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1 -- KrakTool
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2 -- BindingsFrame.lua
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3 -- Created: 7/28/2016 3:39 PM
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4 -- %file-revision%
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5 -- Handles the arrangement of and interaction with the SkeletonKey frame
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6 --[=[
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7 -- some useful texture paths
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8 [[Interface\PaperDollInfoFrame\UI-GearManager-Undo]]
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9 [[Interface\PetPaperDollFrame\UI-PetHappiness]]
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10 [[Interface\RAIDFRAME\ReadyCheck-Waiting]]
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11 [[Interface\RAIDFRAME\ReadyCheck-Read]]
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12 [[Interface\RAIDFRAME\ReadyCheck-NotReady]]
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13 [[Interface\TradeSkillFrame\UI-TradeSkill-LinkButton]]
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14 [[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]]
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15 [[Interface\UI-TutorialFrame-QuestGiver\UI-TutorialFrame-QuestGray]]
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16 --]=]
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17
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18 SkeletonKeyButtonMixin = {}
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19 local skb = SkeletonKeyButtonMixin
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20 local _, kb = ...
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21 local print = (DEVIAN_PNAME == 'SkeletonKey') and function(...) _G.print('SKUI', ...) end or nop
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22 local gprint = (DEVIAN_PNAME == 'SkeletonKey') and function(...) _G.print('SK', ...) end or nop
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23 local L = kb.L
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24 local BINDS_PER_ROW = 2
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25 local BINDING_TYPE_SPECIALIZATION = 3
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26 local BINDING_TYPE_CHARACTER = 2
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27 local BINDING_TYPE_GLOBAL = 1
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28 local BUTTON_HSPACING = 128
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29 local BUTTON_SPACING = 4
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30 local BUTTON_PADDING = 12
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31 local TAB_HEIGHT = 24
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32 local KEY_BUTTON_SIZE = 48
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33 local NUM_KEY_SLOTS = BINDS_PER_ROW * 8
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34 local TAB_HEIGHT = 40
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35 local BG_INSET = 4
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36
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37 local BINDING_SCHEME_COLOR = {
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38 [BINDING_TYPE_GLOBAL] = {0,.125,.5,.8},
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39 [BINDING_TYPE_CHARACTER] = {0,0.25,0,0.8},
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40 [BINDING_TYPE_SPECIALIZATION] = {.25,0,0,0.8},
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41 }
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42 local BINDING_SCHEME_VERTEX = {
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43 [BINDING_TYPE_GLOBAL] = {0,.5,1,1},
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44 [BINDING_TYPE_CHARACTER] = {0,1,0,1},
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45 [BINDING_TYPE_SPECIALIZATION] = {1,1,1,1},
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46 }
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47 local BINDING_SCHEME_TEXT = {
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48 [BINDING_TYPE_SPECIALIZATION] = {0, 1, 1},
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49 [BINDING_TYPE_CHARACTER] = {0, 1, 0},
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50 [BINDING_TYPE_GLOBAL] = {0, 1, 1}
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51 }
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52
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53 local match, strupper = string.match, string.upper
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54 local tremove, tinsert, ipairs, pairs, unpack = table.remove, table.insert, ipairs, pairs, unpack
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55 local tonumber, tostring = tonumber, tostring
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56 local GetCursorInfo, ClearCursor, ResetCursor = GetCursorInfo, ClearCursor, ResetCursor
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57 local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
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58 local GetBindingAction, GetBindingKey, GetCurrentBindingSet = GetBindingAction, GetBindingKey, GetCurrentBindingSet
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59 local SetBinding, SaveBindings = SetBinding, SaveBindings
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60 local GetSpellInfo, InCombatLockdown = GetSpellInfo, InCombatLockdown
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61
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62
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63 local ActionListPanel = {
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64 tabButtons = {
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65 [BINDING_TYPE_GLOBAL] = {
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66 icon = "Interface\\WORLDMAP\\WorldMap-Icon",
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67 label = "Global",
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68 },
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69 [BINDING_TYPE_CHARACTER] ={
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70 func = function(self, index)
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71 SetPortraitTexture(self.Icon, 'player')
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72 self.Label:SetText(kb.configHeaders[index])
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73 self.tooltipText = kb.configHeaders[index]
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74 end
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75 },
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76 [BINDING_TYPE_SPECIALIZATION] = {
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77 func = function(self, index)
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78 self.Icon:SetTexture(kb.specInfo.texture)
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79 self.Label:SetText(kb.configHeaders[index])
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80 self.tooltipText = kb.configHeaders[index]
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81 end
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82 },
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83 }
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84 }
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85 local SystemBindingsPanel = {
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86 tabButtons = {
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87 {label = "Global"},
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88 {label = "Character"}
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89 }
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90 }
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91 function SkeletonKeyMixin:ProcessInput (key)
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92 if self.currentPanel then
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93 if self.currentPanel:OnInput(key) then
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94 self:Update(true)
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95 end
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96 end
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97 end
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98
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99 local lastFolder
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100 local restingAlpha = 0.7
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101 local fadeTime, fadeDelay = .30, 0.15
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102 local saveButton
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103
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104
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105
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106 local frameCount = 0
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107 local lastCheckFrame
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108 local KeyBinder_CheckButton = function(frame ,enableText, disableText, dbKey, tooltipText, callback, header)
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109 if kb.db[dbKey] then
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110 frame:SetChecked(true)
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111 end
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112
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113 frame.header:SetText(header)
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114
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115 frame:SetScript('OnClick', function(self)
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116 kb.db[dbKey] = self:GetChecked()
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117 if callback then
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118 callback(self)
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119 end
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120 kb.ui()
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121 end)
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122
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123 frame:SetScript('OnEnter', function(self)
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124 if tooltipText then
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125 GameTooltip:SetOwner(self)
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126 GameTooltip:SetText(tooltipText)
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127 GameTooltip:Show()
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128 end
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129 end)
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130
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131 frame:SetScript('OnLeave', function(self)
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132 if tooltipText and GameTooltip:GetOwner() == self then
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133 GameTooltip:Hide()
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134 end
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135 end)
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136
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137 if frame:GetID() == 0 then
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138 frameCount = frameCount + 1
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139 frame:SetID(frameCount)
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140 print('checkbutton #', frameCount)
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141 if frameCount == 1 then
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142 frame:ClearAllPoints()
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143 frame:SetPoint('TOP', KeyBinderInventoryButton, 'BOTTOM', 0, -22)
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144 frame:SetPoint('LEFT', SkeletonKey 'LEFT', 2, 0)
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145 else
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146 frame:ClearAllPoints()
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147 frame:SetPoint('TOPLEFT', lastCheckFrame, 'BOTTOMLEFT', 0, -2)
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148 end
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149
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150 frame.header:ClearAllPoints()
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151 frame.header:SetPoint('LEFT', frame, 'RIGHT', 2, 0)
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152
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153 lastCheckFrame = frame
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154 end
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155 end
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156
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157
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158
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159 function SkeletonKeyMixin:OnMouseWheel(delta)
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160
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161 -- let the updaters handle range
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162 if IsControlKeyDown() then
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163 self.zoomScale = self.zoomScale - (delta/10)
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164 else
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165 self.scrollOffset = ceil(self.scrollOffset - delta)
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166 end
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167
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168 self:Update(true)
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169 print(self.zoomScale, self.scrollOffset)
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170 end
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171
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172 function SkeletonKeyMixin:OnShow()
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173 self:Update()
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174 end
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175 function SkeletonKeyMixin:OnHide()
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176
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177 end
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178
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179
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180 local tabID = 0
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181 local prevTab
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182
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183 function SkeletonKeyMixin:SetupTabButton (index, text, icon, func)
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184 print('|cFF00FFFF'..self:GetName()..':SetupTabButton()', index, text, icon, func)
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185 local tabName = 'SkeletonKeyProfileTab'..index
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186 local tab = _G[tabName]
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187
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188 if not tab then
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189 tab = CreateFrame('Button', tabName, self, 'SkeletonKeyTabTemplate')
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190 self.numTabs = self.numTabs + 1
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191 tab:SetID(self.numTabs)
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192 TAB_HEIGHT = tab:GetHeight()
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193
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194 if self.numTabs == 1 then
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195 tab:SetPoint('TOPLEFT', self.profilebg, 'TOPLEFT', BUTTON_PADDING, -BUTTON_SPACING)
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196 else
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197 tab:SetPoint('TOPLEFT', self.lastTab,'TOPRIGHT', BUTTON_SPACING, 0)
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198 end
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199
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200 tab.tooltipText = text
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201 tab:SetScript('OnEnter', function(button)
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202 if button.tooltipText then
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203 GameTooltip:SetOwner(button)
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204 GameTooltip:SetText(button.tooltipText)
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205 GameTooltip:Show()
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206 end
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207 end)
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208
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209 tab:SetScript('OnLeave', function(button)
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210 if GameTooltip:IsOwned(button) then
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211 GameTooltip:Hide()
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212 end
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213 end)
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214
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215 tab:SetScript('OnClick', function(button)
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216 self.selectedTabIndex = button:GetID()
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217 self:Update(true)
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218 end)
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219 self.lastTab = tab
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220 end
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221 if text then
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222
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223 tab.Label:SetText(text)
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224 end
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225
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226 if icon then
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227 tab.Icon:SetTexture(icon)
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228 end
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229 if func then
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230 func(tab, index, text)
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231 end
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232
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233 local selected = (index == self.selectedTabIndex)
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234 if selected then
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235 tab.Icon:SetDesaturated(false)
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236 tab.Label:SetTextColor(0,1,0, 1)
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237 else
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238
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239 tab.Icon:SetDesaturated(true)
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240 tab.Label:SetTextColor(1,1,1,0.7)
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241 end
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242
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243 tab.used = true
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244
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245 tab:SetSize(tab.Icon:GetWidth()+tab.Label:GetStringWidth()+3, tab.Icon:GetHeight())
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246 tab:Show()
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247 print(tab:GetPoint(1))
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248 print(tab:GetSize())
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249
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250 return tab
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251 end
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252
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253
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254
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255 --- push current information into living UI
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256 function SkeletonKeyMixin:Update(force)
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257 gprint('|cFFFF8800'..self:GetName()..':Update()|r', InCombatLockdown() and 'combat', self:IsShown())
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258 for index, frame in ipairs(self.Plugins) do
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259 if frame.Update then
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260 frame:Update(force)
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261 end
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262 end
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263
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264 self.currentPanel = self.currentPanel or self.Panels[1]
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265 if InCombatLockdown() or not self:IsShown() then
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266 return
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267 end
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268
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269 self.numTabs = 0
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270 for index, tab in ipairs(self.tabButtons) do
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271 tab.used = nil
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272 tab:Hide()
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273 end
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274
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275 for index, panel in ipairs(self.Panels) do
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276 print(panel:GetName())
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277 if panel == self.currentPanel then
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278 print('Updating panel:', panel:GetName())
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279 panel:SetAllPoints(self.bg)
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280 self.selectedTabIndex, self.scrollOffset = panel:Update(force)
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281 panel:Show()
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282
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283 for tabIndex, info in ipairs(panel.tabButtons) do
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284 self:SetupTabButton(tabIndex, info.label, info.icon, info.func)
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285 end
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286
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287 else
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288 panel:Hide()
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289 end
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290 end
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291
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292
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293
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294 --- Frame Sizing
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295 self.profilebg:SetHeight(TAB_HEIGHT + BUTTON_PADDING * 2 + self.profiletext:GetStringHeight())
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296
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297 self.bg:SetWidth((KEY_BUTTON_SIZE + BUTTON_HSPACING + BUTTON_SPACING) * BINDS_PER_ROW + BUTTON_PADDING*2 - BUTTON_SPACING - BG_INSET*2)
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298 local numRows = NUM_KEY_SLOTS/BINDS_PER_ROW
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299
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300 self.bg:SetHeight((KEY_BUTTON_SIZE + BUTTON_SPACING) * numRows + BUTTON_PADDING*2 - BUTTON_SPACING - BG_INSET*2)
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301
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302
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303 self:SetHeight(self.headerbg:GetHeight() + self.profilebg:GetHeight() + self.bg:GetHeight() + self.footer:GetHeight()+BG_INSET*2)
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304 self:SetWidth(((BINDS_PER_ROW * (KEY_BUTTON_SIZE + BUTTON_HSPACING) + (BINDS_PER_ROW - 1) * BUTTON_SPACING + BUTTON_PADDING * 2) ))
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305
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306
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307 self.backdrop.insets.left = BG_INSET
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308 self.backdrop.insets.right = BG_INSET
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309 self.backdrop.insets.top = BG_INSET
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310 self.backdrop.insets.bottom = BG_INSET
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311 self:SetBackdrop(self.backdrop)
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312 self:SetBackdropColor(unpack(self.backdropColor))
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313 self:SetBackdropBorderColor(unpack(self.backdropBorder))
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314
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315 self:SetScale(self.zoomScale)
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316
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317 self.profiletext:SetText(kb.configHeaders[kb.db.bindMode])
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318 print(kb.db.bindMode, kb.configHeaders[kb.db.bindMode], self:GetSize())
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319 print(self:GetPoint(1))
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320
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321
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322 self:EnableKeyboard((kb.saveTarget and true) or false)
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323 print('keyboard input:', (kb.saveTarget and true) or false)
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324
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325 -- Reset this so talent cache can be rebuilt
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326 kb.talentsPushed = nil
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327 end
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328
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329 local SkeletonKeyPanel = {}
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330 function SkeletonKeyPanel:OnShow()
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331 print('|cFFFFFF00'..self:GetName()..':OnShow()|r')
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332 end
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333
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334 function ActionListPanel:OnLoad()
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335
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336
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337 self.UnbindButton:SetScript('OnClick', function()
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338 self:UnbindSlot(kb.saveTarget)
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339 SkeletonKey:Update()
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340 end)
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341 end
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342
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343 function ActionListPanel:Update(force)
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344 local parent = self:GetParent()
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345 local tabID = parent.selectedTabIndex
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346 local scrollOffset = parent.scrollOffset
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347 if not tabID then
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348 tabID = kb.db.bindMode or BINDING_TYPE_GLOBAL
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349 end
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350 print('|cFF0088FF'..self:GetName()..':Update()|r', 'tab', parent.selectedTabIndex, 'scroll', parent.scrollOffset)
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351
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Nenue@70
|
352 local selectedProfile = kb.loadedProfiles[tabID]
|
Nenue@70
|
353 if selectedProfile then
|
Nenue@70
|
354 kb.currentProfile = selectedProfile
|
Nenue@70
|
355 kb.db.bindMode = tabID
|
Nenue@70
|
356 else
|
Nenue@70
|
357 tabID = BINDING_TYPE_GLOBAL
|
Nenue@70
|
358 end
|
Nenue@74
|
359 print(selectedProfile)
|
Nenue@70
|
360 scrollOffset = scrollOffset or 0
|
Nenue@70
|
361
|
Nenue@70
|
362 local leftSlot, upSlot
|
Nenue@70
|
363 local buttonTable = self.buttons or {}
|
Nenue@70
|
364 for index = 1, NUM_KEY_SLOTS do
|
Nenue@70
|
365 if not buttonTable[index] then
|
Nenue@70
|
366 local button = CreateFrame('CheckButton', 'KeyBinderSlot'..index, self, 'KeyButton')
|
Nenue@70
|
367 local newRow = (mod(index, BINDS_PER_ROW) == 1)
|
Nenue@70
|
368
|
Nenue@70
|
369 if index == 1 then
|
Nenue@70
|
370 button:SetPoint('TOPLEFT', self, 'TOPLEFT', BUTTON_PADDING, - BUTTON_PADDING)
|
Nenue@70
|
371 upSlot = button
|
Nenue@70
|
372 elseif newRow then
|
Nenue@70
|
373 button:SetPoint('TOPLEFT', upSlot, 'BOTTOMLEFT', 0, -BUTTON_SPACING)
|
Nenue@70
|
374 upSlot = button
|
Nenue@70
|
375 else
|
Nenue@70
|
376 button:SetPoint('TOPLEFT', leftSlot, 'TOPRIGHT', BUTTON_HSPACING, 0)
|
Nenue@70
|
377 end
|
Nenue@70
|
378
|
Nenue@70
|
379 button:SetSize(KEY_BUTTON_SIZE, KEY_BUTTON_SIZE)
|
Nenue@70
|
380 button:Show()
|
Nenue@70
|
381 buttonTable[index] = button
|
Nenue@70
|
382 leftSlot = button
|
Nenue@70
|
383 end
|
Nenue@70
|
384 end
|
Nenue@70
|
385 self.buttons = buttonTable
|
Nenue@70
|
386
|
Nenue@70
|
387 local startIndex = scrollOffset * BINDS_PER_ROW
|
Nenue@70
|
388 for i, button in ipairs(self.buttons) do
|
Nenue@70
|
389 button:SetID(startIndex+i)
|
Nenue@70
|
390 button:UpdateSlot(force)
|
Nenue@70
|
391 button:SetFrameLevel(50 + i + (button.isActive and #self.buttons or 0))
|
Nenue@70
|
392 end
|
Nenue@70
|
393
|
Nenue@70
|
394
|
Nenue@70
|
395 local r,g,b,a = unpack(BINDING_SCHEME_COLOR[kb.db.bindMode])
|
Nenue@70
|
396 self.profileStripe:SetColorTexture(r,g,b)
|
Nenue@70
|
397 if kb.saveTarget then
|
Nenue@70
|
398 self.bg:SetColorTexture(.2,.5, .2, .5)
|
Nenue@70
|
399 self.UnbindButton:SetFrameLevel(kb.saveTarget:GetFrameLevel()-1)
|
Nenue@70
|
400 self.UnbindButton:SetPoint('TOPLEFT', kb.saveTarget, 'BOTTOMLEFT', 0, -1)
|
Nenue@70
|
401 self.UnbindButton:Show()
|
Nenue@70
|
402
|
Nenue@70
|
403 else
|
Nenue@70
|
404 self.bg:SetColorTexture(.2,.2,.2,1)
|
Nenue@70
|
405 self.UnbindButton:Hide()
|
Nenue@70
|
406 end
|
Nenue@70
|
407
|
Nenue@70
|
408 return tabID, scrollOffset
|
Nenue@70
|
409 end
|
Nenue@70
|
410
|
Nenue@70
|
411
|
Nenue@70
|
412 function ActionListPanel:ActivateSlot (button)
|
Nenue@70
|
413 if kb.saveTarget then
|
Nenue@70
|
414 kb.saveTarget.isActive = nil
|
Nenue@70
|
415 end
|
Nenue@70
|
416 button.isActive = true
|
Nenue@70
|
417 kb.saveTarget = button
|
Nenue@70
|
418 return true
|
Nenue@70
|
419 end
|
Nenue@70
|
420
|
Nenue@70
|
421 function ActionListPanel:DeactivateSlot (button)
|
Nenue@70
|
422 button.isActive = nil
|
Nenue@70
|
423 kb.saveTarget = nil
|
Nenue@70
|
424 return true
|
Nenue@70
|
425 end
|
Nenue@70
|
426
|
Nenue@78
|
427 function ActionListPanel:UnbindSlot (button)
|
Nenue@78
|
428
|
Nenue@78
|
429 local configTable = kb.currentProfile.buttons[button:GetID()]
|
Nenue@78
|
430 local button = button or kb.saveTarget
|
Nenue@78
|
431 if not button then
|
Nenue@78
|
432 return
|
Nenue@78
|
433 end
|
Nenue@78
|
434
|
Nenue@78
|
435 local command = button.command
|
Nenue@78
|
436 local actionType = button.actionType
|
Nenue@78
|
437 local actionID = button.actionID
|
Nenue@78
|
438
|
Nenue@78
|
439
|
Nenue@78
|
440 local talentName = button.actionName
|
Nenue@78
|
441 if actionType == 'macro' then
|
Nenue@78
|
442 local spellName, _, spellID = GetMacroSpell(actionID)
|
Nenue@78
|
443 talentName = spellName
|
Nenue@78
|
444 end
|
Nenue@78
|
445
|
Nenue@78
|
446 local keys = {GetBindingKey(command) }
|
Nenue@78
|
447 if configTable and configTable.assignedKeys then
|
Nenue@78
|
448 for _, key in ipairs(configTable.assignedKeys) do
|
Nenue@78
|
449 if not tContains(keys, key) then
|
Nenue@78
|
450 tinsert(keys, key)
|
Nenue@78
|
451 end
|
Nenue@78
|
452 end
|
Nenue@78
|
453 end
|
Nenue@78
|
454
|
Nenue@78
|
455 -- only manipulate bindings if its an available ability
|
Nenue@78
|
456 if button.isAvailable then
|
Nenue@78
|
457 --print('detected', #keys, 'bindings')
|
Nenue@78
|
458
|
Nenue@78
|
459 if #keys >= 1 then
|
Nenue@78
|
460 kb.UpdateBindingsCache(actionType, actionID, {})
|
Nenue@78
|
461 end
|
Nenue@78
|
462
|
Nenue@78
|
463 for i, key in pairs(keys) do
|
Nenue@78
|
464 --print('clearing', key)
|
Nenue@78
|
465 SetBinding(key, nil)
|
Nenue@78
|
466 kb.bindings[tostring(actionType)..'_'..tostring(actionID)] = nil
|
Nenue@78
|
467 end
|
Nenue@78
|
468 SaveBindings(GetCurrentBindingSet())
|
Nenue@78
|
469 end
|
Nenue@78
|
470
|
Nenue@78
|
471
|
Nenue@78
|
472 if configTable and configTable.assignedKeys then
|
Nenue@78
|
473 table.wipe(configTable.assignedKeys)
|
Nenue@78
|
474 end
|
Nenue@78
|
475
|
Nenue@78
|
476 if kb.currentProfile.bound[command] then
|
Nenue@78
|
477 kb.currentProfile.bound[command] = nil
|
Nenue@78
|
478 --kb:print(BINDING_REMOVED:format(self.actionName, configHeaders[db.bindMode]))
|
Nenue@78
|
479 end
|
Nenue@78
|
480 kb.saveTarget = nil
|
Nenue@78
|
481 button:UpdateSlot(true)
|
Nenue@78
|
482 return true
|
Nenue@78
|
483 end
|
Nenue@78
|
484
|
Nenue@70
|
485 function ActionListPanel:OnInput(key)
|
Nenue@70
|
486
|
Nenue@70
|
487 if key == 'ESCAPE' then
|
Nenue@70
|
488 return self:DeactivateSlot(kb.saveTarget)
|
Nenue@70
|
489 end
|
Nenue@70
|
490
|
Nenue@70
|
491 if (match(key, '[RL]SHIFT') or match(key, '[RL]ALT') or match(key, '[RL]CTRL')) then
|
Nenue@70
|
492 return
|
Nenue@70
|
493 end
|
Nenue@70
|
494
|
Nenue@70
|
495 if kb.saveTarget then
|
Nenue@70
|
496 if kb.saveTarget:SaveSlot(key) then
|
Nenue@70
|
497 if not (kb.db.stickyMode or kb.db.hoverInput) then
|
Nenue@70
|
498 return self:DeactivateSlot(kb.saveTarget)
|
Nenue@70
|
499 end
|
Nenue@70
|
500 return true
|
Nenue@70
|
501 end
|
Nenue@70
|
502 end
|
Nenue@70
|
503 end
|
Nenue@70
|
504
|
Nenue@70
|
505
|
Nenue@70
|
506 function SystemBindingsPanel:Update(force)
|
Nenue@70
|
507 end
|
Nenue@70
|
508
|
Nenue@70
|
509 --- Associate processed input with the given slot's metadata
|
Nenue@78
|
510 function skb:SaveSlot (key)
|
Nenue@70
|
511
|
Nenue@70
|
512 if not self.command then
|
Nenue@70
|
513 return
|
Nenue@70
|
514 end
|
Nenue@70
|
515 if InCombatLockdown() then
|
Nenue@70
|
516 kb:print(L('Bindings cannot be changed during combat.'))
|
Nenue@70
|
517 return
|
Nenue@70
|
518 end
|
Nenue@70
|
519
|
Nenue@70
|
520 local spellName = self.actionName
|
Nenue@70
|
521
|
Nenue@70
|
522 print('|cFFFFFF00received|cFFFFFF00', self:GetID(), '|cFF00FFFF', key)
|
Nenue@70
|
523
|
Nenue@70
|
524 local modifier = ''
|
Nenue@70
|
525 if IsAltKeyDown() then
|
Nenue@70
|
526 modifier = 'ALT-'
|
Nenue@70
|
527 end
|
Nenue@70
|
528 if IsControlKeyDown() then
|
Nenue@70
|
529 modifier = modifier.. 'CTRL-'
|
Nenue@70
|
530 end
|
Nenue@70
|
531 if IsShiftKeyDown() then
|
Nenue@70
|
532 modifier = modifier..'SHIFT-'
|
Nenue@70
|
533 end
|
Nenue@70
|
534 local binding = modifier..key
|
Nenue@70
|
535
|
Nenue@70
|
536 -- check for system bindings
|
Nenue@70
|
537 --bprint('|cFFFFFF00SaveBind|r', 'protectKeys', kb.db.protectBlizKeys)
|
Nenue@70
|
538 if kb.db.protectBlizKeys and kb.SystemBindings[binding] then
|
Nenue@70
|
539 kb:print(L('BINDING_FAILED_PROTECTED', binding, kb.SystemBindings[binding]))
|
Nenue@70
|
540 return false
|
Nenue@70
|
541 end
|
Nenue@70
|
542
|
Nenue@70
|
543 -- check for other keys
|
Nenue@70
|
544 local previousCommand = GetBindingAction(binding)
|
Nenue@70
|
545 if previousCommand ~= "" and previousCommand ~= self.command then
|
Nenue@70
|
546 local actionType, actionID, name = kb.GetCommandAction(previousCommand)
|
Nenue@70
|
547 if actionType then
|
Nenue@70
|
548 local keys = {GetBindingKey(previousCommand) }
|
Nenue@70
|
549 local i = 1
|
Nenue@70
|
550 while keys[i] do
|
Nenue@70
|
551 if keys[i] == binding then
|
Nenue@70
|
552 tremove(keys, i)
|
Nenue@70
|
553 kb.UpdateBindingsCache(actionType, actionID, keys)
|
Nenue@70
|
554 break
|
Nenue@70
|
555 end
|
Nenue@70
|
556 i = i + 1
|
Nenue@70
|
557 end
|
Nenue@70
|
558 end
|
Nenue@70
|
559 end
|
Nenue@70
|
560
|
Nenue@70
|
561
|
Nenue@70
|
562 if self.isAvailable then
|
Nenue@70
|
563 print('Binding available spell', binding, self.command)
|
Nenue@70
|
564 SetBinding(binding, self.command)
|
Nenue@70
|
565 SaveBindings(GetCurrentBindingSet())
|
Nenue@70
|
566 self.assignedKeys = {GetBindingKey(self.command) }
|
Nenue@78
|
567 kb.UpdateBindingsCache(self.actionType, self.actionID, self.assignedKeys)
|
Nenue@70
|
568 kb:print(L('BINDING_ASSIGNED', binding, self.actionName, kb.currentHeader))
|
Nenue@70
|
569 else
|
Nenue@70
|
570 kb:print(L('UNSELECTED_TALENT_ASSIGNED', binding, self.actionName, kb.currentHeader))
|
Nenue@70
|
571 end
|
Nenue@70
|
572
|
Nenue@70
|
573 if not tContains(self.assignedKeys, binding) then
|
Nenue@70
|
574 tinsert(self.assignedKeys, 1, binding)
|
Nenue@70
|
575 end
|
Nenue@70
|
576
|
Nenue@70
|
577 for _, key in ipairs(self.assignedKeys) do
|
Nenue@70
|
578 if not kb.currentProfile.bindings[key] then
|
Nenue@70
|
579 kb.currentProfile.bindings[key] = self.command
|
Nenue@70
|
580 end
|
Nenue@70
|
581 end
|
Nenue@70
|
582
|
Nenue@70
|
583 for level, profile in ipairs(kb.orderedProfiles) do
|
Nenue@70
|
584 if (level > kb.db.bindMode) then
|
Nenue@70
|
585 profile.bindings[binding] = nil
|
Nenue@70
|
586 profile.commands[self.command] = nil
|
Nenue@70
|
587 profile.bound[self.command] = nil
|
Nenue@70
|
588 end
|
Nenue@70
|
589 end
|
Nenue@70
|
590
|
Nenue@70
|
591 self.binding = binding
|
Nenue@70
|
592 return true
|
Nenue@70
|
593 end
|
Nenue@70
|
594
|
Nenue@70
|
595 function SkeletonKeyMixin:OnKeyDown(key)
|
Nenue@70
|
596 self:ProcessInput(key)
|
Nenue@70
|
597 end
|
Nenue@70
|
598 function SkeletonKeyMixin:OnKeyUp(key)
|
Nenue@70
|
599 end
|
Nenue@70
|
600
|
Nenue@70
|
601 function SkeletonKeyMixin:OnDragStart()
|
Nenue@70
|
602 self:StartMoving()
|
Nenue@70
|
603 end
|
Nenue@70
|
604 function SkeletonKeyMixin:OnDragStop()
|
Nenue@70
|
605 self:StopMovingOrSizing()
|
Nenue@70
|
606 end
|
Nenue@70
|
607
|
Nenue@70
|
608 kb.AcceptAssignment = function(self, ...)
|
Nenue@70
|
609 local popup = StaticPopupDialogs["SKELETONKEY_CONFIRM_ASSIGN_SLOT"]
|
Nenue@70
|
610 local source = kb. loadedProfiles[popup.oldProfile]
|
Nenue@70
|
611 popup.slot:SetSlot(unpack(popup.args))
|
Nenue@70
|
612 popup.slot:UpdateSlot()
|
Nenue@70
|
613 --kb:SetScript('OnMouseWheel', KeyBinder_OnMouseWheel) -- re-enable scrolling
|
Nenue@70
|
614 ClearCursor()
|
Nenue@70
|
615 ResetCursor()
|
Nenue@70
|
616 end
|
Nenue@70
|
617
|
Nenue@70
|
618 --- Add to blizzard interfaces
|
Nenue@70
|
619 StaticPopupDialogs["SKELETONKEY_CONFIRM_ASSIGN_SLOT"] = {
|
Nenue@70
|
620 text = "Confirm moving an assigned command.",
|
Nenue@70
|
621 button1 = OKAY,
|
Nenue@70
|
622 button2 = CANCEL,
|
Nenue@70
|
623 timeout = 0,
|
Nenue@70
|
624 whileDead = 1,
|
Nenue@70
|
625 showAlert = 1,
|
Nenue@70
|
626 OnAccept = kb.AcceptAssignment,
|
Nenue@70
|
627 --OnCancel = function() kb:SetScript('OnMouseWheel', KeyBinder_OnMouseWheel) end
|
Nenue@70
|
628 }
|
Nenue@70
|
629
|
Nenue@70
|
630
|
Nenue@70
|
631
|
Nenue@70
|
632
|
Nenue@70
|
633 SkeletonKeyActionListMixin = Mixin(ActionListPanel, SkeletonKeyPanel)
|
Nenue@70
|
634 SkeletonKeySystemBindingsMixin = Mixin(SystemBindingsPanel, SkeletonKeyPanel) |