annotate Turok/Modules/Combat/Powerbar.lua @ 11:0b1a2f3dbfc4 tip

aura duration override triggering activation twice when aura data still exists briefly after duration end
author Nenue
date Mon, 22 Feb 2016 03:11:54 -0500
parents 9400a0ff8540
children
rev   line source
Nenue@6 1 -- User: Krakyn
Nenue@6 2 -- Created: 12/15/2015 7:31 PM
Nenue@6 3 --[[
Nenue@6 4 -- Turok by @project-author@
Nenue@6 5 -- @file-author@
Nenue@6 6 -- @file-revision@:@project-revision@
Nenue@6 7 -- @file-date-iso@
Nenue@6 8 --
Nenue@6 9 -- Visible element operations begin here
Nenue@6 10 --]]
Nenue@6 11 local _G = _G
Nenue@6 12 local T, pairs, select, setmetatable, type, tinsert = _G.Turok, pairs, select, setmetatable, type, tinsert
Nenue@6 13 local mod = T:NewModule("PowerBar")
Nenue@6 14 local UnitPower, UnitPowerMax, GetTalentInfoByID, GetTalentInfo, CreateFrame = UnitPower, UnitPowerMax, GetTalentInfoByID, GetTalentInfo, CreateFrame
Nenue@6 15 local bar, db, prototype -- convenience upvalues
Nenue@6 16 local cType, cText, cNum, cWord, cKey, cPink, cBool = cText, cNum, cWord, cKey, cPink, cBool
Nenue@6 17 --@debug
Nenue@6 18 local cType, cText, cNum, cWord, cKey, cPink, cBool = cText, cNum, cWord, cKey, cPink, cBool
Nenue@6 19 local print = function(...)
Nenue@6 20 if _G.Devian and _G.DevianDB.workspace ~= 1 then
Nenue@6 21 _G.print('PowerBar', ...)
Nenue@6 22 end
Nenue@6 23 end
Nenue@9 24 local uprint = function(...)
Nenue@9 25 if _G.Devian and _G.DevianDB.workspace ~= 1 then
Nenue@9 26 _G.print('Update', ...)
Nenue@9 27 end
Nenue@9 28 end
Nenue@6 29 local addon, tg = ...
Nenue@6 30 tg.what = tostring(tg.what)..'more'
Nenue@6 31 print(tg.what)
Nenue@6 32 --@end-debug@
Nenue@6 33 mod.OnInitialize = function(self)
Nenue@6 34 self.UNIT_SPELLCAST_START = self.SpellCastEvent
Nenue@6 35 self.UNIT_SPELLCAST_STOP = self.SpellCastEvent
Nenue@6 36 self.UNIT_SPELLCAST_SUCCEEDED = self.SpellCastEvent
Nenue@6 37 self.UNIT_SPELLCAST_CHANNEL_START = self.SpellCastEvent
Nenue@6 38 self.UNIT_SPELLCAST_CHANNEL_STOP = self.SpellCastEvent
Nenue@6 39 self.SPELL_UPDATE_COOLDOWN = self.SpellCooldownEvent
Nenue@6 40 self.PLAYER_REGEN_DISABLED = self.CombatStart
Nenue@6 41 self.PLAYER_REGEN_ENABLED = self.CombatEnd
Nenue@6 42 self.focusbar = {}
Nenue@6 43 self.parserLog = {}
Nenue@6 44 self.currentParse = {}
Nenue@6 45 end
Nenue@6 46 local SPELL_POWER_MANA, SPELL_POWER_ENERGY, SPELL_POWER_RAGE, SPELL_POWER_FOCUS = SPELL_POWER_MANA, SPELL_POWER_ENERGY, SPELL_POWER_RAGE, SPELL_POWER_FOCUS
Nenue@6 47 local SPELL_POWER_SHADOW_ORBS = SPELL_POWER_SHADOW_ORBS
Nenue@6 48 local SPELL_POWER_SOUL_SHARDS, SPELL_POWER_BURNING_EMBERS, SPELL_POWER_DEMONIC_FURY = SPELL_POWER_SOUL_SHARDS, SPELL_POWER_BURNING_EMBERS, SPELL_POWER_DEMONIC_FURY
Nenue@6 49 local SPELL_POWER_HOLY_POWER = SPELL_POWER_HOLY_POWER
Nenue@6 50 local SPELL_POWER_CHI = SPELL_POWER_CHI
Nenue@6 51 local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
Nenue@6 52
Nenue@6 53 -- indexes for talent_update cleanup
Nenue@6 54 mod.secondary_rows = {}
Nenue@6 55 mod.disabled_frames = {}
Nenue@6 56
Nenue@6 57 --[[
Nenue@6 58 -- Prototype list naming all the data sources and events that need to be handled for the logged in character
Nenue@6 59 -- .power_type {[bliz const] = event token} list of resources represented by global SPELL_POWER_* constants in the blizzard ui and the UNIT_POWER* token argument representing it
Nenue@6 60 -- .frame string frameXML template
Nenue@6 61 -- .spells {[spell name/id] = {events}} list of spells tracked by the updater
Nenue@6 62 -- .secondary {[aura name] = {}} list of auras tracked as secondary resources such as Thrill of Hunt, Anticipatin, Evangelism, etc.
Nenue@6 63 --]]
Nenue@6 64 mod.prototype = {
Nenue@6 65 ['HUNTER'] = {
Nenue@6 66 primary = {
Nenue@6 67 [1] = {"FOCUS", SPELL_POWER_FOCUS}, -- array of power type constants associated to event strings
Nenue@6 68 },
Nenue@6 69 frame = 'TkThinComboTemplate', ---------------------- desired frame template
Nenue@6 70 spells = {
Nenue@6 71 ["Steady Shot"] = {'UNIT_SPELL_CAST_SUCCEEDED', 'UNIT_SPELLCAST_STOP', 'UNIT_SPELLCAST_START'} -- spell events that this frame should listen to
Nenue@6 72 },
Nenue@6 73 secondary = {},
Nenue@6 74 spec = {
Nenue@6 75 [1] = {
Nenue@6 76 secondary = {
Nenue@6 77 ['Frenzy'] = {
Nenue@6 78 type = 'aura',
Nenue@6 79 order = 1,
Nenue@6 80 scale = 5,
Nenue@6 81 filters = 'HELPFUL',
Nenue@6 82 max = 5,
Nenue@6 83 specPage = 1,
Nenue@6 84 unit = 'player',
Nenue@6 85 spellID = 19623,
Nenue@6 86 },
Nenue@6 87 ['Focus Fire'] = {
Nenue@6 88 type = 'aura',
Nenue@6 89 max = 40,
Nenue@6 90 order = 2,
Nenue@6 91 scale = 5,
Nenue@6 92 line = 3, --------------- use this subtext value instead of count field
Nenue@6 93 filters = 'HELPFUL',
Nenue@6 94 specPage = 1,
Nenue@6 95 unit = 'player',
Nenue@6 96 spellID = 19623,
Nenue@6 97 }
Nenue@6 98 }
Nenue@6 99 },
Nenue@6 100 [2] = {
Nenue@6 101 secondary = { ------------------------ list of buffs that act as a secondary resource
Nenue@6 102 ['Thrill of the Hunt'] = {
Nenue@6 103 order = 1,
Nenue@6 104 unit = 'player',
Nenue@6 105 type = 'aura',
Nenue@6 106 max = 3,
Nenue@6 107 scale = 5,
Nenue@6 108 filters = 'HELPFUL',
Nenue@6 109 talent = {4,3},
Nenue@6 110 display = 'progressbar'
Nenue@6 111 },
Nenue@6 112 },
Nenue@6 113 },
Nenue@6 114 },
Nenue@6 115 },
Nenue@6 116 ['PRIEST'] = {
Nenue@6 117 primary = {
Nenue@6 118 [1] = {'MANA', SPELL_POWER_MANA}
Nenue@6 119 },
Nenue@6 120 frame = 'TkThinComboTemplate',
Nenue@6 121 secondary = {},
Nenue@6 122 spec = {
Nenue@6 123 [1] = {
Nenue@6 124 secondary = {
Nenue@6 125 ['Evangelism'] = {
Nenue@6 126 order = 1,
Nenue@6 127 max = 5,
Nenue@6 128 scale = 5,
Nenue@6 129 type='aura',
Nenue@6 130 unit = 'player',
Nenue@6 131 filters = 'HELPFUL|PLAYER',
Nenue@6 132 spellID = 81662,
Nenue@6 133 }
Nenue@6 134 }
Nenue@6 135 },
Nenue@6 136 [3] = {
Nenue@6 137 primary = {
Nenue@6 138 [1] = {'SHADOW_ORBS', SPELL_POWER_SHADOW_ORBS},
Nenue@6 139 },
Nenue@6 140 secondary = {
Nenue@6 141 ["Surge of Darkness"] = {
Nenue@6 142 order = 2,
Nenue@6 143 type = 'aura',
Nenue@6 144 filters = 'HELPFUL|PLAYER',
Nenue@6 145 spellID = 87160,
Nenue@6 146 talentID = 21751,
Nenue@6 147 max = 3,
Nenue@6 148 scale = 5,
Nenue@6 149 unit = 'player',
Nenue@6 150 },
Nenue@6 151 ["Insanity"] = {
Nenue@6 152 order = 2,
Nenue@6 153 type = 'aura',
Nenue@6 154 binary = true,
Nenue@6 155 regress = true,
Nenue@6 156 size = 1, scale = 1, max = 1,
Nenue@6 157 filters = 'HELPFUL|PLAYER',
Nenue@6 158 spellID = 132573,
Nenue@6 159 unit = 'player',
Nenue@6 160 talentID = 21753},
Nenue@6 161 }
Nenue@6 162 },
Nenue@6 163 },
Nenue@6 164 },
Nenue@6 165 ['ROGUE'] = {
Nenue@6 166 primary = {
Nenue@6 167 [1] = {'ENERGY', SPELL_POWER_ENERGY},
Nenue@6 168 [2] = {'COMBO_POINTS', SPELL_POWER_COMBO_POINTS}
Nenue@6 169 },
Nenue@6 170 frame = 'TkThinComboTemplate',
Nenue@6 171 secondary = {
Nenue@6 172 ['Anticipation'] = {
Nenue@6 173 type = 'aura',
Nenue@6 174 order = 1,
Nenue@6 175 max = 5,
Nenue@6 176 scale = 5,
Nenue@6 177 unit = 'player',
Nenue@6 178 talentID = 19250,
Nenue@6 179 },
Nenue@6 180 },
Nenue@6 181 spec = {},
Nenue@6 182 },
Nenue@6 183 ['MAGE'] = {
Nenue@6 184 primary = {
Nenue@6 185 [1] = {'MANA', SPELL_POWER_MANA},
Nenue@6 186 },
Nenue@6 187 frame = 'TkThinComboTemplate',
Nenue@6 188 secondary = {
Nenue@6 189
Nenue@6 190 ["Incanter's Flow"] = {
Nenue@6 191 type = 'aura',
Nenue@6 192 unit = 'player',
Nenue@6 193 filters = 'HELPFUL|PLAYER',
Nenue@6 194 spellID = 1463,
Nenue@6 195 max = 5,
Nenue@6 196 scale = 5,
Nenue@6 197 order = 2,
Nenue@6 198 talentID = 16033,
Nenue@6 199 },
Nenue@6 200 ["Rune of Power"] = {
Nenue@6 201 type = 'aura',
Nenue@6 202 unit = 'player',
Nenue@6 203 filters = 'HELPFUL|PLAYER',
Nenue@6 204 binary = true,
Nenue@6 205 max = 1,
Nenue@6 206 scale = 1,
Nenue@6 207 order = 2,
Nenue@6 208 talentID = 16032,
Nenue@6 209 }
Nenue@6 210 },
Nenue@6 211 spec = {
Nenue@6 212 [1] = {
Nenue@6 213 secondary = {
Nenue@6 214 ['Arcane Charge'] = {
Nenue@6 215 type ='aura',
Nenue@6 216 unit = 'player',
Nenue@6 217 filters = 'HARMFUL|PLAYER',
Nenue@6 218 spellID = 114664,
Nenue@6 219 scale = 4,
Nenue@6 220 max = 4,
Nenue@6 221 order = 1,
Nenue@6 222 },
Nenue@6 223 }
Nenue@6 224 },
Nenue@6 225 [3] = {
Nenue@6 226 secondary = {
Nenue@6 227 ['Fingers of Frost'] = {
Nenue@6 228 type = 'aura',
Nenue@6 229 unit = 'player',
Nenue@6 230 filters = '',
Nenue@6 231 spellID = 112965,
Nenue@6 232 max = 2,
Nenue@6 233 scale = 4,
Nenue@6 234 order = 1,
Nenue@6 235 },
Nenue@6 236 ['Brain Freeze'] = {
Nenue@6 237 type = 'aura',
Nenue@6 238 unit = 'player',
Nenue@6 239 filters = '',
Nenue@6 240 spellID = 44549,
Nenue@6 241 scale = 4,
Nenue@6 242 max = 2,
Nenue@6 243 order = 1,
Nenue@6 244 mirror = true,
Nenue@6 245 }
Nenue@6 246 }
Nenue@6 247 },
Nenue@6 248 }
Nenue@6 249 }
Nenue@6 250 }
Nenue@6 251 local P = mod.prototype
Nenue@6 252
Nenue@6 253 function mod:OnEnable()
Nenue@6 254 self.disabled_freams = {
Nenue@6 255 [T.playerClass] = {
Nenue@6 256 [T.specPage] = {}
Nenue@6 257 }
Nenue@6 258 }
Nenue@6 259 self.watched_units = {}
Nenue@6 260 self.watched_auras = {}
Nenue@6 261 self.watched_spells = {}
Nenue@6 262 self.db = TurokData.powerbar
Nenue@6 263 db = self.db
Nenue@6 264
Nenue@6 265 self:Prototype_Init()
Nenue@6 266 end
Nenue@6 267 function mod:Prototype_Init()
Nenue@6 268 -- consult prototype vars
Nenue@6 269 prototype = {}
Nenue@6 270 mod.dcopy = function(t1, t2, d)
Nenue@6 271 d = d or ''
Nenue@6 272 for k,v in pairs(t2) do
Nenue@6 273 if type(v) == 'table' then
Nenue@6 274 if type(t1[k]) ~= 'table' then
Nenue@6 275 t1[k] = {}
Nenue@6 276 print(d, 'adding table', cKey(k))
Nenue@6 277 else
Nenue@6 278 print(d, 'merging tables', cKey(k))
Nenue@6 279 end
Nenue@6 280 mod.dcopy(t1[k], v, d..' ')
Nenue@6 281 else
Nenue@6 282 if t1[k] then
Nenue@6 283 print(d, 'clobbered', k)
Nenue@6 284 else
Nenue@6 285 print(d, k, '=', cType(v))
Nenue@6 286 end
Nenue@6 287 t1[k] = v
Nenue@6 288 end
Nenue@6 289 end
Nenue@6 290 end
Nenue@6 291 mod.dcopy(prototype, mod.prototype[T.playerClass])
Nenue@6 292 if mod.prototype[T.playerClass].spec[T.specPage] then
Nenue@6 293 mod.dcopy(prototype, mod.prototype[T.playerClass].spec[T.specPage])
Nenue@6 294 end
Nenue@6 295
Nenue@6 296 mod.thisproto = prototype
Nenue@6 297
Nenue@6 298 print('|cFFFF0088Template:|r', 'Frame', 'TkPowerBarFrame', UIParent, prototype.frame)
Nenue@6 299 db = self.db
Nenue@6 300
Nenue@6 301 if bar and bar.GetObjectType then
Nenue@6 302 bar:Hide()
Nenue@6 303 mod.disabled_frames[bar.specPage] = bar
Nenue@6 304 print('putting away old frame')
Nenue@6 305 end
Nenue@6 306
Nenue@6 307 if not bar then
Nenue@6 308 bar = CreateFrame('Frame', 'TkPowerBar', UIParent, prototype.frame)
Nenue@6 309 end
Nenue@6 310 bar.specPage = T.specPage
Nenue@6 311 bar.specID = T.specID
Nenue@6 312 bar.primary = {} -- {current, max, token}
Nenue@6 313 bar.secondary = {} -- {current, max, token}
Nenue@6 314 bar.aura = {} -- {name, duration, expires, unit, flags}
Nenue@6 315 bar.spell = {} -- copy of the last T.spellevent match
Nenue@6 316 print(' setting layout', db)
Nenue@6 317 print(bar:GetName())
Nenue@6 318 T.SetFrameLayout(bar, prototype.cvars and db[prototype.cvars] or db)
Nenue@6 319 T.SetStatusTextures(bar, db)
Nenue@6 320
Nenue@6 321 print(' setting methods')
Nenue@6 322 bar.Init = mod.Bar_Init
Nenue@6 323 bar.Event = mod.Bar_Event
Nenue@6 324 bar.Update = mod.Bar_Update
Nenue@6 325
Nenue@6 326
Nenue@6 327 --- loop through aura definitions and flag accordingly
Nenue@6 328 print('Primary power types:')
Nenue@6 329 for order, power_data in pairs(prototype.primary) do
Nenue@6 330 print( order, unpack(power_data))
Nenue@6 331 local token, power_type = unpack(power_data)
Nenue@6 332 local power, max = UnitPower('player', power_type), UnitPowerMax('player', power_type)
Nenue@6 333 bar.primary[token] = {power, max, power_type, order}
Nenue@6 334 print(' ', cKey(token), '= {', power, max, power_type, order, '}')
Nenue@6 335 end
Nenue@6 336
Nenue@6 337 --- go through secondary data args and assign the appropriate source functions
Nenue@6 338 local useAura, useCooldown
Nenue@6 339 local used_rows = {}
Nenue@6 340 if prototype.secondary then
Nenue@6 341 mod.secondary = {}
Nenue@6 342 for name, c in pairs(prototype.secondary) do
Nenue@6 343 local isActive = true
Nenue@6 344 print('parsing extra handler', name)
Nenue@6 345 if c.talentID then
Nenue@6 346 print(c.talentID, T.specPage)
Nenue@6 347 isActive = (type(c.talentID) == 'table') and select(4, GetTalentInfo(unpack(c.talentID), T.specGroup)) or
Nenue@6 348 select(4, GetTalentInfoByID(c.talentID, T.specGroup))
Nenue@6 349 print(' talentID:', cNum(isActive))
Nenue@6 350 end
Nenue@6 351 if isActive then
Nenue@6 352 local sc = {}
Nenue@6 353
Nenue@6 354 sc = c
Nenue@6 355 print(' enable:', cNum(isActive), cWord(c.type))
Nenue@6 356 if c.type == 'aura' then
Nenue@6 357 sc.spellName = name
Nenue@6 358 if c.binary then
Nenue@6 359 sc.Get = function(self)
Nenue@6 360 print('get: UnitAura', self.unit, self.spellName, c.filters)
Nenue@6 361 local exists = UnitAura(self.unit, self.spellName, nil, self.filters)
Nenue@6 362 return (exists) and 1 or 0
Nenue@6 363 end
Nenue@6 364 else
Nenue@6 365 sc.Get = function(self)
Nenue@6 366 print('get: UnitAura', self.unit, self.spellName, c.filters)
Nenue@6 367 local _,_,_, count = UnitAura(self.unit, self.spellName, nil, self.filters)
Nenue@6 368 return count or 0
Nenue@6 369 end
Nenue@6 370 end
Nenue@6 371
Nenue@6 372 useAura = true
Nenue@6 373 elseif c.type == 'cooldown' then
Nenue@6 374 if c.inverse then
Nenue@6 375 sc.Get = function(self)
Nenue@6 376 local start, duration, enabled = GetSpellCooldown(c.spellID)
Nenue@6 377 sc[1] = (duration > 0) and (GetTime() - start) or c.max
Nenue@6 378 print('get: GetSpellCooldown (inverse)', c.spellID, '=', sc[1])
Nenue@6 379 end
Nenue@6 380 else
Nenue@6 381 sc.Get = function(self)
Nenue@6 382 local start, duration, enabled = GetSpellCooldown(c.spellID)
Nenue@6 383 sc[1] = (duration > 0) and (start + duration - GetTime()) or 0
Nenue@6 384 print('get: GetSpellCooldown', c.spellID, '=', sc[1])
Nenue@6 385 end
Nenue@6 386 end
Nenue@6 387 useCooldown = true
Nenue@6 388 end
Nenue@6 389 print(' committing', name, 'to row', sc.order)
Nenue@6 390 bar.secondary[name] = sc
Nenue@6 391 used_rows[sc.order] = true -- index the drawn rows for talent_update
Nenue@6 392 end
Nenue@6 393 end
Nenue@6 394 end
Nenue@6 395
Nenue@6 396
Nenue@6 397 if useAura then bar:RegisterEvent('UNIT_AURA') end
Nenue@6 398 if useCooldown then bar:RegisterEvent('UNIT_SPELLCAST_SUCCEEDED') end
Nenue@6 399
Nenue@6 400 bar:SetScript('OnUpdate', nil) -- make sure any xml embeds are cleaned out
Nenue@6 401 bar:SetScript('OnEvent', mod.Bar_Event)
Nenue@6 402 bar:RegisterEvent('UNIT_POWER_FREQUENT')
Nenue@6 403
Nenue@6 404 bar:Init()
Nenue@6 405 bar:Show()
Nenue@6 406
Nenue@6 407 -- metrics used by data plots
Nenue@6 408 bar.width = db.width
Nenue@6 409 bar.foreground_inset = db.foreground_inset
Nenue@6 410 bar.right_edge = bar:GetRight()
Nenue@6 411 bar.fill_limit = bar.right_edge
Nenue@6 412 bar.foreground.width = bar.width + (bar.foreground_inset)
Nenue@6 413 bar.spacing = 1
Nenue@6 414
Nenue@6 415 mod.powerbar = bar
Nenue@6 416 end
Nenue@6 417
Nenue@6 418 mod.Bar_Init = function(self)
Nenue@6 419 local mainPower, comboPower
Nenue@6 420 for token, power in pairs(self.primary) do
Nenue@6 421 if power[4] == 1 then
Nenue@6 422 mainPower = power
Nenue@6 423 elseif power[4] == 2 then
Nenue@6 424 comboPower = power
Nenue@6 425 end
Nenue@6 426 end
Nenue@6 427
Nenue@6 428 if mainPower then
Nenue@6 429 local power, max, type, token = unpack(mainPower)
Nenue@6 430 if power and max then
Nenue@6 431 self.powerText:SetText(power)
Nenue@6 432 self:SetProgress(power/max)
Nenue@6 433 end
Nenue@6 434 end
Nenue@6 435
Nenue@6 436 if comboPower then
Nenue@6 437 local power, max, type, token = unpack(comboPower)
Nenue@6 438 local px = (self.width-db.secondary.spacing* (max -1)-db.secondary.padding*2) / max
Nenue@6 439 self.combo = {}
Nenue@6 440 for i = 1, max do
Nenue@6 441 if not self.combo[i] then
Nenue@6 442 self.combo[i] = self:CreateTexture('TkPrimaryResourcePellet'..i, 'OVERLAY')
Nenue@6 443 end
Nenue@6 444
Nenue@6 445 local k = i - 1
Nenue@6 446 local cx = db.secondary.padding + px * k + db.secondary.spacing * k
Nenue@6 447 local cy = db.secondary.padding
Nenue@6 448 self.combo[i]:ClearAllPoints()
Nenue@6 449 self.combo[i]:SetSize(px, db.secondary.height)
Nenue@6 450 self.combo[i]:SetPoint(db.secondary.anchor, self, db.secondary.anchorTo, cx, cy)
Nenue@6 451 --print(' ', self.combo[i]:GetName(), self.pointsize1, cx, cy, self.combo[i]:GetDrawLayer())
Nenue@6 452
Nenue@6 453 self.combo[i]:Show()
Nenue@6 454 end
Nenue@6 455 end
Nenue@6 456
Nenue@6 457
Nenue@6 458 if self.secondary then
Nenue@6 459 if not self.resources then
Nenue@6 460 print('|cFFFF0000creating resources block')
Nenue@6 461 self.resources = {}
Nenue@6 462 else
Nenue@6 463 local hidecount = 0
Nenue@6 464 for i, row in pairs(self.resources) do
Nenue@6 465 for j, col in pairs(row) do
Nenue@6 466 col:Hide()
Nenue@6 467 hidecount = hidecount + 1
Nenue@6 468 end
Nenue@6 469 end
Nenue@6 470 print('hiding', hidecount, 'regions')
Nenue@6 471 end
Nenue@6 472 for name, secondary in pairs(self.secondary) do
Nenue@6 473 local n = secondary.order
Nenue@6 474 local sid = 'secondary'..n
Nenue@6 475 local c = db[sid] or db
Nenue@6 476 if not self.resources[n] then
Nenue@6 477 print(' |cFFFF8800creating resource row')
Nenue@6 478 self.resources[n] = {}
Nenue@6 479 end
Nenue@6 480 local row = self.resources[n]
Nenue@6 481
Nenue@6 482 print('secondary resource', cText(name), 'max= '..cNum(secondary.max), 'scale= '..cNum(secondary.scale))
Nenue@6 483 local px = c.padding
Nenue@6 484 local pw = (self.width - c.padding*2 - c.spacing * (secondary.scale - 1)) / secondary.scale
Nenue@6 485 for i = 1, (secondary.max or 1) do
Nenue@6 486 if not row[i] then
Nenue@6 487 row[i] = bar:CreateTexture('TkResourcePellet.'..tostring(secondary.order)..'.'..tostring(i))
Nenue@6 488 end
Nenue@6 489 row[i]:Show()
Nenue@6 490 row[i]:SetDrawLayer('OVERLAY', sid)
Nenue@6 491 row[i]:SetPoint('BOTTOMLEFT', self, 'TOPLEFT', px, c.y)
Nenue@6 492 row[i]:SetSize(pw, db[sid].height or db.height)
Nenue@6 493
Nenue@6 494 print(' *', cNum(i), cKey(sid), cNum(px), cNum(c.padding))
Nenue@6 495 px = px + pw + c.spacing
Nenue@6 496 end
Nenue@6 497 end
Nenue@6 498 end
Nenue@6 499
Nenue@6 500 mod.Bar_Event(self, nil, 'player')
Nenue@6 501 end
Nenue@6 502
Nenue@6 503 -- we only want to update at specific points
Nenue@6 504 mod.Bar_Event = function(self, event, ...)
Nenue@6 505 local unit, token = ...
Nenue@9 506 uprint( event, unit, token)
Nenue@6 507 if token and unit == 'player' then
Nenue@6 508 mod.Bar_Power(self, token)
Nenue@6 509 end
Nenue@6 510 --print(unit, token, ...)
Nenue@6 511 mod.Bar_Aura(bar, event, unit, token, ...)
Nenue@6 512 end
Nenue@6 513
Nenue@6 514 mod.Bar_Aura = function (self, event, unit)
Nenue@9 515 uprint('bar updating function called', event, unit)
Nenue@6 516
Nenue@6 517
Nenue@6 518 if event == 'UNIT_AURA' or event == nil then
Nenue@6 519 for token, info in pairs(self.secondary) do
Nenue@6 520 local row = self.resources[info.order]
Nenue@6 521 if info.unit == unit then
Nenue@6 522 local count = info.Get(info)
Nenue@6 523 local db = db['secondary'..info.order] or db
Nenue@6 524 for i = 1, info.max do
Nenue@6 525 local palette = (i > count) and ('background_color') or ('foreground_color')
Nenue@6 526
Nenue@6 527 print(token, i, count, (i > count), palette, unpack(db[palette]))
Nenue@6 528 row[i]:SetTexture(unpack(db[palette]))
Nenue@6 529 end
Nenue@6 530 end
Nenue@6 531 end
Nenue@6 532 end
Nenue@6 533 end
Nenue@6 534
Nenue@6 535 function mod:Bar_Power(token)
Nenue@6 536 if not self.primary[token] then
Nenue@6 537 return
Nenue@6 538 end
Nenue@6 539
Nenue@6 540 local p = self.primary[token]
Nenue@6 541 -- 1=cur, 2=max, 3=type, 4=token
Nenue@6 542 p[1] = UnitPower('player', p[3])
Nenue@6 543 p[2] = UnitPowerMax('player', p[3])
Nenue@9 544 uprint(' ', table.concat(self.primary[token],', '))
Nenue@6 545
Nenue@6 546 if p[4] == 1 then
Nenue@9 547 uprint( 'progress:', p[1]/p[2])
Nenue@6 548 --print(unpack(p))
Nenue@6 549 self.powerText:SetText(p[1])
Nenue@6 550 self:SetProgress(p[1]/p[2])
Nenue@6 551 elseif p[4] == 2 then
Nenue@6 552 --print('update on', token, 'c:', p[1], 'm:', p[2])
Nenue@6 553 self.secondaryText:SetText(p[1])
Nenue@6 554 for i = 1, p[2] do
Nenue@6 555 local palette = (i > p[1]) and 'background_color' or 'foreground_color'
Nenue@6 556 self.combo[i]:SetTexture(unpack(db.secondary[palette]))
Nenue@6 557
Nenue@6 558 end
Nenue@6 559 end
Nenue@6 560 end
Nenue@6 561
Nenue@6 562 --- Spell parsing
Nenue@6 563 function mod:SpellCastEvent(e, u, spellName, rank, castID, spellID)
Nenue@6 564 if u ~= 'player' then
Nenue@6 565 return true
Nenue@6 566 end
Nenue@6 567 if e == 'UNIT_SPELLCAST_DELAYED' then
Nenue@6 568 elseif e == 'UNIT_SPELLCAST_START' then
Nenue@6 569 bar.casting = true
Nenue@6 570 bar.spellevent = T.spellevent[u]
Nenue@6 571 bar.spell = T.casting[u]
Nenue@6 572 elseif e == 'UNIT_SPELLCAST_CHANNEL_START' then
Nenue@6 573 bar.channeling = true
Nenue@6 574 bar.spellevent = T.spellevent[u]
Nenue@6 575 bar.spell = T.channeling[u]
Nenue@6 576 elseif e == 'UNIT_SPELLCAST_SUCCEEDED' then
Nenue@6 577 elseif e == 'UNIT_SPELLCAST_STOP' then
Nenue@6 578 bar.casting = nil
Nenue@6 579 bar.casting = nil
Nenue@6 580 elseif e == 'UNIT_SPELLCAST_CHANNEL_STOP' then
Nenue@6 581 bar.channeling = nil
Nenue@6 582 bar.channeling = nil
Nenue@6 583 end
Nenue@6 584 end
Nenue@6 585
Nenue@6 586 function mod:PLAYER_TALENT_UPDATE(event, unit)
Nenue@6 587 print(cText('*** Talent Update'), cKey('Spec:'), cWord(T.specName), cNum(T.specPage))
Nenue@6 588 mod:Prototype_Init()
Nenue@6 589 end