annotate Overlay.lua @ 90:7cabc8ac6c16

Updates for wow 3.0 - TOC update - updated changed APIs/frame names - rewrote state code per new SecureHandlers API - cleaned up Bar, ActionButton code - removed AceLibrary/Dewdrop, menu from bar right-click - fixed various small bugs Updated WowAce external locations Updated README.html
author Flick <flickerstreak@gmail.com>
date Wed, 15 Oct 2008 16:29:41 +0000
parents 42ec2938d65a
children 5f1d7a81317c
rev   line source
flickerstreak@90 1 local ReAction = ReAction
flickerstreak@90 2 local L = ReAction.L
flickerstreak@90 3 local CreateFrame = CreateFrame
flickerstreak@73 4 local InCombatLockdown = InCombatLockdown
flickerstreak@90 5 local floor = math.floor
flickerstreak@90 6 local min = math.min
flickerstreak@90 7 local format = string.format
flickerstreak@90 8 local GameTooltip = GameTooltip
flickerstreak@90 9 local Bar = ReAction.Bar
flickerstreak@90 10 local GetSize = Bar.GetSize
flickerstreak@90 11 local GetButtonSize = Bar.GetButtonSize
flickerstreak@90 12 local GetButtonGrid = Bar.GetButtonGrid
flickerstreak@90 13 local SetSize = Bar.SetSize
flickerstreak@90 14 local SetAnchor = Bar.SetAnchor
flickerstreak@90 15 local SetButtonSize = Bar.SetButtonSize
flickerstreak@90 16 local SetButtonGrid = Bar.SetButtonGrid
flickerstreak@90 17 local ApplyAnchor = Bar.ApplyAnchor
flickerstreak@73 18
flickerstreak@80 19 ReAction:UpdateRevision("$Revision$")
flickerstreak@77 20
flickerstreak@73 21 --
flickerstreak@73 22 -- Bar config overlay
flickerstreak@73 23 --
flickerstreak@90 24
flickerstreak@90 25 local function StoreSize(bar)
flickerstreak@90 26 local f = bar:GetFrame()
flickerstreak@90 27 SetSize( bar, f:GetWidth(), f:GetHeight() )
flickerstreak@90 28 end
flickerstreak@73 29
flickerstreak@73 30 local function StoreExtents(bar)
flickerstreak@75 31 local f = bar:GetFrame()
flickerstreak@90 32 SetAnchor( bar, f:GetPoint(1) )
flickerstreak@90 33 SetSize( bar, f:GetWidth(), f:GetHeight() )
flickerstreak@73 34 end
flickerstreak@73 35
flickerstreak@73 36 local function RecomputeButtonSize(bar)
flickerstreak@73 37 local w, h = GetSize(bar)
flickerstreak@73 38 local bw, bh = GetButtonSize(bar)
flickerstreak@73 39 local r, c, s = GetButtonGrid(bar)
flickerstreak@73 40
flickerstreak@73 41 local scaleW = (floor(w/c) - s) / bw
flickerstreak@73 42 local scaleH = (floor(h/r) - s) / bh
flickerstreak@73 43 local scale = min(scaleW, scaleH)
flickerstreak@73 44
flickerstreak@73 45 SetButtonSize(bar, scale * bw, scale * bh, s)
flickerstreak@73 46 end
flickerstreak@73 47
flickerstreak@73 48 local function RecomputeButtonSpacing(bar)
flickerstreak@73 49 local w, h = GetSize(bar)
flickerstreak@73 50 local bw, bh = GetButtonSize(bar)
flickerstreak@73 51 local r, c, s = GetButtonGrid(bar)
flickerstreak@73 52
flickerstreak@73 53 SetButtonGrid(bar,r,c,min(floor(w/c) - bw, floor(h/r) - bh))
flickerstreak@73 54 end
flickerstreak@73 55
flickerstreak@73 56 local function RecomputeGrid(bar)
flickerstreak@73 57 local w, h = GetSize(bar)
flickerstreak@73 58 local bw, bh = GetButtonSize(bar)
flickerstreak@73 59 local r, c, s = GetButtonGrid(bar)
flickerstreak@73 60
flickerstreak@73 61 SetButtonGrid(bar, floor(h/(bh+s)), floor(w/(bw+s)), s)
flickerstreak@73 62 end
flickerstreak@73 63
flickerstreak@73 64 local function ClampToButtons(bar)
flickerstreak@73 65 local bw, bh = GetButtonSize(bar)
flickerstreak@73 66 local r, c, s = GetButtonGrid(bar)
flickerstreak@73 67 SetSize(bar, (bw+s)*c + 1, (bh+s)*r + 1)
flickerstreak@73 68 end
flickerstreak@73 69
flickerstreak@73 70 local function HideGameTooltip()
flickerstreak@73 71 GameTooltip:Hide()
flickerstreak@73 72 end
flickerstreak@73 73
flickerstreak@73 74 local anchorInside = { inside = true }
flickerstreak@73 75 local anchorOutside = { outside = true }
flickerstreak@73 76 local edges = { "BOTTOM", "TOP", "LEFT", "RIGHT" }
flickerstreak@73 77 local oppositeEdges = {
flickerstreak@73 78 TOP = "BOTTOM",
flickerstreak@73 79 BOTTOM = "TOP",
flickerstreak@73 80 LEFT = "RIGHT",
flickerstreak@73 81 RIGHT = "LEFT"
flickerstreak@73 82 }
flickerstreak@73 83 local pointsOnEdge = {
flickerstreak@73 84 BOTTOM = { "BOTTOM", "BOTTOMLEFT", "BOTTOMRIGHT", },
flickerstreak@73 85 TOP = { "TOP", "TOPLEFT", "TOPRIGHT", },
flickerstreak@73 86 RIGHT = { "RIGHT", "BOTTOMRIGHT", "TOPRIGHT", },
flickerstreak@73 87 LEFT = { "LEFT", "BOTTOMLEFT", "TOPLEFT", },
flickerstreak@73 88 }
flickerstreak@73 89 local edgeSelector = {
flickerstreak@73 90 BOTTOM = 1, -- select x of x,y
flickerstreak@73 91 TOP = 1, -- select x of x,y
flickerstreak@73 92 LEFT = 2, -- select y of x,y
flickerstreak@73 93 RIGHT = 2, -- select y of x,y
flickerstreak@73 94 }
flickerstreak@73 95 local snapPoints = {
flickerstreak@73 96 [anchorOutside] = {
flickerstreak@73 97 BOTTOMLEFT = {"BOTTOMRIGHT","TOPLEFT","TOPRIGHT"},
flickerstreak@73 98 BOTTOM = {"TOP"},
flickerstreak@73 99 BOTTOMRIGHT = {"BOTTOMLEFT","TOPRIGHT","TOPLEFT"},
flickerstreak@73 100 RIGHT = {"LEFT"},
flickerstreak@73 101 TOPRIGHT = {"TOPLEFT","BOTTOMRIGHT","BOTTOMLEFT"},
flickerstreak@73 102 TOP = {"BOTTOM"},
flickerstreak@73 103 TOPLEFT = {"TOPRIGHT","BOTTOMLEFT","BOTTOMRIGHT"},
flickerstreak@73 104 LEFT = {"RIGHT"},
flickerstreak@73 105 CENTER = {"CENTER"}
flickerstreak@73 106 },
flickerstreak@73 107 [anchorInside] = {
flickerstreak@73 108 BOTTOMLEFT = {"BOTTOMLEFT"},
flickerstreak@73 109 BOTTOM = {"BOTTOM"},
flickerstreak@73 110 BOTTOMRIGHT = {"BOTTOMRIGHT"},
flickerstreak@73 111 RIGHT = {"RIGHT"},
flickerstreak@73 112 TOPRIGHT = {"TOPRIGHT"},
flickerstreak@73 113 TOP = {"TOP"},
flickerstreak@73 114 TOPLEFT = {"TOPLEFT"},
flickerstreak@73 115 LEFT = {"LEFT"},
flickerstreak@73 116 CENTER = {"CENTER"}
flickerstreak@73 117 }
flickerstreak@73 118 }
flickerstreak@73 119 local insidePointOffsetFuncs = {
flickerstreak@73 120 BOTTOMLEFT = function(x, y) return x, y end,
flickerstreak@73 121 BOTTOM = function(x, y) return 0, y end,
flickerstreak@73 122 BOTTOMRIGHT = function(x, y) return -x, y end,
flickerstreak@73 123 RIGHT = function(x, y) return -x, 0 end,
flickerstreak@73 124 TOPRIGHT = function(x, y) return -x, -y end,
flickerstreak@73 125 TOP = function(x, y) return 0, -y end,
flickerstreak@73 126 TOPLEFT = function(x, y) return x, -y end,
flickerstreak@73 127 LEFT = function(x, y) return x, 0 end,
flickerstreak@73 128 CENTER = function(x, y) return 0, 0 end,
flickerstreak@73 129 }
flickerstreak@73 130 local pointCoordFuncs = {
flickerstreak@73 131 BOTTOMLEFT = function(f) return f:GetLeft(), f:GetBottom() end,
flickerstreak@73 132 BOTTOM = function(f) return nil, f:GetBottom() end,
flickerstreak@73 133 BOTTOMRIGHT = function(f) return f:GetRight(), f:GetBottom() end,
flickerstreak@73 134 RIGHT = function(f) return f:GetRight(), nil end,
flickerstreak@73 135 TOPRIGHT = function(f) return f:GetRight(), f:GetTop() end,
flickerstreak@73 136 TOP = function(f) return nil, f:GetTop() end,
flickerstreak@73 137 TOPLEFT = function(f) return f:GetLeft(), f:GetTop() end,
flickerstreak@73 138 LEFT = function(f) return f:GetLeft(), nil end,
flickerstreak@73 139 CENTER = function(f) return f:GetCenter() end,
flickerstreak@73 140 }
flickerstreak@73 141 local edgeBoundsFuncs = {
flickerstreak@73 142 BOTTOM = function(f) return f:GetLeft(), f:GetRight() end,
flickerstreak@73 143 LEFT = function(f) return f:GetBottom(), f:GetTop() end
flickerstreak@73 144 }
flickerstreak@73 145 edgeBoundsFuncs.TOP = edgeBoundsFuncs.BOTTOM
flickerstreak@73 146 edgeBoundsFuncs.RIGHT = edgeBoundsFuncs.LEFT
flickerstreak@73 147
flickerstreak@73 148
flickerstreak@73 149 -- Returns absolute coordinates x,y of the named point 'p' of frame 'f'
flickerstreak@73 150 local function GetPointCoords( f, p )
flickerstreak@73 151 local x, y = pointCoordFuncs[p](f)
flickerstreak@73 152 if not(x and y) then
flickerstreak@73 153 local cx, cy = f:GetCenter()
flickerstreak@73 154 x = x or cx
flickerstreak@73 155 y = y or cy
flickerstreak@73 156 end
flickerstreak@73 157 return x, y
flickerstreak@73 158 end
flickerstreak@73 159
flickerstreak@73 160
flickerstreak@73 161 -- Returns true if frame 'f1' can be anchored to frame 'f2'
flickerstreak@73 162 local function CheckAnchorable( f1, f2 )
flickerstreak@73 163 -- can't anchor a frame to itself or to nil
flickerstreak@73 164 if f1 == f2 or f2 == nil then
flickerstreak@73 165 return false
flickerstreak@73 166 end
flickerstreak@73 167
flickerstreak@73 168 -- can always anchor to UIParent
flickerstreak@73 169 if f2 == UIParent then
flickerstreak@73 170 return true
flickerstreak@73 171 end
flickerstreak@73 172
flickerstreak@73 173 -- also can't do circular anchoring of frames
flickerstreak@73 174 -- walk the anchor chain, which generally shouldn't be that expensive
flickerstreak@73 175 -- (who nests draggables that deep anyway?)
flickerstreak@73 176 for i = 1, f2:GetNumPoints() do
flickerstreak@73 177 local _, f = f2:GetPoint(i)
flickerstreak@73 178 if not f then f = f2:GetParent() end
flickerstreak@73 179 return CheckAnchorable(f1,f)
flickerstreak@73 180 end
flickerstreak@73 181
flickerstreak@73 182 return true
flickerstreak@73 183 end
flickerstreak@73 184
flickerstreak@73 185 -- Returns true if frames f1 and f2 specified edges overlap
flickerstreak@73 186 local function CheckEdgeOverlap( f1, f2, e )
flickerstreak@73 187 local l1, u1 = edgeBoundsFuncs[e](f1)
flickerstreak@73 188 local l2, u2 = edgeBoundsFuncs[e](f2)
flickerstreak@73 189 return l1 <= l2 and l2 <= u1 or l2 <= l1 and l1 <= u2
flickerstreak@73 190 end
flickerstreak@73 191
flickerstreak@73 192 -- Returns true if point p1 on frame f1 overlaps edge e2 on frame f2
flickerstreak@73 193 local function CheckPointEdgeOverlap( f1, p1, f2, e2 )
flickerstreak@73 194 local l, u = edgeBoundsFuncs[e2](f2)
flickerstreak@73 195 local x, y = GetPointCoords(f1,p1)
flickerstreak@73 196 x = select(edgeSelector[e2], x, y)
flickerstreak@73 197 return l <= x and x <= u
flickerstreak@73 198 end
flickerstreak@73 199
flickerstreak@73 200 -- Returns the distance between corresponding edges. It is
flickerstreak@73 201 -- assumed that the passed in edges e1 and e2 are the same or opposites
flickerstreak@73 202 local function GetEdgeDistance( f1, f2, e1, e2 )
flickerstreak@73 203 local x1, y1 = pointCoordFuncs[e1](f1)
flickerstreak@73 204 local x2, y2 = pointCoordFuncs[e2](f2)
flickerstreak@73 205 return math.abs((x1 or y1) - (x2 or y2))
flickerstreak@73 206 end
flickerstreak@73 207
flickerstreak@73 208 local globalSnapTargets = { [UIParent] = anchorInside }
flickerstreak@73 209
flickerstreak@73 210 local function GetClosestFrameEdge(f1,f2,a)
flickerstreak@73 211 local dist, edge, opp
flickerstreak@73 212 if f2:IsVisible() and CheckAnchorable(f1,f2) then
flickerstreak@73 213 for _, e in pairs(edges) do
flickerstreak@73 214 local o = a.inside and e or oppositeEdges[e]
flickerstreak@73 215 if CheckEdgeOverlap(f1,f2,e) then
flickerstreak@73 216 local d = GetEdgeDistance(f1, f2, e, o)
flickerstreak@73 217 if not dist or (d < dist) then
flickerstreak@73 218 dist, edge, opp = d, e, o
flickerstreak@73 219 end
flickerstreak@73 220 end
flickerstreak@73 221 end
flickerstreak@73 222 end
flickerstreak@73 223 return dist, edge, opp
flickerstreak@73 224 end
flickerstreak@73 225
flickerstreak@73 226 local function GetClosestVisibleEdge( f )
flickerstreak@73 227 local r, o, e1, e2
flickerstreak@73 228 local a = anchorOutside
flickerstreak@73 229 for _, b in ReAction:IterateBars() do
flickerstreak@73 230 local d, e, opp = GetClosestFrameEdge(f,b:GetFrame(),a)
flickerstreak@73 231 if d and (not r or d < r) then
flickerstreak@73 232 r, o, e1, e2 = d, b:GetFrame(), e, opp
flickerstreak@73 233 end
flickerstreak@73 234 end
flickerstreak@73 235 for f2, a2 in pairs(globalSnapTargets) do
flickerstreak@73 236 local d, e, opp = GetClosestFrameEdge(f,f2,a2)
flickerstreak@73 237 if d and (not r or d < r) then
flickerstreak@73 238 r, o, e1, e2, a = d, f2, e, opp, a2
flickerstreak@73 239 end
flickerstreak@73 240 end
flickerstreak@73 241 return o, e1, e2, a
flickerstreak@73 242 end
flickerstreak@73 243
flickerstreak@73 244 local function GetClosestVisiblePoint(f1)
flickerstreak@73 245 local f2, e1, e2, a = GetClosestVisibleEdge(f1)
flickerstreak@73 246 if f2 then
flickerstreak@73 247 local rsq, p, rp, x, y
flickerstreak@73 248 -- iterate pointsOnEdge in order and use < to prefer edge centers to corners
flickerstreak@73 249 for _, p1 in ipairs(pointsOnEdge[e1]) do
flickerstreak@73 250 if CheckPointEdgeOverlap(f1,p1,f2,e2) then
flickerstreak@73 251 for _, p2 in pairs(snapPoints[a][p1]) do
flickerstreak@73 252 local x1, y1 = GetPointCoords(f1,p1)
flickerstreak@73 253 local x2, y2 = GetPointCoords(f2,p2)
flickerstreak@73 254 local dx = x1 - x2
flickerstreak@73 255 local dy = y1 - y2
flickerstreak@73 256 local rsq2 = dx*dx + dy*dy
flickerstreak@73 257 if not rsq or rsq2 < rsq then
flickerstreak@73 258 rsq, p, rp, x, y = rsq2, p1, p2, dx, dy
flickerstreak@73 259 end
flickerstreak@73 260 end
flickerstreak@73 261 end
flickerstreak@73 262 end
flickerstreak@73 263 return f2, p, rp, x, y
flickerstreak@73 264 end
flickerstreak@73 265 end
flickerstreak@73 266
flickerstreak@73 267 local function GetClosestPointSnapped(f1, rx, ry, xOff, yOff)
flickerstreak@73 268 local o, p, rp, x, y = GetClosestVisiblePoint(f1)
flickerstreak@73 269 local s = false
flickerstreak@73 270
flickerstreak@73 271 local sx, sy = insidePointOffsetFuncs[p](xOff or 0, yOff or 0)
flickerstreak@73 272 local xx, yy = pointCoordFuncs[p](f1)
flickerstreak@73 273 if xx and yy then
flickerstreak@73 274 if math.abs(x) <= rx then
flickerstreak@73 275 x = sx
flickerstreak@73 276 s = true
flickerstreak@73 277 end
flickerstreak@73 278 if math.abs(y) <= ry then
flickerstreak@73 279 y = sy
flickerstreak@73 280 s = true
flickerstreak@73 281 end
flickerstreak@73 282 elseif xx then
flickerstreak@73 283 if math.abs(x) <= rx then
flickerstreak@73 284 x = sx
flickerstreak@73 285 s = true
flickerstreak@73 286 if math.abs(y) <= ry then
flickerstreak@73 287 y = sy
flickerstreak@73 288 end
flickerstreak@73 289 end
flickerstreak@73 290 elseif yy then
flickerstreak@73 291 if math.abs(y) <= ry then
flickerstreak@73 292 y = sy
flickerstreak@73 293 s = true
flickerstreak@73 294 if math.abs(x) <= rx then
flickerstreak@73 295 x = sx
flickerstreak@73 296 end
flickerstreak@73 297 end
flickerstreak@73 298 end
flickerstreak@73 299
flickerstreak@73 300 if x == -0 then x = 0 end
flickerstreak@73 301 if y == -0 then y = 0 end
flickerstreak@73 302
flickerstreak@73 303 if s then
flickerstreak@73 304 return o, p, rp, math.floor(x), math.floor(y)
flickerstreak@73 305 end
flickerstreak@73 306 end
flickerstreak@73 307
flickerstreak@73 308 local function CreateSnapIndicator()
flickerstreak@73 309 local si = CreateFrame("Frame",nil,UIParent)
flickerstreak@73 310 si:SetFrameStrata("HIGH")
flickerstreak@73 311 si:SetHeight(8)
flickerstreak@73 312 si:SetWidth(8)
flickerstreak@73 313 local tex = si:CreateTexture()
flickerstreak@73 314 tex:SetAllPoints()
flickerstreak@73 315 tex:SetTexture(1.0, 0.82, 0, 0.8)
flickerstreak@73 316 tex:SetBlendMode("ADD")
flickerstreak@73 317 tex:SetDrawLayer("OVERLAY")
flickerstreak@73 318 return si
flickerstreak@73 319 end
flickerstreak@73 320
flickerstreak@73 321 local si1 = CreateSnapIndicator()
flickerstreak@73 322 local si2 = CreateSnapIndicator()
flickerstreak@73 323
flickerstreak@73 324 local function DisplaySnapIndicator( f, rx, ry, xOff, yOff )
flickerstreak@73 325 local o, p, rp, x, y, snap = GetClosestPointSnapped(f, rx, ry, xOff, yOff)
flickerstreak@73 326 if o then
flickerstreak@73 327 si1:ClearAllPoints()
flickerstreak@73 328 si2:ClearAllPoints()
flickerstreak@73 329 si1:SetPoint("CENTER", f, p, 0, 0)
flickerstreak@73 330 local xx, yy = pointCoordFuncs[rp](o)
flickerstreak@73 331 x = math.abs(x) <=rx and xx and 0 or x
flickerstreak@73 332 y = math.abs(y) <=ry and yy and 0 or y
flickerstreak@73 333 si2:SetPoint("CENTER", o, rp, x, y)
flickerstreak@73 334 si1:Show()
flickerstreak@73 335 si2:Show()
flickerstreak@73 336 else
flickerstreak@73 337 if si1:IsVisible() then
flickerstreak@73 338 si1:Hide()
flickerstreak@73 339 si2:Hide()
flickerstreak@73 340 end
flickerstreak@73 341 end
flickerstreak@73 342 end
flickerstreak@73 343
flickerstreak@73 344 local function HideSnapIndicator()
flickerstreak@73 345 if si1:IsVisible() then
flickerstreak@73 346 si1:Hide()
flickerstreak@73 347 si2:Hide()
flickerstreak@73 348 end
flickerstreak@73 349 end
flickerstreak@73 350
flickerstreak@73 351 local function CreateControls(bar)
flickerstreak@75 352 local f = bar:GetFrame()
flickerstreak@73 353
flickerstreak@73 354 f:SetMovable(true)
flickerstreak@73 355 f:SetResizable(true)
flickerstreak@73 356 f:SetClampedToScreen(true)
flickerstreak@73 357
flickerstreak@77 358 local control = CreateFrame("Button", nil, f)
flickerstreak@73 359 control:EnableMouse(true)
flickerstreak@73 360 control:SetToplevel(true)
flickerstreak@73 361 control:SetPoint("TOPLEFT", -4, 4)
flickerstreak@73 362 control:SetPoint("BOTTOMRIGHT", 4, -4)
flickerstreak@73 363 control:SetBackdrop({
flickerstreak@73 364 edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
flickerstreak@73 365 tile = true,
flickerstreak@73 366 tileSize = 16,
flickerstreak@73 367 edgeSize = 16,
flickerstreak@73 368 insets = { left = 0, right = 0, top = 0, bottom = 0 },
flickerstreak@73 369 })
flickerstreak@77 370 control:SetClampedToScreen(true)
flickerstreak@73 371
flickerstreak@73 372 -- textures
flickerstreak@73 373 local bgTex = control:CreateTexture(nil,"BACKGROUND")
flickerstreak@73 374 bgTex:SetTexture(0.7,0.7,1.0,0.2)
flickerstreak@73 375 bgTex:SetPoint("TOPLEFT",4,-4)
flickerstreak@73 376 bgTex:SetPoint("BOTTOMRIGHT",-4,4)
flickerstreak@73 377 local hTex = control:CreateTexture(nil,"HIGHLIGHT")
flickerstreak@73 378 hTex:SetTexture(0.7,0.7,1.0,0.2)
flickerstreak@73 379 hTex:SetPoint("TOPLEFT",4,-4)
flickerstreak@73 380 hTex:SetPoint("BOTTOMRIGHT",-4,4)
flickerstreak@73 381 hTex:SetBlendMode("ADD")
flickerstreak@73 382
flickerstreak@73 383 -- label
flickerstreak@73 384 local label = control:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
flickerstreak@73 385 label:SetAllPoints()
flickerstreak@73 386 label:SetJustifyH("CENTER")
flickerstreak@73 387 label:SetShadowColor(0,0,0,1)
flickerstreak@73 388 label:SetShadowOffset(2,-2)
flickerstreak@73 389 label:SetTextColor(1,1,1,1)
flickerstreak@73 390 label:SetText(bar:GetName())
flickerstreak@73 391 label:Show()
flickerstreak@90 392 bar.controlLabelString = label -- so that bar:SetLabel() can update it
flickerstreak@73 393
flickerstreak@73 394 local function StopResize()
flickerstreak@73 395 f:StopMovingOrSizing()
flickerstreak@73 396 f.isMoving = false
flickerstreak@73 397 f:SetScript("OnUpdate",nil)
flickerstreak@73 398 StoreSize(bar)
flickerstreak@73 399 ClampToButtons(bar)
flickerstreak@90 400 --ApplyAnchor(bar)
flickerstreak@73 401 ReAction:RefreshOptions()
flickerstreak@73 402 end
flickerstreak@73 403
flickerstreak@73 404 -- edge drag handles
flickerstreak@73 405 for _, point in pairs({"LEFT","TOP","RIGHT","BOTTOM"}) do
flickerstreak@73 406 local edge = CreateFrame("Frame",nil,control)
flickerstreak@73 407 edge:EnableMouse(true)
flickerstreak@73 408 edge:SetWidth(8)
flickerstreak@73 409 edge:SetHeight(8)
flickerstreak@73 410 if point == "TOP" or point == "BOTTOM" then
flickerstreak@73 411 edge:SetPoint(point.."LEFT")
flickerstreak@73 412 edge:SetPoint(point.."RIGHT")
flickerstreak@73 413 else
flickerstreak@73 414 edge:SetPoint("TOP"..point)
flickerstreak@73 415 edge:SetPoint("BOTTOM"..point)
flickerstreak@73 416 end
flickerstreak@73 417 local tex = edge:CreateTexture(nil,"HIGHLIGHT")
flickerstreak@73 418 tex:SetTexture(1.0,0.82,0,0.7)
flickerstreak@73 419 tex:SetBlendMode("ADD")
flickerstreak@73 420 tex:SetAllPoints()
flickerstreak@73 421 edge:RegisterForDrag("LeftButton")
flickerstreak@73 422 edge:SetScript("OnMouseDown",
flickerstreak@73 423 function()
flickerstreak@73 424 local bw, bh = GetButtonSize(bar)
flickerstreak@73 425 local r, c, s = GetButtonGrid(bar)
flickerstreak@73 426 f:SetMinResize( bw+s+1, bh+s+1 )
flickerstreak@73 427 f:StartSizing(point)
flickerstreak@73 428 f:SetScript("OnUpdate",
flickerstreak@73 429 function()
flickerstreak@73 430 RecomputeGrid(bar)
flickerstreak@73 431 end
flickerstreak@73 432 )
flickerstreak@73 433 end
flickerstreak@73 434 )
flickerstreak@73 435 edge:SetScript("OnMouseUp", StopResize)
flickerstreak@73 436 edge:SetScript("OnEnter",
flickerstreak@73 437 function()
flickerstreak@73 438 GameTooltip:SetOwner(f, "ANCHOR_"..point)
flickerstreak@73 439 GameTooltip:AddLine(L["Drag to add/remove buttons"])
flickerstreak@73 440 GameTooltip:Show()
flickerstreak@73 441 end
flickerstreak@73 442 )
flickerstreak@73 443 edge:SetScript("OnLeave", HideGameTooltip)
flickerstreak@73 444 edge:Show()
flickerstreak@73 445 end
flickerstreak@73 446
flickerstreak@77 447 -- corner drag handles, nested in an anonymous frame so that they are on top
flickerstreak@77 448 local foo = CreateFrame("Frame",nil,control)
flickerstreak@77 449 foo:SetAllPoints(true)
flickerstreak@73 450 for _, point in pairs({"BOTTOMLEFT","TOPLEFT","BOTTOMRIGHT","TOPRIGHT"}) do
flickerstreak@77 451 local corner = CreateFrame("Frame",nil,foo)
flickerstreak@73 452 corner:EnableMouse(true)
flickerstreak@73 453 corner:SetWidth(12)
flickerstreak@73 454 corner:SetHeight(12)
flickerstreak@73 455 corner:SetPoint(point)
flickerstreak@73 456 local tex = corner:CreateTexture(nil,"HIGHLIGHT")
flickerstreak@73 457 tex:SetTexture(1.0,0.82,0,0.7)
flickerstreak@73 458 tex:SetBlendMode("ADD")
flickerstreak@73 459 tex:SetAllPoints()
flickerstreak@73 460 corner:RegisterForDrag("LeftButton","RightButton")
flickerstreak@73 461 local function updateTooltip()
flickerstreak@73 462 local size, size2 = bar:GetButtonSize()
flickerstreak@73 463 local rows, cols, spacing = bar:GetButtonGrid()
flickerstreak@73 464 size = (size == size2) and tostring(size) or format("%dx%d",size,size2)
flickerstreak@73 465 GameTooltipTextRight4:SetText(size)
flickerstreak@73 466 GameTooltipTextRight5:SetText(tostring(spacing))
flickerstreak@73 467 end
flickerstreak@73 468 corner:SetScript("OnMouseDown",
flickerstreak@73 469 function(_,btn)
flickerstreak@73 470 local bw, bh = GetButtonSize(bar)
flickerstreak@73 471 local r, c, s = GetButtonGrid(bar)
flickerstreak@73 472 if btn == "LeftButton" then -- button resize
flickerstreak@73 473 f:SetMinResize( (s+12)*c+1, (s+12)*r+1 )
flickerstreak@73 474 f:SetScript("OnUpdate",
flickerstreak@73 475 function()
flickerstreak@73 476 RecomputeButtonSize(bar)
flickerstreak@73 477 updateTooltip()
flickerstreak@73 478 end
flickerstreak@73 479 )
flickerstreak@73 480 elseif btn == "RightButton" then -- spacing resize
flickerstreak@73 481 f:SetMinResize( bw*c, bh*r )
flickerstreak@73 482 f:SetScript("OnUpdate",
flickerstreak@73 483 function()
flickerstreak@73 484 RecomputeButtonSpacing(bar)
flickerstreak@73 485 updateTooltip()
flickerstreak@73 486 end
flickerstreak@73 487 )
flickerstreak@73 488 end
flickerstreak@73 489 f:StartSizing(point)
flickerstreak@73 490 end
flickerstreak@73 491 )
flickerstreak@73 492 corner:SetScript("OnMouseUp",StopResize)
flickerstreak@73 493 corner:SetScript("OnEnter",
flickerstreak@73 494 function()
flickerstreak@73 495 GameTooltip:SetOwner(f, "ANCHOR_"..point)
flickerstreak@73 496 GameTooltip:AddLine(L["Drag to resize buttons"])
flickerstreak@73 497 GameTooltip:AddLine(L["Right-click-drag"])
flickerstreak@73 498 GameTooltip:AddLine(L["to change spacing"])
flickerstreak@73 499 local size, size2 = bar:GetButtonSize()
flickerstreak@73 500 local rows, cols, spacing = bar:GetButtonGrid()
flickerstreak@73 501 size = (size == size2) and tostring(size) or format("%dx%d",size,size2)
flickerstreak@73 502 GameTooltip:AddDoubleLine(L["Size:"], size)
flickerstreak@73 503 GameTooltip:AddDoubleLine(L["Spacing:"], tostring(spacing))
flickerstreak@73 504 GameTooltip:Show()
flickerstreak@73 505 end
flickerstreak@73 506 )
flickerstreak@73 507 corner:SetScript("OnLeave",
flickerstreak@73 508 function()
flickerstreak@73 509 GameTooltip:Hide()
flickerstreak@73 510 f:SetScript("OnUpdate",nil)
flickerstreak@73 511 end
flickerstreak@73 512 )
flickerstreak@73 513
flickerstreak@73 514 end
flickerstreak@73 515
flickerstreak@73 516 control:RegisterForDrag("LeftButton")
flickerstreak@73 517 control:RegisterForClicks("RightButtonUp")
flickerstreak@73 518
flickerstreak@73 519 control:SetScript("OnDragStart",
flickerstreak@73 520 function()
flickerstreak@73 521 f:StartMoving()
flickerstreak@73 522 f.isMoving = true
flickerstreak@73 523 local w,h = bar:GetButtonSize()
flickerstreak@73 524 f:ClearAllPoints()
flickerstreak@73 525 f:SetScript("OnUpdate", function()
flickerstreak@73 526 if IsShiftKeyDown() then
flickerstreak@73 527 DisplaySnapIndicator(f,w,h)
flickerstreak@73 528 else
flickerstreak@73 529 HideSnapIndicator()
flickerstreak@73 530 end
flickerstreak@73 531 end)
flickerstreak@73 532 end
flickerstreak@73 533 )
flickerstreak@73 534
flickerstreak@73 535 local function updateDragTooltip()
flickerstreak@73 536 GameTooltip:SetOwner(f, "ANCHOR_TOPRIGHT")
flickerstreak@73 537 GameTooltip:AddLine(bar.name)
flickerstreak@73 538 GameTooltip:AddLine(L["Drag to move"])
flickerstreak@73 539 GameTooltip:AddLine(("|cff00ff00%s|r %s"):format(L["Shift-drag"],L["to anchor to nearby frames"]))
flickerstreak@73 540 GameTooltip:AddLine(("|cff00cccc%s|r %s"):format(L["Right-click"],L["for options"]))
flickerstreak@73 541 local _, a = bar:GetAnchor()
flickerstreak@73 542 if a and a ~= "UIParent" then
flickerstreak@73 543 GameTooltip:AddLine(L["Currently anchored to <%s>"]:format(a))
flickerstreak@73 544 end
flickerstreak@73 545 GameTooltip:Show()
flickerstreak@73 546 end
flickerstreak@73 547
flickerstreak@73 548 control:SetScript("OnDragStop",
flickerstreak@73 549 function()
flickerstreak@73 550 f:StopMovingOrSizing()
flickerstreak@73 551 f.isMoving = false
flickerstreak@73 552 f:SetScript("OnUpdate",nil)
flickerstreak@73 553
flickerstreak@73 554 if IsShiftKeyDown() then
flickerstreak@73 555 local w, h = bar:GetButtonSize()
flickerstreak@73 556 local a, p, rp, x, y = GetClosestPointSnapped(f,w,h)
flickerstreak@73 557 if a then
flickerstreak@73 558 f:ClearAllPoints()
flickerstreak@73 559 f:SetPoint(p,a,rp,x,y)
flickerstreak@73 560 end
flickerstreak@73 561 HideSnapIndicator()
flickerstreak@73 562 end
flickerstreak@73 563
flickerstreak@73 564 StoreExtents(bar)
flickerstreak@73 565 ReAction:RefreshOptions()
flickerstreak@73 566 updateDragTooltip()
flickerstreak@73 567 end
flickerstreak@73 568 )
flickerstreak@73 569
flickerstreak@73 570 control:SetScript("OnEnter",
flickerstreak@73 571 function()
flickerstreak@73 572 -- TODO: add bar type and status information to name
flickerstreak@73 573 --[[
flickerstreak@73 574 local name = bar.name
flickerstreak@73 575 for _, m in ReAction:IterateModules() do
flickerstreak@73 576 local suffix = safecall(m,"GetBarNameModifier",bar)
flickerstreak@73 577 if suffix then
flickerstreak@73 578 name = ("%s %s"):format(name,suffix)
flickerstreak@73 579 end
flickerstreak@73 580 end
flickerstreak@73 581 ]]--
flickerstreak@73 582
flickerstreak@73 583 updateDragTooltip()
flickerstreak@73 584 end
flickerstreak@73 585 )
flickerstreak@73 586
flickerstreak@73 587 control:SetScript("OnLeave", HideGameTooltip)
flickerstreak@73 588
flickerstreak@73 589 control:SetScript("OnClick",
flickerstreak@73 590 function()
flickerstreak@90 591 ReAction:ShowEditor(bar)
flickerstreak@73 592 end
flickerstreak@73 593 )
flickerstreak@73 594
flickerstreak@90 595 control:Raise()
flickerstreak@90 596
flickerstreak@73 597 return control
flickerstreak@73 598 end
flickerstreak@73 599
flickerstreak@73 600
flickerstreak@90 601 -- export methods to the Bar prototype
flickerstreak@73 602
flickerstreak@73 603 function Bar:ShowControls(show)
flickerstreak@73 604 if show then
flickerstreak@73 605 if not self.controlFrame then
flickerstreak@73 606 self.controlFrame = CreateControls(self)
flickerstreak@73 607 end
flickerstreak@73 608 self.controlFrame:Show()
flickerstreak@77 609 self.controlFrame:Raise()
flickerstreak@73 610 elseif self.controlFrame then
flickerstreak@73 611 self.controlFrame:Hide()
flickerstreak@73 612 end
flickerstreak@73 613 end
flickerstreak@73 614
flickerstreak@90 615 function Bar:SetLabel(name)
flickerstreak@90 616 if self.controlLabelString then
flickerstreak@90 617 self.controlLabelString:SetText(self.name)
flickerstreak@90 618 end
flickerstreak@90 619 end