annotate locale/enUS.lua @ 182:55c2fc0c8d55

Collect options in one file clean up ReAction.lua a bit remove AceConsole-3.0
author Flick <flickerstreak@gmail.com>
date Thu, 21 Oct 2010 22:07:11 +0000
parents d32c65d94009
children 1ee86bbb05a0
rev   line source
flickerstreak@28 1 local L = LibStub("AceLocale-3.0"):NewLocale("ReAction","enUS",true)
flickerstreak@45 2 if not L then return end
flickerstreak@23 3
flickerstreak@47 4 for _, string in pairs({
flickerstreak@28 5
flickerstreak@28 6 -- ReAction.lua
flickerstreak@47 7 "Bar ",
flickerstreak@127 8 "ReAction: name '%s' already in use",
flickerstreak@47 9 "ReAction config mode disabled during combat.",
flickerstreak@182 10
flickerstreak@182 11 -- Options.lua
flickerstreak@60 12 "Customizable replacement for Blizzard's Action Bars",
flickerstreak@60 13 "Unlock Bars",
flickerstreak@60 14 "Unlock bars for dragging and resizing with the mouse",
flickerstreak@182 15 "Hide Blizzard Action Bars",
flickerstreak@182 16 "Hide the default main bar and extra action bars",
flickerstreak@182 17 "Hide Blizzard Vehicle Bar",
flickerstreak@182 18 "Hide the default vechicle action bar",
flickerstreak@182 19 "Edit Bars...",
flickerstreak@182 20 "Show the ReAction Bar Editor dialogue",
flickerstreak@182 21 "Close on Launch",
flickerstreak@182 22 "Close the Interface Options window when launching the ReAction Bar Editor",
flickerstreak@182 23 "Key Bindings",
flickerstreak@182 24 "Show the keybinding dialogue",
flickerstreak@116 25 "Skip profile keybind warning",
flickerstreak@116 26 "Don't show a warning about updating keybinds when switching profiles",
flickerstreak@182 27 "ReAction",
flickerstreak@182 28 "Profiles",
flickerstreak@116 29 "ReAction profile changed: check your keybinds, they may need to be updated.",
flickerstreak@116 30 "OK",
flickerstreak@127 31 "ReAction: can't configure in combat",
flickerstreak@127 32 "Click",
flickerstreak@127 33 "Right-click",
flickerstreak@127 34 "Shift-click",
flickerstreak@127 35 "Alt-click",
flickerstreak@182 36 "for options",
flickerstreak@127 37 "for bar editor dialog",
flickerstreak@127 38 "to unlock bars",
flickerstreak@127 39 "for keybind mode",
flickerstreak@127 40
flickerstreak@129 41 -- PetActionButton.lua
flickerstreak@129 42 "Pet action ID range is 1-10",
flickerstreak@129 43
flickerstreak@129 44 -- ActionButton.lua
flickerstreak@129 45 "Action ID range is 1-120",
flickerstreak@44 46
flickerstreak@99 47 -- Overlay.lua
flickerstreak@99 48 "Hold Shift",
flickerstreak@99 49 "Hold Alt",
flickerstreak@99 50 "Right-click",
flickerstreak@99 51 "Drag",
flickerstreak@99 52 "to add/remove buttons:",
flickerstreak@99 53 "to resize buttons:",
flickerstreak@99 54 "to change spacing:",
flickerstreak@103 55 "to change scale:",
flickerstreak@99 56 "to move",
flickerstreak@52 57 "to anchor to nearby frames",
flickerstreak@99 58 "for options...",
flickerstreak@99 59 "Currently anchored to",
flickerstreak@103 60 "State",
flickerstreak@103 61 "State Scale Override",
flickerstreak@23 62
flickerstreak@155 63 -- Bar.lua
flickerstreak@155 64 "Hidden",
flickerstreak@155 65
flickerstreak@69 66 -- State.lua
flickerstreak@64 67 "State named '%s' already exists",
flickerstreak@62 68 "Battle Stance",
flickerstreak@62 69 "Defensive Stance",
flickerstreak@62 70 "Berserker Stance",
flickerstreak@64 71 "Caster Form",
flickerstreak@64 72 "Bear Form",
flickerstreak@64 73 "Cat Form",
flickerstreak@75 74 "Tree of Life",
flickerstreak@75 75 "Moonkin Form",
flickerstreak@62 76 "Stealth",
flickerstreak@64 77 "No Stealth",
flickerstreak@176 78 "Shadow Dance",
flickerstreak@62 79 "Shadowform",
flickerstreak@64 80 "No Shadowform",
flickerstreak@176 81 "Demon Form",
flickerstreak@176 82 "No Demon Form",
flickerstreak@64 83 "With Pet",
flickerstreak@62 84 "Without Pet",
flickerstreak@62 85 "Hostile Target",
flickerstreak@62 86 "Friendly Target",
flickerstreak@64 87 "No Target",
flickerstreak@62 88 "Hostile Focus",
flickerstreak@62 89 "Friendly Focus",
flickerstreak@64 90 "No Focus",
flickerstreak@75 91 "Mind Control",
flickerstreak@118 92 "In a Vehicle",
flickerstreak@64 93 "Raid",
flickerstreak@64 94 "Party",
flickerstreak@62 95 "Solo",
flickerstreak@62 96 "In Combat",
flickerstreak@62 97 "Out of Combat",
flickerstreak@64 98 "Warning: one or more incompatible rules were turned off",
flickerstreak@68 99 "Info",
flickerstreak@64 100 "Delete this State",
flickerstreak@64 101 "Name",
flickerstreak@64 102 "Evaluation Order",
flickerstreak@64 103 "State transitions are evaluated in the order listed:\nMove a state up or down to change the order",
flickerstreak@64 104 "Up",
flickerstreak@64 105 "Down",
flickerstreak@68 106 "Properties",
flickerstreak@68 107 "Set the properties for the bar when in this state",
flickerstreak@68 108 "Hide Bar",
flickerstreak@75 109 "(none)",
flickerstreak@68 110 "Override Keybinds",
flickerstreak@68 111 "Set this state to maintain its own set of keybinds which override the defaults when active",
flickerstreak@68 112 "Position",
flickerstreak@101 113 "Reposition",
flickerstreak@101 114 "Anchor Frame",
flickerstreak@68 115 "Point",
flickerstreak@68 116 "Relative Point",
flickerstreak@68 117 "X Offset",
flickerstreak@68 118 "Y Offset",
flickerstreak@68 119 "Scale",
flickerstreak@68 120 "Set New Scale",
flickerstreak@103 121 "Transparency",
flickerstreak@103 122 "Set Transparency",
flickerstreak@70 123 "Rule",
flickerstreak@64 124 "Select this state",
flickerstreak@64 125 "by default",
flickerstreak@64 126 "when ANY of these",
flickerstreak@64 127 "when ALL of these",
flickerstreak@64 128 "via custom rule",
flickerstreak@68 129 "via keybinding",
flickerstreak@64 130 "Clear All",
flickerstreak@68 131 "Conditions",
flickerstreak@64 132 "Custom Rule",
flickerstreak@64 133 "Syntax like macro rules: see preset rules for examples",
flickerstreak@64 134 "Invalid custom rule '%s': each clause must appear within [brackets]",
flickerstreak@68 135 "Keybinding",
flickerstreak@72 136 "Invoking a state keybind toggles an override of all other transition rules.",
flickerstreak@68 137 "State Hotkey",
flickerstreak@68 138 "Define an override toggle keybind",
flickerstreak@64 139 "Dynamic State",
flickerstreak@64 140 "States are evaluated in the order they are listed",
flickerstreak@62 141 "New State...",
flickerstreak@64 142 "State Name",
flickerstreak@62 143 "Set a name for the new state",
flickerstreak@64 144 "State names must be alphanumeric without spaces",
flickerstreak@62 145 "Create State",
flickerstreak@62 146 "State named '%s' already exists",
flickerstreak@64 147
flickerstreak@116 148 -- Action
flickerstreak@69 149 "Action Bar",
flickerstreak@69 150 "Action Bars",
flickerstreak@69 151 "Hide Empty Buttons",
flickerstreak@102 152 "Lock Buttons",
flickerstreak@147 153 "Prevents picking up/dragging actions (use SHIFT to override this behavior)",
flickerstreak@102 154 "Only in Combat",
flickerstreak@102 155 "Only lock the buttons when in combat",
flickerstreak@87 156 "# Pages",
flickerstreak@87 157 "Use the Dynamic State tab to specify page transitions",
flickerstreak@87 158 "Edit Action IDs",
flickerstreak@87 159 "Assign",
flickerstreak@87 160 "Choose Method...",
flickerstreak@87 161 "Individually",
flickerstreak@87 162 "All at Once",
flickerstreak@87 163 "Row",
flickerstreak@87 164 "Rows are numbered top to bottom",
flickerstreak@87 165 "Col",
flickerstreak@87 166 "Columns are numbered left to right",
flickerstreak@87 167 "Page",
flickerstreak@87 168 "Action ID",
flickerstreak@87 169 "Specify ID 1-120",
flickerstreak@87 170 "ID List",
flickerstreak@87 171 "Specify a comma-separated list of IDs for each button in the bar (in order). Separate multiple pages with semicolons (;)",
flickerstreak@87 172 "Invalid action ID list string",
flickerstreak@87 173 "Mind Control Support",
flickerstreak@90 174 "When possessing a target (e.g. via Mind Control), map the first 12 buttons of this bar to the possessed target's actions.",
flickerstreak@121 175 "Vehicle Support",
flickerstreak@121 176 "When on a vehicle, map the first 6 buttons of this bar to the vehicle actions. The vehicle-exit button is mapped to the 7th button. Pitch controls are not supported.",
flickerstreak@87 177 "Show Page #",
flickerstreak@69 178 "Action Buttons",
flickerstreak@69 179
flickerstreak@116 180 -- PetAction
flickerstreak@69 181 "Pet Action Bar",
flickerstreak@69 182 "Pet Buttons",
flickerstreak@69 183
flickerstreak@134 184 -- Stance
flickerstreak@134 185 "Stance Bar",
flickerstreak@134 186 "Stance Buttons",
flickerstreak@134 187 "Show Aspects",
flickerstreak@134 188 "Show Hunter aspects as stances",
flickerstreak@134 189 "Auto-hide Monkey/Hawk",
flickerstreak@134 190 "Hide Aspect of the Monkey and Aspect of the Hawk, only when the hunter knows Aspect of the Dragonhawk",
flickerstreak@134 191 "Hide Presences",
flickerstreak@134 192 "Do not show Death Knight Presences as stances",
flickerstreak@134 193 "Hide Auras",
flickerstreak@134 194 "Do not show Paladin Auras as stances",
flickerstreak@134 195
flickerstreak@161 196 -- Totem
flickerstreak@161 197 "Totem Bar",
flickerstreak@161 198 "Totem Buttons",
flickerstreak@161 199
flickerstreak@146 200 -- Bag
flickerstreak@146 201 "Bag Bar",
flickerstreak@146 202
flickerstreak@159 203 -- VehicleExit
flickerstreak@159 204 "Exit Vehicle Floater",
flickerstreak@159 205 "Exit Vehicle",
flickerstreak@159 206 "Show only when passenger",
flickerstreak@159 207 "Only show the button when riding as a passenger in a vehicle (no vehicle controls)",
flickerstreak@159 208
flickerstreak@116 209 -- ConfigUI
flickerstreak@69 210 "Center",
flickerstreak@69 211 "Left",
flickerstreak@69 212 "Right",
flickerstreak@69 213 "Top",
flickerstreak@69 214 "Bottom",
flickerstreak@69 215 "Top Left",
flickerstreak@69 216 "Top Right",
flickerstreak@69 217 "Bottom Left",
flickerstreak@69 218 "Bottom Right",
flickerstreak@69 219 "Bar Editor",
flickerstreak@69 220 "Global Config",
flickerstreak@69 221 "Opens ReAction global configuration settings panel",
flickerstreak@69 222 "Close the Bar Editor when opening the ReAction global Interface Options",
flickerstreak@69 223 "New Bar...",
flickerstreak@69 224 "Choose a name, type, and initial grid for your new action bar:",
flickerstreak@69 225 "Bar Name",
flickerstreak@69 226 "Enter a name for your new action bar",
flickerstreak@69 227 "Button Type",
flickerstreak@69 228 "Create Bar",
flickerstreak@69 229 "General",
flickerstreak@69 230 "Rename Bar",
flickerstreak@69 231 "Delete Bar",
flickerstreak@69 232 "Anchor",
flickerstreak@69 233 "Frame",
flickerstreak@69 234 "The frame that the bar is anchored to",
flickerstreak@69 235 "Point",
flickerstreak@69 236 "Anchor point on the bar frame",
flickerstreak@69 237 "Relative Point",
flickerstreak@69 238 "Anchor point on the target frame",
flickerstreak@69 239 "X offset",
flickerstreak@69 240 "Y offset",
flickerstreak@103 241 "Transparency",
flickerstreak@69 242 "Button Grid",
flickerstreak@69 243 "Rows",
flickerstreak@69 244 "Columns",
flickerstreak@69 245 "Size",
flickerstreak@69 246 "Spacing",
flickerstreak@69 247 "Use the mouse to arrange and resize the bars on screen. Tooltips on bars indicate additional functionality.",
flickerstreak@69 248
flickerstreak@69 249
flickerstreak@47 250 }) do
flickerstreak@47 251 L[string] = true
flickerstreak@47 252 end