annotate SkeletonKey/BindingsFrame.lua @ 34:daff39af0c6d

changeset logjam
author Nenue
date Tue, 16 Aug 2016 10:24:55 -0400
parents b0e4d04d428a
children 9a9d7f2a7c07
rev   line source
Nenue@6 1 -- KrakTool
Nenue@27 2 -- BindingsFrame.lua
Nenue@6 3 -- Created: 7/28/2016 3:39 PM
Nenue@6 4 -- %file-revision%
Nenue@16 5 -- Code piecing the interface together
Nenue@6 6
Nenue@6 7 local kb, print = LibStub("LibKraken").register(KeyBinder, 'KeySlot')
Nenue@6 8 local BINDS_PER_ROW = 2
Nenue@17 9 local BINDING_TYPE_SPECIALIZATION = 3
Nenue@17 10 local BINDING_TYPE_CHARACTER = 2
Nenue@17 11 local BINDING_TYPE_GLOBAL = 1
Nenue@6 12 local BUTTON_HSPACING = 128
Nenue@6 13 local BUTTON_SPACING = 4
Nenue@6 14 local BUTTON_PADDING = 12
Nenue@6 15 local KEY_BUTTON_SIZE = 48
Nenue@17 16 local NUM_KEY_SLOTS = BINDS_PER_ROW * 8
Nenue@6 17 local TAB_HEIGHT = 40
Nenue@6 18
Nenue@6 19 local BINDING_SCHEME_COLOR = {
Nenue@6 20 [BINDING_TYPE_GLOBAL] = {0,.125,.5,.5},
Nenue@6 21 [BINDING_TYPE_CHARACTER] = {0,0.25,0,0.5},
Nenue@6 22 [BINDING_TYPE_SPECIALIZATION] = {.25,0,0,0.5},
Nenue@6 23 }
Nenue@6 24 local BINDING_SCHEME_VERTEX = {
Nenue@6 25 [BINDING_TYPE_GLOBAL] = {0,.5,1,1},
Nenue@6 26 [BINDING_TYPE_CHARACTER] = {0,1,0,1},
Nenue@6 27 [BINDING_TYPE_SPECIALIZATION] = {1,1,1,1},
Nenue@6 28 }
Nenue@6 29 local BINDING_SCHEME_TEXT = {
Nenue@6 30 [BINDING_TYPE_SPECIALIZATION] = {0, 1, 1},
Nenue@6 31 [BINDING_TYPE_CHARACTER] = {0, 1, 0},
Nenue@6 32 [BINDING_TYPE_GLOBAL] = {0, 1, 1}
Nenue@6 33 }
Nenue@6 34
Nenue@34 35 --[=[
Nenue@34 36 -- some useful texture paths
Nenue@34 37 [[Interface\PaperDollInfoFrame\UI-GearManager-Undo]]
Nenue@34 38 [[Interface\PetPaperDollFrame\UI-PetHappiness]]
Nenue@34 39 [[Interface\RAIDFRAME\ReadyCheck-Waiting]]
Nenue@34 40 [[Interface\RAIDFRAME\ReadyCheck-Read]]
Nenue@34 41 [[Interface\RAIDFRAME\ReadyCheck-NotReady]]
Nenue@34 42 [[Interface\TradeSkillFrame\UI-TradeSkill-LinkButton]]
Nenue@34 43 [[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]]
Nenue@34 44 [[Interface\UI-TutorialFrame-QuestGiver\UI-TutorialFrame-QuestGray]]
Nenue@34 45 --]=]
Nenue@34 46 local lastFolder
Nenue@34 47 local addT = function(frame, key, folder, name)
Nenue@34 48 folder = folder or lastFolder
Nenue@34 49 frame[key] = frame:CreateTexture()
Nenue@34 50 frame[key]:SetTexture('Interface\\' .. folder .. '\\' .. name)
Nenue@34 51 frame[key]:SetPoint('TOPLEFT')
Nenue@34 52 lastFolder = folder
Nenue@34 53 end
Nenue@34 54
Nenue@6 55 local restingAlpha = 0.7
Nenue@6 56 local fadeTime, fadeDelay = .30, 0.15
Nenue@6 57 local saveButton
Nenue@17 58
Nenue@17 59 local KeyButton_OnKeyDown = function(self, key)
Nenue@19 60 if key == 'ESCAPE' or key:match('[RL]SHIFT') or key:match('[RL]ALT') or key:match('[RL]CTRL') then
Nenue@19 61 return
Nenue@19 62 end
Nenue@19 63 kb.saveTarget.border:SetColorTexture(1,1,1,1)
Nenue@17 64 end
Nenue@17 65 local KeyButton_OnKeyUp = function(self, key)
Nenue@17 66 if key == 'ESCAPE' then
Nenue@17 67 kb.DeactivateSlot(kb.saveTarget)
Nenue@19 68 kb.ui()
Nenue@19 69 return
Nenue@19 70 end
Nenue@17 71
Nenue@19 72 if key:match('[RL]SHIFT') or key:match('[RL]ALT') or key:match('[RL]CTRL') then
Nenue@19 73 return
Nenue@19 74 end
Nenue@19 75
Nenue@19 76 if kb.SaveSlot(kb.saveTarget, key) then
Nenue@19 77 if not (kb.db.stickyMode or kb.db.hoverInput) then
Nenue@19 78
Nenue@19 79 kb.DeactivateSlot(kb.saveTarget)
Nenue@17 80 end
Nenue@19 81 kb.ui()
Nenue@17 82 end
Nenue@6 83 end
Nenue@16 84
Nenue@6 85 local KeyButton_OnClick = function(self, click)
Nenue@6 86 print(self:GetName(), 'OnMouseDown', click)
Nenue@16 87 local cursorType = GetCursorInfo()
Nenue@6 88 if click == 'LeftButton' then
Nenue@16 89 if cursorType then
Nenue@16 90 kb.DropToSlot(self)
Nenue@16 91 else
Nenue@30 92 if self.command and self.isAvailable then
Nenue@30 93 if IsShiftKeyDown() then
Nenue@30 94 kb.db.stickyMode = true
Nenue@30 95 KeyBinderStickyMode:SetChecked(true)
Nenue@30 96 end
Nenue@30 97
Nenue@30 98 kb.ActivateSlot(self)
Nenue@30 99 kb.ui()
Nenue@17 100 end
Nenue@17 101
Nenue@16 102 end
Nenue@6 103 elseif click == 'RightButton' then
Nenue@6 104 kb.ReleaseSlot(self)
Nenue@34 105 kb.ui()
Nenue@6 106 end
Nenue@6 107 end
Nenue@6 108
Nenue@6 109 local KeyButton_OnDragStart = function(self)
Nenue@6 110 kb.PickupSlot(self)
Nenue@6 111 end
Nenue@6 112
Nenue@6 113 local KeyButton_OnReceiveDrag = function(self, ...)
Nenue@6 114 kb.DropToSlot(self)
Nenue@6 115 end
Nenue@6 116
Nenue@6 117
Nenue@6 118 local KeyBinder_OnUpdate = function(self, elapsed)
Nenue@6 119 self.elapsed = self.elapsed + elapsed
Nenue@6 120 self.throttle = self.throttle + elapsed
Nenue@6 121
Nenue@6 122 if (self.throttle >= 0.032) then
Nenue@6 123 self.throttle = 0
Nenue@6 124 else
Nenue@6 125 return
Nenue@6 126 end
Nenue@6 127
Nenue@6 128 local progress = 1
Nenue@6 129 if self.elapsed > fadeTime then
Nenue@6 130 self.elapsed = 0
Nenue@6 131 self.fadeStep = 0
Nenue@6 132 --self.statustext:SetText(nil)
Nenue@6 133 --self.bindingstext:SetText(nil)
Nenue@6 134 self:SetScript('OnUpdate', nil)
Nenue@6 135 else
Nenue@6 136 if self.elapsed < fadeDelay then
Nenue@6 137 progress = 0
Nenue@6 138 else
Nenue@6 139 self.fadeStep = self.fadeStep + 1
Nenue@6 140 progress = (self.elapsed - fadeDelay) /(fadeTime - fadeDelay)
Nenue@6 141 end
Nenue@6 142 --print(self.fadeStep, format('%.02f/%.02f', (self.elapsed - fadeDelay) ,(fadeTime - fadeDelay)) , progress)
Nenue@6 143 end
Nenue@6 144
Nenue@6 145 local alpha = 1 - progress * (1- restingAlpha)
Nenue@6 146 self.statustext:SetAlpha(alpha)
Nenue@6 147 self.bindingstext:SetAlpha(alpha)
Nenue@6 148 end
Nenue@6 149
Nenue@6 150 local KeyButton_OnUpdate = function(self)
Nenue@6 151 if not self.command then
Nenue@6 152 return
Nenue@6 153 end
Nenue@6 154
Nenue@6 155 if self:IsMouseOver() then
Nenue@6 156 kb.elapsed = 0
Nenue@6 157 if not self.active then
Nenue@6 158 -- only set this handler when the button is activated/mouseOver
Nenue@6 159 self.active = true
Nenue@6 160 kb.statustext:SetText(self.statusText .. ': '..self.actionName)
Nenue@6 161 kb.bindingstext:SetText(self.bindingText)
Nenue@6 162 kb.fadeStep = 0
Nenue@6 163 kb.throttle = 0
Nenue@6 164 kb:SetScript('OnUpdate', KeyBinder_OnUpdate)
Nenue@6 165
Nenue@18 166 if kb.db.hoverInput and kb.saveTarget ~= self then
Nenue@18 167 kb.ActivateSlot(self)
Nenue@18 168 kb.ui()
Nenue@18 169 end
Nenue@18 170
Nenue@6 171 end
Nenue@6 172 else
Nenue@19 173 if self.active and kb.db.hoverInput then
Nenue@6 174 self.active = nil
Nenue@19 175 --kb.DeactivateSlot(self)
Nenue@19 176 --kb.ui()
Nenue@6 177 end
Nenue@6 178 end
Nenue@6 179 end
Nenue@6 180
Nenue@6 181 local KeyBinder_OnMouseWheel = function(self, delta)
Nenue@6 182 print(self, delta, self.scrollOffset, (self.scrollOffset <= 0))
Nenue@6 183
Nenue@6 184
Nenue@6 185 if IsControlKeyDown() then
Nenue@6 186 KEY_BUTTON_SIZE = KEY_BUTTON_SIZE - delta
Nenue@6 187 else
Nenue@6 188
Nenue@6 189
Nenue@6 190 if (delta > 0) and (self.scrollOffset <= 0) then
Nenue@6 191 return
Nenue@6 192 elseif delta < 0 and kb.scrollOffset >= 42 then
Nenue@6 193 return
Nenue@6 194 end
Nenue@6 195 kb.scrollOffset = ceil(kb.scrollOffset - (delta * BINDS_PER_ROW))
Nenue@6 196 end
Nenue@6 197
Nenue@17 198 for i = 1, #kb.buttons do
Nenue@17 199 kb.buttons[i]:SetSize(KEY_BUTTON_SIZE,KEY_BUTTON_SIZE)
Nenue@17 200 end
Nenue@17 201
Nenue@6 202 kb.ui(true)
Nenue@6 203 end
Nenue@6 204
Nenue@34 205 local frameCount = 0
Nenue@34 206 local lastCheckFrame
Nenue@34 207 local KeyBinder_CheckButton = function(frame ,enableText, disableText, dbKey, tooltipText, callback, header)
Nenue@19 208 if kb.db[dbKey] then
Nenue@19 209 frame:SetChecked(true)
Nenue@18 210 end
Nenue@34 211
Nenue@34 212 frame.header:SetText(header)
Nenue@18 213
Nenue@19 214 frame:SetScript('OnClick', function(self)
Nenue@19 215 if callback then
Nenue@19 216 callback(self)
Nenue@19 217 end
Nenue@19 218 kb.db[dbKey] = self:GetChecked()
Nenue@19 219 if not kb.db[dbKey] then
Nenue@19 220 if kb.saveTarget then
Nenue@19 221 kb.DeactivateSlot(kb.saveTarget)
Nenue@19 222 end
Nenue@19 223 end
Nenue@19 224 kb.ui()
Nenue@19 225 end)
Nenue@19 226
Nenue@19 227 frame:SetScript('OnEnter', function(self)
Nenue@19 228 if tooltipText then
Nenue@19 229 GameTooltip:SetOwner(self)
Nenue@19 230 GameTooltip:SetText(tooltipText)
Nenue@19 231 GameTooltip:Show()
Nenue@19 232 end
Nenue@19 233 end)
Nenue@19 234
Nenue@19 235 frame:SetScript('OnLeave', function(self)
Nenue@19 236 if tooltipText and GameTooltip:GetOwner() == self then
Nenue@19 237 GameTooltip:Hide()
Nenue@19 238 end
Nenue@19 239 end)
Nenue@34 240
Nenue@34 241 if frame:GetID() == 0 then
Nenue@34 242 frameCount = frameCount + 1
Nenue@34 243 frame:SetID(frameCount)
Nenue@34 244 print('checkbutton #', frameCount)
Nenue@34 245 if frameCount == 1 then
Nenue@34 246 frame:ClearAllPoints()
Nenue@34 247 frame:SetPoint('TOP', KeyBinderInventoryButton, 'BOTTOM', 0, -22)
Nenue@34 248 frame:SetPoint('LEFT', kb.sourcesbg, 'LEFT', 2, 0)
Nenue@34 249 else
Nenue@34 250 frame:ClearAllPoints()
Nenue@34 251 frame:SetPoint('TOPLEFT', lastCheckFrame, 'BOTTOMLEFT', 0, -2)
Nenue@34 252 end
Nenue@34 253
Nenue@34 254 frame.header:ClearAllPoints()
Nenue@34 255 frame.header:SetPoint('LEFT', frame, 'RIGHT', 2, 0)
Nenue@34 256
Nenue@34 257 lastCheckFrame = frame
Nenue@34 258 end
Nenue@18 259 end
Nenue@18 260
Nenue@6 261 local KeyBinder_OnHide = function()
Nenue@6 262 KeyBinderImportLog:Hide()
Nenue@6 263 end
Nenue@6 264
Nenue@6 265 local CloseButton_OnClick = function()
Nenue@10 266 kb.db.showUI = false
Nenue@6 267 kb:Hide()
Nenue@6 268 end
Nenue@6 269 local CancelButton_OnClick = function()
Nenue@6 270 kb.RevertBindings()
Nenue@6 271 end
Nenue@6 272 local SaveButton_OnClick = function()
Nenue@6 273 kb.ConfirmBindings()
Nenue@6 274 end
Nenue@6 275
Nenue@17 276
Nenue@6 277 local KeyBinder_Initialize = function()
Nenue@17 278 do
Nenue@17 279 local leftSlot, upSlot
Nenue@17 280 for index = 1, NUM_KEY_SLOTS do
Nenue@17 281
Nenue@17 282 local button = CreateFrame('CheckButton', 'KeyBinderSlot'..index, kb, 'KeyButton')
Nenue@17 283 button:SetScript('OnClick', KeyButton_OnClick)
Nenue@17 284 button:SetScript('OnUpdate', KeyButton_OnUpdate)
Nenue@17 285 button:SetScript('OnDragStart', KeyButton_OnDragStart)
Nenue@17 286 button:SetScript('OnReceiveDrag', KeyButton_OnReceiveDrag)
Nenue@17 287 button:RegisterForClicks('AnyUp')
Nenue@17 288
Nenue@17 289
Nenue@17 290 local newRow = (mod(index, BINDS_PER_ROW) == 1)
Nenue@17 291
Nenue@17 292 if index == 1 then
Nenue@17 293 button:SetPoint('TOPLEFT', kb.bg, 'TOPLEFT', BUTTON_PADDING, - BUTTON_PADDING)
Nenue@17 294 upSlot = button
Nenue@17 295 elseif newRow then
Nenue@17 296 button:SetPoint('TOPLEFT', upSlot, 'BOTTOMLEFT', 0, -BUTTON_SPACING)
Nenue@17 297 upSlot = button
Nenue@17 298 else
Nenue@17 299 button:SetPoint('TOPLEFT', leftSlot, 'TOPRIGHT', BUTTON_HSPACING, 0)
Nenue@17 300 end
Nenue@17 301
Nenue@17 302 button:SetSize(KEY_BUTTON_SIZE, KEY_BUTTON_SIZE)
Nenue@17 303 button:Show()
Nenue@17 304 kb.buttons[index] = button
Nenue@17 305 leftSlot = button
Nenue@17 306 end
Nenue@17 307 end
Nenue@6 308
Nenue@6 309
Nenue@6 310 kb.scrollOffset = 0
Nenue@6 311 kb.tabAnchor = {'TOPLEFT', kb.profilebg, 'TOPLEFT', BUTTON_PADDING, -BUTTON_SPACING}
Nenue@6 312 kb.tabGrowth = {'TOPLEFT', nil,'TOPRIGHT', BUTTON_SPACING, 0}
Nenue@6 313 kb.tabSize = {TAB_HEIGHT, TAB_HEIGHT }
Nenue@6 314 kb.UIPanelAnchor = {'TOPLEFT', kb.sourcesbg, 'TOPLEFT', BUTTON_PADDING, -BUTTON_SPACING}
Nenue@6 315 kb.UIPanelGrowth = {'TOPLEFT', nil, 'BOTTOMLEFT', 0, -2 }
Nenue@6 316 kb.UIPanelSize = {84, 32 }
Nenue@6 317 kb.UIPanelIcon = {24, 32, 'LEFT', -12, 0}
Nenue@17 318 kb.controlsAnchor = {'BOTTOMRIGHT', kb.footer, -BUTTON_PADDING, BUTTON_PADDING }
Nenue@17 319 kb.controlsGrowth = {'BOTTOMRIGHT', nil, 'BOTTOMLEFT', -BUTTON_SPACING, 0}
Nenue@6 320
Nenue@6 321 -- order of these is important
Nenue@6 322 kb:tab('KeyBinderGlobalTab',
Nenue@6 323 kb.configTitle[BINDING_TYPE_GLOBAL] .. '\n' .. kb.configDescription[BINDING_TYPE_GLOBAL], "Interface\\ICONS\\item_azereansphere", {0.15,.85,.15,.85})
Nenue@6 324 kb:tab('KeyBinderCharacterTab',
Nenue@6 325 kb.configHeaders[BINDING_TYPE_CHARACTER] .. '\n' .. kb.configDescription[BINDING_TYPE_CHARACTER], nil)
Nenue@6 326 kb:tab('KeyBinderSpecTab',
Nenue@6 327 kb.configHeaders[BINDING_TYPE_SPECIALIZATION] .. '\n' .. kb.configDescription[BINDING_TYPE_SPECIALIZATION], kb.specInfo.texture)
Nenue@6 328 KeyBinderCharacterTab.icon:SetTexCoord(0.15,.85,.15,.85)
Nenue@6 329
Nenue@6 330
Nenue@6 331
Nenue@6 332 --portraitLayers[1] = KeyBinderCharacterTab.icon
Nenue@17 333 -- todo: find some generic icons for refresh/key input,etc
Nenue@6 334
Nenue@17 335 saveButton = kb:button('KeyBinderSaveButton', 'Update', 'Reload current bindings and refresh panel.', SaveButton_OnClick)
Nenue@6 336 --restoreButton = kb:button('KeyBinderRestoreButton', 'Discard', 'Revert all changes.', CancelButton_OnClick)
Nenue@6 337 --clearButton = kb:button('KeyBinderClearButton', 'Clear Page', 'Release all buttons.', ResetButton_OnClick)
Nenue@6 338
Nenue@6 339 kb:uibutton(
Nenue@6 340 'KeyBinderSpellBookButton', 'SpellBook', nil,
Nenue@6 341 function() ToggleSpellBook(BOOKTYPE_SPELL) end,
Nenue@6 342 "Interface\\BUTTONS\\UI-MicroButton-Spellbook-Up", {0, 1, .4, 1})
Nenue@6 343 kb:uibutton(
Nenue@6 344 'KeyBinderTalentFrameButton', TALENTS, SPECIALIZATION,
Nenue@6 345 function() ToggleTalentFrame() end,
Nenue@6 346 "Interface\\BUTTONS\\UI-MicroButton-Talents-Up", {0, 1, .4, 1})
Nenue@6 347
Nenue@6 348 kb:uibutton(
Nenue@6 349 'KeyBinderMacroFrameButton', 'Macros', nil,
Nenue@6 350 function() if MacroFrame and MacroFrame:IsVisible() then
Nenue@6 351 HideUIPanel(MacroFrame)
Nenue@6 352 else
Nenue@6 353 ShowMacroFrame() end
Nenue@6 354 end,
Nenue@6 355 "Interface\\BUTTONS\\UI-MicroButton-Help-Up", {0, 1, .4, 1})
Nenue@6 356
Nenue@6 357 kb:uibutton(
Nenue@6 358 'KeyBinderInventoryButton', 'Bags', nil,
Nenue@6 359 function() OpenAllBags() end,
Nenue@6 360 "Interface\\BUTTONS\\UI-MicroButtonCharacter-Up", {0, 1, .4, 1})
Nenue@6 361
Nenue@34 362 KeyBinder_CheckButton(KeyBinderStickyMode, 'Enabled', 'Disabled', 'stickyMode', 'Keep input active after receiving a key.', nil, 'Sticky:')
Nenue@34 363 KeyBinder_CheckButton(KeyBinderHoverInput, 'MouseOver', 'Click', 'hoverInput', 'Enable key input when the cursor is over a binding slot.', nil, 'Bind by:')
Nenue@34 364 KeyBinder_CheckButton(KeyBinderProtectBindings, 'Block', 'Allow', 'protectBlizKeys', 'Allow overwriting Blizzard UI bindings.', nil, 'Safety:')
Nenue@18 365
Nenue@18 366
Nenue@18 367 KeyBinderUnbindButton:SetScript('OnClick', function()
Nenue@18 368 if kb.saveTarget then
Nenue@18 369 kb.UnbindSlot(kb.saveTarget)
Nenue@18 370 end
Nenue@18 371 kb.ui()
Nenue@18 372 end)
Nenue@18 373
Nenue@6 374
Nenue@6 375 kb.info:SetPoint('TOPLEFT', kb.UIPanels[1], 'BOTTOMLEFT', 0, -BUTTON_SPACING)
Nenue@6 376 HEADER_OFFSET = kb.UIPanels[1]:GetHeight() + BUTTON_PADDING
Nenue@6 377 + kb.info:GetHeight()
Nenue@6 378 FOOTER_OFFSET = saveButton:GetHeight() + BUTTON_PADDING
Nenue@6 379
Nenue@6 380 kb:SetScript('OnHide', KeyBinder_OnHide)
Nenue@6 381 kb:SetScript('OnMouseWheel', KeyBinder_OnMouseWheel)
Nenue@6 382 kb.CloseButton:SetScript('OnClick', CloseButton_OnClick)
Nenue@6 383
Nenue@6 384 end
Nenue@6 385
Nenue@6 386
Nenue@6 387 --- Retrieves button at index; creates said button and instates any stored parameters
Nenue@6 388
Nenue@6 389
Nenue@17 390 kb.ActivateSlot = function(button)
Nenue@17 391 kb.saveTarget = button
Nenue@17 392 kb:SetScript('OnKeyUp', KeyButton_OnKeyUp)
Nenue@17 393 kb:SetScript('OnKeyDown', KeyButton_OnKeyDown)
Nenue@17 394 kb.savingText:ClearAllPoints()
Nenue@17 395 kb.savingText:SetParent(button)
Nenue@17 396 kb.savingText:SetPoint('BOTTOMLEFT', button, 'TOPLEFT', 0, 0)
Nenue@6 397 end
Nenue@6 398
Nenue@17 399 kb.DeactivateSlot = function(button)
Nenue@17 400 kb.saveTarget = nil
Nenue@17 401 kb:SetScript('OnKeyUp', nil)
Nenue@17 402 kb:SetScript('OnKeyDown', nil)
Nenue@17 403 end
Nenue@6 404
Nenue@16 405
Nenue@6 406 --- push current information into living UI
Nenue@6 407 kb.ui = function(force)
Nenue@6 408 for i, module in ipairs(kb.modules) do
Nenue@6 409 if module.ui then
Nenue@6 410 module.ui(force)
Nenue@6 411 end
Nenue@6 412 end
Nenue@6 413
Nenue@6 414 if not kb.db.showUI then
Nenue@6 415 print('---end of refresh')
Nenue@6 416 return
Nenue@6 417 end
Nenue@6 418 if not kb.loaded then
Nenue@6 419 KeyBinder_Initialize()
Nenue@6 420 kb.loaded = true
Nenue@6 421 end
Nenue@17 422 for i, button in ipairs(kb.buttons) do
Nenue@6 423 button:SetID(i+kb.scrollOffset)
Nenue@6 424 kb.UpdateSlot(button, force)
Nenue@6 425 end
Nenue@6 426
Nenue@6 427
Nenue@6 428 --- Frame Sizing
Nenue@6 429 kb.profilebg:SetHeight(kb.tabSize[2] + BUTTON_PADDING * 2 + kb.profiletext:GetStringHeight())
Nenue@6 430
Nenue@6 431 kb.bg:SetWidth((KEY_BUTTON_SIZE + BUTTON_HSPACING + BUTTON_SPACING) * BINDS_PER_ROW + BUTTON_PADDING*2 - BUTTON_SPACING)
Nenue@17 432 local numRows = NUM_KEY_SLOTS/BINDS_PER_ROW
Nenue@6 433
Nenue@6 434 kb.bg:SetHeight((KEY_BUTTON_SIZE + BUTTON_SPACING) * numRows + BUTTON_PADDING*2 - BUTTON_SPACING)
Nenue@6 435
Nenue@6 436 kb:SetHeight(kb.headerbg:GetHeight() + kb.profilebg:GetHeight() + kb.bg:GetHeight() + kb.footer:GetHeight())
Nenue@6 437 kb:SetWidth((kb.sourcesbg:GetWidth() +(BINDS_PER_ROW * (KEY_BUTTON_SIZE + BUTTON_HSPACING) + (BINDS_PER_ROW - 1) * BUTTON_SPACING + BUTTON_PADDING * 2) ))
Nenue@6 438
Nenue@17 439 if kb.saveTarget then
Nenue@17 440 kb.bg:SetColorTexture(.2,.5, .2, .5)
Nenue@17 441 kb.savingText:Show()
Nenue@17 442
Nenue@17 443 else
Nenue@17 444 kb.bg:SetColorTexture(unpack(BINDING_SCHEME_COLOR[kb.db.bindMode]))
Nenue@17 445 kb.savingText:Hide()
Nenue@17 446 end
Nenue@17 447
Nenue@6 448 for i, tab in ipairs(kb.tabButtons) do
Nenue@6 449 local border = tab:GetNormalTexture()
Nenue@6 450 local tabTexture = "Interface\\Buttons\\UI-Quickslot2"
Nenue@6 451 local left, top, right, bottom = -12, 12, 13, -13
Nenue@6 452 if i == kb.db.bindMode then
Nenue@6 453 tabTexture = "Interface\\Buttons\\CheckButtonGlow"
Nenue@6 454 left, top, right, bottom = -14, 14, 15, -15
Nenue@6 455 tab.icon:SetDesaturated(false)
Nenue@6 456 if tab.icon2 then tab.icon2:SetDesaturated(false) end
Nenue@6 457 border:SetDesaturated(true)
Nenue@6 458 border:SetVertexColor(1,1,1, 1)
Nenue@6 459 else
Nenue@6 460 tab.icon:SetDesaturated(true)
Nenue@6 461 if tab.icon2 then tab.icon2:SetDesaturated(true) end
Nenue@6 462 border:SetDesaturated(false)
Nenue@6 463 border:SetVertexColor(1,1,1)
Nenue@6 464 end
Nenue@6 465 border:SetTexture(tabTexture)
Nenue@6 466 border:SetPoint('TOPLEFT', tab, 'TOPLEFT', left, top)
Nenue@6 467 border:SetPoint('BOTTOMRIGHT', tab, 'BOTTOMRIGHT', right, bottom)
Nenue@6 468 end
Nenue@6 469
Nenue@6 470 KeyBinderSpecTab.icon:SetTexture(kb.specInfo.texture)
Nenue@12 471 SetPortraitTexture(KeyBinderCharacterTab.icon, 'player')
Nenue@6 472
Nenue@6 473 kb.profiletext:SetText(kb.configHeaders[kb.db.bindMode])
Nenue@6 474 print(kb.db.bindMode, kb.configHeaders[kb.db.bindMode], kb:GetSize())
Nenue@6 475 print(kb:GetPoint(1))
Nenue@6 476
Nenue@6 477 kb:Show()
Nenue@6 478
Nenue@17 479 if kb.saveTarget then
Nenue@17 480 KeyBinderUnbindButton:SetParent(kb.saveTarget)
Nenue@19 481 KeyBinderUnbindButton:SetPoint('TOPLEFT', kb.saveTarget, 'BOTTOMLEFT', 0, -1)
Nenue@17 482 KeyBinderUnbindButton:Show()
Nenue@17 483 else
Nenue@17 484 KeyBinderUnbindButton:Hide()
Nenue@17 485 end
Nenue@17 486
Nenue@6 487 -- Reset this so talent cache can be rebuilt
Nenue@6 488 kb.talentsPushed = nil
Nenue@6 489 end
Nenue@6 490
Nenue@6 491 kb.AcceptAssignment = function(self, ...)
Nenue@6 492 local popup = StaticPopupDialogs["SKELETONKEY_CONFIRM_ASSIGN_SLOT"]
Nenue@30 493 local source = kb. loadedProfiles[popup.oldProfile]
Nenue@6 494 kb.SetSlot(popup.slot, unpack(popup.args))
Nenue@6 495 kb.UpdateSlot(popup.slot)
Nenue@6 496 kb:SetScript('OnMouseWheel', KeyBinder_OnMouseWheel) -- re-enable scrolling
Nenue@6 497 ClearCursor()
Nenue@6 498 ResetCursor()
Nenue@6 499 end