annotate locale/enUS.lua @ 178:2e2abdaad2e5

refix shadow dance and demon form states
author Flick <flickerstreak@gmail.com>
date Wed, 20 Oct 2010 18:58:36 +0000
parents d32c65d94009
children 55c2fc0c8d55
rev   line source
flickerstreak@28 1 local L = LibStub("AceLocale-3.0"):NewLocale("ReAction","enUS",true)
flickerstreak@45 2 if not L then return end
flickerstreak@23 3
flickerstreak@47 4 for _, string in pairs({
flickerstreak@28 5 -- bindings.lua
flickerstreak@47 6 "ReAction",
flickerstreak@47 7 "Toggle ReAction Bar Lock",
flickerstreak@47 8 "ReAction Keybinding Mode",
flickerstreak@28 9
flickerstreak@28 10 -- ReAction.lua
flickerstreak@47 11 "Bar ",
flickerstreak@127 12 "ReAction: name '%s' already in use",
flickerstreak@47 13 "ReAction config mode disabled during combat.",
flickerstreak@60 14 "Customizable replacement for Blizzard's Action Bars",
flickerstreak@60 15 "Global Settings",
flickerstreak@60 16 "Global configuration settings",
flickerstreak@60 17 "Unlock Bars",
flickerstreak@60 18 "Unlock bars for dragging and resizing with the mouse",
flickerstreak@116 19 "Skip profile keybind warning",
flickerstreak@116 20 "Don't show a warning about updating keybinds when switching profiles",
flickerstreak@60 21 "Module Settings",
flickerstreak@60 22 "Configuration settings for each module",
flickerstreak@114 23 "Default",
flickerstreak@116 24 "ReAction profile changed: check your keybinds, they may need to be updated.",
flickerstreak@116 25 "OK",
flickerstreak@127 26 "ReAction: can't configure in combat",
flickerstreak@127 27 "Click",
flickerstreak@127 28 "Right-click",
flickerstreak@127 29 "Shift-click",
flickerstreak@127 30 "Alt-click",
flickerstreak@127 31 "for global configuration",
flickerstreak@127 32 "for bar editor dialog",
flickerstreak@127 33 "to unlock bars",
flickerstreak@127 34 "for keybind mode",
flickerstreak@127 35
flickerstreak@129 36 -- PetActionButton.lua
flickerstreak@129 37 "Pet action ID range is 1-10",
flickerstreak@129 38
flickerstreak@129 39 -- ActionButton.lua
flickerstreak@129 40 "Action ID range is 1-120",
flickerstreak@44 41
flickerstreak@99 42 -- Overlay.lua
flickerstreak@99 43 "Hold Shift",
flickerstreak@99 44 "Hold Alt",
flickerstreak@99 45 "Right-click",
flickerstreak@99 46 "Drag",
flickerstreak@99 47 "to add/remove buttons:",
flickerstreak@99 48 "to resize buttons:",
flickerstreak@99 49 "to change spacing:",
flickerstreak@103 50 "to change scale:",
flickerstreak@99 51 "to move",
flickerstreak@52 52 "to anchor to nearby frames",
flickerstreak@99 53 "for options...",
flickerstreak@99 54 "Currently anchored to",
flickerstreak@103 55 "State",
flickerstreak@103 56 "State Scale Override",
flickerstreak@23 57
flickerstreak@155 58 -- Bar.lua
flickerstreak@155 59 "Hidden",
flickerstreak@155 60
flickerstreak@69 61 -- State.lua
flickerstreak@64 62 "State named '%s' already exists",
flickerstreak@62 63 "Battle Stance",
flickerstreak@62 64 "Defensive Stance",
flickerstreak@62 65 "Berserker Stance",
flickerstreak@64 66 "Caster Form",
flickerstreak@64 67 "Bear Form",
flickerstreak@64 68 "Cat Form",
flickerstreak@75 69 "Tree of Life",
flickerstreak@75 70 "Moonkin Form",
flickerstreak@62 71 "Stealth",
flickerstreak@64 72 "No Stealth",
flickerstreak@176 73 "Shadow Dance",
flickerstreak@62 74 "Shadowform",
flickerstreak@64 75 "No Shadowform",
flickerstreak@176 76 "Demon Form",
flickerstreak@176 77 "No Demon Form",
flickerstreak@64 78 "With Pet",
flickerstreak@62 79 "Without Pet",
flickerstreak@62 80 "Hostile Target",
flickerstreak@62 81 "Friendly Target",
flickerstreak@64 82 "No Target",
flickerstreak@62 83 "Hostile Focus",
flickerstreak@62 84 "Friendly Focus",
flickerstreak@64 85 "No Focus",
flickerstreak@75 86 "Mind Control",
flickerstreak@118 87 "In a Vehicle",
flickerstreak@64 88 "Raid",
flickerstreak@64 89 "Party",
flickerstreak@62 90 "Solo",
flickerstreak@62 91 "In Combat",
flickerstreak@62 92 "Out of Combat",
flickerstreak@64 93 "Warning: one or more incompatible rules were turned off",
flickerstreak@68 94 "Info",
flickerstreak@64 95 "Delete this State",
flickerstreak@64 96 "Name",
flickerstreak@64 97 "Evaluation Order",
flickerstreak@64 98 "State transitions are evaluated in the order listed:\nMove a state up or down to change the order",
flickerstreak@64 99 "Up",
flickerstreak@64 100 "Down",
flickerstreak@68 101 "Properties",
flickerstreak@68 102 "Set the properties for the bar when in this state",
flickerstreak@68 103 "Hide Bar",
flickerstreak@75 104 "(none)",
flickerstreak@68 105 "Override Keybinds",
flickerstreak@68 106 "Set this state to maintain its own set of keybinds which override the defaults when active",
flickerstreak@68 107 "Position",
flickerstreak@101 108 "Reposition",
flickerstreak@101 109 "Anchor Frame",
flickerstreak@68 110 "Point",
flickerstreak@68 111 "Relative Point",
flickerstreak@68 112 "X Offset",
flickerstreak@68 113 "Y Offset",
flickerstreak@68 114 "Scale",
flickerstreak@68 115 "Set New Scale",
flickerstreak@103 116 "Transparency",
flickerstreak@103 117 "Set Transparency",
flickerstreak@70 118 "Rule",
flickerstreak@64 119 "Select this state",
flickerstreak@64 120 "by default",
flickerstreak@64 121 "when ANY of these",
flickerstreak@64 122 "when ALL of these",
flickerstreak@64 123 "via custom rule",
flickerstreak@68 124 "via keybinding",
flickerstreak@64 125 "Clear All",
flickerstreak@68 126 "Conditions",
flickerstreak@64 127 "Custom Rule",
flickerstreak@64 128 "Syntax like macro rules: see preset rules for examples",
flickerstreak@64 129 "Invalid custom rule '%s': each clause must appear within [brackets]",
flickerstreak@68 130 "Keybinding",
flickerstreak@72 131 "Invoking a state keybind toggles an override of all other transition rules.",
flickerstreak@68 132 "State Hotkey",
flickerstreak@68 133 "Define an override toggle keybind",
flickerstreak@64 134 "Dynamic State",
flickerstreak@64 135 "States are evaluated in the order they are listed",
flickerstreak@62 136 "New State...",
flickerstreak@64 137 "State Name",
flickerstreak@62 138 "Set a name for the new state",
flickerstreak@64 139 "State names must be alphanumeric without spaces",
flickerstreak@62 140 "Create State",
flickerstreak@62 141 "State named '%s' already exists",
flickerstreak@64 142
flickerstreak@116 143 -- HideBlizzard
flickerstreak@69 144 "Hide Blizzard Action Bars",
flickerstreak@69 145 "Hide the default main bar and extra action bars",
flickerstreak@120 146 "Hide Blizzard Vehicle Bar",
flickerstreak@120 147 "Hide the default vechicle action bar",
flickerstreak@69 148
flickerstreak@116 149 -- Action
flickerstreak@69 150 "Action Bar",
flickerstreak@69 151 "Action Bars",
flickerstreak@69 152 "Hide Empty Buttons",
flickerstreak@102 153 "Lock Buttons",
flickerstreak@147 154 "Prevents picking up/dragging actions (use SHIFT to override this behavior)",
flickerstreak@102 155 "Only in Combat",
flickerstreak@102 156 "Only lock the buttons when in combat",
flickerstreak@87 157 "# Pages",
flickerstreak@87 158 "Use the Dynamic State tab to specify page transitions",
flickerstreak@87 159 "Edit Action IDs",
flickerstreak@87 160 "Assign",
flickerstreak@87 161 "Choose Method...",
flickerstreak@87 162 "Individually",
flickerstreak@87 163 "All at Once",
flickerstreak@87 164 "Row",
flickerstreak@87 165 "Rows are numbered top to bottom",
flickerstreak@87 166 "Col",
flickerstreak@87 167 "Columns are numbered left to right",
flickerstreak@87 168 "Page",
flickerstreak@87 169 "Action ID",
flickerstreak@87 170 "Specify ID 1-120",
flickerstreak@87 171 "ID List",
flickerstreak@87 172 "Specify a comma-separated list of IDs for each button in the bar (in order). Separate multiple pages with semicolons (;)",
flickerstreak@87 173 "Invalid action ID list string",
flickerstreak@87 174 "Mind Control Support",
flickerstreak@90 175 "When possessing a target (e.g. via Mind Control), map the first 12 buttons of this bar to the possessed target's actions.",
flickerstreak@121 176 "Vehicle Support",
flickerstreak@121 177 "When on a vehicle, map the first 6 buttons of this bar to the vehicle actions. The vehicle-exit button is mapped to the 7th button. Pitch controls are not supported.",
flickerstreak@87 178 "Show Page #",
flickerstreak@69 179 "Action Buttons",
flickerstreak@69 180
flickerstreak@116 181 -- PetAction
flickerstreak@69 182 "Pet Action Bar",
flickerstreak@69 183 "Pet Buttons",
flickerstreak@69 184
flickerstreak@134 185 -- Stance
flickerstreak@134 186 "Stance Bar",
flickerstreak@134 187 "Stance Buttons",
flickerstreak@134 188 "Show Aspects",
flickerstreak@134 189 "Show Hunter aspects as stances",
flickerstreak@134 190 "Auto-hide Monkey/Hawk",
flickerstreak@134 191 "Hide Aspect of the Monkey and Aspect of the Hawk, only when the hunter knows Aspect of the Dragonhawk",
flickerstreak@134 192 "Hide Presences",
flickerstreak@134 193 "Do not show Death Knight Presences as stances",
flickerstreak@134 194 "Hide Auras",
flickerstreak@134 195 "Do not show Paladin Auras as stances",
flickerstreak@134 196
flickerstreak@161 197 -- Totem
flickerstreak@161 198 "Totem Bar",
flickerstreak@161 199 "Totem Buttons",
flickerstreak@161 200
flickerstreak@146 201 -- Bag
flickerstreak@146 202 "Bag Bar",
flickerstreak@146 203
flickerstreak@159 204 -- VehicleExit
flickerstreak@159 205 "Exit Vehicle Floater",
flickerstreak@159 206 "Exit Vehicle",
flickerstreak@159 207 "Show only when passenger",
flickerstreak@159 208 "Only show the button when riding as a passenger in a vehicle (no vehicle controls)",
flickerstreak@159 209
flickerstreak@116 210 -- ConfigUI
flickerstreak@69 211 "Center",
flickerstreak@69 212 "Left",
flickerstreak@69 213 "Right",
flickerstreak@69 214 "Top",
flickerstreak@69 215 "Bottom",
flickerstreak@69 216 "Top Left",
flickerstreak@69 217 "Top Right",
flickerstreak@69 218 "Bottom Left",
flickerstreak@69 219 "Bottom Right",
flickerstreak@69 220 "Edit Bars...",
flickerstreak@69 221 "Show the ReAction Bar Editor dialogue",
flickerstreak@69 222 "Close on Launch",
flickerstreak@69 223 "Close the Interface Options window when launching the ReAction Bar Editor",
flickerstreak@88 224 "Key Bindings",
flickerstreak@88 225 "Show the keybinding dialogue",
flickerstreak@69 226 "Bar Editor",
flickerstreak@69 227 "Global Config",
flickerstreak@69 228 "Opens ReAction global configuration settings panel",
flickerstreak@69 229 "Close the Bar Editor when opening the ReAction global Interface Options",
flickerstreak@69 230 "New Bar...",
flickerstreak@69 231 "Choose a name, type, and initial grid for your new action bar:",
flickerstreak@69 232 "Bar Name",
flickerstreak@69 233 "Enter a name for your new action bar",
flickerstreak@69 234 "Button Type",
flickerstreak@69 235 "Create Bar",
flickerstreak@69 236 "General",
flickerstreak@69 237 "Rename Bar",
flickerstreak@69 238 "Delete Bar",
flickerstreak@69 239 "Anchor",
flickerstreak@69 240 "Frame",
flickerstreak@69 241 "The frame that the bar is anchored to",
flickerstreak@69 242 "Point",
flickerstreak@69 243 "Anchor point on the bar frame",
flickerstreak@69 244 "Relative Point",
flickerstreak@69 245 "Anchor point on the target frame",
flickerstreak@69 246 "X offset",
flickerstreak@69 247 "Y offset",
flickerstreak@103 248 "Transparency",
flickerstreak@69 249 "Button Grid",
flickerstreak@69 250 "Rows",
flickerstreak@69 251 "Columns",
flickerstreak@69 252 "Size",
flickerstreak@69 253 "Spacing",
flickerstreak@69 254 "Use the mouse to arrange and resize the bars on screen. Tooltips on bars indicate additional functionality.",
flickerstreak@69 255
flickerstreak@69 256
flickerstreak@47 257 }) do
flickerstreak@47 258 L[string] = true
flickerstreak@47 259 end