arkanes@0
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1 local _, kbf = ...
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arkanes@0
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2
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arkanes@0
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3 KBF = kbf -- make global for debugging
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arkanes@0
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4
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arkanes@0
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5 local kbf = LibStub("AceAddon-3.0"):NewAddon(kbf, "KBF", "AceEvent-3.0", "AceConsole-3.0")
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arkanes@0
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6
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arkanes@0
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7
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arkanes@0
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8 function kbf:OnInitialize()
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arkanes@10
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9 self.debuffFrames = {}
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arkanes@0
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10 self.anchor = self:CreateAnchorFrame()
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arkanes@0
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11 self.anchor:Show()
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arkanes@0
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12 self:RegisterEvent("UNIT_AURA")
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arkanes@4
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13 -- set up the countdown timer
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arkanes@4
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14 -- TODO: Fancy enable/disable based on whether you have any timed buffs.
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arkanes@4
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15 -- Not a big deal, how often do you care about that
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arkanes@8
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16 -- also TODO: Maybe should bucket OnUpdates somehow
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arkanes@4
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17 self.anchor:SetScript("OnUpdate", function() self:OnUpdate() end)
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arkanes@7
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18 self.dirty = true -- force an immediate scan on login
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arkanes@8
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19 --self:HideBlizzardBuffFrames()
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arkanes@0
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20 end
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arkanes@1
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21 -- naming convention
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arkanes@1
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22 -- "frame" is the secure aura button created by the group handler
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arkanes@1
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23 -- "bar" is the set of icon + status bars that we create to show the buff time
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arkanes@0
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24
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arkanes@8
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25 function kbf:HideBlizzardBuffFrames()
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arkanes@8
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26 local function HideBlizFrame(frame)
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arkanes@8
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27 if not frame then return end
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arkanes@8
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28 frame:UnregisterAllEvents()
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arkanes@8
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29 frame:SetScript("OnUpdate", nil)
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arkanes@8
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30 frame:Hide()
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arkanes@8
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31 frame.Show = function() end
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arkanes@8
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32 end
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arkanes@8
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33 HideBlizFrame(BuffFrame)
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arkanes@8
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34 HideBlizFrame(ConsolidatedBuffs)
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arkanes@8
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35 HideBlizFrame(TemporaryEnchantFrame)
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arkanes@8
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36
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arkanes@8
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37 end
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arkanes@8
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38
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arkanes@4
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39 function kbf:OnUpdate()
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arkanes@10
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40 local unit = self.secureFrame:GetAttribute("unit")
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arkanes@10
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41 local buffCount = 0
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arkanes@4
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42 for idx=1,99 do
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arkanes@4
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43 local frame = self.secureFrame:GetAttribute("child"..idx)
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arkanes@10
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44 if not (frame and frame:IsShown()) then break end
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arkanes@10
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45 buffCount = buffCount + 1
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arkanes@6
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46 if self.dirty then
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arkanes@10
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47 if self:BindBarToBuff(frame, unit) then break end
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arkanes@9
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48 end
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arkanes@10
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49 self:UpdateBarExpirationTime(frame)
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arkanes@10
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50 end
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arkanes@10
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51 -- temporary enchants
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arkanes@10
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52 -- TODO: The blizz secure aura header binds both temp enchants
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arkanes@10
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53 -- to the main hand. No support for cancelling weapon enchants
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arkanes@10
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54 -- until this gets fixed up
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arkanes@10
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55
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arkanes@10
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56 -- debuffs
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arkanes@11
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57 -- Since debuffs aren't cancellable, don't need to use the secure header
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arkanes@11
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58 -- for them. This could be rewritten to support useful features like
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arkanes@11
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59 -- sorting & scaling and stuff. Honestly, should at least be alphabetical.
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arkanes@10
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60 for idx=1,99 do
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arkanes@10
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61 local frame = self.debuffFrames[idx]
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arkanes@10
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62 if self.dirty then
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arkanes@10
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63 local name, rank, icon, stacks, debuffType, duration, expirationTime = UnitAura(unit, idx, "HARMFUL")
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arkanes@10
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64 if not name then
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arkanes@10
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65 -- out of debuffs, hide all the rest of them
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arkanes@10
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66 for jdx = idx, 99 do
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arkanes@10
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67 local bar = self.debuffFrames[jdx]
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arkanes@10
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68 if bar then bar:Hide() else break end
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arkanes@10
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69 end
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arkanes@10
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70 break
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arkanes@10
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71 end
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arkanes@10
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72 if not frame then
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arkanes@10
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73 frame = self:ConstructBar(nil, 1, 0, 0)
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arkanes@10
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74 self.debuffFrames[idx] = frame
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arkanes@10
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75 end
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arkanes@10
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76 self:SetBarAppearance(frame, name, icon, stacks, duration, expirationTime)
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arkanes@10
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77 frame:ClearAllPoints()
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arkanes@10
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78 -- position it under all the buffs, with a half-bar spacing
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arkanes@10
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79 frame:SetPoint("TOP", self.anchor, "BOTTOM", 0, (buffCount * -16) - 8)
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arkanes@10
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80 frame:Show()
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arkanes@10
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81 buffCount = buffCount + 1
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arkanes@10
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82 else
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arkanes@10
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83 -- not dirty, so no frame means we're done
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arkanes@10
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84 if not frame then break end
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arkanes@6
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85 end
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arkanes@10
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86 self:UpdateBarExpirationTime(frame)
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arkanes@4
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87 end
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arkanes@6
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88 self.dirty = nil
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arkanes@4
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89 end
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arkanes@4
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90
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arkanes@0
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91 function kbf:UNIT_AURA(event, unit)
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arkanes@2
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92 if unit ~= self.secureFrame:GetAttribute("unit") then return end
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arkanes@6
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93 self.dirty = true
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arkanes@0
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94 end
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arkanes@0
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95
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arkanes@10
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96 function kbf:UpdateBarExpirationTime(frame)
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arkanes@10
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97 if frame.expirationTime then
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arkanes@10
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98 local remaining = frame.expirationTime - GetTime()
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arkanes@10
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99 remaining = math.max(0, remaining)
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arkanes@10
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100 local perc = remaining / frame.duration
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arkanes@10
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101 frame.timertext:SetText(self:FormatTimeText(remaining))
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arkanes@10
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102 frame.statusbar:SetValue(remaining)
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arkanes@10
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103 end
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arkanes@10
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104 end
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arkanes@10
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105
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arkanes@3
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106 function kbf:BindBarToBuff(parentFrame, unit)
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arkanes@3
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107 local index = parentFrame:GetAttribute("index")
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arkanes@3
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108 local filter = parentFrame:GetAttribute("filter")
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arkanes@10
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109 local name, rank, icon, stacks, debuffType, duration, expirationTime,
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arkanes@3
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110 unitCaster, isStealable, shouldConsolidate, spellId = UnitAura(unit, index, filter)
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arkanes@10
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111 if not name then return end
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arkanes@2
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112 if not parentFrame.icon then
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arkanes@2
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113 self:ConstructBar(parentFrame)
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arkanes@0
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114 end
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arkanes@10
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115 self:SetBarAppearance(parentFrame, name, icon, stacks, duration, expirationTime)
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arkanes@10
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116 end
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arkanes@10
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117
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arkanes@10
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118 function kbf:SetBarAppearance(parentFrame, name, icon, stacks, duration, expirationTime)
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arkanes@2
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119 parentFrame.icon:SetNormalTexture(icon)
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arkanes@0
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120 if stacks and stacks > 0 then
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arkanes@2
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121 parentFrame.text:SetText(string.format("%s(%d)", name, stacks))
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arkanes@0
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122 else
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arkanes@2
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123 parentFrame.text:SetText(name)
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arkanes@0
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124 end
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arkanes@4
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125 parentFrame.timertext:SetText(self:FormatTimeText(duration))
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arkanes@4
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126 -- store duration information
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arkanes@6
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127 if duration and duration > 0 then
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arkanes@4
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128 parentFrame.expirationTime = expirationTime
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arkanes@4
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129 parentFrame.duration = duration
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arkanes@4
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130 parentFrame.statusbar:SetMinMaxValues(0, duration)
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arkanes@4
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131 else
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arkanes@4
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132 parentFrame.expirationTime = nil
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arkanes@4
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133 parentFrame.duration = 0
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arkanes@4
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134 parentFrame.statusbar:SetMinMaxValues(0,1)
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arkanes@4
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135 parentFrame.statusbar:SetValue(1)
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arkanes@4
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136 end
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arkanes@4
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137 end
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arkanes@4
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138
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arkanes@4
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139 function kbf:FormatTimeText(time)
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arkanes@4
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140 if not time or time == 0 then return "" end
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arkanes@4
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141 local timetext
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arkanes@4
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142 local h = floor(time/3600)
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arkanes@4
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143 local m = time - (h*3600)
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arkanes@4
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144 m = floor(m/60)
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arkanes@4
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145 local s = time - ((h*3600) + (m*60))
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arkanes@4
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146 if h > 0 then
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arkanes@4
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147 timetext = ("%d:%02d"):format(h, m)
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arkanes@4
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148 elseif m > 0 then
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arkanes@4
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149 timetext = string.format("%d:%02d", m, floor(s))
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arkanes@4
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150 elseif s < 10 then
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arkanes@4
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151 timetext = string.format("%1.1f", s)
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arkanes@4
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152 else
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arkanes@4
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153 timetext = string.format("%.0f", floor(s))
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arkanes@4
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154 end
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arkanes@4
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155 return timetext
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arkanes@0
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156 end
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arkanes@0
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157
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arkanes@1
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158 -- creates a icon + statusbar bar
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arkanes@10
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159 function kbf:ConstructBar(frame, r, g, b)
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arkanes@0
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160 local texture = "Interface\\TargetingFrame\\UI-StatusBar"
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arkanes@1
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161 -- Because of secureframe suckiness, these height & width numbers
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arkanes@1
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162 -- have to be consistent with the stuff in KBF.xml
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arkanes@0
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163 local height = 16
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arkanes@1
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164 local width = 200 -- this is the width *without* the icon
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arkanes@0
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165 local font, _ style = GameFontHighlight:GetFont()
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arkanes@10
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166 local r = r or 0
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arkanes@10
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167 local g = g or 1
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arkanes@10
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168 local b = b or 0
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arkanes@10
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169 local bgcolor = {r, g, b, 0.5}
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arkanes@10
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170 local color = {r, g, b, 1}
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arkanes@0
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171 local fontsize = 11
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arkanes@0
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172 local timertextwidth = fontsize * 3.6
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arkanes@0
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173 local textcolor = {1, 1, 1, 1}
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arkanes@0
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174 local timertextcolor = {1, 1, 1, 1}
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arkanes@10
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175 if not frame then
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arkanes@10
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176 frame = CreateFrame("Button", nil, UIParent) -- the "top level" frame that represents the bar as a whole
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arkanes@10
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177 frame:SetHeight(16)
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arkanes@10
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178 frame:SetWidth(200 + 16)
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arkanes@10
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179 end
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arkanes@1
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180 local bar = frame
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arkanes@0
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181 bar.icon = CreateFrame("Button", nil, bar) -- the icon
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arkanes@0
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182 bar.statusbarbg = CreateFrame("StatusBar", nil, bar) -- the bars background
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arkanes@0
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183 bar.statusbar = CreateFrame("StatusBar", nil, bar) -- and the bars foreground
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arkanes@0
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184 bar.text = bar.statusbar:CreateFontString(nil, "OVERLAY") -- the label text
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arkanes@0
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185 bar.timertext = bar.statusbar:CreateFontString(nil, "OVERLAY") -- and the timer text
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arkanes@0
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186
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arkanes@0
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187 -- the icon
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arkanes@0
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188 bar.icon:ClearAllPoints()
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arkanes@0
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189 bar.icon:SetPoint("LEFT", bar, "LEFT", 0, 0)
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arkanes@0
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190 -- icons are square
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arkanes@0
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191 bar.icon:SetWidth(height)
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arkanes@0
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192 bar.icon:SetHeight(height)
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arkanes@2
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193 --bar.icon:EnableMouse(false)
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arkanes@0
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194 -- the status bar background & foreground
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arkanes@0
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195 local function setupStatusBar(sb, color)
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arkanes@0
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196 sb:ClearAllPoints()
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arkanes@0
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197 sb:SetHeight(height)
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arkanes@0
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198 sb:SetWidth(width)
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arkanes@0
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199 -- offset the height of the frame on the x-axis for the icon.
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arkanes@0
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200 sb:SetPoint("TOPLEFT", bar, "TOPLEFT", height, 0)
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arkanes@0
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201 sb:SetStatusBarTexture(texture)
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arkanes@0
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202 sb:GetStatusBarTexture():SetVertTile(false)
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arkanes@0
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203 sb:GetStatusBarTexture():SetHorizTile(false)
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arkanes@0
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204 sb:SetStatusBarColor(unpack(color))
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arkanes@0
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205 sb:SetMinMaxValues(0,1)
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arkanes@0
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206 sb:SetValue(1)
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arkanes@0
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207 end
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arkanes@0
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208 setupStatusBar(bar.statusbarbg, bgcolor)
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arkanes@0
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209 setupStatusBar(bar.statusbar, color)
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arkanes@0
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210 bar.statusbarbg:SetFrameLevel(bar.statusbarbg:GetFrameLevel()-1) -- make sure the bg frame stays in the back
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arkanes@0
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211 -- timer text
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arkanes@0
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212 bar.timertext:SetFontObject(GameFontHighlight)
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arkanes@0
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213 bar.timertext:SetFont(GameFontHighlight:GetFont())
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arkanes@0
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214 bar.timertext:SetHeight(height)
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arkanes@0
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215 bar.timertext:SetWidth(timertextwidth)
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arkanes@0
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216 bar.timertext:SetPoint("LEFT", bar.statusbar, "LEFT", 0, 0)
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arkanes@0
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217 bar.timertext:SetJustifyH("RIGHT")
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arkanes@0
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218 bar.timertext:SetText("time")
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arkanes@0
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219 bar.timertext:SetTextColor(timertextcolor[1], timertextcolor[2], timertextcolor[3], timertextcolor[4])
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arkanes@0
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220
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arkanes@0
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221 -- and the label text
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arkanes@0
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222 bar.text:SetFontObject(GameFontHighlight)
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arkanes@0
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223 bar.text:SetFont(GameFontHighlight:GetFont())
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arkanes@0
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224 bar.text:SetHeight(height)
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arkanes@0
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225 bar.text:SetWidth((width - timertextwidth) *.9)
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arkanes@0
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226 bar.text:SetPoint("RIGHT", bar.statusbar, "RIGHT", 0, 0)
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arkanes@0
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227 bar.text:SetJustifyH("LEFT")
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arkanes@0
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228 bar.text:SetText("text")
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arkanes@0
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229 bar.text:SetTextColor(textcolor[1], textcolor[2], textcolor[3], textcolor[4])
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arkanes@0
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230
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arkanes@0
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231 bar:EnableMouse(true)
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arkanes@0
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232 return bar
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arkanes@0
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233 end
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arkanes@0
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234
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arkanes@0
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235 function kbf:CreateAnchorFrame()
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arkanes@0
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236 -- give it a name so it'll remember its position
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arkanes@0
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237 local anchor = CreateFrame("FRAME", "KBFAnchorFrame", UIParent)
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arkanes@0
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238 anchor:SetClampedToScreen(true)
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arkanes@0
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239 anchor:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
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arkanes@0
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240 edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
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arkanes@0
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241 tile = true, tileSize = 16, edgeSize = 16,
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arkanes@0
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242 insets = { left = 4, right = 4, top = 4, bottom = 4 },
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arkanes@0
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243 })
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arkanes@0
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244 local text = anchor:CreateFontString(nil, "OVERLAY") -- the label text
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arkanes@0
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245 text:SetFontObject(GameFontHighlight)
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arkanes@0
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246 text:SetFont(GameFontHighlight:GetFont())
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arkanes@0
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247 text:SetPoint("TOPLEFT", anchor, "TOPLEFT", 0, 0)
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arkanes@0
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248 text:SetPoint("BOTTOMRIGHT", anchor, "BOTTOMRIGHT", 0, 0)
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arkanes@0
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249 text:SetText("KBF ANCHOR")
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arkanes@10
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250 anchor:SetWidth(200 + 16 + 8)
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arkanes@10
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251 anchor:SetHeight(16 + 8)
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arkanes@0
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252 -- movability
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arkanes@0
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253 anchor:EnableMouse(true)
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arkanes@0
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254 anchor:SetMovable(true)
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arkanes@0
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255 anchor:RegisterForDrag("LeftButton")
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arkanes@0
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256 anchor:SetScript("OnDragStart", anchor.StartMoving)
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arkanes@0
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257 anchor:SetScript("OnDragStop", anchor.StopMovingOrSizing)
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arkanes@0
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258 anchor:ClearAllPoints()
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arkanes@0
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259 anchor:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
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arkanes@0
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260 anchor:Hide()
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arkanes@0
|
261
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arkanes@0
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262 local frame = CreateFrame("FRAME", "KBFBuffFrame", anchor, "SecureAuraHeaderTemplate")
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arkanes@0
|
263 --local frame = anchor
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arkanes@0
|
264 frame:SetAttribute("filter", "HELPFUL")
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arkanes@0
|
265 frame:SetAttribute("template", "KBFSecureUnitAuraTemplate")
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arkanes@3
|
266 frame:SetAttribute("point", "TOP")
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arkanes@0
|
267 frame:SetAttribute("wrapAfter", 100) -- required due to bugs in secure header
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arkanes@0
|
268 frame:SetAttribute("consolidateTo", nil)
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arkanes@2
|
269 frame:SetAttribute("xOffset", 0)
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arkanes@3
|
270 frame:SetAttribute("yOffset", -16)
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arkanes@3
|
271 frame:SetAttribute("minWidth", 216)
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arkanes@3
|
272 frame:SetAttribute("minHeight", 16)
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arkanes@2
|
273 frame:SetAttribute("unit", "player") -- TODO: figure out the vehicle swapping stuff
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arkanes@3
|
274 frame:SetAttribute("sortMethod", "NAME")
|
arkanes@3
|
275 frame:SetAttribute("sortOrder", "-")
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arkanes@10
|
276 -- TODO: SecureAuraHeader doesn't correcltly implement the temp enchants
|
arkanes@10
|
277 --frame:SetAttribute("weaponTemplate", "KBFSecureUnitAuraTemplate")
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arkanes@10
|
278 --frame:SetAttribute("includeWeapons", 1)
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arkanes@3
|
279 frame:SetPoint("TOP", anchor, "BOTTOM", 0, 0)
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arkanes@5
|
280 frame:Show() -- has to be shown, otherwise the child frames don't show
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arkanes@0
|
281 self.secureFrame = frame
|
arkanes@0
|
282 return anchor
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arkanes@0
|
283 end
|