flickerstreak@175
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1 local addonName, addonTable = ...
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flickerstreak@175
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2 local ReAction = addonTable.ReAction
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3 local L = ReAction.L
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4 local _G = _G
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5 local CreateFrame = CreateFrame
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6 local format = string.format
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7 local GetCVar = GetCVar
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8 local ContainerIDToInventoryID = ContainerIDToInventoryID
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9 local NUM_CONTAINER_FRAMES = NUM_CONTAINER_FRAMES
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10 local IsModifiedClick = IsModifiedClick
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11 local CursorHasItem = CursorHasItem
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12 local GetInventoryItemTexture = GetInventoryItemTexture
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13 local GetInventorySlotInfo = GetInventorySlotInfo
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14 local PickupBagFromSlot = PickupBagFromSlot
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15 local CursorCanGoInSlot = CursorCanGoInSlot
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16
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17 -- class declarations
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flickerstreak@218
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18 local buttonTypeID = "Bag"
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19 local Super = ReAction.Button
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20 local BagBase = setmetatable(
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flickerstreak@218
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21 {
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22 defaultBarConfig = {
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23 type = buttonTypeID,
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flickerstreak@218
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24 btnWidth = 30,
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flickerstreak@218
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25 btnHeight = 30,
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flickerstreak@218
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26 btnRows = 1,
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flickerstreak@218
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27 btnColumns = 6,
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flickerstreak@221
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28 spacing = 4,
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29 buttons = { }
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flickerstreak@218
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30 },
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flickerstreak@218
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31
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32 barType = L["Bag Bar"],
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flickerstreak@218
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33 },
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34 { __index = Super } )
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35
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36 local Bag = setmetatable( { }, { __index = BagBase } )
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37 local Backpack = setmetatable( { }, { __index = BagBase } )
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38 local Keyring = setmetatable( { }, { __index = BagBase } )
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39
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40 ReAction.Button.Bag = BagBase
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41
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flickerstreak@146
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42 --
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flickerstreak@146
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43 -- Bag Button base class
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flickerstreak@146
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44 --
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45
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46 function BagBase:New( idx, btnCfg, bar, idHint )
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47 local name = format("ReAction_%s_Bag_%d",bar:GetName(),idx)
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48
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49 -- use a variable private leaf implementation class
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50 -- unlike traditional OO programming, we can initialize the leaf
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flickerstreak@221
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51 -- class before initializing its parent
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52 local class = Bag
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53 if idx == 1 then
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54 class = Backpack
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55 elseif idx == 6 then
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56 class = Keyring
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57 end
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flickerstreak@221
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58 self = class:New(name, btnCfg, bar, idx)
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59
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60 local f = self:GetFrame()
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61 local config = self:GetConfig()
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62
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63 -- set up the bag ID pool
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64 self:SetActionIDPool("bag",6)
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65 config.bagID = self:AcquireActionID(config.bagID, idHint, true)
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66
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67 -- non secure scripts
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68 f:SetScript("OnEvent", function(frame, ...) self:OnEvent(...) end)
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69 f:SetScript("OnEnter", function(frame) self:OnEnter() end)
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70 f:SetScript("OnLeave", function(frame) self:OnLeave() end)
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71 f:SetScript("OnReceiveDrag", function(frame, ...) self:OnReceiveDrag(...) end)
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72 f:SetScript("OnClick", function(frame, ...) self:OnClick(...) end)
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73
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flickerstreak@146
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74 -- secure handlers
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flickerstreak@146
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75 -- (none)
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flickerstreak@146
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76
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flickerstreak@146
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77 -- event registration
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78 f:EnableMouse(true)
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79 f:RegisterForClicks("LeftButtonUp","RightButtonUp")
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80 f:RegisterEvent("UPDATE_BINDINGS")
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81
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82 -- frame setup
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83 f:SetID(self:GetBagID())
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84
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85 if not f.hotkey then
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86 local h = f:CreateFontString(name.."HotKey","ARTWORK","NumberFontNormalSmallGray")
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flickerstreak@152
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87 h:SetWidth(30)
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88 h:SetHeight(10)
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89 h:SetJustifyH("RIGHT")
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90 h:SetPoint("TOPLEFT",f,"TOPLEFT",-2,-2)
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91 h:Show()
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92 f.hotkey = h
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flickerstreak@146
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93 end
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flickerstreak@146
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94
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flickerstreak@146
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95 if not _G[name.."ItemAnim"] then
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flickerstreak@146
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96 local anim = CreateFrame("Model",name.."ItemAnim",f,"ItemAnimTemplate")
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flickerstreak@146
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97 anim:SetPoint("BOTTOMRIGHT",f,"BOTTOMRIGHT",-10,0)
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flickerstreak@146
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98 anim:Hide()
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flickerstreak@146
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99 end
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flickerstreak@146
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100
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flickerstreak@152
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101 if not f.border then
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flickerstreak@152
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102 local b = f:CreateTexture(name.."Border","OVERLAY")
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flickerstreak@152
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103 b:SetAllPoints()
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flickerstreak@152
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104 b:SetWidth(f:GetWidth()*(62/36))
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flickerstreak@152
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105 b:SetHeight(f:GetHeight()*(62/36))
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flickerstreak@152
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106 b:SetTexture("Interface\\Buttons\UI-ActionButton-Border")
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flickerstreak@152
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107 b:SetBlendMode("ADD")
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flickerstreak@152
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108 b:Hide()
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flickerstreak@152
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109 f.border = b
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flickerstreak@152
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110 end
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flickerstreak@152
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111
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flickerstreak@146
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112 self.frames.count:SetDrawLayer("ARTWORK")
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113
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114 self.frames.hotkey = f.hotkey
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flickerstreak@152
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115 self.frames.border = _G[name.."Border"]
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flickerstreak@146
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116 self.frames.icon = _G[name.."IconTexture"]
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flickerstreak@146
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117 self.frames.anim = _G[name.."ItemAnim"]
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flickerstreak@146
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118
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flickerstreak@146
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119 -- initial display
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flickerstreak@146
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120 if ReAction:GetConfigMode() then
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flickerstreak@146
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121 self:GetFrame():Show()
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122 end
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flickerstreak@146
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123
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124 self:Refresh()
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125
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126 return self
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flickerstreak@146
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127 end
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flickerstreak@146
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128
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129 function BagBase:GetActionID()
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130 return self.config.bagID
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131 end
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flickerstreak@146
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132
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133 function BagBase:GetBagID()
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134 return self:GetActionID() - 1
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135 end
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flickerstreak@146
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136
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137 function BagBase:Refresh()
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138 Super.Refresh(self)
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139 self:UpdateHotkey()
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140 self:Update()
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141 end
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flickerstreak@146
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142
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143 function BagBase:Update()
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144 self:UpdateChecked()
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flickerstreak@146
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145 end
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flickerstreak@146
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146
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flickerstreak@146
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147 function BagBase:UpdateChecked(force)
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flickerstreak@146
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148 if force == nil then
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flickerstreak@146
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149 for i=1, NUM_CONTAINER_FRAMES do
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flickerstreak@146
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150 local c = _G["ContainerFrame"..i]
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151 if c:GetID() == self:GetBagID() and c:IsShown() then
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152 self:GetFrame():SetChecked(1)
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153 return
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flickerstreak@146
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154 end
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flickerstreak@146
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155 end
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flickerstreak@146
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156 self:GetFrame():SetChecked(0)
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flickerstreak@146
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157 end
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flickerstreak@146
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158 self:GetFrame():SetChecked(force)
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flickerstreak@146
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159 end
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flickerstreak@146
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160
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flickerstreak@146
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161 function BagBase:OnEvent(evt, ...)
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flickerstreak@146
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162 if self[evt] then
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flickerstreak@146
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163 self[evt](self, ...)
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flickerstreak@146
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164 end
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flickerstreak@146
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165 end
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flickerstreak@146
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166
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167 function BagBase:OnEnter()
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flickerstreak@146
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168 self:SetTooltip()
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flickerstreak@146
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169 end
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flickerstreak@146
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170
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171 function BagBase:OnLeave()
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flickerstreak@146
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172 GameTooltip:Hide()
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flickerstreak@146
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173 end
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flickerstreak@146
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174
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175 function BagBase:UPDATE_BINDINGS()
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flickerstreak@146
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176 self:UpdateHotkey()
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flickerstreak@146
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177 end
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flickerstreak@146
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178
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flickerstreak@146
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179
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flickerstreak@146
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180 --
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flickerstreak@146
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181 -- Bag Button class
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flickerstreak@146
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182 --
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flickerstreak@146
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183 function Bag:New(name, cfg, bar, idx)
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flickerstreak@146
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184 self = Super.New(self, name, cfg, bar, idx, "ItemButtonTemplate" )
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flickerstreak@146
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185
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186 local f = self:GetFrame()
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flickerstreak@146
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187
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188 f:SetCheckedTexture("Interface\\Buttons\\CheckButtonHilight")
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flickerstreak@146
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189
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flickerstreak@146
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190 f:RegisterEvent("CURSOR_UPDATE")
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flickerstreak@151
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191 f:RegisterEvent("BAG_UPDATE")
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flickerstreak@146
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192 f:RegisterEvent("BAG_CLOSED")
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flickerstreak@146
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193 f:SetScript("OnDragStart", function(frame, ...) self:OnDragStart(...) end)
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flickerstreak@146
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194 f:RegisterForDrag("LeftButton")
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flickerstreak@146
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195
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flickerstreak@146
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196 -- attach to skinner
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flickerstreak@146
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197 bar:SkinButton(self,
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flickerstreak@146
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198 {
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flickerstreak@146
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199 Icon = _G[name.."IconTexture"]
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flickerstreak@146
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200 }
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flickerstreak@146
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201 )
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flickerstreak@146
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202
|
flickerstreak@146
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203 return self
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flickerstreak@146
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204 end
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flickerstreak@146
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205
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flickerstreak@146
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206 function Bag:GetInventorySlot()
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flickerstreak@146
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207 return ContainerIDToInventoryID(self:GetBagID())
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flickerstreak@146
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208 end
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flickerstreak@146
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209
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flickerstreak@146
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210 function Bag:GetInventorySlotName()
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flickerstreak@146
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211 return "Bag"..(self:GetBagID()-1).."Slot"
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flickerstreak@146
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212 end
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flickerstreak@146
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213
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flickerstreak@146
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214 function Bag:SetTooltip()
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flickerstreak@146
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215 GameTooltip:SetOwner(self:GetFrame(), "ANCHOR_LEFT")
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flickerstreak@146
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216 if not GameTooltip:SetInventoryItem("player", self:GetInventorySlot()) then
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flickerstreak@146
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217 GameTooltip:SetText(EQUIP_CONTAINER, 1.0, 1.0, 1.0)
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flickerstreak@146
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218 end
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flickerstreak@146
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219 end
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flickerstreak@146
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220
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flickerstreak@146
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221 function Bag:Update()
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flickerstreak@146
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222 local texture = GetInventoryItemTexture("player", self:GetInventorySlot())
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flickerstreak@146
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223 if texture then
|
flickerstreak@146
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224 self.frames.icon:SetTexture(texture)
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flickerstreak@146
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225 self.frames.icon:Show()
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flickerstreak@146
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226 self:GetFrame():SetNormalTexture("Interface\\Buttons\\UI-Quickslot2")
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flickerstreak@146
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227 else
|
flickerstreak@146
|
228 local _, bgTex = GetInventorySlotInfo(self:GetInventorySlotName())
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flickerstreak@146
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229 self.frames.icon:SetTexture(bgTex)
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flickerstreak@146
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230 self:GetFrame():SetNormalTexture("Interface\\Buttons\\UI-Quickslot")
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flickerstreak@146
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231 end
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flickerstreak@146
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232 self:UpdateChecked()
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flickerstreak@146
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233 end
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flickerstreak@146
|
234
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flickerstreak@146
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235 function Bag:OnClick()
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flickerstreak@146
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236 if IsModifiedClick("OPENALLBAGS") then
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flickerstreak@146
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237 OpenAllBags()
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flickerstreak@146
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238 else
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flickerstreak@146
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239 if not PutItemInBag(self:GetInventorySlot()) then
|
flickerstreak@146
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240 ToggleBag(self:GetBagID())
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flickerstreak@146
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241 end
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flickerstreak@146
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242 end
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flickerstreak@146
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243 self:UpdateChecked()
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flickerstreak@146
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244 end
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flickerstreak@146
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245
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flickerstreak@146
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246 function Bag:OnReceiveDrag()
|
flickerstreak@146
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247 if CursorHasItem() then
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flickerstreak@146
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248 PutItemInBag(self:GetInventorySlot())
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flickerstreak@146
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249 end
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flickerstreak@146
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250 end
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flickerstreak@146
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251
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flickerstreak@146
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252 function Bag:OnDragStart()
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flickerstreak@146
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253 PickupBagFromSlot(self:GetInventorySlot())
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flickerstreak@146
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254 self:Update()
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flickerstreak@146
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255 end
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flickerstreak@146
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256
|
flickerstreak@151
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257 function Bag:BAG_UPDATE(bag)
|
flickerstreak@151
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258 if bag == self:GetBagID() then
|
flickerstreak@146
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259 self:Update()
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flickerstreak@146
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260 end
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flickerstreak@146
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261 end
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flickerstreak@146
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262
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flickerstreak@146
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263 function Bag:CURSOR_UPDATE()
|
flickerstreak@146
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264 if CursorCanGoInSlot(self:GetInventorySlot()) then
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flickerstreak@146
|
265 self:GetFrame():LockHighlight()
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flickerstreak@146
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266 else
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flickerstreak@146
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267 self:GetFrame():UnlockHighlight()
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flickerstreak@146
|
268 end
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flickerstreak@146
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269 end
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flickerstreak@146
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270
|
flickerstreak@146
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271 function Bag:BAG_CLOSED(bag)
|
flickerstreak@146
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272 if bag == self:GetBagID() then
|
flickerstreak@146
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273 self:Update()
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flickerstreak@146
|
274 end
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flickerstreak@146
|
275 end
|
flickerstreak@146
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276
|
flickerstreak@146
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277
|
flickerstreak@146
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278 --
|
flickerstreak@146
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279 -- Backpack Button class
|
flickerstreak@146
|
280 --
|
flickerstreak@146
|
281 function Backpack:New(name, cfg, bar, idx)
|
flickerstreak@146
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282 self = Super.New(self, name, cfg, bar, idx, "ItemButtonTemplate" )
|
flickerstreak@146
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283
|
flickerstreak@146
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284 local f = self:GetFrame()
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flickerstreak@146
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285 local icon = _G[name.."IconTexture"]
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flickerstreak@146
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286 icon:SetTexture("Interface\\Buttons\\Button-Backpack-Up")
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flickerstreak@146
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287 icon:Show()
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flickerstreak@146
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288 f:SetCheckedTexture("Interface\\Buttons\\CheckButtonHilight")
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flickerstreak@146
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289 f:RegisterEvent("PLAYER_ENTERING_WORLD");
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flickerstreak@146
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290 f:RegisterEvent("CVAR_UPDATE");
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flickerstreak@146
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291 f:SetScript("OnShow", function(frame, ...) self:OnShow(...) end)
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flickerstreak@146
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292
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flickerstreak@146
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293 -- attach to skinner
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flickerstreak@146
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294 bar:SkinButton(self,
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flickerstreak@146
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295 {
|
flickerstreak@146
|
296 Icon = _G[name.."IconTexture"]
|
flickerstreak@146
|
297 }
|
flickerstreak@146
|
298 )
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flickerstreak@146
|
299
|
flickerstreak@146
|
300 return self
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flickerstreak@146
|
301 end
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flickerstreak@146
|
302
|
flickerstreak@146
|
303 function Backpack:Update()
|
flickerstreak@146
|
304 self:UpdateFreeSlots()
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flickerstreak@146
|
305 self:UpdateChecked()
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flickerstreak@146
|
306 end
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flickerstreak@146
|
307
|
flickerstreak@146
|
308 function Backpack:UpdateFreeSlots()
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flickerstreak@146
|
309 if GetCVar("displayFreeBagSlots") == "1" then
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flickerstreak@146
|
310 local total = 0
|
flickerstreak@146
|
311 for i = BACKPACK_CONTAINER, NUM_BAG_SLOTS do
|
flickerstreak@146
|
312 local free, family = GetContainerNumFreeSlots(i)
|
flickerstreak@146
|
313 if family == 0 then
|
flickerstreak@146
|
314 total = total + free
|
flickerstreak@146
|
315 end
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flickerstreak@146
|
316 end
|
flickerstreak@146
|
317
|
flickerstreak@146
|
318 self.freeSlots = total
|
flickerstreak@146
|
319 self.frames.count:SetText(format("(%s)", self.freeSlots))
|
flickerstreak@146
|
320 self.frames.count:Show()
|
flickerstreak@146
|
321 elseif self.frames.count:IsShown() then
|
flickerstreak@146
|
322 self.frames.count:Hide()
|
flickerstreak@146
|
323 end
|
flickerstreak@146
|
324 end
|
flickerstreak@146
|
325
|
flickerstreak@146
|
326 function Backpack:SetTooltip()
|
flickerstreak@146
|
327 GameTooltip:SetOwner(self:GetFrame(), "ANCHOR_LEFT")
|
flickerstreak@146
|
328 GameTooltip:SetText(BACKPACK_TOOLTIP, 1.0, 1.0, 1.0)
|
flickerstreak@146
|
329 GameTooltip:AddLine(string.format(NUM_FREE_SLOTS, (self.freeSlots or 0)))
|
flickerstreak@146
|
330 GameTooltip:Show();
|
flickerstreak@146
|
331 end
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332
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333 function Backpack:OnShow()
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334 self:UpdateFreeSlots()
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335 end
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336
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337 function Backpack:OnClick()
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338 if IsModifiedClick("OPENALLBAGS") then
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339 OpenAllBags()
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340 else
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341 if not PutItemInBackpack() then
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342 ToggleBackpack()
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343 end
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344 end
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345 self:UpdateChecked()
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346 end
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347
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348 function Backpack:OnReceiveDrag()
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349 if CursorHasItem() then
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350 PutItemInBackpack()
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351 end
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352 end
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353
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354 function Backpack:PLAYER_ENTERING_WORLD()
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355 self:CVAR_UPDATE("DISPLAY_FREE_BAG_SLOTS", GetCVar("displayFreeBagSlots"))
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356 end
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357
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358 function Backpack:CVAR_UPDATE( cvar, value )
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359 if cvar == "DISPLAY_FREE_BAG_SLOTS" then
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360 if value == "1" then
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361 self:GetFrame():RegisterEvent("BAG_UPDATE")
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362 else
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363 self:GetFrame():UnregisterEvent("BAG_UPDATE")
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364 end
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365 self:UpdateFreeSlots()
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366 end
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367 end
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368
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369 function Backpack:BAG_UPDATE(bag)
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370 if bag >= BACKPACK_CONTAINER and bag <= NUM_BAG_SLOTS then
|
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371 self:UpdateFreeSlots()
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372 end
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373 end
|
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374
|
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375
|
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376 --
|
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377 -- Keyring Button class
|
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378 --
|
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379 function Keyring:New(name, cfg, bar, idx)
|
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380 self = Super.New(self, name, cfg, bar, idx, "ItemButtonTemplate" )
|
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381
|
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382 local f = self:GetFrame()
|
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383
|
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384 f:SetWidth(18)
|
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385 f:SetHeight(39)
|
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386
|
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387 local tex = f:GetNormalTexture()
|
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388 tex:ClearAllPoints()
|
flickerstreak@152
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389 tex:SetAllPoints()
|
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|
390
|
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391 f:SetNormalTexture("Interface\\Buttons\\UI-Button-KeyRing")
|
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392 f:SetHighlightTexture("Interface\\Buttons\\UI-Button-KeyRing-Highlight")
|
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393 f:SetPushedTexture("Interface\\Buttons\\UI-Button-KeyRing-Down")
|
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|
394 f:GetNormalTexture():SetTexCoord(0,0.5625,0,0.609375)
|
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395 f:GetHighlightTexture():SetTexCoord(0,0.5625,0,0.609375)
|
flickerstreak@146
|
396 f:GetPushedTexture():SetTexCoord(0,0.5625,0,0.609375)
|
flickerstreak@146
|
397
|
flickerstreak@146
|
398 if not HasKey() then
|
flickerstreak@146
|
399 f:Hide()
|
flickerstreak@146
|
400 end
|
flickerstreak@146
|
401
|
flickerstreak@146
|
402 -- DO NOT attach to skinner
|
flickerstreak@146
|
403
|
flickerstreak@146
|
404 return self
|
flickerstreak@146
|
405 end
|
flickerstreak@146
|
406
|
flickerstreak@146
|
407 function Keyring:GetBagID()
|
flickerstreak@146
|
408 return KEYRING_CONTAINER
|
flickerstreak@146
|
409 end
|
flickerstreak@146
|
410
|
flickerstreak@146
|
411 function Keyring:Refresh()
|
flickerstreak@146
|
412 local f = self:GetFrame()
|
flickerstreak@146
|
413 self.bar:PlaceButton( self, f:GetHeight(), f:GetHeight() ) -- use height x height since it's an odd size
|
flickerstreak@146
|
414 self:UpdateHotkey()
|
flickerstreak@146
|
415 self:Update()
|
flickerstreak@146
|
416 end
|
flickerstreak@146
|
417
|
flickerstreak@146
|
418 function Keyring:SetTooltip()
|
flickerstreak@146
|
419 GameTooltip:SetOwner(self:GetFrame(), "ANCHOR_RIGHT");
|
flickerstreak@146
|
420 GameTooltip:SetText(KEYRING, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
|
flickerstreak@146
|
421 GameTooltip:AddLine();
|
flickerstreak@146
|
422 end
|
flickerstreak@146
|
423
|
flickerstreak@146
|
424 function Keyring:OnReceiveDrag()
|
flickerstreak@146
|
425 if CursorHasItem() then
|
flickerstreak@146
|
426 PutKeyInKeyRing()
|
flickerstreak@146
|
427 end
|
flickerstreak@146
|
428 end
|
flickerstreak@146
|
429
|
flickerstreak@146
|
430 function Keyring:OnClick()
|
flickerstreak@146
|
431 if CursorHasItem() then
|
flickerstreak@146
|
432 PutKeyInKeyRing()
|
flickerstreak@146
|
433 else
|
flickerstreak@146
|
434 ToggleKeyRing()
|
flickerstreak@146
|
435 end
|
flickerstreak@146
|
436 self:UpdateChecked()
|
flickerstreak@146
|
437 end
|
flickerstreak@146
|
438
|
flickerstreak@146
|
439 function Keyring:ShowGridTemp(show)
|
flickerstreak@146
|
440 if not HasKey() then
|
flickerstreak@146
|
441 if show then
|
flickerstreak@146
|
442 self:GetFrame():Show()
|
flickerstreak@146
|
443 else
|
flickerstreak@146
|
444 self:GetFrame():Hide()
|
flickerstreak@146
|
445 end
|
flickerstreak@146
|
446 end
|
flickerstreak@146
|
447 end
|
flickerstreak@146
|
448
|