annotate Turok/Modules/Combat/Powerbar.lua @ 6:a9b8b0866ece

clear out log jam
author Nenue
date Sun, 21 Feb 2016 08:32:53 -0500
parents
children 9400a0ff8540
rev   line source
Nenue@6 1 -- User: Krakyn
Nenue@6 2 -- Created: 12/15/2015 7:31 PM
Nenue@6 3 --[[
Nenue@6 4 -- Turok by @project-author@
Nenue@6 5 -- @file-author@
Nenue@6 6 -- @file-revision@:@project-revision@
Nenue@6 7 -- @file-date-iso@
Nenue@6 8 --
Nenue@6 9 -- Visible element operations begin here
Nenue@6 10 --]]
Nenue@6 11 local _G = _G
Nenue@6 12 local T, pairs, select, setmetatable, type, tinsert = _G.Turok, pairs, select, setmetatable, type, tinsert
Nenue@6 13 local mod = T:NewModule("PowerBar")
Nenue@6 14 local UnitPower, UnitPowerMax, GetTalentInfoByID, GetTalentInfo, CreateFrame = UnitPower, UnitPowerMax, GetTalentInfoByID, GetTalentInfo, CreateFrame
Nenue@6 15 local bar, db, prototype -- convenience upvalues
Nenue@6 16 local cType, cText, cNum, cWord, cKey, cPink, cBool = cText, cNum, cWord, cKey, cPink, cBool
Nenue@6 17 --@debug
Nenue@6 18 local cType, cText, cNum, cWord, cKey, cPink, cBool = cText, cNum, cWord, cKey, cPink, cBool
Nenue@6 19 local print = function(...)
Nenue@6 20 if _G.Devian and _G.DevianDB.workspace ~= 1 then
Nenue@6 21 _G.print('PowerBar', ...)
Nenue@6 22 end
Nenue@6 23 end
Nenue@6 24 print('Peep!', ...)
Nenue@6 25 local addon, tg = ...
Nenue@6 26 tg.what = tostring(tg.what)..'more'
Nenue@6 27 print(tg.what)
Nenue@6 28 --@end-debug@
Nenue@6 29 mod.OnInitialize = function(self)
Nenue@6 30 self.UNIT_SPELLCAST_START = self.SpellCastEvent
Nenue@6 31 self.UNIT_SPELLCAST_STOP = self.SpellCastEvent
Nenue@6 32 self.UNIT_SPELLCAST_SUCCEEDED = self.SpellCastEvent
Nenue@6 33 self.UNIT_SPELLCAST_CHANNEL_START = self.SpellCastEvent
Nenue@6 34 self.UNIT_SPELLCAST_CHANNEL_STOP = self.SpellCastEvent
Nenue@6 35 self.SPELL_UPDATE_COOLDOWN = self.SpellCooldownEvent
Nenue@6 36 self.PLAYER_REGEN_DISABLED = self.CombatStart
Nenue@6 37 self.PLAYER_REGEN_ENABLED = self.CombatEnd
Nenue@6 38 self.focusbar = {}
Nenue@6 39 self.parserLog = {}
Nenue@6 40 self.currentParse = {}
Nenue@6 41 end
Nenue@6 42 local SPELL_POWER_MANA, SPELL_POWER_ENERGY, SPELL_POWER_RAGE, SPELL_POWER_FOCUS = SPELL_POWER_MANA, SPELL_POWER_ENERGY, SPELL_POWER_RAGE, SPELL_POWER_FOCUS
Nenue@6 43 local SPELL_POWER_SHADOW_ORBS = SPELL_POWER_SHADOW_ORBS
Nenue@6 44 local SPELL_POWER_SOUL_SHARDS, SPELL_POWER_BURNING_EMBERS, SPELL_POWER_DEMONIC_FURY = SPELL_POWER_SOUL_SHARDS, SPELL_POWER_BURNING_EMBERS, SPELL_POWER_DEMONIC_FURY
Nenue@6 45 local SPELL_POWER_HOLY_POWER = SPELL_POWER_HOLY_POWER
Nenue@6 46 local SPELL_POWER_CHI = SPELL_POWER_CHI
Nenue@6 47 local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
Nenue@6 48
Nenue@6 49 -- indexes for talent_update cleanup
Nenue@6 50 mod.secondary_rows = {}
Nenue@6 51 mod.disabled_frames = {}
Nenue@6 52
Nenue@6 53 --[[
Nenue@6 54 -- Prototype list naming all the data sources and events that need to be handled for the logged in character
Nenue@6 55 -- .power_type {[bliz const] = event token} list of resources represented by global SPELL_POWER_* constants in the blizzard ui and the UNIT_POWER* token argument representing it
Nenue@6 56 -- .frame string frameXML template
Nenue@6 57 -- .spells {[spell name/id] = {events}} list of spells tracked by the updater
Nenue@6 58 -- .secondary {[aura name] = {}} list of auras tracked as secondary resources such as Thrill of Hunt, Anticipatin, Evangelism, etc.
Nenue@6 59 --]]
Nenue@6 60 mod.prototype = {
Nenue@6 61 ['HUNTER'] = {
Nenue@6 62 primary = {
Nenue@6 63 [1] = {"FOCUS", SPELL_POWER_FOCUS}, -- array of power type constants associated to event strings
Nenue@6 64 },
Nenue@6 65 frame = 'TkThinComboTemplate', ---------------------- desired frame template
Nenue@6 66 spells = {
Nenue@6 67 ["Steady Shot"] = {'UNIT_SPELL_CAST_SUCCEEDED', 'UNIT_SPELLCAST_STOP', 'UNIT_SPELLCAST_START'} -- spell events that this frame should listen to
Nenue@6 68 },
Nenue@6 69 secondary = {},
Nenue@6 70 spec = {
Nenue@6 71 [1] = {
Nenue@6 72 secondary = {
Nenue@6 73 ['Frenzy'] = {
Nenue@6 74 type = 'aura',
Nenue@6 75 order = 1,
Nenue@6 76 scale = 5,
Nenue@6 77 filters = 'HELPFUL',
Nenue@6 78 max = 5,
Nenue@6 79 specPage = 1,
Nenue@6 80 unit = 'player',
Nenue@6 81 spellID = 19623,
Nenue@6 82 },
Nenue@6 83 ['Focus Fire'] = {
Nenue@6 84 type = 'aura',
Nenue@6 85 max = 40,
Nenue@6 86 order = 2,
Nenue@6 87 scale = 5,
Nenue@6 88 line = 3, --------------- use this subtext value instead of count field
Nenue@6 89 filters = 'HELPFUL',
Nenue@6 90 specPage = 1,
Nenue@6 91 unit = 'player',
Nenue@6 92 spellID = 19623,
Nenue@6 93 }
Nenue@6 94 }
Nenue@6 95 },
Nenue@6 96 [2] = {
Nenue@6 97 secondary = { ------------------------ list of buffs that act as a secondary resource
Nenue@6 98 ['Thrill of the Hunt'] = {
Nenue@6 99 order = 1,
Nenue@6 100 unit = 'player',
Nenue@6 101 type = 'aura',
Nenue@6 102 max = 3,
Nenue@6 103 scale = 5,
Nenue@6 104 filters = 'HELPFUL',
Nenue@6 105 talent = {4,3},
Nenue@6 106 display = 'progressbar'
Nenue@6 107 },
Nenue@6 108 },
Nenue@6 109 },
Nenue@6 110 },
Nenue@6 111 },
Nenue@6 112 ['PRIEST'] = {
Nenue@6 113 primary = {
Nenue@6 114 [1] = {'MANA', SPELL_POWER_MANA}
Nenue@6 115 },
Nenue@6 116 frame = 'TkThinComboTemplate',
Nenue@6 117 secondary = {},
Nenue@6 118 spec = {
Nenue@6 119 [1] = {
Nenue@6 120 secondary = {
Nenue@6 121 ['Evangelism'] = {
Nenue@6 122 order = 1,
Nenue@6 123 max = 5,
Nenue@6 124 scale = 5,
Nenue@6 125 type='aura',
Nenue@6 126 unit = 'player',
Nenue@6 127 filters = 'HELPFUL|PLAYER',
Nenue@6 128 spellID = 81662,
Nenue@6 129 }
Nenue@6 130 }
Nenue@6 131 },
Nenue@6 132 [3] = {
Nenue@6 133 primary = {
Nenue@6 134 [1] = {'SHADOW_ORBS', SPELL_POWER_SHADOW_ORBS},
Nenue@6 135 },
Nenue@6 136 secondary = {
Nenue@6 137 ["Surge of Darkness"] = {
Nenue@6 138 order = 2,
Nenue@6 139 type = 'aura',
Nenue@6 140 filters = 'HELPFUL|PLAYER',
Nenue@6 141 spellID = 87160,
Nenue@6 142 talentID = 21751,
Nenue@6 143 max = 3,
Nenue@6 144 scale = 5,
Nenue@6 145 unit = 'player',
Nenue@6 146 },
Nenue@6 147 ["Insanity"] = {
Nenue@6 148 order = 2,
Nenue@6 149 type = 'aura',
Nenue@6 150 binary = true,
Nenue@6 151 regress = true,
Nenue@6 152 size = 1, scale = 1, max = 1,
Nenue@6 153 filters = 'HELPFUL|PLAYER',
Nenue@6 154 spellID = 132573,
Nenue@6 155 unit = 'player',
Nenue@6 156 talentID = 21753},
Nenue@6 157 }
Nenue@6 158 },
Nenue@6 159 },
Nenue@6 160 },
Nenue@6 161 ['ROGUE'] = {
Nenue@6 162 primary = {
Nenue@6 163 [1] = {'ENERGY', SPELL_POWER_ENERGY},
Nenue@6 164 [2] = {'COMBO_POINTS', SPELL_POWER_COMBO_POINTS}
Nenue@6 165 },
Nenue@6 166 frame = 'TkThinComboTemplate',
Nenue@6 167 secondary = {
Nenue@6 168 ['Anticipation'] = {
Nenue@6 169 type = 'aura',
Nenue@6 170 order = 1,
Nenue@6 171 max = 5,
Nenue@6 172 scale = 5,
Nenue@6 173 unit = 'player',
Nenue@6 174 talentID = 19250,
Nenue@6 175 },
Nenue@6 176 },
Nenue@6 177 spec = {},
Nenue@6 178 },
Nenue@6 179 ['MAGE'] = {
Nenue@6 180 primary = {
Nenue@6 181 [1] = {'MANA', SPELL_POWER_MANA},
Nenue@6 182 },
Nenue@6 183 frame = 'TkThinComboTemplate',
Nenue@6 184 secondary = {
Nenue@6 185
Nenue@6 186 ["Incanter's Flow"] = {
Nenue@6 187 type = 'aura',
Nenue@6 188 unit = 'player',
Nenue@6 189 filters = 'HELPFUL|PLAYER',
Nenue@6 190 spellID = 1463,
Nenue@6 191 max = 5,
Nenue@6 192 scale = 5,
Nenue@6 193 order = 2,
Nenue@6 194 talentID = 16033,
Nenue@6 195 },
Nenue@6 196 ["Rune of Power"] = {
Nenue@6 197 type = 'aura',
Nenue@6 198 unit = 'player',
Nenue@6 199 filters = 'HELPFUL|PLAYER',
Nenue@6 200 binary = true,
Nenue@6 201 max = 1,
Nenue@6 202 scale = 1,
Nenue@6 203 order = 2,
Nenue@6 204 talentID = 16032,
Nenue@6 205 }
Nenue@6 206 },
Nenue@6 207 spec = {
Nenue@6 208 [1] = {
Nenue@6 209 secondary = {
Nenue@6 210 ['Arcane Charge'] = {
Nenue@6 211 type ='aura',
Nenue@6 212 unit = 'player',
Nenue@6 213 filters = 'HARMFUL|PLAYER',
Nenue@6 214 spellID = 114664,
Nenue@6 215 scale = 4,
Nenue@6 216 max = 4,
Nenue@6 217 order = 1,
Nenue@6 218 },
Nenue@6 219 }
Nenue@6 220 },
Nenue@6 221 [3] = {
Nenue@6 222 secondary = {
Nenue@6 223 ['Fingers of Frost'] = {
Nenue@6 224 type = 'aura',
Nenue@6 225 unit = 'player',
Nenue@6 226 filters = '',
Nenue@6 227 spellID = 112965,
Nenue@6 228 max = 2,
Nenue@6 229 scale = 4,
Nenue@6 230 order = 1,
Nenue@6 231 },
Nenue@6 232 ['Brain Freeze'] = {
Nenue@6 233 type = 'aura',
Nenue@6 234 unit = 'player',
Nenue@6 235 filters = '',
Nenue@6 236 spellID = 44549,
Nenue@6 237 scale = 4,
Nenue@6 238 max = 2,
Nenue@6 239 order = 1,
Nenue@6 240 mirror = true,
Nenue@6 241 }
Nenue@6 242 }
Nenue@6 243 },
Nenue@6 244 }
Nenue@6 245 }
Nenue@6 246 }
Nenue@6 247 local P = mod.prototype
Nenue@6 248
Nenue@6 249 function mod:OnEnable()
Nenue@6 250 self.disabled_freams = {
Nenue@6 251 [T.playerClass] = {
Nenue@6 252 [T.specPage] = {}
Nenue@6 253 }
Nenue@6 254 }
Nenue@6 255 self.watched_units = {}
Nenue@6 256 self.watched_auras = {}
Nenue@6 257 self.watched_spells = {}
Nenue@6 258 self.db = TurokData.powerbar
Nenue@6 259 db = self.db
Nenue@6 260
Nenue@6 261 self:Prototype_Init()
Nenue@6 262 end
Nenue@6 263 function mod:Prototype_Init()
Nenue@6 264 -- consult prototype vars
Nenue@6 265 prototype = {}
Nenue@6 266 mod.dcopy = function(t1, t2, d)
Nenue@6 267 d = d or ''
Nenue@6 268 for k,v in pairs(t2) do
Nenue@6 269 if type(v) == 'table' then
Nenue@6 270 if type(t1[k]) ~= 'table' then
Nenue@6 271 t1[k] = {}
Nenue@6 272 print(d, 'adding table', cKey(k))
Nenue@6 273 else
Nenue@6 274 print(d, 'merging tables', cKey(k))
Nenue@6 275 end
Nenue@6 276 mod.dcopy(t1[k], v, d..' ')
Nenue@6 277 else
Nenue@6 278 if t1[k] then
Nenue@6 279 print(d, 'clobbered', k)
Nenue@6 280 else
Nenue@6 281 print(d, k, '=', cType(v))
Nenue@6 282 end
Nenue@6 283 t1[k] = v
Nenue@6 284 end
Nenue@6 285 end
Nenue@6 286 end
Nenue@6 287 mod.dcopy(prototype, mod.prototype[T.playerClass])
Nenue@6 288 if mod.prototype[T.playerClass].spec[T.specPage] then
Nenue@6 289 mod.dcopy(prototype, mod.prototype[T.playerClass].spec[T.specPage])
Nenue@6 290 end
Nenue@6 291
Nenue@6 292 mod.thisproto = prototype
Nenue@6 293
Nenue@6 294 print('|cFFFF0088Template:|r', 'Frame', 'TkPowerBarFrame', UIParent, prototype.frame)
Nenue@6 295 db = self.db
Nenue@6 296
Nenue@6 297 if bar and bar.GetObjectType then
Nenue@6 298 bar:Hide()
Nenue@6 299 mod.disabled_frames[bar.specPage] = bar
Nenue@6 300 print('putting away old frame')
Nenue@6 301 end
Nenue@6 302
Nenue@6 303 if not bar then
Nenue@6 304 bar = CreateFrame('Frame', 'TkPowerBar', UIParent, prototype.frame)
Nenue@6 305 end
Nenue@6 306 bar.specPage = T.specPage
Nenue@6 307 bar.specID = T.specID
Nenue@6 308 bar.primary = {} -- {current, max, token}
Nenue@6 309 bar.secondary = {} -- {current, max, token}
Nenue@6 310 bar.aura = {} -- {name, duration, expires, unit, flags}
Nenue@6 311 bar.spell = {} -- copy of the last T.spellevent match
Nenue@6 312 print(' setting layout', db)
Nenue@6 313 print(bar:GetName())
Nenue@6 314 T.SetFrameLayout(bar, prototype.cvars and db[prototype.cvars] or db)
Nenue@6 315 T.SetStatusTextures(bar, db)
Nenue@6 316
Nenue@6 317 print(' setting methods')
Nenue@6 318 bar.Init = mod.Bar_Init
Nenue@6 319 bar.Event = mod.Bar_Event
Nenue@6 320 bar.Update = mod.Bar_Update
Nenue@6 321
Nenue@6 322
Nenue@6 323 --- loop through aura definitions and flag accordingly
Nenue@6 324 print('Primary power types:')
Nenue@6 325 for order, power_data in pairs(prototype.primary) do
Nenue@6 326 print( order, unpack(power_data))
Nenue@6 327 local token, power_type = unpack(power_data)
Nenue@6 328 local power, max = UnitPower('player', power_type), UnitPowerMax('player', power_type)
Nenue@6 329 bar.primary[token] = {power, max, power_type, order}
Nenue@6 330 print(' ', cKey(token), '= {', power, max, power_type, order, '}')
Nenue@6 331 end
Nenue@6 332
Nenue@6 333 --- go through secondary data args and assign the appropriate source functions
Nenue@6 334 local useAura, useCooldown
Nenue@6 335 local used_rows = {}
Nenue@6 336 if prototype.secondary then
Nenue@6 337 mod.secondary = {}
Nenue@6 338 for name, c in pairs(prototype.secondary) do
Nenue@6 339 local isActive = true
Nenue@6 340 print('parsing extra handler', name)
Nenue@6 341 if c.talentID then
Nenue@6 342 print(c.talentID, T.specPage)
Nenue@6 343 isActive = (type(c.talentID) == 'table') and select(4, GetTalentInfo(unpack(c.talentID), T.specGroup)) or
Nenue@6 344 select(4, GetTalentInfoByID(c.talentID, T.specGroup))
Nenue@6 345 print(' talentID:', cNum(isActive))
Nenue@6 346 end
Nenue@6 347 if isActive then
Nenue@6 348 local sc = {}
Nenue@6 349
Nenue@6 350 sc = c
Nenue@6 351 print(' enable:', cNum(isActive), cWord(c.type))
Nenue@6 352 if c.type == 'aura' then
Nenue@6 353 sc.spellName = name
Nenue@6 354 if c.binary then
Nenue@6 355 sc.Get = function(self)
Nenue@6 356 print('get: UnitAura', self.unit, self.spellName, c.filters)
Nenue@6 357 local exists = UnitAura(self.unit, self.spellName, nil, self.filters)
Nenue@6 358 return (exists) and 1 or 0
Nenue@6 359 end
Nenue@6 360 else
Nenue@6 361 sc.Get = function(self)
Nenue@6 362 print('get: UnitAura', self.unit, self.spellName, c.filters)
Nenue@6 363 local _,_,_, count = UnitAura(self.unit, self.spellName, nil, self.filters)
Nenue@6 364 return count or 0
Nenue@6 365 end
Nenue@6 366 end
Nenue@6 367
Nenue@6 368 useAura = true
Nenue@6 369 elseif c.type == 'cooldown' then
Nenue@6 370 if c.inverse then
Nenue@6 371 sc.Get = function(self)
Nenue@6 372 local start, duration, enabled = GetSpellCooldown(c.spellID)
Nenue@6 373 sc[1] = (duration > 0) and (GetTime() - start) or c.max
Nenue@6 374 print('get: GetSpellCooldown (inverse)', c.spellID, '=', sc[1])
Nenue@6 375 end
Nenue@6 376 else
Nenue@6 377 sc.Get = function(self)
Nenue@6 378 local start, duration, enabled = GetSpellCooldown(c.spellID)
Nenue@6 379 sc[1] = (duration > 0) and (start + duration - GetTime()) or 0
Nenue@6 380 print('get: GetSpellCooldown', c.spellID, '=', sc[1])
Nenue@6 381 end
Nenue@6 382 end
Nenue@6 383 useCooldown = true
Nenue@6 384 end
Nenue@6 385 print(' committing', name, 'to row', sc.order)
Nenue@6 386 bar.secondary[name] = sc
Nenue@6 387 used_rows[sc.order] = true -- index the drawn rows for talent_update
Nenue@6 388 end
Nenue@6 389 end
Nenue@6 390 end
Nenue@6 391
Nenue@6 392
Nenue@6 393 if useAura then bar:RegisterEvent('UNIT_AURA') end
Nenue@6 394 if useCooldown then bar:RegisterEvent('UNIT_SPELLCAST_SUCCEEDED') end
Nenue@6 395
Nenue@6 396 bar:SetScript('OnUpdate', nil) -- make sure any xml embeds are cleaned out
Nenue@6 397 bar:SetScript('OnEvent', mod.Bar_Event)
Nenue@6 398 bar:RegisterEvent('UNIT_POWER_FREQUENT')
Nenue@6 399
Nenue@6 400 bar:Init()
Nenue@6 401 bar:Show()
Nenue@6 402
Nenue@6 403 -- metrics used by data plots
Nenue@6 404 bar.width = db.width
Nenue@6 405 bar.foreground_inset = db.foreground_inset
Nenue@6 406 bar.right_edge = bar:GetRight()
Nenue@6 407 bar.fill_limit = bar.right_edge
Nenue@6 408 bar.foreground.width = bar.width + (bar.foreground_inset)
Nenue@6 409 bar.spacing = 1
Nenue@6 410
Nenue@6 411 mod.powerbar = bar
Nenue@6 412 end
Nenue@6 413
Nenue@6 414 mod.Bar_Init = function(self)
Nenue@6 415 local mainPower, comboPower
Nenue@6 416 for token, power in pairs(self.primary) do
Nenue@6 417 if power[4] == 1 then
Nenue@6 418 mainPower = power
Nenue@6 419 elseif power[4] == 2 then
Nenue@6 420 comboPower = power
Nenue@6 421 end
Nenue@6 422 end
Nenue@6 423
Nenue@6 424 if mainPower then
Nenue@6 425 local power, max, type, token = unpack(mainPower)
Nenue@6 426 if power and max then
Nenue@6 427 self.powerText:SetText(power)
Nenue@6 428 self:SetProgress(power/max)
Nenue@6 429 end
Nenue@6 430 end
Nenue@6 431
Nenue@6 432 if comboPower then
Nenue@6 433 local power, max, type, token = unpack(comboPower)
Nenue@6 434 local px = (self.width-db.secondary.spacing* (max -1)-db.secondary.padding*2) / max
Nenue@6 435 self.combo = {}
Nenue@6 436 for i = 1, max do
Nenue@6 437 if not self.combo[i] then
Nenue@6 438 self.combo[i] = self:CreateTexture('TkPrimaryResourcePellet'..i, 'OVERLAY')
Nenue@6 439 end
Nenue@6 440
Nenue@6 441 local k = i - 1
Nenue@6 442 local cx = db.secondary.padding + px * k + db.secondary.spacing * k
Nenue@6 443 local cy = db.secondary.padding
Nenue@6 444 self.combo[i]:ClearAllPoints()
Nenue@6 445 self.combo[i]:SetSize(px, db.secondary.height)
Nenue@6 446 self.combo[i]:SetPoint(db.secondary.anchor, self, db.secondary.anchorTo, cx, cy)
Nenue@6 447 --print(' ', self.combo[i]:GetName(), self.pointsize1, cx, cy, self.combo[i]:GetDrawLayer())
Nenue@6 448
Nenue@6 449 self.combo[i]:Show()
Nenue@6 450 end
Nenue@6 451 end
Nenue@6 452
Nenue@6 453
Nenue@6 454 if self.secondary then
Nenue@6 455 if not self.resources then
Nenue@6 456 print('|cFFFF0000creating resources block')
Nenue@6 457 self.resources = {}
Nenue@6 458 else
Nenue@6 459 local hidecount = 0
Nenue@6 460 for i, row in pairs(self.resources) do
Nenue@6 461 for j, col in pairs(row) do
Nenue@6 462 col:Hide()
Nenue@6 463 hidecount = hidecount + 1
Nenue@6 464 end
Nenue@6 465 end
Nenue@6 466 print('hiding', hidecount, 'regions')
Nenue@6 467 end
Nenue@6 468 for name, secondary in pairs(self.secondary) do
Nenue@6 469 local n = secondary.order
Nenue@6 470 local sid = 'secondary'..n
Nenue@6 471 local c = db[sid] or db
Nenue@6 472 if not self.resources[n] then
Nenue@6 473 print(' |cFFFF8800creating resource row')
Nenue@6 474 self.resources[n] = {}
Nenue@6 475 end
Nenue@6 476 local row = self.resources[n]
Nenue@6 477
Nenue@6 478 print('secondary resource', cText(name), 'max= '..cNum(secondary.max), 'scale= '..cNum(secondary.scale))
Nenue@6 479 local px = c.padding
Nenue@6 480 local pw = (self.width - c.padding*2 - c.spacing * (secondary.scale - 1)) / secondary.scale
Nenue@6 481 for i = 1, (secondary.max or 1) do
Nenue@6 482 if not row[i] then
Nenue@6 483 row[i] = bar:CreateTexture('TkResourcePellet.'..tostring(secondary.order)..'.'..tostring(i))
Nenue@6 484 end
Nenue@6 485 row[i]:Show()
Nenue@6 486 row[i]:SetDrawLayer('OVERLAY', sid)
Nenue@6 487 row[i]:SetPoint('BOTTOMLEFT', self, 'TOPLEFT', px, c.y)
Nenue@6 488 row[i]:SetSize(pw, db[sid].height or db.height)
Nenue@6 489
Nenue@6 490 print(' *', cNum(i), cKey(sid), cNum(px), cNum(c.padding))
Nenue@6 491 px = px + pw + c.spacing
Nenue@6 492 end
Nenue@6 493 end
Nenue@6 494 end
Nenue@6 495
Nenue@6 496 mod.Bar_Event(self, nil, 'player')
Nenue@6 497 end
Nenue@6 498
Nenue@6 499 -- we only want to update at specific points
Nenue@6 500 mod.Bar_Event = function(self, event, ...)
Nenue@6 501 local unit, token = ...
Nenue@6 502 _G.print('Update', event, unit, token)
Nenue@6 503 if token and unit == 'player' then
Nenue@6 504 mod.Bar_Power(self, token)
Nenue@6 505 end
Nenue@6 506 --print(unit, token, ...)
Nenue@6 507 mod.Bar_Aura(bar, event, unit, token, ...)
Nenue@6 508 end
Nenue@6 509
Nenue@6 510 mod.Bar_Aura = function (self, event, unit)
Nenue@6 511 _G.print('Update','bar updating function called', event, unit)
Nenue@6 512
Nenue@6 513
Nenue@6 514 if event == 'UNIT_AURA' or event == nil then
Nenue@6 515 for token, info in pairs(self.secondary) do
Nenue@6 516 local row = self.resources[info.order]
Nenue@6 517 if info.unit == unit then
Nenue@6 518 local count = info.Get(info)
Nenue@6 519 local db = db['secondary'..info.order] or db
Nenue@6 520 for i = 1, info.max do
Nenue@6 521 local palette = (i > count) and ('background_color') or ('foreground_color')
Nenue@6 522
Nenue@6 523 print(token, i, count, (i > count), palette, unpack(db[palette]))
Nenue@6 524 row[i]:SetTexture(unpack(db[palette]))
Nenue@6 525 end
Nenue@6 526 end
Nenue@6 527 end
Nenue@6 528 end
Nenue@6 529 end
Nenue@6 530
Nenue@6 531 function mod:Bar_Power(token)
Nenue@6 532 if not self.primary[token] then
Nenue@6 533 return
Nenue@6 534 end
Nenue@6 535
Nenue@6 536 local p = self.primary[token]
Nenue@6 537 -- 1=cur, 2=max, 3=type, 4=token
Nenue@6 538 p[1] = UnitPower('player', p[3])
Nenue@6 539 p[2] = UnitPowerMax('player', p[3])
Nenue@6 540 _G.print('Update',' ', table.concat(self.primary[token],', '))
Nenue@6 541
Nenue@6 542 if p[4] == 1 then
Nenue@6 543 _G.print('Update', 'progress:', p[1]/p[2])
Nenue@6 544 --print(unpack(p))
Nenue@6 545 self.powerText:SetText(p[1])
Nenue@6 546 self:SetProgress(p[1]/p[2])
Nenue@6 547 elseif p[4] == 2 then
Nenue@6 548 --print('update on', token, 'c:', p[1], 'm:', p[2])
Nenue@6 549 self.secondaryText:SetText(p[1])
Nenue@6 550 for i = 1, p[2] do
Nenue@6 551 local palette = (i > p[1]) and 'background_color' or 'foreground_color'
Nenue@6 552 self.combo[i]:SetTexture(unpack(db.secondary[palette]))
Nenue@6 553
Nenue@6 554 end
Nenue@6 555 end
Nenue@6 556 end
Nenue@6 557
Nenue@6 558 --- Spell parsing
Nenue@6 559 function mod:SpellCastEvent(e, u, spellName, rank, castID, spellID)
Nenue@6 560 if u ~= 'player' then
Nenue@6 561 return true
Nenue@6 562 end
Nenue@6 563 if e == 'UNIT_SPELLCAST_DELAYED' then
Nenue@6 564 elseif e == 'UNIT_SPELLCAST_START' then
Nenue@6 565 bar.casting = true
Nenue@6 566 bar.spellevent = T.spellevent[u]
Nenue@6 567 bar.spell = T.casting[u]
Nenue@6 568 elseif e == 'UNIT_SPELLCAST_CHANNEL_START' then
Nenue@6 569 bar.channeling = true
Nenue@6 570 bar.spellevent = T.spellevent[u]
Nenue@6 571 bar.spell = T.channeling[u]
Nenue@6 572 elseif e == 'UNIT_SPELLCAST_SUCCEEDED' then
Nenue@6 573 elseif e == 'UNIT_SPELLCAST_STOP' then
Nenue@6 574 bar.casting = nil
Nenue@6 575 bar.casting = nil
Nenue@6 576 elseif e == 'UNIT_SPELLCAST_CHANNEL_STOP' then
Nenue@6 577 bar.channeling = nil
Nenue@6 578 bar.channeling = nil
Nenue@6 579 end
Nenue@6 580 end
Nenue@6 581
Nenue@6 582 function mod:PLAYER_TALENT_UPDATE(event, unit)
Nenue@6 583 print(cText('*** Talent Update'), cKey('Spec:'), cWord(T.specName), cNum(T.specPage))
Nenue@6 584 mod:Prototype_Init()
Nenue@6 585 end