annotate ReagentMaker.lua @ 77:cd36938d2a48

Add a button to put enchants directly on a scroll
author contrebasse
date Sat, 14 May 2011 23:54:02 +0200
parents 9d487333bf10
children 31009ddc7d31
rev   line source
contrebasse@25 1 local addonName, A = ...
contrebasse@25 2
contrebasse@25 3 -- @todo clean the A table
contrebasse@25 4 -- @todo check local copy of globals functions
contrebasse@25 5 -- @todo add support for dez ?
contrebasse@41 6 -- @todo add support for hidden recipes, removing filtering
contrebasse@25 7 -- @todo add support for cross tradeskill, like mining + forge/ingé
contrebasse@49 8 -- @todo when a reagent can not be crafted and the recipe has many reagents, do like ReverseEngeneering and go to this recipe (with a one step return button)
contrebasse@49 9 -- @todo scroll to the selected recipe on opening (usefull also for the previous todo)
contrebasse@49 10 -- @todo shift+clic on a reagent name while the serachbar is focused fills the serachbar with the reagent name (idem with the crafted item)
contrebasse@49 11 -- @todo add a button to clear search
contrebasse@25 12
contrebasse@25 13 ---------------------------------------------------
contrebasse@25 14 -- Variables
contrebasse@25 15 ---------------------------------------------------
contrebasse@25 16 -- Used by findglobals
contrebasse@25 17 -- GLOBALS: _G, CreateFrame, DEFAULT_CHAT_FRAME
contrebasse@25 18
contrebasse@25 19 -- Lua functions
contrebasse@25 20
contrebasse@25 21 -- Wow functions
contrebasse@25 22
contrebasse@25 23 -- constant vars
contrebasse@25 24
contrebasse@25 25 ---------------------------------------------------
contrebasse@25 26 -- Manage events
contrebasse@25 27 ---------------------------------------------------
contrebasse@25 28 A.EventsFrame = CreateFrame("Frame")
contrebasse@25 29
contrebasse@25 30 local SCAN_DELAY = 0.2
contrebasse@25 31 local t_throttle = SCAN_DELAY
contrebasse@25 32 local function throttleScan(self, t_elapsed)
contrebasse@25 33 t_throttle = t_throttle - t_elapsed
contrebasse@25 34 if t_throttle<0 then
contrebasse@25 35 self:SetScript("OnUpdate", nil)
contrebasse@25 36
contrebasse@25 37 -- Close the external window if the tradeskill changed
contrebasse@25 38 if A.currentTradeSkill ~= GetTradeSkillLine() then
contrebasse@25 39 A.MenuFrame:Hide()
contrebasse@25 40 end
contrebasse@25 41 if IsTradeSkillGuild() or IsTradeSkillLinked() then
contrebasse@25 42 A.MenuFrame:Hide()
contrebasse@25 43 return
contrebasse@25 44 end
contrebasse@25 45
contrebasse@25 46 -- Scan availabe recipes
contrebasse@27 47 -- Rescan in case of problem
contrebasse@27 48 if not A:ScanSimpleRecipes() then
contrebasse@27 49 t_throttle = SCAN_DELAY
contrebasse@27 50 self:SetScript("OnUpdate", throttleScan)
contrebasse@27 51 end
contrebasse@25 52
contrebasse@25 53 -- Show makables reagents
contrebasse@25 54 A.updateCounts(GetTradeSkillSelectionIndex())
contrebasse@25 55 end
contrebasse@25 56 end
contrebasse@25 57 A.EventsFrame:SetScript("OnEvent", function(self, event)
contrebasse@25 58 if event == "TRADE_SKILL_UPDATE" then
contrebasse@25 59 t_throttle = SCAN_DELAY
contrebasse@25 60 self:SetScript("OnUpdate", throttleScan)
contrebasse@25 61
contrebasse@25 62 elseif event == "TRADE_SKILL_SHOW" then
contrebasse@25 63 A:Initialize()
contrebasse@25 64 A.EventsFrame:UnregisterEvent("TRADE_SKILL_SHOW")
contrebasse@25 65 end -- if
contrebasse@25 66 end) -- function
contrebasse@25 67 A.EventsFrame:RegisterEvent("TRADE_SKILL_SHOW")
contrebasse@25 68 A.EventsFrame:RegisterEvent("TRADE_SKILL_UPDATE")
contrebasse@25 69
contrebasse@25 70 ---------------------------------------------------
contrebasse@25 71 -- Initialize
contrebasse@25 72 ---------------------------------------------------
contrebasse@25 73 function A:Initialize()
contrebasse@25 74
contrebasse@25 75 -- Register clics on reagent's buttons
contrebasse@25 76 for i=1,7 do
contrebasse@25 77 local btn = _G["TradeSkillReagent"..i]
contrebasse@25 78 btn:HookScript("OnDoubleClick", A.ProcessReagent)
contrebasse@25 79 btn:HookScript("OnEnter", A.btnEntered)
contrebasse@25 80 btn:HookScript("OnLeave", A.btnLeft)
contrebasse@25 81 btn.SplitStack = A.SplitStack
contrebasse@25 82
contrebasse@25 83 local textureHighlight = btn:CreateTexture()
contrebasse@25 84 textureHighlight:Hide()
contrebasse@25 85 textureHighlight:SetTexture("Interface\\BUTTONS\\CheckButtonHilight")
contrebasse@25 86 textureHighlight:SetBlendMode("ADD")
contrebasse@25 87 textureHighlight:SetAllPoints("TradeSkillReagent"..i.."IconTexture")
contrebasse@25 88 btn.textureHighlight = textureHighlight
contrebasse@25 89
contrebasse@25 90 local label = btn:CreateFontString(nil,"ARTWORK","GameFontHighlight")
contrebasse@25 91 label:SetSize(100,20)
contrebasse@25 92 label:SetPoint("TOPLEFT",btn,"TOPLEFT",4,-4)
contrebasse@25 93 label:SetJustifyH("LEFT")
contrebasse@25 94 label:SetJustifyV("TOP")
contrebasse@25 95 label:SetFont("Fonts\\FRIZQT__.TTF", 10, "OUTLINE")
contrebasse@25 96 btn.label = label
contrebasse@25 97 end -- for
contrebasse@25 98
contrebasse@77 99 -- Secondary Tooltip
contrebasse@25 100 A.tooltipRecipe = CreateFrame("GameTooltip", "ReagentMaker_tooltipRecipe",UIParent, "GameTooltipTemplate")
contrebasse@25 101 A.tooltipRecipe:SetFrameStrata("TOOLTIP")
contrebasse@25 102 A.tooltipRecipe:Hide()
contrebasse@77 103
contrebasse@77 104 -- Button for enchanting directy on a scroll
contrebasse@77 105 A.LoadEnchantOnScroll()
contrebasse@25 106 end -- function
contrebasse@25 107
contrebasse@25 108 -- Function run after selecting a item in the tradeskill window
contrebasse@25 109 function A.ProcessReagent(btn, ...)
contrebasse@25 110
contrebasse@25 111 -- Do not manage guild tradeskill
contrebasse@25 112 if IsTradeSkillGuild() or IsTradeSkillLinked() then return end
contrebasse@25 113
contrebasse@25 114 -- We want no modifiers, or shift to choose the number of reagent to craft
contrebasse@25 115 if IsModifierKeyDown() and not IsShiftKeyDown() then return end
contrebasse@25 116 local chooseNumberToCraft = IsShiftKeyDown()
contrebasse@25 117
contrebasse@25 118 --A.SaveActiveFilters()
contrebasse@25 119
contrebasse@25 120 -- Index of the reagent in the recipe, taken from the button name
contrebasse@25 121 local reagentRecipeIndex = A.buttonNumber(btn)
contrebasse@25 122
contrebasse@25 123 -- ID of the reagent we want to craft
contrebasse@46 124 local recipeIndex = GetTradeSkillSelectionIndex()
contrebasse@46 125 local reagentID = A.link2ID(GetTradeSkillReagentItemLink(recipeIndex, reagentRecipeIndex))
contrebasse@25 126
contrebasse@25 127 -- Continue only if the reagent is known
contrebasse@25 128 if not reagentID or not A.data[reagentID] then return end
contrebasse@25 129
contrebasse@25 130 -- If only one recipe is known for the reagent, use it
contrebasse@70 131 if #(A.data[reagentID]) == 1 and not A.data[reagentID][1].macro then
contrebasse@25 132 local numMakable, reagentIndex = A.numMakable(reagentID)
contrebasse@25 133 if not numMakable then
contrebasse@72 134 A.Error(A.L["The recipe to make the reagent seems to be hidden, it is not makable."])
contrebasse@25 135 return
contrebasse@25 136 end
contrebasse@25 137 if numMakable>0 then
contrebasse@46 138 A.craft(recipeIndex,reagentRecipeIndex,reagentIndex,numMakable,chooseNumberToCraft)
contrebasse@25 139 return
contrebasse@25 140 end
contrebasse@33 141
contrebasse@25 142 -- If we can make the item needed to make the reagent, open a window to make it
contrebasse@25 143 -- one step recursion, enables to mill to create an ink
contrebasse@70 144 if (not A.data[reagentID][1].manyReagents) and A.data[A.data[reagentID][1][1]] then
contrebasse@76 145 if A.externalCraftWindow(A.data[reagentID][1][1],reagentID) ~= false then
contrebasse@76 146 return
contrebasse@76 147 end
contrebasse@25 148 end
contrebasse@76 149
contrebasse@76 150 A.Error(A.L["You do not have enough reagents to craft [%s]"]:format(GetItemInfo(reagentID) or "item #"..reagentID))
contrebasse@38 151 return
contrebasse@25 152 else
contrebasse@25 153 A.externalCraftWindow(reagentID)
contrebasse@25 154 end -- if
contrebasse@25 155 --A.RestoreActiveFilters()
contrebasse@25 156 end -- function
contrebasse@25 157
contrebasse@25 158
contrebasse@25 159 ---------------------------------------------------
contrebasse@25 160 -- Craft items
contrebasse@25 161 ---------------------------------------------------
contrebasse@25 162 -- function used after choosing the number of reagent to craft
contrebasse@25 163 function A.SplitStack(owner,split)
contrebasse@25 164 DoTradeSkill(owner.ReagentMaker_reagentIndex,tonumber(split))
contrebasse@25 165 owner.ReagentMaker_reagentIndex = nil
contrebasse@25 166 end
contrebasse@25 167
contrebasse@25 168 -- Craft the reagent of an item, given it's position in the recipe
contrebasse@46 169 function A.craft(recipeIndex,reagentRecipeIndex,reagentIndex,numReagentMakable,chooseNumber)
contrebasse@25 170 -- Look at how many we need to make one item for the selected recipe
contrebasse@25 171 local numToMake = 1
contrebasse@46 172 local _, _, reagentCount, playerReagentCount = GetTradeSkillReagentInfo(recipeIndex, reagentRecipeIndex)
contrebasse@28 173 -- make enough reagents to craft one more item
contrebasse@46 174 numToMake = math.min(math.floor(playerReagentCount/reagentCount+1)*reagentCount-playerReagentCount,numReagentMakable)
contrebasse@25 175
contrebasse@46 176 -- take into account that some recipe craft more than one item
contrebasse@46 177 -- use the mean between min and max, but make at least one...
contrebasse@46 178 local minMade, maxMade = GetTradeSkillNumMade(reagentIndex)
contrebasse@46 179 numToMake = math.max(math.floor(2*numToMake/(maxMade+minMade)),1)
contrebasse@46 180
contrebasse@25 181 -- Choose number or craft directly
contrebasse@46 182 if chooseNumber then
contrebasse@25 183 -- the dialog window is linked to the reagent button
contrebasse@25 184 local btn = _G["TradeSkillReagent"..reagentRecipeIndex]
contrebasse@25 185
contrebasse@25 186 -- Store info to be able to run the function later
contrebasse@25 187 btn.ReagentMaker_reagentIndex = reagentIndex
contrebasse@25 188
contrebasse@25 189 -- Open dialog
contrebasse@25 190 OpenStackSplitFrame(numReagentMakable, btn, "TOP", "BOTTOM")
contrebasse@25 191
contrebasse@25 192 -- Fill in the number to make
contrebasse@25 193 numToMake = tostring(numToMake)
contrebasse@25 194 for i = 1,numToMake:len() do
contrebasse@25 195 StackSplitFrame_OnChar(StackSplitFrame,numToMake:gsub(i,i))
contrebasse@25 196 end
contrebasse@25 197 StackSplitFrame.typing = 0 -- reinit the frame so tha the entered value will be erased on text entry
contrebasse@25 198 else
contrebasse@25 199 DoTradeSkill(reagentIndex,numToMake)
contrebasse@25 200 end -- if
contrebasse@25 201 end -- function
contrebasse@25 202
contrebasse@25 203
contrebasse@25 204 -- Button hovering
contrebasse@25 205 function A.btnEntered(btn)
contrebasse@25 206 -- Do not manage guild tradeskill
contrebasse@25 207 if IsTradeSkillGuild() or IsTradeSkillLinked() then return end
contrebasse@25 208
contrebasse@25 209 -- Index of the reagent in the recipe, taken from the button name
contrebasse@25 210 local reagentRecipeIndex = A.buttonNumber(btn)
contrebasse@25 211
contrebasse@25 212 -- ID of the reagent we want to craft
contrebasse@25 213 local reagentLink = GetTradeSkillReagentItemLink(GetTradeSkillSelectionIndex(), reagentRecipeIndex)
contrebasse@25 214 local reagentID = A.link2ID(reagentLink)
contrebasse@25 215
contrebasse@25 216 -- Continue only if the reagent is known
contrebasse@25 217 if not reagentID or not A.data[reagentID] then return end
contrebasse@25 218
contrebasse@25 219 btn.textureHighlight:Show()
contrebasse@25 220
contrebasse@70 221 -- Check if the item is made by only one recipe. If not, return
contrebasse@73 222 if not A.isRecipeUnique(A.data[reagentID]) then return end
contrebasse@70 223
contrebasse@25 224 -- Tooltips
contrebasse@70 225 local link = A.data[reagentID][1].spellLink
contrebasse@25 226 if link then
contrebasse@25 227 A.tooltipRecipe:SetOwner(btn)
contrebasse@25 228 A.tooltipRecipe:SetHyperlink(link)
contrebasse@25 229 A.tooltipRecipe:Show()
contrebasse@25 230 A.tooltipRecipe:ClearAllPoints()
contrebasse@25 231 A.tooltipRecipe:SetPoint("BOTTOMLEFT",GameTooltip,"BOTTOMRIGHT")
contrebasse@25 232 end
contrebasse@25 233 end
contrebasse@25 234
contrebasse@25 235 function A.btnLeft(btn)
contrebasse@25 236 btn.textureHighlight:Hide()
contrebasse@25 237 A.tooltipRecipe:Hide()
contrebasse@25 238 end -- function
contrebasse@25 239
contrebasse@25 240 function A.updateCounts(recipeIndex)
contrebasse@25 241 -- Needs an argument
contrebasse@25 242 if not recipeIndex then return end
contrebasse@25 243
contrebasse@25 244 -- Do not manage guild tradeskill
contrebasse@25 245 if IsTradeSkillGuild() or IsTradeSkillLinked() then
contrebasse@25 246 for reagentRecipeIndex = 1,GetTradeSkillNumReagents(recipeIndex) do
contrebasse@70 247 -- If the normal tradeskill hasn't been opened yet, the field 'label' doesn't exists yet
contrebasse@70 248 local label = _G["TradeSkillReagent"..reagentRecipeIndex].label
contrebasse@70 249 if label then
contrebasse@70 250 label:Hide()
contrebasse@70 251 end
contrebasse@25 252 end
contrebasse@25 253 return
contrebasse@25 254 end
contrebasse@25 255
contrebasse@25 256 -- Count makable items and show it
contrebasse@25 257 for reagentRecipeIndex = 1,GetTradeSkillNumReagents(recipeIndex) do
contrebasse@25 258 -- ID of the reagent we want to craft
contrebasse@25 259 local reagentLink = GetTradeSkillReagentItemLink(recipeIndex, reagentRecipeIndex)
contrebasse@25 260 local reagentID = A.link2ID(reagentLink)
contrebasse@25 261
contrebasse@25 262 local label = _G["TradeSkillReagent"..reagentRecipeIndex].label
contrebasse@70 263 if not label then break end -- Shouldn't happen...
contrebasse@25 264
contrebasse@25 265 -- Continue only if the reagent is known
contrebasse@70 266 if not reagentID or not A.data[reagentID] then
contrebasse@25 267 label:Hide()
contrebasse@25 268 else
contrebasse@25 269 -- Count and show
contrebasse@25 270 local numMakable = A.numMakable(reagentID)
contrebasse@70 271 if not numMakable or #(A.data[reagentID]) ~= 1 or A.data[reagentID][1].macro then
contrebasse@70 272 label:SetText("?")
contrebasse@70 273 label:SetTextColor(0, 0.5, 1, 1) -- blue
contrebasse@25 274 else
contrebasse@70 275 label:SetText(numMakable)
contrebasse@70 276 if numMakable==0 then
contrebasse@70 277 label:SetTextColor(1, 0, 0, 1) -- red
contrebasse@70 278 else
contrebasse@70 279 label:SetTextColor(0, 1, 0, 1) -- green
contrebasse@70 280 end
contrebasse@25 281 end -- if
contrebasse@25 282 label:Show()
contrebasse@25 283 end -- if
contrebasse@25 284 end -- for
contrebasse@25 285 end -- function
contrebasse@25 286 hooksecurefunc("SelectTradeSkill",A.updateCounts)