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1 local AddonName = ...
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2 -- Draw your weapons automagically
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3
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4
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5 ---------------------------------------------------------------
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6 -- Known bugs
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7 ---------------------------------------------------------------
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8 -- If you stand up by jumping or walking it won't draw your weapon
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9 -- (it's not possible to know if you were sitting or standing before)
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10
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11 --@debug@
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12 local debug = false
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13 --@end-debug@
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14
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15
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16 ---------------------------------------------------------------
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17 -- Globals to local
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18 ---------------------------------------------------------------
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19 -- These need to be globals
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20 -- GLOBALS: Degaine_ToggleAuto, Degaine_isAuto, BINDING_HEADER_DEGAINE
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21
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22 -- It doesn't matter if they are globals
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23 -- GLOBALS: DEFAULT_CHAT_FRAME
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24
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25 -- Lua functions
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26 local pairs = pairs;
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27 local type = type;
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28
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29 -- Wow functions
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30 local GetTime = GetTime
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31 local InCombatLockdown = InCombatLockdown
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32 local ToggleSheath = ToggleSheath
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33
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34
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35 ---------------------------------------------------------------
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36 -- Local vars
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37 ---------------------------------------------------------------
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38 -- const
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39 local DegaineFrame = CreateFrame("Frame")
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40 local playername = UnitName("player")
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41
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42 -- vars
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43 local t_left = -1
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44 local delay = 2 -- seconds
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45 local isGossipClosed = true
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46 local wasGossipOpened = false
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47 local t_lastGossipClosed = 0
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48
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49
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50 ---------------------------------------------------------------
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51 -- Some stuff...
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52 ---------------------------------------------------------------
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53 -- Bindings
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54 BINDING_HEADER_DEGAINE = "Dégainer automatiquement"
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55
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56 -- Print status
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57 local printState = function()
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58 DEFAULT_CHAT_FRAME:AddMessage(Degaine_isAuto and "Dégainage automatique |cFF00FF00activé|r" or "Dégainage automatique |cFFFF0000désactivé|r")
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59 end
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60
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61
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62 ---------------------------------------------------------------
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63 -- Events config
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64 ---------------------------------------------------------------
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65 -- Events to watch
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66 local events = { -- no args to watch
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67 GOSSIP_SHOW = function()
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68 -- isGossipClosed :
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69 -- if the gossip is already opened, no need to draw weapon
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70 -- UnitName("npc")==UnitName("target") :
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71 -- hack gossips again because there's no emote with non npc
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72 -- you have to target the npc to interact with it
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73 -- things such as boards can't be targeted and start no emote
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74 local returnvalue = isGossipClosed and UnitName("npc")==UnitName("target")
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75 isGossipClosed = false
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76 return returnvalue
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77 end,
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78 MERCHANT_SHOW = function()
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79 -- hack for the cases where the merchant's frame is opened from a gossip frame :
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80 -- the gossip is closed and the merchant opened but the weapon is not stealthed
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81 if (GetTime() - t_lastGossipClosed) < 0.5 then
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82 return not wasGossipOpened
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83 else
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84 return isGossipClosed
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85 end
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86 end,
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87 BANKFRAME_OPENED = true, --function() return GossipFrame:IsShown() end,
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88 AUCTION_HOUSE_SHOW = true,
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89 }
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90 local events1player = { -- the first arg is "player"
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91 UNIT_SPELLCAST_FAILED = true,
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92 UNIT_SPELLCAST_INTERRUPTED = true,
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93 UNIT_SPELLCAST_SUCCEEDED = true,
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94 }
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95 local SpellBlackList = { -- spells that don't stealth weapons (works with events1player)
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96 [1784] = true, -- Stealth (Rogue)
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97 [58984] = true, -- Shadowmeld (Nightelf stealth)
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98
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99 -- Tradeskill spells
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100 [2259] = true, -- Alchemy
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101 [45357] = true, -- Inscription
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102 [3908] = true, -- Tailoring
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103 [7411] = true, -- Enchanting
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104 [2018] = true, -- Blacksmithing
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105 [4036] = true, -- Engineering
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106 [25229] = true, -- Jewelcrafting
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107 [2656] = true, -- Smelting
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108 [2108] = true, -- Leatherworking
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109 [2550] = true, -- Cooking
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110 [3273] = true, -- First Aid
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111 [53428] = true -- Runeforge
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112 -- Archaeology ?
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113 }
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114 local events2playername = { -- the 2nd arg is playername
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115 CHAT_MSG_SAY = true,
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116 CHAT_MSG_YELL = true,
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117 CHAT_MSG_TEXT_EMOTE = true,
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118 }
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119
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120
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121 ---------------------------------------------------------------
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122 -- Launch drawing weapons
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123 ---------------------------------------------------------------
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124 -- Wait a few seconds before drawing, to be able to see the curren animation (and avoid bugs)
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125 local Degaine_OnUpdate = function(self,t_elapsed)
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126 t_left = t_left - t_elapsed;
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127 if t_left<=0 then
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128 ToggleSheath()
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129 DegaineFrame:SetScript("OnUpdate", nil)
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130 end
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131 end
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132 local start = function()
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133 if Degaine_isAuto and not InCombatLockdown() then
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134 t_left = delay
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135 DegaineFrame:SetScript("OnUpdate", Degaine_OnUpdate)
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136 end
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137 end
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138
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139
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140 ---------------------------------------------------------------
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141 -- Activation functions
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142 ---------------------------------------------------------------
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143 local activate = function()
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144 if (not Degaine_isAuto) or InCombatLockdown() then return end
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145
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146 --DegaineFrame:SetScript("OnUpdate", Degaine_OnUpdate);
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147 --@debug@
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148 if debug then
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149 DegaineFrame:RegisterAllEvents()
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150 else
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151 --@end-debug@
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152 for k,_ in pairs(events) do DegaineFrame:RegisterEvent(k) end
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153 for k,_ in pairs(events1player) do DegaineFrame:RegisterEvent(k) end
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154 for k,_ in pairs(events2playername) do DegaineFrame:RegisterEvent(k) end
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155 --@end-debug@
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156 end
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157 --@end-debug@
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158 end
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159 local desactivate = function()
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160 for k,_ in pairs(events) do DegaineFrame:UnregisterEvent(k) end
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161 for k,_ in pairs(events1player) do DegaineFrame:UnregisterEvent(k) end
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162 for k,_ in pairs(events2playername) do DegaineFrame:UnregisterEvent(k) end
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163 DegaineFrame:SetScript("OnUpdate", nil)
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164 end
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165 Degaine_ToggleAuto = function()
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166 if Degaine_isAuto then
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167 Degaine_isAuto = false
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168 desactivate()
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169 else
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170 Degaine_isAuto = true
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171 activate()
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172 end
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173 printState()
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174 end
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175
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176
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177 ---------------------------------------------------------------
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178 -- Event/hooks functions
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179 ---------------------------------------------------------------
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180 local Degaine_OnEvent = function(self,event, arg1, arg2, _, _, arg5, ...)
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181 --@debug@
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182 --if debug then
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183 DEFAULT_CHAT_FRAME:AddMessage(event)
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184 --if arg1 then DEFAULT_CHAT_FRAME:AddMessage("arg1 = "..arg1) end
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185 --if arg2 then DEFAULT_CHAT_FRAME:AddMessage("arg2 = "..arg2) end
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186 --end
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187 --@end-debug@
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188
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189 if events[event] then
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190 if type(events[event])~="function" or events[event]() then
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191 start()
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192 end
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193 elseif events1player[event] then
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194 if arg1=="player" then
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195 if not SpellBlackList[arg5] then -- arg5 is SpellID
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196 start()
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197 end
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198 end
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199 elseif events2playername[event] then
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200 if arg2==playername then
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201 start()
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202 end
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203 elseif event == "GOSSIP_CLOSED" then
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204 wasGossipOpened = not isGossipClosed
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205 isGossipClosed = true
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206 t_lastGossipClosed = GetTime()
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207
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208 elseif event == "PLAYER_REGEN_ENABLED" then
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209 desactivate()
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210 elseif event == "PLAYER_REGEN_DISABLED" then
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211 activate()
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212
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213 elseif event == "ADDON_LOADED" and arg1==AddonName then
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214 if Degaine_isAuto==nil then
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215 Degaine_isAuto = true
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216 end
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217 if Degaine_isAuto then activate() else desactivate() end
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218 printState()
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219
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220 -- Not needed anymore
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221 DegaineFrame:UnregisterEvent("ADDON_LOADED")
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222 end
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223 end
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224 -- Hook when standing up
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225 -- (Didn't work, see http://forums.wowace.com/showthread.php?p=310547#post310547)
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226 hooksecurefunc("SitStandOrDescendStart",start);
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227
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228
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229 ---------------------------------------------------------------
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230 -- Commands
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231 ---------------------------------------------------------------
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232 -- Bindings
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233 BINDING_HEADER_DEGAINE = "Dégainer automatiquement"
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234
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235 -- Slash command
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236 -- GLOBALS: SLASH_DEGAINE1
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237 SLASH_DEGAINE1 = "/degaine"
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238 SlashCmdList["DEGAINE"] = Degaine_ToggleAuto
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239
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240
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241 ---------------------------------------------------------------
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242 -- Initialization
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243 ---------------------------------------------------------------
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244 DegaineFrame:SetScript("OnEvent",Degaine_OnEvent)
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245
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246 -- Global events
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247 DegaineFrame:RegisterEvent("GOSSIP_CLOSED")
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248 DegaineFrame:RegisterEvent("PLAYER_REGEN_ENABLED")
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249 DegaineFrame:RegisterEvent("PLAYER_REGEN_DISABLED")
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250 DegaineFrame:RegisterEvent("ADDON_LOADED")
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251 activate()
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252
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