annotate ReagentMaker.lua @ 83:7a6232715a85

Added tag v1.0beta3 for changeset cf1da2654dc6
author contrebasse
date Sun, 15 May 2011 09:23:41 +0200
parents cf1da2654dc6
children 996aaa818d04
rev   line source
contrebasse@25 1 local addonName, A = ...
contrebasse@25 2
contrebasse@25 3 -- @todo clean the A table
contrebasse@25 4 -- @todo check local copy of globals functions
contrebasse@25 5 -- @todo add support for dez ?
contrebasse@41 6 -- @todo add support for hidden recipes, removing filtering
contrebasse@25 7 -- @todo add support for cross tradeskill, like mining + forge/ingé
contrebasse@49 8 -- @todo when a reagent can not be crafted and the recipe has many reagents, do like ReverseEngeneering and go to this recipe (with a one step return button)
contrebasse@49 9 -- @todo scroll to the selected recipe on opening (usefull also for the previous todo)
contrebasse@49 10 -- @todo shift+clic on a reagent name while the serachbar is focused fills the serachbar with the reagent name (idem with the crafted item)
contrebasse@49 11 -- @todo add a button to clear search
contrebasse@81 12 -- @todo add a button to cast a campfire when coocking
contrebasse@25 13
contrebasse@25 14 ---------------------------------------------------
contrebasse@25 15 -- Variables
contrebasse@25 16 ---------------------------------------------------
contrebasse@25 17 -- Used by findglobals
contrebasse@25 18 -- GLOBALS: _G, CreateFrame, DEFAULT_CHAT_FRAME
contrebasse@25 19
contrebasse@25 20 -- Lua functions
contrebasse@25 21
contrebasse@25 22 -- Wow functions
contrebasse@25 23
contrebasse@25 24 -- constant vars
contrebasse@25 25
contrebasse@25 26 ---------------------------------------------------
contrebasse@25 27 -- Manage events
contrebasse@25 28 ---------------------------------------------------
contrebasse@25 29 A.EventsFrame = CreateFrame("Frame")
contrebasse@25 30
contrebasse@25 31 local SCAN_DELAY = 0.2
contrebasse@25 32 local t_throttle = SCAN_DELAY
contrebasse@25 33 local function throttleScan(self, t_elapsed)
contrebasse@25 34 t_throttle = t_throttle - t_elapsed
contrebasse@25 35 if t_throttle<0 then
contrebasse@25 36 self:SetScript("OnUpdate", nil)
contrebasse@25 37
contrebasse@25 38 -- Close the external window if the tradeskill changed
contrebasse@25 39 if A.currentTradeSkill ~= GetTradeSkillLine() then
contrebasse@25 40 A.MenuFrame:Hide()
contrebasse@25 41 end
contrebasse@25 42 if IsTradeSkillGuild() or IsTradeSkillLinked() then
contrebasse@25 43 A.MenuFrame:Hide()
contrebasse@25 44 return
contrebasse@25 45 end
contrebasse@25 46
contrebasse@25 47 -- Scan availabe recipes
contrebasse@27 48 -- Rescan in case of problem
contrebasse@27 49 if not A:ScanSimpleRecipes() then
contrebasse@27 50 t_throttle = SCAN_DELAY
contrebasse@27 51 self:SetScript("OnUpdate", throttleScan)
contrebasse@27 52 end
contrebasse@25 53
contrebasse@25 54 -- Show makables reagents
contrebasse@25 55 A.updateCounts(GetTradeSkillSelectionIndex())
contrebasse@25 56 end
contrebasse@25 57 end
contrebasse@25 58 A.EventsFrame:SetScript("OnEvent", function(self, event)
contrebasse@25 59 if event == "TRADE_SKILL_UPDATE" then
contrebasse@25 60 t_throttle = SCAN_DELAY
contrebasse@25 61 self:SetScript("OnUpdate", throttleScan)
contrebasse@25 62
contrebasse@25 63 elseif event == "TRADE_SKILL_SHOW" then
contrebasse@25 64 A:Initialize()
contrebasse@25 65 A.EventsFrame:UnregisterEvent("TRADE_SKILL_SHOW")
contrebasse@25 66 end -- if
contrebasse@25 67 end) -- function
contrebasse@25 68 A.EventsFrame:RegisterEvent("TRADE_SKILL_SHOW")
contrebasse@25 69 A.EventsFrame:RegisterEvent("TRADE_SKILL_UPDATE")
contrebasse@25 70
contrebasse@25 71 ---------------------------------------------------
contrebasse@25 72 -- Initialize
contrebasse@25 73 ---------------------------------------------------
contrebasse@25 74 function A:Initialize()
contrebasse@25 75
contrebasse@25 76 -- Register clics on reagent's buttons
contrebasse@25 77 for i=1,7 do
contrebasse@25 78 local btn = _G["TradeSkillReagent"..i]
contrebasse@25 79 btn:HookScript("OnDoubleClick", A.ProcessReagent)
contrebasse@25 80 btn:HookScript("OnEnter", A.btnEntered)
contrebasse@25 81 btn:HookScript("OnLeave", A.btnLeft)
contrebasse@25 82 btn.SplitStack = A.SplitStack
contrebasse@25 83
contrebasse@25 84 local textureHighlight = btn:CreateTexture()
contrebasse@25 85 textureHighlight:Hide()
contrebasse@25 86 textureHighlight:SetTexture("Interface\\BUTTONS\\CheckButtonHilight")
contrebasse@25 87 textureHighlight:SetBlendMode("ADD")
contrebasse@25 88 textureHighlight:SetAllPoints("TradeSkillReagent"..i.."IconTexture")
contrebasse@25 89 btn.textureHighlight = textureHighlight
contrebasse@25 90
contrebasse@25 91 local label = btn:CreateFontString(nil,"ARTWORK","GameFontHighlight")
contrebasse@25 92 label:SetSize(100,20)
contrebasse@25 93 label:SetPoint("TOPLEFT",btn,"TOPLEFT",4,-4)
contrebasse@25 94 label:SetJustifyH("LEFT")
contrebasse@25 95 label:SetJustifyV("TOP")
contrebasse@25 96 label:SetFont("Fonts\\FRIZQT__.TTF", 10, "OUTLINE")
contrebasse@25 97 btn.label = label
contrebasse@25 98 end -- for
contrebasse@25 99
contrebasse@77 100 -- Secondary Tooltip
contrebasse@25 101 A.tooltipRecipe = CreateFrame("GameTooltip", "ReagentMaker_tooltipRecipe",UIParent, "GameTooltipTemplate")
contrebasse@25 102 A.tooltipRecipe:SetFrameStrata("TOOLTIP")
contrebasse@25 103 A.tooltipRecipe:Hide()
contrebasse@77 104
contrebasse@77 105 -- Button for enchanting directy on a scroll
contrebasse@77 106 A.LoadEnchantOnScroll()
contrebasse@25 107 end -- function
contrebasse@25 108
contrebasse@25 109 -- Function run after selecting a item in the tradeskill window
contrebasse@25 110 function A.ProcessReagent(btn, ...)
contrebasse@25 111
contrebasse@25 112 -- Do not manage guild tradeskill
contrebasse@25 113 if IsTradeSkillGuild() or IsTradeSkillLinked() then return end
contrebasse@25 114
contrebasse@25 115 -- We want no modifiers, or shift to choose the number of reagent to craft
contrebasse@25 116 if IsModifierKeyDown() and not IsShiftKeyDown() then return end
contrebasse@25 117 local chooseNumberToCraft = IsShiftKeyDown()
contrebasse@25 118
contrebasse@25 119 -- Index of the reagent in the recipe, taken from the button name
contrebasse@25 120 local reagentRecipeIndex = A.buttonNumber(btn)
contrebasse@25 121
contrebasse@25 122 -- ID of the reagent we want to craft
contrebasse@46 123 local recipeIndex = GetTradeSkillSelectionIndex()
contrebasse@46 124 local reagentID = A.link2ID(GetTradeSkillReagentItemLink(recipeIndex, reagentRecipeIndex))
contrebasse@25 125
contrebasse@25 126 -- Continue only if the reagent is known
contrebasse@25 127 if not reagentID or not A.data[reagentID] then return end
contrebasse@25 128
contrebasse@25 129 -- If only one recipe is known for the reagent, use it
contrebasse@82 130 if #(A.data[reagentID]) == 1 and not A.data[reagentID][1].macro then
contrebasse@25 131 local numMakable, reagentIndex = A.numMakable(reagentID)
contrebasse@82 132
contrebasse@82 133 -- Try to show the recipe once if it was not found
contrebasse@82 134 if not reagentIndex then
contrebasse@82 135 A.SaveActiveFilters(A.data[reagentID][1].header)
contrebasse@82 136 numMakable, reagentIndex = A.numMakable(reagentID)
contrebasse@82 137 end
contrebasse@82 138
contrebasse@82 139 if not numMakable then
contrebasse@79 140 A.Error(A.L["The recipe to make the reagent seems to be hidden, it is not makable. Try to remove the filters on the recipes."])
contrebasse@25 141 return
contrebasse@25 142 end
contrebasse@25 143 if numMakable>0 then
contrebasse@46 144 A.craft(recipeIndex,reagentRecipeIndex,reagentIndex,numMakable,chooseNumberToCraft)
contrebasse@25 145 return
contrebasse@25 146 end
contrebasse@33 147
contrebasse@25 148 -- If we can make the item needed to make the reagent, open a window to make it
contrebasse@25 149 -- one step recursion, enables to mill to create an ink
contrebasse@70 150 if (not A.data[reagentID][1].manyReagents) and A.data[A.data[reagentID][1][1]] then
contrebasse@76 151 if A.externalCraftWindow(A.data[reagentID][1][1],reagentID) ~= false then
contrebasse@76 152 return
contrebasse@76 153 end
contrebasse@25 154 end
contrebasse@76 155
contrebasse@76 156 A.Error(A.L["You do not have enough reagents to craft [%s]"]:format(GetItemInfo(reagentID) or "item #"..reagentID))
contrebasse@38 157 return
contrebasse@25 158 else
contrebasse@25 159 A.externalCraftWindow(reagentID)
contrebasse@25 160 end -- if
contrebasse@25 161 --A.RestoreActiveFilters()
contrebasse@25 162 end -- function
contrebasse@25 163
contrebasse@25 164
contrebasse@25 165 ---------------------------------------------------
contrebasse@25 166 -- Craft items
contrebasse@25 167 ---------------------------------------------------
contrebasse@25 168 -- function used after choosing the number of reagent to craft
contrebasse@25 169 function A.SplitStack(owner,split)
contrebasse@25 170 DoTradeSkill(owner.ReagentMaker_reagentIndex,tonumber(split))
contrebasse@25 171 owner.ReagentMaker_reagentIndex = nil
contrebasse@25 172 end
contrebasse@25 173
contrebasse@25 174 -- Craft the reagent of an item, given it's position in the recipe
contrebasse@46 175 function A.craft(recipeIndex,reagentRecipeIndex,reagentIndex,numReagentMakable,chooseNumber)
contrebasse@25 176 -- Look at how many we need to make one item for the selected recipe
contrebasse@25 177 local numToMake = 1
contrebasse@46 178 local _, _, reagentCount, playerReagentCount = GetTradeSkillReagentInfo(recipeIndex, reagentRecipeIndex)
contrebasse@28 179 -- make enough reagents to craft one more item
contrebasse@46 180 numToMake = math.min(math.floor(playerReagentCount/reagentCount+1)*reagentCount-playerReagentCount,numReagentMakable)
contrebasse@25 181
contrebasse@46 182 -- take into account that some recipe craft more than one item
contrebasse@46 183 -- use the mean between min and max, but make at least one...
contrebasse@46 184 local minMade, maxMade = GetTradeSkillNumMade(reagentIndex)
contrebasse@46 185 numToMake = math.max(math.floor(2*numToMake/(maxMade+minMade)),1)
contrebasse@46 186
contrebasse@25 187 -- Choose number or craft directly
contrebasse@46 188 if chooseNumber then
contrebasse@25 189 -- the dialog window is linked to the reagent button
contrebasse@25 190 local btn = _G["TradeSkillReagent"..reagentRecipeIndex]
contrebasse@25 191
contrebasse@25 192 -- Store info to be able to run the function later
contrebasse@25 193 btn.ReagentMaker_reagentIndex = reagentIndex
contrebasse@25 194
contrebasse@25 195 -- Open dialog
contrebasse@25 196 OpenStackSplitFrame(numReagentMakable, btn, "TOP", "BOTTOM")
contrebasse@25 197
contrebasse@25 198 -- Fill in the number to make
contrebasse@25 199 numToMake = tostring(numToMake)
contrebasse@25 200 for i = 1,numToMake:len() do
contrebasse@25 201 StackSplitFrame_OnChar(StackSplitFrame,numToMake:gsub(i,i))
contrebasse@25 202 end
contrebasse@25 203 StackSplitFrame.typing = 0 -- reinit the frame so tha the entered value will be erased on text entry
contrebasse@25 204 else
contrebasse@25 205 DoTradeSkill(reagentIndex,numToMake)
contrebasse@25 206 end -- if
contrebasse@25 207 end -- function
contrebasse@25 208
contrebasse@25 209
contrebasse@25 210 -- Button hovering
contrebasse@25 211 function A.btnEntered(btn)
contrebasse@25 212 -- Do not manage guild tradeskill
contrebasse@25 213 if IsTradeSkillGuild() or IsTradeSkillLinked() then return end
contrebasse@25 214
contrebasse@25 215 -- Index of the reagent in the recipe, taken from the button name
contrebasse@25 216 local reagentRecipeIndex = A.buttonNumber(btn)
contrebasse@25 217
contrebasse@25 218 -- ID of the reagent we want to craft
contrebasse@25 219 local reagentLink = GetTradeSkillReagentItemLink(GetTradeSkillSelectionIndex(), reagentRecipeIndex)
contrebasse@25 220 local reagentID = A.link2ID(reagentLink)
contrebasse@25 221
contrebasse@25 222 -- Continue only if the reagent is known
contrebasse@25 223 if not reagentID or not A.data[reagentID] then return end
contrebasse@25 224
contrebasse@25 225 btn.textureHighlight:Show()
contrebasse@25 226
contrebasse@70 227 -- Check if the item is made by only one recipe. If not, return
contrebasse@73 228 if not A.isRecipeUnique(A.data[reagentID]) then return end
contrebasse@70 229
contrebasse@25 230 -- Tooltips
contrebasse@70 231 local link = A.data[reagentID][1].spellLink
contrebasse@25 232 if link then
contrebasse@25 233 A.tooltipRecipe:SetOwner(btn)
contrebasse@25 234 A.tooltipRecipe:SetHyperlink(link)
contrebasse@25 235 A.tooltipRecipe:Show()
contrebasse@25 236 A.tooltipRecipe:ClearAllPoints()
contrebasse@25 237 A.tooltipRecipe:SetPoint("BOTTOMLEFT",GameTooltip,"BOTTOMRIGHT")
contrebasse@25 238 end
contrebasse@25 239 end
contrebasse@25 240
contrebasse@25 241 function A.btnLeft(btn)
contrebasse@25 242 btn.textureHighlight:Hide()
contrebasse@25 243 A.tooltipRecipe:Hide()
contrebasse@25 244 end -- function
contrebasse@25 245
contrebasse@25 246 function A.updateCounts(recipeIndex)
contrebasse@25 247 -- Needs an argument
contrebasse@25 248 if not recipeIndex then return end
contrebasse@25 249
contrebasse@25 250 -- Do not manage guild tradeskill
contrebasse@25 251 if IsTradeSkillGuild() or IsTradeSkillLinked() then
contrebasse@25 252 for reagentRecipeIndex = 1,GetTradeSkillNumReagents(recipeIndex) do
contrebasse@70 253 -- If the normal tradeskill hasn't been opened yet, the field 'label' doesn't exists yet
contrebasse@70 254 local label = _G["TradeSkillReagent"..reagentRecipeIndex].label
contrebasse@70 255 if label then
contrebasse@70 256 label:Hide()
contrebasse@70 257 end
contrebasse@25 258 end
contrebasse@25 259 return
contrebasse@25 260 end
contrebasse@25 261
contrebasse@25 262 -- Count makable items and show it
contrebasse@25 263 for reagentRecipeIndex = 1,GetTradeSkillNumReagents(recipeIndex) do
contrebasse@25 264 -- ID of the reagent we want to craft
contrebasse@25 265 local reagentLink = GetTradeSkillReagentItemLink(recipeIndex, reagentRecipeIndex)
contrebasse@25 266 local reagentID = A.link2ID(reagentLink)
contrebasse@25 267
contrebasse@25 268 local label = _G["TradeSkillReagent"..reagentRecipeIndex].label
contrebasse@70 269 if not label then break end -- Shouldn't happen...
contrebasse@25 270
contrebasse@25 271 -- Continue only if the reagent is known
contrebasse@70 272 if not reagentID or not A.data[reagentID] then
contrebasse@25 273 label:Hide()
contrebasse@25 274 else
contrebasse@25 275 -- Count and show
contrebasse@25 276 local numMakable = A.numMakable(reagentID)
contrebasse@70 277 if not numMakable or #(A.data[reagentID]) ~= 1 or A.data[reagentID][1].macro then
contrebasse@70 278 label:SetText("?")
contrebasse@70 279 label:SetTextColor(0, 0.5, 1, 1) -- blue
contrebasse@25 280 else
contrebasse@70 281 label:SetText(numMakable)
contrebasse@70 282 if numMakable==0 then
contrebasse@70 283 label:SetTextColor(1, 0, 0, 1) -- red
contrebasse@70 284 else
contrebasse@70 285 label:SetTextColor(0, 1, 0, 1) -- green
contrebasse@70 286 end
contrebasse@25 287 end -- if
contrebasse@25 288 label:Show()
contrebasse@25 289 end -- if
contrebasse@25 290 end -- for
contrebasse@25 291 end -- function
contrebasse@25 292 hooksecurefunc("SelectTradeSkill",A.updateCounts)