flickerstreak@175
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1 local addonName, addonTable = ...
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flickerstreak@175
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2 local ReAction = addonTable.ReAction
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3 local L = ReAction.L
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4 local _G = _G
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5 local CreateFrame = CreateFrame
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6 local format = string.format
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7 local GetCVar = GetCVar
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8 local ContainerIDToInventoryID = ContainerIDToInventoryID
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9 local NUM_CONTAINER_FRAMES = NUM_CONTAINER_FRAMES
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10 local IsModifiedClick = IsModifiedClick
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11 local CursorHasItem = CursorHasItem
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12 local GetInventoryItemTexture = GetInventoryItemTexture
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13 local GetInventorySlotInfo = GetInventorySlotInfo
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14 local PickupBagFromSlot = PickupBagFromSlot
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15 local CursorCanGoInSlot = CursorCanGoInSlot
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16
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17 -- class declarations
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18 local buttonTypeID = "Bag"
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19 local Super = ReAction.Button
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20 local BagBase = setmetatable(
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flickerstreak@218
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21 {
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flickerstreak@218
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22 defaultBarConfig = {
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23 type = buttonTypeID,
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flickerstreak@218
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24 btnWidth = 30,
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25 btnHeight = 30,
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flickerstreak@218
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26 btnRows = 1,
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27 btnColumns = 6,
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28 spacing = 4
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29 },
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30
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31 barType = L["Bag Bar"],
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32 },
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33 { __index = Super } )
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34
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35 local Bag = setmetatable( { }, { __index = BagBase } )
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36 local Backpack = setmetatable( { }, { __index = BagBase } )
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37 local Keyring = setmetatable( { }, { __index = BagBase } )
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38
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39 ReAction.Button.Bag = BagBase
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40
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41 --
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42 -- Bag Button base class
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43 --
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44
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45 function BagBase:New( idx, moduleConfig, bar, idHint )
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46 local name = format("ReAction_%s_Bag_%d",bar:GetName(),idx)
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47
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48 -- use a variable private leaf implementation class
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49 -- unlike traditional OO programming, we can initialize the leaf
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50 -- class before initializing its derived class
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51 local class = Bag
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52 if idx == 1 then
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53 class = Backpack
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54 elseif idx == 6 then
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55 class = Keyring
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56 end
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57 self = class:New(name,moduleConfig.buttons[bar:GetName()][idx], bar, idx)
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58 self.moduleConfig = moduleConfig
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59
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60 local f = self:GetFrame()
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61 local config = self:GetConfig()
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62
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63 -- set up the bag ID pool
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64 self:SetActionIDPool("bag",6)
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65 config.bagID = self:AcquireActionID(config.bagID, idHint, true)
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66
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67 -- non secure scripts
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68 f:SetScript("OnEvent", function(frame, ...) self:OnEvent(...) end)
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69 f:SetScript("OnEnter", function(frame) self:OnEnter() end)
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70 f:SetScript("OnLeave", function(frame) self:OnLeave() end)
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71 f:SetScript("OnReceiveDrag", function(frame, ...) self:OnReceiveDrag(...) end)
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72 f:SetScript("OnClick", function(frame, ...) self:OnClick(...) end)
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73
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74 -- secure handlers
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flickerstreak@146
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75 -- (none)
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76
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77 -- event registration
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78 f:EnableMouse(true)
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79 f:RegisterForClicks("LeftButtonUp","RightButtonUp")
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80 f:RegisterEvent("UPDATE_BINDINGS")
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81
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82 -- frame setup
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83 f:SetID(self:GetBagID())
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84
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85 if not f.hotkey then
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86 local h = f:CreateFontString(name.."HotKey","ARTWORK","NumberFontNormalSmallGray")
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87 h:SetWidth(30)
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88 h:SetHeight(10)
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89 h:SetJustifyH("RIGHT")
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90 h:SetPoint("TOPLEFT",f,"TOPLEFT",-2,-2)
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91 h:Show()
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92 f.hotkey = h
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93 end
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flickerstreak@146
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94
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95 if not _G[name.."ItemAnim"] then
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96 local anim = CreateFrame("Model",name.."ItemAnim",f,"ItemAnimTemplate")
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97 anim:SetPoint("BOTTOMRIGHT",f,"BOTTOMRIGHT",-10,0)
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98 anim:Hide()
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99 end
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flickerstreak@146
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100
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flickerstreak@152
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101 if not f.border then
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flickerstreak@152
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102 local b = f:CreateTexture(name.."Border","OVERLAY")
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flickerstreak@152
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103 b:SetAllPoints()
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flickerstreak@152
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104 b:SetWidth(f:GetWidth()*(62/36))
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flickerstreak@152
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105 b:SetHeight(f:GetHeight()*(62/36))
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flickerstreak@152
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106 b:SetTexture("Interface\\Buttons\UI-ActionButton-Border")
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107 b:SetBlendMode("ADD")
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108 b:Hide()
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109 f.border = b
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flickerstreak@152
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110 end
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flickerstreak@152
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111
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112 self.frames.count:SetDrawLayer("ARTWORK")
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113
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114 self.frames.hotkey = f.hotkey
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flickerstreak@152
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115 self.frames.border = _G[name.."Border"]
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116 self.frames.icon = _G[name.."IconTexture"]
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117 self.frames.anim = _G[name.."ItemAnim"]
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118
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119 -- initial display
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120 if ReAction:GetConfigMode() then
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121 self:GetFrame():Show()
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122 end
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123
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124 self:Refresh()
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125
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126 return self
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127 end
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flickerstreak@146
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128
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129 function BagBase:GetModuleConfig()
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130 -- this is the Bag module config structure,
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131 -- not the config structure of the bar itself
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132 return self.moduleConfig
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133 end
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134
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135 function BagBase:GetActionID()
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136 return self.config.bagID
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137 end
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138
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139 function BagBase:GetBagID()
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140 return self:GetActionID() - 1
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141 end
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flickerstreak@146
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142
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143 function BagBase:Refresh()
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144 Super.Refresh(self)
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145 self:UpdateHotkey()
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146 self:Update()
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flickerstreak@146
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147 end
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flickerstreak@146
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148
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149 function BagBase:Update()
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150 self:UpdateChecked()
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151 end
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flickerstreak@146
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152
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153 function BagBase:UpdateChecked(force)
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154 if force == nil then
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flickerstreak@146
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155 for i=1, NUM_CONTAINER_FRAMES do
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156 local c = _G["ContainerFrame"..i]
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157 if c:GetID() == self:GetBagID() and c:IsShown() then
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158 self:GetFrame():SetChecked(1)
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159 return
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160 end
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flickerstreak@146
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161 end
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flickerstreak@146
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162 self:GetFrame():SetChecked(0)
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flickerstreak@146
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163 end
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flickerstreak@146
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164 self:GetFrame():SetChecked(force)
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flickerstreak@146
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165 end
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flickerstreak@146
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166
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167 function BagBase:OnEvent(evt, ...)
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168 if self[evt] then
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flickerstreak@146
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169 self[evt](self, ...)
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170 end
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flickerstreak@146
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171 end
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flickerstreak@146
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172
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173 function BagBase:OnEnter()
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174 self:SetTooltip()
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flickerstreak@146
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175 end
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flickerstreak@146
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176
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177 function BagBase:OnLeave()
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flickerstreak@146
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178 GameTooltip:Hide()
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flickerstreak@146
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179 end
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flickerstreak@146
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180
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181 function BagBase:UPDATE_BINDINGS()
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182 self:UpdateHotkey()
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flickerstreak@146
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183 end
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flickerstreak@146
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184
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185
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flickerstreak@146
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186 --
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flickerstreak@146
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187 -- Bag Button class
|
flickerstreak@146
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188 --
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flickerstreak@146
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189 function Bag:New(name, cfg, bar, idx)
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flickerstreak@146
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190 self = Super.New(self, name, cfg, bar, idx, "ItemButtonTemplate" )
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flickerstreak@146
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191
|
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192 local f = self:GetFrame()
|
flickerstreak@146
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193
|
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194 f:SetCheckedTexture("Interface\\Buttons\\CheckButtonHilight")
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flickerstreak@146
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195
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196 f:RegisterEvent("CURSOR_UPDATE")
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flickerstreak@151
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197 f:RegisterEvent("BAG_UPDATE")
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flickerstreak@146
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198 f:RegisterEvent("BAG_CLOSED")
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199 f:SetScript("OnDragStart", function(frame, ...) self:OnDragStart(...) end)
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flickerstreak@146
|
200 f:RegisterForDrag("LeftButton")
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flickerstreak@146
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201
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flickerstreak@146
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202 -- attach to skinner
|
flickerstreak@146
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203 bar:SkinButton(self,
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flickerstreak@146
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204 {
|
flickerstreak@146
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205 Icon = _G[name.."IconTexture"]
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flickerstreak@146
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206 }
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flickerstreak@146
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207 )
|
flickerstreak@146
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208
|
flickerstreak@146
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209 return self
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flickerstreak@146
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210 end
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flickerstreak@146
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211
|
flickerstreak@146
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212 function Bag:GetInventorySlot()
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flickerstreak@146
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213 return ContainerIDToInventoryID(self:GetBagID())
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flickerstreak@146
|
214 end
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flickerstreak@146
|
215
|
flickerstreak@146
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216 function Bag:GetInventorySlotName()
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flickerstreak@146
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217 return "Bag"..(self:GetBagID()-1).."Slot"
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flickerstreak@146
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218 end
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flickerstreak@146
|
219
|
flickerstreak@146
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220 function Bag:SetTooltip()
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flickerstreak@146
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221 GameTooltip:SetOwner(self:GetFrame(), "ANCHOR_LEFT")
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flickerstreak@146
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222 if not GameTooltip:SetInventoryItem("player", self:GetInventorySlot()) then
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flickerstreak@146
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223 GameTooltip:SetText(EQUIP_CONTAINER, 1.0, 1.0, 1.0)
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flickerstreak@146
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224 end
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flickerstreak@146
|
225 end
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flickerstreak@146
|
226
|
flickerstreak@146
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227 function Bag:Update()
|
flickerstreak@146
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228 local texture = GetInventoryItemTexture("player", self:GetInventorySlot())
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flickerstreak@146
|
229 if texture then
|
flickerstreak@146
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230 self.frames.icon:SetTexture(texture)
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flickerstreak@146
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231 self.frames.icon:Show()
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flickerstreak@146
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232 self:GetFrame():SetNormalTexture("Interface\\Buttons\\UI-Quickslot2")
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flickerstreak@146
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233 else
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flickerstreak@146
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234 local _, bgTex = GetInventorySlotInfo(self:GetInventorySlotName())
|
flickerstreak@146
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235 self.frames.icon:SetTexture(bgTex)
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flickerstreak@146
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236 self:GetFrame():SetNormalTexture("Interface\\Buttons\\UI-Quickslot")
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flickerstreak@146
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237 end
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flickerstreak@146
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238 self:UpdateChecked()
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flickerstreak@146
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239 end
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flickerstreak@146
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240
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flickerstreak@146
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241 function Bag:OnClick()
|
flickerstreak@146
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242 if IsModifiedClick("OPENALLBAGS") then
|
flickerstreak@146
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243 OpenAllBags()
|
flickerstreak@146
|
244 else
|
flickerstreak@146
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245 if not PutItemInBag(self:GetInventorySlot()) then
|
flickerstreak@146
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246 ToggleBag(self:GetBagID())
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flickerstreak@146
|
247 end
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flickerstreak@146
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248 end
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flickerstreak@146
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249 self:UpdateChecked()
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flickerstreak@146
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250 end
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flickerstreak@146
|
251
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flickerstreak@146
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252 function Bag:OnReceiveDrag()
|
flickerstreak@146
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253 if CursorHasItem() then
|
flickerstreak@146
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254 PutItemInBag(self:GetInventorySlot())
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flickerstreak@146
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255 end
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flickerstreak@146
|
256 end
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flickerstreak@146
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257
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flickerstreak@146
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258 function Bag:OnDragStart()
|
flickerstreak@146
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259 PickupBagFromSlot(self:GetInventorySlot())
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flickerstreak@146
|
260 self:Update()
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flickerstreak@146
|
261 end
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flickerstreak@146
|
262
|
flickerstreak@151
|
263 function Bag:BAG_UPDATE(bag)
|
flickerstreak@151
|
264 if bag == self:GetBagID() then
|
flickerstreak@146
|
265 self:Update()
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flickerstreak@146
|
266 end
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flickerstreak@146
|
267 end
|
flickerstreak@146
|
268
|
flickerstreak@146
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269 function Bag:CURSOR_UPDATE()
|
flickerstreak@146
|
270 if CursorCanGoInSlot(self:GetInventorySlot()) then
|
flickerstreak@146
|
271 self:GetFrame():LockHighlight()
|
flickerstreak@146
|
272 else
|
flickerstreak@146
|
273 self:GetFrame():UnlockHighlight()
|
flickerstreak@146
|
274 end
|
flickerstreak@146
|
275 end
|
flickerstreak@146
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276
|
flickerstreak@146
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277 function Bag:BAG_CLOSED(bag)
|
flickerstreak@146
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278 if bag == self:GetBagID() then
|
flickerstreak@146
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279 self:Update()
|
flickerstreak@146
|
280 end
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flickerstreak@146
|
281 end
|
flickerstreak@146
|
282
|
flickerstreak@146
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283
|
flickerstreak@146
|
284 --
|
flickerstreak@146
|
285 -- Backpack Button class
|
flickerstreak@146
|
286 --
|
flickerstreak@146
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287 function Backpack:New(name, cfg, bar, idx)
|
flickerstreak@146
|
288 self = Super.New(self, name, cfg, bar, idx, "ItemButtonTemplate" )
|
flickerstreak@146
|
289
|
flickerstreak@146
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290 local f = self:GetFrame()
|
flickerstreak@146
|
291 local icon = _G[name.."IconTexture"]
|
flickerstreak@146
|
292 icon:SetTexture("Interface\\Buttons\\Button-Backpack-Up")
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flickerstreak@146
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293 icon:Show()
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flickerstreak@146
|
294 f:SetCheckedTexture("Interface\\Buttons\\CheckButtonHilight")
|
flickerstreak@146
|
295 f:RegisterEvent("PLAYER_ENTERING_WORLD");
|
flickerstreak@146
|
296 f:RegisterEvent("CVAR_UPDATE");
|
flickerstreak@146
|
297 f:SetScript("OnShow", function(frame, ...) self:OnShow(...) end)
|
flickerstreak@146
|
298
|
flickerstreak@146
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299 -- attach to skinner
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flickerstreak@146
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300 bar:SkinButton(self,
|
flickerstreak@146
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301 {
|
flickerstreak@146
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302 Icon = _G[name.."IconTexture"]
|
flickerstreak@146
|
303 }
|
flickerstreak@146
|
304 )
|
flickerstreak@146
|
305
|
flickerstreak@146
|
306 return self
|
flickerstreak@146
|
307 end
|
flickerstreak@146
|
308
|
flickerstreak@146
|
309 function Backpack:Update()
|
flickerstreak@146
|
310 self:UpdateFreeSlots()
|
flickerstreak@146
|
311 self:UpdateChecked()
|
flickerstreak@146
|
312 end
|
flickerstreak@146
|
313
|
flickerstreak@146
|
314 function Backpack:UpdateFreeSlots()
|
flickerstreak@146
|
315 if GetCVar("displayFreeBagSlots") == "1" then
|
flickerstreak@146
|
316 local total = 0
|
flickerstreak@146
|
317 for i = BACKPACK_CONTAINER, NUM_BAG_SLOTS do
|
flickerstreak@146
|
318 local free, family = GetContainerNumFreeSlots(i)
|
flickerstreak@146
|
319 if family == 0 then
|
flickerstreak@146
|
320 total = total + free
|
flickerstreak@146
|
321 end
|
flickerstreak@146
|
322 end
|
flickerstreak@146
|
323
|
flickerstreak@146
|
324 self.freeSlots = total
|
flickerstreak@146
|
325 self.frames.count:SetText(format("(%s)", self.freeSlots))
|
flickerstreak@146
|
326 self.frames.count:Show()
|
flickerstreak@146
|
327 elseif self.frames.count:IsShown() then
|
flickerstreak@146
|
328 self.frames.count:Hide()
|
flickerstreak@146
|
329 end
|
flickerstreak@146
|
330 end
|
flickerstreak@146
|
331
|
flickerstreak@146
|
332 function Backpack:SetTooltip()
|
flickerstreak@146
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333 GameTooltip:SetOwner(self:GetFrame(), "ANCHOR_LEFT")
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334 GameTooltip:SetText(BACKPACK_TOOLTIP, 1.0, 1.0, 1.0)
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335 GameTooltip:AddLine(string.format(NUM_FREE_SLOTS, (self.freeSlots or 0)))
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336 GameTooltip:Show();
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337 end
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338
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339 function Backpack:OnShow()
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340 self:UpdateFreeSlots()
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341 end
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342
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343 function Backpack:OnClick()
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344 if IsModifiedClick("OPENALLBAGS") then
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345 OpenAllBags()
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346 else
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347 if not PutItemInBackpack() then
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348 ToggleBackpack()
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349 end
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350 end
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351 self:UpdateChecked()
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352 end
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353
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354 function Backpack:OnReceiveDrag()
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355 if CursorHasItem() then
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356 PutItemInBackpack()
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flickerstreak@146
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357 end
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358 end
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359
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360 function Backpack:PLAYER_ENTERING_WORLD()
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361 self:CVAR_UPDATE("DISPLAY_FREE_BAG_SLOTS", GetCVar("displayFreeBagSlots"))
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362 end
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363
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364 function Backpack:CVAR_UPDATE( cvar, value )
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365 if cvar == "DISPLAY_FREE_BAG_SLOTS" then
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366 if value == "1" then
|
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367 self:GetFrame():RegisterEvent("BAG_UPDATE")
|
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368 else
|
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369 self:GetFrame():UnregisterEvent("BAG_UPDATE")
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370 end
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flickerstreak@146
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371 self:UpdateFreeSlots()
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flickerstreak@146
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372 end
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flickerstreak@146
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373 end
|
flickerstreak@146
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374
|
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375 function Backpack:BAG_UPDATE(bag)
|
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376 if bag >= BACKPACK_CONTAINER and bag <= NUM_BAG_SLOTS then
|
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377 self:UpdateFreeSlots()
|
flickerstreak@146
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378 end
|
flickerstreak@146
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379 end
|
flickerstreak@146
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380
|
flickerstreak@146
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381
|
flickerstreak@146
|
382 --
|
flickerstreak@146
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383 -- Keyring Button class
|
flickerstreak@146
|
384 --
|
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385 function Keyring:New(name, cfg, bar, idx)
|
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386 self = Super.New(self, name, cfg, bar, idx, "ItemButtonTemplate" )
|
flickerstreak@146
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387
|
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388 local f = self:GetFrame()
|
flickerstreak@146
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389
|
flickerstreak@146
|
390 f:SetWidth(18)
|
flickerstreak@146
|
391 f:SetHeight(39)
|
flickerstreak@146
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392
|
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393 local tex = f:GetNormalTexture()
|
flickerstreak@146
|
394 tex:ClearAllPoints()
|
flickerstreak@152
|
395 tex:SetAllPoints()
|
flickerstreak@146
|
396
|
flickerstreak@146
|
397 f:SetNormalTexture("Interface\\Buttons\\UI-Button-KeyRing")
|
flickerstreak@146
|
398 f:SetHighlightTexture("Interface\\Buttons\\UI-Button-KeyRing-Highlight")
|
flickerstreak@146
|
399 f:SetPushedTexture("Interface\\Buttons\\UI-Button-KeyRing-Down")
|
flickerstreak@146
|
400 f:GetNormalTexture():SetTexCoord(0,0.5625,0,0.609375)
|
flickerstreak@146
|
401 f:GetHighlightTexture():SetTexCoord(0,0.5625,0,0.609375)
|
flickerstreak@146
|
402 f:GetPushedTexture():SetTexCoord(0,0.5625,0,0.609375)
|
flickerstreak@146
|
403
|
flickerstreak@146
|
404 if not HasKey() then
|
flickerstreak@146
|
405 f:Hide()
|
flickerstreak@146
|
406 end
|
flickerstreak@146
|
407
|
flickerstreak@146
|
408 -- DO NOT attach to skinner
|
flickerstreak@146
|
409
|
flickerstreak@146
|
410 return self
|
flickerstreak@146
|
411 end
|
flickerstreak@146
|
412
|
flickerstreak@146
|
413 function Keyring:GetBagID()
|
flickerstreak@146
|
414 return KEYRING_CONTAINER
|
flickerstreak@146
|
415 end
|
flickerstreak@146
|
416
|
flickerstreak@146
|
417 function Keyring:Refresh()
|
flickerstreak@146
|
418 local f = self:GetFrame()
|
flickerstreak@146
|
419 self.bar:PlaceButton( self, f:GetHeight(), f:GetHeight() ) -- use height x height since it's an odd size
|
flickerstreak@146
|
420 self:UpdateHotkey()
|
flickerstreak@146
|
421 self:Update()
|
flickerstreak@146
|
422 end
|
flickerstreak@146
|
423
|
flickerstreak@146
|
424 function Keyring:SetTooltip()
|
flickerstreak@146
|
425 GameTooltip:SetOwner(self:GetFrame(), "ANCHOR_RIGHT");
|
flickerstreak@146
|
426 GameTooltip:SetText(KEYRING, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
|
flickerstreak@146
|
427 GameTooltip:AddLine();
|
flickerstreak@146
|
428 end
|
flickerstreak@146
|
429
|
flickerstreak@146
|
430 function Keyring:OnReceiveDrag()
|
flickerstreak@146
|
431 if CursorHasItem() then
|
flickerstreak@146
|
432 PutKeyInKeyRing()
|
flickerstreak@146
|
433 end
|
flickerstreak@146
|
434 end
|
flickerstreak@146
|
435
|
flickerstreak@146
|
436 function Keyring:OnClick()
|
flickerstreak@146
|
437 if CursorHasItem() then
|
flickerstreak@146
|
438 PutKeyInKeyRing()
|
flickerstreak@146
|
439 else
|
flickerstreak@146
|
440 ToggleKeyRing()
|
flickerstreak@146
|
441 end
|
flickerstreak@146
|
442 self:UpdateChecked()
|
flickerstreak@146
|
443 end
|
flickerstreak@146
|
444
|
flickerstreak@146
|
445 function Keyring:ShowGridTemp(show)
|
flickerstreak@146
|
446 if not HasKey() then
|
flickerstreak@146
|
447 if show then
|
flickerstreak@146
|
448 self:GetFrame():Show()
|
flickerstreak@146
|
449 else
|
flickerstreak@146
|
450 self:GetFrame():Hide()
|
flickerstreak@146
|
451 end
|
flickerstreak@146
|
452 end
|
flickerstreak@146
|
453 end
|
flickerstreak@146
|
454
|