annotate classes/ActionButton.lua @ 131:e39d80bb0b7a

Refactored some code into Button, cleaned up PetActionButton a little
author Flick <flickerstreak@gmail.com>
date Fri, 06 Mar 2009 23:58:02 +0000
parents 28b430de5875
children 16048f516f5e
rev   line source
flickerstreak@122 1 local ReAction = ReAction
flickerstreak@122 2 local L = ReAction.L
flickerstreak@122 3 local _G = _G
flickerstreak@122 4 local CreateFrame = CreateFrame
flickerstreak@122 5 local format = string.format
flickerstreak@122 6 local IsUsableAction = IsUsableAction
flickerstreak@122 7 local IsEquippedAction = IsEquippedAction
flickerstreak@122 8 local IsConsumableAction = IsConsumableAction
flickerstreak@122 9 local IsStackableAction = IsStackableAction
flickerstreak@122 10 local GetActionText = GetActionText
flickerstreak@122 11 local GetCVar = GetCVar
flickerstreak@122 12 local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor
flickerstreak@122 13 local IsCurrentAction = IsCurrentAction
flickerstreak@122 14 local IsAutoRepeatAction = IsAutoRepeatAction
flickerstreak@122 15 local IsUsableAction = IsUsableAction
flickerstreak@122 16 local IsAttackAction = IsAttackAction
flickerstreak@122 17 local CooldownFrame_SetTimer = CooldownFrame_SetTimer
flickerstreak@122 18 local GetActionCooldown = GetActionCooldown
flickerstreak@122 19 local GetActionTexture = GetActionTexture
flickerstreak@122 20 local ATTACK_BUTTON_FLASH_TIME = ATTACK_BUTTON_FLASH_TIME
flickerstreak@122 21 local TOOLTIP_UPDATE_TIME = TOOLTIP_UPDATE_TIME
flickerstreak@122 22 local IsActionInRange = IsActionInRange
flickerstreak@122 23 local InCombatLockdown = InCombatLockdown
flickerstreak@122 24 local HasAction = HasAction
flickerstreak@122 25
flickerstreak@122 26 ReAction:UpdateRevision("$Revision: 154 $")
flickerstreak@122 27
flickerstreak@122 28 --
flickerstreak@122 29 -- Secure snippets
flickerstreak@122 30 -- These are run within the context of the bar's sandbox, as the
flickerstreak@122 31 -- buttons themselves do not have their own sandbox.
flickerstreak@122 32 --
flickerstreak@122 33 local _onstate_mc = -- function(self, stateid, newstate)
flickerstreak@122 34 [[
flickerstreak@122 35 local oldMcVehicleState = mcVehicleState
flickerstreak@122 36 mcVehicleState = newstate
flickerstreak@122 37 control:ChildUpdate()
flickerstreak@122 38 if oldMcVehicleState == "vehicle" or mcVehicleState == "vehicle" then
flickerstreak@122 39 control:ChildUpdate("vehicle")
flickerstreak@122 40 end
flickerstreak@122 41 ]]
flickerstreak@122 42
flickerstreak@122 43 local _childupdate = -- function(self, snippetid, message)
flickerstreak@122 44 [[
flickerstreak@122 45 local action = nil
flickerstreak@122 46 if (doVehicle and mcVehicleState == "vehicle") or
flickerstreak@122 47 (doMindControl and mcVehicleState == "mc") then
flickerstreak@122 48 local idx = self:GetAttribute("bar-idx")
flickerstreak@122 49 if idx and idx <= 12 then
flickerstreak@122 50 action = 120 + idx
flickerstreak@122 51 else
flickerstreak@122 52 action = 0
flickerstreak@122 53 end
flickerstreak@122 54 elseif page and state and page[state] then
flickerstreak@122 55 action = self:GetAttribute("action-page"..page[state])
flickerstreak@122 56 else
flickerstreak@122 57 action = self:GetAttribute("default-action")
flickerstreak@122 58 end
flickerstreak@122 59
flickerstreak@122 60 self:SetAttribute("action",action)
flickerstreak@122 61
flickerstreak@128 62 if not self:GetAttribute("showgrid") then
flickerstreak@128 63 local hasaction = (action > 120) or self:GetAttribute("hasaction-"..action)
flickerstreak@128 64 local tempShow = self:GetAttribute("showgrid-temp")
flickerstreak@128 65 local evtShow = self:GetAttribute("showgrid-event")
flickerstreak@128 66 if tempShow then tempShow = (tempShow > 0) end
flickerstreak@128 67 if evtShow then evtShow = (evtShow > 0) end
flickerstreak@128 68
flickerstreak@128 69 if tempShow or evtShow or hasaction then
flickerstreak@128 70 self:Show()
flickerstreak@128 71 else
flickerstreak@128 72 self:Hide()
flickerstreak@128 73 end
flickerstreak@122 74 end
flickerstreak@122 75 ]]
flickerstreak@122 76
flickerstreak@122 77 local _childupdate_vehicleExit = -- function(self, snippetid, message)
flickerstreak@122 78 [[
flickerstreak@122 79 local show = (mcVehicleState == "vehicle")
flickerstreak@124 80 if show and doVehicle then
flickerstreak@122 81 self:SetAttribute("type","macro")
flickerstreak@122 82 self:SetAttribute("macrotext","/run VehicleExit()")
flickerstreak@122 83 self:Show()
flickerstreak@122 84 else
flickerstreak@122 85 self:SetAttribute("type","action")
flickerstreak@122 86 end
flickerstreak@122 87 control:CallMethod("ShowVehicleExit",show)
flickerstreak@122 88 ]]
flickerstreak@122 89
flickerstreak@122 90 local _childupdate_showgrid = -- function(self, snippetid, message)
flickerstreak@122 91 [[
flickerstreak@128 92 self:SetAttribute("showgrid-event",message)
flickerstreak@128 93 if not self:GetAttribute("showgrid") then
flickerstreak@128 94 local count = message + (self:GetAttribute("showgrid-temp") or 0)
flickerstreak@128 95 if count <= 0 then
flickerstreak@128 96 local action = self:GetAttribute("action")
flickerstreak@128 97 local hasaction = (action > 120) or self:GetAttribute("hasaction-"..action)
flickerstreak@128 98 if hasaction then
flickerstreak@128 99 self:Show()
flickerstreak@128 100 else
flickerstreak@128 101 self:Hide()
flickerstreak@128 102 end
flickerstreak@128 103 else
flickerstreak@122 104 self:Show()
flickerstreak@122 105 end
flickerstreak@122 106 end
flickerstreak@122 107 ]]
flickerstreak@122 108
flickerstreak@122 109 local _onDragStart = -- function(self, button, kind, value, ...)
flickerstreak@122 110 [[
flickerstreak@122 111 if lockButtons and (PlayerInCombat() or not lockButtonsCombat) and not IsModifiedClick("PICKUPACTION") then
flickerstreak@122 112 return kind, value, ...
flickerstreak@122 113 else
flickerstreak@122 114 -- don't make any assumptions about hiding on grid show here, as we don't know if the
flickerstreak@122 115 -- drag gets cancelled later.
flickerstreak@122 116 return "action", self:GetAttribute("action")
flickerstreak@122 117 end
flickerstreak@122 118 ]]
flickerstreak@122 119
flickerstreak@122 120 local _onReceiveDrag = -- function(self, button, kind, value, ...)
flickerstreak@122 121 [[
flickerstreak@129 122 if kind ~= "spell" and kind ~= "item" and kind ~= "macro" then
flickerstreak@129 123 return kind, value, ...
flickerstreak@122 124 end
flickerstreak@129 125 self:SetAttribute("hasaction-"..self:GetAttribute("action"),true)
flickerstreak@128 126 return "action", self:GetAttribute("action")
flickerstreak@122 127 ]]
flickerstreak@122 128
flickerstreak@122 129 --
flickerstreak@122 130 -- private
flickerstreak@122 131 --
flickerstreak@122 132 local eventList = {
flickerstreak@122 133 "PLAYER_REGEN_ENABLED",
flickerstreak@122 134 "PLAYER_ENTERING_WORLD",
flickerstreak@122 135 "ACTIONBAR_PAGE_CHANGED",
flickerstreak@122 136 "ACTIONBAR_SLOT_CHANGED",
flickerstreak@122 137 "UPDATE_BINDINGS",
flickerstreak@122 138 "ACTIONBAR_UPDATE_STATE",
flickerstreak@122 139 "ACTIONBAR_UPDATE_USABLE",
flickerstreak@122 140 "ACTIONBAR_UPDATE_COOLDOWN",
flickerstreak@122 141 "UPDATE_INVENTORY_ALERTS",
flickerstreak@122 142 "PLAYER_TARGET_CHANGED",
flickerstreak@122 143 "TRADE_SKILL_SHOW",
flickerstreak@122 144 "TRADE_SKILL_CLOSE",
flickerstreak@122 145 "PLAYER_ENTER_COMBAT",
flickerstreak@122 146 "PLAYER_LEAVE_COMBAT",
flickerstreak@122 147 "START_AUTOREPEAT_SPELL",
flickerstreak@122 148 "STOP_AUTOREPEAT_SPELL",
flickerstreak@122 149 "UNIT_ENTERED_VEHICLE",
flickerstreak@122 150 "UNIT_EXITED_VEHICLE",
flickerstreak@122 151 "COMPANION_UPDATE",
flickerstreak@122 152 }
flickerstreak@122 153
flickerstreak@122 154 --
flickerstreak@122 155 -- Action Button class
flickerstreak@122 156 --
flickerstreak@122 157 local Super = ReAction.Button
flickerstreak@122 158 local Action = setmetatable( { }, { __index = Super } )
flickerstreak@122 159 ReAction.Button.Action = Action
flickerstreak@122 160
flickerstreak@128 161 function Action:New( idx, barConfig, bar, idHint )
flickerstreak@123 162 local name = format("ReAction_%s_Action_%d",bar:GetName(),idx)
flickerstreak@123 163
flickerstreak@129 164 self = Super.New(self, name, barConfig.buttons[idx], bar, idx, "SecureActionButtonTemplate, ActionButtonTemplate" )
flickerstreak@129 165 self.barConfig = barConfig
flickerstreak@122 166
flickerstreak@122 167 local f = self:GetFrame()
flickerstreak@122 168 local barFrame = bar:GetFrame()
flickerstreak@128 169 local config = self:GetConfig()
flickerstreak@122 170
flickerstreak@122 171 self.rangeTimer = TOOLTIP_UPDATE_TIME
flickerstreak@122 172
flickerstreak@122 173 -- set up the base action ID
flickerstreak@122 174 self:SetActionIDPool("action",120)
flickerstreak@122 175 config.actionID = self:AcquireActionID(config.actionID, idHint)
flickerstreak@122 176 self.nPages = 1
flickerstreak@122 177
flickerstreak@122 178 -- attribute setup
flickerstreak@122 179 f:SetAttribute("type","action")
flickerstreak@122 180 f:SetAttribute("checkselfcast", true)
flickerstreak@122 181 f:SetAttribute("checkfocuscast", true)
flickerstreak@122 182 f:SetAttribute("action", config.actionID)
flickerstreak@122 183 f:SetAttribute("default-action", config.actionID)
flickerstreak@128 184 f:SetAttribute("bar-idx",idx)
flickerstreak@122 185 f:SetAttribute("showgrid-temp",0)
flickerstreak@128 186 f:SetAttribute("showgrid-event",0)
flickerstreak@128 187 f:SetAttribute("showgrid",not self:GetBarConfig().hideEmpty)
flickerstreak@128 188
flickerstreak@128 189 self:RefreshHasActionAttributes()
flickerstreak@122 190
flickerstreak@122 191 -- non secure scripts
flickerstreak@122 192 f:SetScript("OnEvent", function(frame, ...) self:OnEvent(...) end)
flickerstreak@122 193 f:SetScript("OnEnter", function(frame) self:OnEnter() end)
flickerstreak@122 194 f:SetScript("OnLeave", function(frame) self:OnLeave() end)
flickerstreak@122 195 f:SetScript("OnAttributeChanged", function(frame, attr, value) self:OnAttributeChanged(attr, value) end)
flickerstreak@122 196 f:SetScript("PostClick", function(frame, ...) self:PostClick(...) end)
flickerstreak@122 197 f:SetScript("OnUpdate", function(frame, elapsed) self:OnUpdate(elapsed) end)
flickerstreak@122 198 f:SetScript("OnDragStart", function(frame) self:OnDragStart() end)
flickerstreak@123 199 f:SetScript("OnReceiveDrag", function(frame) self:OnReceiveDrag() end)
flickerstreak@122 200
flickerstreak@122 201 -- secure handlers
flickerstreak@128 202 f:SetAttribute("_childupdate", _childupdate)
flickerstreak@122 203 f:SetAttribute("_childupdate-showgrid",_childupdate_showgrid)
flickerstreak@122 204 barFrame:WrapScript(f, "OnDragStart", _onDragStart)
flickerstreak@122 205 barFrame:WrapScript(f, "OnReceiveDrag", _onReceiveDrag)
flickerstreak@122 206
flickerstreak@122 207 -- event registration
flickerstreak@124 208 f:EnableMouse(true)
flickerstreak@122 209 f:RegisterForDrag("LeftButton", "RightButton")
flickerstreak@122 210 f:RegisterForClicks("AnyUp")
flickerstreak@122 211 for _, evt in pairs(eventList) do
flickerstreak@122 212 f:RegisterEvent(evt)
flickerstreak@122 213 end
flickerstreak@122 214
flickerstreak@122 215 -- attach to skinner
flickerstreak@122 216 bar:SkinButton(self)
flickerstreak@122 217
flickerstreak@122 218 -- initial display
flickerstreak@122 219 if ReAction:GetConfigMode() then
flickerstreak@128 220 self:ShowGridTemp(true)
flickerstreak@122 221 end
flickerstreak@122 222
flickerstreak@122 223 self:Refresh()
flickerstreak@123 224
flickerstreak@123 225 return self
flickerstreak@122 226 end
flickerstreak@122 227
flickerstreak@122 228 function Action:Destroy()
flickerstreak@122 229 local f = self:GetFrame()
flickerstreak@128 230 local c = self:GetConfig()
flickerstreak@122 231
flickerstreak@122 232 f:UnregisterAllEvents()
flickerstreak@122 233
flickerstreak@122 234 f:SetAttribute("_childupdate-vehicle",nil)
flickerstreak@122 235
flickerstreak@128 236 self:ReleaseActionID(c.actionID)
flickerstreak@128 237 if c.pageactions then
flickerstreak@128 238 for _, id in ipairs(c.pageactions) do
flickerstreak@122 239 self:ReleaseActionID(id)
flickerstreak@122 240 end
flickerstreak@122 241 end
flickerstreak@122 242
flickerstreak@128 243 Super.Destroy(self)
flickerstreak@122 244 end
flickerstreak@122 245
flickerstreak@129 246 function Action:GetBarConfig()
flickerstreak@129 247 -- this is the per-bar Action module config structure,
flickerstreak@129 248 -- not the config structure of the bar itself
flickerstreak@129 249 return self.barConfig
flickerstreak@129 250 end
flickerstreak@129 251
flickerstreak@122 252 function Action:Refresh()
flickerstreak@129 253 Super.Refresh(self)
flickerstreak@122 254 self:RefreshPages()
flickerstreak@124 255 self:InstallVehicle()
flickerstreak@128 256 self:ShowGrid(not self:GetBarConfig().hideEmpty)
flickerstreak@122 257 self:UpdateAction()
flickerstreak@122 258 end
flickerstreak@122 259
flickerstreak@124 260 function Action:InstallVehicle()
flickerstreak@128 261 if self.idx == 7 and self:GetBarConfig().vehicle then
flickerstreak@124 262 -- install vehicle-exit button on 7th button (only)
flickerstreak@128 263 self:GetFrame():SetAttribute("_childupdate-vehicle", _childupdate_vehicleExit)
flickerstreak@128 264 self:GetBar():GetFrame().ShowVehicleExit = function(bar,show)
flickerstreak@124 265 self:ShowVehicleExit(show)
flickerstreak@124 266 end
flickerstreak@124 267 else
flickerstreak@128 268 self:GetFrame():SetAttribute("_childupdate-vehicle",nil)
flickerstreak@128 269 end
flickerstreak@128 270 end
flickerstreak@128 271
flickerstreak@128 272 function Action:ShowGrid( show )
flickerstreak@128 273 if not InCombatLockdown() then
flickerstreak@128 274 self.frame:SetAttribute("showgrid", show)
flickerstreak@128 275 self:UpdateShowGrid()
flickerstreak@128 276 end
flickerstreak@128 277 end
flickerstreak@128 278
flickerstreak@128 279 function Action:ShowGridTemp( show )
flickerstreak@128 280 -- This function only modifies the show-grid when out
flickerstreak@128 281 -- of combat, and is ignored by the secure handler. Use
flickerstreak@128 282 -- it for configuration modes.
flickerstreak@128 283 if not InCombatLockdown() then
flickerstreak@128 284 local count = self.showGridTempCount or 0
flickerstreak@128 285 if show then
flickerstreak@128 286 count = count + 1
flickerstreak@128 287 else
flickerstreak@128 288 count = count - 1
flickerstreak@128 289 end
flickerstreak@128 290 if count < 0 then count = 0 end
flickerstreak@128 291 self.showGridTempCount = count
flickerstreak@128 292 self:GetFrame():SetAttribute("showgrid-temp",count)
flickerstreak@128 293 self:UpdateShowGrid()
flickerstreak@124 294 end
flickerstreak@124 295 end
flickerstreak@124 296
flickerstreak@122 297 function Action:UpdateAll()
flickerstreak@122 298 self:UpdateActionIDLabel(ReAction:GetConfigMode())
flickerstreak@122 299 self:UpdateHotkey()
flickerstreak@122 300 self:UpdateShowGrid()
flickerstreak@122 301 self:UpdateIcon()
flickerstreak@122 302 self:UpdateBorder()
flickerstreak@122 303 self:UpdateMacroText()
flickerstreak@122 304 self:UpdateCount()
flickerstreak@122 305 self:UpdateTooltip()
flickerstreak@122 306 self:UpdateCheckedState()
flickerstreak@122 307 self:UpdateUsable()
flickerstreak@122 308 self:UpdateCooldown()
flickerstreak@122 309 self:UpdateFlash()
flickerstreak@122 310 end
flickerstreak@122 311
flickerstreak@122 312 function Action:UpdateAction()
flickerstreak@122 313 local action = self:GetActionID()
flickerstreak@122 314 if action ~= self.actionID then
flickerstreak@122 315 self.actionID = action
flickerstreak@122 316 self:UpdateAll()
flickerstreak@122 317 end
flickerstreak@122 318 end
flickerstreak@122 319
flickerstreak@128 320 function Action:RefreshHasActionAttributes()
flickerstreak@128 321 -- check if each action has an action or not, and flag an attribute
flickerstreak@128 322 -- so that the showgrid secure handler can make decisions accordingly
flickerstreak@128 323 local f = self:GetFrame()
flickerstreak@128 324 local attr = "hasaction-"..self.config.actionID
flickerstreak@128 325 local hasAction = HasAction(self.config.actionID)
flickerstreak@128 326 if f:GetAttribute(attr) ~= hasAction then
flickerstreak@128 327 f:SetAttribute(attr,hasAction) -- avoid setting attribute and triggering script handler unnecessarily
flickerstreak@128 328 end
flickerstreak@128 329 if self.config.pageactions then
flickerstreak@128 330 for i = 1, self.nPages do
flickerstreak@128 331 attr = "hasaction-"..self.config.pageactions[i]
flickerstreak@128 332 hasAction = HasAction(self.config.pageactions[i])
flickerstreak@128 333 if f:GetAttribute(attr) ~= hasAction then
flickerstreak@128 334 f:SetAttribute(attr,hasAction)
flickerstreak@128 335 end
flickerstreak@128 336 end
flickerstreak@128 337 end
flickerstreak@128 338 end
flickerstreak@128 339
flickerstreak@122 340 function Action:UpdateShowGrid()
flickerstreak@122 341 -- this is a little bit complicated because there's no
flickerstreak@128 342 -- secure access to HasAction.
flickerstreak@122 343 if InCombatLockdown() then
flickerstreak@122 344 self.showgridPending = true -- handle after combat
flickerstreak@122 345 else
flickerstreak@122 346 self.showgridPending = false
flickerstreak@128 347 self:RefreshHasActionAttributes()
flickerstreak@128 348
flickerstreak@122 349 -- the following is an out-of-combat show/hide to supplement the secure
flickerstreak@122 350 -- handling and clean up after it when it guesses
flickerstreak@128 351 local f = self:GetFrame()
flickerstreak@128 352 local count = (f:GetAttribute("showgrid-event") or 0) +
flickerstreak@128 353 (self.showGridTempCount or 0) +
flickerstreak@128 354 (f:GetAttribute("showgrid") and 1 or 0)
flickerstreak@128 355
flickerstreak@128 356 if count <= 0 and not HasAction(self.actionID) then
flickerstreak@128 357 if f:IsShown() then
flickerstreak@128 358 f:Hide()
flickerstreak@128 359 end
flickerstreak@128 360 elseif not f:IsShown() then
flickerstreak@122 361 f:Show()
flickerstreak@122 362 end
flickerstreak@122 363 end
flickerstreak@122 364 end
flickerstreak@122 365
flickerstreak@122 366 function Action:UpdateIcon()
flickerstreak@122 367 local action = self.actionID
flickerstreak@122 368 local texture = GetActionTexture(action)
flickerstreak@122 369 local icon = self.frames.icon
flickerstreak@122 370 local hotkey = self.frames.hotkey
flickerstreak@122 371 local f = self:GetFrame()
flickerstreak@122 372 if texture then
flickerstreak@122 373 icon:SetTexture(texture)
flickerstreak@122 374 icon:Show()
flickerstreak@122 375 self.rangeTimer = -1
flickerstreak@122 376 f:SetNormalTexture("Interface\\Buttons\\UI-Quickslot2")
flickerstreak@122 377 hotkey:SetVertexColor(1.0, 1.0, 1.0)
flickerstreak@122 378 else
flickerstreak@122 379 icon:Hide()
flickerstreak@122 380 self.frames.cooldown:Hide()
flickerstreak@122 381 self.rangeTimer = nil
flickerstreak@122 382 f:SetNormalTexture("Interface\\Buttons\\UI-Quickslot")
flickerstreak@122 383 hotkey:SetVertexColor(0.6, 0.6, 0.6)
flickerstreak@122 384 end
flickerstreak@122 385 end
flickerstreak@122 386
flickerstreak@122 387 function Action:UpdateBorder()
flickerstreak@122 388 local action = self.actionID
flickerstreak@122 389 if ReAction:GetKeybindMode() then
flickerstreak@122 390 self:UpdateKeybindModeDisplay(true)
flickerstreak@122 391 elseif IsEquippedAction(action) then
flickerstreak@122 392 self.frames.border:SetVertexColor(0, 1.0, 0, 0.35)
flickerstreak@122 393 self.frames.border:Show()
flickerstreak@122 394 else
flickerstreak@122 395 self.frames.border:Hide()
flickerstreak@122 396 end
flickerstreak@122 397 end
flickerstreak@122 398
flickerstreak@122 399 function Action:UpdateMacroText()
flickerstreak@122 400 local action = self.actionID
flickerstreak@122 401 if not IsConsumableAction(action) and not IsStackableAction(action) then
flickerstreak@122 402 self.frames.name:SetText(GetActionText(action))
flickerstreak@122 403 else
flickerstreak@122 404 self.frames.name:SetText("")
flickerstreak@122 405 end
flickerstreak@122 406 end
flickerstreak@122 407
flickerstreak@122 408 function Action:UpdateCount()
flickerstreak@122 409 local action = self.actionID
flickerstreak@122 410 if IsConsumableAction(action) or IsStackableAction(action) then
flickerstreak@122 411 self.frames.count:SetText(GetActionCount(action))
flickerstreak@122 412 else
flickerstreak@122 413 self.frames.count:SetText("")
flickerstreak@122 414 end
flickerstreak@122 415 end
flickerstreak@122 416
flickerstreak@122 417 function Action:UpdateTooltip()
flickerstreak@122 418 local f = self:GetFrame()
flickerstreak@122 419 if GameTooltip:GetOwner() == f then
flickerstreak@122 420 self:SetTooltip()
flickerstreak@122 421 end
flickerstreak@122 422 end
flickerstreak@122 423
flickerstreak@122 424 function Action:SetTooltip()
flickerstreak@122 425 local f = self:GetFrame()
flickerstreak@122 426 if GetCVar("UberTooltips") == "1" then
flickerstreak@122 427 GameTooltip_SetDefaultAnchor(GameTooltip, f)
flickerstreak@122 428 else
flickerstreak@122 429 GameTooltip:SetOwner(f)
flickerstreak@122 430 end
flickerstreak@122 431 GameTooltip:SetAction(self.actionID)
flickerstreak@122 432 end
flickerstreak@122 433
flickerstreak@122 434 function Action:UpdateCheckedState()
flickerstreak@122 435 local action = self.actionID
flickerstreak@122 436 if IsCurrentAction(action) or IsAutoRepeatAction(action) then
flickerstreak@122 437 self:GetFrame():SetChecked(1)
flickerstreak@122 438 else
flickerstreak@122 439 self:GetFrame():SetChecked(0)
flickerstreak@122 440 end
flickerstreak@122 441 end
flickerstreak@122 442
flickerstreak@122 443 function Action:UpdateUsable()
flickerstreak@122 444 local isUsable, notEnoughMana = IsUsableAction(self.actionID)
flickerstreak@122 445 if isUsable then
flickerstreak@122 446 self.frames.icon:SetVertexColor(1.0, 1.0, 1.0)
flickerstreak@122 447 self.frames.normalTexture:SetVertexColor(1.0, 1.0, 1.0)
flickerstreak@122 448 elseif notEnoughMana then
flickerstreak@122 449 self.frames.icon:SetVertexColor(0.5, 0.5, 1.0)
flickerstreak@122 450 self.frames.normalTexture:SetVertexColor(0.5, 0.5, 1.0)
flickerstreak@122 451 else
flickerstreak@122 452 self.frames.icon:SetVertexColor(0.4, 0.4, 0.4)
flickerstreak@122 453 self.frames.normalTexture:SetVertexColor(1.0, 1.0, 1.0)
flickerstreak@122 454 end
flickerstreak@122 455 end
flickerstreak@122 456
flickerstreak@122 457 function Action:UpdateCooldown()
flickerstreak@122 458 CooldownFrame_SetTimer(self.frames.cooldown, GetActionCooldown(self.actionID))
flickerstreak@122 459 end
flickerstreak@122 460
flickerstreak@122 461 function Action:UpdateFlash()
flickerstreak@122 462 local action = self.actionID
flickerstreak@122 463 self:SetFlash( (IsAttackAction(action) and IsCurrentAction(action)) or IsAutoRepeatAction(action) )
flickerstreak@122 464 end
flickerstreak@122 465
flickerstreak@122 466 function Action:SetFlash(flash)
flickerstreak@122 467 if self.flashing ~= flash then
flickerstreak@122 468 self.flashing = flash
flickerstreak@122 469 self.flashtime = 0
flickerstreak@122 470 if not flash then
flickerstreak@122 471 self.frames.flash:Hide()
flickerstreak@122 472 end
flickerstreak@122 473 self:UpdateCheckedState()
flickerstreak@122 474 end
flickerstreak@122 475 end
flickerstreak@122 476
flickerstreak@122 477 function Action:RunFlash(elapsed)
flickerstreak@122 478 if self.flashing then
flickerstreak@122 479 local flashtime = self.flashtime - elapsed
flickerstreak@122 480 self.flashtime = flashtime
flickerstreak@122 481 if flashtime <= 0 then
flickerstreak@122 482 local overtime = -flashtime
flickerstreak@122 483 if overtime >= ATTACK_BUTTON_FLASH_TIME then
flickerstreak@122 484 overtime = 0
flickerstreak@122 485 end
flickerstreak@122 486 flashtime = ATTACK_BUTTON_FLASH_TIME - overtime
flickerstreak@122 487 local flash = self.frames.flash
flickerstreak@122 488 if flash:IsShown() then
flickerstreak@122 489 flash:Hide()
flickerstreak@122 490 else
flickerstreak@122 491 flash:Show()
flickerstreak@122 492 end
flickerstreak@122 493 end
flickerstreak@122 494 end
flickerstreak@122 495 end
flickerstreak@122 496
flickerstreak@122 497 function Action:RunRangeFinder(elapsed)
flickerstreak@122 498 local rangeTimer = self.rangeTimer
flickerstreak@122 499 if rangeTimer then
flickerstreak@122 500 rangeTimer = rangeTimer - elapsed
flickerstreak@122 501 self.rangeTimer = rangeTimer
flickerstreak@122 502 if rangeTimer <= 0 then
flickerstreak@122 503 if IsActionInRange(self.actionID) == 0 then
flickerstreak@122 504 self.frames.icon:SetVertexColor(1.0,0.1,0.1)
flickerstreak@122 505 else
flickerstreak@122 506 self:UpdateUsable()
flickerstreak@122 507 end
flickerstreak@123 508 self.rangeTimer = TOOLTIP_UPDATE_TIME
flickerstreak@122 509 end
flickerstreak@122 510 end
flickerstreak@122 511 end
flickerstreak@122 512
flickerstreak@122 513 function Action:GetActionID(page)
flickerstreak@122 514 if page == nil then
flickerstreak@122 515 -- get the effective ID
flickerstreak@122 516 return self:GetFrame():GetAttribute("action")
flickerstreak@122 517 else
flickerstreak@122 518 if page == 1 then
flickerstreak@122 519 return self.config.actionID
flickerstreak@122 520 else
flickerstreak@122 521 return self.config.pageactions and self.config.pageactions[page] or self.config.actionID
flickerstreak@122 522 end
flickerstreak@122 523 end
flickerstreak@122 524 end
flickerstreak@122 525
flickerstreak@122 526 function Action:SetActionID( id, page )
flickerstreak@122 527 id = tonumber(id)
flickerstreak@122 528 page = tonumber(page)
flickerstreak@122 529 if id == nil or id < 1 or id > 120 then
flickerstreak@129 530 ReAction:UserError(L["Action ID range is 1-120"])
flickerstreak@129 531 return
flickerstreak@122 532 end
flickerstreak@122 533 if page and page ~= 1 then
flickerstreak@122 534 if not self.config.pageactions then
flickerstreak@122 535 self.config.pageactions = { }
flickerstreak@122 536 end
flickerstreak@122 537 self:ReleaseActionID(self.config.pageactions[page])
flickerstreak@122 538 self.config.pageactions[page] = id
flickerstreak@122 539 self:AcquireActionID(self.config.pageactions[page])
flickerstreak@122 540 self.frame:SetAttribute("action-page"..page,id)
flickerstreak@122 541 else
flickerstreak@122 542 self:ReleaseActionID(self.config.actionID)
flickerstreak@122 543 self.config.actionID = id
flickerstreak@122 544 self:AcquireActionID(self.config.actionID)
flickerstreak@122 545 self.frame:SetAttribute("action",id)
flickerstreak@122 546 self.frame:SetAttribute("default-action",id)
flickerstreak@122 547 if self.config.pageactions then
flickerstreak@122 548 self.config.pageactions[1] = id
flickerstreak@122 549 self.frame:SetAttribute("action-page1",id)
flickerstreak@122 550 end
flickerstreak@122 551 end
flickerstreak@122 552 end
flickerstreak@122 553
flickerstreak@122 554 function Action:RefreshPages( force )
flickerstreak@128 555 local nPages = self:GetBarConfig().nPages
flickerstreak@122 556 if nPages and (nPages ~= self.nPages or force) then
flickerstreak@122 557 local f = self:GetFrame()
flickerstreak@122 558 local c = self.config.pageactions
flickerstreak@122 559 if nPages > 1 and not c then
flickerstreak@122 560 c = { }
flickerstreak@122 561 self.config.pageactions = c
flickerstreak@122 562 end
flickerstreak@122 563 for i = 1, nPages do
flickerstreak@122 564 if i > 1 then
flickerstreak@122 565 c[i] = self:AcquireActionID(c[i], self.config.actionID + (i-1)*self.bar:GetNumButtons())
flickerstreak@122 566 else
flickerstreak@122 567 c[i] = self.config.actionID -- page 1 is the same as the base actionID
flickerstreak@122 568 end
flickerstreak@129 569 f:SetAttribute("action-page"..i,c[i])
flickerstreak@122 570 end
flickerstreak@122 571 for i = nPages+1, #c do
flickerstreak@122 572 self:ReleaseActionID(c[i])
flickerstreak@122 573 c[i] = nil
flickerstreak@129 574 f:SetAttribute("action-page"..i,nil)
flickerstreak@122 575 end
flickerstreak@122 576 self.nPages = nPages
flickerstreak@122 577 end
flickerstreak@122 578 end
flickerstreak@122 579
flickerstreak@128 580 function Action.SetupBarHeader( bar, config ) -- call this as a static method
flickerstreak@122 581 local f = bar:GetFrame()
flickerstreak@128 582 f:SetAttribute("mindcontrol",config.mindcontrol)
flickerstreak@128 583 f:SetAttribute("vehicle",config.vehicle)
flickerstreak@122 584 f:Execute(
flickerstreak@122 585 [[
flickerstreak@122 586 doMindControl = self:GetAttribute("mindcontrol")
flickerstreak@122 587 doVehicle = self:GetAttribute("vehicle")
flickerstreak@122 588 control:ChildUpdate()
flickerstreak@122 589 ]])
flickerstreak@122 590
flickerstreak@122 591 f:SetAttribute("_onstate-mc", _onstate_mc)
flickerstreak@122 592 RegisterStateDriver(f, "mc", "[target=vehicle,exists] vehicle; [bonusbar:5] mc; none")
flickerstreak@122 593
flickerstreak@128 594 f:SetAttribute("lockbuttons",config.lockButtons)
flickerstreak@128 595 f:SetAttribute("lockbuttonscombat",config.lockButtonsCombat)
flickerstreak@122 596 f:Execute(
flickerstreak@122 597 [[
flickerstreak@122 598 lockButtons = self:GetAttribute("lockbuttons")
flickerstreak@122 599 lockButtonsCombat = self:GetAttribute("lockbuttonscombat")
flickerstreak@122 600 ]])
flickerstreak@122 601 end
flickerstreak@122 602
flickerstreak@122 603
flickerstreak@123 604 function Action.SetButtonLock( bar, lock, lockCombat ) -- call this as a static method
flickerstreak@123 605 local f = bar:GetFrame()
flickerstreak@123 606 f:SetAttribute("lockbuttons",lock)
flickerstreak@123 607 f:SetAttribute("lockbuttonscombat",lockCombat)
flickerstreak@123 608 f:Execute(
flickerstreak@123 609 [[
flickerstreak@123 610 lockButtons = self:GetAttribute("lockbuttons")
flickerstreak@123 611 lockButtonsCombat = self:GetAttribute("lockbuttonscombat")
flickerstreak@123 612 ]])
flickerstreak@123 613 end
flickerstreak@123 614
flickerstreak@123 615
flickerstreak@122 616 function Action:ShowVehicleExit(show)
flickerstreak@122 617 local f = self:GetFrame()
flickerstreak@122 618 local tx = f.vehicleExitTexture
flickerstreak@128 619 if show and self:GetBarConfig().vehicle then
flickerstreak@122 620 if not tx then
flickerstreak@122 621 tx = f:CreateTexture(nil,"ARTWORK")
flickerstreak@122 622 tx:SetAllPoints()
flickerstreak@122 623 -- copied from Blizzard/VehicleMenuBar.lua SkinsData
flickerstreak@122 624 tx:SetTexture("Interface\\Vehicles\\UI-Vehicles-Button-Exit-Up")
flickerstreak@122 625 tx:SetTexCoord(0.140625, 0.859375, 0.140625, 0.859375)
flickerstreak@122 626 f.vehicleExitTexture = tx
flickerstreak@122 627 end
flickerstreak@122 628 tx:Show()
flickerstreak@122 629 f.vehicleExitMode = true
flickerstreak@122 630 elseif tx then
flickerstreak@122 631 tx:SetTexCoord(0,1,0,1)
flickerstreak@122 632 tx:Hide()
flickerstreak@122 633 f.vehicleExitMode = false
flickerstreak@122 634 end
flickerstreak@122 635 end
flickerstreak@122 636
flickerstreak@122 637 function Action:OnEnter( )
flickerstreak@122 638 self:SetTooltip()
flickerstreak@122 639 end
flickerstreak@122 640
flickerstreak@122 641 function Action:OnLeave( )
flickerstreak@122 642 GameTooltip:Hide()
flickerstreak@122 643 end
flickerstreak@122 644
flickerstreak@122 645 function Action:OnAttributeChanged( attr, value )
flickerstreak@122 646 self:UpdateAction()
flickerstreak@122 647 end
flickerstreak@122 648
flickerstreak@122 649 function Action:PostClick( )
flickerstreak@122 650 self:UpdateCheckedState()
flickerstreak@122 651 end
flickerstreak@122 652
flickerstreak@122 653 function Action:OnUpdate( elapsed )
flickerstreak@122 654 self:RunFlash(elapsed)
flickerstreak@122 655 self:RunRangeFinder(elapsed)
flickerstreak@122 656 end
flickerstreak@122 657
flickerstreak@122 658 function Action:OnDragStart()
flickerstreak@122 659 self:UpdateCheckedState()
flickerstreak@122 660 self:UpdateFlash()
flickerstreak@122 661 end
flickerstreak@122 662
flickerstreak@122 663 function Action:OnReceiveDrag()
flickerstreak@122 664 self:UpdateCheckedState()
flickerstreak@122 665 self:UpdateFlash()
flickerstreak@122 666 end
flickerstreak@122 667
flickerstreak@122 668 function Action:OnEvent(event, ...)
flickerstreak@122 669 if self[event] then
flickerstreak@122 670 self[event](self, event, ...)
flickerstreak@122 671 end
flickerstreak@122 672 end
flickerstreak@122 673
flickerstreak@122 674 function Action:ACTIONBAR_SLOT_CHANGED(event, action)
flickerstreak@122 675 if action == 0 or action == self.actionID then
flickerstreak@128 676 self:UpdateAll()
flickerstreak@122 677 end
flickerstreak@122 678 end
flickerstreak@122 679
flickerstreak@122 680 function Action:PLAYER_ENTERING_WORLD()
flickerstreak@122 681 self:UpdateAction()
flickerstreak@122 682 end
flickerstreak@122 683
flickerstreak@122 684 function Action:ACTIONBAR_PAGE_CHANGED()
flickerstreak@122 685 self:UpdateAction()
flickerstreak@122 686 end
flickerstreak@122 687
flickerstreak@122 688 function Action:UPDATE_BONUS_ACTIONBAR()
flickerstreak@122 689 self:UpdateAction()
flickerstreak@122 690 end
flickerstreak@122 691
flickerstreak@122 692 function Action:UPDATE_BINDINGS()
flickerstreak@122 693 self:UpdateHotkey()
flickerstreak@122 694 end
flickerstreak@122 695
flickerstreak@122 696 function Action:PLAYER_TARGET_CHANGED()
flickerstreak@122 697 self.rangeTimer = -1
flickerstreak@122 698 end
flickerstreak@122 699
flickerstreak@122 700 function Action:ACTIONBAR_UPDATE_STATE()
flickerstreak@122 701 self:UpdateCheckedState()
flickerstreak@122 702 end
flickerstreak@124 703
flickerstreak@124 704 function Action:TRADE_SKILL_SHOW()
flickerstreak@124 705 self:UpdateCheckedState()
flickerstreak@124 706 end
flickerstreak@124 707 Action.TRADE_SKILL_CLOSE = Action.TRADE_SKILL_CLOSE
flickerstreak@122 708
flickerstreak@122 709 function Action:UNIT_ENTERED_VEHICLE(event,unit)
flickerstreak@122 710 if unit == "player" then
flickerstreak@122 711 self:UpdateCheckedState()
flickerstreak@122 712 end
flickerstreak@122 713 end
flickerstreak@122 714 Action.UNIT_EXITED_VEHICLE = Action.UNIT_ENTERED_VEHICLE
flickerstreak@122 715
flickerstreak@122 716 function Action:COMPANION_UPDATE(event,unit)
flickerstreak@122 717 if unit == "mount" then
flickerstreak@122 718 self:UpdateCheckedState()
flickerstreak@122 719 end
flickerstreak@122 720 end
flickerstreak@122 721
flickerstreak@122 722 function Action:ACTIONBAR_UPDATE_USABLE()
flickerstreak@122 723 self:UpdateUsable()
flickerstreak@122 724 end
flickerstreak@122 725
flickerstreak@122 726 function Action:ACTIONBAR_UPDATE_COOLDOWN()
flickerstreak@122 727 self:UpdateCooldown()
flickerstreak@122 728 end
flickerstreak@122 729
flickerstreak@122 730 function Action:PLAYER_ENTER_COMBAT()
flickerstreak@122 731 if IsAttackAction(self.actionID) then
flickerstreak@122 732 self:SetFlash(true)
flickerstreak@122 733 end
flickerstreak@122 734 end
flickerstreak@122 735
flickerstreak@122 736 function Action:PLAYER_LEAVE_COMBAT()
flickerstreak@122 737 if IsAttackAction(self.actionID) then
flickerstreak@122 738 self:SetFlash(false)
flickerstreak@122 739 end
flickerstreak@122 740 end
flickerstreak@122 741
flickerstreak@122 742 function Action:START_AUTOREPEAT_SPELL()
flickerstreak@122 743 if IsAutoRepeatAction(self.actionID) then
flickerstreak@122 744 self:SetFlash(true)
flickerstreak@122 745 end
flickerstreak@122 746 end
flickerstreak@122 747
flickerstreak@122 748 function Action:STOP_AUTOREPEAT_SPELL()
flickerstreak@122 749 if not IsAttackAction(self.actionID) then
flickerstreak@122 750 self:SetFlash(false)
flickerstreak@122 751 end
flickerstreak@122 752 end
flickerstreak@122 753
flickerstreak@122 754 function Action:PLAYER_REGEN_ENABLED()
flickerstreak@122 755 if self.showgridPending then
flickerstreak@122 756 self:UpdateShowGrid()
flickerstreak@122 757 end
flickerstreak@122 758 end