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1 -- KrakTool
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2 -- HotKey.lua
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3 -- Created: 7/22/2016 10:28 PM
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4 -- %file-revision%
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5 -- Module for fixing actionbar hotkey text
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6
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7 local kb, print, wrap = LibStub("LibKraken").register(KeyBinder, 'HotKey')
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8 local hotkey = {}
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9 local hotkeyText = {}
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10 local blizHotKey = {}
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11 local bindings
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12
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13 -- frames obtained via post-load hooks, created by addons like Dominos or BarTender4
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14 local loadedFrames = {}
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15 -- frames divided by update categories
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16 local categoryFrames = {}
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17 -- frames indexed by action slot ID (just the action bar, for... reasons)
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18 local actionSlots = {}
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19 local actionFrames = {}
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20 local actionIndex = {}
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21
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22 kb.wrap(hotkey)
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23
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24 --- Used to determine which groups of action buttons need updating
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25 local hotkeyEvents = {
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26 ["UPDATE_BONUS_ACTIONBAR"] = {"bonus"},
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27 ["UPDATE_VEHICLE_ACTIONBAR"] = {"vehicle"},
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28 ["UPDATE_OVERRIDE_ACTIONBAR"] = {"override"},
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29 ["ACTIONBAR_PAGE_CHANGED"] = {"actionbar"},
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30 ["ACTIONBAR_SLOT_CHANGED"] = {"actionslot"},
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31 ["PLAYER_ENTERING_WORLD"] = {"world","all"},
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32 ["PET_UI_UPDATE"] = {"pet"},
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33 }
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34
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35
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36 hotkey.wrapEvent = function(event, ...)
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37 kb:RegisterEvent(event)
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38 hotkeyEvents[event] = {...}
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39 hotkey[event] = hotkey.UpdateFromEvent
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40 end
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41
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42 hotkey.unwrapEvent = function(event)
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43 if not kb[event] then
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44 kb:UnregisterEvent(event)
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45 end
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46 hotkeyEvents[event] = nil
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47 hotkey[event] = nil
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48 end
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49
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50
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51 hotkey.RegisterFrame = function(frame)
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52 --wrap(function()
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53 --print('ActionBarButtonEventsFrame_RegisterFrame(', frame:GetName(), frame.action, frame:IsVisible(), frame:IsShown())
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54 --end)
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55 blizHotKey[frame] = frame.HotKey
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56 loadedFrames[frame] = true
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57 end
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58
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59 hotkey.UpdateFromEvent = function(self, event, ...)
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60 if hotkeyEvents[event] then
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61 --print('call batch', event, ...)
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62 for i, func in ipairs(hotkeyEvents[event]) do
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63
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64 if hotkey[func] then
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65 --print(' ', func)
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66 hotkey[func](self, event, ...)
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67 end
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68 end
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69 end
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70 return true
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71 end
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72
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73 hotkey.variables = function()
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74 bindings = kb.GetBindings()
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75 for event, manifest in pairs(hotkeyEvents) do
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76 kb:RegisterEvent(event)
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77 hotkey[event] = hotkey.UpdateFromEvent
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78 end
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79 hotkey.wrapEvent('UNIT_PET', 'pet')
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80 end
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81
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82 hotkey.init = function()
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83 hooksecurefunc("ActionBarButtonEventsFrame_RegisterFrame", hotkey.RegisterFrame)
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84 end
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85
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86 hotkey.ui = function()
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87 --hotkey.player()
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88 --hotkey.pet()
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89 end
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90
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91 hotkey.world = function()
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92 hotkeyEvents["UPDATE_BINDINGS"] = {"binding"}
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93 hotkey.UPDATE_BINDINGS = hotkey.UpdateFromEvent
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94 kb:RegisterEvent("UPDATE_BINDINGS")
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95
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96 hotkey.player()
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97 hotkey.pet()
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98
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99 end
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100
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101 -- requires all these arguments since non-actionbar buttons don't have all of said methods
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102 hotkey.UpdateSkeletonKeyText = function(frame, actionType, actionID, hasAction)
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103 bindings = kb.GetBindings()
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104 print(frame, actionType, actionID, hasAction)
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105
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106 local indexKey = tostring(actionType) .. '_' .. tostring(actionID)
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107 local oldKey = actionIndex[frame]
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108 if hasAction and not actionFrames[indexKey] then
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109 actionFrames[indexKey] = frame
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110 actionIndex[frame] = indexKey
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111 print('|cFF00FF00['..indexKey.. '] = '.. tostring(frame))
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112 end
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113
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114 if bindings[actionType] then
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115 --print('|cFFFFFF00'..frame:GetName(), actionType, actionID, hasAction)
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116 local binds = bindings[actionType][actionID]
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117 if binds then
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118 if hasAction and not frame.HotKey:IsVisible() then
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119 if not hotkeyText[frame] then
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120 hotkeyText[frame] = frame:CreateFontString('KeyBinderHotKeyText', 'OVERLAY')
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121 hotkeyText[frame]:SetFont(frame.HotKey:GetFont())
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122 hotkeyText[frame]:SetTextColor(frame.HotKey:GetTextColor())
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123 hotkeyText[frame]:SetPoint('TOPRIGHT', frame.HotKey, 'TOPRIGHT')
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124 end
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125
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126 hotkeyText[frame]:SetText(kb.BindingString(unpack(binds)))
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127 print('|cFF00FFFFUpdate text for', frame:GetName())
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128 print(unpack(binds))
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129 return
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130 end
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131 end
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132 end
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133
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134 if hotkeyText[frame] then
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135 hotkeyText[frame]:SetText(nil)
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136 --print('|cFFFF4400cleared text from', frame:GetName())
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137 end
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138 end
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139
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140 hotkey.actionbar = function()
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141 if ActionBarButtonEventsFrame.frames then
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142 for index, frame in ipairs(ActionBarButtonEventsFrame.frames) do
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143 local actionType, actionID = GetActionInfo(frame.action)
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144 local hasAction = HasAction(frame.action)
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145 actionSlots[frame.action] = frame
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146 hotkey.UpdateSkeletonKeyText(frame, actionType, actionID, hasAction)
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147 end
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148 end
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149 end
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150
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151 hotkey.actionslot = function(self, event, slot)
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152 print(actionSlots[slot], event, slot, GetActionInfo(slot))
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153 --print(GetActionButtonForID(slot))
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154 local atype, aid = GetActionInfo(slot)
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155 hotkey.UpdateSkeletonKeyText(actionSlots[slot], atype, aid, HasAction(slot))
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156 end
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157
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158 hotkey.player = function()
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159 hotkey.actionbar()
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160 end
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161
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162
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163
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164 hotkey.pet = function(self, event, arg1)
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165 if event == 'UNIT_PET' and arg1 == 'player' then
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166 if PetHasActionBar() and UnitIsVisible("pet") then
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167 hotkey.wrapEvent('PET_UI_CLOSE', 'pet')
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168 hotkey.wrapEvent('PET_BAR_UPDATE', 'pet')
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169 else
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170 hotkey.unwrapEvent('PET_UI_CLOSE')
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171 hotkey.unwrapEvent('PET_BAR_UPDATE')
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172 return
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173 end
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174 end
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175
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176 for i=1, NUM_PET_ACTION_SLOTS, 1 do
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177 local button = _G['PetActionButton'.. i]
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178 --print(button:GetName())
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179 for k, v in pairs(button) do
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180 --print(' ', k, type(v))
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181 end
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182 end
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183 end
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184
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185
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186 --- used to pick up changes from user interaction
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187 local changeIndex = 1
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188 hotkey.binding = function()
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189 print('|cFFFF0088BindingsUpdate')
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190 local changeNum = #kb.ChangedBindings
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191 if changeNum >= changeIndex then
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192 for i = changeIndex, changeNum do
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193 local actionType, actionID, name = unpack(kb.ChangedBindings[i])
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194 local key = actionType .. '_' .. actionID
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195 if actionFrames[key] then
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196 hotkey.UpdateSkeletonKeyText(actionFrames[key] , actionType, actionID, HasAction(actionFrames[key].action))
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197 end
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198
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199 changeIndex = i + 1
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200 end
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201
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202 end
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203 end |