flickerstreak@122
|
1 local ReAction = ReAction
|
flickerstreak@122
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2 local L = ReAction.L
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flickerstreak@122
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3 local _G = _G
|
flickerstreak@122
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4 local CreateFrame = CreateFrame
|
flickerstreak@122
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5 local format = string.format
|
flickerstreak@122
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6 local IsUsableAction = IsUsableAction
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flickerstreak@122
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7 local IsEquippedAction = IsEquippedAction
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flickerstreak@122
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8 local IsConsumableAction = IsConsumableAction
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flickerstreak@122
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9 local IsStackableAction = IsStackableAction
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flickerstreak@122
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10 local GetActionText = GetActionText
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flickerstreak@122
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11 local GetCVar = GetCVar
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flickerstreak@122
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12 local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor
|
flickerstreak@122
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13 local IsCurrentAction = IsCurrentAction
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flickerstreak@122
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14 local IsAutoRepeatAction = IsAutoRepeatAction
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flickerstreak@122
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15 local IsUsableAction = IsUsableAction
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flickerstreak@122
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16 local IsAttackAction = IsAttackAction
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flickerstreak@122
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17 local CooldownFrame_SetTimer = CooldownFrame_SetTimer
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flickerstreak@122
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18 local GetActionCooldown = GetActionCooldown
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flickerstreak@122
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19 local GetActionTexture = GetActionTexture
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flickerstreak@122
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20 local ATTACK_BUTTON_FLASH_TIME = ATTACK_BUTTON_FLASH_TIME
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flickerstreak@122
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21 local TOOLTIP_UPDATE_TIME = TOOLTIP_UPDATE_TIME
|
flickerstreak@122
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22 local IsActionInRange = IsActionInRange
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flickerstreak@122
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23 local InCombatLockdown = InCombatLockdown
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flickerstreak@122
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24 local HasAction = HasAction
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25
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flickerstreak@122
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26 ReAction:UpdateRevision("$Revision: 154 $")
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27
|
flickerstreak@122
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28 --
|
flickerstreak@122
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29 -- Secure snippets
|
flickerstreak@122
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30 -- These are run within the context of the bar's sandbox, as the
|
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31 -- buttons themselves do not have their own sandbox.
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32 --
|
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33 local _onstate_mc = -- function(self, stateid, newstate)
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34 [[
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35 local oldMcVehicleState = mcVehicleState
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36 mcVehicleState = newstate
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37 control:ChildUpdate()
|
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38 if oldMcVehicleState == "vehicle" or mcVehicleState == "vehicle" then
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39 control:ChildUpdate("vehicle")
|
flickerstreak@122
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40 end
|
flickerstreak@122
|
41 ]]
|
flickerstreak@122
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42
|
flickerstreak@122
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43 local _childupdate = -- function(self, snippetid, message)
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flickerstreak@122
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44 [[
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flickerstreak@122
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45 local action = nil
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flickerstreak@122
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46 if (doVehicle and mcVehicleState == "vehicle") or
|
flickerstreak@122
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47 (doMindControl and mcVehicleState == "mc") then
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48 local idx = self:GetAttribute("bar-idx")
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49 if idx and idx <= 12 then
|
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50 action = 120 + idx
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51 else
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52 action = 0
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53 end
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flickerstreak@122
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54 elseif page and state and page[state] then
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55 action = self:GetAttribute("action-page"..page[state])
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flickerstreak@122
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56 else
|
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57 action = self:GetAttribute("default-action")
|
flickerstreak@122
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58 end
|
flickerstreak@122
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59
|
flickerstreak@122
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60 self:SetAttribute("action",action)
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61
|
flickerstreak@128
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62 if not self:GetAttribute("showgrid") then
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63 local hasaction = (action > 120) or self:GetAttribute("hasaction-"..action)
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flickerstreak@128
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64 local tempShow = self:GetAttribute("showgrid-temp")
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65 local evtShow = self:GetAttribute("showgrid-event")
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flickerstreak@128
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66 if tempShow then tempShow = (tempShow > 0) end
|
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67 if evtShow then evtShow = (evtShow > 0) end
|
flickerstreak@128
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68
|
flickerstreak@128
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69 if tempShow or evtShow or hasaction then
|
flickerstreak@128
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70 self:Show()
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71 else
|
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72 self:Hide()
|
flickerstreak@128
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73 end
|
flickerstreak@122
|
74 end
|
flickerstreak@122
|
75 ]]
|
flickerstreak@122
|
76
|
flickerstreak@122
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77 local _childupdate_vehicleExit = -- function(self, snippetid, message)
|
flickerstreak@122
|
78 [[
|
flickerstreak@122
|
79 local show = (mcVehicleState == "vehicle")
|
flickerstreak@124
|
80 if show and doVehicle then
|
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|
81 self:SetAttribute("type","macro")
|
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|
82 self:SetAttribute("macrotext","/run VehicleExit()")
|
flickerstreak@122
|
83 self:Show()
|
flickerstreak@122
|
84 else
|
flickerstreak@122
|
85 self:SetAttribute("type","action")
|
flickerstreak@122
|
86 end
|
flickerstreak@122
|
87 control:CallMethod("ShowVehicleExit",show)
|
flickerstreak@122
|
88 ]]
|
flickerstreak@122
|
89
|
flickerstreak@122
|
90 local _childupdate_showgrid = -- function(self, snippetid, message)
|
flickerstreak@122
|
91 [[
|
flickerstreak@128
|
92 self:SetAttribute("showgrid-event",message)
|
flickerstreak@128
|
93 if not self:GetAttribute("showgrid") then
|
flickerstreak@128
|
94 local count = message + (self:GetAttribute("showgrid-temp") or 0)
|
flickerstreak@128
|
95 if count <= 0 then
|
flickerstreak@128
|
96 local action = self:GetAttribute("action")
|
flickerstreak@128
|
97 local hasaction = (action > 120) or self:GetAttribute("hasaction-"..action)
|
flickerstreak@128
|
98 if hasaction then
|
flickerstreak@128
|
99 self:Show()
|
flickerstreak@128
|
100 else
|
flickerstreak@128
|
101 self:Hide()
|
flickerstreak@128
|
102 end
|
flickerstreak@128
|
103 else
|
flickerstreak@122
|
104 self:Show()
|
flickerstreak@122
|
105 end
|
flickerstreak@122
|
106 end
|
flickerstreak@122
|
107 ]]
|
flickerstreak@122
|
108
|
flickerstreak@122
|
109 local _onDragStart = -- function(self, button, kind, value, ...)
|
flickerstreak@122
|
110 [[
|
flickerstreak@122
|
111 if lockButtons and (PlayerInCombat() or not lockButtonsCombat) and not IsModifiedClick("PICKUPACTION") then
|
flickerstreak@122
|
112 return kind, value, ...
|
flickerstreak@122
|
113 else
|
flickerstreak@122
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114 -- don't make any assumptions about hiding on grid show here, as we don't know if the
|
flickerstreak@122
|
115 -- drag gets cancelled later.
|
flickerstreak@122
|
116 return "action", self:GetAttribute("action")
|
flickerstreak@122
|
117 end
|
flickerstreak@122
|
118 ]]
|
flickerstreak@122
|
119
|
flickerstreak@122
|
120 local _onReceiveDrag = -- function(self, button, kind, value, ...)
|
flickerstreak@122
|
121 [[
|
flickerstreak@129
|
122 if kind ~= "spell" and kind ~= "item" and kind ~= "macro" then
|
flickerstreak@129
|
123 return kind, value, ...
|
flickerstreak@122
|
124 end
|
flickerstreak@129
|
125 self:SetAttribute("hasaction-"..self:GetAttribute("action"),true)
|
flickerstreak@128
|
126 return "action", self:GetAttribute("action")
|
flickerstreak@122
|
127 ]]
|
flickerstreak@122
|
128
|
flickerstreak@122
|
129 --
|
flickerstreak@122
|
130 -- private
|
flickerstreak@122
|
131 --
|
flickerstreak@122
|
132 local eventList = {
|
flickerstreak@122
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133 "PLAYER_REGEN_ENABLED",
|
flickerstreak@122
|
134 "PLAYER_ENTERING_WORLD",
|
flickerstreak@122
|
135 "ACTIONBAR_PAGE_CHANGED",
|
flickerstreak@122
|
136 "ACTIONBAR_SLOT_CHANGED",
|
flickerstreak@122
|
137 "UPDATE_BINDINGS",
|
flickerstreak@122
|
138 "ACTIONBAR_UPDATE_STATE",
|
flickerstreak@122
|
139 "ACTIONBAR_UPDATE_USABLE",
|
flickerstreak@122
|
140 "ACTIONBAR_UPDATE_COOLDOWN",
|
flickerstreak@122
|
141 "UPDATE_INVENTORY_ALERTS",
|
flickerstreak@122
|
142 "PLAYER_TARGET_CHANGED",
|
flickerstreak@122
|
143 "TRADE_SKILL_SHOW",
|
flickerstreak@122
|
144 "TRADE_SKILL_CLOSE",
|
flickerstreak@122
|
145 "PLAYER_ENTER_COMBAT",
|
flickerstreak@122
|
146 "PLAYER_LEAVE_COMBAT",
|
flickerstreak@122
|
147 "START_AUTOREPEAT_SPELL",
|
flickerstreak@122
|
148 "STOP_AUTOREPEAT_SPELL",
|
flickerstreak@122
|
149 "UNIT_ENTERED_VEHICLE",
|
flickerstreak@122
|
150 "UNIT_EXITED_VEHICLE",
|
flickerstreak@122
|
151 "COMPANION_UPDATE",
|
flickerstreak@122
|
152 }
|
flickerstreak@122
|
153
|
flickerstreak@122
|
154 --
|
flickerstreak@122
|
155 -- Action Button class
|
flickerstreak@122
|
156 --
|
flickerstreak@122
|
157 local Super = ReAction.Button
|
flickerstreak@122
|
158 local Action = setmetatable( { }, { __index = Super } )
|
flickerstreak@122
|
159 ReAction.Button.Action = Action
|
flickerstreak@122
|
160
|
flickerstreak@128
|
161 function Action:New( idx, barConfig, bar, idHint )
|
flickerstreak@123
|
162 local name = format("ReAction_%s_Action_%d",bar:GetName(),idx)
|
flickerstreak@123
|
163
|
flickerstreak@129
|
164 self = Super.New(self, name, barConfig.buttons[idx], bar, idx, "SecureActionButtonTemplate, ActionButtonTemplate" )
|
flickerstreak@129
|
165 self.barConfig = barConfig
|
flickerstreak@122
|
166
|
flickerstreak@122
|
167 local f = self:GetFrame()
|
flickerstreak@122
|
168 local barFrame = bar:GetFrame()
|
flickerstreak@128
|
169 local config = self:GetConfig()
|
flickerstreak@122
|
170
|
flickerstreak@122
|
171 local frames = { }
|
flickerstreak@122
|
172 self.frames = frames
|
flickerstreak@122
|
173 frames.icon = _G[name.."Icon"]
|
flickerstreak@122
|
174 frames.flash = _G[name.."Flash"]
|
flickerstreak@122
|
175 frames.hotkey = _G[name.."HotKey"]
|
flickerstreak@122
|
176 frames.count = _G[name.."Count"]
|
flickerstreak@122
|
177 frames.name = _G[name.."Name"]
|
flickerstreak@122
|
178 frames.border = _G[name.."Border"]
|
flickerstreak@122
|
179 frames.cooldown = _G[name.."Cooldown"]
|
flickerstreak@122
|
180 frames.normalTexture = _G[name.."NormalTexture"]
|
flickerstreak@122
|
181
|
flickerstreak@122
|
182 self.hotkey = frames.hotkey -- alias for Button methods
|
flickerstreak@122
|
183 self.border = frames.border -- alias for Button methods
|
flickerstreak@122
|
184
|
flickerstreak@122
|
185 self.rangeTimer = TOOLTIP_UPDATE_TIME
|
flickerstreak@122
|
186
|
flickerstreak@122
|
187 -- set up the base action ID
|
flickerstreak@122
|
188 self:SetActionIDPool("action",120)
|
flickerstreak@122
|
189 config.actionID = self:AcquireActionID(config.actionID, idHint)
|
flickerstreak@122
|
190 self.nPages = 1
|
flickerstreak@122
|
191
|
flickerstreak@122
|
192 -- attribute setup
|
flickerstreak@122
|
193 f:SetAttribute("type","action")
|
flickerstreak@122
|
194 f:SetAttribute("checkselfcast", true)
|
flickerstreak@122
|
195 f:SetAttribute("checkfocuscast", true)
|
flickerstreak@122
|
196 f:SetAttribute("action", config.actionID)
|
flickerstreak@122
|
197 f:SetAttribute("default-action", config.actionID)
|
flickerstreak@128
|
198 f:SetAttribute("bar-idx",idx)
|
flickerstreak@122
|
199 f:SetAttribute("showgrid-temp",0)
|
flickerstreak@128
|
200 f:SetAttribute("showgrid-event",0)
|
flickerstreak@128
|
201 f:SetAttribute("showgrid",not self:GetBarConfig().hideEmpty)
|
flickerstreak@128
|
202
|
flickerstreak@128
|
203 self:RefreshHasActionAttributes()
|
flickerstreak@122
|
204
|
flickerstreak@122
|
205 -- non secure scripts
|
flickerstreak@122
|
206 f:SetScript("OnEvent", function(frame, ...) self:OnEvent(...) end)
|
flickerstreak@122
|
207 f:SetScript("OnEnter", function(frame) self:OnEnter() end)
|
flickerstreak@122
|
208 f:SetScript("OnLeave", function(frame) self:OnLeave() end)
|
flickerstreak@122
|
209 f:SetScript("OnAttributeChanged", function(frame, attr, value) self:OnAttributeChanged(attr, value) end)
|
flickerstreak@122
|
210 f:SetScript("PostClick", function(frame, ...) self:PostClick(...) end)
|
flickerstreak@122
|
211 f:SetScript("OnUpdate", function(frame, elapsed) self:OnUpdate(elapsed) end)
|
flickerstreak@122
|
212 f:SetScript("OnDragStart", function(frame) self:OnDragStart() end)
|
flickerstreak@123
|
213 f:SetScript("OnReceiveDrag", function(frame) self:OnReceiveDrag() end)
|
flickerstreak@122
|
214
|
flickerstreak@122
|
215 -- secure handlers
|
flickerstreak@128
|
216 f:SetAttribute("_childupdate", _childupdate)
|
flickerstreak@122
|
217 f:SetAttribute("_childupdate-showgrid",_childupdate_showgrid)
|
flickerstreak@122
|
218 barFrame:WrapScript(f, "OnDragStart", _onDragStart)
|
flickerstreak@122
|
219 barFrame:WrapScript(f, "OnReceiveDrag", _onReceiveDrag)
|
flickerstreak@122
|
220
|
flickerstreak@122
|
221 -- event registration
|
flickerstreak@124
|
222 f:EnableMouse(true)
|
flickerstreak@122
|
223 f:RegisterForDrag("LeftButton", "RightButton")
|
flickerstreak@122
|
224 f:RegisterForClicks("AnyUp")
|
flickerstreak@122
|
225 for _, evt in pairs(eventList) do
|
flickerstreak@122
|
226 f:RegisterEvent(evt)
|
flickerstreak@122
|
227 end
|
flickerstreak@122
|
228
|
flickerstreak@122
|
229 -- attach to skinner
|
flickerstreak@122
|
230 bar:SkinButton(self)
|
flickerstreak@122
|
231
|
flickerstreak@122
|
232 -- initial display
|
flickerstreak@122
|
233 if ReAction:GetConfigMode() then
|
flickerstreak@128
|
234 self:ShowGridTemp(true)
|
flickerstreak@122
|
235 end
|
flickerstreak@122
|
236
|
flickerstreak@122
|
237 self:Refresh()
|
flickerstreak@123
|
238
|
flickerstreak@123
|
239 return self
|
flickerstreak@122
|
240 end
|
flickerstreak@122
|
241
|
flickerstreak@122
|
242 function Action:Destroy()
|
flickerstreak@122
|
243 local f = self:GetFrame()
|
flickerstreak@128
|
244 local c = self:GetConfig()
|
flickerstreak@122
|
245
|
flickerstreak@122
|
246 f:UnregisterAllEvents()
|
flickerstreak@122
|
247
|
flickerstreak@122
|
248 f:SetAttribute("_childupdate-vehicle",nil)
|
flickerstreak@122
|
249
|
flickerstreak@128
|
250 self:ReleaseActionID(c.actionID)
|
flickerstreak@128
|
251 if c.pageactions then
|
flickerstreak@128
|
252 for _, id in ipairs(c.pageactions) do
|
flickerstreak@122
|
253 self:ReleaseActionID(id)
|
flickerstreak@122
|
254 end
|
flickerstreak@122
|
255 end
|
flickerstreak@122
|
256
|
flickerstreak@128
|
257 Super.Destroy(self)
|
flickerstreak@122
|
258 end
|
flickerstreak@122
|
259
|
flickerstreak@129
|
260 function Action:GetBarConfig()
|
flickerstreak@129
|
261 -- this is the per-bar Action module config structure,
|
flickerstreak@129
|
262 -- not the config structure of the bar itself
|
flickerstreak@129
|
263 return self.barConfig
|
flickerstreak@129
|
264 end
|
flickerstreak@129
|
265
|
flickerstreak@122
|
266 function Action:Refresh()
|
flickerstreak@129
|
267 Super.Refresh(self)
|
flickerstreak@122
|
268 self:RefreshPages()
|
flickerstreak@124
|
269 self:InstallVehicle()
|
flickerstreak@128
|
270 self:ShowGrid(not self:GetBarConfig().hideEmpty)
|
flickerstreak@122
|
271 self:UpdateAction()
|
flickerstreak@122
|
272 end
|
flickerstreak@122
|
273
|
flickerstreak@124
|
274 function Action:InstallVehicle()
|
flickerstreak@128
|
275 if self.idx == 7 and self:GetBarConfig().vehicle then
|
flickerstreak@124
|
276 -- install vehicle-exit button on 7th button (only)
|
flickerstreak@128
|
277 self:GetFrame():SetAttribute("_childupdate-vehicle", _childupdate_vehicleExit)
|
flickerstreak@128
|
278 self:GetBar():GetFrame().ShowVehicleExit = function(bar,show)
|
flickerstreak@124
|
279 self:ShowVehicleExit(show)
|
flickerstreak@124
|
280 end
|
flickerstreak@124
|
281 else
|
flickerstreak@128
|
282 self:GetFrame():SetAttribute("_childupdate-vehicle",nil)
|
flickerstreak@128
|
283 end
|
flickerstreak@128
|
284 end
|
flickerstreak@128
|
285
|
flickerstreak@128
|
286 function Action:ShowGrid( show )
|
flickerstreak@128
|
287 if not InCombatLockdown() then
|
flickerstreak@128
|
288 self.frame:SetAttribute("showgrid", show)
|
flickerstreak@128
|
289 self:UpdateShowGrid()
|
flickerstreak@128
|
290 end
|
flickerstreak@128
|
291 end
|
flickerstreak@128
|
292
|
flickerstreak@128
|
293 function Action:ShowGridTemp( show )
|
flickerstreak@128
|
294 -- This function only modifies the show-grid when out
|
flickerstreak@128
|
295 -- of combat, and is ignored by the secure handler. Use
|
flickerstreak@128
|
296 -- it for configuration modes.
|
flickerstreak@128
|
297 if not InCombatLockdown() then
|
flickerstreak@128
|
298 local count = self.showGridTempCount or 0
|
flickerstreak@128
|
299 if show then
|
flickerstreak@128
|
300 count = count + 1
|
flickerstreak@128
|
301 else
|
flickerstreak@128
|
302 count = count - 1
|
flickerstreak@128
|
303 end
|
flickerstreak@128
|
304 if count < 0 then count = 0 end
|
flickerstreak@128
|
305 self.showGridTempCount = count
|
flickerstreak@128
|
306 self:GetFrame():SetAttribute("showgrid-temp",count)
|
flickerstreak@128
|
307 self:UpdateShowGrid()
|
flickerstreak@124
|
308 end
|
flickerstreak@124
|
309 end
|
flickerstreak@124
|
310
|
flickerstreak@122
|
311 function Action:UpdateAll()
|
flickerstreak@122
|
312 self:UpdateActionIDLabel(ReAction:GetConfigMode())
|
flickerstreak@122
|
313 self:UpdateHotkey()
|
flickerstreak@122
|
314 self:UpdateShowGrid()
|
flickerstreak@122
|
315 self:UpdateIcon()
|
flickerstreak@122
|
316 self:UpdateBorder()
|
flickerstreak@122
|
317 self:UpdateMacroText()
|
flickerstreak@122
|
318 self:UpdateCount()
|
flickerstreak@122
|
319 self:UpdateTooltip()
|
flickerstreak@122
|
320 self:UpdateCheckedState()
|
flickerstreak@122
|
321 self:UpdateUsable()
|
flickerstreak@122
|
322 self:UpdateCooldown()
|
flickerstreak@122
|
323 self:UpdateFlash()
|
flickerstreak@122
|
324 end
|
flickerstreak@122
|
325
|
flickerstreak@122
|
326 function Action:UpdateAction()
|
flickerstreak@122
|
327 local action = self:GetActionID()
|
flickerstreak@122
|
328 if action ~= self.actionID then
|
flickerstreak@122
|
329 self.actionID = action
|
flickerstreak@122
|
330 self:UpdateAll()
|
flickerstreak@122
|
331 end
|
flickerstreak@122
|
332 end
|
flickerstreak@122
|
333
|
flickerstreak@128
|
334 function Action:RefreshHasActionAttributes()
|
flickerstreak@128
|
335 -- check if each action has an action or not, and flag an attribute
|
flickerstreak@128
|
336 -- so that the showgrid secure handler can make decisions accordingly
|
flickerstreak@128
|
337 local f = self:GetFrame()
|
flickerstreak@128
|
338 local attr = "hasaction-"..self.config.actionID
|
flickerstreak@128
|
339 local hasAction = HasAction(self.config.actionID)
|
flickerstreak@128
|
340 if f:GetAttribute(attr) ~= hasAction then
|
flickerstreak@128
|
341 f:SetAttribute(attr,hasAction) -- avoid setting attribute and triggering script handler unnecessarily
|
flickerstreak@128
|
342 end
|
flickerstreak@128
|
343 if self.config.pageactions then
|
flickerstreak@128
|
344 for i = 1, self.nPages do
|
flickerstreak@128
|
345 attr = "hasaction-"..self.config.pageactions[i]
|
flickerstreak@128
|
346 hasAction = HasAction(self.config.pageactions[i])
|
flickerstreak@128
|
347 if f:GetAttribute(attr) ~= hasAction then
|
flickerstreak@128
|
348 f:SetAttribute(attr,hasAction)
|
flickerstreak@128
|
349 end
|
flickerstreak@128
|
350 end
|
flickerstreak@128
|
351 end
|
flickerstreak@128
|
352 end
|
flickerstreak@128
|
353
|
flickerstreak@122
|
354 function Action:UpdateShowGrid()
|
flickerstreak@122
|
355 -- this is a little bit complicated because there's no
|
flickerstreak@128
|
356 -- secure access to HasAction.
|
flickerstreak@122
|
357 if InCombatLockdown() then
|
flickerstreak@122
|
358 self.showgridPending = true -- handle after combat
|
flickerstreak@122
|
359 else
|
flickerstreak@122
|
360 self.showgridPending = false
|
flickerstreak@128
|
361 self:RefreshHasActionAttributes()
|
flickerstreak@128
|
362
|
flickerstreak@122
|
363 -- the following is an out-of-combat show/hide to supplement the secure
|
flickerstreak@122
|
364 -- handling and clean up after it when it guesses
|
flickerstreak@128
|
365 local f = self:GetFrame()
|
flickerstreak@128
|
366 local count = (f:GetAttribute("showgrid-event") or 0) +
|
flickerstreak@128
|
367 (self.showGridTempCount or 0) +
|
flickerstreak@128
|
368 (f:GetAttribute("showgrid") and 1 or 0)
|
flickerstreak@128
|
369
|
flickerstreak@128
|
370 if count <= 0 and not HasAction(self.actionID) then
|
flickerstreak@128
|
371 if f:IsShown() then
|
flickerstreak@128
|
372 f:Hide()
|
flickerstreak@128
|
373 end
|
flickerstreak@128
|
374 elseif not f:IsShown() then
|
flickerstreak@122
|
375 f:Show()
|
flickerstreak@122
|
376 end
|
flickerstreak@122
|
377 end
|
flickerstreak@122
|
378 end
|
flickerstreak@122
|
379
|
flickerstreak@122
|
380 function Action:UpdateIcon()
|
flickerstreak@122
|
381 local action = self.actionID
|
flickerstreak@122
|
382 local texture = GetActionTexture(action)
|
flickerstreak@122
|
383 local icon = self.frames.icon
|
flickerstreak@122
|
384 local hotkey = self.frames.hotkey
|
flickerstreak@122
|
385 local f = self:GetFrame()
|
flickerstreak@122
|
386 if texture then
|
flickerstreak@122
|
387 icon:SetTexture(texture)
|
flickerstreak@122
|
388 icon:Show()
|
flickerstreak@122
|
389 self.rangeTimer = -1
|
flickerstreak@122
|
390 f:SetNormalTexture("Interface\\Buttons\\UI-Quickslot2")
|
flickerstreak@122
|
391 hotkey:SetVertexColor(1.0, 1.0, 1.0)
|
flickerstreak@122
|
392 else
|
flickerstreak@122
|
393 icon:Hide()
|
flickerstreak@122
|
394 self.frames.cooldown:Hide()
|
flickerstreak@122
|
395 self.rangeTimer = nil
|
flickerstreak@122
|
396 f:SetNormalTexture("Interface\\Buttons\\UI-Quickslot")
|
flickerstreak@122
|
397 hotkey:SetVertexColor(0.6, 0.6, 0.6)
|
flickerstreak@122
|
398 end
|
flickerstreak@122
|
399 end
|
flickerstreak@122
|
400
|
flickerstreak@122
|
401 function Action:UpdateBorder()
|
flickerstreak@122
|
402 local action = self.actionID
|
flickerstreak@122
|
403 if ReAction:GetKeybindMode() then
|
flickerstreak@122
|
404 self:UpdateKeybindModeDisplay(true)
|
flickerstreak@122
|
405 elseif IsEquippedAction(action) then
|
flickerstreak@122
|
406 self.frames.border:SetVertexColor(0, 1.0, 0, 0.35)
|
flickerstreak@122
|
407 self.frames.border:Show()
|
flickerstreak@122
|
408 else
|
flickerstreak@122
|
409 self.frames.border:Hide()
|
flickerstreak@122
|
410 end
|
flickerstreak@122
|
411 end
|
flickerstreak@122
|
412
|
flickerstreak@122
|
413 function Action:UpdateMacroText()
|
flickerstreak@122
|
414 local action = self.actionID
|
flickerstreak@122
|
415 if not IsConsumableAction(action) and not IsStackableAction(action) then
|
flickerstreak@122
|
416 self.frames.name:SetText(GetActionText(action))
|
flickerstreak@122
|
417 else
|
flickerstreak@122
|
418 self.frames.name:SetText("")
|
flickerstreak@122
|
419 end
|
flickerstreak@122
|
420 end
|
flickerstreak@122
|
421
|
flickerstreak@122
|
422 function Action:UpdateCount()
|
flickerstreak@122
|
423 local action = self.actionID
|
flickerstreak@122
|
424 if IsConsumableAction(action) or IsStackableAction(action) then
|
flickerstreak@122
|
425 self.frames.count:SetText(GetActionCount(action))
|
flickerstreak@122
|
426 else
|
flickerstreak@122
|
427 self.frames.count:SetText("")
|
flickerstreak@122
|
428 end
|
flickerstreak@122
|
429 end
|
flickerstreak@122
|
430
|
flickerstreak@122
|
431 function Action:UpdateTooltip()
|
flickerstreak@122
|
432 local f = self:GetFrame()
|
flickerstreak@122
|
433 if GameTooltip:GetOwner() == f then
|
flickerstreak@122
|
434 self:SetTooltip()
|
flickerstreak@122
|
435 end
|
flickerstreak@122
|
436 end
|
flickerstreak@122
|
437
|
flickerstreak@122
|
438 function Action:SetTooltip()
|
flickerstreak@122
|
439 local f = self:GetFrame()
|
flickerstreak@122
|
440 if GetCVar("UberTooltips") == "1" then
|
flickerstreak@122
|
441 GameTooltip_SetDefaultAnchor(GameTooltip, f)
|
flickerstreak@122
|
442 else
|
flickerstreak@122
|
443 GameTooltip:SetOwner(f)
|
flickerstreak@122
|
444 end
|
flickerstreak@122
|
445 GameTooltip:SetAction(self.actionID)
|
flickerstreak@122
|
446 end
|
flickerstreak@122
|
447
|
flickerstreak@122
|
448 function Action:UpdateCheckedState()
|
flickerstreak@122
|
449 local action = self.actionID
|
flickerstreak@122
|
450 if IsCurrentAction(action) or IsAutoRepeatAction(action) then
|
flickerstreak@122
|
451 self:GetFrame():SetChecked(1)
|
flickerstreak@122
|
452 else
|
flickerstreak@122
|
453 self:GetFrame():SetChecked(0)
|
flickerstreak@122
|
454 end
|
flickerstreak@122
|
455 end
|
flickerstreak@122
|
456
|
flickerstreak@122
|
457 function Action:UpdateUsable()
|
flickerstreak@122
|
458 local isUsable, notEnoughMana = IsUsableAction(self.actionID)
|
flickerstreak@122
|
459 if isUsable then
|
flickerstreak@122
|
460 self.frames.icon:SetVertexColor(1.0, 1.0, 1.0)
|
flickerstreak@122
|
461 self.frames.normalTexture:SetVertexColor(1.0, 1.0, 1.0)
|
flickerstreak@122
|
462 elseif notEnoughMana then
|
flickerstreak@122
|
463 self.frames.icon:SetVertexColor(0.5, 0.5, 1.0)
|
flickerstreak@122
|
464 self.frames.normalTexture:SetVertexColor(0.5, 0.5, 1.0)
|
flickerstreak@122
|
465 else
|
flickerstreak@122
|
466 self.frames.icon:SetVertexColor(0.4, 0.4, 0.4)
|
flickerstreak@122
|
467 self.frames.normalTexture:SetVertexColor(1.0, 1.0, 1.0)
|
flickerstreak@122
|
468 end
|
flickerstreak@122
|
469 end
|
flickerstreak@122
|
470
|
flickerstreak@122
|
471 function Action:UpdateCooldown()
|
flickerstreak@122
|
472 CooldownFrame_SetTimer(self.frames.cooldown, GetActionCooldown(self.actionID))
|
flickerstreak@122
|
473 end
|
flickerstreak@122
|
474
|
flickerstreak@122
|
475 function Action:UpdateFlash()
|
flickerstreak@122
|
476 local action = self.actionID
|
flickerstreak@122
|
477 self:SetFlash( (IsAttackAction(action) and IsCurrentAction(action)) or IsAutoRepeatAction(action) )
|
flickerstreak@122
|
478 end
|
flickerstreak@122
|
479
|
flickerstreak@122
|
480 function Action:SetFlash(flash)
|
flickerstreak@122
|
481 if self.flashing ~= flash then
|
flickerstreak@122
|
482 self.flashing = flash
|
flickerstreak@122
|
483 self.flashtime = 0
|
flickerstreak@122
|
484 if not flash then
|
flickerstreak@122
|
485 self.frames.flash:Hide()
|
flickerstreak@122
|
486 end
|
flickerstreak@122
|
487 self:UpdateCheckedState()
|
flickerstreak@122
|
488 end
|
flickerstreak@122
|
489 end
|
flickerstreak@122
|
490
|
flickerstreak@122
|
491 function Action:RunFlash(elapsed)
|
flickerstreak@122
|
492 if self.flashing then
|
flickerstreak@122
|
493 local flashtime = self.flashtime - elapsed
|
flickerstreak@122
|
494 self.flashtime = flashtime
|
flickerstreak@122
|
495 if flashtime <= 0 then
|
flickerstreak@122
|
496 local overtime = -flashtime
|
flickerstreak@122
|
497 if overtime >= ATTACK_BUTTON_FLASH_TIME then
|
flickerstreak@122
|
498 overtime = 0
|
flickerstreak@122
|
499 end
|
flickerstreak@122
|
500 flashtime = ATTACK_BUTTON_FLASH_TIME - overtime
|
flickerstreak@122
|
501 local flash = self.frames.flash
|
flickerstreak@122
|
502 if flash:IsShown() then
|
flickerstreak@122
|
503 flash:Hide()
|
flickerstreak@122
|
504 else
|
flickerstreak@122
|
505 flash:Show()
|
flickerstreak@122
|
506 end
|
flickerstreak@122
|
507 end
|
flickerstreak@122
|
508 end
|
flickerstreak@122
|
509 end
|
flickerstreak@122
|
510
|
flickerstreak@122
|
511 function Action:RunRangeFinder(elapsed)
|
flickerstreak@122
|
512 local rangeTimer = self.rangeTimer
|
flickerstreak@122
|
513 if rangeTimer then
|
flickerstreak@122
|
514 rangeTimer = rangeTimer - elapsed
|
flickerstreak@122
|
515 self.rangeTimer = rangeTimer
|
flickerstreak@122
|
516 if rangeTimer <= 0 then
|
flickerstreak@122
|
517 if IsActionInRange(self.actionID) == 0 then
|
flickerstreak@122
|
518 self.frames.icon:SetVertexColor(1.0,0.1,0.1)
|
flickerstreak@122
|
519 else
|
flickerstreak@122
|
520 self:UpdateUsable()
|
flickerstreak@122
|
521 end
|
flickerstreak@123
|
522 self.rangeTimer = TOOLTIP_UPDATE_TIME
|
flickerstreak@122
|
523 end
|
flickerstreak@122
|
524 end
|
flickerstreak@122
|
525 end
|
flickerstreak@122
|
526
|
flickerstreak@122
|
527 function Action:GetActionID(page)
|
flickerstreak@122
|
528 if page == nil then
|
flickerstreak@122
|
529 -- get the effective ID
|
flickerstreak@122
|
530 return self:GetFrame():GetAttribute("action")
|
flickerstreak@122
|
531 else
|
flickerstreak@122
|
532 if page == 1 then
|
flickerstreak@122
|
533 return self.config.actionID
|
flickerstreak@122
|
534 else
|
flickerstreak@122
|
535 return self.config.pageactions and self.config.pageactions[page] or self.config.actionID
|
flickerstreak@122
|
536 end
|
flickerstreak@122
|
537 end
|
flickerstreak@122
|
538 end
|
flickerstreak@122
|
539
|
flickerstreak@122
|
540 function Action:SetActionID( id, page )
|
flickerstreak@122
|
541 id = tonumber(id)
|
flickerstreak@122
|
542 page = tonumber(page)
|
flickerstreak@122
|
543 if id == nil or id < 1 or id > 120 then
|
flickerstreak@129
|
544 ReAction:UserError(L["Action ID range is 1-120"])
|
flickerstreak@129
|
545 return
|
flickerstreak@122
|
546 end
|
flickerstreak@122
|
547 if page and page ~= 1 then
|
flickerstreak@122
|
548 if not self.config.pageactions then
|
flickerstreak@122
|
549 self.config.pageactions = { }
|
flickerstreak@122
|
550 end
|
flickerstreak@122
|
551 self:ReleaseActionID(self.config.pageactions[page])
|
flickerstreak@122
|
552 self.config.pageactions[page] = id
|
flickerstreak@122
|
553 self:AcquireActionID(self.config.pageactions[page])
|
flickerstreak@122
|
554 self.frame:SetAttribute("action-page"..page,id)
|
flickerstreak@122
|
555 else
|
flickerstreak@122
|
556 self:ReleaseActionID(self.config.actionID)
|
flickerstreak@122
|
557 self.config.actionID = id
|
flickerstreak@122
|
558 self:AcquireActionID(self.config.actionID)
|
flickerstreak@122
|
559 self.frame:SetAttribute("action",id)
|
flickerstreak@122
|
560 self.frame:SetAttribute("default-action",id)
|
flickerstreak@122
|
561 if self.config.pageactions then
|
flickerstreak@122
|
562 self.config.pageactions[1] = id
|
flickerstreak@122
|
563 self.frame:SetAttribute("action-page1",id)
|
flickerstreak@122
|
564 end
|
flickerstreak@122
|
565 end
|
flickerstreak@122
|
566 end
|
flickerstreak@122
|
567
|
flickerstreak@122
|
568 function Action:RefreshPages( force )
|
flickerstreak@128
|
569 local nPages = self:GetBarConfig().nPages
|
flickerstreak@122
|
570 if nPages and (nPages ~= self.nPages or force) then
|
flickerstreak@122
|
571 local f = self:GetFrame()
|
flickerstreak@122
|
572 local c = self.config.pageactions
|
flickerstreak@122
|
573 if nPages > 1 and not c then
|
flickerstreak@122
|
574 c = { }
|
flickerstreak@122
|
575 self.config.pageactions = c
|
flickerstreak@122
|
576 end
|
flickerstreak@122
|
577 for i = 1, nPages do
|
flickerstreak@122
|
578 if i > 1 then
|
flickerstreak@122
|
579 c[i] = self:AcquireActionID(c[i], self.config.actionID + (i-1)*self.bar:GetNumButtons())
|
flickerstreak@122
|
580 else
|
flickerstreak@122
|
581 c[i] = self.config.actionID -- page 1 is the same as the base actionID
|
flickerstreak@122
|
582 end
|
flickerstreak@129
|
583 f:SetAttribute("action-page"..i,c[i])
|
flickerstreak@122
|
584 end
|
flickerstreak@122
|
585 for i = nPages+1, #c do
|
flickerstreak@122
|
586 self:ReleaseActionID(c[i])
|
flickerstreak@122
|
587 c[i] = nil
|
flickerstreak@129
|
588 f:SetAttribute("action-page"..i,nil)
|
flickerstreak@122
|
589 end
|
flickerstreak@122
|
590 self.nPages = nPages
|
flickerstreak@122
|
591 end
|
flickerstreak@122
|
592 end
|
flickerstreak@122
|
593
|
flickerstreak@128
|
594 function Action.SetupBarHeader( bar, config ) -- call this as a static method
|
flickerstreak@122
|
595 local f = bar:GetFrame()
|
flickerstreak@128
|
596 f:SetAttribute("mindcontrol",config.mindcontrol)
|
flickerstreak@128
|
597 f:SetAttribute("vehicle",config.vehicle)
|
flickerstreak@122
|
598 f:Execute(
|
flickerstreak@122
|
599 [[
|
flickerstreak@122
|
600 doMindControl = self:GetAttribute("mindcontrol")
|
flickerstreak@122
|
601 doVehicle = self:GetAttribute("vehicle")
|
flickerstreak@122
|
602 control:ChildUpdate()
|
flickerstreak@122
|
603 ]])
|
flickerstreak@122
|
604
|
flickerstreak@122
|
605 f:SetAttribute("_onstate-mc", _onstate_mc)
|
flickerstreak@122
|
606 RegisterStateDriver(f, "mc", "[target=vehicle,exists] vehicle; [bonusbar:5] mc; none")
|
flickerstreak@122
|
607
|
flickerstreak@128
|
608 f:SetAttribute("lockbuttons",config.lockButtons)
|
flickerstreak@128
|
609 f:SetAttribute("lockbuttonscombat",config.lockButtonsCombat)
|
flickerstreak@122
|
610 f:Execute(
|
flickerstreak@122
|
611 [[
|
flickerstreak@122
|
612 lockButtons = self:GetAttribute("lockbuttons")
|
flickerstreak@122
|
613 lockButtonsCombat = self:GetAttribute("lockbuttonscombat")
|
flickerstreak@122
|
614 ]])
|
flickerstreak@122
|
615 end
|
flickerstreak@122
|
616
|
flickerstreak@122
|
617
|
flickerstreak@123
|
618 function Action.SetButtonLock( bar, lock, lockCombat ) -- call this as a static method
|
flickerstreak@123
|
619 local f = bar:GetFrame()
|
flickerstreak@123
|
620 f:SetAttribute("lockbuttons",lock)
|
flickerstreak@123
|
621 f:SetAttribute("lockbuttonscombat",lockCombat)
|
flickerstreak@123
|
622 f:Execute(
|
flickerstreak@123
|
623 [[
|
flickerstreak@123
|
624 lockButtons = self:GetAttribute("lockbuttons")
|
flickerstreak@123
|
625 lockButtonsCombat = self:GetAttribute("lockbuttonscombat")
|
flickerstreak@123
|
626 ]])
|
flickerstreak@123
|
627 end
|
flickerstreak@123
|
628
|
flickerstreak@123
|
629
|
flickerstreak@122
|
630 function Action:ShowVehicleExit(show)
|
flickerstreak@122
|
631 local f = self:GetFrame()
|
flickerstreak@122
|
632 local tx = f.vehicleExitTexture
|
flickerstreak@128
|
633 if show and self:GetBarConfig().vehicle then
|
flickerstreak@122
|
634 if not tx then
|
flickerstreak@122
|
635 tx = f:CreateTexture(nil,"ARTWORK")
|
flickerstreak@122
|
636 tx:SetAllPoints()
|
flickerstreak@122
|
637 -- copied from Blizzard/VehicleMenuBar.lua SkinsData
|
flickerstreak@122
|
638 tx:SetTexture("Interface\\Vehicles\\UI-Vehicles-Button-Exit-Up")
|
flickerstreak@122
|
639 tx:SetTexCoord(0.140625, 0.859375, 0.140625, 0.859375)
|
flickerstreak@122
|
640 f.vehicleExitTexture = tx
|
flickerstreak@122
|
641 end
|
flickerstreak@122
|
642 tx:Show()
|
flickerstreak@122
|
643 f.vehicleExitMode = true
|
flickerstreak@122
|
644 elseif tx then
|
flickerstreak@122
|
645 tx:SetTexCoord(0,1,0,1)
|
flickerstreak@122
|
646 tx:Hide()
|
flickerstreak@122
|
647 f.vehicleExitMode = false
|
flickerstreak@122
|
648 end
|
flickerstreak@122
|
649 end
|
flickerstreak@122
|
650
|
flickerstreak@122
|
651 function Action:OnEnter( )
|
flickerstreak@122
|
652 self:SetTooltip()
|
flickerstreak@122
|
653 end
|
flickerstreak@122
|
654
|
flickerstreak@122
|
655 function Action:OnLeave( )
|
flickerstreak@122
|
656 GameTooltip:Hide()
|
flickerstreak@122
|
657 end
|
flickerstreak@122
|
658
|
flickerstreak@122
|
659 function Action:OnAttributeChanged( attr, value )
|
flickerstreak@122
|
660 self:UpdateAction()
|
flickerstreak@122
|
661 end
|
flickerstreak@122
|
662
|
flickerstreak@122
|
663 function Action:PostClick( )
|
flickerstreak@122
|
664 self:UpdateCheckedState()
|
flickerstreak@122
|
665 end
|
flickerstreak@122
|
666
|
flickerstreak@122
|
667 function Action:OnUpdate( elapsed )
|
flickerstreak@122
|
668 self:RunFlash(elapsed)
|
flickerstreak@122
|
669 self:RunRangeFinder(elapsed)
|
flickerstreak@122
|
670 end
|
flickerstreak@122
|
671
|
flickerstreak@122
|
672 function Action:OnDragStart()
|
flickerstreak@122
|
673 self:UpdateCheckedState()
|
flickerstreak@122
|
674 self:UpdateFlash()
|
flickerstreak@122
|
675 end
|
flickerstreak@122
|
676
|
flickerstreak@122
|
677 function Action:OnReceiveDrag()
|
flickerstreak@122
|
678 self:UpdateCheckedState()
|
flickerstreak@122
|
679 self:UpdateFlash()
|
flickerstreak@122
|
680 end
|
flickerstreak@122
|
681
|
flickerstreak@122
|
682 function Action:OnEvent(event, ...)
|
flickerstreak@122
|
683 if self[event] then
|
flickerstreak@122
|
684 self[event](self, event, ...)
|
flickerstreak@122
|
685 end
|
flickerstreak@122
|
686 end
|
flickerstreak@122
|
687
|
flickerstreak@122
|
688 function Action:ACTIONBAR_SLOT_CHANGED(event, action)
|
flickerstreak@122
|
689 if action == 0 or action == self.actionID then
|
flickerstreak@128
|
690 self:UpdateAll()
|
flickerstreak@122
|
691 end
|
flickerstreak@122
|
692 end
|
flickerstreak@122
|
693
|
flickerstreak@122
|
694 function Action:PLAYER_ENTERING_WORLD()
|
flickerstreak@122
|
695 self:UpdateAction()
|
flickerstreak@122
|
696 end
|
flickerstreak@122
|
697
|
flickerstreak@122
|
698 function Action:ACTIONBAR_PAGE_CHANGED()
|
flickerstreak@122
|
699 self:UpdateAction()
|
flickerstreak@122
|
700 end
|
flickerstreak@122
|
701
|
flickerstreak@122
|
702 function Action:UPDATE_BONUS_ACTIONBAR()
|
flickerstreak@122
|
703 self:UpdateAction()
|
flickerstreak@122
|
704 end
|
flickerstreak@122
|
705
|
flickerstreak@122
|
706 function Action:UPDATE_BINDINGS()
|
flickerstreak@122
|
707 self:UpdateHotkey()
|
flickerstreak@122
|
708 end
|
flickerstreak@122
|
709
|
flickerstreak@122
|
710 function Action:PLAYER_TARGET_CHANGED()
|
flickerstreak@122
|
711 self.rangeTimer = -1
|
flickerstreak@122
|
712 end
|
flickerstreak@122
|
713
|
flickerstreak@122
|
714 function Action:ACTIONBAR_UPDATE_STATE()
|
flickerstreak@122
|
715 self:UpdateCheckedState()
|
flickerstreak@122
|
716 end
|
flickerstreak@124
|
717
|
flickerstreak@124
|
718 function Action:TRADE_SKILL_SHOW()
|
flickerstreak@124
|
719 self:UpdateCheckedState()
|
flickerstreak@124
|
720 end
|
flickerstreak@124
|
721 Action.TRADE_SKILL_CLOSE = Action.TRADE_SKILL_CLOSE
|
flickerstreak@122
|
722
|
flickerstreak@122
|
723 function Action:UNIT_ENTERED_VEHICLE(event,unit)
|
flickerstreak@122
|
724 if unit == "player" then
|
flickerstreak@122
|
725 self:UpdateCheckedState()
|
flickerstreak@122
|
726 end
|
flickerstreak@122
|
727 end
|
flickerstreak@122
|
728 Action.UNIT_EXITED_VEHICLE = Action.UNIT_ENTERED_VEHICLE
|
flickerstreak@122
|
729
|
flickerstreak@122
|
730 function Action:COMPANION_UPDATE(event,unit)
|
flickerstreak@122
|
731 if unit == "mount" then
|
flickerstreak@122
|
732 self:UpdateCheckedState()
|
flickerstreak@122
|
733 end
|
flickerstreak@122
|
734 end
|
flickerstreak@122
|
735
|
flickerstreak@122
|
736 function Action:ACTIONBAR_UPDATE_USABLE()
|
flickerstreak@122
|
737 self:UpdateUsable()
|
flickerstreak@122
|
738 end
|
flickerstreak@122
|
739
|
flickerstreak@122
|
740 function Action:ACTIONBAR_UPDATE_COOLDOWN()
|
flickerstreak@122
|
741 self:UpdateCooldown()
|
flickerstreak@122
|
742 end
|
flickerstreak@122
|
743
|
flickerstreak@122
|
744 function Action:PLAYER_ENTER_COMBAT()
|
flickerstreak@122
|
745 if IsAttackAction(self.actionID) then
|
flickerstreak@122
|
746 self:SetFlash(true)
|
flickerstreak@122
|
747 end
|
flickerstreak@122
|
748 end
|
flickerstreak@122
|
749
|
flickerstreak@122
|
750 function Action:PLAYER_LEAVE_COMBAT()
|
flickerstreak@122
|
751 if IsAttackAction(self.actionID) then
|
flickerstreak@122
|
752 self:SetFlash(false)
|
flickerstreak@122
|
753 end
|
flickerstreak@122
|
754 end
|
flickerstreak@122
|
755
|
flickerstreak@122
|
756 function Action:START_AUTOREPEAT_SPELL()
|
flickerstreak@122
|
757 if IsAutoRepeatAction(self.actionID) then
|
flickerstreak@122
|
758 self:SetFlash(true)
|
flickerstreak@122
|
759 end
|
flickerstreak@122
|
760 end
|
flickerstreak@122
|
761
|
flickerstreak@122
|
762 function Action:STOP_AUTOREPEAT_SPELL()
|
flickerstreak@122
|
763 if not IsAttackAction(self.actionID) then
|
flickerstreak@122
|
764 self:SetFlash(false)
|
flickerstreak@122
|
765 end
|
flickerstreak@122
|
766 end
|
flickerstreak@122
|
767
|
flickerstreak@122
|
768 function Action:PLAYER_REGEN_ENABLED()
|
flickerstreak@122
|
769 if self.showgridPending then
|
flickerstreak@122
|
770 self:UpdateShowGrid()
|
flickerstreak@122
|
771 end
|
flickerstreak@122
|
772 end
|