annotate SkeletonKey/BindingsFrame.lua @ 27:73df13211b22

- actionbar hotkey text properly updates after hotkeys get switched - remove a unused function call
author Nenue
date Tue, 02 Aug 2016 12:33:13 -0400
parents SkeletonKey/BindingsUI.lua@67db6b712bf3
children b0e4d04d428a
rev   line source
Nenue@6 1 -- KrakTool
Nenue@27 2 -- BindingsFrame.lua
Nenue@6 3 -- Created: 7/28/2016 3:39 PM
Nenue@6 4 -- %file-revision%
Nenue@16 5 -- Code piecing the interface together
Nenue@6 6
Nenue@6 7 local kb, print = LibStub("LibKraken").register(KeyBinder, 'KeySlot')
Nenue@6 8 local BINDS_PER_ROW = 2
Nenue@17 9 local BINDING_TYPE_SPECIALIZATION = 3
Nenue@17 10 local BINDING_TYPE_CHARACTER = 2
Nenue@17 11 local BINDING_TYPE_GLOBAL = 1
Nenue@6 12 local BUTTON_HSPACING = 128
Nenue@6 13 local BUTTON_SPACING = 4
Nenue@6 14 local BUTTON_PADDING = 12
Nenue@6 15 local KEY_BUTTON_SIZE = 48
Nenue@17 16 local NUM_KEY_SLOTS = BINDS_PER_ROW * 8
Nenue@6 17 local TAB_HEIGHT = 40
Nenue@6 18
Nenue@6 19 local BINDING_SCHEME_COLOR = {
Nenue@6 20 [BINDING_TYPE_GLOBAL] = {0,.125,.5,.5},
Nenue@6 21 [BINDING_TYPE_CHARACTER] = {0,0.25,0,0.5},
Nenue@6 22 [BINDING_TYPE_SPECIALIZATION] = {.25,0,0,0.5},
Nenue@6 23 }
Nenue@6 24 local BINDING_SCHEME_VERTEX = {
Nenue@6 25 [BINDING_TYPE_GLOBAL] = {0,.5,1,1},
Nenue@6 26 [BINDING_TYPE_CHARACTER] = {0,1,0,1},
Nenue@6 27 [BINDING_TYPE_SPECIALIZATION] = {1,1,1,1},
Nenue@6 28 }
Nenue@6 29 local BINDING_SCHEME_TEXT = {
Nenue@6 30 [BINDING_TYPE_SPECIALIZATION] = {0, 1, 1},
Nenue@6 31 [BINDING_TYPE_CHARACTER] = {0, 1, 0},
Nenue@6 32 [BINDING_TYPE_GLOBAL] = {0, 1, 1}
Nenue@6 33 }
Nenue@6 34
Nenue@6 35 local restingAlpha = 0.7
Nenue@6 36 local fadeTime, fadeDelay = .30, 0.15
Nenue@6 37 local saveButton
Nenue@17 38
Nenue@17 39 local KeyButton_OnKeyDown = function(self, key)
Nenue@19 40 if key == 'ESCAPE' or key:match('[RL]SHIFT') or key:match('[RL]ALT') or key:match('[RL]CTRL') then
Nenue@19 41 return
Nenue@19 42 end
Nenue@19 43 kb.saveTarget.border:SetColorTexture(1,1,1,1)
Nenue@17 44 end
Nenue@17 45 local KeyButton_OnKeyUp = function(self, key)
Nenue@17 46 if key == 'ESCAPE' then
Nenue@17 47 kb.DeactivateSlot(kb.saveTarget)
Nenue@19 48 kb.ui()
Nenue@19 49 return
Nenue@19 50 end
Nenue@17 51
Nenue@19 52 if key:match('[RL]SHIFT') or key:match('[RL]ALT') or key:match('[RL]CTRL') then
Nenue@19 53 return
Nenue@19 54 end
Nenue@19 55
Nenue@19 56 if kb.SaveSlot(kb.saveTarget, key) then
Nenue@19 57 if not (kb.db.stickyMode or kb.db.hoverInput) then
Nenue@19 58
Nenue@19 59 kb.DeactivateSlot(kb.saveTarget)
Nenue@17 60 end
Nenue@19 61 kb.ui()
Nenue@17 62 end
Nenue@6 63 end
Nenue@16 64
Nenue@6 65 local KeyButton_OnClick = function(self, click)
Nenue@6 66 print(self:GetName(), 'OnMouseDown', click)
Nenue@16 67 local cursorType = GetCursorInfo()
Nenue@6 68 if click == 'LeftButton' then
Nenue@16 69 if cursorType then
Nenue@16 70 kb.DropToSlot(self)
Nenue@16 71 else
Nenue@17 72 if IsShiftKeyDown() then
Nenue@19 73 kb.db.stickyMode = true
Nenue@17 74 KeyBinderStickyMode:SetChecked(true)
Nenue@17 75 end
Nenue@17 76
Nenue@16 77 kb.ActivateSlot(self)
Nenue@17 78 kb.ui()
Nenue@16 79 end
Nenue@6 80 elseif click == 'RightButton' then
Nenue@6 81 kb.ReleaseSlot(self)
Nenue@6 82 end
Nenue@6 83 end
Nenue@6 84
Nenue@6 85 local KeyButton_OnDragStart = function(self)
Nenue@6 86 kb.PickupSlot(self)
Nenue@6 87 end
Nenue@6 88
Nenue@6 89 local KeyButton_OnReceiveDrag = function(self, ...)
Nenue@6 90 kb.DropToSlot(self)
Nenue@6 91 end
Nenue@6 92
Nenue@6 93
Nenue@6 94 local KeyBinder_OnUpdate = function(self, elapsed)
Nenue@6 95 self.elapsed = self.elapsed + elapsed
Nenue@6 96 self.throttle = self.throttle + elapsed
Nenue@6 97
Nenue@6 98 if (self.throttle >= 0.032) then
Nenue@6 99 self.throttle = 0
Nenue@6 100 else
Nenue@6 101 return
Nenue@6 102 end
Nenue@6 103
Nenue@6 104 local progress = 1
Nenue@6 105 if self.elapsed > fadeTime then
Nenue@6 106 self.elapsed = 0
Nenue@6 107 self.fadeStep = 0
Nenue@6 108 --self.statustext:SetText(nil)
Nenue@6 109 --self.bindingstext:SetText(nil)
Nenue@6 110 self:SetScript('OnUpdate', nil)
Nenue@6 111 else
Nenue@6 112 if self.elapsed < fadeDelay then
Nenue@6 113 progress = 0
Nenue@6 114 else
Nenue@6 115 self.fadeStep = self.fadeStep + 1
Nenue@6 116 progress = (self.elapsed - fadeDelay) /(fadeTime - fadeDelay)
Nenue@6 117 end
Nenue@6 118 --print(self.fadeStep, format('%.02f/%.02f', (self.elapsed - fadeDelay) ,(fadeTime - fadeDelay)) , progress)
Nenue@6 119 end
Nenue@6 120
Nenue@6 121 local alpha = 1 - progress * (1- restingAlpha)
Nenue@6 122 self.statustext:SetAlpha(alpha)
Nenue@6 123 self.bindingstext:SetAlpha(alpha)
Nenue@6 124 end
Nenue@6 125
Nenue@6 126 local KeyButton_OnUpdate = function(self)
Nenue@6 127 if not self.command then
Nenue@6 128 return
Nenue@6 129 end
Nenue@6 130
Nenue@6 131 if self:IsMouseOver() then
Nenue@6 132 kb.elapsed = 0
Nenue@6 133 if not self.active then
Nenue@6 134 -- only set this handler when the button is activated/mouseOver
Nenue@6 135 self.active = true
Nenue@6 136 kb.statustext:SetText(self.statusText .. ': '..self.actionName)
Nenue@6 137 kb.bindingstext:SetText(self.bindingText)
Nenue@6 138 kb.fadeStep = 0
Nenue@6 139 kb.throttle = 0
Nenue@6 140 kb:SetScript('OnUpdate', KeyBinder_OnUpdate)
Nenue@6 141
Nenue@18 142 if kb.db.hoverInput and kb.saveTarget ~= self then
Nenue@18 143 kb.ActivateSlot(self)
Nenue@18 144 kb.ui()
Nenue@18 145 end
Nenue@18 146
Nenue@6 147 end
Nenue@6 148 else
Nenue@19 149 if self.active and kb.db.hoverInput then
Nenue@6 150 self.active = nil
Nenue@19 151 --kb.DeactivateSlot(self)
Nenue@19 152 --kb.ui()
Nenue@6 153 end
Nenue@6 154 end
Nenue@6 155 end
Nenue@6 156
Nenue@6 157 local KeyBinder_OnMouseWheel = function(self, delta)
Nenue@6 158 print(self, delta, self.scrollOffset, (self.scrollOffset <= 0))
Nenue@6 159
Nenue@6 160
Nenue@6 161 if IsControlKeyDown() then
Nenue@6 162 KEY_BUTTON_SIZE = KEY_BUTTON_SIZE - delta
Nenue@6 163 else
Nenue@6 164
Nenue@6 165
Nenue@6 166 if (delta > 0) and (self.scrollOffset <= 0) then
Nenue@6 167 return
Nenue@6 168 elseif delta < 0 and kb.scrollOffset >= 42 then
Nenue@6 169 return
Nenue@6 170 end
Nenue@6 171 kb.scrollOffset = ceil(kb.scrollOffset - (delta * BINDS_PER_ROW))
Nenue@6 172 end
Nenue@6 173
Nenue@17 174 for i = 1, #kb.buttons do
Nenue@17 175 kb.buttons[i]:SetSize(KEY_BUTTON_SIZE,KEY_BUTTON_SIZE)
Nenue@17 176 end
Nenue@17 177
Nenue@6 178 kb.ui(true)
Nenue@6 179 end
Nenue@6 180
Nenue@19 181 local KeyBinder_CheckButton = function(frame ,enableText, disableText, dbKey, tooltipText, callback)
Nenue@19 182 if kb.db[dbKey] then
Nenue@19 183 frame:SetChecked(true)
Nenue@18 184 end
Nenue@19 185 frame.label:SetText(kb.db[dbKey] and enableText or disableText)
Nenue@19 186 frame:SetWidth(frame.label:GetStringWidth()+8)
Nenue@18 187
Nenue@19 188 frame:SetScript('OnClick', function(self)
Nenue@19 189 if callback then
Nenue@19 190 callback(self)
Nenue@19 191 end
Nenue@19 192 kb.db[dbKey] = self:GetChecked()
Nenue@19 193 if not kb.db[dbKey] then
Nenue@19 194 if kb.saveTarget then
Nenue@19 195 kb.DeactivateSlot(kb.saveTarget)
Nenue@19 196 end
Nenue@19 197 end
Nenue@19 198 self.label:SetText(kb.db[dbKey] and enableText or disableText)
Nenue@19 199 self:SetWidth(self.label:GetStringWidth()+8)
Nenue@19 200 kb.ui()
Nenue@19 201 end)
Nenue@19 202
Nenue@19 203 frame:SetScript('OnEnter', function(self)
Nenue@19 204 if tooltipText then
Nenue@19 205 GameTooltip:SetOwner(self)
Nenue@19 206 GameTooltip:SetText(tooltipText)
Nenue@19 207 GameTooltip:Show()
Nenue@19 208 end
Nenue@19 209 end)
Nenue@19 210
Nenue@19 211 frame:SetScript('OnLeave', function(self)
Nenue@19 212 if tooltipText and GameTooltip:GetOwner() == self then
Nenue@19 213 GameTooltip:Hide()
Nenue@19 214 end
Nenue@19 215 end)
Nenue@18 216 end
Nenue@18 217
Nenue@6 218 local KeyBinder_OnHide = function()
Nenue@6 219 KeyBinderImportLog:Hide()
Nenue@6 220 end
Nenue@6 221
Nenue@6 222 local CloseButton_OnClick = function()
Nenue@10 223 kb.db.showUI = false
Nenue@6 224 kb:Hide()
Nenue@6 225 end
Nenue@6 226 local CancelButton_OnClick = function()
Nenue@6 227 kb.RevertBindings()
Nenue@6 228 end
Nenue@6 229 local SaveButton_OnClick = function()
Nenue@6 230 kb.ConfirmBindings()
Nenue@6 231 end
Nenue@6 232
Nenue@17 233
Nenue@6 234 local KeyBinder_Initialize = function()
Nenue@17 235 do
Nenue@17 236 local leftSlot, upSlot
Nenue@17 237 for index = 1, NUM_KEY_SLOTS do
Nenue@17 238
Nenue@17 239 local button = CreateFrame('CheckButton', 'KeyBinderSlot'..index, kb, 'KeyButton')
Nenue@17 240 button:SetScript('OnClick', KeyButton_OnClick)
Nenue@17 241 button:SetScript('OnUpdate', KeyButton_OnUpdate)
Nenue@17 242 button:SetScript('OnDragStart', KeyButton_OnDragStart)
Nenue@17 243 button:SetScript('OnReceiveDrag', KeyButton_OnReceiveDrag)
Nenue@17 244 button:RegisterForClicks('AnyUp')
Nenue@17 245
Nenue@17 246
Nenue@17 247 local newRow = (mod(index, BINDS_PER_ROW) == 1)
Nenue@17 248
Nenue@17 249 if index == 1 then
Nenue@17 250 button:SetPoint('TOPLEFT', kb.bg, 'TOPLEFT', BUTTON_PADDING, - BUTTON_PADDING)
Nenue@17 251 upSlot = button
Nenue@17 252 elseif newRow then
Nenue@17 253 button:SetPoint('TOPLEFT', upSlot, 'BOTTOMLEFT', 0, -BUTTON_SPACING)
Nenue@17 254 upSlot = button
Nenue@17 255 else
Nenue@17 256 button:SetPoint('TOPLEFT', leftSlot, 'TOPRIGHT', BUTTON_HSPACING, 0)
Nenue@17 257 end
Nenue@17 258
Nenue@17 259 button:SetSize(KEY_BUTTON_SIZE, KEY_BUTTON_SIZE)
Nenue@17 260 button:Show()
Nenue@17 261 kb.buttons[index] = button
Nenue@17 262 leftSlot = button
Nenue@17 263 end
Nenue@17 264 end
Nenue@6 265
Nenue@6 266
Nenue@6 267 kb.scrollOffset = 0
Nenue@6 268 kb.tabAnchor = {'TOPLEFT', kb.profilebg, 'TOPLEFT', BUTTON_PADDING, -BUTTON_SPACING}
Nenue@6 269 kb.tabGrowth = {'TOPLEFT', nil,'TOPRIGHT', BUTTON_SPACING, 0}
Nenue@6 270 kb.tabSize = {TAB_HEIGHT, TAB_HEIGHT }
Nenue@6 271 kb.UIPanelAnchor = {'TOPLEFT', kb.sourcesbg, 'TOPLEFT', BUTTON_PADDING, -BUTTON_SPACING}
Nenue@6 272 kb.UIPanelGrowth = {'TOPLEFT', nil, 'BOTTOMLEFT', 0, -2 }
Nenue@6 273 kb.UIPanelSize = {84, 32 }
Nenue@6 274 kb.UIPanelIcon = {24, 32, 'LEFT', -12, 0}
Nenue@17 275 kb.controlsAnchor = {'BOTTOMRIGHT', kb.footer, -BUTTON_PADDING, BUTTON_PADDING }
Nenue@17 276 kb.controlsGrowth = {'BOTTOMRIGHT', nil, 'BOTTOMLEFT', -BUTTON_SPACING, 0}
Nenue@6 277
Nenue@6 278 -- order of these is important
Nenue@6 279 kb:tab('KeyBinderGlobalTab',
Nenue@6 280 kb.configTitle[BINDING_TYPE_GLOBAL] .. '\n' .. kb.configDescription[BINDING_TYPE_GLOBAL], "Interface\\ICONS\\item_azereansphere", {0.15,.85,.15,.85})
Nenue@6 281 kb:tab('KeyBinderCharacterTab',
Nenue@6 282 kb.configHeaders[BINDING_TYPE_CHARACTER] .. '\n' .. kb.configDescription[BINDING_TYPE_CHARACTER], nil)
Nenue@6 283 kb:tab('KeyBinderSpecTab',
Nenue@6 284 kb.configHeaders[BINDING_TYPE_SPECIALIZATION] .. '\n' .. kb.configDescription[BINDING_TYPE_SPECIALIZATION], kb.specInfo.texture)
Nenue@6 285 KeyBinderCharacterTab.icon:SetTexCoord(0.15,.85,.15,.85)
Nenue@6 286
Nenue@6 287
Nenue@6 288
Nenue@6 289 --portraitLayers[1] = KeyBinderCharacterTab.icon
Nenue@17 290 -- todo: find some generic icons for refresh/key input,etc
Nenue@6 291
Nenue@17 292 saveButton = kb:button('KeyBinderSaveButton', 'Update', 'Reload current bindings and refresh panel.', SaveButton_OnClick)
Nenue@6 293 --restoreButton = kb:button('KeyBinderRestoreButton', 'Discard', 'Revert all changes.', CancelButton_OnClick)
Nenue@6 294 --clearButton = kb:button('KeyBinderClearButton', 'Clear Page', 'Release all buttons.', ResetButton_OnClick)
Nenue@6 295
Nenue@6 296 kb:uibutton(
Nenue@6 297 'KeyBinderSpellBookButton', 'SpellBook', nil,
Nenue@6 298 function() ToggleSpellBook(BOOKTYPE_SPELL) end,
Nenue@6 299 "Interface\\BUTTONS\\UI-MicroButton-Spellbook-Up", {0, 1, .4, 1})
Nenue@6 300 kb:uibutton(
Nenue@6 301 'KeyBinderTalentFrameButton', TALENTS, SPECIALIZATION,
Nenue@6 302 function() ToggleTalentFrame() end,
Nenue@6 303 "Interface\\BUTTONS\\UI-MicroButton-Talents-Up", {0, 1, .4, 1})
Nenue@6 304
Nenue@6 305 kb:uibutton(
Nenue@6 306 'KeyBinderMacroFrameButton', 'Macros', nil,
Nenue@6 307 function() if MacroFrame and MacroFrame:IsVisible() then
Nenue@6 308 HideUIPanel(MacroFrame)
Nenue@6 309 else
Nenue@6 310 ShowMacroFrame() end
Nenue@6 311 end,
Nenue@6 312 "Interface\\BUTTONS\\UI-MicroButton-Help-Up", {0, 1, .4, 1})
Nenue@6 313
Nenue@6 314 kb:uibutton(
Nenue@6 315 'KeyBinderInventoryButton', 'Bags', nil,
Nenue@6 316 function() OpenAllBags() end,
Nenue@6 317 "Interface\\BUTTONS\\UI-MicroButtonCharacter-Up", {0, 1, .4, 1})
Nenue@6 318
Nenue@19 319 KeyBinder_CheckButton(KeyBinderStickyMode, 'Enabled', 'Disabled', 'stickyMode', 'Keep input active after receiving a key.')
Nenue@19 320 KeyBinder_CheckButton(KeyBinderHoverInput, 'MouseOver', 'Click', 'hoverInput', 'Enable key input when the cursor is over a binding slot.')
Nenue@18 321
Nenue@18 322
Nenue@18 323 KeyBinderUnbindButton:SetScript('OnClick', function()
Nenue@18 324 if kb.saveTarget then
Nenue@18 325 kb.UnbindSlot(kb.saveTarget)
Nenue@18 326 end
Nenue@18 327 kb.ui()
Nenue@18 328 end)
Nenue@18 329
Nenue@6 330
Nenue@6 331 kb.info:SetPoint('TOPLEFT', kb.UIPanels[1], 'BOTTOMLEFT', 0, -BUTTON_SPACING)
Nenue@6 332 HEADER_OFFSET = kb.UIPanels[1]:GetHeight() + BUTTON_PADDING
Nenue@6 333 + kb.info:GetHeight()
Nenue@6 334 FOOTER_OFFSET = saveButton:GetHeight() + BUTTON_PADDING
Nenue@6 335
Nenue@6 336 kb:SetScript('OnHide', KeyBinder_OnHide)
Nenue@6 337 kb:SetScript('OnMouseWheel', KeyBinder_OnMouseWheel)
Nenue@6 338 kb.CloseButton:SetScript('OnClick', CloseButton_OnClick)
Nenue@6 339
Nenue@6 340 end
Nenue@6 341
Nenue@6 342
Nenue@6 343 --- Retrieves button at index; creates said button and instates any stored parameters
Nenue@6 344
Nenue@6 345
Nenue@17 346 kb.ActivateSlot = function(button)
Nenue@17 347 kb.saveTarget = button
Nenue@17 348 kb:SetScript('OnKeyUp', KeyButton_OnKeyUp)
Nenue@17 349 kb:SetScript('OnKeyDown', KeyButton_OnKeyDown)
Nenue@17 350 kb.savingText:ClearAllPoints()
Nenue@17 351 kb.savingText:SetParent(button)
Nenue@17 352 kb.savingText:SetPoint('BOTTOMLEFT', button, 'TOPLEFT', 0, 0)
Nenue@6 353 end
Nenue@6 354
Nenue@17 355 kb.DeactivateSlot = function(button)
Nenue@17 356 kb.saveTarget = nil
Nenue@17 357 kb:SetScript('OnKeyUp', nil)
Nenue@17 358 kb:SetScript('OnKeyDown', nil)
Nenue@17 359 end
Nenue@6 360
Nenue@16 361
Nenue@6 362 --- push current information into living UI
Nenue@6 363 kb.ui = function(force)
Nenue@6 364 for i, module in ipairs(kb.modules) do
Nenue@6 365 if module.ui then
Nenue@6 366 module.ui(force)
Nenue@6 367 end
Nenue@6 368 end
Nenue@6 369
Nenue@6 370 if not kb.db.showUI then
Nenue@6 371 print('---end of refresh')
Nenue@6 372 return
Nenue@6 373 end
Nenue@6 374 if not kb.loaded then
Nenue@6 375 KeyBinder_Initialize()
Nenue@6 376 kb.loaded = true
Nenue@6 377 end
Nenue@17 378 for i, button in ipairs(kb.buttons) do
Nenue@6 379 button:SetID(i+kb.scrollOffset)
Nenue@6 380 kb.UpdateSlot(button, force)
Nenue@6 381 end
Nenue@6 382
Nenue@6 383
Nenue@6 384 --- Frame Sizing
Nenue@6 385 kb.profilebg:SetHeight(kb.tabSize[2] + BUTTON_PADDING * 2 + kb.profiletext:GetStringHeight())
Nenue@6 386
Nenue@6 387 kb.bg:SetWidth((KEY_BUTTON_SIZE + BUTTON_HSPACING + BUTTON_SPACING) * BINDS_PER_ROW + BUTTON_PADDING*2 - BUTTON_SPACING)
Nenue@17 388 local numRows = NUM_KEY_SLOTS/BINDS_PER_ROW
Nenue@6 389
Nenue@6 390 kb.bg:SetHeight((KEY_BUTTON_SIZE + BUTTON_SPACING) * numRows + BUTTON_PADDING*2 - BUTTON_SPACING)
Nenue@6 391
Nenue@6 392 kb:SetHeight(kb.headerbg:GetHeight() + kb.profilebg:GetHeight() + kb.bg:GetHeight() + kb.footer:GetHeight())
Nenue@6 393 kb:SetWidth((kb.sourcesbg:GetWidth() +(BINDS_PER_ROW * (KEY_BUTTON_SIZE + BUTTON_HSPACING) + (BINDS_PER_ROW - 1) * BUTTON_SPACING + BUTTON_PADDING * 2) ))
Nenue@6 394
Nenue@17 395 if kb.saveTarget then
Nenue@17 396 kb.bg:SetColorTexture(.2,.5, .2, .5)
Nenue@17 397 kb.savingText:Show()
Nenue@17 398
Nenue@17 399 else
Nenue@17 400 kb.bg:SetColorTexture(unpack(BINDING_SCHEME_COLOR[kb.db.bindMode]))
Nenue@17 401 kb.savingText:Hide()
Nenue@17 402 end
Nenue@17 403
Nenue@6 404 for i, tab in ipairs(kb.tabButtons) do
Nenue@6 405 local border = tab:GetNormalTexture()
Nenue@6 406 local tabTexture = "Interface\\Buttons\\UI-Quickslot2"
Nenue@6 407 local left, top, right, bottom = -12, 12, 13, -13
Nenue@6 408 if i == kb.db.bindMode then
Nenue@6 409 tabTexture = "Interface\\Buttons\\CheckButtonGlow"
Nenue@6 410 left, top, right, bottom = -14, 14, 15, -15
Nenue@6 411 tab.icon:SetDesaturated(false)
Nenue@6 412 if tab.icon2 then tab.icon2:SetDesaturated(false) end
Nenue@6 413 border:SetDesaturated(true)
Nenue@6 414 border:SetVertexColor(1,1,1, 1)
Nenue@6 415 else
Nenue@6 416 tab.icon:SetDesaturated(true)
Nenue@6 417 if tab.icon2 then tab.icon2:SetDesaturated(true) end
Nenue@6 418 border:SetDesaturated(false)
Nenue@6 419 border:SetVertexColor(1,1,1)
Nenue@6 420 end
Nenue@6 421 border:SetTexture(tabTexture)
Nenue@6 422 border:SetPoint('TOPLEFT', tab, 'TOPLEFT', left, top)
Nenue@6 423 border:SetPoint('BOTTOMRIGHT', tab, 'BOTTOMRIGHT', right, bottom)
Nenue@6 424 end
Nenue@6 425
Nenue@6 426 KeyBinderSpecTab.icon:SetTexture(kb.specInfo.texture)
Nenue@12 427 SetPortraitTexture(KeyBinderCharacterTab.icon, 'player')
Nenue@6 428
Nenue@6 429 kb.profiletext:SetText(kb.configHeaders[kb.db.bindMode])
Nenue@6 430 print(kb.db.bindMode, kb.configHeaders[kb.db.bindMode], kb:GetSize())
Nenue@6 431 print(kb:GetPoint(1))
Nenue@6 432
Nenue@6 433 kb:Show()
Nenue@6 434
Nenue@17 435 if kb.saveTarget then
Nenue@17 436 KeyBinderUnbindButton:SetParent(kb.saveTarget)
Nenue@19 437 KeyBinderUnbindButton:SetPoint('TOPLEFT', kb.saveTarget, 'BOTTOMLEFT', 0, -1)
Nenue@17 438 KeyBinderUnbindButton:Show()
Nenue@17 439 else
Nenue@17 440 KeyBinderUnbindButton:Hide()
Nenue@17 441 end
Nenue@17 442
Nenue@6 443 -- Reset this so talent cache can be rebuilt
Nenue@6 444 kb.talentsPushed = nil
Nenue@6 445 end
Nenue@6 446
Nenue@6 447 kb.AcceptAssignment = function(self, ...)
Nenue@6 448 local popup = StaticPopupDialogs["SKELETONKEY_CONFIRM_ASSIGN_SLOT"]
Nenue@6 449 local source = loadedProfiles[popup.oldProfile]
Nenue@6 450 kb.SetSlot(popup.slot, unpack(popup.args))
Nenue@6 451 kb.UpdateSlot(popup.slot)
Nenue@6 452 kb:SetScript('OnMouseWheel', KeyBinder_OnMouseWheel) -- re-enable scrolling
Nenue@6 453 ClearCursor()
Nenue@6 454 ResetCursor()
Nenue@6 455 end