annotate classes/BagButton.lua @ 218:e63aefb8a555

Demodularization of buttons - register class instead of config
author Flick <flickerstreak@gmail.com>
date Fri, 19 Nov 2010 23:06:24 -0800
parents df68b5a40490
children bb13624de7e1
rev   line source
flickerstreak@175 1 local addonName, addonTable = ...
flickerstreak@175 2 local ReAction = addonTable.ReAction
flickerstreak@146 3 local L = ReAction.L
flickerstreak@146 4 local _G = _G
flickerstreak@146 5 local CreateFrame = CreateFrame
flickerstreak@146 6 local format = string.format
flickerstreak@146 7 local GetCVar = GetCVar
flickerstreak@146 8 local ContainerIDToInventoryID = ContainerIDToInventoryID
flickerstreak@146 9 local NUM_CONTAINER_FRAMES = NUM_CONTAINER_FRAMES
flickerstreak@146 10 local IsModifiedClick = IsModifiedClick
flickerstreak@146 11 local CursorHasItem = CursorHasItem
flickerstreak@146 12 local GetInventoryItemTexture = GetInventoryItemTexture
flickerstreak@146 13 local GetInventorySlotInfo = GetInventorySlotInfo
flickerstreak@146 14 local PickupBagFromSlot = PickupBagFromSlot
flickerstreak@146 15 local CursorCanGoInSlot = CursorCanGoInSlot
flickerstreak@146 16
flickerstreak@146 17 -- class declarations
flickerstreak@218 18 local buttonTypeID = "Bag"
flickerstreak@146 19 local Super = ReAction.Button
flickerstreak@218 20 local BagBase = setmetatable(
flickerstreak@218 21 {
flickerstreak@218 22 defaultBarConfig = {
flickerstreak@218 23 type = buttonTypeID,
flickerstreak@218 24 btnWidth = 30,
flickerstreak@218 25 btnHeight = 30,
flickerstreak@218 26 btnRows = 1,
flickerstreak@218 27 btnColumns = 6,
flickerstreak@218 28 spacing = 4
flickerstreak@218 29 },
flickerstreak@218 30
flickerstreak@218 31 barType = L["Bag Bar"],
flickerstreak@218 32 },
flickerstreak@218 33 { __index = Super } )
flickerstreak@218 34
flickerstreak@146 35 local Bag = setmetatable( { }, { __index = BagBase } )
flickerstreak@146 36 local Backpack = setmetatable( { }, { __index = BagBase } )
flickerstreak@146 37 local Keyring = setmetatable( { }, { __index = BagBase } )
flickerstreak@146 38
flickerstreak@146 39 ReAction.Button.Bag = BagBase
flickerstreak@146 40
flickerstreak@146 41 --
flickerstreak@146 42 -- Bag Button base class
flickerstreak@146 43 --
flickerstreak@146 44
flickerstreak@146 45 function BagBase:New( idx, moduleConfig, bar, idHint )
flickerstreak@146 46 local name = format("ReAction_%s_Bag_%d",bar:GetName(),idx)
flickerstreak@146 47
flickerstreak@146 48 -- use a variable private leaf implementation class
flickerstreak@146 49 -- unlike traditional OO programming, we can initialize the leaf
flickerstreak@146 50 -- class before initializing its derived class
flickerstreak@146 51 local class = Bag
flickerstreak@146 52 if idx == 1 then
flickerstreak@146 53 class = Backpack
flickerstreak@146 54 elseif idx == 6 then
flickerstreak@146 55 class = Keyring
flickerstreak@146 56 end
flickerstreak@146 57 self = class:New(name,moduleConfig.buttons[bar:GetName()][idx], bar, idx)
flickerstreak@146 58 self.moduleConfig = moduleConfig
flickerstreak@146 59
flickerstreak@146 60 local f = self:GetFrame()
flickerstreak@146 61 local config = self:GetConfig()
flickerstreak@146 62
flickerstreak@146 63 -- set up the bag ID pool
flickerstreak@146 64 self:SetActionIDPool("bag",6)
flickerstreak@146 65 config.bagID = self:AcquireActionID(config.bagID, idHint, true)
flickerstreak@146 66
flickerstreak@146 67 -- non secure scripts
flickerstreak@146 68 f:SetScript("OnEvent", function(frame, ...) self:OnEvent(...) end)
flickerstreak@146 69 f:SetScript("OnEnter", function(frame) self:OnEnter() end)
flickerstreak@146 70 f:SetScript("OnLeave", function(frame) self:OnLeave() end)
flickerstreak@146 71 f:SetScript("OnReceiveDrag", function(frame, ...) self:OnReceiveDrag(...) end)
flickerstreak@146 72 f:SetScript("OnClick", function(frame, ...) self:OnClick(...) end)
flickerstreak@146 73
flickerstreak@146 74 -- secure handlers
flickerstreak@146 75 -- (none)
flickerstreak@146 76
flickerstreak@146 77 -- event registration
flickerstreak@146 78 f:EnableMouse(true)
flickerstreak@146 79 f:RegisterForClicks("LeftButtonUp","RightButtonUp")
flickerstreak@146 80 f:RegisterEvent("UPDATE_BINDINGS")
flickerstreak@146 81
flickerstreak@146 82 -- frame setup
flickerstreak@146 83 f:SetID(self:GetBagID())
flickerstreak@146 84
flickerstreak@146 85 if not f.hotkey then
flickerstreak@146 86 local h = f:CreateFontString(name.."HotKey","ARTWORK","NumberFontNormalSmallGray")
flickerstreak@152 87 h:SetWidth(30)
flickerstreak@146 88 h:SetHeight(10)
flickerstreak@146 89 h:SetJustifyH("RIGHT")
flickerstreak@146 90 h:SetPoint("TOPLEFT",f,"TOPLEFT",-2,-2)
flickerstreak@146 91 h:Show()
flickerstreak@146 92 f.hotkey = h
flickerstreak@146 93 end
flickerstreak@146 94
flickerstreak@146 95 if not _G[name.."ItemAnim"] then
flickerstreak@146 96 local anim = CreateFrame("Model",name.."ItemAnim",f,"ItemAnimTemplate")
flickerstreak@146 97 anim:SetPoint("BOTTOMRIGHT",f,"BOTTOMRIGHT",-10,0)
flickerstreak@146 98 anim:Hide()
flickerstreak@146 99 end
flickerstreak@146 100
flickerstreak@152 101 if not f.border then
flickerstreak@152 102 local b = f:CreateTexture(name.."Border","OVERLAY")
flickerstreak@152 103 b:SetAllPoints()
flickerstreak@152 104 b:SetWidth(f:GetWidth()*(62/36))
flickerstreak@152 105 b:SetHeight(f:GetHeight()*(62/36))
flickerstreak@152 106 b:SetTexture("Interface\\Buttons\UI-ActionButton-Border")
flickerstreak@152 107 b:SetBlendMode("ADD")
flickerstreak@152 108 b:Hide()
flickerstreak@152 109 f.border = b
flickerstreak@152 110 end
flickerstreak@152 111
flickerstreak@146 112 self.frames.count:SetDrawLayer("ARTWORK")
flickerstreak@146 113
flickerstreak@146 114 self.frames.hotkey = f.hotkey
flickerstreak@152 115 self.frames.border = _G[name.."Border"]
flickerstreak@146 116 self.frames.icon = _G[name.."IconTexture"]
flickerstreak@146 117 self.frames.anim = _G[name.."ItemAnim"]
flickerstreak@146 118
flickerstreak@146 119 -- initial display
flickerstreak@146 120 if ReAction:GetConfigMode() then
flickerstreak@146 121 self:GetFrame():Show()
flickerstreak@146 122 end
flickerstreak@146 123
flickerstreak@146 124 self:Refresh()
flickerstreak@146 125
flickerstreak@146 126 return self
flickerstreak@146 127 end
flickerstreak@146 128
flickerstreak@146 129 function BagBase:GetModuleConfig()
flickerstreak@146 130 -- this is the Bag module config structure,
flickerstreak@146 131 -- not the config structure of the bar itself
flickerstreak@146 132 return self.moduleConfig
flickerstreak@146 133 end
flickerstreak@146 134
flickerstreak@146 135 function BagBase:GetActionID()
flickerstreak@146 136 return self.config.bagID
flickerstreak@146 137 end
flickerstreak@146 138
flickerstreak@146 139 function BagBase:GetBagID()
flickerstreak@146 140 return self:GetActionID() - 1
flickerstreak@146 141 end
flickerstreak@146 142
flickerstreak@146 143 function BagBase:Refresh()
flickerstreak@146 144 Super.Refresh(self)
flickerstreak@146 145 self:UpdateHotkey()
flickerstreak@146 146 self:Update()
flickerstreak@146 147 end
flickerstreak@146 148
flickerstreak@146 149 function BagBase:Update()
flickerstreak@146 150 self:UpdateChecked()
flickerstreak@146 151 end
flickerstreak@146 152
flickerstreak@146 153 function BagBase:UpdateChecked(force)
flickerstreak@146 154 if force == nil then
flickerstreak@146 155 for i=1, NUM_CONTAINER_FRAMES do
flickerstreak@146 156 local c = _G["ContainerFrame"..i]
flickerstreak@146 157 if c:GetID() == self:GetBagID() and c:IsShown() then
flickerstreak@146 158 self:GetFrame():SetChecked(1)
flickerstreak@146 159 return
flickerstreak@146 160 end
flickerstreak@146 161 end
flickerstreak@146 162 self:GetFrame():SetChecked(0)
flickerstreak@146 163 end
flickerstreak@146 164 self:GetFrame():SetChecked(force)
flickerstreak@146 165 end
flickerstreak@146 166
flickerstreak@146 167 function BagBase:OnEvent(evt, ...)
flickerstreak@146 168 if self[evt] then
flickerstreak@146 169 self[evt](self, ...)
flickerstreak@146 170 end
flickerstreak@146 171 end
flickerstreak@146 172
flickerstreak@146 173 function BagBase:OnEnter()
flickerstreak@146 174 self:SetTooltip()
flickerstreak@146 175 end
flickerstreak@146 176
flickerstreak@146 177 function BagBase:OnLeave()
flickerstreak@146 178 GameTooltip:Hide()
flickerstreak@146 179 end
flickerstreak@146 180
flickerstreak@146 181 function BagBase:UPDATE_BINDINGS()
flickerstreak@146 182 self:UpdateHotkey()
flickerstreak@146 183 end
flickerstreak@146 184
flickerstreak@146 185
flickerstreak@146 186 --
flickerstreak@146 187 -- Bag Button class
flickerstreak@146 188 --
flickerstreak@146 189 function Bag:New(name, cfg, bar, idx)
flickerstreak@146 190 self = Super.New(self, name, cfg, bar, idx, "ItemButtonTemplate" )
flickerstreak@146 191
flickerstreak@146 192 local f = self:GetFrame()
flickerstreak@146 193
flickerstreak@146 194 f:SetCheckedTexture("Interface\\Buttons\\CheckButtonHilight")
flickerstreak@146 195
flickerstreak@146 196 f:RegisterEvent("CURSOR_UPDATE")
flickerstreak@151 197 f:RegisterEvent("BAG_UPDATE")
flickerstreak@146 198 f:RegisterEvent("BAG_CLOSED")
flickerstreak@146 199 f:SetScript("OnDragStart", function(frame, ...) self:OnDragStart(...) end)
flickerstreak@146 200 f:RegisterForDrag("LeftButton")
flickerstreak@146 201
flickerstreak@146 202 -- attach to skinner
flickerstreak@146 203 bar:SkinButton(self,
flickerstreak@146 204 {
flickerstreak@146 205 Icon = _G[name.."IconTexture"]
flickerstreak@146 206 }
flickerstreak@146 207 )
flickerstreak@146 208
flickerstreak@146 209 return self
flickerstreak@146 210 end
flickerstreak@146 211
flickerstreak@146 212 function Bag:GetInventorySlot()
flickerstreak@146 213 return ContainerIDToInventoryID(self:GetBagID())
flickerstreak@146 214 end
flickerstreak@146 215
flickerstreak@146 216 function Bag:GetInventorySlotName()
flickerstreak@146 217 return "Bag"..(self:GetBagID()-1).."Slot"
flickerstreak@146 218 end
flickerstreak@146 219
flickerstreak@146 220 function Bag:SetTooltip()
flickerstreak@146 221 GameTooltip:SetOwner(self:GetFrame(), "ANCHOR_LEFT")
flickerstreak@146 222 if not GameTooltip:SetInventoryItem("player", self:GetInventorySlot()) then
flickerstreak@146 223 GameTooltip:SetText(EQUIP_CONTAINER, 1.0, 1.0, 1.0)
flickerstreak@146 224 end
flickerstreak@146 225 end
flickerstreak@146 226
flickerstreak@146 227 function Bag:Update()
flickerstreak@146 228 local texture = GetInventoryItemTexture("player", self:GetInventorySlot())
flickerstreak@146 229 if texture then
flickerstreak@146 230 self.frames.icon:SetTexture(texture)
flickerstreak@146 231 self.frames.icon:Show()
flickerstreak@146 232 self:GetFrame():SetNormalTexture("Interface\\Buttons\\UI-Quickslot2")
flickerstreak@146 233 else
flickerstreak@146 234 local _, bgTex = GetInventorySlotInfo(self:GetInventorySlotName())
flickerstreak@146 235 self.frames.icon:SetTexture(bgTex)
flickerstreak@146 236 self:GetFrame():SetNormalTexture("Interface\\Buttons\\UI-Quickslot")
flickerstreak@146 237 end
flickerstreak@146 238 self:UpdateChecked()
flickerstreak@146 239 end
flickerstreak@146 240
flickerstreak@146 241 function Bag:OnClick()
flickerstreak@146 242 if IsModifiedClick("OPENALLBAGS") then
flickerstreak@146 243 OpenAllBags()
flickerstreak@146 244 else
flickerstreak@146 245 if not PutItemInBag(self:GetInventorySlot()) then
flickerstreak@146 246 ToggleBag(self:GetBagID())
flickerstreak@146 247 end
flickerstreak@146 248 end
flickerstreak@146 249 self:UpdateChecked()
flickerstreak@146 250 end
flickerstreak@146 251
flickerstreak@146 252 function Bag:OnReceiveDrag()
flickerstreak@146 253 if CursorHasItem() then
flickerstreak@146 254 PutItemInBag(self:GetInventorySlot())
flickerstreak@146 255 end
flickerstreak@146 256 end
flickerstreak@146 257
flickerstreak@146 258 function Bag:OnDragStart()
flickerstreak@146 259 PickupBagFromSlot(self:GetInventorySlot())
flickerstreak@146 260 self:Update()
flickerstreak@146 261 end
flickerstreak@146 262
flickerstreak@151 263 function Bag:BAG_UPDATE(bag)
flickerstreak@151 264 if bag == self:GetBagID() then
flickerstreak@146 265 self:Update()
flickerstreak@146 266 end
flickerstreak@146 267 end
flickerstreak@146 268
flickerstreak@146 269 function Bag:CURSOR_UPDATE()
flickerstreak@146 270 if CursorCanGoInSlot(self:GetInventorySlot()) then
flickerstreak@146 271 self:GetFrame():LockHighlight()
flickerstreak@146 272 else
flickerstreak@146 273 self:GetFrame():UnlockHighlight()
flickerstreak@146 274 end
flickerstreak@146 275 end
flickerstreak@146 276
flickerstreak@146 277 function Bag:BAG_CLOSED(bag)
flickerstreak@146 278 if bag == self:GetBagID() then
flickerstreak@146 279 self:Update()
flickerstreak@146 280 end
flickerstreak@146 281 end
flickerstreak@146 282
flickerstreak@146 283
flickerstreak@146 284 --
flickerstreak@146 285 -- Backpack Button class
flickerstreak@146 286 --
flickerstreak@146 287 function Backpack:New(name, cfg, bar, idx)
flickerstreak@146 288 self = Super.New(self, name, cfg, bar, idx, "ItemButtonTemplate" )
flickerstreak@146 289
flickerstreak@146 290 local f = self:GetFrame()
flickerstreak@146 291 local icon = _G[name.."IconTexture"]
flickerstreak@146 292 icon:SetTexture("Interface\\Buttons\\Button-Backpack-Up")
flickerstreak@146 293 icon:Show()
flickerstreak@146 294 f:SetCheckedTexture("Interface\\Buttons\\CheckButtonHilight")
flickerstreak@146 295 f:RegisterEvent("PLAYER_ENTERING_WORLD");
flickerstreak@146 296 f:RegisterEvent("CVAR_UPDATE");
flickerstreak@146 297 f:SetScript("OnShow", function(frame, ...) self:OnShow(...) end)
flickerstreak@146 298
flickerstreak@146 299 -- attach to skinner
flickerstreak@146 300 bar:SkinButton(self,
flickerstreak@146 301 {
flickerstreak@146 302 Icon = _G[name.."IconTexture"]
flickerstreak@146 303 }
flickerstreak@146 304 )
flickerstreak@146 305
flickerstreak@146 306 return self
flickerstreak@146 307 end
flickerstreak@146 308
flickerstreak@146 309 function Backpack:Update()
flickerstreak@146 310 self:UpdateFreeSlots()
flickerstreak@146 311 self:UpdateChecked()
flickerstreak@146 312 end
flickerstreak@146 313
flickerstreak@146 314 function Backpack:UpdateFreeSlots()
flickerstreak@146 315 if GetCVar("displayFreeBagSlots") == "1" then
flickerstreak@146 316 local total = 0
flickerstreak@146 317 for i = BACKPACK_CONTAINER, NUM_BAG_SLOTS do
flickerstreak@146 318 local free, family = GetContainerNumFreeSlots(i)
flickerstreak@146 319 if family == 0 then
flickerstreak@146 320 total = total + free
flickerstreak@146 321 end
flickerstreak@146 322 end
flickerstreak@146 323
flickerstreak@146 324 self.freeSlots = total
flickerstreak@146 325 self.frames.count:SetText(format("(%s)", self.freeSlots))
flickerstreak@146 326 self.frames.count:Show()
flickerstreak@146 327 elseif self.frames.count:IsShown() then
flickerstreak@146 328 self.frames.count:Hide()
flickerstreak@146 329 end
flickerstreak@146 330 end
flickerstreak@146 331
flickerstreak@146 332 function Backpack:SetTooltip()
flickerstreak@146 333 GameTooltip:SetOwner(self:GetFrame(), "ANCHOR_LEFT")
flickerstreak@146 334 GameTooltip:SetText(BACKPACK_TOOLTIP, 1.0, 1.0, 1.0)
flickerstreak@146 335 GameTooltip:AddLine(string.format(NUM_FREE_SLOTS, (self.freeSlots or 0)))
flickerstreak@146 336 GameTooltip:Show();
flickerstreak@146 337 end
flickerstreak@146 338
flickerstreak@146 339 function Backpack:OnShow()
flickerstreak@146 340 self:UpdateFreeSlots()
flickerstreak@146 341 end
flickerstreak@146 342
flickerstreak@146 343 function Backpack:OnClick()
flickerstreak@146 344 if IsModifiedClick("OPENALLBAGS") then
flickerstreak@146 345 OpenAllBags()
flickerstreak@146 346 else
flickerstreak@146 347 if not PutItemInBackpack() then
flickerstreak@146 348 ToggleBackpack()
flickerstreak@146 349 end
flickerstreak@146 350 end
flickerstreak@146 351 self:UpdateChecked()
flickerstreak@146 352 end
flickerstreak@146 353
flickerstreak@146 354 function Backpack:OnReceiveDrag()
flickerstreak@146 355 if CursorHasItem() then
flickerstreak@146 356 PutItemInBackpack()
flickerstreak@146 357 end
flickerstreak@146 358 end
flickerstreak@146 359
flickerstreak@146 360 function Backpack:PLAYER_ENTERING_WORLD()
flickerstreak@146 361 self:CVAR_UPDATE("DISPLAY_FREE_BAG_SLOTS", GetCVar("displayFreeBagSlots"))
flickerstreak@146 362 end
flickerstreak@146 363
flickerstreak@146 364 function Backpack:CVAR_UPDATE( cvar, value )
flickerstreak@146 365 if cvar == "DISPLAY_FREE_BAG_SLOTS" then
flickerstreak@146 366 if value == "1" then
flickerstreak@146 367 self:GetFrame():RegisterEvent("BAG_UPDATE")
flickerstreak@146 368 else
flickerstreak@146 369 self:GetFrame():UnregisterEvent("BAG_UPDATE")
flickerstreak@146 370 end
flickerstreak@146 371 self:UpdateFreeSlots()
flickerstreak@146 372 end
flickerstreak@146 373 end
flickerstreak@146 374
flickerstreak@146 375 function Backpack:BAG_UPDATE(bag)
flickerstreak@146 376 if bag >= BACKPACK_CONTAINER and bag <= NUM_BAG_SLOTS then
flickerstreak@146 377 self:UpdateFreeSlots()
flickerstreak@146 378 end
flickerstreak@146 379 end
flickerstreak@146 380
flickerstreak@146 381
flickerstreak@146 382 --
flickerstreak@146 383 -- Keyring Button class
flickerstreak@146 384 --
flickerstreak@146 385 function Keyring:New(name, cfg, bar, idx)
flickerstreak@146 386 self = Super.New(self, name, cfg, bar, idx, "ItemButtonTemplate" )
flickerstreak@146 387
flickerstreak@146 388 local f = self:GetFrame()
flickerstreak@146 389
flickerstreak@146 390 f:SetWidth(18)
flickerstreak@146 391 f:SetHeight(39)
flickerstreak@146 392
flickerstreak@146 393 local tex = f:GetNormalTexture()
flickerstreak@146 394 tex:ClearAllPoints()
flickerstreak@152 395 tex:SetAllPoints()
flickerstreak@146 396
flickerstreak@146 397 f:SetNormalTexture("Interface\\Buttons\\UI-Button-KeyRing")
flickerstreak@146 398 f:SetHighlightTexture("Interface\\Buttons\\UI-Button-KeyRing-Highlight")
flickerstreak@146 399 f:SetPushedTexture("Interface\\Buttons\\UI-Button-KeyRing-Down")
flickerstreak@146 400 f:GetNormalTexture():SetTexCoord(0,0.5625,0,0.609375)
flickerstreak@146 401 f:GetHighlightTexture():SetTexCoord(0,0.5625,0,0.609375)
flickerstreak@146 402 f:GetPushedTexture():SetTexCoord(0,0.5625,0,0.609375)
flickerstreak@146 403
flickerstreak@146 404 if not HasKey() then
flickerstreak@146 405 f:Hide()
flickerstreak@146 406 end
flickerstreak@146 407
flickerstreak@146 408 -- DO NOT attach to skinner
flickerstreak@146 409
flickerstreak@146 410 return self
flickerstreak@146 411 end
flickerstreak@146 412
flickerstreak@146 413 function Keyring:GetBagID()
flickerstreak@146 414 return KEYRING_CONTAINER
flickerstreak@146 415 end
flickerstreak@146 416
flickerstreak@146 417 function Keyring:Refresh()
flickerstreak@146 418 local f = self:GetFrame()
flickerstreak@146 419 self.bar:PlaceButton( self, f:GetHeight(), f:GetHeight() ) -- use height x height since it's an odd size
flickerstreak@146 420 self:UpdateHotkey()
flickerstreak@146 421 self:Update()
flickerstreak@146 422 end
flickerstreak@146 423
flickerstreak@146 424 function Keyring:SetTooltip()
flickerstreak@146 425 GameTooltip:SetOwner(self:GetFrame(), "ANCHOR_RIGHT");
flickerstreak@146 426 GameTooltip:SetText(KEYRING, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
flickerstreak@146 427 GameTooltip:AddLine();
flickerstreak@146 428 end
flickerstreak@146 429
flickerstreak@146 430 function Keyring:OnReceiveDrag()
flickerstreak@146 431 if CursorHasItem() then
flickerstreak@146 432 PutKeyInKeyRing()
flickerstreak@146 433 end
flickerstreak@146 434 end
flickerstreak@146 435
flickerstreak@146 436 function Keyring:OnClick()
flickerstreak@146 437 if CursorHasItem() then
flickerstreak@146 438 PutKeyInKeyRing()
flickerstreak@146 439 else
flickerstreak@146 440 ToggleKeyRing()
flickerstreak@146 441 end
flickerstreak@146 442 self:UpdateChecked()
flickerstreak@146 443 end
flickerstreak@146 444
flickerstreak@146 445 function Keyring:ShowGridTemp(show)
flickerstreak@146 446 if not HasKey() then
flickerstreak@146 447 if show then
flickerstreak@146 448 self:GetFrame():Show()
flickerstreak@146 449 else
flickerstreak@146 450 self:GetFrame():Hide()
flickerstreak@146 451 end
flickerstreak@146 452 end
flickerstreak@146 453 end
flickerstreak@146 454