flickerstreak@25
|
1 local ReAction = ReAction
|
flickerstreak@25
|
2 local L = ReAction.L
|
flickerstreak@25
|
3 local _G = _G
|
flickerstreak@25
|
4 local CreateFrame = CreateFrame
|
flickerstreak@33
|
5 local InCombatLockdown = InCombatLockdown
|
flickerstreak@33
|
6 local floor = math.floor
|
flickerstreak@33
|
7 local min = math.min
|
flickerstreak@33
|
8 local format = string.format
|
flickerstreak@33
|
9 local GameTooltip = GameTooltip
|
flickerstreak@33
|
10
|
flickerstreak@33
|
11
|
flickerstreak@25
|
12
|
flickerstreak@25
|
13 -- update ReAction revision if this file is newer
|
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|
14 local revision = tonumber(("$Revision$"):match("%d+"))
|
flickerstreak@25
|
15 if revision > ReAction.revision then
|
flickerstreak@52
|
16 ReAction.revision = revision
|
flickerstreak@25
|
17 end
|
flickerstreak@25
|
18
|
flickerstreak@28
|
19 ------ BAR CLASS ------
|
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|
20 local Bar = { _classID = {} }
|
flickerstreak@25
|
21
|
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|
22 local function Constructor( self, name, config )
|
flickerstreak@25
|
23 self.name, self.config = name, config
|
flickerstreak@25
|
24
|
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|
25 if type(config) ~= "table" then
|
flickerstreak@28
|
26 error("ReAction.Bar: config table required")
|
flickerstreak@25
|
27 end
|
flickerstreak@25
|
28
|
flickerstreak@54
|
29 local parent = config.parent and (ReAction:GetBar(config.parent) or _G[config.parent]) or UIParent
|
flickerstreak@54
|
30 local f = CreateFrame("Frame",nil,parent,"SecureStateDriverTemplate")
|
flickerstreak@25
|
31 f:SetFrameStrata("MEDIUM")
|
flickerstreak@30
|
32 config.width = config.width or 480
|
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|
33 config.height = config.height or 40
|
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|
34 f:SetWidth(config.width)
|
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|
35 f:SetWidth(config.height)
|
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|
36
|
flickerstreak@63
|
37 ReAction.RegisterCallback(self, "OnConfigModeChanged")
|
flickerstreak@63
|
38
|
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|
39 self.frame = f
|
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|
40 self:RefreshLayout()
|
flickerstreak@25
|
41 self:ApplyAnchor()
|
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|
42 f:Show()
|
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|
43 end
|
flickerstreak@25
|
44
|
flickerstreak@25
|
45 function Bar:Destroy()
|
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|
46 local f = self.frame
|
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|
47 f:UnregisterAllEvents()
|
flickerstreak@25
|
48 f:Hide()
|
flickerstreak@25
|
49 f:SetParent(UIParent)
|
flickerstreak@25
|
50 f:ClearAllPoints()
|
flickerstreak@63
|
51 ReAction.UnregisterAllCallbacks(self)
|
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|
52 self.labelString = nil
|
flickerstreak@25
|
53 self.controlFrame = nil
|
flickerstreak@25
|
54 self.frame = nil
|
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|
55 self.config = nil
|
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|
56 end
|
flickerstreak@25
|
57
|
flickerstreak@63
|
58 function Bar:OnConfigModeChanged(event, mode)
|
flickerstreak@63
|
59 self:ShowControls(mode)
|
flickerstreak@63
|
60 end
|
flickerstreak@63
|
61
|
flickerstreak@25
|
62 function Bar:RefreshLayout()
|
flickerstreak@63
|
63 ReAction:RefreshBar(self)
|
flickerstreak@25
|
64 end
|
flickerstreak@25
|
65
|
flickerstreak@25
|
66 function Bar:ApplyAnchor()
|
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|
67 local f, config = self.frame, self.config
|
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|
68 f:SetWidth(config.width)
|
flickerstreak@25
|
69 f:SetHeight(config.height)
|
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|
70 local anchor = config.anchor
|
flickerstreak@51
|
71 f:ClearAllPoints()
|
flickerstreak@25
|
72 if anchor then
|
flickerstreak@52
|
73 local anchorTo = f:GetParent()
|
flickerstreak@25
|
74 if config.anchorTo then
|
flickerstreak@52
|
75 local bar = ReAction:GetBar(config.anchorTo)
|
flickerstreak@52
|
76 if bar then
|
flickerstreak@52
|
77 anchorTo = bar:GetFrame()
|
flickerstreak@52
|
78 else
|
flickerstreak@52
|
79 anchorTo = _G[config.anchorTo]
|
flickerstreak@52
|
80 end
|
flickerstreak@25
|
81 end
|
flickerstreak@52
|
82 f:SetPoint(anchor, anchorTo or f:GetParent(), config.relativePoint, config.x or 0, config.y or 0)
|
flickerstreak@25
|
83 else
|
flickerstreak@25
|
84 f:SetPoint("CENTER")
|
flickerstreak@25
|
85 end
|
flickerstreak@25
|
86 end
|
flickerstreak@25
|
87
|
flickerstreak@51
|
88 function Bar:SetAnchor(point, frame, relativePoint, x, y)
|
flickerstreak@51
|
89 local c = self.config
|
flickerstreak@51
|
90 c.anchor = point or c.anchor
|
flickerstreak@51
|
91 c.anchorTo = frame and frame:GetName() or c.anchorTo
|
flickerstreak@51
|
92 c.relativePoint = relativePoint or c.relativePoint
|
flickerstreak@51
|
93 c.x = x or c.x
|
flickerstreak@51
|
94 c.y = y or c.y
|
flickerstreak@51
|
95 self:ApplyAnchor()
|
flickerstreak@51
|
96 end
|
flickerstreak@51
|
97
|
flickerstreak@51
|
98 function Bar:GetAnchor()
|
flickerstreak@51
|
99 local c = self.config
|
flickerstreak@51
|
100 return (c.anchor or "CENTER"), (c.anchorTo or self.frame:GetParent():GetName()), (c.relativePoint or c.anchor or "CENTER"), (c.x or 0), (c.y or 0)
|
flickerstreak@51
|
101 end
|
flickerstreak@51
|
102
|
flickerstreak@25
|
103 function Bar:GetFrame()
|
flickerstreak@25
|
104 return self.frame
|
flickerstreak@25
|
105 end
|
flickerstreak@25
|
106
|
flickerstreak@25
|
107 function Bar:GetSize()
|
flickerstreak@25
|
108 return self.frame:GetWidth() or 200, self.frame:GetHeight() or 200
|
flickerstreak@25
|
109 end
|
flickerstreak@25
|
110
|
flickerstreak@25
|
111 function Bar:SetSize(w,h)
|
flickerstreak@25
|
112 self.config.width = w
|
flickerstreak@25
|
113 self.config.height = h
|
flickerstreak@25
|
114 end
|
flickerstreak@25
|
115
|
flickerstreak@25
|
116 function Bar:GetButtonSize()
|
flickerstreak@25
|
117 local w = self.config.btnWidth or 32
|
flickerstreak@25
|
118 local h = self.config.btnHeight or 32
|
flickerstreak@25
|
119 -- TODO: get from modules?
|
flickerstreak@25
|
120 return w,h
|
flickerstreak@25
|
121 end
|
flickerstreak@25
|
122
|
flickerstreak@25
|
123 function Bar:SetButtonSize(w,h)
|
flickerstreak@25
|
124 if w > 0 and h > 0 then
|
flickerstreak@25
|
125 self.config.btnWidth = w
|
flickerstreak@25
|
126 self.config.btnHeight = h
|
flickerstreak@25
|
127 end
|
flickerstreak@25
|
128 end
|
flickerstreak@25
|
129
|
flickerstreak@25
|
130 function Bar:GetButtonGrid()
|
flickerstreak@25
|
131 local cfg = self.config
|
flickerstreak@25
|
132 local r = cfg.btnRows or 1
|
flickerstreak@25
|
133 local c = cfg.btnColumns or 1
|
flickerstreak@25
|
134 local s = cfg.spacing or 4
|
flickerstreak@25
|
135 return r,c,s
|
flickerstreak@25
|
136 end
|
flickerstreak@25
|
137
|
flickerstreak@25
|
138 function Bar:SetButtonGrid(r,c,s)
|
flickerstreak@25
|
139 if r > 0 and c > 0 and s > 0 then
|
flickerstreak@25
|
140 local cfg = self.config
|
flickerstreak@25
|
141 cfg.btnRows = r
|
flickerstreak@25
|
142 cfg.btnColumns = c
|
flickerstreak@25
|
143 cfg.spacing = s
|
flickerstreak@25
|
144 end
|
flickerstreak@25
|
145 end
|
flickerstreak@25
|
146
|
flickerstreak@25
|
147 function Bar:GetName()
|
flickerstreak@25
|
148 return self.name
|
flickerstreak@25
|
149 end
|
flickerstreak@25
|
150
|
flickerstreak@33
|
151 function Bar:SetName(name)
|
flickerstreak@33
|
152 self.name = name
|
flickerstreak@33
|
153 if self.controlLabelString then
|
flickerstreak@33
|
154 self.controlLabelString:SetText(self.name)
|
flickerstreak@33
|
155 end
|
flickerstreak@33
|
156 end
|
flickerstreak@33
|
157
|
flickerstreak@25
|
158 function Bar:PlaceButton(f, idx, baseW, baseH)
|
flickerstreak@25
|
159 local r, c, s = self:GetButtonGrid()
|
flickerstreak@25
|
160 local bh, bw = self:GetButtonSize()
|
flickerstreak@25
|
161 local row, col = floor((idx-1)/c), mod((idx-1),c) -- zero-based
|
flickerstreak@25
|
162 local x, y = col*bw + (col+0.5)*s, row*bh + (row+0.5)*s
|
flickerstreak@25
|
163 local scale = bw/baseW
|
flickerstreak@25
|
164
|
flickerstreak@25
|
165 f:ClearAllPoints()
|
flickerstreak@25
|
166 f:SetPoint("TOPLEFT",x/scale,-y/scale)
|
flickerstreak@25
|
167 f:SetScale(scale)
|
flickerstreak@25
|
168 end
|
flickerstreak@25
|
169
|
flickerstreak@28
|
170
|
flickerstreak@28
|
171
|
flickerstreak@33
|
172
|
flickerstreak@33
|
173
|
flickerstreak@33
|
174
|
flickerstreak@33
|
175
|
flickerstreak@33
|
176 --
|
flickerstreak@33
|
177 -- Bar config overlay
|
flickerstreak@33
|
178 --
|
flickerstreak@52
|
179 local CreateControls
|
flickerstreak@33
|
180
|
flickerstreak@33
|
181 do
|
flickerstreak@33
|
182 -- upvalue some of these for small OnUpdate performance boost
|
flickerstreak@33
|
183 local GetSize = Bar.GetSize
|
flickerstreak@33
|
184 local GetButtonSize = Bar.GetButtonSize
|
flickerstreak@33
|
185 local GetButtonGrid = Bar.GetButtonGrid
|
flickerstreak@33
|
186 local SetSize = Bar.SetSize
|
flickerstreak@33
|
187 local SetButtonSize = Bar.SetButtonSize
|
flickerstreak@33
|
188 local SetButtonGrid = Bar.SetButtonGrid
|
flickerstreak@33
|
189 local ApplyAnchor = Bar.ApplyAnchor
|
flickerstreak@33
|
190
|
flickerstreak@52
|
191 local function StoreExtents(bar)
|
flickerstreak@33
|
192 local f = bar.frame
|
flickerstreak@33
|
193 local point, relativeTo, relativePoint, x, y = f:GetPoint(1)
|
flickerstreak@33
|
194 relativeTo = relativeTo or f:GetParent()
|
flickerstreak@33
|
195 local anchorTo
|
flickerstreak@63
|
196 for name, b in ReAction:IterateBars() do
|
flickerstreak@52
|
197 if b and b:GetFrame() == relativeTo then
|
flickerstreak@52
|
198 anchorTo = name
|
flickerstreak@52
|
199 break
|
flickerstreak@33
|
200 end
|
flickerstreak@33
|
201 end
|
flickerstreak@33
|
202 anchorTo = anchorTo or relativeTo:GetName()
|
flickerstreak@33
|
203 local c = bar.config
|
flickerstreak@33
|
204 c.anchor = point
|
flickerstreak@33
|
205 c.anchorTo = anchorTo
|
flickerstreak@33
|
206 c.relativePoint = relativePoint
|
flickerstreak@33
|
207 c.x = x
|
flickerstreak@33
|
208 c.y = y
|
flickerstreak@33
|
209 c.width, c.height = f:GetWidth(), f:GetHeight()
|
flickerstreak@33
|
210 end
|
flickerstreak@33
|
211
|
flickerstreak@52
|
212 local function StoreSize(bar)
|
flickerstreak@52
|
213 local f = bar.frame
|
flickerstreak@52
|
214 local c = bar.config
|
flickerstreak@52
|
215 c.width, c.height = f:GetWidth(), f:GetHeight()
|
flickerstreak@52
|
216 end
|
flickerstreak@52
|
217
|
flickerstreak@52
|
218 local function RecomputeButtonSize(bar)
|
flickerstreak@33
|
219 local w, h = GetSize(bar)
|
flickerstreak@33
|
220 local bw, bh = GetButtonSize(bar)
|
flickerstreak@33
|
221 local r, c, s = GetButtonGrid(bar)
|
flickerstreak@33
|
222
|
flickerstreak@33
|
223 local scaleW = (floor(w/c) - s) / bw
|
flickerstreak@33
|
224 local scaleH = (floor(h/r) - s) / bh
|
flickerstreak@33
|
225 local scale = min(scaleW, scaleH)
|
flickerstreak@33
|
226
|
flickerstreak@33
|
227 SetButtonSize(bar, scale * bw, scale * bh, s)
|
flickerstreak@33
|
228 end
|
flickerstreak@33
|
229
|
flickerstreak@52
|
230 local function RecomputeButtonSpacing(bar)
|
flickerstreak@33
|
231 local w, h = GetSize(bar)
|
flickerstreak@33
|
232 local bw, bh = GetButtonSize(bar)
|
flickerstreak@33
|
233 local r, c, s = GetButtonGrid(bar)
|
flickerstreak@33
|
234
|
flickerstreak@33
|
235 SetButtonGrid(bar,r,c,min(floor(w/c) - bw, floor(h/r) - bh))
|
flickerstreak@33
|
236 end
|
flickerstreak@33
|
237
|
flickerstreak@52
|
238 local function RecomputeGrid(bar)
|
flickerstreak@33
|
239 local w, h = GetSize(bar)
|
flickerstreak@33
|
240 local bw, bh = GetButtonSize(bar)
|
flickerstreak@33
|
241 local r, c, s = GetButtonGrid(bar)
|
flickerstreak@33
|
242
|
flickerstreak@33
|
243 SetButtonGrid(bar, floor(h/(bh+s)), floor(w/(bw+s)), s)
|
flickerstreak@33
|
244 end
|
flickerstreak@33
|
245
|
flickerstreak@52
|
246 local function ClampToButtons(bar)
|
flickerstreak@33
|
247 local bw, bh = GetButtonSize(bar)
|
flickerstreak@33
|
248 local r, c, s = GetButtonGrid(bar)
|
flickerstreak@50
|
249 SetSize(bar, (bw+s)*c + 1, (bh+s)*r + 1)
|
flickerstreak@33
|
250 end
|
flickerstreak@33
|
251
|
flickerstreak@52
|
252 local function HideGameTooltip()
|
flickerstreak@33
|
253 GameTooltip:Hide()
|
flickerstreak@33
|
254 end
|
flickerstreak@33
|
255
|
flickerstreak@52
|
256 local anchorInside = { inside = true }
|
flickerstreak@52
|
257 local anchorOutside = { outside = true }
|
flickerstreak@52
|
258 local edges = { "BOTTOM", "TOP", "LEFT", "RIGHT" }
|
flickerstreak@52
|
259 local oppositeEdges = {
|
flickerstreak@52
|
260 TOP = "BOTTOM",
|
flickerstreak@52
|
261 BOTTOM = "TOP",
|
flickerstreak@52
|
262 LEFT = "RIGHT",
|
flickerstreak@52
|
263 RIGHT = "LEFT"
|
flickerstreak@52
|
264 }
|
flickerstreak@52
|
265 local pointsOnEdge = {
|
flickerstreak@52
|
266 BOTTOM = { "BOTTOM", "BOTTOMLEFT", "BOTTOMRIGHT", },
|
flickerstreak@52
|
267 TOP = { "TOP", "TOPLEFT", "TOPRIGHT", },
|
flickerstreak@52
|
268 RIGHT = { "RIGHT", "BOTTOMRIGHT", "TOPRIGHT", },
|
flickerstreak@52
|
269 LEFT = { "LEFT", "BOTTOMLEFT", "TOPLEFT", },
|
flickerstreak@52
|
270 }
|
flickerstreak@52
|
271 local edgeSelector = {
|
flickerstreak@52
|
272 BOTTOM = 1, -- select x of x,y
|
flickerstreak@52
|
273 TOP = 1, -- select x of x,y
|
flickerstreak@52
|
274 LEFT = 2, -- select y of x,y
|
flickerstreak@52
|
275 RIGHT = 2, -- select y of x,y
|
flickerstreak@52
|
276 }
|
flickerstreak@52
|
277 local snapPoints = {
|
flickerstreak@52
|
278 [anchorOutside] = {
|
flickerstreak@52
|
279 BOTTOMLEFT = {"BOTTOMRIGHT","TOPLEFT","TOPRIGHT"},
|
flickerstreak@52
|
280 BOTTOM = {"TOP"},
|
flickerstreak@52
|
281 BOTTOMRIGHT = {"BOTTOMLEFT","TOPRIGHT","TOPLEFT"},
|
flickerstreak@52
|
282 RIGHT = {"LEFT"},
|
flickerstreak@52
|
283 TOPRIGHT = {"TOPLEFT","BOTTOMRIGHT","BOTTOMLEFT"},
|
flickerstreak@52
|
284 TOP = {"BOTTOM"},
|
flickerstreak@52
|
285 TOPLEFT = {"TOPRIGHT","BOTTOMLEFT","BOTTOMRIGHT"},
|
flickerstreak@52
|
286 LEFT = {"RIGHT"},
|
flickerstreak@52
|
287 CENTER = {"CENTER"}
|
flickerstreak@52
|
288 },
|
flickerstreak@52
|
289 [anchorInside] = {
|
flickerstreak@52
|
290 BOTTOMLEFT = {"BOTTOMLEFT"},
|
flickerstreak@52
|
291 BOTTOM = {"BOTTOM"},
|
flickerstreak@52
|
292 BOTTOMRIGHT = {"BOTTOMRIGHT"},
|
flickerstreak@52
|
293 RIGHT = {"RIGHT"},
|
flickerstreak@52
|
294 TOPRIGHT = {"TOPRIGHT"},
|
flickerstreak@52
|
295 TOP = {"TOP"},
|
flickerstreak@52
|
296 TOPLEFT = {"TOPLEFT"},
|
flickerstreak@52
|
297 LEFT = {"LEFT"},
|
flickerstreak@52
|
298 CENTER = {"CENTER"}
|
flickerstreak@52
|
299 }
|
flickerstreak@52
|
300 }
|
flickerstreak@52
|
301 local insidePointOffsetFuncs = {
|
flickerstreak@52
|
302 BOTTOMLEFT = function(x, y) return x, y end,
|
flickerstreak@52
|
303 BOTTOM = function(x, y) return 0, y end,
|
flickerstreak@52
|
304 BOTTOMRIGHT = function(x, y) return -x, y end,
|
flickerstreak@52
|
305 RIGHT = function(x, y) return -x, 0 end,
|
flickerstreak@52
|
306 TOPRIGHT = function(x, y) return -x, -y end,
|
flickerstreak@52
|
307 TOP = function(x, y) return 0, -y end,
|
flickerstreak@52
|
308 TOPLEFT = function(x, y) return x, -y end,
|
flickerstreak@52
|
309 LEFT = function(x, y) return x, 0 end,
|
flickerstreak@52
|
310 CENTER = function(x, y) return 0, 0 end,
|
flickerstreak@52
|
311 }
|
flickerstreak@52
|
312 local pointCoordFuncs = {
|
flickerstreak@52
|
313 BOTTOMLEFT = function(f) return f:GetLeft(), f:GetBottom() end,
|
flickerstreak@52
|
314 BOTTOM = function(f) return nil, f:GetBottom() end,
|
flickerstreak@52
|
315 BOTTOMRIGHT = function(f) return f:GetRight(), f:GetBottom() end,
|
flickerstreak@52
|
316 RIGHT = function(f) return f:GetRight(), nil end,
|
flickerstreak@52
|
317 TOPRIGHT = function(f) return f:GetRight(), f:GetTop() end,
|
flickerstreak@52
|
318 TOP = function(f) return nil, f:GetTop() end,
|
flickerstreak@52
|
319 TOPLEFT = function(f) return f:GetLeft(), f:GetTop() end,
|
flickerstreak@52
|
320 LEFT = function(f) return f:GetLeft(), nil end,
|
flickerstreak@52
|
321 CENTER = function(f) return f:GetCenter() end,
|
flickerstreak@52
|
322 }
|
flickerstreak@52
|
323 local edgeBoundsFuncs = {
|
flickerstreak@52
|
324 BOTTOM = function(f) return f:GetLeft(), f:GetRight() end,
|
flickerstreak@52
|
325 LEFT = function(f) return f:GetBottom(), f:GetTop() end
|
flickerstreak@52
|
326 }
|
flickerstreak@52
|
327 edgeBoundsFuncs.TOP = edgeBoundsFuncs.BOTTOM
|
flickerstreak@52
|
328 edgeBoundsFuncs.RIGHT = edgeBoundsFuncs.LEFT
|
flickerstreak@52
|
329
|
flickerstreak@52
|
330
|
flickerstreak@52
|
331 -- Returns absolute coordinates x,y of the named point 'p' of frame 'f'
|
flickerstreak@52
|
332 local function GetPointCoords( f, p )
|
flickerstreak@52
|
333 local x, y = pointCoordFuncs[p](f)
|
flickerstreak@52
|
334 if not(x and y) then
|
flickerstreak@52
|
335 local cx, cy = f:GetCenter()
|
flickerstreak@52
|
336 x = x or cx
|
flickerstreak@52
|
337 y = y or cy
|
flickerstreak@52
|
338 end
|
flickerstreak@52
|
339 return x, y
|
flickerstreak@52
|
340 end
|
flickerstreak@52
|
341
|
flickerstreak@52
|
342
|
flickerstreak@52
|
343 -- Returns true if frame 'f1' can be anchored to frame 'f2'
|
flickerstreak@52
|
344 local function CheckAnchorable( f1, f2 )
|
flickerstreak@52
|
345 -- can't anchor a frame to itself or to nil
|
flickerstreak@52
|
346 if f1 == f2 or f2 == nil then
|
flickerstreak@52
|
347 return false
|
flickerstreak@52
|
348 end
|
flickerstreak@52
|
349
|
flickerstreak@52
|
350 -- can always anchor to UIParent
|
flickerstreak@52
|
351 if f2 == UIParent then
|
flickerstreak@52
|
352 return true
|
flickerstreak@52
|
353 end
|
flickerstreak@52
|
354
|
flickerstreak@52
|
355 -- also can't do circular anchoring of frames
|
flickerstreak@52
|
356 -- walk the anchor chain, which generally shouldn't be that expensive
|
flickerstreak@52
|
357 -- (who nests draggables that deep anyway?)
|
flickerstreak@52
|
358 for i = 1, f2:GetNumPoints() do
|
flickerstreak@52
|
359 local _, f = f2:GetPoint(i)
|
flickerstreak@52
|
360 if not f then f = f2:GetParent() end
|
flickerstreak@52
|
361 return CheckAnchorable(f1,f)
|
flickerstreak@52
|
362 end
|
flickerstreak@52
|
363
|
flickerstreak@52
|
364 return true
|
flickerstreak@52
|
365 end
|
flickerstreak@52
|
366
|
flickerstreak@52
|
367 -- Returns true if frames f1 and f2 specified edges overlap
|
flickerstreak@52
|
368 local function CheckEdgeOverlap( f1, f2, e )
|
flickerstreak@52
|
369 local l1, u1 = edgeBoundsFuncs[e](f1)
|
flickerstreak@52
|
370 local l2, u2 = edgeBoundsFuncs[e](f2)
|
flickerstreak@52
|
371 return l1 <= l2 and l2 <= u1 or l2 <= l1 and l1 <= u2
|
flickerstreak@52
|
372 end
|
flickerstreak@52
|
373
|
flickerstreak@52
|
374 -- Returns true if point p1 on frame f1 overlaps edge e2 on frame f2
|
flickerstreak@52
|
375 local function CheckPointEdgeOverlap( f1, p1, f2, e2 )
|
flickerstreak@52
|
376 local l, u = edgeBoundsFuncs[e2](f2)
|
flickerstreak@52
|
377 local x, y = GetPointCoords(f1,p1)
|
flickerstreak@52
|
378 x = select(edgeSelector[e2], x, y)
|
flickerstreak@52
|
379 return l <= x and x <= u
|
flickerstreak@52
|
380 end
|
flickerstreak@52
|
381
|
flickerstreak@52
|
382 -- Returns the distance between corresponding edges. It is
|
flickerstreak@52
|
383 -- assumed that the passed in edges e1 and e2 are the same or opposites
|
flickerstreak@52
|
384 local function GetEdgeDistance( f1, f2, e1, e2 )
|
flickerstreak@52
|
385 local x1, y1 = pointCoordFuncs[e1](f1)
|
flickerstreak@52
|
386 local x2, y2 = pointCoordFuncs[e2](f2)
|
flickerstreak@52
|
387 return math.abs((x1 or y1) - (x2 or y2))
|
flickerstreak@52
|
388 end
|
flickerstreak@52
|
389
|
flickerstreak@52
|
390 local globalSnapTargets = { [UIParent] = anchorInside }
|
flickerstreak@52
|
391
|
flickerstreak@52
|
392 local function GetClosestFrameEdge(f1,f2,a)
|
flickerstreak@52
|
393 local dist, edge, opp
|
flickerstreak@52
|
394 if f2:IsVisible() and CheckAnchorable(f1,f2) then
|
flickerstreak@52
|
395 for _, e in pairs(edges) do
|
flickerstreak@52
|
396 local o = a.inside and e or oppositeEdges[e]
|
flickerstreak@52
|
397 if CheckEdgeOverlap(f1,f2,e) then
|
flickerstreak@52
|
398 local d = GetEdgeDistance(f1, f2, e, o)
|
flickerstreak@52
|
399 if not dist or (d < dist) then
|
flickerstreak@52
|
400 dist, edge, opp = d, e, o
|
flickerstreak@52
|
401 end
|
flickerstreak@52
|
402 end
|
flickerstreak@52
|
403 end
|
flickerstreak@52
|
404 end
|
flickerstreak@52
|
405 return dist, edge, opp
|
flickerstreak@52
|
406 end
|
flickerstreak@52
|
407
|
flickerstreak@52
|
408 local function GetClosestVisibleEdge( f )
|
flickerstreak@52
|
409 local r, o, e1, e2
|
flickerstreak@52
|
410 local a = anchorOutside
|
flickerstreak@63
|
411 for _, b in ReAction:IterateBars() do
|
flickerstreak@52
|
412 local d, e, opp = GetClosestFrameEdge(f,b:GetFrame(),a)
|
flickerstreak@52
|
413 if d and (not r or d < r) then
|
flickerstreak@52
|
414 r, o, e1, e2 = d, b:GetFrame(), e, opp
|
flickerstreak@52
|
415 end
|
flickerstreak@52
|
416 end
|
flickerstreak@52
|
417 for f2, a2 in pairs(globalSnapTargets) do
|
flickerstreak@52
|
418 local d, e, opp = GetClosestFrameEdge(f,f2,a2)
|
flickerstreak@52
|
419 if d and (not r or d < r) then
|
flickerstreak@52
|
420 r, o, e1, e2, a = d, f2, e, opp, a2
|
flickerstreak@52
|
421 end
|
flickerstreak@52
|
422 end
|
flickerstreak@52
|
423 return o, e1, e2, a
|
flickerstreak@52
|
424 end
|
flickerstreak@52
|
425
|
flickerstreak@52
|
426 local function GetClosestVisiblePoint(f1)
|
flickerstreak@52
|
427 local f2, e1, e2, a = GetClosestVisibleEdge(f1)
|
flickerstreak@52
|
428 if f2 then
|
flickerstreak@52
|
429 local rsq, p, rp, x, y
|
flickerstreak@52
|
430 -- iterate pointsOnEdge in order and use < to prefer edge centers to corners
|
flickerstreak@52
|
431 for _, p1 in ipairs(pointsOnEdge[e1]) do
|
flickerstreak@52
|
432 if CheckPointEdgeOverlap(f1,p1,f2,e2) then
|
flickerstreak@52
|
433 for _, p2 in pairs(snapPoints[a][p1]) do
|
flickerstreak@52
|
434 local x1, y1 = GetPointCoords(f1,p1)
|
flickerstreak@52
|
435 local x2, y2 = GetPointCoords(f2,p2)
|
flickerstreak@52
|
436 local dx = x1 - x2
|
flickerstreak@52
|
437 local dy = y1 - y2
|
flickerstreak@52
|
438 local rsq2 = dx*dx + dy*dy
|
flickerstreak@52
|
439 if not rsq or rsq2 < rsq then
|
flickerstreak@52
|
440 rsq, p, rp, x, y = rsq2, p1, p2, dx, dy
|
flickerstreak@52
|
441 end
|
flickerstreak@52
|
442 end
|
flickerstreak@52
|
443 end
|
flickerstreak@52
|
444 end
|
flickerstreak@52
|
445 return f2, p, rp, x, y
|
flickerstreak@52
|
446 end
|
flickerstreak@52
|
447 end
|
flickerstreak@52
|
448
|
flickerstreak@52
|
449 local function GetClosestPointSnapped(f1, rx, ry, xOff, yOff)
|
flickerstreak@52
|
450 local o, p, rp, x, y = GetClosestVisiblePoint(f1)
|
flickerstreak@52
|
451 local s = false
|
flickerstreak@52
|
452
|
flickerstreak@52
|
453 local sx, sy = insidePointOffsetFuncs[p](xOff or 0, yOff or 0)
|
flickerstreak@52
|
454 local xx, yy = pointCoordFuncs[p](f1)
|
flickerstreak@52
|
455 if xx and yy then
|
flickerstreak@52
|
456 if math.abs(x) <= rx then
|
flickerstreak@52
|
457 x = sx
|
flickerstreak@52
|
458 s = true
|
flickerstreak@52
|
459 end
|
flickerstreak@52
|
460 if math.abs(y) <= ry then
|
flickerstreak@52
|
461 y = sy
|
flickerstreak@52
|
462 s = true
|
flickerstreak@52
|
463 end
|
flickerstreak@52
|
464 elseif xx then
|
flickerstreak@52
|
465 if math.abs(x) <= rx then
|
flickerstreak@52
|
466 x = sx
|
flickerstreak@52
|
467 s = true
|
flickerstreak@52
|
468 if math.abs(y) <= ry then
|
flickerstreak@52
|
469 y = sy
|
flickerstreak@52
|
470 end
|
flickerstreak@52
|
471 end
|
flickerstreak@52
|
472 elseif yy then
|
flickerstreak@52
|
473 if math.abs(y) <= ry then
|
flickerstreak@52
|
474 y = sy
|
flickerstreak@52
|
475 s = true
|
flickerstreak@52
|
476 if math.abs(x) <= rx then
|
flickerstreak@52
|
477 x = sx
|
flickerstreak@52
|
478 end
|
flickerstreak@52
|
479 end
|
flickerstreak@52
|
480 end
|
flickerstreak@52
|
481
|
flickerstreak@52
|
482 if x == -0 then x = 0 end
|
flickerstreak@52
|
483 if y == -0 then y = 0 end
|
flickerstreak@52
|
484
|
flickerstreak@52
|
485 if s then
|
flickerstreak@52
|
486 return o, p, rp, math.floor(x), math.floor(y)
|
flickerstreak@52
|
487 end
|
flickerstreak@52
|
488 end
|
flickerstreak@52
|
489
|
flickerstreak@52
|
490 local function CreateSnapIndicator()
|
flickerstreak@52
|
491 local si = CreateFrame("Frame",nil,UIParent)
|
flickerstreak@52
|
492 si:SetFrameStrata("HIGH")
|
flickerstreak@52
|
493 si:SetHeight(8)
|
flickerstreak@52
|
494 si:SetWidth(8)
|
flickerstreak@52
|
495 local tex = si:CreateTexture()
|
flickerstreak@52
|
496 tex:SetAllPoints()
|
flickerstreak@52
|
497 tex:SetTexture(1.0, 0.82, 0, 0.8)
|
flickerstreak@52
|
498 tex:SetBlendMode("ADD")
|
flickerstreak@52
|
499 tex:SetDrawLayer("OVERLAY")
|
flickerstreak@52
|
500 return si
|
flickerstreak@52
|
501 end
|
flickerstreak@52
|
502
|
flickerstreak@52
|
503 local si1 = CreateSnapIndicator()
|
flickerstreak@52
|
504 local si2 = CreateSnapIndicator()
|
flickerstreak@52
|
505
|
flickerstreak@52
|
506 local function DisplaySnapIndicator( f, rx, ry, xOff, yOff )
|
flickerstreak@52
|
507 local o, p, rp, x, y, snap = GetClosestPointSnapped(f, rx, ry, xOff, yOff)
|
flickerstreak@52
|
508 if o then
|
flickerstreak@52
|
509 si1:ClearAllPoints()
|
flickerstreak@52
|
510 si2:ClearAllPoints()
|
flickerstreak@52
|
511 si1:SetPoint("CENTER", f, p, 0, 0)
|
flickerstreak@52
|
512 local xx, yy = pointCoordFuncs[rp](o)
|
flickerstreak@52
|
513 x = math.abs(x) <=rx and xx and 0 or x
|
flickerstreak@52
|
514 y = math.abs(y) <=ry and yy and 0 or y
|
flickerstreak@52
|
515 si2:SetPoint("CENTER", o, rp, x, y)
|
flickerstreak@52
|
516 si1:Show()
|
flickerstreak@52
|
517 si2:Show()
|
flickerstreak@52
|
518 else
|
flickerstreak@52
|
519 if si1:IsVisible() then
|
flickerstreak@52
|
520 si1:Hide()
|
flickerstreak@52
|
521 si2:Hide()
|
flickerstreak@52
|
522 end
|
flickerstreak@52
|
523 end
|
flickerstreak@52
|
524 end
|
flickerstreak@52
|
525
|
flickerstreak@52
|
526 local function HideSnapIndicator()
|
flickerstreak@52
|
527 if si1:IsVisible() then
|
flickerstreak@52
|
528 si1:Hide()
|
flickerstreak@52
|
529 si2:Hide()
|
flickerstreak@52
|
530 end
|
flickerstreak@52
|
531 end
|
flickerstreak@52
|
532
|
flickerstreak@33
|
533 CreateControls = function(bar)
|
flickerstreak@33
|
534 local f = bar.frame
|
flickerstreak@33
|
535
|
flickerstreak@33
|
536 f:SetMovable(true)
|
flickerstreak@33
|
537 f:SetResizable(true)
|
flickerstreak@33
|
538 f:SetClampedToScreen(true)
|
flickerstreak@33
|
539
|
flickerstreak@33
|
540 -- buttons on the bar should be direct children of the bar frame.
|
flickerstreak@33
|
541 -- The control elements need to float on top of this, which we could
|
flickerstreak@33
|
542 -- do with SetFrameLevel() or Raise(), but it's more reliable to do it
|
flickerstreak@33
|
543 -- via frame nesting, hence good old foo's appearance here.
|
flickerstreak@33
|
544 local foo = CreateFrame("Frame",nil,f)
|
flickerstreak@33
|
545 foo:SetAllPoints()
|
flickerstreak@51
|
546 foo:SetClampedToScreen(true)
|
flickerstreak@33
|
547
|
flickerstreak@33
|
548 local control = CreateFrame("Button", nil, foo)
|
flickerstreak@33
|
549 control:EnableMouse(true)
|
flickerstreak@33
|
550 control:SetToplevel(true)
|
flickerstreak@33
|
551 control:SetPoint("TOPLEFT", -4, 4)
|
flickerstreak@33
|
552 control:SetPoint("BOTTOMRIGHT", 4, -4)
|
flickerstreak@33
|
553 control:SetBackdrop({
|
flickerstreak@33
|
554 edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
flickerstreak@33
|
555 tile = true,
|
flickerstreak@33
|
556 tileSize = 16,
|
flickerstreak@33
|
557 edgeSize = 16,
|
flickerstreak@33
|
558 insets = { left = 0, right = 0, top = 0, bottom = 0 },
|
flickerstreak@33
|
559 })
|
flickerstreak@33
|
560
|
flickerstreak@33
|
561 -- textures
|
flickerstreak@33
|
562 local bgTex = control:CreateTexture(nil,"BACKGROUND")
|
flickerstreak@33
|
563 bgTex:SetTexture(0.7,0.7,1.0,0.2)
|
flickerstreak@33
|
564 bgTex:SetPoint("TOPLEFT",4,-4)
|
flickerstreak@33
|
565 bgTex:SetPoint("BOTTOMRIGHT",-4,4)
|
flickerstreak@33
|
566 local hTex = control:CreateTexture(nil,"HIGHLIGHT")
|
flickerstreak@33
|
567 hTex:SetTexture(0.7,0.7,1.0,0.2)
|
flickerstreak@33
|
568 hTex:SetPoint("TOPLEFT",4,-4)
|
flickerstreak@33
|
569 hTex:SetPoint("BOTTOMRIGHT",-4,4)
|
flickerstreak@33
|
570 hTex:SetBlendMode("ADD")
|
flickerstreak@33
|
571
|
flickerstreak@33
|
572 -- label
|
flickerstreak@33
|
573 local label = control:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
|
flickerstreak@33
|
574 label:SetAllPoints()
|
flickerstreak@33
|
575 label:SetJustifyH("CENTER")
|
flickerstreak@33
|
576 label:SetShadowColor(0,0,0,1)
|
flickerstreak@33
|
577 label:SetShadowOffset(2,-2)
|
flickerstreak@33
|
578 label:SetTextColor(1,1,1,1)
|
flickerstreak@33
|
579 label:SetText(bar:GetName())
|
flickerstreak@33
|
580 label:Show()
|
flickerstreak@33
|
581 bar.controlLabelString = label -- so that bar:SetName() can update it
|
flickerstreak@33
|
582
|
flickerstreak@33
|
583 local StopResize = function()
|
flickerstreak@33
|
584 f:StopMovingOrSizing()
|
flickerstreak@33
|
585 f.isMoving = false
|
flickerstreak@33
|
586 f:SetScript("OnUpdate",nil)
|
flickerstreak@52
|
587 StoreSize(bar)
|
flickerstreak@33
|
588 ClampToButtons(bar)
|
flickerstreak@33
|
589 ApplyAnchor(bar)
|
flickerstreak@63
|
590 ReAction:RefreshOptions()
|
flickerstreak@33
|
591 end
|
flickerstreak@33
|
592
|
flickerstreak@33
|
593 -- edge drag handles
|
flickerstreak@33
|
594 for _, point in pairs({"LEFT","TOP","RIGHT","BOTTOM"}) do
|
flickerstreak@33
|
595 local edge = CreateFrame("Frame",nil,control)
|
flickerstreak@33
|
596 edge:EnableMouse(true)
|
flickerstreak@33
|
597 edge:SetWidth(8)
|
flickerstreak@33
|
598 edge:SetHeight(8)
|
flickerstreak@33
|
599 if point == "TOP" or point == "BOTTOM" then
|
flickerstreak@33
|
600 edge:SetPoint(point.."LEFT")
|
flickerstreak@33
|
601 edge:SetPoint(point.."RIGHT")
|
flickerstreak@33
|
602 else
|
flickerstreak@33
|
603 edge:SetPoint("TOP"..point)
|
flickerstreak@33
|
604 edge:SetPoint("BOTTOM"..point)
|
flickerstreak@33
|
605 end
|
flickerstreak@33
|
606 local tex = edge:CreateTexture(nil,"HIGHLIGHT")
|
flickerstreak@33
|
607 tex:SetTexture(1.0,0.82,0,0.7)
|
flickerstreak@33
|
608 tex:SetBlendMode("ADD")
|
flickerstreak@33
|
609 tex:SetAllPoints()
|
flickerstreak@33
|
610 edge:RegisterForDrag("LeftButton")
|
flickerstreak@33
|
611 edge:SetScript("OnMouseDown",
|
flickerstreak@33
|
612 function()
|
flickerstreak@33
|
613 local bw, bh = GetButtonSize(bar)
|
flickerstreak@33
|
614 local r, c, s = GetButtonGrid(bar)
|
flickerstreak@33
|
615 f:SetMinResize( bw+s+1, bh+s+1 )
|
flickerstreak@33
|
616 f:StartSizing(point)
|
flickerstreak@33
|
617 f:SetScript("OnUpdate",
|
flickerstreak@33
|
618 function()
|
flickerstreak@33
|
619 RecomputeGrid(bar)
|
flickerstreak@33
|
620 bar:RefreshLayout()
|
flickerstreak@33
|
621 end
|
flickerstreak@33
|
622 )
|
flickerstreak@33
|
623 end
|
flickerstreak@33
|
624 )
|
flickerstreak@33
|
625 edge:SetScript("OnMouseUp", StopResize)
|
flickerstreak@33
|
626 edge:SetScript("OnEnter",
|
flickerstreak@33
|
627 function()
|
flickerstreak@33
|
628 GameTooltip:SetOwner(f, "ANCHOR_"..point)
|
flickerstreak@33
|
629 GameTooltip:AddLine(L["Drag to add/remove buttons"])
|
flickerstreak@33
|
630 GameTooltip:Show()
|
flickerstreak@33
|
631 end
|
flickerstreak@33
|
632 )
|
flickerstreak@33
|
633 edge:SetScript("OnLeave", HideGameTooltip)
|
flickerstreak@33
|
634 edge:Show()
|
flickerstreak@33
|
635 end
|
flickerstreak@33
|
636
|
flickerstreak@33
|
637 -- corner drag handles, again nested in an anonymous frame so that they are on top
|
flickerstreak@33
|
638 local foo2 = CreateFrame("Frame",nil,control)
|
flickerstreak@33
|
639 foo2:SetAllPoints(true)
|
flickerstreak@33
|
640 for _, point in pairs({"BOTTOMLEFT","TOPLEFT","BOTTOMRIGHT","TOPRIGHT"}) do
|
flickerstreak@33
|
641 local corner = CreateFrame("Frame",nil,foo2)
|
flickerstreak@33
|
642 corner:EnableMouse(true)
|
flickerstreak@33
|
643 corner:SetWidth(12)
|
flickerstreak@33
|
644 corner:SetHeight(12)
|
flickerstreak@33
|
645 corner:SetPoint(point)
|
flickerstreak@33
|
646 local tex = corner:CreateTexture(nil,"HIGHLIGHT")
|
flickerstreak@33
|
647 tex:SetTexture(1.0,0.82,0,0.7)
|
flickerstreak@33
|
648 tex:SetBlendMode("ADD")
|
flickerstreak@33
|
649 tex:SetAllPoints()
|
flickerstreak@33
|
650 corner:RegisterForDrag("LeftButton","RightButton")
|
flickerstreak@33
|
651 local updateTooltip = function()
|
flickerstreak@33
|
652 local size, size2 = bar:GetButtonSize()
|
flickerstreak@33
|
653 local rows, cols, spacing = bar:GetButtonGrid()
|
flickerstreak@33
|
654 size = (size == size2) and tostring(size) or format("%dx%d",size,size2)
|
flickerstreak@33
|
655 GameTooltipTextRight4:SetText(size)
|
flickerstreak@33
|
656 GameTooltipTextRight5:SetText(tostring(spacing))
|
flickerstreak@33
|
657 end
|
flickerstreak@33
|
658 corner:SetScript("OnMouseDown",
|
flickerstreak@33
|
659 function(_,btn)
|
flickerstreak@33
|
660 local bw, bh = GetButtonSize(bar)
|
flickerstreak@33
|
661 local r, c, s = GetButtonGrid(bar)
|
flickerstreak@33
|
662 if btn == "LeftButton" then -- button resize
|
flickerstreak@33
|
663 f:SetMinResize( (s+12)*c+1, (s+12)*r+1 )
|
flickerstreak@33
|
664 f:SetScript("OnUpdate",
|
flickerstreak@33
|
665 function()
|
flickerstreak@33
|
666 RecomputeButtonSize(bar)
|
flickerstreak@33
|
667 bar:RefreshLayout()
|
flickerstreak@33
|
668 updateTooltip()
|
flickerstreak@33
|
669 end
|
flickerstreak@33
|
670 )
|
flickerstreak@33
|
671 elseif btn == "RightButton" then -- spacing resize
|
flickerstreak@33
|
672 f:SetMinResize( bw*c, bh*r )
|
flickerstreak@33
|
673 f:SetScript("OnUpdate",
|
flickerstreak@33
|
674 function()
|
flickerstreak@33
|
675 RecomputeButtonSpacing(bar)
|
flickerstreak@33
|
676 bar:RefreshLayout()
|
flickerstreak@33
|
677 updateTooltip()
|
flickerstreak@33
|
678 end
|
flickerstreak@33
|
679 )
|
flickerstreak@33
|
680 end
|
flickerstreak@33
|
681 f:StartSizing(point)
|
flickerstreak@33
|
682 end
|
flickerstreak@33
|
683 )
|
flickerstreak@33
|
684 corner:SetScript("OnMouseUp",StopResize)
|
flickerstreak@33
|
685 corner:SetScript("OnEnter",
|
flickerstreak@33
|
686 function()
|
flickerstreak@33
|
687 GameTooltip:SetOwner(f, "ANCHOR_"..point)
|
flickerstreak@33
|
688 GameTooltip:AddLine(L["Drag to resize buttons"])
|
flickerstreak@33
|
689 GameTooltip:AddLine(L["Right-click-drag"])
|
flickerstreak@33
|
690 GameTooltip:AddLine(L["to change spacing"])
|
flickerstreak@33
|
691 local size, size2 = bar:GetButtonSize()
|
flickerstreak@33
|
692 local rows, cols, spacing = bar:GetButtonGrid()
|
flickerstreak@33
|
693 size = (size == size2) and tostring(size) or format("%dx%d",size,size2)
|
flickerstreak@33
|
694 GameTooltip:AddDoubleLine(L["Size:"], size)
|
flickerstreak@33
|
695 GameTooltip:AddDoubleLine(L["Spacing:"], tostring(spacing))
|
flickerstreak@33
|
696 GameTooltip:Show()
|
flickerstreak@33
|
697 end
|
flickerstreak@33
|
698 )
|
flickerstreak@33
|
699 corner:SetScript("OnLeave",
|
flickerstreak@33
|
700 function()
|
flickerstreak@33
|
701 GameTooltip:Hide()
|
flickerstreak@33
|
702 f:SetScript("OnUpdate",nil)
|
flickerstreak@33
|
703 end
|
flickerstreak@33
|
704 )
|
flickerstreak@33
|
705
|
flickerstreak@33
|
706 end
|
flickerstreak@33
|
707
|
flickerstreak@33
|
708 control:RegisterForDrag("LeftButton")
|
flickerstreak@33
|
709 control:RegisterForClicks("RightButtonDown")
|
flickerstreak@33
|
710
|
flickerstreak@33
|
711 control:SetScript("OnDragStart",
|
flickerstreak@33
|
712 function()
|
flickerstreak@33
|
713 f:StartMoving()
|
flickerstreak@33
|
714 f.isMoving = true
|
flickerstreak@52
|
715 local w,h = bar:GetButtonSize()
|
flickerstreak@52
|
716 f:ClearAllPoints()
|
flickerstreak@52
|
717 f:SetScript("OnUpdate", function()
|
flickerstreak@52
|
718 if IsShiftKeyDown() then
|
flickerstreak@52
|
719 DisplaySnapIndicator(f,w,h)
|
flickerstreak@52
|
720 else
|
flickerstreak@52
|
721 HideSnapIndicator()
|
flickerstreak@52
|
722 end
|
flickerstreak@52
|
723 end)
|
flickerstreak@33
|
724 end
|
flickerstreak@33
|
725 )
|
flickerstreak@33
|
726
|
flickerstreak@52
|
727 local function updateDragTooltip()
|
flickerstreak@52
|
728 GameTooltip:SetOwner(f, "ANCHOR_TOPRIGHT")
|
flickerstreak@52
|
729 GameTooltip:AddLine(bar.name)
|
flickerstreak@52
|
730 GameTooltip:AddLine(L["Drag to move"])
|
flickerstreak@52
|
731 GameTooltip:AddLine(("|cff00ff00%s|r %s"):format(L["Shift-drag"],L["to anchor to nearby frames"]))
|
flickerstreak@52
|
732 GameTooltip:AddLine(("|cff00cccc%s|r %s"):format(L["Right-click"],L["for options"]))
|
flickerstreak@52
|
733 local _, a = bar:GetAnchor()
|
flickerstreak@52
|
734 if a and a ~= "UIParent" then
|
flickerstreak@52
|
735 GameTooltip:AddLine(L["Currently anchored to <%s>"]:format(a))
|
flickerstreak@52
|
736 end
|
flickerstreak@52
|
737 GameTooltip:Show()
|
flickerstreak@52
|
738 end
|
flickerstreak@52
|
739
|
flickerstreak@33
|
740 control:SetScript("OnDragStop",
|
flickerstreak@33
|
741 function()
|
flickerstreak@33
|
742 f:StopMovingOrSizing()
|
flickerstreak@33
|
743 f.isMoving = false
|
flickerstreak@33
|
744 f:SetScript("OnUpdate",nil)
|
flickerstreak@52
|
745
|
flickerstreak@52
|
746 if IsShiftKeyDown() then
|
flickerstreak@52
|
747 local w, h = bar:GetButtonSize()
|
flickerstreak@52
|
748 local a, p, rp, x, y = GetClosestPointSnapped(f,w,h)
|
flickerstreak@52
|
749 if a then
|
flickerstreak@52
|
750 f:ClearAllPoints()
|
flickerstreak@52
|
751 f:SetPoint(p,a,rp,x,y)
|
flickerstreak@52
|
752 end
|
flickerstreak@52
|
753 HideSnapIndicator()
|
flickerstreak@52
|
754 end
|
flickerstreak@52
|
755
|
flickerstreak@33
|
756 StoreExtents(bar)
|
flickerstreak@63
|
757 ReAction:RefreshOptions()
|
flickerstreak@52
|
758 updateDragTooltip()
|
flickerstreak@33
|
759 end
|
flickerstreak@33
|
760 )
|
flickerstreak@33
|
761
|
flickerstreak@33
|
762 control:SetScript("OnEnter",
|
flickerstreak@33
|
763 function()
|
flickerstreak@63
|
764 -- TODO: add bar type and status information to name
|
flickerstreak@63
|
765 --[[
|
flickerstreak@33
|
766 local name = bar.name
|
flickerstreak@33
|
767 for _, m in ReAction:IterateModules() do
|
flickerstreak@33
|
768 local suffix = safecall(m,"GetBarNameModifier",bar)
|
flickerstreak@33
|
769 if suffix then
|
flickerstreak@33
|
770 name = ("%s %s"):format(name,suffix)
|
flickerstreak@33
|
771 end
|
flickerstreak@33
|
772 end
|
flickerstreak@63
|
773 ]]--
|
flickerstreak@52
|
774
|
flickerstreak@52
|
775 updateDragTooltip()
|
flickerstreak@33
|
776 end
|
flickerstreak@33
|
777 )
|
flickerstreak@33
|
778
|
flickerstreak@33
|
779 control:SetScript("OnLeave", HideGameTooltip)
|
flickerstreak@33
|
780
|
flickerstreak@33
|
781 control:SetScript("OnClick",
|
flickerstreak@33
|
782 function()
|
flickerstreak@33
|
783 bar:ShowMenu()
|
flickerstreak@33
|
784 end
|
flickerstreak@33
|
785 )
|
flickerstreak@33
|
786
|
flickerstreak@33
|
787 return control
|
flickerstreak@33
|
788 end
|
flickerstreak@33
|
789 end
|
flickerstreak@33
|
790
|
flickerstreak@33
|
791
|
flickerstreak@33
|
792 local OpenMenu, CloseMenu
|
flickerstreak@33
|
793 do
|
flickerstreak@33
|
794 -- Looking for a lightweight AceConfig3-struct-compatible
|
flickerstreak@33
|
795 -- replacement for Dewdrop, encapsulate here
|
flickerstreak@33
|
796 -- Considering Blizzard's EasyMenu/UIDropDownMenu, but that's
|
flickerstreak@33
|
797 -- a bit tricky to convert from AceConfig3-struct
|
flickerstreak@33
|
798 local Dewdrop = AceLibrary("Dewdrop-2.0")
|
flickerstreak@33
|
799 OpenMenu = function(frame, opts)
|
flickerstreak@33
|
800 Dewdrop:Open(frame, "children", opts, "cursorX", true, "cursorY", true)
|
flickerstreak@33
|
801 end
|
flickerstreak@33
|
802 CloseMenu = function(frame)
|
flickerstreak@33
|
803 if Dewdrop:GetOpenedParent() == frame then
|
flickerstreak@33
|
804 Dewdrop:Close()
|
flickerstreak@33
|
805 end
|
flickerstreak@33
|
806 end
|
flickerstreak@33
|
807 end
|
flickerstreak@33
|
808
|
flickerstreak@33
|
809
|
flickerstreak@33
|
810 function Bar:ShowControls(show)
|
flickerstreak@33
|
811 if show then
|
flickerstreak@33
|
812 if not self.controlFrame then
|
flickerstreak@33
|
813 self.controlFrame = CreateControls(self)
|
flickerstreak@33
|
814 end
|
flickerstreak@33
|
815 self.controlFrame:Show()
|
flickerstreak@33
|
816 elseif self.controlFrame then
|
flickerstreak@33
|
817 CloseMenu(self.controlFrame)
|
flickerstreak@33
|
818 self.controlFrame:Hide()
|
flickerstreak@33
|
819 end
|
flickerstreak@33
|
820 end
|
flickerstreak@33
|
821
|
flickerstreak@33
|
822 function Bar:ShowMenu()
|
flickerstreak@33
|
823 if not self.menuOpts then
|
flickerstreak@33
|
824 self.menuOpts = {
|
flickerstreak@33
|
825 type = "group",
|
flickerstreak@33
|
826 args = {
|
flickerstreak@33
|
827 openConfig = {
|
flickerstreak@33
|
828 type = "execute",
|
flickerstreak@58
|
829 name = L["Settings..."],
|
flickerstreak@58
|
830 desc = L["Open the editor for this bar"],
|
flickerstreak@63
|
831 func = function() CloseMenu(self.controlFrame); ReAction:ShowEditor(self) end,
|
flickerstreak@33
|
832 disabled = InCombatLockdown,
|
flickerstreak@33
|
833 order = 1
|
flickerstreak@33
|
834 },
|
flickerstreak@33
|
835 delete = {
|
flickerstreak@33
|
836 type = "execute",
|
flickerstreak@33
|
837 name = L["Delete Bar"],
|
flickerstreak@33
|
838 desc = L["Remove the bar from the current profile"],
|
flickerstreak@50
|
839 confirm = L["Are you sure you want to remove this bar?"],
|
flickerstreak@33
|
840 func = function() ReAction:EraseBar(self) end,
|
flickerstreak@33
|
841 order = 2
|
flickerstreak@33
|
842 },
|
flickerstreak@33
|
843 }
|
flickerstreak@33
|
844 }
|
flickerstreak@33
|
845 end
|
flickerstreak@33
|
846 OpenMenu(self.controlFrame, self.menuOpts)
|
flickerstreak@33
|
847 end
|
flickerstreak@33
|
848
|
flickerstreak@33
|
849
|
flickerstreak@33
|
850
|
flickerstreak@28
|
851 ------ Export as a class-factory ------
|
flickerstreak@28
|
852 ReAction.Bar = {
|
flickerstreak@28
|
853 new = function(self, ...)
|
flickerstreak@28
|
854 local x = { }
|
flickerstreak@28
|
855 for k,v in pairs(Bar) do
|
flickerstreak@28
|
856 x[k] = v
|
flickerstreak@28
|
857 end
|
flickerstreak@28
|
858 Constructor(x, ...)
|
flickerstreak@28
|
859 return x
|
flickerstreak@28
|
860 end
|
flickerstreak@28
|
861 }
|