annotate locale/enUS.lua @ 146:86564b5cbbff

Added bag button support
author Flick <flickerstreak@gmail.com>
date Thu, 30 Apr 2009 16:51:43 +0000
parents d186e041ca14
children 901c91dc1bf2
rev   line source
flickerstreak@28 1 local L = LibStub("AceLocale-3.0"):NewLocale("ReAction","enUS",true)
flickerstreak@45 2 if not L then return end
flickerstreak@23 3
flickerstreak@47 4 for _, string in pairs({
flickerstreak@28 5 -- bindings.lua
flickerstreak@47 6 "ReAction",
flickerstreak@47 7 "Toggle ReAction Bar Lock",
flickerstreak@47 8 "ReAction Keybinding Mode",
flickerstreak@28 9
flickerstreak@28 10 -- ReAction.lua
flickerstreak@47 11 "Bar ",
flickerstreak@127 12 "ReAction: name '%s' already in use",
flickerstreak@47 13 "ReAction config mode disabled during combat.",
flickerstreak@60 14 "Customizable replacement for Blizzard's Action Bars",
flickerstreak@60 15 "Global Settings",
flickerstreak@60 16 "Global configuration settings",
flickerstreak@60 17 "Unlock Bars",
flickerstreak@60 18 "Unlock bars for dragging and resizing with the mouse",
flickerstreak@116 19 "Skip profile keybind warning",
flickerstreak@116 20 "Don't show a warning about updating keybinds when switching profiles",
flickerstreak@60 21 "Module Settings",
flickerstreak@60 22 "Configuration settings for each module",
flickerstreak@114 23 "Default",
flickerstreak@116 24 "ReAction profile changed: check your keybinds, they may need to be updated.",
flickerstreak@116 25 "OK",
flickerstreak@127 26 "ReAction: can't configure in combat",
flickerstreak@127 27 "Click",
flickerstreak@127 28 "Right-click",
flickerstreak@127 29 "Shift-click",
flickerstreak@127 30 "Alt-click",
flickerstreak@127 31 "for global configuration",
flickerstreak@127 32 "for bar editor dialog",
flickerstreak@127 33 "to unlock bars",
flickerstreak@127 34 "for keybind mode",
flickerstreak@127 35
flickerstreak@129 36 -- PetActionButton.lua
flickerstreak@129 37 "Pet action ID range is 1-10",
flickerstreak@129 38
flickerstreak@129 39 -- ActionButton.lua
flickerstreak@129 40 "Action ID range is 1-120",
flickerstreak@44 41
flickerstreak@99 42 -- Overlay.lua
flickerstreak@99 43 "Hold Shift",
flickerstreak@99 44 "Hold Alt",
flickerstreak@99 45 "Right-click",
flickerstreak@99 46 "Drag",
flickerstreak@99 47 "to add/remove buttons:",
flickerstreak@99 48 "to resize buttons:",
flickerstreak@99 49 "to change spacing:",
flickerstreak@103 50 "to change scale:",
flickerstreak@99 51 "to move",
flickerstreak@52 52 "to anchor to nearby frames",
flickerstreak@99 53 "for options...",
flickerstreak@99 54 "Currently anchored to",
flickerstreak@103 55 "State",
flickerstreak@103 56 "State Scale Override",
flickerstreak@23 57
flickerstreak@69 58 -- State.lua
flickerstreak@98 59 "Hidden",
flickerstreak@64 60 "State named '%s' already exists",
flickerstreak@62 61 "Battle Stance",
flickerstreak@62 62 "Defensive Stance",
flickerstreak@62 63 "Berserker Stance",
flickerstreak@64 64 "Caster Form",
flickerstreak@64 65 "Bear Form",
flickerstreak@64 66 "Cat Form",
flickerstreak@75 67 "Tree of Life",
flickerstreak@75 68 "Moonkin Form",
flickerstreak@62 69 "Stealth",
flickerstreak@64 70 "No Stealth",
flickerstreak@62 71 "Shadowform",
flickerstreak@64 72 "No Shadowform",
flickerstreak@64 73 "With Pet",
flickerstreak@62 74 "Without Pet",
flickerstreak@62 75 "Hostile Target",
flickerstreak@62 76 "Friendly Target",
flickerstreak@64 77 "No Target",
flickerstreak@62 78 "Hostile Focus",
flickerstreak@62 79 "Friendly Focus",
flickerstreak@64 80 "No Focus",
flickerstreak@75 81 "Mind Control",
flickerstreak@118 82 "In a Vehicle",
flickerstreak@64 83 "Raid",
flickerstreak@64 84 "Party",
flickerstreak@62 85 "Solo",
flickerstreak@62 86 "In Combat",
flickerstreak@62 87 "Out of Combat",
flickerstreak@64 88 "Warning: one or more incompatible rules were turned off",
flickerstreak@68 89 "Info",
flickerstreak@64 90 "Delete this State",
flickerstreak@64 91 "Name",
flickerstreak@64 92 "Evaluation Order",
flickerstreak@64 93 "State transitions are evaluated in the order listed:\nMove a state up or down to change the order",
flickerstreak@64 94 "Up",
flickerstreak@64 95 "Down",
flickerstreak@68 96 "Properties",
flickerstreak@68 97 "Set the properties for the bar when in this state",
flickerstreak@68 98 "Hide Bar",
flickerstreak@75 99 "(none)",
flickerstreak@68 100 "Override Keybinds",
flickerstreak@68 101 "Set this state to maintain its own set of keybinds which override the defaults when active",
flickerstreak@68 102 "Position",
flickerstreak@101 103 "Reposition",
flickerstreak@101 104 "Anchor Frame",
flickerstreak@68 105 "Point",
flickerstreak@68 106 "Relative Point",
flickerstreak@68 107 "X Offset",
flickerstreak@68 108 "Y Offset",
flickerstreak@68 109 "Scale",
flickerstreak@68 110 "Set New Scale",
flickerstreak@103 111 "Transparency",
flickerstreak@103 112 "Set Transparency",
flickerstreak@70 113 "Rule",
flickerstreak@64 114 "Select this state",
flickerstreak@64 115 "by default",
flickerstreak@64 116 "when ANY of these",
flickerstreak@64 117 "when ALL of these",
flickerstreak@64 118 "via custom rule",
flickerstreak@68 119 "via keybinding",
flickerstreak@64 120 "Clear All",
flickerstreak@68 121 "Conditions",
flickerstreak@64 122 "Custom Rule",
flickerstreak@64 123 "Syntax like macro rules: see preset rules for examples",
flickerstreak@64 124 "Invalid custom rule '%s': each clause must appear within [brackets]",
flickerstreak@68 125 "Keybinding",
flickerstreak@72 126 "Invoking a state keybind toggles an override of all other transition rules.",
flickerstreak@68 127 "State Hotkey",
flickerstreak@68 128 "Define an override toggle keybind",
flickerstreak@64 129 "Dynamic State",
flickerstreak@64 130 "States are evaluated in the order they are listed",
flickerstreak@62 131 "New State...",
flickerstreak@64 132 "State Name",
flickerstreak@62 133 "Set a name for the new state",
flickerstreak@64 134 "State names must be alphanumeric without spaces",
flickerstreak@62 135 "Create State",
flickerstreak@62 136 "State named '%s' already exists",
flickerstreak@64 137
flickerstreak@116 138 -- HideBlizzard
flickerstreak@69 139 "Hide Blizzard Action Bars",
flickerstreak@69 140 "Hide the default main bar and extra action bars",
flickerstreak@120 141 "Hide Blizzard Vehicle Bar",
flickerstreak@120 142 "Hide the default vechicle action bar",
flickerstreak@69 143
flickerstreak@116 144 -- Action
flickerstreak@69 145 "Action Bar",
flickerstreak@69 146 "Action Bars",
flickerstreak@69 147 "Hide Empty Buttons",
flickerstreak@102 148 "Lock Buttons",
flickerstreak@102 149 "Prevents picking up/dragging actions.|nNOTE: This setting is overridden by the global setting in Blizzard's Action Buttons tab",
flickerstreak@102 150 "Only in Combat",
flickerstreak@102 151 "Only lock the buttons when in combat",
flickerstreak@87 152 "# Pages",
flickerstreak@87 153 "Use the Dynamic State tab to specify page transitions",
flickerstreak@87 154 "Edit Action IDs",
flickerstreak@87 155 "Assign",
flickerstreak@87 156 "Choose Method...",
flickerstreak@87 157 "Individually",
flickerstreak@87 158 "All at Once",
flickerstreak@87 159 "Row",
flickerstreak@87 160 "Rows are numbered top to bottom",
flickerstreak@87 161 "Col",
flickerstreak@87 162 "Columns are numbered left to right",
flickerstreak@87 163 "Page",
flickerstreak@87 164 "Action ID",
flickerstreak@87 165 "Specify ID 1-120",
flickerstreak@87 166 "ID List",
flickerstreak@87 167 "Specify a comma-separated list of IDs for each button in the bar (in order). Separate multiple pages with semicolons (;)",
flickerstreak@87 168 "Invalid action ID list string",
flickerstreak@87 169 "Mind Control Support",
flickerstreak@90 170 "When possessing a target (e.g. via Mind Control), map the first 12 buttons of this bar to the possessed target's actions.",
flickerstreak@121 171 "Vehicle Support",
flickerstreak@121 172 "When on a vehicle, map the first 6 buttons of this bar to the vehicle actions. The vehicle-exit button is mapped to the 7th button. Pitch controls are not supported.",
flickerstreak@87 173 "Show Page #",
flickerstreak@69 174 "Action Buttons",
flickerstreak@69 175
flickerstreak@116 176 -- PetAction
flickerstreak@69 177 "Pet Action Bar",
flickerstreak@69 178 "Pet Buttons",
flickerstreak@69 179
flickerstreak@134 180 -- Stance
flickerstreak@134 181 "Stance Bar",
flickerstreak@134 182 "Stance Buttons",
flickerstreak@134 183 "Show Aspects",
flickerstreak@134 184 "Show Hunter aspects as stances",
flickerstreak@134 185 "Auto-hide Monkey/Hawk",
flickerstreak@134 186 "Hide Aspect of the Monkey and Aspect of the Hawk, only when the hunter knows Aspect of the Dragonhawk",
flickerstreak@134 187 "Hide Presences",
flickerstreak@134 188 "Do not show Death Knight Presences as stances",
flickerstreak@134 189 "Hide Auras",
flickerstreak@134 190 "Do not show Paladin Auras as stances",
flickerstreak@134 191
flickerstreak@146 192 -- Bag
flickerstreak@146 193 "Bag Bar",
flickerstreak@146 194
flickerstreak@116 195 -- ConfigUI
flickerstreak@69 196 "Center",
flickerstreak@69 197 "Left",
flickerstreak@69 198 "Right",
flickerstreak@69 199 "Top",
flickerstreak@69 200 "Bottom",
flickerstreak@69 201 "Top Left",
flickerstreak@69 202 "Top Right",
flickerstreak@69 203 "Bottom Left",
flickerstreak@69 204 "Bottom Right",
flickerstreak@69 205 "Edit Bars...",
flickerstreak@69 206 "Show the ReAction Bar Editor dialogue",
flickerstreak@69 207 "Close on Launch",
flickerstreak@69 208 "Close the Interface Options window when launching the ReAction Bar Editor",
flickerstreak@88 209 "Key Bindings",
flickerstreak@88 210 "Show the keybinding dialogue",
flickerstreak@69 211 "Bar Editor",
flickerstreak@69 212 "Global Config",
flickerstreak@69 213 "Opens ReAction global configuration settings panel",
flickerstreak@69 214 "Close the Bar Editor when opening the ReAction global Interface Options",
flickerstreak@69 215 "New Bar...",
flickerstreak@69 216 "Choose a name, type, and initial grid for your new action bar:",
flickerstreak@69 217 "Bar Name",
flickerstreak@69 218 "Enter a name for your new action bar",
flickerstreak@69 219 "Button Type",
flickerstreak@69 220 "Create Bar",
flickerstreak@69 221 "General",
flickerstreak@69 222 "Rename Bar",
flickerstreak@69 223 "Delete Bar",
flickerstreak@69 224 "Anchor",
flickerstreak@69 225 "Frame",
flickerstreak@69 226 "The frame that the bar is anchored to",
flickerstreak@69 227 "Point",
flickerstreak@69 228 "Anchor point on the bar frame",
flickerstreak@69 229 "Relative Point",
flickerstreak@69 230 "Anchor point on the target frame",
flickerstreak@69 231 "X offset",
flickerstreak@69 232 "Y offset",
flickerstreak@103 233 "Transparency",
flickerstreak@69 234 "Button Grid",
flickerstreak@69 235 "Rows",
flickerstreak@69 236 "Columns",
flickerstreak@69 237 "Size",
flickerstreak@69 238 "Spacing",
flickerstreak@69 239 "Use the mouse to arrange and resize the bars on screen. Tooltips on bars indicate additional functionality.",
flickerstreak@69 240
flickerstreak@69 241
flickerstreak@47 242 }) do
flickerstreak@47 243 L[string] = true
flickerstreak@47 244 end