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1 --- Turok
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2 -- @file-author@
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3 -- @project-revision@ @project-hash@
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4 -- @file-revision@ @file-hash@
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5 --- Defines the mechanisms for the storage and dispatch of events data.
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6 --@debug@
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7 --@end-debug@
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8 -- GLOBALS: LibStub, Turok, TurokData, ReloadUI
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9 local ADDON, Tk = ...
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10 local db, L
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11 local MAJOR, MINOR = "Turok", "@project-revision@"
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12 local T, LGIST, _G = Tk.Addon, Tk.LGIST, _G
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13
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14
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15 local pcall, type, ipairs, pairs, format, tinsert, match, strpad, error = pcall, type, ipairs, pairs, string.format, table.insert, string.match, string.rep, error
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16 local PlaySoundFile, LoadAddOn, IsAddOnLoaded, UnitName, UnitGUID, UnitPowerMax = PlaySoundFile, LoadAddOn, IsAddOnLoaded, UnitName, UnitGUID, UnitPowerMax
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17 local GetSpecializationInfo, GetSpecialization, UnitSpellHaste, GetActiveSpecGroup = GetSpecializationInfo, GetSpecialization, UnitSpellHaste, GetActiveSpecGroup
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18 local UnitInfo, UnitCastingInfo, UnitChannelInfo = UnitInfo, UnitCastingInfo, UnitChannelInfo
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19 local rawset, unpack, tostring, setmetatable, xpcall, unpack = rawset, unpack, tostring, setmetatable, xpcall, unpack
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20
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21 --@debug@
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22 local cType, cText, cNum, cWord, cKey, cPink, cBool = cType, cText, cNum, cWord, cKey, cPink, cBool
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23 local print = function(...)
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24 if _G.Devian and _G.DevianDB.workspace ~= 1 then
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25 _G.print('Turok', ...)
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26 end
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27 end
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28 local GetPrint = function(trace)
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29 return trace and print or function() end
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30 end
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31 --@end-debug@
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32
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33
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34
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35 --- Pull saved variables and make them sane
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36 function T.OnInitialize(T)
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37
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38 --@debug@
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39 local tmpidx
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40 if TurokData and TurokData.spirit and TurokData.spirit.timerindex then
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41 tmpidx = TurokData.spirit.timerindex
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42 end
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43 TurokData = Turok.defaults
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44 if tmpidx then
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45 TurokData.spirit.timerindex = tmpidx
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46 end
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47 --@end-debug@
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48 T.db = _G.TurokData
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49 LibStub("LibFog-1.0"):Embed(T)
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50 if T.db.queue_for_wipe then
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51 T:Print("db reset flag received")
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52 local index = _G.TurokData.spirit.timerindex
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53 _G.TurokData = T.defaults
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54 T.db = _G.TurokData
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55 T.db.spirit.timerindex = index
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56 end
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57
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58 T:RegisterChatCommand("tkr", function()
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59 T.db.queue_for_wipe = true
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60 ReloadUI()
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61 end)
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62
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63 -- db hierarchy
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64 for k, v in pairs(T.db) do
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65 if type(v) == 'table' then
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66 --@debug@
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67 --print('|cFF44FF88loading stored db|r: db.|cFF44AAFF'.. k ..'|r')--@end-debug@
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68 T.LinkTable(T.db, v, 'db', k)
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69 end
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70 end
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71 setmetatable(T.db,
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72 {__newindex = function (t, k, v)
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73 rawset(t,k,v)
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74 if type(v) == 'table' then
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75 --@debug@
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76 --print('|cFF44FF88creating new db|r: db.|cFF44AAFF'.. k ..'|r')--@end-debug@
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77 T.LinkTable(T.db, v, 'db', k)
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78 end
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79 end})
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80 T.L = setmetatable({}, {__call = function(t, s) return t[s] or s end})
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81 end
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82
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83 --- Get everything rolling
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84 function T:OnEnable()
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85 db = TurokData
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86 L = T.L
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87
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88 self.dispatchQueue = {}
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89 self.sharedTables = {}
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90 local skip = {modules = true, db = true, defaultModuleLibraries = true, orderedModules = true, prototype = true, events = true} -- local data that exists before init
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91 for id, mod in pairs(self.orderedModules) do
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92 mod.ID = id
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93 mod.RegisterCallback = self.RegisterCallback
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94 print('load', mod:GetName())
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95 for k, v in pairs(mod) do
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96 if not skip[k] then
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97 if match(k, '^[%u_]+$') then
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98 if not self.dispatchQueue[k] then
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99 self.dispatchQueue[k] = {}
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100 end
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101 self:RegisterEvent(k, 'Dispatch')
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102 self.dispatchQueue[k][id] = mod:GetName()
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103 end
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104 end
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105 end
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106 end
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107
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108 print('events')
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109 for k, v in pairs(self.dispatchQueue) do
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110 print(' ',k,'->', unpack(v))
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111 end
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112
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113 print('shared')
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114 for k, v in pairs(self.sharedTables) do
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115 print(' ',k)
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116 end
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117 --@debug@
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118 self:Print(MAJOR, MINOR, 'enabled.')--@end-debug@
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119 self:RegisterChatCommand("tkl", function()
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120 PlaySoundFile([[Interface\Addons\Turok\Media\sound\wilhelm.ogg]])
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121 if not IsAddOnLoaded("Turok_Config") then
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122 local loaded, message = LoadAddOn("Turok_Config")
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123 if not loaded then
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124 return T:Print("|cFFFF0000Load-on-Demand failed!|r Reason: " .. message)
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125 end
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126 --self.config = LibStub('AceConfigDialog-3.0'):AddToBlizOptions(MAJOR)
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127 end
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128 InterfaceOptionsFrame_OpenToCategory(MAJOR)
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129 InterfaceOptionsFrame_OpenToCategory(MAJOR)
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130 end)
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131
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132 self:RegisterChatCommand("unlock", function()
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133 T.unlocked = (not T.unlocked) and true or nil
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134 if T.unlocked then
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135 self:Print('frames unlocked')
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136 else
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137 self:Print('frames locked')
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138 end
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139 for k, v in pairs(self.orderedModules) do
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140 if v.UpdateLocked then
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141 v:UpdateLocked()
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142 end
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143 end
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144 end)
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145
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146 self:RegisterChatCommand("lsm", function(input)
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147 local a1, n = self:GetArgs(input, 1,0)
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148 local a2 = self:GetArgs(input, 1, n)
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149 self:Print(self.LSM:Fetch(a1, a2))
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150 end)
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151
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152 local name, realm = UnitFullName('player')
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153 LGIST.RegisterCallback(self, "GroupInSpecT_InspectReady", 'GIST_InspectReady')
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154 LGIST.RegisterCallback(self, "GroupInSpecT_Update", 'GIST_Update')
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155 self:RegisterCharacterInfo(name, realm)
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156
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157 if InCombatLockdown() then
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158 T.inCombat = true
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159 end
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160
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161 T:PLAYER_SPECIALIZATION_CHANGED('PLAYER_SPECIALIZATION_CHANGED','player')
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162 for order, event in ipairs(self.events) do
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163 self:RegisterEvent(event, 'Dispatch')
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164 end
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165 end
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166
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167 do
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168 local bucket_events = {['PLAYER_SPECIALIZATION_CHANGED'] = {}, ['PLAYER_TALENT_UPDATE'] = {}}
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169 local bucket_start = {}
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170 local event_queue = {}
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171 local wipe, debugstack = table.wipe, debugstack
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172
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173 --- Passes event data to the appropriate handlers, and runs any callback returned
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174 -- @param e event name
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175 -- @param ... event arguments as given by WoW Lua
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176 -- @return callback1 runs after its corresponding method has been dispatched to
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177 -- @return callback2 runs after all dispatching has completed, in the order that dispatches occurred
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178 function T:Dispatch(event, ...)
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179 if not (self[event] or self.dispatchQueue[event]) then
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180 return
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181 end
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182
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183
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184 if bucket_events[event] then
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185 local unit = ...
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186 if unit and unit ~= 'player' then
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187 return
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188 end
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189
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190 print(cText('*** Bucket Event:'), cWord(event))
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191 if not bucket_start[event] then
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192 self['TKBATCH_'..event] = {}
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193 bucket_start[event] = GetTime()
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194 T:ScheduleTimer( function()
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195 print('*** Firing bucketed event ('..#bucket_events[event]..'):', event, unpack(bucket_events[event][#bucket_events[event]]))
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196 T:Dispatch('TKBATCH_'..event, unpack(bucket_events[event][#bucket_events[event]]))
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197 bucket_start[event] = nil
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198
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199 self['TKBATCH_'..event] = nil
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200 end,0.1)
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201 end
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202 tinsert(bucket_events[event], {...})
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203 return
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204 else
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205 event = event:gsub('^TKBATCH_', '')
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206 end
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207
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208
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209 if event ~= 'COMBAT_LOG_EVENT_UNFILTERED' then print('|cFFFF0088received|r', event, ...) end
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210 local args = {event, ...}
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211
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212 -- if addon is listening directly
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213 if self[event] then
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214 print(cWord(event))
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215 local reg = function() print(unpack(args)) self[event](self, unpack(args)) end
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216 tinsert(event_queue, {self, event, reg})
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217
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218
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219 -- if modules want this event directly
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220 end
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221 if self.dispatchQueue[event] then
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222 for id, name in pairs(self.dispatchQueue[event]) do
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223 local mod = self.orderedModules[id]
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224 local reg = function() print(unpack(args)) mod[event](mod, unpack(args)) end
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225 tinsert(event_queue, {mod, event, reg})
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226 end
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227 else
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228 print("Received", event, "but nothing is listening to it.")
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229 end
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230
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231 for i, entry in ipairs(event_queue) do
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232 local handler, event, func = unpack(entry)
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233 print('->', cWord(handler:GetName()), cBool(result), cText(message))
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234 local result, message = xpcall(func, function(m) print(m, debugstack()) return debugstack() end)
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235
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236 if bucket_events[event] then
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237 wipe(bucket_events[event])
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238 bucket_events[event].history = {}
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239 end
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240 end
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241 wipe(event_queue)
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242 end
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243 end
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244 --- Store character data to speed up spec-specific load time
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245 function T:RegisterCharacterInfo(name,realm)
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246 local classLocalized, classEnglish, classID = UnitClass('player')
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247
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248 -- set savedvars
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249 self.playerName = name
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250 self.playerRealm = realm
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251 self.playerClass = classEnglish
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252 self.playerClassLocalized = classLocalized
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253 self.playerClassID = classID
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254 self.GUID = UnitGUID('player')
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255 local namerealm = name..'-'..realm
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256 if not db.char[namerealm] then
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257 db.char[namerealm] = {
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258 spellBook = {}
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259 }
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260 end
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261 T.spellBook = db.char[namerealm].spellBook
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262
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263 -- push combat ratings calc
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264 self:COMBAT_RATING_UPDATE()
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265 end
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266
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267 --- Polls for specialization info until it's available
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268 function T:RegisterSpecEvents()
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269 local specPage = GetSpecialization()
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270 if specPage then
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271
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272 local specID, specName, specDesc, specTexture = GetSpecializationInfo(specPage)
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273 local specGroup = GetActiveSpecGroup()
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274 print('Turok', cText('* Spec Info:'), GetSpecializationInfo(GetSpecialization()))
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275 if T.specID and specID ~= T.specID then
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276 print('pushing out old spec data')
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277 T.previousSpec = {
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278 specPage = T.specPage,
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279 specGroup = T.specGroup,
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280 specID = T.specID,
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281 specName = T.specName,
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282 specTexture = T.specTexture
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283 }
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284 elseif not T.previousSpec then
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285 print('first run probably')
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286 T.previousSpec = {}
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287 end
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288
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289
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290 T.specUpdate = (specID ~= T.specID)
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291 T.talentsChanged = (T.specGroup ~= specGroup)
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292 T.specPage = specPage
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293 T.specGroup = specGroup
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294 T.specID = specID
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295 T.specName = specName
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296 T.specTexture = specTexture
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297 else
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298 print('Turok', cText('* No Spec Info yet, start polling'))
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299 -- repeat until we get something to update with
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300 T:ScheduleTimer('RegisterSpecEvents', 1)
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301 end
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302
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303 if T.specID and not T.__specevents then
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304 T.__specevents = true
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305 T:PLAYER_SPECIALIZATION_CHANGED('PLAYER_SPECIALIZATION_CHANGED','player')
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306 T:RegisterEvent('PLAYER_TALENT_UPDATE', 'Dispatch')
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307 T:RegisterEvent('PLAYER_SPECIALIZATION_CHANGED', 'Dispatch')
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308 T:RegisterEvent('ACTIVE_TALENT_GROUP_CHANGED', 'Dispatch')
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309 T:RegisterEvent('UNIT_SPELLCAST_INTERRUPTED', 'Dispatch')
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310 end
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311 end
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312
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313 --- Event handler wrapper for the Specialization getter used at load time
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314 local GetSpecializationSpells, GetSpellInfo = GetSpecializationSpells, GetSpellInfo
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315 function T:PLAYER_SPECIALIZATION_CHANGED(event, unit)
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316 -- make sure this was fired for player
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317 if (unit ~= 'player') then
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318 return
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319 end
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320
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321
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322 print('Turok', '|cFF00FF00'.. event)
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323 -- Set current spec values and fill out previousSpec table
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324 T:RegisterSpecEvents()
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325 local ot = T.previousSpec
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326
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327 -- Is the new spec different?
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328 if T.specUpdate then
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329 print(cText('Spec changed from'), cWord(ot.specName), cText('to'), cKey(T.specName))
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330
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331 if ot.specPage and not T.spellBook[ot.specPage] then
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332 T.spellBook[ot.specPage] = {}
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333 end
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334
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335 local spellBook = {GetSpecializationSpells(T.specPage)}
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336 if not T.spellBook[T.specPage] then
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337 T.spellBook[T.specPage] = {}
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338 for i = 1, #spellBook, 2 do
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339 T.spellBook[T.specPage][spellBook[i]] = GetSpellInfo(spellBook[i])
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340 if (not ot.specPage) or (T.spellBook[ot.specPage] and not T.spellBook[ot.specPage][spellBook[i]]) then
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341 print(cText('activating for spell'), T.spellBook[T.specPage][spellBook[i]])
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342 end
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343 end
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344 end
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345
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346
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347
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348 -- list changed spells for use by spell posession checks
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349 local diff = {
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350 gained = {},
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351 lost = {}
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352 }
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353
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354 --- Check against current for removed spells
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355 if T.spellBook[ot.specPage] then
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356 for id, spellInfo in pairs(T.spellBook[ot.specPage]) do
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357 if not T.spellBook[ot.specPage] then
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358 tinsert(diff.lost, spellInfo)
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359 print('lost', spellInfo.spellName)
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360 else
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361 print('keep', spellInfo.spellName)
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362 end
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363 end
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364 end
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365
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366 T.spellBook.change = diff
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367 end
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368 end
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369
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370 local GetInventoryItemID, GetItemSpell, GetSpellInfo, GetItemInfo = GetInventoryItemID, GetItemSpell, GetSpellInfo, GetItemInfo
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371 function T:PLAYER_EQUIPMENT_CHANGED(event, slot, hasItem)
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372 print('Equip slot #', slot, ' has?', hasItem)
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373 if hasItem then
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374 local itemID = GetInventoryItemID('player', slot)
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375 print('itemID?', itemID)
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376 local spellName = GetItemSpell(itemID)
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377 print('spell?', spellName)
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378 local _, spellID
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379 if spellName then
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380 _, _, _, _, _, _, spellID = GetSpellInfo(spellName)
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381 end
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382
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383 local name, link, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, texture, vendorPrice = GetItemInfo(itemID)
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384 T.equipped[slot] = {
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385 itemID = itemID,
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386 spellName = spellName,
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387 spellID = spellID,
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388 name = name,
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389 link = link,
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390 equipSlot = equipSlot,
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391 texture = texture,
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392 }
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393 print('equipped', name)
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394
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395 else
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396 self.equipped[slot] = nil
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397 end
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398 end
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399
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400 local GetPowerRegen, UnitPowerType = GetPowerRegen, UnitPowerType
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401 function T:COMBAT_RATING_UPDATE(t,e)
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402 --@debug@
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403 print('|cFF00FFFFCOMBAT_RATING_UPDATE')--@end-debug@
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404 self.haste = UnitSpellHaste('player')
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405 self.powerRegen = GetPowerRegen()
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406 self.powerType = UnitPowerType('player')
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407 self.castTimeMod = 1+ self.haste/100
|
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408 self.GCD = 1.5 * self.castTimeMod
|
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409
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410 L.haste = format('%.2f', self.haste)
|
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411 L.focusregen = format('%.2f', self.powerRegen)
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412 L.castingmod = format('%.2f', self.castTimeMod)
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413 end
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414
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415 function T:UNIT_SPELLCAST_INTERRUPTED(e, unit, spellName, rank, target, castID)
|
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416 if not T.isEventUnit[unit] then
|
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417 return
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418 end
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419 T.spellevent[unit] = {unit, spellName, rank, target, castID, nil }
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420 end
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421
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422 function T:UNIT_SPELLCAST_SENT(e,unit, spellName, rank, target, castID)
|
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423 if not T.isEventUnit[unit] then
|
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424 return
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425 end
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426 T.unit[unit].spellEventString = e
|
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427 T.unit[unit].spellevent = {unit, spellName, rank, target, castID}
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428 end
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429
|
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430 function T:UNIT_SPELLCAST (e, unit, spellName, rank, castID, spellID)
|
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431 if not T.isEventUnit[unit] then
|
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432 return
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433 end
|
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434 --name, subText, text, texture, startTime, endTime, isTradeSkill, castID, notInterruptible
|
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435 local q = {UnitCastingInfo(unit)}
|
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436 T.unit[unit].casting = q[1] and q or false
|
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437 T.unit[unit].spellEventString = e
|
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|
438 T.unit[unit].spellevent = {unit, spellName, rank, nil,castID, spellID }
|
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439 print(e, unit)
|
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440 end
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441
|
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442 function T:UNIT_CHANNEL(e, unit, spellName, rank, castID, spellID)
|
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443 if not T.isEventUnit[unit] then
|
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444 return
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445 end
|
Nenue@6
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446 --name, subText, text, texture, startTime, endTime, isTradeSkill, notInterruptible
|
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|
447 local q = {UnitChannelInfo(unit) }
|
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|
448 T.unit[unit].channeling = q[1] and q or false
|
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|
449 T.unit[unit].spellEventString = e
|
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|
450 T.unit[unit].spellevent = {unit, spellName, rank, nil, castID, spellID }
|
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|
451 print(e, unit)
|
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452 end
|
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|
453
|
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454 T.UNIT_SPELLCAST_START = T.UNIT_SPELLCAST
|
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|
455 T.UNIT_SPELLCAST_STOP = T.UNIT_SPELLCAST
|
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|
456 T.UNIT_SPELLCAST_DELAYED = T.UNIT_SPELLCAST
|
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|
457 T.UNIT_SPELLCAST_INTERRUPTED = T.UNIT_SPELLCAST
|
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|
458 T.UNIT_SPELLCAST_FAILED = T.UNIT_SPELLCAST
|
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|
459 T.UNIT_SPELLCAST_SUCCEEDED = T.UNIT_SPELLCAST
|
Nenue@6
|
460 T.UNIT_SPELLCAST_CHANNEL_START = T.UNIT_CHANNEL
|
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|
461 T.UNIT_SPELLCAST_CHANNEL_UPDATE= T.UNIT_CHANNEL
|
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|
462 T.UNIT_SPELLCAST_CHANNEL_STOP= T.UNIT_CHANNEL
|
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|
463
|
Nenue@6
|
464 local UnitExists, GetRealmName, UnitClassification, UnitClass, UnitIsFriend, UnitIsEnemy, UnitIsFeignDeath
|
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|
465 = UnitExists, GetRealmName, UnitClassification, UnitClass, UnitIsFriend, UnitIsEnemy, UnitIsFeignDeath
|
Nenue@6
|
466 function T:UnitChanged(e, unit)
|
Nenue@6
|
467 local u = T.unit[unit]
|
Nenue@6
|
468 local exists = UnitExists(unit)
|
Nenue@6
|
469 local realm
|
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|
470 _G.print('Update', cText(' '..unit..' change:'), cText(unit), cText(exists and UnitName(unit)))
|
Nenue@6
|
471
|
Nenue@6
|
472 u.exists = exists
|
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|
473 u.name, realm = UnitName(unit)
|
Nenue@6
|
474 u.realm = realm or GetRealmName()
|
Nenue@6
|
475 u.classification = UnitClassification(unit)
|
Nenue@6
|
476 u.class = UnitClass(unit)
|
Nenue@6
|
477 u.isFriendly = UnitIsFriend('player', unit)
|
Nenue@6
|
478 u.isEnemy = UnitIsEnemy('player', unit)
|
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|
479 u.isFeign = UnitIsFeignDeath(unit)
|
Nenue@6
|
480 u.isNeutral = not(u.isHostile or u.isFriendly)
|
Nenue@6
|
481
|
Nenue@6
|
482 local castinfo, channelinfo = {UnitCastingInfo(unit)}, {UnitChannelInfo(unit)}
|
Nenue@6
|
483 u.casting = (u.exists and castinfo[1]) and castinfo or false
|
Nenue@6
|
484 u.channeling = (u.exists and channelinfo[1]) and channelinfo or false
|
Nenue@6
|
485 u.isCasting = (u.casting or u.channeling) and true or false
|
Nenue@6
|
486
|
Nenue@6
|
487
|
Nenue@6
|
488 for k,v in pairs(T.unit[unit]) do
|
Nenue@6
|
489 _G.print('Update', cText(' -'), cText(k),'->', cText(v))
|
Nenue@6
|
490 end
|
Nenue@6
|
491 end
|
Nenue@6
|
492 function T:PLAYER_TARGET_CHANGED(e)
|
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|
493 T:UnitChanged(e, 'target')
|
Nenue@6
|
494 end
|
Nenue@6
|
495 function T:PLAYER_FOCUS_CHANGED(e)
|
Nenue@6
|
496 T:UnitChanged(e, 'focus')
|
Nenue@6
|
497 end
|
Nenue@6
|
498 function T:UNIT_PET(e, unit,...)
|
Nenue@6
|
499 if unit == 'player' then
|
Nenue@6
|
500 print(e, unit, ...)
|
Nenue@6
|
501 T:UnitChanged(e, 'pet')
|
Nenue@6
|
502 end
|
Nenue@6
|
503 end
|
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|
504
|
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|
505 local Turok_OnCombat = function(inCombat)
|
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|
506 print(cText('* CombatToggle:'), cBool(inCombat))
|
Nenue@6
|
507 PlaySoundFile(db['battle_noise'.. (inCombat and '_start' or '_end')])
|
Nenue@6
|
508
|
Nenue@6
|
509 for _, region in pairs(Tk.LibFog.animate_regions) do
|
Nenue@6
|
510 if region.combatFade then
|
Nenue@6
|
511 print(' |cFFFFFF00+|r', region:GetName())
|
Nenue@6
|
512 region:UpdateAlpha(inCombat)
|
Nenue@6
|
513 else
|
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|
514 print(' |cFFFF4400-|r', region:GetName())
|
Nenue@6
|
515 end
|
Nenue@6
|
516 end
|
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|
517 end
|
Nenue@6
|
518
|
Nenue@6
|
519 --- InCombatLockdown() isn't updated immediately, so we have to assume
|
Nenue@6
|
520 function T:PLAYER_REGEN_DISABLED(e,...)
|
Nenue@6
|
521 T.inCombat = true
|
Nenue@6
|
522 Turok_OnCombat(true)
|
Nenue@6
|
523 end
|
Nenue@6
|
524 function T:PLAYER_REGEN_ENABLED(e,...)
|
Nenue@6
|
525 T.inCombat = nil
|
Nenue@6
|
526 Turok_OnCombat(false)
|
Nenue@6
|
527 end
|
Nenue@6
|
528
|
Nenue@6
|
529 -- GIST datas
|
Nenue@6
|
530 function T:GIST_InspectReady (event, guid, unit)
|
Nenue@6
|
531 print('GIST barf', guid, unit)
|
Nenue@6
|
532 end
|
Nenue@6
|
533
|
Nenue@6
|
534 function T:GIST_Update(event, guid, unit, info)
|
Nenue@6
|
535
|
Nenue@6
|
536 if info.class_id and info.global_spec_id and info.guid and info.lku then
|
Nenue@6
|
537 --_G.print('GIST', 'Update', unit)
|
Nenue@6
|
538 --_G.print('GIST',' class:', info.class_id, 'specid:', info.global_spec_id, 'guid:', info.guid)
|
Nenue@6
|
539
|
Nenue@6
|
540 self.units[info.guid] = info
|
Nenue@6
|
541 self.unitsBySlot[info.lku] = info
|
Nenue@6
|
542 end
|
Nenue@6
|
543 end
|
Nenue@6
|
544
|
Nenue@6
|
545 -- todo: re-locate these
|
Nenue@6
|
546
|
Nenue@6
|
547 T.PLAY_MOVIE = function (e, id)
|
Nenue@6
|
548 MovieFrame:Hide()
|
Nenue@6
|
549 T:Print('skipped a shitty movie', e, id)
|
Nenue@6
|
550 end
|
Nenue@6
|
551 T.CINEMATIC_START = function(...)
|
Nenue@6
|
552 CinematicFrame_CancelCinematic()
|
Nenue@6
|
553 T:Print('skipped a shitty cinematic', ...)
|
Nenue@6
|
554 end |