Mercurial > wow > skeletonkey
diff SkeletonKey/BindingsFrame.lua @ 27:73df13211b22
- actionbar hotkey text properly updates after hotkeys get switched
- remove a unused function call
author | Nenue |
---|---|
date | Tue, 02 Aug 2016 12:33:13 -0400 |
parents | SkeletonKey/BindingsUI.lua@67db6b712bf3 |
children | b0e4d04d428a |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SkeletonKey/BindingsFrame.lua Tue Aug 02 12:33:13 2016 -0400 @@ -0,0 +1,455 @@ +-- KrakTool +-- BindingsFrame.lua +-- Created: 7/28/2016 3:39 PM +-- %file-revision% +-- Code piecing the interface together + +local kb, print = LibStub("LibKraken").register(KeyBinder, 'KeySlot') +local BINDS_PER_ROW = 2 +local BINDING_TYPE_SPECIALIZATION = 3 +local BINDING_TYPE_CHARACTER = 2 +local BINDING_TYPE_GLOBAL = 1 +local BUTTON_HSPACING = 128 +local BUTTON_SPACING = 4 +local BUTTON_PADDING = 12 +local KEY_BUTTON_SIZE = 48 +local NUM_KEY_SLOTS = BINDS_PER_ROW * 8 +local TAB_HEIGHT = 40 + +local BINDING_SCHEME_COLOR = { + [BINDING_TYPE_GLOBAL] = {0,.125,.5,.5}, + [BINDING_TYPE_CHARACTER] = {0,0.25,0,0.5}, + [BINDING_TYPE_SPECIALIZATION] = {.25,0,0,0.5}, +} +local BINDING_SCHEME_VERTEX = { + [BINDING_TYPE_GLOBAL] = {0,.5,1,1}, + [BINDING_TYPE_CHARACTER] = {0,1,0,1}, + [BINDING_TYPE_SPECIALIZATION] = {1,1,1,1}, +} +local BINDING_SCHEME_TEXT = { + [BINDING_TYPE_SPECIALIZATION] = {0, 1, 1}, + [BINDING_TYPE_CHARACTER] = {0, 1, 0}, + [BINDING_TYPE_GLOBAL] = {0, 1, 1} +} + +local restingAlpha = 0.7 +local fadeTime, fadeDelay = .30, 0.15 +local saveButton + +local KeyButton_OnKeyDown = function(self, key) + if key == 'ESCAPE' or key:match('[RL]SHIFT') or key:match('[RL]ALT') or key:match('[RL]CTRL') then + return + end + kb.saveTarget.border:SetColorTexture(1,1,1,1) +end +local KeyButton_OnKeyUp = function(self, key) + if key == 'ESCAPE' then + kb.DeactivateSlot(kb.saveTarget) + kb.ui() + return + end + + if key:match('[RL]SHIFT') or key:match('[RL]ALT') or key:match('[RL]CTRL') then + return + end + + if kb.SaveSlot(kb.saveTarget, key) then + if not (kb.db.stickyMode or kb.db.hoverInput) then + + kb.DeactivateSlot(kb.saveTarget) + end + kb.ui() + end +end + +local KeyButton_OnClick = function(self, click) + print(self:GetName(), 'OnMouseDown', click) + local cursorType = GetCursorInfo() + if click == 'LeftButton' then + if cursorType then + kb.DropToSlot(self) + else + if IsShiftKeyDown() then + kb.db.stickyMode = true + KeyBinderStickyMode:SetChecked(true) + end + + kb.ActivateSlot(self) + kb.ui() + end + elseif click == 'RightButton' then + kb.ReleaseSlot(self) + end +end + +local KeyButton_OnDragStart = function(self) + kb.PickupSlot(self) +end + +local KeyButton_OnReceiveDrag = function(self, ...) + kb.DropToSlot(self) +end + + +local KeyBinder_OnUpdate = function(self, elapsed) + self.elapsed = self.elapsed + elapsed + self.throttle = self.throttle + elapsed + + if (self.throttle >= 0.032) then + self.throttle = 0 + else + return + end + + local progress = 1 + if self.elapsed > fadeTime then + self.elapsed = 0 + self.fadeStep = 0 + --self.statustext:SetText(nil) + --self.bindingstext:SetText(nil) + self:SetScript('OnUpdate', nil) + else + if self.elapsed < fadeDelay then + progress = 0 + else + self.fadeStep = self.fadeStep + 1 + progress = (self.elapsed - fadeDelay) /(fadeTime - fadeDelay) + end + --print(self.fadeStep, format('%.02f/%.02f', (self.elapsed - fadeDelay) ,(fadeTime - fadeDelay)) , progress) + end + + local alpha = 1 - progress * (1- restingAlpha) + self.statustext:SetAlpha(alpha) + self.bindingstext:SetAlpha(alpha) +end + +local KeyButton_OnUpdate = function(self) + if not self.command then + return + end + + if self:IsMouseOver() then + kb.elapsed = 0 + if not self.active then + -- only set this handler when the button is activated/mouseOver + self.active = true + kb.statustext:SetText(self.statusText .. ': '..self.actionName) + kb.bindingstext:SetText(self.bindingText) + kb.fadeStep = 0 + kb.throttle = 0 + kb:SetScript('OnUpdate', KeyBinder_OnUpdate) + + if kb.db.hoverInput and kb.saveTarget ~= self then + kb.ActivateSlot(self) + kb.ui() + end + + end + else + if self.active and kb.db.hoverInput then + self.active = nil + --kb.DeactivateSlot(self) + --kb.ui() + end + end +end + +local KeyBinder_OnMouseWheel = function(self, delta) + print(self, delta, self.scrollOffset, (self.scrollOffset <= 0)) + + + if IsControlKeyDown() then + KEY_BUTTON_SIZE = KEY_BUTTON_SIZE - delta + else + + + if (delta > 0) and (self.scrollOffset <= 0) then + return + elseif delta < 0 and kb.scrollOffset >= 42 then + return + end + kb.scrollOffset = ceil(kb.scrollOffset - (delta * BINDS_PER_ROW)) + end + + for i = 1, #kb.buttons do + kb.buttons[i]:SetSize(KEY_BUTTON_SIZE,KEY_BUTTON_SIZE) + end + + kb.ui(true) +end + +local KeyBinder_CheckButton = function(frame ,enableText, disableText, dbKey, tooltipText, callback) + if kb.db[dbKey] then + frame:SetChecked(true) + end + frame.label:SetText(kb.db[dbKey] and enableText or disableText) + frame:SetWidth(frame.label:GetStringWidth()+8) + + frame:SetScript('OnClick', function(self) + if callback then + callback(self) + end + kb.db[dbKey] = self:GetChecked() + if not kb.db[dbKey] then + if kb.saveTarget then + kb.DeactivateSlot(kb.saveTarget) + end + end + self.label:SetText(kb.db[dbKey] and enableText or disableText) + self:SetWidth(self.label:GetStringWidth()+8) + kb.ui() + end) + + frame:SetScript('OnEnter', function(self) + if tooltipText then + GameTooltip:SetOwner(self) + GameTooltip:SetText(tooltipText) + GameTooltip:Show() + end + end) + + frame:SetScript('OnLeave', function(self) + if tooltipText and GameTooltip:GetOwner() == self then + GameTooltip:Hide() + end + end) +end + +local KeyBinder_OnHide = function() + KeyBinderImportLog:Hide() +end + +local CloseButton_OnClick = function() + kb.db.showUI = false + kb:Hide() +end +local CancelButton_OnClick = function() + kb.RevertBindings() +end +local SaveButton_OnClick = function() + kb.ConfirmBindings() +end + + +local KeyBinder_Initialize = function() + do + local leftSlot, upSlot + for index = 1, NUM_KEY_SLOTS do + + local button = CreateFrame('CheckButton', 'KeyBinderSlot'..index, kb, 'KeyButton') + button:SetScript('OnClick', KeyButton_OnClick) + button:SetScript('OnUpdate', KeyButton_OnUpdate) + button:SetScript('OnDragStart', KeyButton_OnDragStart) + button:SetScript('OnReceiveDrag', KeyButton_OnReceiveDrag) + button:RegisterForClicks('AnyUp') + + + local newRow = (mod(index, BINDS_PER_ROW) == 1) + + if index == 1 then + button:SetPoint('TOPLEFT', kb.bg, 'TOPLEFT', BUTTON_PADDING, - BUTTON_PADDING) + upSlot = button + elseif newRow then + button:SetPoint('TOPLEFT', upSlot, 'BOTTOMLEFT', 0, -BUTTON_SPACING) + upSlot = button + else + button:SetPoint('TOPLEFT', leftSlot, 'TOPRIGHT', BUTTON_HSPACING, 0) + end + + button:SetSize(KEY_BUTTON_SIZE, KEY_BUTTON_SIZE) + button:Show() + kb.buttons[index] = button + leftSlot = button + end + end + + + kb.scrollOffset = 0 + kb.tabAnchor = {'TOPLEFT', kb.profilebg, 'TOPLEFT', BUTTON_PADDING, -BUTTON_SPACING} + kb.tabGrowth = {'TOPLEFT', nil,'TOPRIGHT', BUTTON_SPACING, 0} + kb.tabSize = {TAB_HEIGHT, TAB_HEIGHT } + kb.UIPanelAnchor = {'TOPLEFT', kb.sourcesbg, 'TOPLEFT', BUTTON_PADDING, -BUTTON_SPACING} + kb.UIPanelGrowth = {'TOPLEFT', nil, 'BOTTOMLEFT', 0, -2 } + kb.UIPanelSize = {84, 32 } + kb.UIPanelIcon = {24, 32, 'LEFT', -12, 0} + kb.controlsAnchor = {'BOTTOMRIGHT', kb.footer, -BUTTON_PADDING, BUTTON_PADDING } + kb.controlsGrowth = {'BOTTOMRIGHT', nil, 'BOTTOMLEFT', -BUTTON_SPACING, 0} + + -- order of these is important + kb:tab('KeyBinderGlobalTab', + kb.configTitle[BINDING_TYPE_GLOBAL] .. '\n' .. kb.configDescription[BINDING_TYPE_GLOBAL], "Interface\\ICONS\\item_azereansphere", {0.15,.85,.15,.85}) + kb:tab('KeyBinderCharacterTab', + kb.configHeaders[BINDING_TYPE_CHARACTER] .. '\n' .. kb.configDescription[BINDING_TYPE_CHARACTER], nil) + kb:tab('KeyBinderSpecTab', + kb.configHeaders[BINDING_TYPE_SPECIALIZATION] .. '\n' .. kb.configDescription[BINDING_TYPE_SPECIALIZATION], kb.specInfo.texture) + KeyBinderCharacterTab.icon:SetTexCoord(0.15,.85,.15,.85) + + + + --portraitLayers[1] = KeyBinderCharacterTab.icon + -- todo: find some generic icons for refresh/key input,etc + + saveButton = kb:button('KeyBinderSaveButton', 'Update', 'Reload current bindings and refresh panel.', SaveButton_OnClick) + --restoreButton = kb:button('KeyBinderRestoreButton', 'Discard', 'Revert all changes.', CancelButton_OnClick) + --clearButton = kb:button('KeyBinderClearButton', 'Clear Page', 'Release all buttons.', ResetButton_OnClick) + + kb:uibutton( + 'KeyBinderSpellBookButton', 'SpellBook', nil, + function() ToggleSpellBook(BOOKTYPE_SPELL) end, + "Interface\\BUTTONS\\UI-MicroButton-Spellbook-Up", {0, 1, .4, 1}) + kb:uibutton( + 'KeyBinderTalentFrameButton', TALENTS, SPECIALIZATION, + function() ToggleTalentFrame() end, + "Interface\\BUTTONS\\UI-MicroButton-Talents-Up", {0, 1, .4, 1}) + + kb:uibutton( + 'KeyBinderMacroFrameButton', 'Macros', nil, + function() if MacroFrame and MacroFrame:IsVisible() then + HideUIPanel(MacroFrame) + else + ShowMacroFrame() end + end, + "Interface\\BUTTONS\\UI-MicroButton-Help-Up", {0, 1, .4, 1}) + + kb:uibutton( + 'KeyBinderInventoryButton', 'Bags', nil, + function() OpenAllBags() end, + "Interface\\BUTTONS\\UI-MicroButtonCharacter-Up", {0, 1, .4, 1}) + + KeyBinder_CheckButton(KeyBinderStickyMode, 'Enabled', 'Disabled', 'stickyMode', 'Keep input active after receiving a key.') + KeyBinder_CheckButton(KeyBinderHoverInput, 'MouseOver', 'Click', 'hoverInput', 'Enable key input when the cursor is over a binding slot.') + + + KeyBinderUnbindButton:SetScript('OnClick', function() + if kb.saveTarget then + kb.UnbindSlot(kb.saveTarget) + end + kb.ui() + end) + + + kb.info:SetPoint('TOPLEFT', kb.UIPanels[1], 'BOTTOMLEFT', 0, -BUTTON_SPACING) + HEADER_OFFSET = kb.UIPanels[1]:GetHeight() + BUTTON_PADDING + + kb.info:GetHeight() + FOOTER_OFFSET = saveButton:GetHeight() + BUTTON_PADDING + + kb:SetScript('OnHide', KeyBinder_OnHide) + kb:SetScript('OnMouseWheel', KeyBinder_OnMouseWheel) + kb.CloseButton:SetScript('OnClick', CloseButton_OnClick) + +end + + +--- Retrieves button at index; creates said button and instates any stored parameters + + +kb.ActivateSlot = function(button) + kb.saveTarget = button + kb:SetScript('OnKeyUp', KeyButton_OnKeyUp) + kb:SetScript('OnKeyDown', KeyButton_OnKeyDown) + kb.savingText:ClearAllPoints() + kb.savingText:SetParent(button) + kb.savingText:SetPoint('BOTTOMLEFT', button, 'TOPLEFT', 0, 0) +end + +kb.DeactivateSlot = function(button) + kb.saveTarget = nil + kb:SetScript('OnKeyUp', nil) + kb:SetScript('OnKeyDown', nil) +end + + +--- push current information into living UI +kb.ui = function(force) + for i, module in ipairs(kb.modules) do + if module.ui then + module.ui(force) + end + end + + if not kb.db.showUI then + print('---end of refresh') + return + end + if not kb.loaded then + KeyBinder_Initialize() + kb.loaded = true + end + for i, button in ipairs(kb.buttons) do + button:SetID(i+kb.scrollOffset) + kb.UpdateSlot(button, force) + end + + + --- Frame Sizing + kb.profilebg:SetHeight(kb.tabSize[2] + BUTTON_PADDING * 2 + kb.profiletext:GetStringHeight()) + + kb.bg:SetWidth((KEY_BUTTON_SIZE + BUTTON_HSPACING + BUTTON_SPACING) * BINDS_PER_ROW + BUTTON_PADDING*2 - BUTTON_SPACING) + local numRows = NUM_KEY_SLOTS/BINDS_PER_ROW + + kb.bg:SetHeight((KEY_BUTTON_SIZE + BUTTON_SPACING) * numRows + BUTTON_PADDING*2 - BUTTON_SPACING) + + kb:SetHeight(kb.headerbg:GetHeight() + kb.profilebg:GetHeight() + kb.bg:GetHeight() + kb.footer:GetHeight()) + kb:SetWidth((kb.sourcesbg:GetWidth() +(BINDS_PER_ROW * (KEY_BUTTON_SIZE + BUTTON_HSPACING) + (BINDS_PER_ROW - 1) * BUTTON_SPACING + BUTTON_PADDING * 2) )) + + if kb.saveTarget then + kb.bg:SetColorTexture(.2,.5, .2, .5) + kb.savingText:Show() + + else + kb.bg:SetColorTexture(unpack(BINDING_SCHEME_COLOR[kb.db.bindMode])) + kb.savingText:Hide() + end + + for i, tab in ipairs(kb.tabButtons) do + local border = tab:GetNormalTexture() + local tabTexture = "Interface\\Buttons\\UI-Quickslot2" + local left, top, right, bottom = -12, 12, 13, -13 + if i == kb.db.bindMode then + tabTexture = "Interface\\Buttons\\CheckButtonGlow" + left, top, right, bottom = -14, 14, 15, -15 + tab.icon:SetDesaturated(false) + if tab.icon2 then tab.icon2:SetDesaturated(false) end + border:SetDesaturated(true) + border:SetVertexColor(1,1,1, 1) + else + tab.icon:SetDesaturated(true) + if tab.icon2 then tab.icon2:SetDesaturated(true) end + border:SetDesaturated(false) + border:SetVertexColor(1,1,1) + end + border:SetTexture(tabTexture) + border:SetPoint('TOPLEFT', tab, 'TOPLEFT', left, top) + border:SetPoint('BOTTOMRIGHT', tab, 'BOTTOMRIGHT', right, bottom) + end + + KeyBinderSpecTab.icon:SetTexture(kb.specInfo.texture) + SetPortraitTexture(KeyBinderCharacterTab.icon, 'player') + + kb.profiletext:SetText(kb.configHeaders[kb.db.bindMode]) + print(kb.db.bindMode, kb.configHeaders[kb.db.bindMode], kb:GetSize()) + print(kb:GetPoint(1)) + + kb:Show() + + if kb.saveTarget then + KeyBinderUnbindButton:SetParent(kb.saveTarget) + KeyBinderUnbindButton:SetPoint('TOPLEFT', kb.saveTarget, 'BOTTOMLEFT', 0, -1) + KeyBinderUnbindButton:Show() + else + KeyBinderUnbindButton:Hide() + end + + -- Reset this so talent cache can be rebuilt + kb.talentsPushed = nil +end + +kb.AcceptAssignment = function(self, ...) + local popup = StaticPopupDialogs["SKELETONKEY_CONFIRM_ASSIGN_SLOT"] + local source = loadedProfiles[popup.oldProfile] + kb.SetSlot(popup.slot, unpack(popup.args)) + kb.UpdateSlot(popup.slot) + kb:SetScript('OnMouseWheel', KeyBinder_OnMouseWheel) -- re-enable scrolling + ClearCursor() + ResetCursor() +end