annotate classes/ActionButton.lua @ 129:28b430de5875

More fixes for new action button
author Flick <flickerstreak@gmail.com>
date Fri, 06 Mar 2009 23:44:33 +0000
parents 729232aeeb5e
children e39d80bb0b7a
rev   line source
flickerstreak@122 1 local ReAction = ReAction
flickerstreak@122 2 local L = ReAction.L
flickerstreak@122 3 local _G = _G
flickerstreak@122 4 local CreateFrame = CreateFrame
flickerstreak@122 5 local format = string.format
flickerstreak@122 6 local IsUsableAction = IsUsableAction
flickerstreak@122 7 local IsEquippedAction = IsEquippedAction
flickerstreak@122 8 local IsConsumableAction = IsConsumableAction
flickerstreak@122 9 local IsStackableAction = IsStackableAction
flickerstreak@122 10 local GetActionText = GetActionText
flickerstreak@122 11 local GetCVar = GetCVar
flickerstreak@122 12 local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor
flickerstreak@122 13 local IsCurrentAction = IsCurrentAction
flickerstreak@122 14 local IsAutoRepeatAction = IsAutoRepeatAction
flickerstreak@122 15 local IsUsableAction = IsUsableAction
flickerstreak@122 16 local IsAttackAction = IsAttackAction
flickerstreak@122 17 local CooldownFrame_SetTimer = CooldownFrame_SetTimer
flickerstreak@122 18 local GetActionCooldown = GetActionCooldown
flickerstreak@122 19 local GetActionTexture = GetActionTexture
flickerstreak@122 20 local ATTACK_BUTTON_FLASH_TIME = ATTACK_BUTTON_FLASH_TIME
flickerstreak@122 21 local TOOLTIP_UPDATE_TIME = TOOLTIP_UPDATE_TIME
flickerstreak@122 22 local IsActionInRange = IsActionInRange
flickerstreak@122 23 local InCombatLockdown = InCombatLockdown
flickerstreak@122 24 local HasAction = HasAction
flickerstreak@122 25
flickerstreak@122 26 ReAction:UpdateRevision("$Revision: 154 $")
flickerstreak@122 27
flickerstreak@122 28 --
flickerstreak@122 29 -- Secure snippets
flickerstreak@122 30 -- These are run within the context of the bar's sandbox, as the
flickerstreak@122 31 -- buttons themselves do not have their own sandbox.
flickerstreak@122 32 --
flickerstreak@122 33 local _onstate_mc = -- function(self, stateid, newstate)
flickerstreak@122 34 [[
flickerstreak@122 35 local oldMcVehicleState = mcVehicleState
flickerstreak@122 36 mcVehicleState = newstate
flickerstreak@122 37 control:ChildUpdate()
flickerstreak@122 38 if oldMcVehicleState == "vehicle" or mcVehicleState == "vehicle" then
flickerstreak@122 39 control:ChildUpdate("vehicle")
flickerstreak@122 40 end
flickerstreak@122 41 ]]
flickerstreak@122 42
flickerstreak@122 43 local _childupdate = -- function(self, snippetid, message)
flickerstreak@122 44 [[
flickerstreak@122 45 local action = nil
flickerstreak@122 46 if (doVehicle and mcVehicleState == "vehicle") or
flickerstreak@122 47 (doMindControl and mcVehicleState == "mc") then
flickerstreak@122 48 local idx = self:GetAttribute("bar-idx")
flickerstreak@122 49 if idx and idx <= 12 then
flickerstreak@122 50 action = 120 + idx
flickerstreak@122 51 else
flickerstreak@122 52 action = 0
flickerstreak@122 53 end
flickerstreak@122 54 elseif page and state and page[state] then
flickerstreak@122 55 action = self:GetAttribute("action-page"..page[state])
flickerstreak@122 56 else
flickerstreak@122 57 action = self:GetAttribute("default-action")
flickerstreak@122 58 end
flickerstreak@122 59
flickerstreak@122 60 self:SetAttribute("action",action)
flickerstreak@122 61
flickerstreak@128 62 if not self:GetAttribute("showgrid") then
flickerstreak@128 63 local hasaction = (action > 120) or self:GetAttribute("hasaction-"..action)
flickerstreak@128 64 local tempShow = self:GetAttribute("showgrid-temp")
flickerstreak@128 65 local evtShow = self:GetAttribute("showgrid-event")
flickerstreak@128 66 if tempShow then tempShow = (tempShow > 0) end
flickerstreak@128 67 if evtShow then evtShow = (evtShow > 0) end
flickerstreak@128 68
flickerstreak@128 69 if tempShow or evtShow or hasaction then
flickerstreak@128 70 self:Show()
flickerstreak@128 71 else
flickerstreak@128 72 self:Hide()
flickerstreak@128 73 end
flickerstreak@122 74 end
flickerstreak@122 75 ]]
flickerstreak@122 76
flickerstreak@122 77 local _childupdate_vehicleExit = -- function(self, snippetid, message)
flickerstreak@122 78 [[
flickerstreak@122 79 local show = (mcVehicleState == "vehicle")
flickerstreak@124 80 if show and doVehicle then
flickerstreak@122 81 self:SetAttribute("type","macro")
flickerstreak@122 82 self:SetAttribute("macrotext","/run VehicleExit()")
flickerstreak@122 83 self:Show()
flickerstreak@122 84 else
flickerstreak@122 85 self:SetAttribute("type","action")
flickerstreak@122 86 end
flickerstreak@122 87 control:CallMethod("ShowVehicleExit",show)
flickerstreak@122 88 ]]
flickerstreak@122 89
flickerstreak@122 90 local _childupdate_showgrid = -- function(self, snippetid, message)
flickerstreak@122 91 [[
flickerstreak@128 92 self:SetAttribute("showgrid-event",message)
flickerstreak@128 93 if not self:GetAttribute("showgrid") then
flickerstreak@128 94 local count = message + (self:GetAttribute("showgrid-temp") or 0)
flickerstreak@128 95 if count <= 0 then
flickerstreak@128 96 local action = self:GetAttribute("action")
flickerstreak@128 97 local hasaction = (action > 120) or self:GetAttribute("hasaction-"..action)
flickerstreak@128 98 if hasaction then
flickerstreak@128 99 self:Show()
flickerstreak@128 100 else
flickerstreak@128 101 self:Hide()
flickerstreak@128 102 end
flickerstreak@128 103 else
flickerstreak@122 104 self:Show()
flickerstreak@122 105 end
flickerstreak@122 106 end
flickerstreak@122 107 ]]
flickerstreak@122 108
flickerstreak@122 109 local _onDragStart = -- function(self, button, kind, value, ...)
flickerstreak@122 110 [[
flickerstreak@122 111 if lockButtons and (PlayerInCombat() or not lockButtonsCombat) and not IsModifiedClick("PICKUPACTION") then
flickerstreak@122 112 return kind, value, ...
flickerstreak@122 113 else
flickerstreak@122 114 -- don't make any assumptions about hiding on grid show here, as we don't know if the
flickerstreak@122 115 -- drag gets cancelled later.
flickerstreak@122 116 return "action", self:GetAttribute("action")
flickerstreak@122 117 end
flickerstreak@122 118 ]]
flickerstreak@122 119
flickerstreak@122 120 local _onReceiveDrag = -- function(self, button, kind, value, ...)
flickerstreak@122 121 [[
flickerstreak@129 122 if kind ~= "spell" and kind ~= "item" and kind ~= "macro" then
flickerstreak@129 123 return kind, value, ...
flickerstreak@122 124 end
flickerstreak@129 125 self:SetAttribute("hasaction-"..self:GetAttribute("action"),true)
flickerstreak@128 126 return "action", self:GetAttribute("action")
flickerstreak@122 127 ]]
flickerstreak@122 128
flickerstreak@122 129 --
flickerstreak@122 130 -- private
flickerstreak@122 131 --
flickerstreak@122 132 local eventList = {
flickerstreak@122 133 "PLAYER_REGEN_ENABLED",
flickerstreak@122 134 "PLAYER_ENTERING_WORLD",
flickerstreak@122 135 "ACTIONBAR_PAGE_CHANGED",
flickerstreak@122 136 "ACTIONBAR_SLOT_CHANGED",
flickerstreak@122 137 "UPDATE_BINDINGS",
flickerstreak@122 138 "ACTIONBAR_UPDATE_STATE",
flickerstreak@122 139 "ACTIONBAR_UPDATE_USABLE",
flickerstreak@122 140 "ACTIONBAR_UPDATE_COOLDOWN",
flickerstreak@122 141 "UPDATE_INVENTORY_ALERTS",
flickerstreak@122 142 "PLAYER_TARGET_CHANGED",
flickerstreak@122 143 "TRADE_SKILL_SHOW",
flickerstreak@122 144 "TRADE_SKILL_CLOSE",
flickerstreak@122 145 "PLAYER_ENTER_COMBAT",
flickerstreak@122 146 "PLAYER_LEAVE_COMBAT",
flickerstreak@122 147 "START_AUTOREPEAT_SPELL",
flickerstreak@122 148 "STOP_AUTOREPEAT_SPELL",
flickerstreak@122 149 "UNIT_ENTERED_VEHICLE",
flickerstreak@122 150 "UNIT_EXITED_VEHICLE",
flickerstreak@122 151 "COMPANION_UPDATE",
flickerstreak@122 152 }
flickerstreak@122 153
flickerstreak@122 154 --
flickerstreak@122 155 -- Action Button class
flickerstreak@122 156 --
flickerstreak@122 157 local Super = ReAction.Button
flickerstreak@122 158 local Action = setmetatable( { }, { __index = Super } )
flickerstreak@122 159 ReAction.Button.Action = Action
flickerstreak@122 160
flickerstreak@128 161 function Action:New( idx, barConfig, bar, idHint )
flickerstreak@123 162 local name = format("ReAction_%s_Action_%d",bar:GetName(),idx)
flickerstreak@123 163
flickerstreak@129 164 self = Super.New(self, name, barConfig.buttons[idx], bar, idx, "SecureActionButtonTemplate, ActionButtonTemplate" )
flickerstreak@129 165 self.barConfig = barConfig
flickerstreak@122 166
flickerstreak@122 167 local f = self:GetFrame()
flickerstreak@122 168 local barFrame = bar:GetFrame()
flickerstreak@128 169 local config = self:GetConfig()
flickerstreak@122 170
flickerstreak@122 171 local frames = { }
flickerstreak@122 172 self.frames = frames
flickerstreak@122 173 frames.icon = _G[name.."Icon"]
flickerstreak@122 174 frames.flash = _G[name.."Flash"]
flickerstreak@122 175 frames.hotkey = _G[name.."HotKey"]
flickerstreak@122 176 frames.count = _G[name.."Count"]
flickerstreak@122 177 frames.name = _G[name.."Name"]
flickerstreak@122 178 frames.border = _G[name.."Border"]
flickerstreak@122 179 frames.cooldown = _G[name.."Cooldown"]
flickerstreak@122 180 frames.normalTexture = _G[name.."NormalTexture"]
flickerstreak@122 181
flickerstreak@122 182 self.hotkey = frames.hotkey -- alias for Button methods
flickerstreak@122 183 self.border = frames.border -- alias for Button methods
flickerstreak@122 184
flickerstreak@122 185 self.rangeTimer = TOOLTIP_UPDATE_TIME
flickerstreak@122 186
flickerstreak@122 187 -- set up the base action ID
flickerstreak@122 188 self:SetActionIDPool("action",120)
flickerstreak@122 189 config.actionID = self:AcquireActionID(config.actionID, idHint)
flickerstreak@122 190 self.nPages = 1
flickerstreak@122 191
flickerstreak@122 192 -- attribute setup
flickerstreak@122 193 f:SetAttribute("type","action")
flickerstreak@122 194 f:SetAttribute("checkselfcast", true)
flickerstreak@122 195 f:SetAttribute("checkfocuscast", true)
flickerstreak@122 196 f:SetAttribute("action", config.actionID)
flickerstreak@122 197 f:SetAttribute("default-action", config.actionID)
flickerstreak@128 198 f:SetAttribute("bar-idx",idx)
flickerstreak@122 199 f:SetAttribute("showgrid-temp",0)
flickerstreak@128 200 f:SetAttribute("showgrid-event",0)
flickerstreak@128 201 f:SetAttribute("showgrid",not self:GetBarConfig().hideEmpty)
flickerstreak@128 202
flickerstreak@128 203 self:RefreshHasActionAttributes()
flickerstreak@122 204
flickerstreak@122 205 -- non secure scripts
flickerstreak@122 206 f:SetScript("OnEvent", function(frame, ...) self:OnEvent(...) end)
flickerstreak@122 207 f:SetScript("OnEnter", function(frame) self:OnEnter() end)
flickerstreak@122 208 f:SetScript("OnLeave", function(frame) self:OnLeave() end)
flickerstreak@122 209 f:SetScript("OnAttributeChanged", function(frame, attr, value) self:OnAttributeChanged(attr, value) end)
flickerstreak@122 210 f:SetScript("PostClick", function(frame, ...) self:PostClick(...) end)
flickerstreak@122 211 f:SetScript("OnUpdate", function(frame, elapsed) self:OnUpdate(elapsed) end)
flickerstreak@122 212 f:SetScript("OnDragStart", function(frame) self:OnDragStart() end)
flickerstreak@123 213 f:SetScript("OnReceiveDrag", function(frame) self:OnReceiveDrag() end)
flickerstreak@122 214
flickerstreak@122 215 -- secure handlers
flickerstreak@128 216 f:SetAttribute("_childupdate", _childupdate)
flickerstreak@122 217 f:SetAttribute("_childupdate-showgrid",_childupdate_showgrid)
flickerstreak@122 218 barFrame:WrapScript(f, "OnDragStart", _onDragStart)
flickerstreak@122 219 barFrame:WrapScript(f, "OnReceiveDrag", _onReceiveDrag)
flickerstreak@122 220
flickerstreak@122 221 -- event registration
flickerstreak@124 222 f:EnableMouse(true)
flickerstreak@122 223 f:RegisterForDrag("LeftButton", "RightButton")
flickerstreak@122 224 f:RegisterForClicks("AnyUp")
flickerstreak@122 225 for _, evt in pairs(eventList) do
flickerstreak@122 226 f:RegisterEvent(evt)
flickerstreak@122 227 end
flickerstreak@122 228
flickerstreak@122 229 -- attach to skinner
flickerstreak@122 230 bar:SkinButton(self)
flickerstreak@122 231
flickerstreak@122 232 -- initial display
flickerstreak@122 233 if ReAction:GetConfigMode() then
flickerstreak@128 234 self:ShowGridTemp(true)
flickerstreak@122 235 end
flickerstreak@122 236
flickerstreak@122 237 self:Refresh()
flickerstreak@123 238
flickerstreak@123 239 return self
flickerstreak@122 240 end
flickerstreak@122 241
flickerstreak@122 242 function Action:Destroy()
flickerstreak@122 243 local f = self:GetFrame()
flickerstreak@128 244 local c = self:GetConfig()
flickerstreak@122 245
flickerstreak@122 246 f:UnregisterAllEvents()
flickerstreak@122 247
flickerstreak@122 248 f:SetAttribute("_childupdate-vehicle",nil)
flickerstreak@122 249
flickerstreak@128 250 self:ReleaseActionID(c.actionID)
flickerstreak@128 251 if c.pageactions then
flickerstreak@128 252 for _, id in ipairs(c.pageactions) do
flickerstreak@122 253 self:ReleaseActionID(id)
flickerstreak@122 254 end
flickerstreak@122 255 end
flickerstreak@122 256
flickerstreak@128 257 Super.Destroy(self)
flickerstreak@122 258 end
flickerstreak@122 259
flickerstreak@129 260 function Action:GetBarConfig()
flickerstreak@129 261 -- this is the per-bar Action module config structure,
flickerstreak@129 262 -- not the config structure of the bar itself
flickerstreak@129 263 return self.barConfig
flickerstreak@129 264 end
flickerstreak@129 265
flickerstreak@122 266 function Action:Refresh()
flickerstreak@129 267 Super.Refresh(self)
flickerstreak@122 268 self:RefreshPages()
flickerstreak@124 269 self:InstallVehicle()
flickerstreak@128 270 self:ShowGrid(not self:GetBarConfig().hideEmpty)
flickerstreak@122 271 self:UpdateAction()
flickerstreak@122 272 end
flickerstreak@122 273
flickerstreak@124 274 function Action:InstallVehicle()
flickerstreak@128 275 if self.idx == 7 and self:GetBarConfig().vehicle then
flickerstreak@124 276 -- install vehicle-exit button on 7th button (only)
flickerstreak@128 277 self:GetFrame():SetAttribute("_childupdate-vehicle", _childupdate_vehicleExit)
flickerstreak@128 278 self:GetBar():GetFrame().ShowVehicleExit = function(bar,show)
flickerstreak@124 279 self:ShowVehicleExit(show)
flickerstreak@124 280 end
flickerstreak@124 281 else
flickerstreak@128 282 self:GetFrame():SetAttribute("_childupdate-vehicle",nil)
flickerstreak@128 283 end
flickerstreak@128 284 end
flickerstreak@128 285
flickerstreak@128 286 function Action:ShowGrid( show )
flickerstreak@128 287 if not InCombatLockdown() then
flickerstreak@128 288 self.frame:SetAttribute("showgrid", show)
flickerstreak@128 289 self:UpdateShowGrid()
flickerstreak@128 290 end
flickerstreak@128 291 end
flickerstreak@128 292
flickerstreak@128 293 function Action:ShowGridTemp( show )
flickerstreak@128 294 -- This function only modifies the show-grid when out
flickerstreak@128 295 -- of combat, and is ignored by the secure handler. Use
flickerstreak@128 296 -- it for configuration modes.
flickerstreak@128 297 if not InCombatLockdown() then
flickerstreak@128 298 local count = self.showGridTempCount or 0
flickerstreak@128 299 if show then
flickerstreak@128 300 count = count + 1
flickerstreak@128 301 else
flickerstreak@128 302 count = count - 1
flickerstreak@128 303 end
flickerstreak@128 304 if count < 0 then count = 0 end
flickerstreak@128 305 self.showGridTempCount = count
flickerstreak@128 306 self:GetFrame():SetAttribute("showgrid-temp",count)
flickerstreak@128 307 self:UpdateShowGrid()
flickerstreak@124 308 end
flickerstreak@124 309 end
flickerstreak@124 310
flickerstreak@122 311 function Action:UpdateAll()
flickerstreak@122 312 self:UpdateActionIDLabel(ReAction:GetConfigMode())
flickerstreak@122 313 self:UpdateHotkey()
flickerstreak@122 314 self:UpdateShowGrid()
flickerstreak@122 315 self:UpdateIcon()
flickerstreak@122 316 self:UpdateBorder()
flickerstreak@122 317 self:UpdateMacroText()
flickerstreak@122 318 self:UpdateCount()
flickerstreak@122 319 self:UpdateTooltip()
flickerstreak@122 320 self:UpdateCheckedState()
flickerstreak@122 321 self:UpdateUsable()
flickerstreak@122 322 self:UpdateCooldown()
flickerstreak@122 323 self:UpdateFlash()
flickerstreak@122 324 end
flickerstreak@122 325
flickerstreak@122 326 function Action:UpdateAction()
flickerstreak@122 327 local action = self:GetActionID()
flickerstreak@122 328 if action ~= self.actionID then
flickerstreak@122 329 self.actionID = action
flickerstreak@122 330 self:UpdateAll()
flickerstreak@122 331 end
flickerstreak@122 332 end
flickerstreak@122 333
flickerstreak@128 334 function Action:RefreshHasActionAttributes()
flickerstreak@128 335 -- check if each action has an action or not, and flag an attribute
flickerstreak@128 336 -- so that the showgrid secure handler can make decisions accordingly
flickerstreak@128 337 local f = self:GetFrame()
flickerstreak@128 338 local attr = "hasaction-"..self.config.actionID
flickerstreak@128 339 local hasAction = HasAction(self.config.actionID)
flickerstreak@128 340 if f:GetAttribute(attr) ~= hasAction then
flickerstreak@128 341 f:SetAttribute(attr,hasAction) -- avoid setting attribute and triggering script handler unnecessarily
flickerstreak@128 342 end
flickerstreak@128 343 if self.config.pageactions then
flickerstreak@128 344 for i = 1, self.nPages do
flickerstreak@128 345 attr = "hasaction-"..self.config.pageactions[i]
flickerstreak@128 346 hasAction = HasAction(self.config.pageactions[i])
flickerstreak@128 347 if f:GetAttribute(attr) ~= hasAction then
flickerstreak@128 348 f:SetAttribute(attr,hasAction)
flickerstreak@128 349 end
flickerstreak@128 350 end
flickerstreak@128 351 end
flickerstreak@128 352 end
flickerstreak@128 353
flickerstreak@122 354 function Action:UpdateShowGrid()
flickerstreak@122 355 -- this is a little bit complicated because there's no
flickerstreak@128 356 -- secure access to HasAction.
flickerstreak@122 357 if InCombatLockdown() then
flickerstreak@122 358 self.showgridPending = true -- handle after combat
flickerstreak@122 359 else
flickerstreak@122 360 self.showgridPending = false
flickerstreak@128 361 self:RefreshHasActionAttributes()
flickerstreak@128 362
flickerstreak@122 363 -- the following is an out-of-combat show/hide to supplement the secure
flickerstreak@122 364 -- handling and clean up after it when it guesses
flickerstreak@128 365 local f = self:GetFrame()
flickerstreak@128 366 local count = (f:GetAttribute("showgrid-event") or 0) +
flickerstreak@128 367 (self.showGridTempCount or 0) +
flickerstreak@128 368 (f:GetAttribute("showgrid") and 1 or 0)
flickerstreak@128 369
flickerstreak@128 370 if count <= 0 and not HasAction(self.actionID) then
flickerstreak@128 371 if f:IsShown() then
flickerstreak@128 372 f:Hide()
flickerstreak@128 373 end
flickerstreak@128 374 elseif not f:IsShown() then
flickerstreak@122 375 f:Show()
flickerstreak@122 376 end
flickerstreak@122 377 end
flickerstreak@122 378 end
flickerstreak@122 379
flickerstreak@122 380 function Action:UpdateIcon()
flickerstreak@122 381 local action = self.actionID
flickerstreak@122 382 local texture = GetActionTexture(action)
flickerstreak@122 383 local icon = self.frames.icon
flickerstreak@122 384 local hotkey = self.frames.hotkey
flickerstreak@122 385 local f = self:GetFrame()
flickerstreak@122 386 if texture then
flickerstreak@122 387 icon:SetTexture(texture)
flickerstreak@122 388 icon:Show()
flickerstreak@122 389 self.rangeTimer = -1
flickerstreak@122 390 f:SetNormalTexture("Interface\\Buttons\\UI-Quickslot2")
flickerstreak@122 391 hotkey:SetVertexColor(1.0, 1.0, 1.0)
flickerstreak@122 392 else
flickerstreak@122 393 icon:Hide()
flickerstreak@122 394 self.frames.cooldown:Hide()
flickerstreak@122 395 self.rangeTimer = nil
flickerstreak@122 396 f:SetNormalTexture("Interface\\Buttons\\UI-Quickslot")
flickerstreak@122 397 hotkey:SetVertexColor(0.6, 0.6, 0.6)
flickerstreak@122 398 end
flickerstreak@122 399 end
flickerstreak@122 400
flickerstreak@122 401 function Action:UpdateBorder()
flickerstreak@122 402 local action = self.actionID
flickerstreak@122 403 if ReAction:GetKeybindMode() then
flickerstreak@122 404 self:UpdateKeybindModeDisplay(true)
flickerstreak@122 405 elseif IsEquippedAction(action) then
flickerstreak@122 406 self.frames.border:SetVertexColor(0, 1.0, 0, 0.35)
flickerstreak@122 407 self.frames.border:Show()
flickerstreak@122 408 else
flickerstreak@122 409 self.frames.border:Hide()
flickerstreak@122 410 end
flickerstreak@122 411 end
flickerstreak@122 412
flickerstreak@122 413 function Action:UpdateMacroText()
flickerstreak@122 414 local action = self.actionID
flickerstreak@122 415 if not IsConsumableAction(action) and not IsStackableAction(action) then
flickerstreak@122 416 self.frames.name:SetText(GetActionText(action))
flickerstreak@122 417 else
flickerstreak@122 418 self.frames.name:SetText("")
flickerstreak@122 419 end
flickerstreak@122 420 end
flickerstreak@122 421
flickerstreak@122 422 function Action:UpdateCount()
flickerstreak@122 423 local action = self.actionID
flickerstreak@122 424 if IsConsumableAction(action) or IsStackableAction(action) then
flickerstreak@122 425 self.frames.count:SetText(GetActionCount(action))
flickerstreak@122 426 else
flickerstreak@122 427 self.frames.count:SetText("")
flickerstreak@122 428 end
flickerstreak@122 429 end
flickerstreak@122 430
flickerstreak@122 431 function Action:UpdateTooltip()
flickerstreak@122 432 local f = self:GetFrame()
flickerstreak@122 433 if GameTooltip:GetOwner() == f then
flickerstreak@122 434 self:SetTooltip()
flickerstreak@122 435 end
flickerstreak@122 436 end
flickerstreak@122 437
flickerstreak@122 438 function Action:SetTooltip()
flickerstreak@122 439 local f = self:GetFrame()
flickerstreak@122 440 if GetCVar("UberTooltips") == "1" then
flickerstreak@122 441 GameTooltip_SetDefaultAnchor(GameTooltip, f)
flickerstreak@122 442 else
flickerstreak@122 443 GameTooltip:SetOwner(f)
flickerstreak@122 444 end
flickerstreak@122 445 GameTooltip:SetAction(self.actionID)
flickerstreak@122 446 end
flickerstreak@122 447
flickerstreak@122 448 function Action:UpdateCheckedState()
flickerstreak@122 449 local action = self.actionID
flickerstreak@122 450 if IsCurrentAction(action) or IsAutoRepeatAction(action) then
flickerstreak@122 451 self:GetFrame():SetChecked(1)
flickerstreak@122 452 else
flickerstreak@122 453 self:GetFrame():SetChecked(0)
flickerstreak@122 454 end
flickerstreak@122 455 end
flickerstreak@122 456
flickerstreak@122 457 function Action:UpdateUsable()
flickerstreak@122 458 local isUsable, notEnoughMana = IsUsableAction(self.actionID)
flickerstreak@122 459 if isUsable then
flickerstreak@122 460 self.frames.icon:SetVertexColor(1.0, 1.0, 1.0)
flickerstreak@122 461 self.frames.normalTexture:SetVertexColor(1.0, 1.0, 1.0)
flickerstreak@122 462 elseif notEnoughMana then
flickerstreak@122 463 self.frames.icon:SetVertexColor(0.5, 0.5, 1.0)
flickerstreak@122 464 self.frames.normalTexture:SetVertexColor(0.5, 0.5, 1.0)
flickerstreak@122 465 else
flickerstreak@122 466 self.frames.icon:SetVertexColor(0.4, 0.4, 0.4)
flickerstreak@122 467 self.frames.normalTexture:SetVertexColor(1.0, 1.0, 1.0)
flickerstreak@122 468 end
flickerstreak@122 469 end
flickerstreak@122 470
flickerstreak@122 471 function Action:UpdateCooldown()
flickerstreak@122 472 CooldownFrame_SetTimer(self.frames.cooldown, GetActionCooldown(self.actionID))
flickerstreak@122 473 end
flickerstreak@122 474
flickerstreak@122 475 function Action:UpdateFlash()
flickerstreak@122 476 local action = self.actionID
flickerstreak@122 477 self:SetFlash( (IsAttackAction(action) and IsCurrentAction(action)) or IsAutoRepeatAction(action) )
flickerstreak@122 478 end
flickerstreak@122 479
flickerstreak@122 480 function Action:SetFlash(flash)
flickerstreak@122 481 if self.flashing ~= flash then
flickerstreak@122 482 self.flashing = flash
flickerstreak@122 483 self.flashtime = 0
flickerstreak@122 484 if not flash then
flickerstreak@122 485 self.frames.flash:Hide()
flickerstreak@122 486 end
flickerstreak@122 487 self:UpdateCheckedState()
flickerstreak@122 488 end
flickerstreak@122 489 end
flickerstreak@122 490
flickerstreak@122 491 function Action:RunFlash(elapsed)
flickerstreak@122 492 if self.flashing then
flickerstreak@122 493 local flashtime = self.flashtime - elapsed
flickerstreak@122 494 self.flashtime = flashtime
flickerstreak@122 495 if flashtime <= 0 then
flickerstreak@122 496 local overtime = -flashtime
flickerstreak@122 497 if overtime >= ATTACK_BUTTON_FLASH_TIME then
flickerstreak@122 498 overtime = 0
flickerstreak@122 499 end
flickerstreak@122 500 flashtime = ATTACK_BUTTON_FLASH_TIME - overtime
flickerstreak@122 501 local flash = self.frames.flash
flickerstreak@122 502 if flash:IsShown() then
flickerstreak@122 503 flash:Hide()
flickerstreak@122 504 else
flickerstreak@122 505 flash:Show()
flickerstreak@122 506 end
flickerstreak@122 507 end
flickerstreak@122 508 end
flickerstreak@122 509 end
flickerstreak@122 510
flickerstreak@122 511 function Action:RunRangeFinder(elapsed)
flickerstreak@122 512 local rangeTimer = self.rangeTimer
flickerstreak@122 513 if rangeTimer then
flickerstreak@122 514 rangeTimer = rangeTimer - elapsed
flickerstreak@122 515 self.rangeTimer = rangeTimer
flickerstreak@122 516 if rangeTimer <= 0 then
flickerstreak@122 517 if IsActionInRange(self.actionID) == 0 then
flickerstreak@122 518 self.frames.icon:SetVertexColor(1.0,0.1,0.1)
flickerstreak@122 519 else
flickerstreak@122 520 self:UpdateUsable()
flickerstreak@122 521 end
flickerstreak@123 522 self.rangeTimer = TOOLTIP_UPDATE_TIME
flickerstreak@122 523 end
flickerstreak@122 524 end
flickerstreak@122 525 end
flickerstreak@122 526
flickerstreak@122 527 function Action:GetActionID(page)
flickerstreak@122 528 if page == nil then
flickerstreak@122 529 -- get the effective ID
flickerstreak@122 530 return self:GetFrame():GetAttribute("action")
flickerstreak@122 531 else
flickerstreak@122 532 if page == 1 then
flickerstreak@122 533 return self.config.actionID
flickerstreak@122 534 else
flickerstreak@122 535 return self.config.pageactions and self.config.pageactions[page] or self.config.actionID
flickerstreak@122 536 end
flickerstreak@122 537 end
flickerstreak@122 538 end
flickerstreak@122 539
flickerstreak@122 540 function Action:SetActionID( id, page )
flickerstreak@122 541 id = tonumber(id)
flickerstreak@122 542 page = tonumber(page)
flickerstreak@122 543 if id == nil or id < 1 or id > 120 then
flickerstreak@129 544 ReAction:UserError(L["Action ID range is 1-120"])
flickerstreak@129 545 return
flickerstreak@122 546 end
flickerstreak@122 547 if page and page ~= 1 then
flickerstreak@122 548 if not self.config.pageactions then
flickerstreak@122 549 self.config.pageactions = { }
flickerstreak@122 550 end
flickerstreak@122 551 self:ReleaseActionID(self.config.pageactions[page])
flickerstreak@122 552 self.config.pageactions[page] = id
flickerstreak@122 553 self:AcquireActionID(self.config.pageactions[page])
flickerstreak@122 554 self.frame:SetAttribute("action-page"..page,id)
flickerstreak@122 555 else
flickerstreak@122 556 self:ReleaseActionID(self.config.actionID)
flickerstreak@122 557 self.config.actionID = id
flickerstreak@122 558 self:AcquireActionID(self.config.actionID)
flickerstreak@122 559 self.frame:SetAttribute("action",id)
flickerstreak@122 560 self.frame:SetAttribute("default-action",id)
flickerstreak@122 561 if self.config.pageactions then
flickerstreak@122 562 self.config.pageactions[1] = id
flickerstreak@122 563 self.frame:SetAttribute("action-page1",id)
flickerstreak@122 564 end
flickerstreak@122 565 end
flickerstreak@122 566 end
flickerstreak@122 567
flickerstreak@122 568 function Action:RefreshPages( force )
flickerstreak@128 569 local nPages = self:GetBarConfig().nPages
flickerstreak@122 570 if nPages and (nPages ~= self.nPages or force) then
flickerstreak@122 571 local f = self:GetFrame()
flickerstreak@122 572 local c = self.config.pageactions
flickerstreak@122 573 if nPages > 1 and not c then
flickerstreak@122 574 c = { }
flickerstreak@122 575 self.config.pageactions = c
flickerstreak@122 576 end
flickerstreak@122 577 for i = 1, nPages do
flickerstreak@122 578 if i > 1 then
flickerstreak@122 579 c[i] = self:AcquireActionID(c[i], self.config.actionID + (i-1)*self.bar:GetNumButtons())
flickerstreak@122 580 else
flickerstreak@122 581 c[i] = self.config.actionID -- page 1 is the same as the base actionID
flickerstreak@122 582 end
flickerstreak@129 583 f:SetAttribute("action-page"..i,c[i])
flickerstreak@122 584 end
flickerstreak@122 585 for i = nPages+1, #c do
flickerstreak@122 586 self:ReleaseActionID(c[i])
flickerstreak@122 587 c[i] = nil
flickerstreak@129 588 f:SetAttribute("action-page"..i,nil)
flickerstreak@122 589 end
flickerstreak@122 590 self.nPages = nPages
flickerstreak@122 591 end
flickerstreak@122 592 end
flickerstreak@122 593
flickerstreak@128 594 function Action.SetupBarHeader( bar, config ) -- call this as a static method
flickerstreak@122 595 local f = bar:GetFrame()
flickerstreak@128 596 f:SetAttribute("mindcontrol",config.mindcontrol)
flickerstreak@128 597 f:SetAttribute("vehicle",config.vehicle)
flickerstreak@122 598 f:Execute(
flickerstreak@122 599 [[
flickerstreak@122 600 doMindControl = self:GetAttribute("mindcontrol")
flickerstreak@122 601 doVehicle = self:GetAttribute("vehicle")
flickerstreak@122 602 control:ChildUpdate()
flickerstreak@122 603 ]])
flickerstreak@122 604
flickerstreak@122 605 f:SetAttribute("_onstate-mc", _onstate_mc)
flickerstreak@122 606 RegisterStateDriver(f, "mc", "[target=vehicle,exists] vehicle; [bonusbar:5] mc; none")
flickerstreak@122 607
flickerstreak@128 608 f:SetAttribute("lockbuttons",config.lockButtons)
flickerstreak@128 609 f:SetAttribute("lockbuttonscombat",config.lockButtonsCombat)
flickerstreak@122 610 f:Execute(
flickerstreak@122 611 [[
flickerstreak@122 612 lockButtons = self:GetAttribute("lockbuttons")
flickerstreak@122 613 lockButtonsCombat = self:GetAttribute("lockbuttonscombat")
flickerstreak@122 614 ]])
flickerstreak@122 615 end
flickerstreak@122 616
flickerstreak@122 617
flickerstreak@123 618 function Action.SetButtonLock( bar, lock, lockCombat ) -- call this as a static method
flickerstreak@123 619 local f = bar:GetFrame()
flickerstreak@123 620 f:SetAttribute("lockbuttons",lock)
flickerstreak@123 621 f:SetAttribute("lockbuttonscombat",lockCombat)
flickerstreak@123 622 f:Execute(
flickerstreak@123 623 [[
flickerstreak@123 624 lockButtons = self:GetAttribute("lockbuttons")
flickerstreak@123 625 lockButtonsCombat = self:GetAttribute("lockbuttonscombat")
flickerstreak@123 626 ]])
flickerstreak@123 627 end
flickerstreak@123 628
flickerstreak@123 629
flickerstreak@122 630 function Action:ShowVehicleExit(show)
flickerstreak@122 631 local f = self:GetFrame()
flickerstreak@122 632 local tx = f.vehicleExitTexture
flickerstreak@128 633 if show and self:GetBarConfig().vehicle then
flickerstreak@122 634 if not tx then
flickerstreak@122 635 tx = f:CreateTexture(nil,"ARTWORK")
flickerstreak@122 636 tx:SetAllPoints()
flickerstreak@122 637 -- copied from Blizzard/VehicleMenuBar.lua SkinsData
flickerstreak@122 638 tx:SetTexture("Interface\\Vehicles\\UI-Vehicles-Button-Exit-Up")
flickerstreak@122 639 tx:SetTexCoord(0.140625, 0.859375, 0.140625, 0.859375)
flickerstreak@122 640 f.vehicleExitTexture = tx
flickerstreak@122 641 end
flickerstreak@122 642 tx:Show()
flickerstreak@122 643 f.vehicleExitMode = true
flickerstreak@122 644 elseif tx then
flickerstreak@122 645 tx:SetTexCoord(0,1,0,1)
flickerstreak@122 646 tx:Hide()
flickerstreak@122 647 f.vehicleExitMode = false
flickerstreak@122 648 end
flickerstreak@122 649 end
flickerstreak@122 650
flickerstreak@122 651 function Action:OnEnter( )
flickerstreak@122 652 self:SetTooltip()
flickerstreak@122 653 end
flickerstreak@122 654
flickerstreak@122 655 function Action:OnLeave( )
flickerstreak@122 656 GameTooltip:Hide()
flickerstreak@122 657 end
flickerstreak@122 658
flickerstreak@122 659 function Action:OnAttributeChanged( attr, value )
flickerstreak@122 660 self:UpdateAction()
flickerstreak@122 661 end
flickerstreak@122 662
flickerstreak@122 663 function Action:PostClick( )
flickerstreak@122 664 self:UpdateCheckedState()
flickerstreak@122 665 end
flickerstreak@122 666
flickerstreak@122 667 function Action:OnUpdate( elapsed )
flickerstreak@122 668 self:RunFlash(elapsed)
flickerstreak@122 669 self:RunRangeFinder(elapsed)
flickerstreak@122 670 end
flickerstreak@122 671
flickerstreak@122 672 function Action:OnDragStart()
flickerstreak@122 673 self:UpdateCheckedState()
flickerstreak@122 674 self:UpdateFlash()
flickerstreak@122 675 end
flickerstreak@122 676
flickerstreak@122 677 function Action:OnReceiveDrag()
flickerstreak@122 678 self:UpdateCheckedState()
flickerstreak@122 679 self:UpdateFlash()
flickerstreak@122 680 end
flickerstreak@122 681
flickerstreak@122 682 function Action:OnEvent(event, ...)
flickerstreak@122 683 if self[event] then
flickerstreak@122 684 self[event](self, event, ...)
flickerstreak@122 685 end
flickerstreak@122 686 end
flickerstreak@122 687
flickerstreak@122 688 function Action:ACTIONBAR_SLOT_CHANGED(event, action)
flickerstreak@122 689 if action == 0 or action == self.actionID then
flickerstreak@128 690 self:UpdateAll()
flickerstreak@122 691 end
flickerstreak@122 692 end
flickerstreak@122 693
flickerstreak@122 694 function Action:PLAYER_ENTERING_WORLD()
flickerstreak@122 695 self:UpdateAction()
flickerstreak@122 696 end
flickerstreak@122 697
flickerstreak@122 698 function Action:ACTIONBAR_PAGE_CHANGED()
flickerstreak@122 699 self:UpdateAction()
flickerstreak@122 700 end
flickerstreak@122 701
flickerstreak@122 702 function Action:UPDATE_BONUS_ACTIONBAR()
flickerstreak@122 703 self:UpdateAction()
flickerstreak@122 704 end
flickerstreak@122 705
flickerstreak@122 706 function Action:UPDATE_BINDINGS()
flickerstreak@122 707 self:UpdateHotkey()
flickerstreak@122 708 end
flickerstreak@122 709
flickerstreak@122 710 function Action:PLAYER_TARGET_CHANGED()
flickerstreak@122 711 self.rangeTimer = -1
flickerstreak@122 712 end
flickerstreak@122 713
flickerstreak@122 714 function Action:ACTIONBAR_UPDATE_STATE()
flickerstreak@122 715 self:UpdateCheckedState()
flickerstreak@122 716 end
flickerstreak@124 717
flickerstreak@124 718 function Action:TRADE_SKILL_SHOW()
flickerstreak@124 719 self:UpdateCheckedState()
flickerstreak@124 720 end
flickerstreak@124 721 Action.TRADE_SKILL_CLOSE = Action.TRADE_SKILL_CLOSE
flickerstreak@122 722
flickerstreak@122 723 function Action:UNIT_ENTERED_VEHICLE(event,unit)
flickerstreak@122 724 if unit == "player" then
flickerstreak@122 725 self:UpdateCheckedState()
flickerstreak@122 726 end
flickerstreak@122 727 end
flickerstreak@122 728 Action.UNIT_EXITED_VEHICLE = Action.UNIT_ENTERED_VEHICLE
flickerstreak@122 729
flickerstreak@122 730 function Action:COMPANION_UPDATE(event,unit)
flickerstreak@122 731 if unit == "mount" then
flickerstreak@122 732 self:UpdateCheckedState()
flickerstreak@122 733 end
flickerstreak@122 734 end
flickerstreak@122 735
flickerstreak@122 736 function Action:ACTIONBAR_UPDATE_USABLE()
flickerstreak@122 737 self:UpdateUsable()
flickerstreak@122 738 end
flickerstreak@122 739
flickerstreak@122 740 function Action:ACTIONBAR_UPDATE_COOLDOWN()
flickerstreak@122 741 self:UpdateCooldown()
flickerstreak@122 742 end
flickerstreak@122 743
flickerstreak@122 744 function Action:PLAYER_ENTER_COMBAT()
flickerstreak@122 745 if IsAttackAction(self.actionID) then
flickerstreak@122 746 self:SetFlash(true)
flickerstreak@122 747 end
flickerstreak@122 748 end
flickerstreak@122 749
flickerstreak@122 750 function Action:PLAYER_LEAVE_COMBAT()
flickerstreak@122 751 if IsAttackAction(self.actionID) then
flickerstreak@122 752 self:SetFlash(false)
flickerstreak@122 753 end
flickerstreak@122 754 end
flickerstreak@122 755
flickerstreak@122 756 function Action:START_AUTOREPEAT_SPELL()
flickerstreak@122 757 if IsAutoRepeatAction(self.actionID) then
flickerstreak@122 758 self:SetFlash(true)
flickerstreak@122 759 end
flickerstreak@122 760 end
flickerstreak@122 761
flickerstreak@122 762 function Action:STOP_AUTOREPEAT_SPELL()
flickerstreak@122 763 if not IsAttackAction(self.actionID) then
flickerstreak@122 764 self:SetFlash(false)
flickerstreak@122 765 end
flickerstreak@122 766 end
flickerstreak@122 767
flickerstreak@122 768 function Action:PLAYER_REGEN_ENABLED()
flickerstreak@122 769 if self.showgridPending then
flickerstreak@122 770 self:UpdateShowGrid()
flickerstreak@122 771 end
flickerstreak@122 772 end