickerstreak@73
|
433 local bgTex = control:CreateTexture(nil,"BACKGROUND")
|
flickerstreak@73
|
434 bgTex:SetTexture(0.7,0.7,1.0,0.2)
|
flickerstreak@73
|
435 bgTex:SetPoint("TOPLEFT",4,-4)
|
flickerstreak@73
|
436 bgTex:SetPoint("BOTTOMRIGHT",-4,4)
|
flickerstreak@73
|
437 local hTex = control:CreateTexture(nil,"HIGHLIGHT")
|
flickerstreak@73
|
438 hTex:SetTexture(0.7,0.7,1.0,0.2)
|
flickerstreak@73
|
439 hTex:SetPoint("TOPLEFT",4,-4)
|
flickerstreak@73
|
440 hTex:SetPoint("BOTTOMRIGHT",-4,4)
|
flickerstreak@73
|
441 hTex:SetBlendMode("ADD")
|
flickerstreak@73
|
442
|
flickerstreak@73
|
443 -- label
|
flickerstreak@73
|
444 local label = control:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
|
flickerstreak@73
|
445 label:SetAllPoints()
|
flickerstreak@73
|
446 label:SetJustifyH("CENTER")
|
flickerstreak@73
|
447 label:SetShadowColor(0,0,0,1)
|
flickerstreak@73
|
448 label:SetShadowOffset(2,-2)
|
flickerstreak@73
|
449 label:SetTextColor(1,1,1,1)
|
flickerstreak@73
|
450 label:SetText(bar:GetName())
|
flickerstreak@73
|
451 label:Show()
|
flickerstreak@73
|
452 bar.controlLabelString = label -- so that bar:SetName() can update it
|
flickerstreak@73
|
453
|
flickerstreak@73
|
454 local function StopResize()
|
flickerstreak@73
|
455 f:StopMovingOrSizing()
|
flickerstreak@73
|
456 f.isMoving = false
|
flickerstreak@73
|
457 f:SetScript("OnUpdate",nil)
|
flickerstreak@73
|
458 StoreSize(bar)
|
flickerstreak@73
|
459 ClampToButtons(bar)
|
flickerstreak@73
|
460 ApplyAnchor(bar)
|
flickerstreak@73
|
461 ReAction:RefreshOptions()
|
flickerstreak@73
|
462 end
|
flickerstreak@73
|
463
|
flickerstreak@73
|
464 -- edge drag handles
|
flickerstreak@73
|
465 for _, point in pairs({"LEFT","TOP","RIGHT","BOTTOM"}) do
|
flickerstreak@73
|
466 local edge = CreateFrame("Frame",nil,control)
|
flickerstreak@73
|
467 edge:EnableMouse(true)
|
flickerstreak@73
|
468 edge:SetWidth(8)
|
flickerstreak@73
|
469 edge:SetHeight(8)
|
flickerstreak@73
|
470 if point == "TOP" or point == "BOTTOM" then
|
flickerstreak@73
|
471 edge:SetPoint(point.."LEFT")
|
flickerstreak@73
|
472 edge:SetPoint(point.."RIGHT")
|
flickerstreak@73
|
473 else
|
flickerstreak@73
|
474 edge:SetPoint("TOP"..point)
|
flickerstreak@73
|
475 edge:SetPoint("BOTTOM"..point)
|
flickerstreak@73
|
476 end
|
flickerstreak@73
|
477 local tex = edge:CreateTexture(nil,"HIGHLIGHT")
|
flickerstreak@73
|
478 tex:SetTexture(1.0,0.82,0,0.7)
|
flickerstreak@73
|
479 tex:SetBlendMode("ADD")
|
flickerstreak@73
|
480 tex:SetAllPoints()
|
flickerstreak@73
|
481 edge:RegisterForDrag("LeftButton")
|
flickerstreak@73
|
482 edge:SetScript("OnMouseDown",
|
flickerstreak@73
|
483 function()
|
flickerstreak@73
|
484 local bw, bh = GetButtonSize(bar)
|
flickerstreak@73
|
485 local r, c, s = GetButtonGrid(bar)
|
flickerstreak@73
|
486 f:SetMinResize( bw+s+1, bh+s+1 )
|
flickerstreak@73
|
487 f:StartSizing(point)
|
flickerstreak@73
|
488 f:SetScript("OnUpdate",
|
flickerstreak@73
|
489 function()
|
flickerstreak@73
|
490 RecomputeGrid(bar)
|
flickerstreak@73
|
491 end
|
flickerstreak@73
|
492 )
|
flickerstreak@73
|
493 end
|
flickerstreak@73
|
494 )
|
flickerstreak@73
|
495 edge:SetScript("OnMouseUp", StopResize)
|
flickerstreak@73
|
496 edge:SetScript("OnEnter",
|
flickerstreak@73
|
497 function()
|
flickerstreak@73
|
498 GameTooltip:SetOwner(f, "ANCHOR_"..point)
|
flickerstreak@73
|
499 GameTooltip:AddLine(L["Drag to add/remove buttons"])
|
flickerstreak@73
|
500 GameTooltip:Show()
|
flickerstreak@73
|
501 end
|
flickerstreak@73
|
502 )
|
flickerstreak@73
|
503 edge:SetScript("OnLeave", HideGameTooltip)
|
flickerstreak@73
|
504 edge:Show()
|
flickerstreak@73
|
505 end
|
flickerstreak@73
|
506
|
flickerstreak@77
|
507 -- corner drag handles, nested in an anonymous frame so that they are on top
|
flickerstreak@77
|
508 local foo = CreateFrame("Frame",nil,control)
|
flickerstreak@77
|
509 foo:SetAllPoints(true)
|
flickerstreak@73
|
510 for _, point in pairs({"BOTTOMLEFT","TOPLEFT","BOTTOMRIGHT","TOPRIGHT"}) do
|
flickerstreak@77
|
511 local corner = CreateFrame("Frame",nil,foo)
|
flickerstreak@73
|
512 corner:EnableMouse(true)
|
flickerstreak@73
|
513 corner:SetWidth(12)
|
flickerstreak@73
|
514 corner:SetHeight(12)
|
flickerstreak@73
|
515 corner:SetPoint(point)
|
flickerstreak@73
|
516 local tex = corner:CreateTexture(nil,"HIGHLIGHT")
|
flickerstreak@73
|
517 tex:SetTexture(1.0,0.82,0,0.7)
|
flickerstreak@73
|
518 tex:SetBlendMode("ADD")
|
flickerstreak@73
|
519 tex:SetAllPoints()
|
flickerstreak@73
|
520 corner:RegisterForDrag("LeftButton","RightButton")
|
flickerstreak@73
|
521 local function updateTooltip()
|
flickerstreak@73
|
522 local size, size2 = bar:GetButtonSize()
|
flickerstreak@73
|
523 local rows, cols, spacing = bar:GetButtonGrid()
|
flickerstreak@73
|
524 size = (size == size2) and tostring(size) or format("%dx%d",size,size2)
|
flickerstreak@73
|
525 GameTooltipTextRight4:SetText(size)
|
flickerstreak@73
|
526 GameTooltipTextRight5:SetText(tostring(spacing))
|
flickerstreak@73
|
527 end
|
flickerstreak@73
|
528 corner:SetScript("OnMouseDown",
|
flickerstreak@73
|
529 function(_,btn)
|
flickerstreak@73
|
530 local bw, bh = GetButtonSize(bar)
|
flickerstreak@73
|
531 local r, c, s = GetButtonGrid(bar)
|
flickerstreak@73
|
532 if btn == "LeftButton" then -- button resize
|
flickerstreak@73
|
533 f:SetMinResize( (s+12)*c+1, (s+12)*r+1 )
|
flickerstreak@73
|
534 f:SetScript("OnUpdate",
|
flickerstreak@73
|
535 function()
|
flickerstreak@73
|
536 RecomputeButtonSize(bar)
|
flickerstreak@73
|
537 updateTooltip()
|
flickerstreak@73
|
538 end
|
flickerstreak@73
|
539 )
|
flickerstreak@73
|
540 elseif btn == "RightButton" then -- spacing resize
|
flickerstreak@73
|
541 f:SetMinResize( bw*c, bh*r )
|
flickerstreak@73
|
542 f:SetScript("OnUpdate",
|
flickerstreak@73
|
543 function()
|
flickerstreak@73
|
544 RecomputeButtonSpacing(bar)
|
flickerstreak@73
|
545 updateTooltip()
|
flickerstreak@73
|
546 end
|
flickerstreak@73
|
547 )
|
flickerstreak@73
|
548 end
|
flickerstreak@73
|
549 f:StartSizing(point)
|
flickerstreak@73
|
550 end
|
flickerstreak@73
|
551 )
|
flickerstreak@73
|
552 corner:SetScript("OnMouseUp",StopResize)
|
flickerstreak@73
|
553 corner:SetScript("OnEnter",
|
flickerstreak@73
|
554 function()
|
flickerstreak@73
|
555 GameTooltip:SetOwner(f, "ANCHOR_"..point)
|
flickerstreak@73
|
556 GameTooltip:AddLine(L["Drag to resize buttons"])
|
flickerstreak@73
|
557 GameTooltip:AddLine(L["Right-click-drag"])
|
flickerstreak@73
|
558 GameTooltip:AddLine(L["to change spacing"])
|
flickerstreak@73
|
559 local size, size2 = bar:GetButtonSize()
|
flickerstreak@73
|
560 local rows, cols, spacing = bar:GetButtonGrid()
|
flickerstreak@73
|
561 size = (size == size2) and tostring(size) or format("%dx%d",size,size2)
|
flickerstreak@73
|
562 GameTooltip:AddDoubleLine(L["Size:"], size)
|
flickerstreak@73
|
563 GameTooltip:AddDoubleLine(L["Spacing:"], tostring(spacing))
|
flickerstreak@73
|
564 GameTooltip:Show()
|
flickerstreak@73
|
565 end
|
flickerstreak@73
|
566 )
|
flickerstreak@73
|
567 corner:SetScript("OnLeave",
|
flickerstreak@73
|
568 function()
|
flickerstreak@73
|
569 GameTooltip:Hide()
|
flickerstreak@73
|
570 f:SetScript("OnUpdate",nil)
|
flickerstreak@73
|
571 end
|
flickerstreak@73
|
572 )
|
flickerstreak@73
|
573
|
flickerstreak@73
|
574 end
|
flickerstreak@73
|
575
|
flickerstreak@73
|
576 control:RegisterForDrag("LeftButton")
|
flickerstreak@73
|
577 control:RegisterForClicks("RightButtonUp")
|
flickerstreak@73
|
578
|
flickerstreak@73
|
579 control:SetScript("OnDragStart",
|
flickerstreak@73
|
580 function()
|
flickerstreak@73
|
581 f:StartMoving()
|
flickerstreak@73
|
582 f.isMoving = true
|
flickerstreak@73
|
583 local w,h = bar:GetButtonSize()
|
flickerstreak@73
|
584 f:ClearAllPoints()
|
flickerstreak@73
|
585 f:SetScript("OnUpdate", function()
|
flickerstreak@73
|
586 if IsShiftKeyDown() then
|
flickerstreak@73
|
587 DisplaySnapIndicator(f,w,h)
|
flickerstreak@73
|
588 else
|
flickerstreak@73
|
589 HideSnapIndicator()
|
flickerstreak@73
|
590 end
|
flickerstreak@73
|
591 end)
|
flickerstreak@73
|
592 end
|
flickerstreak@73
|
593 )
|
flickerstreak@73
|
594
|
flickerstreak@73
|
595 local function updateDragTooltip()
|
flickerstreak@73
|
596 GameTooltip:SetOwner(f, "ANCHOR_TOPRIGHT")
|
flickerstreak@73
|
597 GameTooltip:AddLine(bar.name)
|
flickerstreak@73
|
598 GameTooltip:AddLine(L["Drag to move"])
|
flickerstreak@73
|
599 GameTooltip:AddLine(("|cff00ff00%s|r %s"):format(L["Shift-drag"],L["to anchor to nearby frames"]))
|
flickerstreak@73
|
600 GameTooltip:AddLine(("|cff00cccc%s|r %s"):format(L["Right-click"],L["for options"]))
|
flickerstreak@73
|
601 local _, a = bar:GetAnchor()
|
flickerstreak@73
|
602 if a and a ~= "UIParent" then
|
flickerstreak@73
|
603 GameTooltip:AddLine(L["Currently anchored to <%s>"]:format(a))
|
flickerstreak@73
|
604 end
|
flickerstreak@73
|
605 GameTooltip:Show()
|
flickerstreak@73
|
606 end
|
flickerstreak@73
|
607
|
flickerstreak@73
|
608 control:SetScript("OnDragStop",
|
flickerstreak@73
|
609 function()
|
flickerstreak@73
|
610 f:StopMovingOrSizing()
|
flickerstreak@73
|
611 f.isMoving = false
|
flickerstreak@73
|
612 f:SetScript("OnUpdate",nil)
|
flickerstreak@73
|
613
|
flickerstreak@73
|
614 if IsShiftKeyDown() then
|
flickerstreak@73
|
615 local w, h = bar:GetButtonSize()
|
flickerstreak@73
|
616 local a, p, rp, x, y = GetClosestPointSnapped(f,w,h)
|
flickerstreak@73
|
617 if a then
|
flickerstreak@73
|
618 f:ClearAllPoints()
|
flickerstreak@73
|
619 f:SetPoint(p,a,rp,x,y)
|
flickerstreak@73
|
620 end
|
flickerstreak@73
|
621 HideSnapIndicator()
|
flickerstreak@73
|
622 end
|
flickerstreak@73
|
623
|
flickerstreak@73
|
624 StoreExtents(bar)
|
flickerstreak@73
|
625 ReAction:RefreshOptions()
|
flickerstreak@73
|
626 updateDragTooltip()
|
flickerstreak@73
|
627 end
|
flickerstreak@73
|
628 )
|
flickerstreak@73
|
629
|
flickerstreak@73
|
630 control:SetScript("OnEnter",
|
flickerstreak@73
|
631 function()
|
flickerstreak@73
|
632 -- TODO: add bar type and status information to name
|
flickerstreak@73
|
633 --[[
|
flickerstreak@73
|
634 local name = bar.name
|
flickerstreak@73
|
635 for _, m in ReAction:IterateModules() do
|
flickerstreak@73
|
636 local suffix = safecall(m,"GetBarNameModifier",bar)
|
flickerstreak@73
|
637 if suffix then
|
flickerstreak@73
|
638 name = ("%s %s"):format(name,suffix)
|
flickerstreak@73
|
639 end
|
flickerstreak@73
|
640 end
|
flickerstreak@73
|
641 ]]--
|
flickerstreak@73
|
642
|
flickerstreak@73
|
643 updateDragTooltip()
|
flickerstreak@73
|
644 end
|
flickerstreak@73
|
645 )
|
flickerstreak@73
|
646
|
flickerstreak@73
|
647 control:SetScript("OnLeave", HideGameTooltip)
|
flickerstreak@73
|
648
|
flickerstreak@73
|
649 control:SetScript("OnClick",
|
flickerstreak@73
|
650 function()
|
flickerstreak@73
|
651 ShowMenu(bar)
|
flickerstreak@73
|
652 end
|
flickerstreak@73
|
653 )
|
flickerstreak@73
|
654
|
flickerstreak@73
|
655 return control
|
flickerstreak@73
|
656 end
|
flickerstreak@73
|
657
|
flickerstreak@73
|
658
|
flickerstreak@73
|
659 -- export the ShowControls method to the Bar prototype
|
flickerstreak@73
|
660
|
flickerstreak@73
|
661 function Bar:ShowControls(show)
|
flickerstreak@73
|
662 if show then
|
flickerstreak@73
|
663 if not self.controlFrame then
|
flickerstreak@73
|
664 self.controlFrame = CreateControls(self)
|
flickerstreak@73
|
665 end
|
flickerstreak@73
|
666 self.controlFrame:Show()
|
flickerstreak@77
|
667 self.controlFrame:Raise()
|
flickerstreak@73
|
668 elseif self.controlFrame then
|
flickerstreak@73
|
669 CloseMenu(self.controlFrame)
|
flickerstreak@73
|
670 self.controlFrame:Hide()
|
flickerstreak@73
|
671 end
|
flickerstreak@73
|
672 end
|
flickerstreak@73
|
673
|
flickerstreak@73
|
674
|