annotate KBF.lua @ 17:233745d4774b

basic, buggy, temp weapon enchant support. Secure headers are totally screwed with these
author Chris Mellon <arkanes@gmai.com>
date Fri, 15 Oct 2010 21:41:55 -0500
parents 87131aeedc3f
children 27aa0d9ffe43
rev   line source
arkanes@0 1 local _, kbf = ...
arkanes@0 2
arkanes@0 3 KBF = kbf -- make global for debugging
arkanes@0 4
arkanes@0 5 local kbf = LibStub("AceAddon-3.0"):NewAddon(kbf, "KBF", "AceEvent-3.0", "AceConsole-3.0")
arkanes@0 6
arkanes@0 7
arkanes@0 8 function kbf:OnInitialize()
arkanes@10 9 self.debuffFrames = {}
arkanes@0 10 self.anchor = self:CreateAnchorFrame()
arkanes@0 11 self.anchor:Show()
arkanes@0 12 self:RegisterEvent("UNIT_AURA")
arkanes@4 13 -- set up the countdown timer
arkanes@4 14 -- TODO: Fancy enable/disable based on whether you have any timed buffs.
arkanes@4 15 -- Not a big deal, how often do you care about that
arkanes@8 16 -- also TODO: Maybe should bucket OnUpdates somehow
arkanes@4 17 self.anchor:SetScript("OnUpdate", function() self:OnUpdate() end)
arkanes@7 18 self.dirty = true -- force an immediate scan on login
arkanes@14 19 self:HideBlizzardBuffFrames()
arkanes@0 20 end
arkanes@1 21 -- naming convention
arkanes@17 22 -- a "frame" is the top-level button (secure button from the header, or one I make myself)
arkanes@17 23 -- that will contain the UI information about the buff
arkanes@17 24
arkanes@17 25 -- a "bar" is a frame that has the icon, status bar, ect associated with it
arkanes@0 26
arkanes@8 27 function kbf:HideBlizzardBuffFrames()
arkanes@8 28 local function HideBlizFrame(frame)
arkanes@8 29 if not frame then return end
arkanes@8 30 frame:UnregisterAllEvents()
arkanes@8 31 frame:SetScript("OnUpdate", nil)
arkanes@8 32 frame:Hide()
arkanes@8 33 frame.Show = function() end
arkanes@8 34 end
arkanes@8 35 HideBlizFrame(BuffFrame)
arkanes@8 36 HideBlizFrame(ConsolidatedBuffs)
arkanes@14 37 --HideBlizFrame(TemporaryEnchantFrame)
arkanes@8 38
arkanes@8 39 end
arkanes@8 40
arkanes@4 41 function kbf:OnUpdate()
arkanes@10 42 local unit = self.secureFrame:GetAttribute("unit")
arkanes@10 43 local buffCount = 0
arkanes@4 44 for idx=1,99 do
arkanes@4 45 local frame = self.secureFrame:GetAttribute("child"..idx)
arkanes@10 46 if not (frame and frame:IsShown()) then break end
arkanes@10 47 buffCount = buffCount + 1
arkanes@6 48 if self.dirty then
arkanes@10 49 if self:BindBarToBuff(frame, unit) then break end
arkanes@9 50 end
arkanes@10 51 self:UpdateBarExpirationTime(frame)
arkanes@12 52 -- Don't forget to refresh shown tooltips
arkanes@12 53 if ( GameTooltip:IsOwned(frame) ) then
arkanes@15 54 self:OnEnter(frame)
arkanes@12 55 end
arkanes@10 56 end
arkanes@10 57 -- temporary enchants
arkanes@10 58 -- TODO: The blizz secure aura header binds both temp enchants
arkanes@10 59 -- to the main hand. No support for cancelling weapon enchants
arkanes@10 60 -- until this gets fixed up
arkanes@17 61 local tempEnchant = self.secureFrame:GetAttribute("tempEnchant1")
arkanes@17 62 if tempEnchant and tempEnchant:IsShown() then
arkanes@17 63 if self.dirty or true then
arkanes@17 64 self:BindBarToWeaponEnchant(tempEnchant, 16)
arkanes@17 65 end
arkanes@17 66 self:UpdateBarExpirationTime(tempEnchant)
arkanes@17 67 end
arkanes@17 68 tempEnchant = self.secureFrame:GetAttribute("tempEnchant2")
arkanes@17 69 if tempEnchant and tempEnchant:IsShown() then
arkanes@17 70 if self.dirty or true then
arkanes@17 71 self:BindBarToWeaponEnchant(tempEnchant, 17)
arkanes@17 72 end
arkanes@17 73 self:UpdateBarExpirationTime(tempEnchant)
arkanes@17 74 end
arkanes@10 75
arkanes@10 76 -- debuffs
arkanes@11 77 -- Since debuffs aren't cancellable, don't need to use the secure header
arkanes@11 78 -- for them. This could be rewritten to support useful features like
arkanes@11 79 -- sorting & scaling and stuff. Honestly, should at least be alphabetical.
arkanes@10 80 for idx=1,99 do
arkanes@10 81 local frame = self.debuffFrames[idx]
arkanes@10 82 if self.dirty then
arkanes@10 83 local name, rank, icon, stacks, debuffType, duration, expirationTime = UnitAura(unit, idx, "HARMFUL")
arkanes@10 84 if not name then
arkanes@10 85 -- out of debuffs, hide all the rest of them
arkanes@10 86 for jdx = idx, 99 do
arkanes@10 87 local bar = self.debuffFrames[jdx]
arkanes@10 88 if bar then bar:Hide() else break end
arkanes@10 89 end
arkanes@10 90 break
arkanes@10 91 end
arkanes@10 92 if not frame then
arkanes@10 93 frame = self:ConstructBar(nil, 1, 0, 0)
arkanes@10 94 self.debuffFrames[idx] = frame
arkanes@10 95 end
arkanes@10 96 self:SetBarAppearance(frame, name, icon, stacks, duration, expirationTime)
arkanes@10 97 frame:ClearAllPoints()
arkanes@10 98 -- position it under all the buffs, with a half-bar spacing
arkanes@10 99 frame:SetPoint("TOP", self.anchor, "BOTTOM", 0, (buffCount * -16) - 8)
arkanes@10 100 frame:Show()
arkanes@13 101 frame.filter = "HARMFUL"
arkanes@13 102 frame.unit = unit
arkanes@16 103 frame.index = idx
arkanes@13 104 frame:SetScript("OnEnter", function() kbf:OnEnter(frame) end)
arkanes@13 105 frame:SetScript("OnLeave", function() GameTooltip:Hide() end)
arkanes@10 106 buffCount = buffCount + 1
arkanes@10 107 else
arkanes@10 108 -- not dirty, so no frame means we're done
arkanes@10 109 if not frame then break end
arkanes@6 110 end
arkanes@10 111 self:UpdateBarExpirationTime(frame)
arkanes@13 112 if ( GameTooltip:IsOwned(frame) ) then
arkanes@15 113 self:OnEnter(frame)
arkanes@13 114 end
arkanes@4 115 end
arkanes@6 116 self.dirty = nil
arkanes@4 117 end
arkanes@4 118
arkanes@0 119 function kbf:UNIT_AURA(event, unit)
arkanes@2 120 if unit ~= self.secureFrame:GetAttribute("unit") then return end
arkanes@6 121 self.dirty = true
arkanes@0 122 end
arkanes@0 123
arkanes@10 124 function kbf:UpdateBarExpirationTime(frame)
arkanes@10 125 if frame.expirationTime then
arkanes@10 126 local remaining = frame.expirationTime - GetTime()
arkanes@10 127 remaining = math.max(0, remaining)
arkanes@10 128 local perc = remaining / frame.duration
arkanes@10 129 frame.timertext:SetText(self:FormatTimeText(remaining))
arkanes@10 130 frame.statusbar:SetValue(remaining)
arkanes@10 131 end
arkanes@10 132 end
arkanes@10 133
arkanes@17 134 function kbf:BindBarToWeaponEnchant(parentFrame, slotOverride)
arkanes@17 135 local index = parentFrame:GetAttribute("index")
arkanes@17 136 -- allow passing of explicit slot in order to work around aura header bug
arkanes@17 137 local slot = slotOverride or parentFrame:GetAttribute("target-slot")
arkanes@17 138 local itemIndex = slot - 15 -- 1MH, 2OF
arkanes@17 139 local RETURNS_PER_ITEM = 3
arkanes@17 140 local hasEnchant, remaining, enchantCharges = select(RETURNS_PER_ITEM * (itemIndex - 1) + 1, GetWeaponEnchantInfo())
arkanes@17 141 -- remaining time is in milliseconds
arkanes@17 142 if not hasEnchant then return end
arkanes@17 143 local remaining = remaining / 1000
arkanes@17 144 if not hasEnchant then return end -- this should never happen
arkanes@17 145 local icon = GetInventoryItemTexture("player", slot)
arkanes@17 146 -- this is terrible, but I hate myself and everyone else.
arkanes@17 147 -- We're going to assume that the duration of the temp enchant
arkanes@17 148 -- is either 60 minutes, or however long is left, because poisons are 1 hour
arkanes@17 149 local duration = max((60 * 60), remaining)
arkanes@17 150 local expirationTime = GetTime() + remaining
arkanes@17 151 -- TODO
arkanes@17 152 local name = GetItemInfo(GetInventoryItemID("player", slot))
arkanes@17 153 if not parentFrame.icon then
arkanes@17 154 self:ConstructBar(parentFrame, 1, 0, 1)
arkanes@17 155 end
arkanes@17 156 self:SetBarAppearance(parentFrame, name, icon, enchantCharges, duration, expirationTime)
arkanes@17 157 end
arkanes@17 158
arkanes@3 159 function kbf:BindBarToBuff(parentFrame, unit)
arkanes@3 160 local index = parentFrame:GetAttribute("index")
arkanes@3 161 local filter = parentFrame:GetAttribute("filter")
arkanes@10 162 local name, rank, icon, stacks, debuffType, duration, expirationTime,
arkanes@3 163 unitCaster, isStealable, shouldConsolidate, spellId = UnitAura(unit, index, filter)
arkanes@10 164 if not name then return end
arkanes@2 165 if not parentFrame.icon then
arkanes@2 166 self:ConstructBar(parentFrame)
arkanes@0 167 end
arkanes@10 168 self:SetBarAppearance(parentFrame, name, icon, stacks, duration, expirationTime)
arkanes@10 169 end
arkanes@10 170
arkanes@10 171 function kbf:SetBarAppearance(parentFrame, name, icon, stacks, duration, expirationTime)
arkanes@2 172 parentFrame.icon:SetNormalTexture(icon)
arkanes@0 173 if stacks and stacks > 0 then
arkanes@2 174 parentFrame.text:SetText(string.format("%s(%d)", name, stacks))
arkanes@0 175 else
arkanes@2 176 parentFrame.text:SetText(name)
arkanes@0 177 end
arkanes@4 178 parentFrame.timertext:SetText(self:FormatTimeText(duration))
arkanes@4 179 -- store duration information
arkanes@6 180 if duration and duration > 0 then
arkanes@4 181 parentFrame.expirationTime = expirationTime
arkanes@4 182 parentFrame.duration = duration
arkanes@4 183 parentFrame.statusbar:SetMinMaxValues(0, duration)
arkanes@4 184 else
arkanes@4 185 parentFrame.expirationTime = nil
arkanes@4 186 parentFrame.duration = 0
arkanes@4 187 parentFrame.statusbar:SetMinMaxValues(0,1)
arkanes@4 188 parentFrame.statusbar:SetValue(1)
arkanes@4 189 end
arkanes@4 190 end
arkanes@4 191
arkanes@17 192 -- expects time seconds
arkanes@4 193 function kbf:FormatTimeText(time)
arkanes@4 194 if not time or time == 0 then return "" end
arkanes@4 195 local timetext
arkanes@4 196 local h = floor(time/3600)
arkanes@4 197 local m = time - (h*3600)
arkanes@4 198 m = floor(m/60)
arkanes@4 199 local s = time - ((h*3600) + (m*60))
arkanes@4 200 if h > 0 then
arkanes@4 201 timetext = ("%d:%02d"):format(h, m)
arkanes@4 202 elseif m > 0 then
arkanes@4 203 timetext = string.format("%d:%02d", m, floor(s))
arkanes@4 204 elseif s < 10 then
arkanes@4 205 timetext = string.format("%1.1f", s)
arkanes@4 206 else
arkanes@4 207 timetext = string.format("%.0f", floor(s))
arkanes@4 208 end
arkanes@4 209 return timetext
arkanes@0 210 end
arkanes@0 211
arkanes@12 212 function KBF:OnEnter(button, motion)
arkanes@12 213 -- this is for the secure buttons, so use the attributes
arkanes@12 214 -- I'd like a better place to position this but it's funky for right now, handle it later
arkanes@13 215 local unit = button.unit or button:GetAttribute("unit")
arkanes@13 216 local filter = button.filter or button:GetAttribute("filter")
arkanes@15 217 local index = button:GetAttribute("index") or button.index
arkanes@17 218 if unit and filter and index then
arkanes@17 219 GameTooltip:SetOwner(button, "ANCHOR_BOTTOMLEFT");
arkanes@17 220 GameTooltip:SetFrameLevel(button:GetFrameLevel() + 2);
arkanes@17 221 GameTooltip:SetUnitAura(unit, index, filter);
arkanes@17 222 return
arkanes@17 223 end
arkanes@17 224 local slot = button:GetAttribute("target-slot") -- temp enchant
arkanes@12 225 GameTooltip:SetOwner(button, "ANCHOR_BOTTOMLEFT");
arkanes@13 226 GameTooltip:SetFrameLevel(button:GetFrameLevel() + 2);
arkanes@17 227 GameTooltip:SetInventoryItem("player", slot)
arkanes@12 228 end
arkanes@12 229
arkanes@1 230 -- creates a icon + statusbar bar
arkanes@10 231 function kbf:ConstructBar(frame, r, g, b)
arkanes@0 232 local texture = "Interface\\TargetingFrame\\UI-StatusBar"
arkanes@1 233 -- Because of secureframe suckiness, these height & width numbers
arkanes@1 234 -- have to be consistent with the stuff in KBF.xml
arkanes@0 235 local height = 16
arkanes@1 236 local width = 200 -- this is the width *without* the icon
arkanes@0 237 local font, _ style = GameFontHighlight:GetFont()
arkanes@10 238 local r = r or 0
arkanes@10 239 local g = g or 1
arkanes@10 240 local b = b or 0
arkanes@10 241 local bgcolor = {r, g, b, 0.5}
arkanes@10 242 local color = {r, g, b, 1}
arkanes@0 243 local fontsize = 11
arkanes@0 244 local timertextwidth = fontsize * 3.6
arkanes@0 245 local textcolor = {1, 1, 1, 1}
arkanes@0 246 local timertextcolor = {1, 1, 1, 1}
arkanes@10 247 if not frame then
arkanes@10 248 frame = CreateFrame("Button", nil, UIParent) -- the "top level" frame that represents the bar as a whole
arkanes@10 249 frame:SetHeight(16)
arkanes@10 250 frame:SetWidth(200 + 16)
arkanes@10 251 end
arkanes@1 252 local bar = frame
arkanes@0 253 bar.icon = CreateFrame("Button", nil, bar) -- the icon
arkanes@0 254 bar.statusbarbg = CreateFrame("StatusBar", nil, bar) -- the bars background
arkanes@0 255 bar.statusbar = CreateFrame("StatusBar", nil, bar) -- and the bars foreground
arkanes@0 256 bar.text = bar.statusbar:CreateFontString(nil, "OVERLAY") -- the label text
arkanes@0 257 bar.timertext = bar.statusbar:CreateFontString(nil, "OVERLAY") -- and the timer text
arkanes@0 258
arkanes@0 259 -- the icon
arkanes@0 260 bar.icon:ClearAllPoints()
arkanes@0 261 bar.icon:SetPoint("LEFT", bar, "LEFT", 0, 0)
arkanes@0 262 -- icons are square
arkanes@0 263 bar.icon:SetWidth(height)
arkanes@0 264 bar.icon:SetHeight(height)
arkanes@2 265 --bar.icon:EnableMouse(false)
arkanes@0 266 -- the status bar background & foreground
arkanes@0 267 local function setupStatusBar(sb, color)
arkanes@0 268 sb:ClearAllPoints()
arkanes@0 269 sb:SetHeight(height)
arkanes@0 270 sb:SetWidth(width)
arkanes@0 271 -- offset the height of the frame on the x-axis for the icon.
arkanes@0 272 sb:SetPoint("TOPLEFT", bar, "TOPLEFT", height, 0)
arkanes@0 273 sb:SetStatusBarTexture(texture)
arkanes@0 274 sb:GetStatusBarTexture():SetVertTile(false)
arkanes@0 275 sb:GetStatusBarTexture():SetHorizTile(false)
arkanes@0 276 sb:SetStatusBarColor(unpack(color))
arkanes@0 277 sb:SetMinMaxValues(0,1)
arkanes@0 278 sb:SetValue(1)
arkanes@0 279 end
arkanes@0 280 setupStatusBar(bar.statusbarbg, bgcolor)
arkanes@0 281 setupStatusBar(bar.statusbar, color)
arkanes@0 282 bar.statusbarbg:SetFrameLevel(bar.statusbarbg:GetFrameLevel()-1) -- make sure the bg frame stays in the back
arkanes@0 283 -- timer text
arkanes@0 284 bar.timertext:SetFontObject(GameFontHighlight)
arkanes@0 285 bar.timertext:SetFont(GameFontHighlight:GetFont())
arkanes@0 286 bar.timertext:SetHeight(height)
arkanes@0 287 bar.timertext:SetWidth(timertextwidth)
arkanes@0 288 bar.timertext:SetPoint("LEFT", bar.statusbar, "LEFT", 0, 0)
arkanes@0 289 bar.timertext:SetJustifyH("RIGHT")
arkanes@0 290 bar.timertext:SetText("time")
arkanes@0 291 bar.timertext:SetTextColor(timertextcolor[1], timertextcolor[2], timertextcolor[3], timertextcolor[4])
arkanes@0 292
arkanes@0 293 -- and the label text
arkanes@0 294 bar.text:SetFontObject(GameFontHighlight)
arkanes@0 295 bar.text:SetFont(GameFontHighlight:GetFont())
arkanes@0 296 bar.text:SetHeight(height)
arkanes@0 297 bar.text:SetWidth((width - timertextwidth) *.9)
arkanes@0 298 bar.text:SetPoint("RIGHT", bar.statusbar, "RIGHT", 0, 0)
arkanes@0 299 bar.text:SetJustifyH("LEFT")
arkanes@0 300 bar.text:SetText("text")
arkanes@0 301 bar.text:SetTextColor(textcolor[1], textcolor[2], textcolor[3], textcolor[4])
arkanes@0 302
arkanes@0 303 bar:EnableMouse(true)
arkanes@0 304 return bar
arkanes@0 305 end
arkanes@0 306
arkanes@0 307 function kbf:CreateAnchorFrame()
arkanes@0 308 -- give it a name so it'll remember its position
arkanes@0 309 local anchor = CreateFrame("FRAME", "KBFAnchorFrame", UIParent)
arkanes@0 310 anchor:SetClampedToScreen(true)
arkanes@0 311 anchor:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
arkanes@0 312 edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
arkanes@0 313 tile = true, tileSize = 16, edgeSize = 16,
arkanes@0 314 insets = { left = 4, right = 4, top = 4, bottom = 4 },
arkanes@0 315 })
arkanes@0 316 local text = anchor:CreateFontString(nil, "OVERLAY") -- the label text
arkanes@0 317 text:SetFontObject(GameFontHighlight)
arkanes@0 318 text:SetFont(GameFontHighlight:GetFont())
arkanes@0 319 text:SetPoint("TOPLEFT", anchor, "TOPLEFT", 0, 0)
arkanes@0 320 text:SetPoint("BOTTOMRIGHT", anchor, "BOTTOMRIGHT", 0, 0)
arkanes@0 321 text:SetText("KBF ANCHOR")
arkanes@10 322 anchor:SetWidth(200 + 16 + 8)
arkanes@10 323 anchor:SetHeight(16 + 8)
arkanes@0 324 -- movability
arkanes@0 325 anchor:EnableMouse(true)
arkanes@0 326 anchor:SetMovable(true)
arkanes@0 327 anchor:RegisterForDrag("LeftButton")
arkanes@0 328 anchor:SetScript("OnDragStart", anchor.StartMoving)
arkanes@0 329 anchor:SetScript("OnDragStop", anchor.StopMovingOrSizing)
arkanes@0 330 anchor:ClearAllPoints()
arkanes@0 331 anchor:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
arkanes@0 332 anchor:Hide()
arkanes@0 333
arkanes@0 334 local frame = CreateFrame("FRAME", "KBFBuffFrame", anchor, "SecureAuraHeaderTemplate")
arkanes@0 335 --local frame = anchor
arkanes@0 336 frame:SetAttribute("filter", "HELPFUL")
arkanes@0 337 frame:SetAttribute("template", "KBFSecureUnitAuraTemplate")
arkanes@3 338 frame:SetAttribute("point", "TOP")
arkanes@0 339 frame:SetAttribute("wrapAfter", 100) -- required due to bugs in secure header
arkanes@0 340 frame:SetAttribute("consolidateTo", nil)
arkanes@2 341 frame:SetAttribute("xOffset", 0)
arkanes@3 342 frame:SetAttribute("yOffset", -16)
arkanes@3 343 frame:SetAttribute("minWidth", 216)
arkanes@3 344 frame:SetAttribute("minHeight", 16)
arkanes@2 345 frame:SetAttribute("unit", "player") -- TODO: figure out the vehicle swapping stuff
arkanes@3 346 frame:SetAttribute("sortMethod", "NAME")
arkanes@3 347 frame:SetAttribute("sortOrder", "-")
arkanes@10 348 -- TODO: SecureAuraHeader doesn't correcltly implement the temp enchants
arkanes@17 349 frame:SetAttribute("weaponTemplate", "KBFSecureUnitAuraTemplate")
arkanes@17 350 frame:SetAttribute("includeWeapons", 1)
arkanes@3 351 frame:SetPoint("TOP", anchor, "BOTTOM", 0, 0)
arkanes@5 352 frame:Show() -- has to be shown, otherwise the child frames don't show
arkanes@0 353 self.secureFrame = frame
arkanes@0 354 return anchor
arkanes@0 355 end